text stringlengths 13 6.01M |
|---|
/** 版本信息模板在安装目录下,可自行修改。
* OA_RISKEDURECEIVER.cs
*
* 功 能: N/A
* 类 名: OA_RISKEDURECEIVER
*
* Ver 变更日期 负责人 变更内容
* ───────────────────────────────────
* V0.01 2014/7/22 15:35:10 N/A 初版
*
* Copyright (c) 2012 Maticsoft Corporation. All rights reserved.
*┌──────────────────────────────────┐
*│ 此技术信息为本... |
using Domain.Interfaces.Generics;
using Entities.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Domain.Interfaces.InterfaceLogSistema
{
public interface ILogSistema : IGeneric<LogSistema>
{
}
}
|
using BlueSportApp.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BlueSportApp.Services.Store
{
public interface IStoreService
{
public List<Models.StoreModel> GetAll();
StoreModel GetById(string id);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemySpawner : MonoBehaviour
{
private Camera cam;
private FieldConstructor field;
private void Start()
{
field = GetComponent<FieldConstructor>();
cam = Camera.main;
}
public Enemy Cr... |
using System;
using System.Collections.Specialized;
//For MethodImpl
using System.Runtime.CompilerServices;
namespace Unicorn
{
public static class Force
{
[MethodImpl(MethodImplOptions.InternalCall)]
public extern static void Apply(int entity, Vector3 vec, float mag);
}
}
|
using MadWizard.WinUSBNet;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading;
namespace ASCOM.microlux
{
class Microlux
{
private static readonly Guid MICROLUX_GUID = new... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LoanShark.Domain.Core.ApplicationStages
{
public class PersonCheck : IApplicationStageCheck
{
private NameNotNullCheck _nameNotNullCheck;
private Person _person;
... |
using AutoMapper;
using Publicon.Core.Entities.Concrete;
using Publicon.Infrastructure.Commands.Models.Publication;
using Publicon.Infrastructure.DTOs;
using System;
namespace Publicon.Infrastructure.Profiles
{
public class PublicationProfile : Profile
{
public PublicationProfile()
{
... |
using System.Collections.Generic;
using UnityEngine;
//[System.Serializable]
public class PlayerInput : ICharacterInput
{
private Command movementCommand = new MovementCommand();
private Command skillCommand = new UseSkillCommand();
public List<Command> GetInput()
{
((MovementCommand)movement... |
using nmct.ba.cashlessproject.model.Web;
using nmct.ssa.webapp.DataAcces;
using nmct.ssa.webapp.PresentationModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace nmct.ssa.webapp.Controllers
{
[Authorize]
public class KassaController : Cont... |
using System;
using System.Collections;
using System.Collections.Generic;
using ext;
using OC.Hooks;
using OCP;
using OCP.Sym;
namespace OC.Group
{
/**
* Class Manager
*
* Hooks available in scope \OC\Group:
* - preAddUser(\OC\Group\Group group, \OC\User\User user)
* - postAddUser(\OC\Group\Group group, \OC\User... |
using System.Windows.Data;
using System.Windows.Controls;
namespace TariffCreator.NewTariff.TariffCreate
{
partial class CreateTariff
{
void BtnActivate()
{
btnAdd.IsEnabled = true;
btnSave.IsEnabled = false;
btnCancel.IsEnabled = false;
if (countryLis... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Library
{
public class Bibliotekarz : Osoba
{
private string dataZatrudnienia;
private double wynagrodzenie;
public Bibliotekarz()
{
... |
using Ast.Bll;
using Ast.IBll;
using Ast.Models;
using System.Web.Mvc;
using System;
using Ast.Web.Models;
using System.Collections;
using System.Collections.Generic;
using Ast.Common;
using SqlSugar;
namespace Ast.Web.Controllers
{
public class ForumController : BaseController
{
private IClubPostComm... |
namespace Triton.Game.Mapping
{
using ns26;
using System;
using Triton.Game;
using Triton.Game.Mono;
[Attribute38("Vars")]
public class Vars : MonoClass
{
public Vars(IntPtr address) : this(address, "Vars")
{
}
public Vars(IntPtr address, string className) ... |
using UnityEngine;
public class Item : MonoBehaviour
{
#region Properties
public GameObject RelatedObject
{
get
{
return _relatedObject;
}
}
public string ItemName
{
get
{
return _itemName;
}
}
public ItemTypes... |
using System;
using UnityEngine;
namespace RO
{
public class ActionEvent_Lua : MonoBehaviour
{
public void ActionEvent_ED_CMD(int cmdID)
{
if (null == SingleTonGO<LuaLuancher>.Me)
{
return;
}
SingleTonGO<LuaLuancher>.Me.Call("Command_ED", new object[]
{
cmdID
});
}
}
}
|
using System;
namespace Parrot
{
public class AfricanParrot : Parrot
{
private int _numberOfCoconuts;
public AfricanParrot(int numberOfCoconuts)
{
_numberOfCoconuts = numberOfCoconuts;
}
public override double GetSpeed()
{
return Math.Ma... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace FiveInARowApp.DAL
{
public class DataSettings
{
public string dataFilePath = HttpContext.Current.Server.MapPath("~/App_Data/BookData.xml");
}
} |
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.Extensions.Configuration;
namespace SANTI_WEB.Models
{
public partial class DbSantiWebsiteContext : DbContext
{
public DbSantiWebsiteContext(DbContextOptions<DbSantiWebsiteContext> options... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.Drawing.Drawing2D;
using System.Runtime.InteropServices;
namespace WF.SDK.Common.Imaging
{
/// <summary>
/// Summary description for ImageConverter.
/// </summary>... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.Linq;
using DAL;
namespace DKHocPhan
{
... |
using Spine;
using System;
using UnityEngine;
public class Goblins : MonoBehaviour
{
private bool girlSkin;
private SkeletonAnimation skeletonAnimation;
private Bone headBone;
public void Start()
{
this.skeletonAnimation = base.GetComponent<SkeletonAnimation>();
this.headBone = this.skeletonAnimation.skele... |
using System;
namespace PDV.DAO.Entidades.Estoque.InventarioEstoque
{
public class Inventario
{
public decimal IDInventario { get; set; } = -1;
public DateTime DataInventario { get; set; } = DateTime.Now;
public Inventario() { }
}
}
|
using Lab40111_MyFirstMVCApp.Models;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Lab40111_MyFirstMVCApp.Controllers
{
public class HomeController : Controller
{
//This Is The Index Page. Use This Block Of Co... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class cannonSelection : MonoBehaviour
{
public GameObject cannon;
public GameObject cannonPoint;
private Transform theposition;
public GameObject resourceObject;
public int cannonCost = 10;
private void Star... |
//
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
//
#region Usings
using System;
using System.Collections.Generic;
using DotNetNuke.Common.Utilities;
using DotNetNuke.Entities.Host;
using DotNetNuke.Entit... |
using TwinkleStar.Service;
namespace MrHai.Core
{
public abstract class MrHaiServiceBase
{
}
}
|
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="IntegrationTechnoModel.cs" company="CGI">
// Copyright (c) CGI. All rights reserved.
// </copyright>
// -------------------------------------------------------------------------... |
#if NET472
using System;
using System.Collections.Generic;
using System.Reflection;
namespace yocto
{
internal static class TypeInfoExtensions
{
public static IEnumerable<ConstructorInfo> DeclaredConstructors(this TypeInfo extendThis)
{
return extendThis.DeclaredConstructors;
... |
using LuaInterface;
using SLua;
using System;
using UnityEngine;
public class Lua_UIFont : LuaObject
{
[MonoPInvokeCallback(typeof(LuaCSFunction))]
public static int MarkAsChanged(IntPtr l)
{
int result;
try
{
UIFont uIFont = (UIFont)LuaObject.checkSelf(l);
uIFont.MarkAsChanged();
LuaObject.pushValue... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class UIDialogView : MonoBehaviour
{
public Text dialogueText;
private string currentDialogue;
public string CurrentDialogue
{
get
{
return currentDialogue;
}
set
{
... |
using UnityEngine;
public class SpaceshipKey : ISpaceObjectKey<SpaceshipKey>
{
public Vector3 Position { get; }
public Quaternion Rotation { get; }
public float Destruction { get; }
public SpaceshipKey(Vector3 position,
Quaternion rotation,
float destruction)
{
Position ... |
using CommandPattern.Core.Contracts;
using System;
using System.Collections.Generic;
using System.Text;
namespace CommandPattern.Models.Comand
{
public class HelloCommand : ICommand
{
public string Execute(string[] args)
{
string result = $"Hello, {args[0]}";
r... |
using System.Xml.Serialization;
namespace MonoGame.Extended.Content.Pipeline.Tiled
{
public class TmxProperty
{
public TmxProperty()
{
}
public override string ToString()
{
return string.Format("{0}: {1}", Name, Value);
}
[XmlAttribute(Attri... |
namespace Bridge.Renderers
{
public class ConsoleRenderer : IRenderer
{
public string Render(string key, string value)
{
return $"{key,10} : {value}";
}
}
}
|
using Contoso.Domain;
namespace Contoso.Bsl.Business.Responses
{
public class GetEntityResponse : BaseResponse
{
public EntityModelBase Entity { get; set; }
}
}
|
using System;
using Logs.Web.Areas.Administration.Models;
using NUnit.Framework;
namespace Logs.Web.Tests.ViewModelsTests.Administration.UserViewModelTests
{
[TestFixture]
public class PropertiesTests
{
[TestCase("username")]
[TestCase("batman")]
[TestCase("superman12")]
pu... |
using System;
using System.Collections.Generic;
using System.Text;
namespace AppDuoXF.Models
{
public class Achievement
{
public string Icon { get; set; }
public string Level { get; set; }
public string Name { get; set; }
public string Description { get; set; }
public d... |
namespace StudentSystem.Services.Controllers
{
using AutoMapper;
using AutoMapper.QueryableExtensions;
using Data;
using Models;
using StudentSystem.Models;
using System;
using System.Linq;
using System.Web.Http;
public class CoursesController : ApiController
{
private ... |
namespace GameCloud.Core
{
public class Client
{
}
} |
using Prism;
using Prism.Ioc;
using System;
namespace AppBase.Droid
{
public class AndroidInitializer : IPlatformInitializer
{
public void RegisterTypes(IContainerRegistry containerRegistry)
{
}
}
} |
using Microsoft.EntityFrameworkCore;
using SGDE.Domain.Entities;
using SGDE.Domain.Helpers;
using SGDE.Domain.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
namespace SGDE.DataEFCoreMySQL.Repositories
{
public class DetailEmbargoRepository : IDetailEmbargoRepository, IDisposable
... |
using System.Collections.Immutable;
using System.Diagnostics;
using Meziantou.Analyzer.Configurations;
using Meziantou.Analyzer.Internals;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Diagnostics;
using Microsoft.CodeAnalysis.Operations;
namespace Meziantou.Analyzer.Rules;
[DiagnosticAnalyzer(LanguageN... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Configuration;
using System.Globalization;
using System.Data;
using System.Data.OleDb;
using HSoft.SQL;
using HSoft.ClientManager.Web;
using SisoDb.Sql2012;
using Si... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MediaManager.API.Models
{
/// <summary>
/// Class to create a link
/// </summary>
public class LinkDTO
{
/// <summary>
/// Link
/// </summary>
p... |
/*
* Created By: Evan Combs
* Created On: 8/19/2015
* Modified On: 8/19/2015
* File Name: DrawerMenuItem.cs
* Full Namespace: DeadDodo.UI.Elements.DrawerMenuItem
* Inherites:
* Purpose:
* Fields:
* Delegates:
* Methods:
* ToDo:
* Proposed Changes:
*/
using DeadDodo;
namespace DeadDodo.UI... |
using FatCat.Nes.OpCodes.AddressingModes;
namespace FatCat.Nes.OpCodes.Logical
{
public class BitOpCode : OpCode
{
public override string Name => "BIT";
public BitOpCode(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode) { }
public override int Execute()
{
Fetch();
var value = (ushort)(cpu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using yamoc.server;
namespace yamoc
{
class Program
{
static Logging log = Logging.getLogger();
static void Main()
{
var version = "1.0.0";
log.... |
using Ionic.Zip;
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
namespace UpdateExecutableCommon.Utilities
{
public class ZipUtility
{
/// <summary>
/// Create a zip file from the specified directory path and ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Xml;
using Microsoft.TeamFoundation.Client;
using Microsoft.TeamFoundation.TestManagement.Client;
using Microsoft.TeamFoundation.WorkItemTracking.Client;
namespace TFS2TestRailXML
{
... |
//Memo
/* 기본 규칙
1. 그날 코딩 끝나면 한번 더 정리할것 없나 보고 끄기
ex) 종료 조건있는 반복문을 for문이 아닌 while문(변수++)으로 사용해서 불필요한 변수를 추가하지는 않았는지,
줄일 수 있었는데 장황한 채로 남겨진 코드는 없는지, 기능 주석이 안적힌 함수는 없는지,
쓰려다가 안쓰고 잊어버려서 미처 지우지 못한 변수는 없는지 등
2. 각자의 스크립트가 하는 일을 확실하게 하기
ex) 플레이어 스탯,이동관련은 플레이어 스크립트 / 전반적인 배경... |
using Microsoft.AspNetCore.Identity;
using System;
using System.Collections.Generic;
namespace iCopy.Database
{
public class ApplicationRole : IdentityRole<int>
{
public DateTime CreatedDate { get; set; }
public DateTime? ModifiedDate { get; set; }
public bool Active { get; set; }
... |
using Android.Content;
using Android.Graphics;
using Android.Graphics.Drawables;
using Forms.Plugin.CardForm.Droid;
using Forms.Plugin.CardForm.Platforms.Helpers;
using Forms.Plugin.CardForm.Controls;
using Forms.Plugin.CardForm.Shared.Helpers;
using System;
using System.ComponentModel;
using System.Threading.Tasks;
u... |
using System.Collections;
using Castle.DynamicProxy;
using Castle.MicroKernel.Registration;
using Castle.Windsor;
using NUnit.Framework;
namespace AdvancedIoCTechniques
{
public class AspectOrientedProgramming
{
[Test]
public void Redefine_The_Rules()
{
var has... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Game.Player.Scoring
{
public class Scoreinmenu : MonoBehaviour
{
/*private int Count = 10;
public GameObject[] TextPrefab;
public GameObject prefabForCreate;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NUnit.RestServiceTest
{
public interface IRestClientMethods
{
void GETALLUSERS();
void GETONEUSER(string name);
List<string> ADDUSER(string name1, string name2)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using Zelo.Management.AppUtils;
using Zelo.Management.Models;
using Zelo.DBModel;
using Zelo.DBService;
namespace Zelo.Management.Controllers
{
public abstract class BaseController :... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnimatorParameterSetter : MonoBehaviour {
[SerializeField]
protected Animator _animator;
[SerializeField]
private string _parameterName;
[SerializeField]
private float _floatInitialValue;
[Serial... |
//-----------------------------------------------------------------------
// <copyright file="RetrCommandHandler.cs" company="Fubar Development Junker">
// Copyright (c) Fubar Development Junker. All rights reserved.
// </copyright>
// <author>Mark Junker</author>
//-------------------------------------------------... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Areas22
{
public partial class Form1 : Form
{
public Form1()
{
... |
namespace Fairmas.PickupTracking.Shared.Models
{
/// <summary>
/// Represents the model for the figures that are delivered by the PickupTracking backend services.
/// </summary>
public class PickupFigures
{
/// <summary>
/// The appropriate figure from snapshot one. Figure will only... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Data;
using System.Windows.Input;
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.CommandWpf;
using Nito.AsyncEx;
using... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Studentum.Infrastructure.Caching;
using Studentum.Infrastructure.Repository;
namespace BreakAway.Domain
{
public class ActivityLoader : CachedEntityLoader<Activity, int>
{
public ActivityLoader() : base("BreakA... |
using System;
using System.IO;
namespace CloudFile
{
public class RequestObjectForUpload : RequestObject
{
private Stream m_requestStream;
public Stream RequestStream
{
get
{
return this.m_requestStream;
}
set
{
this.m_requestStream = value;
}
}
public RequestObjectForUpload(int... |
using UnityEngine;
using System.Collections;
public class Eric : MonoBehaviour
{
void Awake()
{
EventSystem.instance.OnClick += DoIt;
}
public void DoIt(GameObject go)
{
if (go == gameObject)
print("I am doing it");
}
}
|
namespace KISSMp3MoverBefore.Contracts
{
public interface IFileSelectStrategy
{
bool CanBeSelected(string fileName);
}
} |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class BallLauncher : MonoBehaviour
{
// public Slider slider1;
public GameObject ballprefab;
public float ballspeed = 1.0f;
private Vector3 throwSpeed = new Vector3(... |
using System;
using System.Linq;
using System.Collections.Generic;
using System.Collections;
namespace Yasl
{
public class ArraySerializer : ISerializer
{
readonly Type _elementType;
//readonly int _arrayDimensions;
public ArraySerializer(Type elementType, int arrayDimensions)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enums {
public enum FightCommands {
LightAttack,
Block, BrokenBlock, MoveRight, MoveLeft, Crouch, StandUp, Fake,
None, NUM_COMMANDS, NULL
}
public enum FighterControllerType { Player, AI, D... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Text;
namespace DataAccess.Operations
{
public class HERE_TrafficAnalytics
{
public string _fx_GetTrafficAnalyticsByDates(BusinessEntities.Entities.HERE_TrafficAnalyticsRequests.TrafficAnalytic... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using KT.ServiceInterfaces;
using KnowledgeTester.Helpers;
using KnowledgeTester.Models;
using KnowledgeTester.Ninject;
namespace KnowledgeTester.Controllers
{
public class QuestionController : BaseController
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
private SpawnerController _spawnerController;
private ScoreManager _scoreManager;
[SerializeField]
private DeathScreen _deathMenu;
private LivesController... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class panelShow : MonoBehaviour {
public GameObject Panel;
public void showPanel()
{
Panel.gameObject.SetActive (true);
}
} |
using System.Diagnostics;
using System.Net;
using System.Net.Http;
using System.Web.Http;
namespace SampleService
{
public class VersjonController : ApiController
{
[Route]
[HttpGet]
public HttpResponseMessage Versjon()
{
return Request.CreateResponse(HttpStatusCode... |
// <copyright file="AppDbContext.cs" company="PlaceholderCompany">
// Copyright (c) PlaceholderCompany. All rights reserved.
// </copyright>
namespace Library.Repositories
{
using Library.Models;
using Microsoft.EntityFrameworkCore;
/// <summary>
/// This class must inherit DbContext, a class EF Core... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Tivo.Hme.Host.Services
{
/// <summary>
/// Indicates an application needs the host to handle http requests
/// beyond the standard hme protocol defined urls.
/// </summary>
[AttributeUsage(AttributeTargets.Class... |
using Memorama_Client.JuegoBase;
using System;
using static Memorama_Client.Servicios;
namespace Memorama_Client.JuegoMulti.ViewModels
{
public enum SlideCategoriesM
{
Cartas,
Animals,
Cars,
Foods
}
public class GameViewModelM : ObservableObjectM
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using UnityEngine;
using System;
public class TriggerElement : TriggerControl
{
protected Predicate<Collider> m_Conditions;
protected enum TriggerState { Deactive, Active };
protected TriggerState m_State;
protected TriggerState State
{
set
{
m_State = value;
... |
using System.Windows.Navigation;
namespace MediCalcToGo.View
{
public partial class MainView : StateSavingView
{
// Constructor
public MainView() : base()
{
InitializeComponent();
// Set the data context of the listbox control to the sample data
//DataContext = App.ViewModel;
}
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
usin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using Trettim.Framework.Utility;
using Trettim.Settings;
using Trettim.Sicredi.DocumentLibrary.Resources;
using Trettim.Sicredi.DocumentLibrary.Services;
using Entities = Trettim.S... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Manager : MonoBehaviour
{
// Start is called before the first frame update
public DotANIM dot;
void Start()
{
}
// Update is called once per frame
void Update()
{
if (App... |
namespace Kraken.Controllers.Api
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNet.Http;
using Microsoft.AspNet.Mvc;
using Microsoft.Data.Entity;
using Microsoft.AspNet.Authorization;
using Kraken.Models;
usi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DexTool
{
/// <summary>
/// 对Byte数据进行解析、格式转化
/// </summary>
public class Byter
{
public byte[] bytes; // byte数据
public string HexStr; // 16进制数据
public string B... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using Yarn.Unity;
public class yarnCommands : MonoBehaviour {
public GameObject ike;
private GameObject ike2;
public Canvas theCanvas;
public Text theText;
publi... |
namespace Triton.Game.Mapping
{
using ns25;
using ns26;
using System;
using System.Collections.Generic;
using Triton.Game.Mono;
[Attribute38("ConfigFile")]
public class ConfigFile : MonoClass
{
public ConfigFile(IntPtr address) : this(address, "ConfigFile")
{
}
... |
using System;
using NUnit.Framework;
namespace TestsPayroll.Social
{
[TestFixture()]
public class SocialEmployeePaymentHappyTest
{
[Test()]
public void Employee_Insurance_Payment_For_2_000_CZK_Base_Is_X_CZK()
{
}
[Test()]
public void Employee_Insurance_Paym... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using DivideAndConque;
namespace AlgTest
{
[TestClass]
public class DivConqueTest
{
[TestMethod]
public void TestPow()
{
Pow target = new Pow();
double actual = target.pow(2, 3);
A... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace demoUISpecTests.DataStructure
{
public class Formdata
{
public string FirstName { get; set; }
public string LastName { get; set; }
public string UserName { get;... |
using System;
using System.IO;
using Microsoft.EntityFrameworkCore.Migrations;
namespace DairyFarmWebApp.Migrations
{
public partial class Init : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "Courses... |
using System;
using Models;
namespace Atividade_1
{
class Program
{
static void Main(string[] args)
{
ListaConvidados convidados = new ListaConvidados();
string resposta = "S";
Console.WriteLine ("Este é o programa para a confirmação de prensenç... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Salad.cs" company="">
//
// </copyright>
// <summary>
// The salad.
// </summary>
// -----------------------------------------------------------------------------------------... |
using System.Collections.Generic;
using Business.Generics;
using Core.Utilities.Results;
using Entities.Concrete;
using Microsoft.AspNetCore.Http;
namespace Business.Abstract
{
public interface IProductImagesService:IGenericImagesService<ProductsImage>
{
IResult AddAsync(List<IFormFile> file, Products... |
using UnityEngine;
using System.Collections;
public class OppgraderForsvarselement : MonoBehaviour
{
// gameobject referanser
public GameObject detectionArea;
private int maxLevel = 4;
private int oppgraderingKostnad;
private Vector3 nyStorrelse;
//referanser til originalstørrelse
private float rang... |
using System;
using Microsoft.AspNetCore.Mvc;
using BookShelf.Services;
using BookShelf.Models.BookViewModels;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Identity;
using BookShelf.Models;
// For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?L... |
using System;
using System.Collections.Generic;
namespace SheMediaConverterClean.Infra.Data.Models
{
public partial class VwExtraPatientInformations
{
public int Id { get; set; }
public string Hl7Typ { get; set; }
public DateTime? Hl7Erstellungsdatum { get; set; }
public string... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace Dawnfall.Helper.Editor
{
public static class HelperEditor
{
public static List<T> LoadObjectsFromFolder<T>(string[] folders) where T : Object
{
string searchFilter = "t:" + t... |
using System;
namespace Football.DAL.Entities
{
public class PlayerMatch:IEntityBase
{
public int MatchId { get; set; }
public Match Match { get; set; }
public int? PlayerId { get; set; }
public Player Player { get; set; }
public int Goals { get; set; }
public i... |
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