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namespace Phonebook.ConsoleCommands.Parsers { using Phonebook.ConsoleCommands.Info; public interface ICommandParser { CommandInfo Parse(string commandText); } }
using UnityEngine; namespace YuME.Util { public class SingletonMonoCls<T> : MonoBehaviour where T : SingletonMonoCls<T> { protected static T _instance; public static T Instance { get { if (_instance == null) { ...
using Bentley.DgnPlatformNET; using Bentley.DgnPlatformNET.Elements; using DgnOrganizer.XmlData; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; namespace DgnOrganizer { class Organizer { public static void Run(Options options) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Panda.Attributes { public class AUTO_INCREMENT : SQLInject { public override string Value { get; set; } = "IDENTITY(1,1) PRIMARY KEY"; } }
using System.Collections.Generic; using System.Threading.Tasks; using FluentValidation; using ProductTest.Models; namespace ProductTest.Data { public class PatternValidator : AbstractValidator<PatternTest> { public PatternValidator() { RuleFor(x => x.BrandTitle).NotEmpty().Length(1, 20); Ru...
using CloudFile; using LuaInterface; using SLua; using System; public class Lua_CloudFile_CloudFileCallback : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int constructor(IntPtr l) { int result; try { CloudFileCallback o = new CloudFileCallback(); LuaObject.pushValue(l, true); ...
namespace R4ffi.CSharp9.BeerDomain { internal enum BeerType { Lager, IndiaPaleAle, WheatBeer } }
using Foundation; using System; using System.CodeDom.Compiler; using UIKit; namespace StudyEspanol.iOS { partial class WordListScreen.cs : UIView { public WordListScreen.cs (IntPtr handle) : base (handle) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization; namespace Fish.Service.Models { public class ArticleDTO { [DataMember(Name="id")] public int Id { get; set; } [DataMember(Name="title")] public string Titl...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using AddressBook.Models; namespace AddressBook.ViewModels { public class PersonViewModel { public List<Person> ListOfPeople { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using Spine.Unity; public class spinePasaALoop : MonoBehaviour { public string Loop; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(GetComponent<SkeletonGraphic>().An...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LogicaLetra : MonoBehaviour { TextMesh text; void Awake() { text = GetComponent<TextMesh>(); if (text == null) Debug.Log("La letra no tiene asociado el Text Mesh"); char A; //variable...
using System; using System.Net.Http; using System.Net.Http.Headers; using MusicCatalogue.Model.ServiceModels; namespace MusicCatalogue.ConsoleClient { public class ConsoleClient { private const string BaseUrl = "http://localhost:36926/api"; public static void Main() { var ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; namespace Constructor.Selectors { public partial class ColorSelect : UserControl { public ColorSelect() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Clases { [Serializable] public class BallBearing : CarPart { public float Diameter { get; set; } public BallBearing(float diameter, int stock) : base(stock, "BB-...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Configuration; using System.IO; public partial class Farmerpage : System.Web.UI.Page { Sq...
using System; using System.Collections.Generic; using ValueMail.Receive.Model; using ValueMail.Receive.IMAP.Infrastructure; namespace ValueMail.Receive.Infrastructure { public interface IMailBase : IDisposable { /// <summary> /// 连接服务器 /// </summary> /// <param name="server"><...
using System; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; namespace ExperimentFive.Controllers { public class AboutController : Controller { [Route("About")] public IActionResult Index() => View(); [HttpGet("GetString")] public string GetData() => "42"; [...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using HseClass.Core.EF; using HseClass.Data.Entities; using HseClass.Data.IRepositories; using Microsoft.EntityFrameworkCore; namespace HseClass.Core.Repositories { public class TaskLabRepository : ITaskLabRepository { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "New UserUseableObject Object", menuName = "Inventory System/Items/UserUseableObject")] public class UserUseableObject : ItemObject { //public int pickableTimes; //public int useableTimes; public void...
namespace OCP.AppFramework { /** * Class App * @package OCP\AppFramework * * Any application must inherit this call - all controller instances to be used are * to be registered using IContainer::registerService * @since 6.0.0 */ class App { /** @var IAppContainer */ private IAppContainer container; /** * ...
using System; namespace Arch.Data.Orm.FastInvoker { public interface IDynamicPropertyInfo { Object GetValue(Object obj, Object[] index); void SetValue(Object obj, Object value, Object[] index); } }
namespace MyApp.Web.Models { using System.ComponentModel.DataAnnotations; public class MovieViewModel { public int Id { get; set; } [Required] [StringLength( 100, ErrorMessage = "Title must be between 2 and 100 characters long", MinimumLength = 2 )] public string Title { ge...
using System; using System.Collections.Generic; using System.Text; using WPFCore.Models; namespace bonnekesprinter.Models { public class Servicecall { public string _id { get; set; } public Boolean status { get; set; } public string description { get; set; } public string tab...
using System; using System.Collections.Generic; using System.Text; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MMSdb.dbo.Tables { [Table("tbl_Reports")] public class tbl_Reports { [Key] public long rpt_ID { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using EatDrinkApplication.Data; using EatDrinkApplication.Models; using Microsoft.AspNetCore.Authorization; usi...
using Microsoft.SharePoint; using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.IO; using System.Reflection; using System.Text; using System.Web; using System.Web.UI; namespace Waffles { public partial class testPage : Page ...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game; using Triton.Game.Mono; [Attribute38("ParticleEffects")] public class ParticleEffects : MonoBehaviour { public ParticleEffects(IntPtr address) : this(a...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Conditions { internal class Motor { public Motor() { ReadInt(); } private void ReadString() { Console.WriteLine("Escrev...
using System; using System.Collections.Generic; namespace QLTHPT.Models { public partial class Khoi { public Khoi() { Hocsinh = new HashSet<Hocsinh>(); } public string KhoiMa { get; set; } public string KhoiTen { get; set; } public virtual ICollect...
// ----------------------------------------------------------------------- // <copyright file="JsonDictionaryConverter.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root // for license information. // ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Accord.Neuro; using Accord.Neuro.Networks; using Accord.Neuro.Learning; using Accord.Neuro.ActivationFunctions; using Accord.Math; using Accord.Statistics; using DeepLearning.Const; using System.Wi...
using AzureFunctions.Extensions.Swashbuckle.Attribute; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; using SkillsGardenApi.Models; using SkillsGardenApi.Repositories; using SkillsGardenApi.Services; using SkillsGardenApi.U...
using System; using System.Collections.Generic; using System.Text; namespace SudokuApp { class ViewController { public void WriteandAdd(Sudokulist sl, int value, int i, int f, bool possible) { if (value > 0 && possible) { sl.Sudokus.Find(x => x.number =...
using DryIoc.Microsoft.DependencyInjection.Extension; using LDMApp.Views; using Prism.DryIoc; using Prism.Ioc; using Refit; using System.Windows; using LDMApp.Services.Interfaces; using LDMApp.Core; using LDMApp.Services; using Microsoft.Extensions.DependencyInjection; using System; using Prism.Modularity; using LDMAp...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="EventQuery.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -------------------------------------------------------------------------------------...
using System.Text; using System; using System.Collections.Generic; using Newtonsoft.Json.Converters; using Newtonsoft.Json; using System.Net.Http; using System.Drawing; using System.Collections.ObjectModel; using System.Xml; using System.ComponentModel; using System.Reflection; namespace LinnworksAPI { public class ...
using System; using System.Collections.Generic; using System.Text; namespace PDTech.OA.Model { [Serializable] public class Pro_TASKHandle { /// <summary> /// 当前任务ID /// </summary> public decimal? P_TASK_ID { get; set; } /// <s...
using System; using System.Collections.Generic; using System.Text; using System.Data; using Marchen.DAL; using Marchen.Model; using Message = Sisters.WudiLib.SendingMessage; using Sisters.WudiLib.Responses; using Marchen.Helper; namespace Marchen.BLL { class CaseRemind : GroupMsgBLL { /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace GameUtilities { /// <summary> /// Button class that contains a texture and a position /// </summary> public class Gam...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TurnIndicator : MonoBehaviour { //Flag Variables [Header("Flag Variables")] [SerializeField] bool singleUse; [SerializeField] bool switcher; [SerializeField] bool switching; //Direction Variables ...
using System; using System.ComponentModel; using System.Diagnostics; using ww898.AELauncher.Impl.Interop; namespace ww898.AELauncher.Impl { internal static class ElevationUtil { public static unsafe bool IsUacEnabled() { if (Environment.OSVersion.Version < new Version(6, 0)) retu...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Stage3Talk : StageBase { public GameObject makiObject; GameObject maki; GameObject makiChara; Maki makiScript; //GraphDiffer akariEyeBrows, akariEye...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Recording.Models.ResponseModels.RecordingInfo { public class RecordingInfoListResponse { } }
using quanlysinhvien.Models.EF; using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace quanlysinhvien.Models.DAO { public class SinhVienDAO : baseDAO { public List<SinhVien> getAll() {...
using System.Web.Mvc; namespace HQF.Daily.Web.Controllers { public class AboutController : DailyControllerBase { public ActionResult Index() { return View(); } } }
using Microsoft.Owin; using Owin; [assembly: OwinStartupAttribute(typeof(MVC_Library.Startup))] namespace MVC_Library { public partial class Startup { public void Configuration(IAppBuilder app) { ConfigureAuth(app); } } }
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EarthDefender { class Player : Sprite { public Input mInput; public List<Bullet> ...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Collections.Generic; using Tff.Panzer.Mo...
namespace Plus.Communication.Packets.Outgoing.Rooms.Notifications { internal class RoomNotificationComposer : MessageComposer { public string Type { get; } public string Key { get; } public string Value { get; } public string Title { get; } public string Messag...
using Roaring.DataStores; using System.Diagnostics; using System; namespace Roaring { public class MutableRoaringBitmap : RoaringBitmap { private MutableRoaringBitmap(ushort[][] arrayValues, ulong[][] bitmapValues, KeyedList<RoaringContainer> containers) : base(new MutableArrayStore(arrayV...
using System.Collections; using System.Collections.Generic; using UnityEngine; /** * Copyright (c) blueback * Released under the MIT License * https://github.com/bluebackblue/fee/blob/master/LICENSE.txt * http://bbbproject.sakura.ne.jp/wordpress/mitlicense * @brief UI。スクロール。縦スクロール。 */ /** NUi *...
#region License /*** * Copyright © 2018-2025, 张强 (943620963@qq.com). * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless r...
namespace Meziantou.Analyzer; internal static class RuleCategories { public const string Design = "Design"; public const string Naming = "Naming"; public const string Style = "Style"; public const string Usage = "Usage"; public const string Performance = "Performance"; public const string Secu...
using Caliburn.Micro; using System; using System.Threading.Tasks; namespace Notifications.Wpf.Core.Caliburn.Micro.Sample.ViewModels { public class NotificationViewModel : PropertyChangedBase, INotificationViewModel { private readonly INotificationManager _manager; private Guid? _notificationI...
using System; using System.Collections.Generic; using SiscomSoft.Models; using System.Data.Entity; using System.Linq; namespace SiscomSoft.Controller { public class ManejoCategoria { /// <summary> /// Funcion encargada de guardar un nuevo registro en la base de datos /// </summary> ...
using Microsoft.Azure.CognitiveServices.Language.LUIS.Runtime.Models; using Ocularis.Capabilities.Remote.LUIS.IntentHandlers; using Ocularis.IO.Input; using Ocularis.IO.Output; using Ocularis.LUIS; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using...
using System; using DataDynamics.ActiveReports; using DataDynamics.ActiveReports.Document; using System.Data; using System.Data.SqlClient; using lianda.Component; namespace lianda.REP { public class LDRPG3RP_2 : ActiveReport { private string GUID = null; private DateTime ZYRQ_Date = DateTime.Now; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; // using Android.Content; // using Foundation; // using UIKit; using Xamarin.Essentials; using Xamarin.Forms; using Xamarin.Forms.Xaml; //using Android.App; //using Android.N...
using System; namespace Task_1._5._ComplexNumber { public class ComplexNumber { private int real; private int imaginary; public ComplexNumber(int real, int imaginary) { this.real = real; this.imaginary = imaginary; } public override boo...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using VKDesktop.Core.Users; using System.Net; using System.Windows.Controls; using VKDesktop.Helpers; using System.ComponentModel; using Sy...
using System.Xml.Linq; using Caliburn.Micro; using Frontend.Core.Factories.TagReaders; namespace Frontend.Core.Factories { public class RequiredFileFactory : FactoryBase { private readonly FileTagReader fileTagReader; /// <summary> /// Initializes a new instance of the ...
using Alarmy.Common; using System; using System.Collections.Generic; using System.Linq; namespace Alarmy.Core { internal abstract class AlarmReminderManager : IAlarmReminderManager { protected readonly IAlarmService alarmService; protected readonly ITimer timer; public event EventHand...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using IoTWebApi.Models; namespace IoTWebApi.Controllers { public class personPageController : Controller { // GET: personPage public ActionResult personAdd() { return ...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections.Generic; using System.Data; using System.Runtime.Serialization; using DotNetNuke.ComponentModel.Dat...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; using PROJECT.SERV.Model.Tab; using SFP.Persistencia.Dao; using SFP.Persistencia.Model; namespace SERV.Dao.Tab { public class TCP_Tab_AreaIndDao : BaseDao ...
using System.Collections.Generic; using MvcMonitor.Models; namespace MvcMonitor.Data.Providers { public interface ISummaryProvider { IEnumerable<string> GetErrorLocationsForApplication(string applications); ErrorModel GetLatestError(); ErrorModel GetLatestErrorForApplication(string ap...
namespace nuru.Palette { public interface IGlyphLookup { char LookupGlyph(char index); } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace downloader { public class WebCrawlerService { private string _path = ".."; private string _filename=""; private AbsWebCrawler tc = new TableCr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Model; using System.Reflection; using log4net; namespace Dao.Solicitud { public class CondicionPagoDao : ICondicionPagoDao { /// <summary> /// Propiedad para administrar el ...
using System; using System.Collections.Generic; using System.Net; using Microsoft.AspNet.Mvc; using Socialease.Models; using Socialease.ViewModels; using AutoMapper; using Microsoft.Extensions.Logging; namespace Socialease.Controllers.Api { [Route("api/pingtypes")] public class PingTypeController : Controller...
namespace Core { using System; using Microsoft.Azure.KeyVault; using Microsoft.Azure.Services.AppAuthentication; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Configuration.AzureKeyVault; public static class ConfigurationBuilderExtensions { public static ICon...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace indoor_navigation_backend.Entities { public class LocationInfo { public Nullable<double> latitude { get; set; } public Nullable<double> longitude { get; set; } } }
using BIPBISHOP.ReadFileHelper; using BIPBISHOP.ViewModels; using Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Web; namespace BIPBISHOP.Controllers { public class ProductController : BaseController { // GET: Prod...
using GTANetworkAPI; using System.Collections.Generic; namespace NeptuneEvo.Voice { class Room { public string Name; public List<Player> Players; public Dictionary<string, object> MetaData { get { return new Dictionary<string, object> { { "name", Name } }; } } public Room(str...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WebApplication1 { public partial class index : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class EventManager : Singleton<EventManager> { private void OnEnable() { StartCoroutine(SubscribeEvents()); } IEnumerator SubscribeEvents() { yield return new WaitForEndOfFrame(); ...
using Dapper; using Everest.Entities; using Everest.Repository.Interfaces; using System; using System.Data; using System.Linq; using System.Threading.Tasks; namespace Everest.Repository.Implementations { public class UbicacionRepository : BaseConnection, IUbicacionRepository { public Ubica...
using UnityEngine; using System.Collections.Generic; public static class SimplePool { //You can avoid resizing of the Stack's internal data by setting this to a number equal to or greater to what you expect most of your pool sizes to be. //Note, you can also use Preload() to set the initial size of a pool. Th...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace Planning { class CatchtInvaders { public int Size { get; private set; } public int Invaders { get; private set; } public CatchtInvaders(int iSize, int cInvaders) { ...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace GameGK.Class { public class GameBoard { private int rows; private int cols; private int ROWS; private ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class DragbleImage : MonoBehaviour, IDragHandler, IPointerDownHandler { public NewBehaviourScript osnovnoySkript; public Canvas canvos; public RectTransform dragImage...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEditor; using UnityEngine; using UnityEngine.Networking; using VRC.SDKBase.Editor.BuildPipeline; using VRC.SDKBase.Validation.Performance; using VRC.SDKBase.Validation.Performance.Stats; using Object = UnityEngine.Ob...
using Newtonsoft.Json; using Newtonsoft.Json.Converters; namespace Yandex.Dialogs.Models.Cards { [JsonConverter(typeof(StringEnumConverter))] public enum CardType { BigImage, ItemsList } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Numerics; namespace HackerrankSolutionConsole { class fibonacci_modified : Challenge { public override void Main(string[] args) { String elements = Conso...
using GameLib; using Microsoft.Xna.Framework; using MonoGameUi; namespace JumpAndRun.ClientBase.GUI.Screens { class MainMenuScreen : Screen { public MainMenuScreen(BaseScreenComponent manager, BaseGame baseGame, GraphicsDeviceManager graphicsManager) : base(manager) { Background =...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using Microsoft.Azure.WebJobs.Logging.ApplicationInsights; using Microsoft.Extensions.DependencyInje...
using DotNetNuke.Instrumentation; using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Security.Principal; using System.Text; using System.Web; namespace QLHD { /// <summary> /// The HttpModule catches any unhandled exception by IIS and passes it to Log4N...
namespace DesafioPassagens.Classes { public class Passagem { public string nomePassageiro{get; set;} public string Origem{get; set;} public string Destino{get; set;} public int DiaViagem{get; set;} public int mesViagem{get; set;} public int anoViagem{get; set;} ...
using System; using System.Collections.Generic; using System.Net.Http; using Newtonsoft.Json; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Api.Enroll.Helpers; using Api.Enroll.Interfaces; using Api.Enroll.Models; namespace Api.Enroll.Services { public class EnrollService : IEnrollsServi...
using System.Collections.Generic; using Xamarin.Forms; namespace MCCForms { public class GridPinTiles : Grid { public List<PinTile> PinTiles { get; set; } public GridPinTiles () { PinTiles = new List<PinTile> (); for (int i = 0; i < 5; i++) { PinTiles.Add (new PinTile ()); } ChangeAppearen...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BindSourse { public partial class MySuperForm : Form { private BindingList<Man> lm; private ...
using System; using System.Collections.Generic; using System.IO; namespace Indexer2 { internal class Program { private static readonly List<string> ValidDirs = new List<string>(); private static void Main(string[] args) { var currentDomain = AppDomain.CurrentDomain; ...
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class LevelMenu : MonoBehaviour { [SerializeField] string mouseHoverSoundName = "ButtonHover"; [SerializeField] string buttonPressSoundName = "ButtonPress"; AudioManager audioManager; private void Start() { audioManager = Au...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using BLL_DAL; using Guna.UI2.WinForms; namespace QLNHAHANG { public partial class frmNhapKho : For...
using Microsoft.VisualStudio.TestTools.UnitTesting; using FactoryMethodPattern; namespace UnitTests { [TestClass] public class FactoryMethodTests { [TestMethod] public void FactoryMethod() { IObjectFactory factory = new ObjectFactory(); var intObj = factory....
using System.Collections; namespace Fano { public class WordFrequency { private BitArray _word; private int _frequency = 0; public WordFrequency(int bitsWordSize) { _word = new BitArray(bitsWordSize); } public WordFrequency(BitArray bitWord) ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace TelesalesSchedule.Models.ViewModels { public class AnonsViewModel { public int Id { get; set; } [Required] [StringLength(50)] public string Title { get; set; } [Required] ...
using System; namespace doob.Scripter.Shared { public interface IScripterContext { IScripterContext AddScripterEngine<TEngine>() where TEngine : class, IScriptEngine; IScripterContext AddScripterEngine(Type engineType); IScripterContext AddScripterEngine<TEngine>(Func<IServiceProvide...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SideSphere_PanelLights : MonoBehaviour { public AudioController_V2 aC; public int _band; public float _startScale; public float _scaleMultiplier; public bool _useBuffer; private float maxScale = 400; ...