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/** 版本信息模板在安装目录下,可自行修改。 * OA_RISKEDURECEIVER.cs * * 功 能: N/A * 类 名: OA_RISKEDURECEIVER * * Ver 变更日期 负责人 变更内容 * ─────────────────────────────────── * V0.01 2014/7/22 15:35:10 N/A 初版 * * Copyright (c) 2012 Maticsoft Corporation. All rights reserved. *┌──────────────────────────────────┐ *│ 此技术信息为本...
using Domain.Interfaces.Generics; using Entities.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Domain.Interfaces.InterfaceLogSistema { public interface ILogSistema : IGeneric<LogSistema> { } }
using BlueSportApp.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BlueSportApp.Services.Store { public interface IStoreService { public List<Models.StoreModel> GetAll(); StoreModel GetById(string id); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySpawner : MonoBehaviour { private Camera cam; private FieldConstructor field; private void Start() { field = GetComponent<FieldConstructor>(); cam = Camera.main; } public Enemy Cr...
using System; using System.Collections.Specialized; //For MethodImpl using System.Runtime.CompilerServices; namespace Unicorn { public static class Force { [MethodImpl(MethodImplOptions.InternalCall)] public extern static void Apply(int entity, Vector3 vec, float mag); } }
using MadWizard.WinUSBNet; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; using System.Threading; namespace ASCOM.microlux { class Microlux { private static readonly Guid MICROLUX_GUID = new...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LoanShark.Domain.Core.ApplicationStages { public class PersonCheck : IApplicationStageCheck { private NameNotNullCheck _nameNotNullCheck; private Person _person; ...
using AutoMapper; using Publicon.Core.Entities.Concrete; using Publicon.Infrastructure.Commands.Models.Publication; using Publicon.Infrastructure.DTOs; using System; namespace Publicon.Infrastructure.Profiles { public class PublicationProfile : Profile { public PublicationProfile() { ...
using System.Collections.Generic; using UnityEngine; //[System.Serializable] public class PlayerInput : ICharacterInput { private Command movementCommand = new MovementCommand(); private Command skillCommand = new UseSkillCommand(); public List<Command> GetInput() { ((MovementCommand)movement...
using nmct.ba.cashlessproject.model.Web; using nmct.ssa.webapp.DataAcces; using nmct.ssa.webapp.PresentationModels; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace nmct.ssa.webapp.Controllers { [Authorize] public class KassaController : Cont...
using System; using System.Collections; using System.Collections.Generic; using ext; using OC.Hooks; using OCP; using OCP.Sym; namespace OC.Group { /** * Class Manager * * Hooks available in scope \OC\Group: * - preAddUser(\OC\Group\Group group, \OC\User\User user) * - postAddUser(\OC\Group\Group group, \OC\User...
using System.Windows.Data; using System.Windows.Controls; namespace TariffCreator.NewTariff.TariffCreate { partial class CreateTariff { void BtnActivate() { btnAdd.IsEnabled = true; btnSave.IsEnabled = false; btnCancel.IsEnabled = false; if (countryLis...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Library { public class Bibliotekarz : Osoba { private string dataZatrudnienia; private double wynagrodzenie; public Bibliotekarz() { ...
using Ast.Bll; using Ast.IBll; using Ast.Models; using System.Web.Mvc; using System; using Ast.Web.Models; using System.Collections; using System.Collections.Generic; using Ast.Common; using SqlSugar; namespace Ast.Web.Controllers { public class ForumController : BaseController { private IClubPostComm...
namespace Triton.Game.Mapping { using ns26; using System; using Triton.Game; using Triton.Game.Mono; [Attribute38("Vars")] public class Vars : MonoClass { public Vars(IntPtr address) : this(address, "Vars") { } public Vars(IntPtr address, string className) ...
using UnityEngine; public class Item : MonoBehaviour { #region Properties public GameObject RelatedObject { get { return _relatedObject; } } public string ItemName { get { return _itemName; } } public ItemTypes...
using System; using UnityEngine; namespace RO { public class ActionEvent_Lua : MonoBehaviour { public void ActionEvent_ED_CMD(int cmdID) { if (null == SingleTonGO<LuaLuancher>.Me) { return; } SingleTonGO<LuaLuancher>.Me.Call("Command_ED", new object[] { cmdID }); } } }
using System; namespace Parrot { public class AfricanParrot : Parrot { private int _numberOfCoconuts; public AfricanParrot(int numberOfCoconuts) { _numberOfCoconuts = numberOfCoconuts; } public override double GetSpeed() { return Math.Ma...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace FiveInARowApp.DAL { public class DataSettings { public string dataFilePath = HttpContext.Current.Server.MapPath("~/App_Data/BookData.xml"); } }
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.Extensions.Configuration; namespace SANTI_WEB.Models { public partial class DbSantiWebsiteContext : DbContext { public DbSantiWebsiteContext(DbContextOptions<DbSantiWebsiteContext> options...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Drawing.Imaging; using System.Drawing.Drawing2D; using System.Runtime.InteropServices; namespace WF.SDK.Common.Imaging { /// <summary> /// Summary description for ImageConverter. /// </summary>...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.Linq; using DAL; namespace DKHocPhan { ...
using Spine; using System; using UnityEngine; public class Goblins : MonoBehaviour { private bool girlSkin; private SkeletonAnimation skeletonAnimation; private Bone headBone; public void Start() { this.skeletonAnimation = base.GetComponent<SkeletonAnimation>(); this.headBone = this.skeletonAnimation.skele...
using System; namespace PDV.DAO.Entidades.Estoque.InventarioEstoque { public class Inventario { public decimal IDInventario { get; set; } = -1; public DateTime DataInventario { get; set; } = DateTime.Now; public Inventario() { } } }
using Lab40111_MyFirstMVCApp.Models; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Lab40111_MyFirstMVCApp.Controllers { public class HomeController : Controller { //This Is The Index Page. Use This Block Of Co...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class cannonSelection : MonoBehaviour { public GameObject cannon; public GameObject cannonPoint; private Transform theposition; public GameObject resourceObject; public int cannonCost = 10; private void Star...
// // Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for full license information. // #region Usings using System; using System.Collections.Generic; using DotNetNuke.Common.Utilities; using DotNetNuke.Entities.Host; using DotNetNuke.Entit...
using TwinkleStar.Service; namespace MrHai.Core { public abstract class MrHaiServiceBase { } }
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="IntegrationTechnoModel.cs" company="CGI"> // Copyright (c) CGI. All rights reserved. // </copyright> // -------------------------------------------------------------------------...
#if NET472 using System; using System.Collections.Generic; using System.Reflection; namespace yocto { internal static class TypeInfoExtensions { public static IEnumerable<ConstructorInfo> DeclaredConstructors(this TypeInfo extendThis) { return extendThis.DeclaredConstructors; ...
using LuaInterface; using SLua; using System; using UnityEngine; public class Lua_UIFont : LuaObject { [MonoPInvokeCallback(typeof(LuaCSFunction))] public static int MarkAsChanged(IntPtr l) { int result; try { UIFont uIFont = (UIFont)LuaObject.checkSelf(l); uIFont.MarkAsChanged(); LuaObject.pushValue...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class UIDialogView : MonoBehaviour { public Text dialogueText; private string currentDialogue; public string CurrentDialogue { get { return currentDialogue; } set { ...
using UnityEngine; public class SpaceshipKey : ISpaceObjectKey<SpaceshipKey> { public Vector3 Position { get; } public Quaternion Rotation { get; } public float Destruction { get; } public SpaceshipKey(Vector3 position, Quaternion rotation, float destruction) { Position ...
using CommandPattern.Core.Contracts; using System; using System.Collections.Generic; using System.Text; namespace CommandPattern.Models.Comand { public class HelloCommand : ICommand { public string Execute(string[] args) { string result = $"Hello, {args[0]}"; r...
using System.Xml.Serialization; namespace MonoGame.Extended.Content.Pipeline.Tiled { public class TmxProperty { public TmxProperty() { } public override string ToString() { return string.Format("{0}: {1}", Name, Value); } [XmlAttribute(Attri...
namespace Bridge.Renderers { public class ConsoleRenderer : IRenderer { public string Render(string key, string value) { return $"{key,10} : {value}"; } } }
using Contoso.Domain; namespace Contoso.Bsl.Business.Responses { public class GetEntityResponse : BaseResponse { public EntityModelBase Entity { get; set; } } }
using System; using Logs.Web.Areas.Administration.Models; using NUnit.Framework; namespace Logs.Web.Tests.ViewModelsTests.Administration.UserViewModelTests { [TestFixture] public class PropertiesTests { [TestCase("username")] [TestCase("batman")] [TestCase("superman12")] pu...
using System; using System.Collections.Generic; using System.Text; namespace AppDuoXF.Models { public class Achievement { public string Icon { get; set; } public string Level { get; set; } public string Name { get; set; } public string Description { get; set; } public d...
namespace StudentSystem.Services.Controllers { using AutoMapper; using AutoMapper.QueryableExtensions; using Data; using Models; using StudentSystem.Models; using System; using System.Linq; using System.Web.Http; public class CoursesController : ApiController { private ...
namespace GameCloud.Core { public class Client { } }
using Prism; using Prism.Ioc; using System; namespace AppBase.Droid { public class AndroidInitializer : IPlatformInitializer { public void RegisterTypes(IContainerRegistry containerRegistry) { } } }
using Microsoft.EntityFrameworkCore; using SGDE.Domain.Entities; using SGDE.Domain.Helpers; using SGDE.Domain.Repositories; using System; using System.Collections.Generic; using System.Linq; namespace SGDE.DataEFCoreMySQL.Repositories { public class DetailEmbargoRepository : IDetailEmbargoRepository, IDisposable ...
using System.Collections.Immutable; using System.Diagnostics; using Meziantou.Analyzer.Configurations; using Meziantou.Analyzer.Internals; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Diagnostics; using Microsoft.CodeAnalysis.Operations; namespace Meziantou.Analyzer.Rules; [DiagnosticAnalyzer(LanguageN...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using System.Globalization; using System.Data; using System.Data.OleDb; using HSoft.SQL; using HSoft.ClientManager.Web; using SisoDb.Sql2012; using Si...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MediaManager.API.Models { /// <summary> /// Class to create a link /// </summary> public class LinkDTO { /// <summary> /// Link /// </summary> p...
/* * Created By: Evan Combs * Created On: 8/19/2015 * Modified On: 8/19/2015 * File Name: DrawerMenuItem.cs * Full Namespace: DeadDodo.UI.Elements.DrawerMenuItem * Inherites: * Purpose: * Fields: * Delegates: * Methods: * ToDo: * Proposed Changes: */ using DeadDodo; namespace DeadDodo.UI...
using FatCat.Nes.OpCodes.AddressingModes; namespace FatCat.Nes.OpCodes.Logical { public class BitOpCode : OpCode { public override string Name => "BIT"; public BitOpCode(ICpu cpu, IAddressMode addressMode) : base(cpu, addressMode) { } public override int Execute() { Fetch(); var value = (ushort)(cpu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using yamoc.server; namespace yamoc { class Program { static Logging log = Logging.getLogger(); static void Main() { var version = "1.0.0"; log....
using Ionic.Zip; using System; using System.Collections.Generic; using System.IO; using System.IO.Compression; using System.Linq; using System.Text; namespace UpdateExecutableCommon.Utilities { public class ZipUtility { /// <summary> /// Create a zip file from the specified directory path and ...
using System; using System.Collections.Generic; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Xml; using Microsoft.TeamFoundation.Client; using Microsoft.TeamFoundation.TestManagement.Client; using Microsoft.TeamFoundation.WorkItemTracking.Client; namespace TFS2TestRailXML { ...
//Memo /* 기본 규칙 1. 그날 코딩 끝나면 한번 더 정리할것 없나 보고 끄기 ex) 종료 조건있는 반복문을 for문이 아닌 while문(변수++)으로 사용해서 불필요한 변수를 추가하지는 않았는지, 줄일 수 있었는데 장황한 채로 남겨진 코드는 없는지, 기능 주석이 안적힌 함수는 없는지, 쓰려다가 안쓰고 잊어버려서 미처 지우지 못한 변수는 없는지 등 2. 각자의 스크립트가 하는 일을 확실하게 하기 ex) 플레이어 스탯,이동관련은 플레이어 스크립트 / 전반적인 배경...
using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; namespace iCopy.Database { public class ApplicationRole : IdentityRole<int> { public DateTime CreatedDate { get; set; } public DateTime? ModifiedDate { get; set; } public bool Active { get; set; } ...
using Android.Content; using Android.Graphics; using Android.Graphics.Drawables; using Forms.Plugin.CardForm.Droid; using Forms.Plugin.CardForm.Platforms.Helpers; using Forms.Plugin.CardForm.Controls; using Forms.Plugin.CardForm.Shared.Helpers; using System; using System.ComponentModel; using System.Threading.Tasks; u...
using System.Collections; using Castle.DynamicProxy; using Castle.MicroKernel.Registration; using Castle.Windsor; using NUnit.Framework; namespace AdvancedIoCTechniques { public class AspectOrientedProgramming { [Test] public void Redefine_The_Rules() { var has...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace Game.Player.Scoring { public class Scoreinmenu : MonoBehaviour { /*private int Count = 10; public GameObject[] TextPrefab; public GameObject prefabForCreate; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NUnit.RestServiceTest { public interface IRestClientMethods { void GETALLUSERS(); void GETONEUSER(string name); List<string> ADDUSER(string name1, string name2)...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using Zelo.Management.AppUtils; using Zelo.Management.Models; using Zelo.DBModel; using Zelo.DBService; namespace Zelo.Management.Controllers { public abstract class BaseController :...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AnimatorParameterSetter : MonoBehaviour { [SerializeField] protected Animator _animator; [SerializeField] private string _parameterName; [SerializeField] private float _floatInitialValue; [Serial...
//----------------------------------------------------------------------- // <copyright file="RetrCommandHandler.cs" company="Fubar Development Junker"> // Copyright (c) Fubar Development Junker. All rights reserved. // </copyright> // <author>Mark Junker</author> //-------------------------------------------------...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Areas22 { public partial class Form1 : Form { public Form1() { ...
namespace Fairmas.PickupTracking.Shared.Models { /// <summary> /// Represents the model for the figures that are delivered by the PickupTracking backend services. /// </summary> public class PickupFigures { /// <summary> /// The appropriate figure from snapshot one. Figure will only...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Data; using System.Windows.Input; using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.CommandWpf; using Nito.AsyncEx; using...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Studentum.Infrastructure.Caching; using Studentum.Infrastructure.Repository; namespace BreakAway.Domain { public class ActivityLoader : CachedEntityLoader<Activity, int> { public ActivityLoader() : base("BreakA...
using System; using System.IO; namespace CloudFile { public class RequestObjectForUpload : RequestObject { private Stream m_requestStream; public Stream RequestStream { get { return this.m_requestStream; } set { this.m_requestStream = value; } } public RequestObjectForUpload(int...
using UnityEngine; using System.Collections; public class Eric : MonoBehaviour { void Awake() { EventSystem.instance.OnClick += DoIt; } public void DoIt(GameObject go) { if (go == gameObject) print("I am doing it"); } }
namespace KISSMp3MoverBefore.Contracts { public interface IFileSelectStrategy { bool CanBeSelected(string fileName); } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class BallLauncher : MonoBehaviour { // public Slider slider1; public GameObject ballprefab; public float ballspeed = 1.0f; private Vector3 throwSpeed = new Vector3(...
using System; using System.Linq; using System.Collections.Generic; using System.Collections; namespace Yasl { public class ArraySerializer : ISerializer { readonly Type _elementType; //readonly int _arrayDimensions; public ArraySerializer(Type elementType, int arrayDimensions) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Enums { public enum FightCommands { LightAttack, Block, BrokenBlock, MoveRight, MoveLeft, Crouch, StandUp, Fake, None, NUM_COMMANDS, NULL } public enum FighterControllerType { Player, AI, D...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Text; namespace DataAccess.Operations { public class HERE_TrafficAnalytics { public string _fx_GetTrafficAnalyticsByDates(BusinessEntities.Entities.HERE_TrafficAnalyticsRequests.TrafficAnalytic...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using KT.ServiceInterfaces; using KnowledgeTester.Helpers; using KnowledgeTester.Models; using KnowledgeTester.Ninject; namespace KnowledgeTester.Controllers { public class QuestionController : BaseController ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameManager : MonoBehaviour { private SpawnerController _spawnerController; private ScoreManager _scoreManager; [SerializeField] private DeathScreen _deathMenu; private LivesController...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class panelShow : MonoBehaviour { public GameObject Panel; public void showPanel() { Panel.gameObject.SetActive (true); } }
using System.Diagnostics; using System.Net; using System.Net.Http; using System.Web.Http; namespace SampleService { public class VersjonController : ApiController { [Route] [HttpGet] public HttpResponseMessage Versjon() { return Request.CreateResponse(HttpStatusCode...
// <copyright file="AppDbContext.cs" company="PlaceholderCompany"> // Copyright (c) PlaceholderCompany. All rights reserved. // </copyright> namespace Library.Repositories { using Library.Models; using Microsoft.EntityFrameworkCore; /// <summary> /// This class must inherit DbContext, a class EF Core...
using System; using System.Collections.Generic; using System.Text; namespace Tivo.Hme.Host.Services { /// <summary> /// Indicates an application needs the host to handle http requests /// beyond the standard hme protocol defined urls. /// </summary> [AttributeUsage(AttributeTargets.Class...
using Memorama_Client.JuegoBase; using System; using static Memorama_Client.Servicios; namespace Memorama_Client.JuegoMulti.ViewModels { public enum SlideCategoriesM { Cartas, Animals, Cars, Foods } public class GameViewModelM : ObservableObjectM { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using UnityEngine; using System; public class TriggerElement : TriggerControl { protected Predicate<Collider> m_Conditions; protected enum TriggerState { Deactive, Active }; protected TriggerState m_State; protected TriggerState State { set { m_State = value; ...
using System.Windows.Navigation; namespace MediCalcToGo.View { public partial class MainView : StateSavingView { // Constructor public MainView() : base() { InitializeComponent(); // Set the data context of the listbox control to the sample data //DataContext = App.ViewModel; } /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Trettim.Framework.Utility; using Trettim.Settings; using Trettim.Sicredi.DocumentLibrary.Resources; using Trettim.Sicredi.DocumentLibrary.Services; using Entities = Trettim.S...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Manager : MonoBehaviour { // Start is called before the first frame update public DotANIM dot; void Start() { } // Update is called once per frame void Update() { if (App...
namespace Kraken.Controllers.Api { using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNet.Http; using Microsoft.AspNet.Mvc; using Microsoft.Data.Entity; using Microsoft.AspNet.Authorization; using Kraken.Models; usi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DexTool { /// <summary> /// 对Byte数据进行解析、格式转化 /// </summary> public class Byter { public byte[] bytes; // byte数据 public string HexStr; // 16进制数据 public string B...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using Yarn.Unity; public class yarnCommands : MonoBehaviour { public GameObject ike; private GameObject ike2; public Canvas theCanvas; public Text theText; publi...
namespace Triton.Game.Mapping { using ns25; using ns26; using System; using System.Collections.Generic; using Triton.Game.Mono; [Attribute38("ConfigFile")] public class ConfigFile : MonoClass { public ConfigFile(IntPtr address) : this(address, "ConfigFile") { } ...
using System; using NUnit.Framework; namespace TestsPayroll.Social { [TestFixture()] public class SocialEmployeePaymentHappyTest { [Test()] public void Employee_Insurance_Payment_For_2_000_CZK_Base_Is_X_CZK() { } [Test()] public void Employee_Insurance_Paym...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using DivideAndConque; namespace AlgTest { [TestClass] public class DivConqueTest { [TestMethod] public void TestPow() { Pow target = new Pow(); double actual = target.pow(2, 3); A...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace demoUISpecTests.DataStructure { public class Formdata { public string FirstName { get; set; } public string LastName { get; set; } public string UserName { get;...
using System; using System.IO; using Microsoft.EntityFrameworkCore.Migrations; namespace DairyFarmWebApp.Migrations { public partial class Init : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Courses...
using System; using Models; namespace Atividade_1 { class Program { static void Main(string[] args) { ListaConvidados convidados = new ListaConvidados(); string resposta = "S"; Console.WriteLine ("Este é o programa para a confirmação de prensenç...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="Salad.cs" company=""> // // </copyright> // <summary> // The salad. // </summary> // -----------------------------------------------------------------------------------------...
using System.Collections.Generic; using Business.Generics; using Core.Utilities.Results; using Entities.Concrete; using Microsoft.AspNetCore.Http; namespace Business.Abstract { public interface IProductImagesService:IGenericImagesService<ProductsImage> { IResult AddAsync(List<IFormFile> file, Products...
using UnityEngine; using System.Collections; public class OppgraderForsvarselement : MonoBehaviour { // gameobject referanser public GameObject detectionArea; private int maxLevel = 4; private int oppgraderingKostnad; private Vector3 nyStorrelse; //referanser til originalstørrelse private float rang...
using System; using Microsoft.AspNetCore.Mvc; using BookShelf.Services; using BookShelf.Models.BookViewModels; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using BookShelf.Models; // For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?L...
using System; using System.Collections.Generic; namespace SheMediaConverterClean.Infra.Data.Models { public partial class VwExtraPatientInformations { public int Id { get; set; } public string Hl7Typ { get; set; } public DateTime? Hl7Erstellungsdatum { get; set; } public string...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace Dawnfall.Helper.Editor { public static class HelperEditor { public static List<T> LoadObjectsFromFolder<T>(string[] folders) where T : Object { string searchFilter = "t:" + t...
using System; namespace Football.DAL.Entities { public class PlayerMatch:IEntityBase { public int MatchId { get; set; } public Match Match { get; set; } public int? PlayerId { get; set; } public Player Player { get; set; } public int Goals { get; set; } public i...