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namespace ChuanGoing.Domain.Modles.Customers.Dtos { public class CustomerDto { public string Name { get; set; } } }
using UnityEngine; public class GameController2 : MonoBehaviour { [SerializeField] private int targetFrameRate = 60; [SerializeField] private float slowMotion = 0.2f; protected virtual void Awake() { Application.targetFrameRate = targetFrameRate; } protected virtual void Upd...
using System; using DataDynamics.ActiveReports; using DataDynamics.ActiveReports.Document; namespace lianda.REP { public class LDRPG2RP : ActiveReport { public LDRPG2RP(string rqfw) { InitializeReport(); this.TextBox_RQFW.Text = rqfw; } #region ActiveReports Designer generated code pr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Pausa : MonoBehaviour { public GameObject pause; void Update () { if (Input.GetButtonDown ("Cancel")) { Pause (); } } public void Pause(){ if (pause.activeSelf) { pause.SetActive (false); Time.timeScale =...
using Moq; using System; using Xunit; namespace TreeStore.Messaging.Test { public class EntityMessagesTest : IDisposable { private readonly TreeStoreMessageBus messageBus = new TreeStoreMessageBus(); private readonly MockRepository mocks = new MockRepository(MockBehavior.Strict); publi...
using System; using System.Collections.Generic; using System.Text; namespace PnrAnalysis.Model { [Serializable] public class FDModel { public string fromCode = string.Empty; public string toCode = string.Empty; public string strDate = string.Empty; public string fdDate = s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Threads.Examples { public static class SecondThreadExample { public static void ShowSecondThread() { //Create new thread ...
using AnnealingWPF.Common; using System; using System.Collections.Generic; using System.Text; namespace AnnealingWPF.Solver.ScoreStrategies { public interface IScoreStrategy { public float CalculateScore(SatConfiguration configuration, SimulatedAnnealingSolver solver); } }
namespace Triton.Game.Mapping { using System; public enum FriendChallengeEvent { I_SENT_CHALLENGE, I_RESCINDED_CHALLENGE, OPPONENT_ACCEPTED_CHALLENGE, OPPONENT_DECLINED_CHALLENGE, I_RECEIVED_CHALLENGE, I_ACCEPTED_CHALLENGE, I_DECLINED_CHALLENGE, ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using irc_client.connection; using irc_client.connection.requests; namespace irc_client { public parti...
using System; using OpenTK; using OpenTK.Graphics.OpenGL; using OpenTK.Input; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenTK.Graphics; using System.Drawing; namespace SnakeGame { public class Game : GameWindow { private GameField _ga...
using System; namespace FinanceBot.Views.Update { public static class SimpleTxtResponse { //help private static string CommandHelp = "Добавить расходы (например): 150 обед\n" + "Статистика за сегодня: /today\n" + "Статистика за месяц: /month\n" + ...
// // Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // using Microsoft.Extensions.Logging; using OmniSharp.Extensions.LanguageServer.Protocol.Server; using System; using System.Threading; using System.Threading.Tasks...
using System.Diagnostics.CodeAnalysis; using System.Text.Json.Serialization; namespace CoinBot.Clients.Binance { [SuppressMessage(category: "Microsoft.Performance", checkId: "CA1812:AvoidUninstantiatedInternalClasses", Justification = "Used as data packet")] internal sealed class BinanceProduct { [...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ball : MonoBehaviour { public float moveSpeed = 12.0f; public Vector2 ballDirection = Vector2.left; public float topBounds = 9.4f; public float bottomBounds = -9.4f; public float rigthBounds = 15f; pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.Remoting; using System.Runtime.Remoting.Channels; using System.Runtime.Remoting.Channels.Tcp; using System.Diagnostics; using RemoteServices; using System.Timers; using System.Threa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Infra; namespace CareerCup150.Chapter4_TreeGraph { public class _04_06_LCA { /* * Design an algorithm and write code to find the first common ancestor of two nodes in a binary tree. * Avoid s...
using Microsoft.EntityFrameworkCore; namespace WebApplication2.Models { public class PostContext : DbContext { public DbSet<Post> Posts { get; set; } public DbSet<User> Users { get; set; } public PostContext(DbContextOptions<PostContext> options) : base(options) => Databas...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.NetworkInformation; using System.Runtime.InteropServices.WindowsRuntime; using System.Runtime.Serialization; using System.Threading.Tasks; using Windows.ApplicationModel.Background; using Windows.Data.Xml.Dom; using Wi...
using System; namespace XamFormLogin.Data { public interface ISQLite { } }
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using Microsoft.Extensions.Caching.Memory; using PointOfSalesV2.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace PointOfSalesV2.Api.Security { ...
namespace RestaurantManager.Interfaces { using RestaurantManager.Models; public interface IMainCourse : IMeal { MainCourseType Type { get; } } }
using System; namespace CallCenter.Common.DataContracts { public class OperatorChatMessage : IOperatorChatMessage { public int Id { get; set; } public DateTime Date { get; set; } public string Message { get; set; } public ChatMessageType MessageType { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using BLL_DAL; namespace QLNHAHANG { public partial class frmLogin : Form { Login_BLL_DAL...
namespace Common.Function { using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; public class Md5 { private const string salt = "81fbaa81762885ac3481fd4b416485e6"; public...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using Ornithology.Entity; using Ornithology.Data; using Ornithology.Domain; namespace Ornithology.Services { public class AveServices : IAveServices { priv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Webcorp.unite { public partial class ElectricConductance { /// <summary> /// Implements the operator /. /// </summary> /// <param name="c"> The cond...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using Microsoft.WindowsAzure; using Microsoft.WindowsAzure.StorageClient; using RecipeWebRole.Models; namespace RecipeWebRole.DataAccess { public class BlobStorageImageRepository : IImageRepository { private...
using UnityEngine; using System.Collections; public class Edge { public Hex destination; public Hex source; private int[] cost = new int[3]; // The cost of traversing this edge. Some hexes are slower to move through (Swamps). // Units don't allow enemy units to...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace dailyBurnWP7 { public partial class dailyBur...
using System; namespace NetBattle.Field.Events { public class CounterAcknowledgeEvent : FieldEvent { // TODO add event data public CounterAcknowledgeEvent(string targetOwner) : base(targetOwner) { } public CounterAcknowledgeEvent(Guid target) : base(target) { } ...
using Cotizaciones_Edwin_Marte.Registros; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; namespace Cotizaciones_Edwin_Marte.Entidades { public class Cotizaciones { [Key] public int CotizacionesId { get; set; }...
namespace ns9 { using System; internal class Exception1 : ApplicationException { public Exception1() : base("Invalid Parameter") { } } }
using System; using System.Reflection; using Nabbix.Items; namespace Nabbix { public class Item { public const string NotSupported = "ZBX_NOTSUPPORTED"; private readonly PropertyInfo _property; private readonly NabbixItemAttribute _attribute; private readonly object _instance;...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace RastreioFacil.Web.Models { public class VeiculoModels { public string IMEI { get; set; } public int? id_cliente { get; set; } public int? id_marca { get; set; } ...
using System; using System.Collections.Generic; namespace Domain.Entities { public class Home : EntityBase { public string Name { get; set; } public string Address { get; set; } public string City { get; set; } public string Country { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace transGraph { public partial class addWay : Form { dbFacade db = new dbFacade(); public addWay() { ...
using Microsoft.AspNetCore.Http; using System.Threading.Tasks; namespace AspNetCore.Api.TenantResolver { public class RequestPathBasedTenantResolutionStrategy : ITenantResolutionStrategy { private readonly IHttpContextAccessor _httpContextAccessor; public RequestPathBasedTenantResolutionStrat...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="IFileImporter.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // ----------------------------------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using System.Web; namespace Services.Interface { public interface IClientNewshoreService { /// <summary> /// Metodo encargado de grabar los archivos /...
using System; using UnityEngine; namespace LeoESCTest.UnityComponents { public class GameStateComponent : MonoBehaviour { private GameState _currentState; public event Action<GameState> StateChangedEvent; public GameState CurrentState { get => _cur...
/******************************************************************** * FulcrumWeb RAD Framework - Fulcrum of your business * * Copyright (c) 2002-2010 FulcrumWeb, ALL RIGHTS RESERVED * * * * THE SOURCE CODE CONTAINED WITHIN THI...
namespace OmniSharp.Extensions.LanguageServer.Protocol.Models { public interface ITextDocumentIdentifierParams { TextDocumentIdentifier TextDocument { get; } } }
using Microsoft.EntityFrameworkCore; using Publicon.Core.DAL; using Publicon.Core.Entities.Abstract; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Publicon.Core.Repositories.Concrete { internal class GenericDeleteAbleRepository<T> : GenericRepository<T>...
using Microsoft.EntityFrameworkCore.Migrations; namespace dotNetRogueLootAPI.Persistence.Migrations { public partial class newMigrations : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Effects", ...
using PDV.DAO.Custom; using PDV.DAO.DB.Controller; using PDV.DAO.Entidades; using PDV.DAO.Enum; using System; using System.Collections.Generic; using System.Data; namespace PDV.CONTROLER.Funcoes { public class FuncoesUF { public static bool Existe(decimal IDUnidadeFederativa) { usi...
namespace Goop.Xml.Serialization { using System.IO; using System.Xml.Serialization; public static class XmlSerializerEx { public static T Deserialize<T>(this XmlSerializer x, string path) { using var stream = File.OpenRead(path); return (T)x.Deserialize(stream)!; } } }
using Alarmy.Common; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Alarmy.Tests.Utils { internal abstract class FakeMainView : IMainView { public event EventHandler OnNewRequest; public event EventHandler OnImportRequest; public event E...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; using ERP_Palmeiras_LA.Models.Facade; using ERP_Palmeiras_LA.Models; namespace ERP_Palmeiras_LA.WebServices { /// <summary> /// Summary description for EquipamentosWS /// </summary> [WebServ...
using OpenQA.Selenium; namespace PokuponTestAutomation.Driver { public static class ExtensionMethods { public static IWebElement FindElementSafe(this IWebDriver driver, By by) { try { return driver.FindElement(by); } catch (NoSuch...
using Iri.IoC; using Iri.Plugin.Tests.Types.MapGen; namespace Iri.Plugin.Tests.Types { internal class StupidMapGenPlugin : IMapGenPlugin { public string Name => "Stupid Mapgen"; public void BeforeActivation(CookieJar container) { container.Register<IMapModifier>(new Altern...
using System.Web.Optimization; namespace ModuleZeroSampleProject.Web { public static class BundleConfig { public static void RegisterBundles(BundleCollection bundles) { bundles.IgnoreList.Clear(); #region Bundles for Angular application (private pages, entered after lo...
using System; using System.Linq; using System.Collections.Generic; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace GeoNavigator { /// <summary> /// Okno nastaveni /// </summary> public partial clas...
 using System; using UrTLibrary.Server.Queries.Game; namespace UrTLibrary.Server.Logging.Events.ChatCommands { [ChatCommandKey("reload")] public class ReloadCommand : ChatCommand { public override void Execute(GameServer server) { log.DebugFormat("--> Executing ReloadCommand");...
using UnityEngine; using System.Collections; public class TestSphere : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { Vector3 newScale = new Vector3( AudioInput.smoothedVolume, AudioInput.smoothedVolume, AudioInput.smoothedVolume )...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using Football.DAL.Context; using Football.DAL.Entities; using Microsoft.EntityFrameworkCore; namespace Football.DAL.Repository { public class Repository<TEntity> : IR...
namespace ns9 { using ns10; using ns11; using System; using System.IO; using System.Runtime.InteropServices; internal class Class54 : Interface2, Interface3, Interface4 { private bool bool_0; private bool bool_1; private bool bool_2; private bool bool_3; ...
using System.Collections.Generic; using MySql.Data.MySqlClient; namespace at02.Models { public class UsuarioRepository : Repository { public void Cadastra (Usuario u) { conexao.Open(); string sql = "INSERT INTO usuarios (nome, nascimento, login, senha, tipo) VALUES (@no...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AcademyPopcorn { //Task 12 class GiftBlock : Block { public GiftBlock(MatrixCoords topLeft) : base(topLeft) { this.body = new ...
// Copyright 2021 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applica...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class BossDoor : MonoBehaviour { #region OldCode //[SerializeField] public RoomHandle MyRoom; //[SerializeField] public Transform MyExit; //[SerializeField] BossDoor Target; //R...
using System; using Xamarin.Forms; using Xamarin.Forms.Xaml; using Industrial.Services; using Industrial.Views; using Industrial.Services.SupplyService; namespace Industrial { public partial class App : Application { public static SupplyManager supplyManager { get; private set; } public App() ...
using NUnit.Framework; using System; namespace TestsPayroll.Taxing.HappyTests { [TestFixture()] public class TaxAdvancePaymentHappyTest { [Test()] public void AdvanceTax_Payment_For_2_000_CZK_Base_Is_X_CZK() { } [Test()] public void AdvanceTax_Payment_For_10_000_CZK_Base_Is_X_CZK() { } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LocationUpdateManager : MonoBehaviour { public Camera mainCamera; public Text xLocation; public Text yLocation; public Text zLocation; // Use this for initialization void Start () { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //Task 13 namespace Binary_to_Decimal_Number_System { class Program { static void Main(string[] args) { Console.Write("Enter number: "); int n = int.Pars...
using System; using System.Collections.Generic; using System.Collections.Concurrent; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media; namespace Gensokyo.Xaml.Converters { static class ColorConverters { internal static readonly ConcurrentDictionary<Color ,...
 using PyFarmaceutica.acceso_a_datos.implementaciones; using PyFarmaceutica.acceso_a_datos.interfaces; using PyFarmaceutica.Reportes; using PyFarmaceutica.Reportes.entidades; using PyFarmaceutica.servicios.interfaces; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Te...
using System.Collections.Generic; namespace FileUploadNetCore.Models { public class FileUploadViewModel { public List<FileOnFileSystemModel> FilesOnFileSystem { get; set; } public List<FileOnDatabaseModel> FilesOnDatabase { get; set; } } }
using System; using System.ComponentModel; using System.IO; using System.Runtime.CompilerServices; using AnyfinCalculator.Annotations; using Hearthstone_Deck_Tracker; namespace AnyfinCalculator { [Serializable] public class AnyfinConfig : INotifyPropertyChanged { [NonSerialized] public static readonly string Con...
using FluentValidation; namespace Application.Product.Commands.CreateProductCommands { public class CreateProductCommandValidator : AbstractValidator<CreateProductCommand> { public CreateProductCommandValidator () { RuleFor (v => v.Product.CategoryName) .NotEmpty ().WithMessage ...
namespace PrimeNumbersSieveOfEratosthenes { using System; using System.Collections; using System.Collections.Generic; public class PrimeNumbersSieveOfEratosthenes { /// <summary> /// Write a program that finds all prime numbers in the range [1...10 000 000]. Use the sieve ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace Framework.Remote.Mobile { [DataContract(Name = "CxClientImageMetadata", Namespace = "http://schemas.datacontract.org/2004/07/FulcrumWeb")] public partial class CxClientImageMetad...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FinishScript : MonoBehaviour { public CrosserSpawn crosserSpawn; void OnTriggerEnter(Collider col) { if (col.tag == "Crosser") { crosserSpawn.ReturnedCrosser(); } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using BLL_DAL; using System.IO; namespace QLNHAHANG { public partial class frmSanPham : Form { ...
// Copyright (c) 2007 - Dave Kerr // http://www.dopecode.co.uk // // // This file is part of SharpGL. // // SharpGL is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 3 of the L...
using System.Collections; using System.Collections.Generic; using static AudioManager; using UnityEngine; public class PlayerMove : MonoBehaviour { public int playerNum; private GameObject crosshairHolder; // The object on the center of the player that controls crosshair placement [SerializeField] ...
using System.Windows.Forms; namespace Grimoire.Tools { public class Hotkey { public string Text { get; set; } public Keys Key { get; set; } public int ActionIndex { get; set; } } }
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using OpenGovAlerts.Models; using System; using System.Collections.Generic; using System.Text; namespace OpenGovAlertsTests { public class Environment { private IServiceProvider provider = null; private DbCon...
using System; namespace RO { [CustomLuaClass] public class CompatibilityVersion { public static int version = 11; } }
using System; using System.Collections.Generic; using System.Text; namespace HackerRank_HomeCode { public class CamelCase { public void NoofWords() { string s = Console.ReadLine(); int wordCount = 0; if (s.Length > 0) { wordCount ...
namespace Triton.Game.Mapping { using ns26; using System; [Attribute38("BRM01_GrimGuzzler")] public class BRM01_GrimGuzzler : BRM_MissionEntity { public BRM01_GrimGuzzler(IntPtr address) : this(address, "BRM01_GrimGuzzler") { } public BRM01_GrimGuzzler(IntPtr addre...
namespace BigONotationPartial { enum DataStructureType { List, HashSet } }
 using System; using Abp.Application.Services.Dto; using System.ComponentModel.DataAnnotations; namespace eForm.EFlight.Dtos { public class CreateOrEditFlightDto : EntityDto<int?> { public string Detail { get; set; } public string Name { get; set; } public string NRIC { get; set; } ...
using Course.Commands; using Course.Context; using Course.Model; using Course.View; using NLog; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading; using System.Threadi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Movement : MonoBehaviour { // Update is called once per frame void Update () { /* // 1 private SteamVR_TrackedObject trackedObj; //2 private SteamVR_Controller.Device Controller */...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System...
using async_inn.Models.DTOs; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace async_inn.Models.Interfaces { public interface IRoom { /// <summary> /// Creates a room /// </summary> /// <param name="room"> room object</pa...
using NUnit.Framework; using TestNinja.Fundamentals; namespace TestNinja.UnitTests { [TestFixture] public class HtmlFormatterTests { [Test] public void FormatAsBold_WhenCalled_ShouldEncloseTheStringWithStrongElement() { var formatter = new HtmlFormatter(); ...
namespace System.Linq { using System.Collections.Generic; public static partial class FastLinq { /// <remarks> /// BCL does not set initial size /// </remarks> /// TODO: Should have array pooling but probably doesn't belong in this library /// TODO: Could have a...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Xml.Linq; namespace PhonesStore.ViewModels { public static class DataPersister { public static IEnumerable<PhonesStoreViewModel> GetAllStores(string documentPath) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; namespace Idenz.Core.Windows { public partial class frmListBaseForm : frmSimpleBaseForm { ...
// **************************************************************** // Copyright 2007, Charlie Poole // This is free software licensed under the NUnit license. You may // obtain a copy of the license at http://nunit.org // **************************************************************** // **********************...
using FluentValidation; namespace Application.Users.Commands.CreateUserCommands { public class CreateUserCommandValidator : AbstractValidator<CreateUserCommand> { public CreateUserCommandValidator () { RuleFor (e => e.User.Address) .NotEmpty ().WithMessage ("User Address is Req...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using ...
using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; using VoterSystem.Models; namespace VoterSystem.Data { public class ApplicantDbContext : DbContext { public ApplicantDbContext(DbContextOptio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using WebApiPais.Models; namespace WebApiPais.Controllers { [Produces("application/json")] //se agrega a la reg...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace CoreComponents.Threading { public sealed class AcquisitionThread : IReset, IDisposable { public const int NoThread = -1; int myId = NoThread; readonly SpinLock my...
using UnityEngine; using System.Collections; public class Timer { private float time; private float elapsedTime = 0; public Timer() { Set(0); } public Timer(float time) { Set(time); } public void Reset() { elapsedTime = 0; } public void Run() { e...
using System; using System.Collections.Generic; using System.Text; using System.Threading; using OpenQA.Selenium; using OpenQA.Selenium.Appium; using OpenQA.Selenium.Appium.Android; using OpenQA.Selenium.Appium.iOS; using OpenQA.Selenium.Support.UI; namespace Ios_Android_Project.PageObjectModel { public class Bas...