text
stringlengths
13
6.01M
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class movement_snake : MonoBehaviour { private NavMeshAgent nma = null; private GameObject[] random; private int CurrentRandom; private void Start() { nma = this.GetComponent<NavMes...
using SpatialEye.Framework.ComponentModel; namespace Lite { /// <summary> /// The class holding the Properties for the Lite Collection Result viewmodel /// </summary> public class LiteFeatureCollectionResultViewModelProperties : BindableObject { #region Static /// <summary> /// The Export/Report...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Assistenza.BufDalsi.Data; using Assistenza.BufDalsi.Web.Models.AgitatoreViewModels; using Assistenza.BufDalsi.Data.Models; using Microsoft.AspNetCore.Authorization; // For more inform...
using Sentry.Extensibility; using Sentry.Internal; using Sentry.Protocol; namespace Sentry; /// <summary> /// Transaction tracer. /// </summary> public class TransactionTracer : ITransaction, IHasDistribution, IHasTransactionNameSource, IHasMeasurements { private readonly IHub _hub; private readonly SentryOpt...
using AlgorithmProblems.Trees.TreeHelper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Trees { /// <summary> /// Find a way to serialize/ deserialize an Nary tree. /// /// For example the following nary...
using System; namespace Shared.DbInit { public static class MigrationResolver { private static Func<string> AssemblyResolver; public static void Setup(Func<string> assemblyResolver) { AssemblyResolver = assemblyResolver; } public static string ResolveMigra...
using System.Collections.Generic; namespace PatternsCore.FrameWorkStyleFactory.AbstractFactory { public interface IPizzaIngredientsFactory { IDough CreateDough() ; ISauce CreateSauce(); ICheese CreateCheese(); IList<ITopping> CreateVeggies(); IList<ITopping> CreatePeppe...
using Controller.ExaminationAndPatientCard; using Controller.NotificationSurveyAndFeedback; using Controller.UsersAndWorkingTime; using Model.Doctor; using Model.Manager; using Model.Users; using ProjekatZdravoKorporacija.ModelDTO; using ProjekatZdravoKorporacija.View; using Syncfusion.Windows.Shared; using System; us...
using System; using System.Data; using System.Configuration; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.Data.SqlClient; /// <summary> /// Files 的摘要说明 /// 本类完成的功能是调用存储过程完成Fil...
using System.Collections.Generic; using System.Data.Entity; using System.Threading.Tasks; using Shiftgram.Core.Models; namespace Shiftgram.Core.Repository { public class PhoneRepository : IPhoneRepository { private ShiftgramContext _context; public PhoneRepository() { this._context = new ShiftgramContext(...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using DemoWebAPIPrj.Models; namespace DemoWebAPIPrj.Controllers { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Grundläggande_modellering { class Customer { int money; string[] interests = new string[2]; Random generator = new Random(); public bool selling; ...
using System.Security.Claims; using System.Threading.Tasks; using ApiTemplate.Core.Entities.Users; using Microsoft.AspNetCore.Identity; namespace ApiTemplate.Service.Users { public interface IUserService { Task<AppUser> GetUserByUserName(string userName); Task<SignInResult> CheckPassword(AppUs...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace LojaApiClient { class Program { static void Main(string[] args) { HttpWebRequest request = (HttpWebRequest)WebRequest.Cre...
using Puppeteer.Core; using Puppeteer.Core.Configuration; using System; using System.Collections.Generic; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace Puppeteer.UI { internal class SensorView : PuppeteerView { public SensorView(VisualElement _rootElement, VisualElement ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ReadyTime : SingletonObject<ReadyTime> { void Awake() { CreateInstance(this); } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public static void SetRead...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using Newtonsoft.Json.Linq; using Newtonsoft.Json; using GuessTheAnimalConsole.model; namespace GuessTheAnimalConsole { class GuessTheAnimal { static v...
using System; using System.Collections.Generic; using System.Text; using OpenQA.Selenium.Chrome; using TechTalk.SpecFlow; using vicroads.Helpers; using vicroads.Pages; namespace vicroads.Steps { [Binding] public class Step1steps : DriverHelper { Step1page step1page = new Step1page(); S...
using Cs_Notas.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Dominio.Interfaces.Repositorios { public interface IRepositorioTransacaoDoi: IRepositorioBase<TransacaoDoi> { } }
namespace ClearBank.DeveloperTest.Services { public interface IAppConfiguration { string DataStoreType { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AndreMotos.Dominio.EstoqueRoot { public class Produto { public string NomeProduto { get; set; } public int ID { get; set; } public int CodigoProduto { get; set;...
using DrinkMenu.Business.Abstract; using DrinkMenu.Business.CrossCuttingConcern.DependencyResolves.Ninject; using DrinkMenu.DataAccess.Abstract; using DrinkMenu.Entities.Concrete; using System; using System.Linq; namespace DrinkMenu.ConsoleApp { class Program { static void Main(string[] args) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Data; using DSSLib; namespace DSSAHP { public abstract class AdviceSystemRelations<T> : DSSLib.NotifyObj, IAdviceSystem { public override string ToString() => "Сист...
using System.Windows.Controls; namespace MinecraftToolsBox.Commands { /// <summary> /// EntityTraffic.xaml 的交互逻辑 /// </summary> public partial class EntityTraffic : Grid { public EntityTraffic() { InitializeComponent(); } public void Enable(string id) ...
using System; using System.Collections.Generic; using System.Text; using UnityEngine; namespace Navinha { public class NaveNoiseMaker : NoiseMaker { private NaveThrusterModel naveThrusterModel; private NaveThrusterController naveThrusterController; private float thrustVolume = 10f; ...
using Fingo.Auth.DbAccess.Models.Base; using Fingo.Auth.DbAccess.Models.CustomData.Enums; namespace Fingo.Auth.DbAccess.Models.CustomData { public class BaseCustomData : BaseEntity { public string ConfigurationName { get; set; } public ConfigurationType ConfigurationType { get; set; } ...
 using System; namespace StringDisperser { class StringDisperserMain { static void Main() { StringDisperser sd1 = new StringDisperser("gosho", "pesho", "tanio"); foreach (var ch in sd1) { Console.Write(ch + " "); } Con...
using Aula2505.Controllers; using Aula2505.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Aula2505.Views.Categorias { public partial class CadastroCategoria : System.Web.UI.Page { protected vo...
namespace UnityAtoms.BaseAtoms { /// <summary> /// Action of type `double`. Inherits from `AtomAction&lt;double&gt;`. /// </summary> [EditorIcon("atom-icon-purple")] public abstract class DoubleAction : AtomAction<double> { } }
using RootSystem = System; using System; using System.Collections.Generic; using System.Runtime.InteropServices; namespace Microsoft.Kinect.Face { // // Microsoft.Kinect.Face.Point // [RootSystem.Runtime.InteropServices.StructLayout(RootSystem.Runtime.InteropServices.LayoutKind.Sequential)] public ...
using System; namespace Whathecode.System { public static partial class Extensions { /// <summary> /// Returns a new <see cref="TimeSpan" /> object which is rounded down to the specified <paramref name="part" />. /// </summary> /// <param name = "source">The <see cref="TimeSpan" /> to round down.</param> ...
using System; using Newtonsoft.Json; using TeamleaderDotNet.Utils; namespace TeamleaderDotNet.Crm { public class UnixDateConverter : JsonConverter { public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) { throw new NotImplementedException(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Configuration.Install; using System.IO; using WeDoCommon; using System.Diagnostics; namespace CustomAction { public p...
using System.Collections.Generic; using Microsoft.Xna.Framework; using SuperMario.Collision; using SuperMario.Entities.Items; using SuperMario.Sound; namespace SuperMario.Entities.Blocks { public abstract class BlockHelper { public static ISet<Direction> GetRectangleRestrictedMovement(RectangleCollisi...
// Copyright (c) 2020 Allan Mobley. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using Microsoft.AspNetCore.Components; using System.Collections.Generic; namespace Mobsites.Blazor { /// <summary> /// Blazor child component for undoing the...
using MediaBrowser.Controller.Entities; using MediaBrowser.Model.Dto; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using System; namespace MediaBrowser.Controller.Library { public interface IMediaSourceProvider { /// <summary> /// Gets the media sourc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.IO; using System.Xml; using System.Windows.Forms; namespace SurfaceApplicationMaurice.NetWork { public class VersionChecker { string netVersion = ""; public Vers...
using System; using System.Linq; namespace WindowsUpdateNotifier { public class CommandLineHelper { public CommandLineHelper() : this(Environment.GetCommandLineArgs()) { } public CommandLineHelper(string[] args) { UseDefaultSetting...
#region license // Copyright (c) 2005 - 2007 Ayende Rahien (ayende@ayende.com) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the abo...
using CoreLib.Commons; using CoreLib.Models; using DatabaseDAL.DataAccess; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace HRM_API.Controllers { public class GroupAPIController : ApiController { [HttpGet] ...
using System; using System.Buffers; using SixLabors.ImageSharp; using SixLabors.ImageSharp.PixelFormats; namespace Mandelbrot.Rendering; public sealed class ContiguousImage<T> : IDisposable where T : unmanaged, IPixel<T> { private MemoryHandle memoryHandle; public Image<T> Image { get; } public unsafe voi...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace LP { [CreateAssetMenu(fileName = "New State", menuName = "LittlePrince/Ability/Idle")] public class Idle : StateData { public override void UpdateAbiltiy(CharacterStateBase characterStateBase, Animator animator...
using PizzaBox.Domain.Interfaces; using PizzaBox.Models; using System; using System.Collections.Generic; using System.Text; namespace PizzaBox.Storing.Repositories { class OrderRepository:Repository<Orders>, IOrders { public OrderRepository(PizzaBoxContext context) : base(context) { } ...
using System; using System.Collections.Generic; using Android.App; using Android.Content; using Android.OS; using Android.Preferences; using UserLogin; using Xamarin.Forms; [assembly: Dependency(typeof(UserLoginAPI))] namespace UserLogin { public class UserLoginAPI : UserLoginAbstract { readonly ISharedPrefere...
using System; using System.Data; using System.Data.SqlClient; using System.Configuration; using Npgsql; namespace WCFService { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the class name "RestfulService" in both code and config file together. public class RestfulService : IRest...
using System.Collections.Generic; namespace DFC.ServiceTaxonomy.GraphSync.CosmosDb { public class CosmosDbOptions { public const string CosmosDb = "CosmosDb"; public Dictionary<string, CosmosDbOptionEndpoint>? Endpoints { get; } = new Dictionary<string, CosmosDbOptionEndpoint>(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SA { public class EventManager : MonoBehaviour { #region My Calls //Event of Dropping Card public void CardIsDroppedDown(int instId, int playerId ) { Card c = NetworkManager....
using System.Text; namespace Elastic.Apm.Helpers { internal static class StringExtensions { private static string TrimToLength(this string input, int maxLength) { input.ThrowIfArgumentNull(nameof(input)); if (input.Length > maxLength) input = $"{input.Substring(0, Consts.PropertyMaxLength - 3)}..."; ...
using UnityEngine; public struct ProcessedInput { public int tapCount; public Vector2 touchLocation; public TouchPhase phase; } public enum TouchLocation { UP, LEFT, DOWN, RIGHT} public static class InputManager { public static ProcessedInput ProcessTapInput(Touch touch) { var processedInput...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace Plus1.Models { public class NewsArticle { public int NewsArticleID { get; set; } public string Title { get; set; } public string Content { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //********************************************************************** // // 文件名称(File Name):SimpleCorn.CS // 功能描述(Description): // 作者(Author):Aministrator // 日期...
/* This source file is under MIT License (MIT) Copyright (c) 2019 Ian Schlarman https://opensource.org/licenses/MIT */ using System; using System.Runtime.Serialization; namespace REvE.Configuration { /// <summary> /// Exception thrown when the Framework fails to resolve the Configuration or Configuration Pro...
/// <summary> /// Item info - Script to spawn a button for the player to pick up the item /// </summary> using UnityEngine; using System.Collections; using UnityEngine.UI; public class ItemInfo : MonoBehaviour { GameObject button; GameObject canvasObject; GameObject player; HealthManager healthManager...
using System; namespace Inventory.MigrationApp { class Program { static void Main(string[] args) { Console.WriteLine("Migration project!"); } } }
using ParrisConnection.ServiceLayer.Models; namespace ParrisConnection.ServiceLayer.ViewModelServices.ProfileView { public interface IProfileViewService { ProfileViewModel GetViewModel(string userId); } }
public interface IUnitState : IState { void Initialize(UnitModel unit, IAnimatorHelper animatorHelper); }
using System; using System.ComponentModel.DataAnnotations; using System.Linq; namespace CreateUser.Attributes { [AttributeUsage(AttributeTargets.Property)] public class PasswordAttribute : ValidationAttribute { private readonly int _passwordMinLen, _passwordMaxLen; public PasswordAttribut...
namespace Welic.Dominio.TiposDados { public abstract class CpfCnpj { public string Valor { get; protected set; } public virtual string ValorFormatado { get; protected set; } public abstract bool Validar(); } }
using System; using System.ComponentModel; namespace DelftTools.Functions.Binding { /// <summary> /// Represents a row from data view. /// </summary> public class MultiDimensionalArrayBindingListRow : ICustomTypeDescriptor, IEditableObject, IDataErrorInfo { private readonly int index; ...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Text; namespace OrdersLibrary { public class Order { public int Id { get; set; } public string Imie { get; set; } public string Nazwisko { get; set; } public int NrZamowienia { ge...
using System; using System.Collections.Generic; namespace NeuralNetwork { class Node : ICloneable { private readonly List<double> weights; public readonly int weightsCount; private double output; private readonly double correction; public Node(int previousLayerSize) ...
namespace Alabo.Framework.Core.Enums.Enum { public enum CodeType { /// <summary> /// zkweb /// </summary> Mobile = 1, Pc = 2 } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WPFCalculator { class CalculatorOperations { public enum CurrentOperation { Addition, Subtraction, Multiplication, Division, Squar...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using TcpServerLibrary; namespace ClientGui { public partial class RemoveU...
using System.Collections.Generic; namespace VoxelSpace.Assets { public abstract class AssetInfo<T> where T : class { public string Name { get; private set; } public string QualifiedName { get; private set; } public T CreatedAsset { get; private set; } public AssetModule Module { ...
using System.Collections.Generic; using ServiceDeskSVC.Domain.Entities.ViewModels.AssetManager; namespace ServiceDeskSVC.Managers { public interface IAssetManagerCompaniesManager { List<AssetManager_Companies_vm> GetAllCompanies(); bool DeleteCompanyById(int id); int CreateCompan...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using LoowooTech.Stock.ArcGISTool; using LoowooTech.Stock.Common; using LoowooTech.Stock.Models; using LoowooTech.Stock.Rules; using LoowooTech.Stock.Tool; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; namespace LoowooTech.Stock.Work...
namespace Nemo_v2_Data.Entities { public class User:BaseEntity { } }
using PopulationFitness.Models.Genes.BitSet; namespace PopulationFitness.Models.Genes.Sphere { public class SphereGenes : NormalizingBitSetGenes { public SphereGenes(Config config) : base(config, 5.12) { } protected override double CalculateNormalizationRatio(int n) { ...
using System; using System.Collections.Generic; <<<<<<< HEAD using System.ComponentModel.DataAnnotations; ======= >>>>>>> d03d76121a57b714259ed968a9ff12bff5050e24 using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace HASRental.Models { public class Renta ...
namespace HeBoGuoShi.Migrations { using System; using System.Data.Entity.Migrations; public partial class updateBuyerProduct : DbMigration { public override void Up() { DropForeignKey("dbo.BuyerProducts", "OwnerProductId", "dbo.OwnerProducts"); DropIndex("dbo...
using ShapesGraphics.ViewModels; using System; using System.ComponentModel; using System.Windows; namespace ShapesGraphics.Views { public partial class BaseWindow : Window { protected BaseViewModel _viewModel; private new Func<object, bool> Closing; private bool isDialogPromtUnrequired...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using System.ComponentModel; namespace SupportArrayType { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static ...
using System; using System.Collections.Generic; namespace MetodosOrdenacao { public class QuickSort { public QuickSort() { } public static void Sort(List<int> l) { Quick(l, 0, l.Count - 1); } public static void Quick(List<int> v, int begin...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace API.Model { [Table("Cours")] public class Cours { [Required] [Key] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SheepDead : StateMachineBehaviour { /** * To avoid triggering the end of the animation multiple times */ private bool animationFinished; public override void OnStateEnter(Animator animator, Animato...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.Caching.Memory; using System.Diagnostics; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using AweShur.Core.Security; using AweShur.Web.Helpers; namespace AweShur.Web.Controlle...
using AutoMapper; using BLL.DTO; using BLL.Infrastructure; using BLL.Interfaces; using BLL.Services; using Microsoft.AspNet.Identity; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Security.Claims; using System.Web.Http; using WebApiUI.Models; namespace WebA...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HarvestableRock : MonoBehaviour { public int rockPerHit = 5; public int rockHealth = 10; public void MineRock(int miningPower) { rockHealth -= miningPower; } public int GetRockHealth() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JunimoIntelliBox.Plans { public interface IPlan { PlanExecutionResult Execute(); } public enum PlanExecutionResult { SUCCESS, FAILED, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DocumentSystem { public class WordDocument : OfficeDocument, IEditable { public ulong NumberOfCharacters { get; set; } public void ChangeContent(string newContent) { this.Conten...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.AI; using UnityStandardAssets.Characters.ThirdPerson; public class PersonController : MonoBehaviour { // Start is called before the first frame update [SerializeField] private...
using Caliburn.Micro; using CustomTournamentsLibrary.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CustomTournamentsLibrary.Interfaces { public interface ITournamentCreator { BindableCollection<TeamModel> Tournamen...
using EmployeeManagement.Models; using EmployeeManagement.ViewModels; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; namespace EmployeeManagement.Controllers { public class HomeCo...
using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// Variable of type `CollisionGameObject`. Inherits from `EquatableAtomVariable&lt;CollisionGameObject, CollisionGameObjectPair, CollisionGameObjectEvent, CollisionGameObjectPairEvent, CollisionGameObjectCollisionGam...
using System; using System.ComponentModel; using JetBrains.Annotations; using SpeedSlidingTrainer.Application.Events; using SpeedSlidingTrainer.Application.Infrastructure; using SpeedSlidingTrainer.Core.Model; namespace SpeedSlidingTrainer.Application.Services.SolveState { public sealed class SolveStateService : ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace VandelayIndustries.DAL.Models { public abstract class IPerson { public string Name { get; set; } public string Address { get; set; } public string Phone { get; set; } public string Em...
using System; using System.Collections.Generic; namespace Crystal.Plot2D { internal static class ListExtensions { /// <summary> /// Gets last element of list. /// </summary> /// <typeparam name="T"></typeparam> /// <param name="list"></param> /// <returns></returns> internal static T...
using System; using System.Collections.Generic; using CapaDeDatos; using System.Web.Mvc; using System.Data; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Data; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http....
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SAAS.FrameWork { public class ApiRequestPage<Tmodel> : ApiRequestPage { /// <summary> /// sql查询条件,如where ID=10 /// </summary> public Tmodel Where { get; set; } } public cl...
using E_ticaret.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; namespace E_ticaret.Controllers { public class FaturaController : Controller { // GET: Fatura Model1 k = new Model1(); #regio...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace PageLifeCycle { public partial class WebForm1 : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { Response....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GenericHealth : MonoBehaviour { [SerializeField] int maxHealth; int curHealth; private void Awake() { curHealth = maxHealth; } public void AddHealth(int h) { curHealth += h; ...
namespace TripDestination.Services.Web.Providers { using Contracts; using Data.Contracts; using System.Collections.Generic; using System.Web.Mvc; using System.Linq; using Services.Contracts; using Common.Infrastructure.Constants; using System; public class TownProvider : ITownProvi...
using System; using System.Collections.Generic; using System.Text; namespace Microsoft.WindowsMobile.SharedSource.Bluetooth { public class BluetoothAddress { byte[] bBTAddress; public BluetoothAddress() { bBTAddress = new byte[8]; } public BluetoothAddress...
using UnityEngine; using System.Collections; using AssemblyCSharp; using System; using UnityEngine.UI; using System; public class EndMenu : MonoBehaviour { public GUISkin guiSkin; public Texture2D background, LOGO; public bool DragWindow = false; private string clicked = ""; private Rect WindowR...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Nhibernate { class Author { public virtual int Id { get; set; } public virtual string Name {get;set;} public virtual string LastName { get; set; } pub...
using Abp.Authorization.Roles; using Abp.NHibernate.Repositories; namespace Abp.Zero.NHibernate.Repositories { public class AbpRoleRepository : NhRepositoryBase<AbpRole>, IAbpRoleRepository { } }
namespace T4WebFormsInjection.Tests.Pages { using T4WebFormsInjection.Tests.Helper; using T4WFI.App.Code; using T4WFI.App.Pages; using Xunit; public class WebForm2Tests { [Fact] public void DependenciesCreated() { Target.CheckDependenciesAreC...