text stringlengths 13 6.01M |
|---|
namespace Phonebook.ConsoleCommands.Parsers
{
using Phonebook.ConsoleCommands.Info;
public interface ICommandParser
{
CommandInfo Parse(string commandText);
}
}
|
using UnityEngine;
namespace YuME.Util
{
public class SingletonMonoCls<T> : MonoBehaviour where T : SingletonMonoCls<T>
{
protected static T _instance;
public static T Instance
{
get
{
if (_instance == null)
{
... |
using Bentley.DgnPlatformNET;
using Bentley.DgnPlatformNET.Elements;
using DgnOrganizer.XmlData;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
namespace DgnOrganizer
{
class Organizer
{
public static void Run(Options options)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Panda.Attributes
{
public class AUTO_INCREMENT : SQLInject
{
public override string Value { get; set; } = "IDENTITY(1,1) PRIMARY KEY";
}
}
|
using System.Collections.Generic;
using System.Threading.Tasks;
using FluentValidation;
using ProductTest.Models;
namespace ProductTest.Data
{
public class PatternValidator : AbstractValidator<PatternTest>
{
public PatternValidator()
{
RuleFor(x => x.BrandTitle).NotEmpty().Length(1, 20);
Ru... |
using CloudFile;
using LuaInterface;
using SLua;
using System;
public class Lua_CloudFile_CloudFileCallback : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int constructor(IntPtr l)
{
int result;
try
{
CloudFileCallback o = new CloudFileCallback();
LuaObject.pushValue(l, true);
... |
namespace R4ffi.CSharp9.BeerDomain
{
internal enum BeerType
{
Lager,
IndiaPaleAle,
WheatBeer
}
}
|
using Foundation;
using System;
using System.CodeDom.Compiler;
using UIKit;
namespace StudyEspanol.iOS
{
partial class WordListScreen.cs : UIView
{
public WordListScreen.cs (IntPtr handle) : base (handle)
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.Serialization;
namespace Fish.Service.Models
{
public class ArticleDTO
{
[DataMember(Name="id")]
public int Id { get; set; }
[DataMember(Name="title")]
public string Titl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using AddressBook.Models;
namespace AddressBook.ViewModels
{
public class PersonViewModel
{
public List<Person> ListOfPeople { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Spine.Unity;
public class spinePasaALoop : MonoBehaviour {
public string Loop;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
if(GetComponent<SkeletonGraphic>().An... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LogicaLetra : MonoBehaviour
{
TextMesh text;
void Awake()
{
text = GetComponent<TextMesh>();
if (text == null) Debug.Log("La letra no tiene asociado el Text Mesh");
char A; //variable... |
using System;
using System.Net.Http;
using System.Net.Http.Headers;
using MusicCatalogue.Model.ServiceModels;
namespace MusicCatalogue.ConsoleClient
{
public class ConsoleClient
{
private const string BaseUrl = "http://localhost:36926/api";
public static void Main()
{
var ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Constructor.Selectors
{
public partial class ColorSelect : UserControl
{
public ColorSelect()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Clases
{
[Serializable]
public class BallBearing : CarPart
{
public float Diameter { get; set; }
public BallBearing(float diameter, int stock) : base(stock, "BB-... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls;
using System.Data.SqlClient;
using System.Configuration;
using System.IO;
public partial class Farmerpage : System.Web.UI.Page
{
Sq... |
using System;
using System.Collections.Generic;
using ValueMail.Receive.Model;
using ValueMail.Receive.IMAP.Infrastructure;
namespace ValueMail.Receive.Infrastructure
{
public interface IMailBase : IDisposable
{
/// <summary>
/// 连接服务器
/// </summary>
/// <param name="server"><... |
using System;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
namespace ExperimentFive.Controllers
{
public class AboutController : Controller
{
[Route("About")]
public IActionResult Index() => View();
[HttpGet("GetString")]
public string GetData() => "42";
[... |
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using HseClass.Core.EF;
using HseClass.Data.Entities;
using HseClass.Data.IRepositories;
using Microsoft.EntityFrameworkCore;
namespace HseClass.Core.Repositories
{
public class TaskLabRepository : ITaskLabRepository
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New UserUseableObject Object", menuName = "Inventory System/Items/UserUseableObject")]
public class UserUseableObject : ItemObject
{
//public int pickableTimes;
//public int useableTimes;
public void... |
namespace OCP.AppFramework
{
/**
* Class App
* @package OCP\AppFramework
*
* Any application must inherit this call - all controller instances to be used are
* to be registered using IContainer::registerService
* @since 6.0.0
*/
class App {
/** @var IAppContainer */
private IAppContainer container;
/**
* ... |
using System;
namespace Arch.Data.Orm.FastInvoker
{
public interface IDynamicPropertyInfo
{
Object GetValue(Object obj, Object[] index);
void SetValue(Object obj, Object value, Object[] index);
}
}
|
namespace MyApp.Web.Models
{
using System.ComponentModel.DataAnnotations;
public class MovieViewModel
{
public int Id { get; set; }
[Required]
[StringLength( 100, ErrorMessage = "Title must be between 2 and 100 characters long", MinimumLength = 2 )]
public string Title { ge... |
using System;
using System.Collections.Generic;
using System.Text;
using WPFCore.Models;
namespace bonnekesprinter.Models
{
public class Servicecall
{
public string _id { get; set; }
public Boolean status { get; set; }
public string description { get; set; }
public string tab... |
using System;
using System.Collections.Generic;
using System.Text;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace MMSdb.dbo.Tables
{
[Table("tbl_Reports")]
public class tbl_Reports
{
[Key]
public long rpt_ID { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using EatDrinkApplication.Data;
using EatDrinkApplication.Models;
using Microsoft.AspNetCore.Authorization;
usi... |
using Microsoft.SharePoint;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using System.Reflection;
using System.Text;
using System.Web;
using System.Web.UI;
namespace Waffles
{
public partial class testPage : Page
... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("ParticleEffects")]
public class ParticleEffects : MonoBehaviour
{
public ParticleEffects(IntPtr address) : this(a... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Conditions
{
internal class Motor
{
public Motor()
{
ReadInt();
}
private void ReadString()
{
Console.WriteLine("Escrev... |
using System;
using System.Collections.Generic;
namespace QLTHPT.Models
{
public partial class Khoi
{
public Khoi()
{
Hocsinh = new HashSet<Hocsinh>();
}
public string KhoiMa { get; set; }
public string KhoiTen { get; set; }
public virtual ICollect... |
// -----------------------------------------------------------------------
// <copyright file="JsonDictionaryConverter.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root
// for license information.
// ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Accord.Neuro;
using Accord.Neuro.Networks;
using Accord.Neuro.Learning;
using Accord.Neuro.ActivationFunctions;
using Accord.Math;
using Accord.Statistics;
using DeepLearning.Const;
using System.Wi... |
using AzureFunctions.Extensions.Swashbuckle.Attribute;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Azure.WebJobs;
using Microsoft.Azure.WebJobs.Extensions.Http;
using SkillsGardenApi.Models;
using SkillsGardenApi.Repositories;
using SkillsGardenApi.Services;
using SkillsGardenApi.U... |
using System;
using System.Collections.Generic;
using System.Text;
namespace SudokuApp
{
class ViewController
{
public void WriteandAdd(Sudokulist sl, int value, int i, int f, bool possible)
{
if (value > 0 && possible)
{
sl.Sudokus.Find(x => x.number =... |
using DryIoc.Microsoft.DependencyInjection.Extension;
using LDMApp.Views;
using Prism.DryIoc;
using Prism.Ioc;
using Refit;
using System.Windows;
using LDMApp.Services.Interfaces;
using LDMApp.Core;
using LDMApp.Services;
using Microsoft.Extensions.DependencyInjection;
using System;
using Prism.Modularity;
using LDMAp... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="EventQuery.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -------------------------------------------------------------------------------------... |
using System.Text;
using System;
using System.Collections.Generic;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json;
using System.Net.Http;
using System.Drawing;
using System.Collections.ObjectModel;
using System.Xml;
using System.ComponentModel;
using System.Reflection;
namespace LinnworksAPI
{
public class ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace PDTech.OA.Model
{
[Serializable]
public class Pro_TASKHandle
{
/// <summary>
/// 当前任务ID
/// </summary>
public decimal? P_TASK_ID
{
get;
set;
}
/// <s... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Data;
using Marchen.DAL;
using Marchen.Model;
using Message = Sisters.WudiLib.SendingMessage;
using Sisters.WudiLib.Responses;
using Marchen.Helper;
namespace Marchen.BLL
{
class CaseRemind : GroupMsgBLL
{
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace GameUtilities
{
/// <summary>
/// Button class that contains a texture and a position
/// </summary>
public class Gam... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TurnIndicator : MonoBehaviour
{
//Flag Variables
[Header("Flag Variables")]
[SerializeField] bool singleUse;
[SerializeField] bool switcher;
[SerializeField] bool switching;
//Direction Variables
... |
using System;
using System.ComponentModel;
using System.Diagnostics;
using ww898.AELauncher.Impl.Interop;
namespace ww898.AELauncher.Impl
{
internal static class ElevationUtil
{
public static unsafe bool IsUacEnabled()
{
if (Environment.OSVersion.Version < new Version(6, 0))
retu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class Stage3Talk : StageBase
{
public GameObject makiObject;
GameObject maki;
GameObject makiChara;
Maki makiScript;
//GraphDiffer akariEyeBrows, akariEye... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Recording.Models.ResponseModels.RecordingInfo
{
public class RecordingInfoListResponse
{
}
}
|
using quanlysinhvien.Models.EF;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace quanlysinhvien.Models.DAO
{
public class SinhVienDAO : baseDAO
{
public List<SinhVien> getAll()
{... |
using System.Web.Mvc;
namespace HQF.Daily.Web.Controllers
{
public class AboutController : DailyControllerBase
{
public ActionResult Index()
{
return View();
}
}
} |
using Microsoft.Owin;
using Owin;
[assembly: OwinStartupAttribute(typeof(MVC_Library.Startup))]
namespace MVC_Library
{
public partial class Startup
{
public void Configuration(IAppBuilder app)
{
ConfigureAuth(app);
}
}
}
|
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace EarthDefender
{
class Player : Sprite
{
public Input mInput;
public List<Bullet> ... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Collections.Generic;
using Tff.Panzer.Mo... |
namespace Plus.Communication.Packets.Outgoing.Rooms.Notifications
{
internal class RoomNotificationComposer : MessageComposer
{
public string Type { get; }
public string Key { get; }
public string Value { get; }
public string Title { get; }
public string Messag... |
using Roaring.DataStores;
using System.Diagnostics;
using System;
namespace Roaring
{
public class MutableRoaringBitmap : RoaringBitmap
{
private MutableRoaringBitmap(ushort[][] arrayValues, ulong[][] bitmapValues, KeyedList<RoaringContainer> containers)
: base(new MutableArrayStore(arrayV... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/**
* Copyright (c) blueback
* Released under the MIT License
* https://github.com/bluebackblue/fee/blob/master/LICENSE.txt
* http://bbbproject.sakura.ne.jp/wordpress/mitlicense
* @brief UI。スクロール。縦スクロール。
*/
/** NUi
*... |
#region License
/***
* Copyright © 2018-2025, 张强 (943620963@qq.com).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless r... |
namespace Meziantou.Analyzer;
internal static class RuleCategories
{
public const string Design = "Design";
public const string Naming = "Naming";
public const string Style = "Style";
public const string Usage = "Usage";
public const string Performance = "Performance";
public const string Secu... |
using Caliburn.Micro;
using System;
using System.Threading.Tasks;
namespace Notifications.Wpf.Core.Caliburn.Micro.Sample.ViewModels
{
public class NotificationViewModel : PropertyChangedBase, INotificationViewModel
{
private readonly INotificationManager _manager;
private Guid? _notificationI... |
using System;
using System.Collections.Generic;
using SiscomSoft.Models;
using System.Data.Entity;
using System.Linq;
namespace SiscomSoft.Controller
{
public class ManejoCategoria
{
/// <summary>
/// Funcion encargada de guardar un nuevo registro en la base de datos
/// </summary>
... |
using Microsoft.Azure.CognitiveServices.Language.LUIS.Runtime.Models;
using Ocularis.Capabilities.Remote.LUIS.IntentHandlers;
using Ocularis.IO.Input;
using Ocularis.IO.Output;
using Ocularis.LUIS;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using... |
using System;
using DataDynamics.ActiveReports;
using DataDynamics.ActiveReports.Document;
using System.Data;
using System.Data.SqlClient;
using lianda.Component;
namespace lianda.REP
{
public class LDRPG3RP_2 : ActiveReport
{
private string GUID = null;
private DateTime ZYRQ_Date = DateTime.Now;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
// using Android.Content;
// using Foundation;
// using UIKit;
using Xamarin.Essentials;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
//using Android.App;
//using Android.N... |
using System;
namespace Task_1._5._ComplexNumber
{
public class ComplexNumber
{
private int real;
private int imaginary;
public ComplexNumber(int real, int imaginary)
{
this.real = real;
this.imaginary = imaginary;
}
public override boo... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VKDesktop.Core.Users;
using System.Net;
using System.Windows.Controls;
using VKDesktop.Helpers;
using System.ComponentModel;
using Sy... |
using System.Xml.Linq;
using Caliburn.Micro;
using Frontend.Core.Factories.TagReaders;
namespace Frontend.Core.Factories
{
public class RequiredFileFactory : FactoryBase
{
private readonly FileTagReader fileTagReader;
/// <summary>
/// Initializes a new instance of the ... |
using Alarmy.Common;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Alarmy.Core
{
internal abstract class AlarmReminderManager : IAlarmReminderManager
{
protected readonly IAlarmService alarmService;
protected readonly ITimer timer;
public event EventHand... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using IoTWebApi.Models;
namespace IoTWebApi.Controllers
{
public class personPageController : Controller
{
// GET: personPage
public ActionResult personAdd()
{
return ... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Collections.Generic;
using System.Data;
using System.Runtime.Serialization;
using DotNetNuke.ComponentModel.Dat... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PROJECT.SERV.Model.Tab;
using SFP.Persistencia.Dao;
using SFP.Persistencia.Model;
namespace SERV.Dao.Tab
{
public class TCP_Tab_AreaIndDao : BaseDao
... |
using System.Collections.Generic;
using MvcMonitor.Models;
namespace MvcMonitor.Data.Providers
{
public interface ISummaryProvider
{
IEnumerable<string> GetErrorLocationsForApplication(string applications);
ErrorModel GetLatestError();
ErrorModel GetLatestErrorForApplication(string ap... |
namespace nuru.Palette
{
public interface IGlyphLookup
{
char LookupGlyph(char index);
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace downloader
{
public class WebCrawlerService
{
private string _path = "..";
private string _filename="";
private AbsWebCrawler tc = new TableCr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Model;
using System.Reflection;
using log4net;
namespace Dao.Solicitud
{
public class CondicionPagoDao : ICondicionPagoDao
{
/// <summary>
/// Propiedad para administrar el ... |
using System;
using System.Collections.Generic;
using System.Net;
using Microsoft.AspNet.Mvc;
using Socialease.Models;
using Socialease.ViewModels;
using AutoMapper;
using Microsoft.Extensions.Logging;
namespace Socialease.Controllers.Api
{
[Route("api/pingtypes")]
public class PingTypeController : Controller... |
namespace Core
{
using System;
using Microsoft.Azure.KeyVault;
using Microsoft.Azure.Services.AppAuthentication;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Configuration.AzureKeyVault;
public static class ConfigurationBuilderExtensions
{
public static ICon... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace indoor_navigation_backend.Entities
{
public class LocationInfo
{
public Nullable<double> latitude { get; set; }
public Nullable<double> longitude { get; set; }
}
} |
using BIPBISHOP.ReadFileHelper;
using BIPBISHOP.ViewModels;
using Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Web;
namespace BIPBISHOP.Controllers
{
public class ProductController : BaseController
{
// GET: Prod... |
using GTANetworkAPI;
using System.Collections.Generic;
namespace NeptuneEvo.Voice
{
class Room
{
public string Name;
public List<Player> Players;
public Dictionary<string, object> MetaData { get { return new Dictionary<string, object> { { "name", Name } }; } }
public Room(str... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace WebApplication1
{
public partial class index : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class EventManager : Singleton<EventManager>
{
private void OnEnable()
{
StartCoroutine(SubscribeEvents());
}
IEnumerator SubscribeEvents()
{
yield return new WaitForEndOfFrame();
... |
using Dapper;
using Everest.Entities;
using Everest.Repository.Interfaces;
using System;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
namespace Everest.Repository.Implementations
{
public class UbicacionRepository : BaseConnection, IUbicacionRepository
{
public Ubica... |
using UnityEngine;
using System.Collections.Generic;
public static class SimplePool {
//You can avoid resizing of the Stack's internal data by setting this to a number equal to or greater to what you expect most of your pool sizes to be.
//Note, you can also use Preload() to set the initial size of a pool. Th... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace Planning
{
class CatchtInvaders
{
public int Size { get; private set; }
public int Invaders { get; private set; }
public CatchtInvaders(int iSize, int cInvaders)
{
... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace GameGK.Class
{
public class GameBoard
{
private int rows;
private int cols;
private int ROWS;
private ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class DragbleImage : MonoBehaviour, IDragHandler, IPointerDownHandler
{
public NewBehaviourScript osnovnoySkript;
public Canvas canvos;
public RectTransform dragImage... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using UnityEngine.Networking;
using VRC.SDKBase.Editor.BuildPipeline;
using VRC.SDKBase.Validation.Performance;
using VRC.SDKBase.Validation.Performance.Stats;
using Object = UnityEngine.Ob... |
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
namespace Yandex.Dialogs.Models.Cards
{
[JsonConverter(typeof(StringEnumConverter))]
public enum CardType
{
BigImage,
ItemsList
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Numerics;
namespace HackerrankSolutionConsole
{
class fibonacci_modified : Challenge
{
public override void Main(string[] args)
{
String elements = Conso... |
using GameLib;
using Microsoft.Xna.Framework;
using MonoGameUi;
namespace JumpAndRun.ClientBase.GUI.Screens
{
class MainMenuScreen : Screen
{
public MainMenuScreen(BaseScreenComponent manager, BaseGame baseGame, GraphicsDeviceManager graphicsManager) : base(manager)
{
Background =... |
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Azure.WebJobs.Logging.ApplicationInsights;
using Microsoft.Extensions.DependencyInje... |
using DotNetNuke.Instrumentation;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Security.Principal;
using System.Text;
using System.Web;
namespace QLHD
{
/// <summary>
/// The HttpModule catches any unhandled exception by IIS and passes it to Log4N... |
namespace DesafioPassagens.Classes
{
public class Passagem
{
public string nomePassageiro{get; set;}
public string Origem{get; set;}
public string Destino{get; set;}
public int DiaViagem{get; set;}
public int mesViagem{get; set;}
public int anoViagem{get; set;}
... |
using System;
using System.Collections.Generic;
using System.Net.Http;
using Newtonsoft.Json;
using System.Threading.Tasks;
using Microsoft.Extensions.Logging;
using Api.Enroll.Helpers;
using Api.Enroll.Interfaces;
using Api.Enroll.Models;
namespace Api.Enroll.Services
{
public class EnrollService : IEnrollsServi... |
using System.Collections.Generic;
using Xamarin.Forms;
namespace MCCForms
{
public class GridPinTiles : Grid
{
public List<PinTile> PinTiles { get; set; }
public GridPinTiles ()
{
PinTiles = new List<PinTile> ();
for (int i = 0; i < 5; i++) {
PinTiles.Add (new PinTile ());
}
ChangeAppearen... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BindSourse
{
public partial class MySuperForm : Form
{
private BindingList<Man> lm;
private ... |
using System;
using System.Collections.Generic;
using System.IO;
namespace Indexer2
{
internal class Program
{
private static readonly List<string> ValidDirs = new List<string>();
private static void Main(string[] args)
{
var currentDomain = AppDomain.CurrentDomain;
... |
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class LevelMenu : MonoBehaviour {
[SerializeField]
string mouseHoverSoundName = "ButtonHover";
[SerializeField]
string buttonPressSoundName = "ButtonPress";
AudioManager audioManager;
private void Start() {
audioManager = Au... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using BLL_DAL;
using Guna.UI2.WinForms;
namespace QLNHAHANG
{
public partial class frmNhapKho : For... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using FactoryMethodPattern;
namespace UnitTests
{
[TestClass]
public class FactoryMethodTests
{
[TestMethod]
public void FactoryMethod()
{
IObjectFactory factory = new ObjectFactory();
var intObj = factory.... |
using System.Collections;
namespace Fano
{
public class WordFrequency
{
private BitArray _word;
private int _frequency = 0;
public WordFrequency(int bitsWordSize)
{
_word = new BitArray(bitsWordSize);
}
public WordFrequency(BitArray bitWord)
... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace TelesalesSchedule.Models.ViewModels
{
public class AnonsViewModel
{
public int Id { get; set; }
[Required]
[StringLength(50)]
public string Title { get; set; }
[Required]
... |
using System;
namespace doob.Scripter.Shared
{
public interface IScripterContext
{
IScripterContext AddScripterEngine<TEngine>() where TEngine : class, IScriptEngine;
IScripterContext AddScripterEngine(Type engineType);
IScripterContext AddScripterEngine<TEngine>(Func<IServiceProvide... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SideSphere_PanelLights : MonoBehaviour {
public AudioController_V2 aC;
public int _band;
public float _startScale;
public float _scaleMultiplier;
public bool _useBuffer;
private float maxScale = 400;
... |
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