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using ComInLan.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ComInLan.Server { public delegate void ClientEventHandler(IClient client); public delegate void ClientsEventHandler(List<IClient> clients); public interface IComInLan...
using System.Collections.Generic; using LearningSystem.Models.BindingModels.Blog; using LearningSystem.Models.ViewModels.Blog; namespace LearningSystem.Services.Interfaces { public interface IBlogService { IEnumerable<ArticleVm> GetAllArticles(); void AddNewArticle(AddArticleBm bind, string userName); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WebTest { public partial class DataVerification : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } ...
using System.Globalization; using System.Linq; using System.Net.Http.Formatting; using Uintra.Core.Member.Entities; using Uintra.Core.Member.Services; using Umbraco.Web.Actions; using Umbraco.Web.Models.Trees; using Umbraco.Web.Mvc; using Umbraco.Web.Trees; namespace Uintra.Core.Member.Controllers { [Tree("member...
using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace Common { public abstract class ScriptableSettingsBase : ScriptableObject { #if UNITY_EDITOR [CustomEditor(typeof(ScriptableSettingsBase), true, isFallback = true)] public class Editor : UnityEditor.Editor {...
using buildingEnergyLoss.Model; using System.Collections.Generic; namespace buildingEnergyLoss.Repository { public class MaterialsRepository : IMaterialsRepository { private static List<IMaterial> _defaultMaterials = new List<IMaterial>(new Material[] { new Material(0,"SDK", 0....
using Mashup.Data.Extensions; using Mashup.Data.Model; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mashup.Data.Mapping.dbo { class WeatherMap : EntityTypeConfiguration<Weather> { ...
using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public enum _data { username, score } //Klasse kümmert sich um Ausgabe und Speichern des Highscores public class HighscoreManager : Mono...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ReachColliderAI : MonoBehaviour { Ray AIToWallRay; public GameObject Ball; public GameObject Player; public float hittingForce = 35f; public bool inReach = false; void OnTriggerEnter(Collider coll) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using DataAccess; using DataAccess.Entities; using Microsoft.AspNetCore.Identity; using Models; using Repositor...
using Cs_Gerencial.Aplicacao.ServicosApp; using Cs_Gerencial.Dominio.Entities; using Cs_Gerencial.Dominio.Interfaces.Servicos; using Moq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xunit; namespace Cs_Gerecial.Testes.AppTestes { public...
using Microsoft.EntityFrameworkCore.Migrations; namespace Infrastructure.Migrations.Basket { public partial class removeKeys : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_CustomerBasket_Baske...
using System; using System.Collections; public class CSet { private BitArray data; public CSet() { data = new BitArray(5); } public void Add(int item) { data[item] = true; } public void Remove(int item) { data[item] = false; } public CSet Union(CSet aSet) { CSet tempSet = new CSet(); for...
using CPClient.Data.Interfaces; using CPClient.Domain.Entities; using CPClient.Service.Interfaces; using System; using System.Collections.Generic; namespace CPClient.Service.Services { public class EnderecoTipoService : IEnderecoTipoService { private IRepositoryWrapper _repoWrapper; public E...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ClassLibraryIofly; namespace GISDesign_ZY { /// <summary> /// 渲染器工厂类 /// </summary> static class RendererFactory { /// <summary> /// 生成一个简单渲染器 ...
using System.Collections.Generic; namespace DevilDaggersCore.Leaderboards.History.Completions { public class Completion { public bool Initialized { get; set; } public Dictionary<string, CompletionEntry> CompletionEntries { get; set; } = new Dictionary<string, CompletionEntry>(); public float GetCompletionRa...
namespace ArgumentRes.Services.interfaces { /// <summary> /// Usage formatter for a type T /// </summary> /// <typeparam name="T">Type to display usage information for</typeparam> public interface IUsageFormatter<T> { /// <summary> /// Returns the formatted Usage string for the ...
using Alabo.Test.Base.Attribute; using Alabo.Test.Base.Core; using Alabo.Test.Base.Core.Model; using Xunit; namespace Alabo.Test.Core.User.Domain.Services { public class IUserAdminServiceTests : CoreTest { [Theory] [InlineData(2)] [InlineData(1)] [InlineData(-1)] [TestMe...
namespace DataLayer { using System; using System.Data; using System.Data.SqlClient; public class ProcurementManager { public DataTable GetPOYearList() { SqlParameter[] parameterArray = new SqlParameter[0]; return clsConnectionString.returnConnection.executeS...
using System.Collections.Generic; namespace Algorithms.Basic { /* Algorithm Time Complexity Space Complexity Best Average Worst Worst Mergesort Ω(n log(n)) Θ(n log(n)) O(n log(n)) O(n) */ public static class MergeSort {...
namespace AssessmentApp.Data.Models { using AssessmentApp.Data.Common.Models; public class Assessment : BaseDeletableModel<string> { public string Name { get; set; } public string Description { get; set; } public string ImageUrl { get; set; } public string ActionName { g...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Runtime.CompilerServices; using System.Text; namespace Welic.App.Models.Menu { public class GroupHomeMenuItem: ObservableCollection<HomeMenuItem>, INotifyPropertyChanged { pr...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using SbdProjekto.Models; namespace SbdProjekto.Controllers { public class MagazynController : Controller ...
using Microsoft.AspNet.Identity.EntityFramework; using ReactMusicStore.Core.Data.Context; using ReactMusicStore.Core.Domain.Entities.Identity; namespace ReactMusicStore.WebApi.Framework.IdentityConfig { public class IdentityRoleStore : RoleStore<UserRole, int, UserAccountsUserRoles> { public IdentityRo...
using ALFC_SOAP.Common; using ALFC_SOAP.Data; using ALFC_SOAP.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace ALFC_SOAP { class ReadingPlanView : ListView { public ReadingPlanView(bool isS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Mojang.Minecraft.Protocol.Providers; using fNbt; namespace Mojang.Minecraft { public sealed class Nbt : IPackageField { private NbtFile _NbtFile; public NbtCompound Root =>...
using System.IO; using System.Windows; using InhaMate; using InhaMate.Sources_Core; namespace InhaMate { /// <summary> /// App.xaml에 대한 상호 작용 논리 /// </summary> public partial class App { public InhaLogin inhaLogin = InhaLogin.Instance(); private void applicationStartup(object send...
using DAL.Entities; using DAL.Interface; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.Interfaces { public interface IUnitOfWork : IDisposable { IRepository<User> Users { get; } IRepository<Message> Messages { ...
using FeriaVirtual.Domain.SeedWork; using FeriaVirtual.Domain.SeedWork.Query; using Oracle.ManagedDataAccess.Client; using System.Collections.Generic; using System.Threading.Tasks; namespace FeriaVirtual.Infrastructure.Persistence.OracleContext.Queries { sealed class QueryManager { private readonly Or...
using System; using System.Collections.Generic; using SQLite; using SQLiteNetExtensions.Attributes; namespace Tianhai.OujiangApp.Schedule.Models.Preferences{ public class TimeSchedule{ [PrimaryKey] public int Id{get;set;}=1; // session => [Start,End] [TextBlob("TextBlobTable")] public Dictionary<int,Lis...
using Newtonsoft.Json; namespace gView.Interoperability.GeoServices.Rest.Json.Renderers { public class Font { [JsonProperty("family")] public string Family { get; set; } [JsonProperty("size")] public float Size { get; set; } [JsonProperty("style")] public stri...
using System; using System.Collections.Generic; using System.Text; namespace TheClickerGame.Common.ClickUpgrades.UpgradedClicker { public class UpgradedClicker : ClickUpgrade { public override string Name => "Upgraded Clicker"; public override string Description => "Mauris suscipit libero non...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.Models { public class TurpialPOSDbContext: DbContext { public DbSet<Store> Store { get; set; } public DbSet<Product> Product { get; set; }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IRAP.Global; using IRAPShared; namespace IRAP.Entities.MES { /// <summary> /// 当前正在生产的工单 /// </summary> public class ProducingPWOFromWorkUnit { private Quantity quantityPWO = new Qua...
using DamianTourBackend.Api.Helpers; using DamianTourBackend.Application; using DamianTourBackend.Application.Login; using FluentValidation; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using System.Threading.Tasks; namespace DamianTourBackend.Api.Cont...
namespace BookCatalog.Client { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Data; using Bussiness; public class Startup { public static void Main() { var books = XmlImport.Impor...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Playables; using RPG.Saving; namespace RPG.Cinmeatics { public class CinematicTrigger : MonoBehaviour, ISaveable { private bool alreadyPlayed = false; private void OnTrigg...
using System; using System.ComponentModel; namespace NStandard { [EditorBrowsable(EditorBrowsableState.Never)] [Obsolete("Use ValueWrapper<string> instead.")] public struct VString { public string String; public VString(string str) { String = str; } ...
// Copyright © 2020 Void-Intelligence All Rights Reserved. using Nomad.Core; namespace Vortex.Pooler.Utility { public interface IPooler { public Matrix Pad(Matrix x, Matrix filter); public Matrix Pool(Matrix x, Matrix filter); public EPoolerType Type(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using tableModel; using colModel; namespace CreateMethod { public class FunctionGetListByPage { public string CreateFunctionGetListPage(TableModel tableModel) { string result = ""; if (...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Visitors.View { class InsertUsrCtrlVM: ObservableObject, IDataErrorInfo { public string Error { get { return null; } } private string _user...
using System; namespace EmberKernel.Services.Statistic.DataSource.Variables { public class DataSourceVariableAttribute : Attribute { public string Name { get; set; } = null; public string Description { get; set; } = null; public string Id { get; set; } = null; } }
using System.Collections.Generic; using ForumSystem.Data.Models; using ForumSystem.Services.Mapping; namespace ForumSystem.Web.ViewModels.Categories { public class PostInCategoryVewModel : IMapFrom<Post> { public string Title { get; set; } public string UserUserName { get; set; } pu...
using System; using System.Collections.Generic; using System.Text; namespace Democlass.DTO { class EPAMailBox { } // using System.Xml.Serialization; // XmlSerializer serializer = new XmlSerializer(typeof(Xml)); // using (StringReader reader = new StringReader(xml)) // { // var test = (Xml)serializ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using PoS.Models; using System.Web.Security; namespace PoS.Controllers { public class HomeController : Controller { private PoSContext db = new PoSContext(); //Login Page // GET:...
using Microsoft.AspNetCore.StaticFiles; using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Threading.Tasks; namespace PlatformStatusTracker.Web.Infrastracture { public class LetsEncryptWellKnownContentTypeProvider : IContentTypeProvider { ...
using LiveDemo_MVC.Data.Models; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace LiveDemo_MVC.DataServices.Models { public class BookModel { public BookModel() { } publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JDWinService.Model { public class JD_SePriceApply_Log { /// <summary> /// /// </summary> public int ItemID { get; set; } public int TaskID { get; set; } ...
using System; using System.Collections.Generic; using System.Text; namespace CarRental.API.BL.Models { public class CarModel { public Guid Id { get; set; } public string Brand { get; set; } public string Model { get; set; } public int Mileage { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace V50_IDOMBackOffice.AspxArea.Booking.Models { public class ApplicationKeyViewModel { public string Id { get; set; } public string Name { get; set; } public string docType { get; set; } ...
using System.Collections.Generic; using Configy.Parsing; namespace Leprechaun.Variables { public class ConfigPathVariableReplacer : ContainerDefinitionVariablesReplacer { private readonly string _configDirectory; public ConfigPathVariableReplacer(string configDirectory) { _configDirectory = configDirector...
using Caliburn.Micro; using Caliburn.Micro.Xamarin.Forms; using RRExpress.AppCommon; using RRExpress.AppCommon.Attributes; using RRExpress.Seller.ViewModels; using System.Threading.Tasks; namespace RRExpress.Seller.Settings { [Regist(InstanceMode.Singleton, ForType = typeof(ISettingItem))] public class Regis...
using Mirror; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class LobbyPlayer : NetworkBehaviour { [Header("UI")] [SerializeField] private GameObject lobbyUI = null; [SerializeField] private TMP_Text[] playerNameTexts = new TMP_T...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MAMA { public class CloseLoginViewEventArgs : EventArgs { public bool Loginsuccessful { get; private set; } public CloseLoginViewEventArgs(bool loginsuccessfull) ...
using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using Tools; namespace _094 { class Program { static void Main(string[] args) { Decorators.Benchmark(Solve, 1000000000); } private static long Solve(int upperLimit) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Platform : MonoBehaviour { private PlatformManager _platformManager; private void OnEnable() { _platformManager = GameObject.FindObjectOfType<PlatformManager>(); if (_platformManager == ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace FBS.Customer.API.Controllers { [Route("[controller]")] [ApiController] public class CustomerController : ControllerBase { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CalcNumericoUtilCSharp; namespace MetodoBisseccaoCSharp { class Program { static void Main(string[] args) { Calculate c = new Calculate(); c.Bissec...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using TMPro; using Normal.Realtime; using Michsky.UI.ModernUIPack; public class EventCountdown : MonoBehaviour { private float currentTime = 0f; public float countdownDurati...
using GalaSoft.MvvmLight; using MahApps.Metro.Controls; namespace WPF.NewClientl.Model { public class TopicParamItem: ViewModelBase { private string _TopicId; public string TopicId { get { return _TopicId; } set { Set(ref _TopicId, value); } } private Flyout _ShowFlyout; ...
using MediatR; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebsiteManagerPanel.Commands.DefinitionsInsertCommand { public class DefinitionInsertCommand:IRequest<int> { public int SiteId { get; set; } public string Name { get; set; ...
// <copyright file="SnapShotResponseHandler.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2019 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of...
using System; namespace Zadanie_2A { class Program { //Jaka jest pesymistyczna złożoność obliczeniowa znanych algorytmów sortowania? //Szybkie => n^2 //Scalanie => nlog n //Wstawianie => n^2 //Wybieranie => n^2 //Bąbelkowe => n^2 static void Main(string[...
using Xunit; namespace RecursiveLab { public class FactorialTest { [Theory] [InlineData(0, 1)] [InlineData(1, 1)] [InlineData(2, 2)] [InlineData(3, 6)] [InlineData(4, 24)] [InlineData(5, 120)] [InlineData(10, 3628800)] public void Should_...
using UnityEngine; using System.Collections; public class ChangeGravity : MonoBehaviour { private Vector3 tempg = new Vector3(0,0,0); // Use this for initialization void Start () { tempg = Physics.gravity; } // Update is called once per frame void Update () { if (Input.GetKeyDown (KeyCode.Alpha8))...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Inventory.Common; using Inventory.Models; using Inventory.Services; namespace Inventory.ViewModels { #region OrderStatusHistoryDetailsArgs public class OrderStatusHistoryDetailsArgs { static pub...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Dominio.Models; using Repositorio.Context; namespace API.Controllers { [Route("api/[controller]")] [ApiCo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Deploy.Models { public class ContentDeploymentSettings { public bool ModifyingContentIfNotFoundCreateContent { get; set; } public bool DeletingContentIfNotFoundNoMessageError { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.OleDb; using System.Data.SqlClient; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace RestoPOS { public ...
using Microsoft.OData.Edm; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using System.Web.Http.Controllers; using System.Web.OData.Routing; using System.Web.OData.Routing.Conventions; namespace Northwind { public class Co...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Docller.Core.Models; using Newtonsoft.Json; namespace Docller.Models { public class FileMetaData { public string Name { get; set; } public long Size { get; set; } public string Id { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DSSCriterias.Logic { public class MtxCell<R, C, V> { public override string ToString() { return $"{Coords} {Value}: {From} - {To}"; } publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Control : MonoBehaviour { public GameObject BackgroundBır; public GameObject BackgroundIkı; Rigidbody2D fizikBir; Rigidbody2D fizikIki; float uzunluk = 0; public float hiz = 3; public float score...
using System; using System.Collections.ObjectModel; using System.Diagnostics; using System.Threading.Tasks; using System.Linq; using Xamarin.Forms; using Prism.Navigation; using Prism.Events; using Prism.Services; using TestBrokenApp.Models; using TestBrokenApp.Events; using Prism.Commands; using TestB...
using System.Globalization; using Framework.Core.Common; using Framework.Core.Config; using Tests.Data.Oberon; using Tests.Pages.Oberon.Modals; using OpenQA.Selenium; namespace Tests.Pages.Oberon.Disbursement { public class DisbursementCreate : DisbursementBasePage { #region Page Objects ...
using System; namespace ArquiteturaLimpaMVC.API.Models { public class UsuarioToken { public string Token { get; set; } public DateTime Expiracao { get; set; } } }
using FailureSimulator.Core.RepairPolicy.Queues; namespace FailureSimulator.Core.RepairPolicy.Factories { public class ImportantFirstRepairQueueFactory : BaseRepqairQueueFactory { public override IRepairQueue CreateQueue() { return new ImportantFirstRepairQueue(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.Product { public class IProduct : Product { } /// <summary> /// 产品 /// </summary> [Attribute.Table(TableName = "Product")] public class Product : ProductBase { /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using System.ComponentModel; namespace KartSystem { /// <summary> /// Строка спецификации приходной накладной по ассортименту /// </summary> public class InvoiceAssortSpecRecord:DocAssortSpecRecord...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; namespace KnightAlgorithem { public partial class Form1 : Form { const int KMS = 100; ...
namespace Apache.Shiro.Authz.Permission { public interface IPermissionResolver { IPermission ResolvePermission(string permissionId); } }
using System; namespace Prime_checker { class Program { static void Main(string[] args) { long num = long.Parse(Console.ReadLine()); bool primeOrNot = IsPrime(num); Console.WriteLine(primeOrNot); } static bool IsPrime(long num) { ...
using System; using System.Threading; using System.Threading.Tasks; using Microsoft.Data.SqlClient; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using MonitoramentoBasesSql.Clients; namespace MonitoramentoBasesSql { public class Worker : Backgrou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Kingdee.CAPP.Model; using System.Data; using Kingdee.CAPP.DAL; /******************************* * Created By franco * Description: Process Procedure business access layer *******************************/ namespace Kingdee.C...
#if UNITY_EDITOR using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DChildDebug { public class HorizontalMovement : MonoBehaviour { public float m_speed; private void Update() { if (Input.GetAxis("Horizontal") != 0) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Desideals.Models; namespace Desideals.Pages { public class ViewSubscriberPage { public List<Subscriber> Subscribers { get; set; } public int TotalPage { get; set; } public List<int> Pages { get;...
using System; using Uintra.Core; using Uintra.Features.Links.Models; namespace Uintra.Features.Navigation.Models { public class ActivityFeedTabModel : TabModelBase { public Enum Type { get; set; } public bool HasSubscribersFilter { get; set; } public bool HasPinnedFilter { get; set; } ...
using Cs_Gerencial.Aplicacao.Interfaces; using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System....
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General; using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual; using Pe.Stracon.SGC.Presentacion.Core.ViewModel.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Sy...
using UnityEngine; using System.Collections; public class EnemyBackgroundManager : AbstractManager { public Transform[] spawnLocations; public Transform player; public Transform player2; public float intervalSeconds; public int percentChance; protected override IEnumerator ManageSpawn() { for ( int i = ...
using UnityEngine; using System.Collections.Generic; public class BossExplosion : MonoBehaviour { // base components [HideInInspector] public Transform myTransform; [HideInInspector] public GameObject myGameObject; // orbs List<GameObject> orbObjects; // settings public float orbRadius; ...
using System; using System.Collections.Generic; using System.Linq; using Xamarin.Forms; namespace FuelRadar.UI { /// <summary> /// Describes a page type shown in the navigation drawer /// </summary> public class DetailPageItem { /// <summary> /// The title of this page type ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class EasyThreading : MonoBehaviour { public static EasyThreading Instance; private Queue<Action> Tasks = new Queue<Action>(); public static void Dispatch(Action f) { Instance.InternalDispatch(f);...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; namespace AnalogDisplay { /// <summary> /// Summary description for Form1. /// </summary> public class Form1 : System.Windows.Forms.Form { private System.Window...
using HomeWork1; using HomeWork2; using HomeWork3; using HomeWork4; using System; namespace ConsoleApp1 { class Program { static void Main(string[] args) { Homework1 hw1 = new Homework1(); Console.WriteLine("1. Поменяйте содержимое переменных a и b местами."); ...
using UnityEngine; using System.Collections; public class AnimationTest : MonoBehaviour { void Start () { animation.Play("Jump"); } }
using Microsoft.EntityFrameworkCore.Migrations; namespace ICE_API.Migrations { public partial class addedTableDurationAgeCagegory : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropColumn( name: "Age", ...
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using TMPro; [ExecuteInEditMode] public class Week7 : MonoBehaviour { /* * Create a function that returns the next prime number after the input. * * For example: * - NextPrime(12) ➞ 13 * - NextPr...
using System.Linq.Expressions; namespace System.Web.Mvc.Html { public static class Helper { public static MvcHtmlString DescriptionFor<TModel, TValue>(this HtmlHelper<TModel> html, Expression<Func<TModel, TValue>> expression) { return MvcHtmlString.Create(ModelMetadata.FromLambdaExpression(exp...
using System; using System.CodeDom.Compiler; using System.ComponentModel; using System.Diagnostics; using System.Threading; using System.Web.Services; using System.Web.Services.Description; using System.Web.Services.Protocols; using System.Xml.Serialization; namespace Microsoft.Reporting.WinForms.Internal.Soap.Reporti...