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using System.Collections; using System.Collections.Generic; using UnityEngine; public class Item : MonoBehaviour { public GameObject WeaponObject; // Start is called before the first frame update void Start() { var weapon = WeaponObject.GetComponent<Weapon>(); GetComponent...
using System.Collections.Generic; using System.Text; namespace Euler_Logic.Problems.AdventOfCode.Y2019 { public class Problem08 : AdventOfCodeBase { public override string ProblemName { get { return "Advent of Code 2019: 8"; } } public override string GetAnswer() { ...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Business; using FiiiCoin.Models; using FiiiCoin.Utility; using FiiiCoin.Utility.Api; using McMaster.Extensions.Comma...
using UnityEngine; public class FootstepController : MonoBehaviour { // @ References to attach the footstep detector to public Transform leftFoot; public Transform rightFoot; // @ Prefab public GameObject footstepDetector; // @ Instantiated prefab references private GameObject leftFootstepDetector; ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.Data.SqlClient; using System.Configura...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FXB.Data { public class TDData { private Int64 orderId; //和订单ID用同一个ID private bool isReturn; //是否退单 private string returnJobnu...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace LinQToSqlBuilder.DataAccessLayer.Tests.Entities { [Table("UsersGroup")] public class UserGroup { [Key] public long Id { get; set; } public string Name { get; se...
using System; using System.Windows; using SpatialEye.Framework.Client; using SpatialEye.Framework.ServiceProviders; using SpatialEye.Framework.Maps; using SpatialEye.Framework.Geometry; using Lite.Resources.Localization; namespace Lite { /// <summary> /// The LiteNewMapLayerViewModel holds the logic for adding ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ComplejoDeCines.Models { public class Reserva { public int IdReserva { get; set; } public int IdSede { get; set; } public int IdVersion { get; set; } public int IdPelicula { get; set;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BulletDamage : MonoBehaviour { public string gunName; public int damage; public bool friendlyFire; public bool destroyProps; PlayerLife player; private void Start() { player = FindObjectOfT...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.XPath; namespace Yti.Yget.RemoteClient { public class ConfigurationManager { private String _filePath; private Boolean reloadXml = false; XPathDocument document; XPathNavigato...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Linq; using System.Reflection; using System.Windows.Forms; using System.Xml; using System.Net.Sockets; using System.Diagnostics; using Kingdee.CAPP.UI.Resource; using Microsoft.Win32; using Kingdee.CAPP.Comp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Services.Client; using System.Net; using System.Net.Security; using System.Net.Http; using System.Net.Http.Headers; using System.Globalization; using MicrosoftCompute; nam...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; namespace NeuralNetwork.Tests { [TestClass()] public class PerceptronNetworkTests { [TestMethod()] public void FeedForwardTest() { var dataset = new List<Tuple<double, double[]>> ...
using Microsoft.AspNetCore.Mvc; using Schober.Felix.ITunes.Controller; using System; using System.IO; using System.Net; namespace Schober.Felix.ITunes.Server.Controllers { [Route("api/[controller]")] public class CurrentTrackController : Microsoft.AspNetCore.Mvc.Controller { [HttpGet] publ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Collections; using System.Data; using System.Data.SqlClient; using System.Configuration; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; namespace PilerStationServices { ...
using Infrastructure.Factories.Interfaces; using Microsoft.VisualStudio.TestTools.UnitTesting; using Model; using Model.Enums; using Model.Interfaces; using Moq; using Services.Interfaces; using Services.Services; using System; using System.Collections.Generic; using System.Text; namespace UnitTests { [TestClass]...
using System; using System.Collections.Generic; using System.IO; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using Lucene.Net.Analysis; using Lucene.Net.Index; using Lucene.Net.Search; using Lucene.Net.Store; using Lucene.Net.Documents; using Lucene.Net.Analysis.Stand...
using System.Linq; using Microsoft.AspNetCore.Identity; using HotelBooking.Models; using HotelBooking.ControllerHelpers.UserControllerHelpers.Abstract; using HotelBooking.ViewModels; using System; using Microsoft.Extensions.Configuration; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; n...
using UnityEngine; using System.Collections; public class spawnWaves : MonoBehaviour { public Transform spawner; public GameObject palabras; public GameObject[] hazard; public Vector3 spawnValues; public int hazardCount; public float spawnWait; public float startWait; public float wave...
 using System; using System.Collections.Generic; using System.Text; using EvernoteSDK; using Thrift.Protocol; using Thrift.Transport; using Evernote.EDAM.Type; using Evernote.EDAM.UserStore; using Evernote.EDAM.NoteStore; using Evernote.EDAM.Error; using System.Runtime.InteropServices; namespace initEvernote { p...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Default2 : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (PreviousPage != null && PreviousPage.IsCrossPagePos...
using System; using System.Collections.Generic; using System.Threading; namespace Training.Framework { public interface IEventPublisher { void Publish<T>(T @event) where T : Event; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace mec.Model.Enums { public enum ModifyFlagEnum { Add = 0, Modify = 1, Remove = 9 } }
using HRMoneyAPI.Models; using MongoDB.Driver; using System.Collections.Generic; using System.Data; using System.Linq; namespace HRMoneyAPI.Services { public class InstagramService { private readonly IMongoCollection<Instagram> _instagram; public InstagramService() { var cl...
using System.Collections.Generic; namespace DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Models.ServiceBus { public class HowToBecomeData { public IEnumerable<RouteEntryItem>? RouteEntries { get; set; } public MoreInformation? FurtherInformation { get; set; } public FurtherRoutes? F...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using System.Data; using CapaEntidades; // NOTA: puede usar el comando "Cambiar nombre" del menú "Refactorizar" para cambiar el nombre de interfaz "IServiceProducto" en...
using RPG.Core; using RPG.Saving; using RPG.Stats; using UnityEngine; namespace RPG.Resources { public class Health : MonoBehaviour,ISaveable { private float healthPoints = -1f; private bool isDead=false; private Animator animator; private ActionScheduler actionScheduler; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Toope_Varastonhallinta.Mallit { public class VarastoViewModel { public string VarastonNimi { get; set; } public double Saldo { get; set; } } }
double x = 14.25d, y = -1.22d; var z = 3.5 * Math.Pow(10, -2); Console.WriteLine("Hello, World!");
using Rozmieszczenie.Widoki; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Rozmieszczenie { public class Matryca { //rozmiar matrycy public int rozmiar_x; public int rozmiar_y; //zajetosc z ...
using ScriptableObjectFramework.Events.UnityEvents; namespace ScriptableObjectFramework.Events { public class StringEventHandler : BaseEventHandler<string, StringEvent, StringUnityEvent> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; namespace SpaceInviders { public class GameSetting { public const int Width = 800; public const int Height = 600; public const int MoveMonsterX = 50; public const int Move...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using Integer.Web.ValidationHelpers; namespace Integer.Web.ViewModels { public class GrupoExtTreeViewModel { public GrupoExtTreeViewModel() { children =...
using Com.Colin.WcfServiceLibrary; using System; using System.ServiceModel; namespace Com.Colin.Demo.Host { public class DuplexHost { internal static ServiceHost myServiceHost = null; internal static void StartService() { //Instantiate new ServiceHost myServic...
namespace Cosmos.Assembler { public abstract class AssemblerMethod { public abstract void AssembleNew(Cosmos.Assembler.Assembler aAssembler, object aMethodInfo); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] //Makes sure Unity addss this component //A base class for a simple generic entity, which will be inherited by other objects public abstract class Entity : MonoBehaviour { //Making it abstract...
using System; using System.Windows; using System.Windows.Controls; using Microsoft.Kinect; namespace balletBot { /// <summary> /// The Plie class handles the movement gesture of a ballet move called /// a plie. This will call the correct methods in MovementMode to check /// the user's alignment. /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Library.Entities.Models; namespace Library.Entities.Filters { public class LibraryUserFilter : BaseFilter<LibraryUser> { public string Name { get; set; } public override (IQueryable<LibraryUser> items,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.Threading; using System.Threading.Tasks; namespace cs_dotnet_host { public sealed class Isolated<T> : IDisposable where T : MarshalByRefObject { private AppDomain _domain; private T _value...
namespace ViewModelFramework { public class BaseModelParams { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace AxiReports { /// <summary> /// Отчет оборот товара /// </summary> public class TurnOverReportRecord:Entity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] pu...
using StardewValley; namespace SafeLightning.CommandParsing.Commands { /// <summary> /// Removes every terrain feature in the player's farm. /// </summary> internal class RemoveFeaturesCommand : BaseCommand { public RemoveFeaturesCommand() : base("remove_features", "Removes all terrain...
using System; using System.Linq; using System.Threading.Tasks; using Newtonsoft.Json; using Pobs.Domain; using Pobs.Domain.Entities; using Pobs.Tests.Integration.Helpers; using Pobs.Web.Models.Activity; using Xunit; namespace Pobs.Tests.Integration.Activity { public class IndexActivityTests : IDisposab...
using BHLD.Data.Infrastructure; using BHLD.Data.Repositories; using BHLD.Model.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BHLD.Services { public interface Ihu_employee_cvServices { hu_employee_cv Add(hu_employee...
using System.Linq.Expressions; namespace CompiledValidators.Core { internal class ValidationImplementationContext<TDelegate> where TDelegate : class { private readonly Expression<TDelegate> _validationExpression; private TDelegate _compiledValidationExpression; public ValidationImplem...
using UnityEngine; using System.Collections; public class TransitionsStageSelect : MonoBehaviour { private bool isButton_startPressed; // Use this for initialization void Start () { this.isButton_startPressed = false; } // Update is called once per frame void Update () { } /// <summary>スタートボタン押された<...
using DigitalFormsSteamLeak.Business; using DigitalFormsSteamLeak.Entity.IModels; using DigitalFormsSteamLeak.Entity.Models; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DigitalFormsSte...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; using Generic.Data.Models; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.AspNetCore.Identity; namespace Generic.Data.Context { public partial class ApplicationDbContext : IdentityDbContext<A...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PouringWater { class Edge { public BucketState FromNode { get; set; } public BucketState ToNode { get; private set; } public int Weight { get; private set; } public Edge(BucketState...
using System; using NUnit.Framework; using SpaceHosting.Index.Sparnn.Helpers; namespace SpaceHosting.Index.Tests.Sparnn.Helpers.ListExtensionsTests { public class TakeKBestTests { [TestCase(-1)] [TestCase(0)] public void ThrowsWhenKIsIncorrect(int k) { var array = ne...
using Exercise; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Execise.Tests { [TestClass] public class UnitTests { //test the two calls to library instance return same instance [TestMethod] public void LibraryShouldBeSingleton() { //check that wh...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { public void QuitGame() { Debug.Log("Quit"); Application.Quit(); } public void PlayAgain() { BoardManager.Instance.White...
using OpenQA.Selenium; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyWebDriver.Models { [Obsolete("Chuyen qua sai DriverOptionsConfig")] public class ChromeOptionConfig { public bool IsDisableImage { get; set; } ...
using TwitterLikeApp.Entity; namespace TwitterLikeApp.Repositories { public interface IUserProfileRepository : IRepository<UserProfile> { } }
using System; using System.Collections.ObjectModel; using System.ComponentModel; namespace Shipwreck.TypeScriptModels { public class OwnedCollection<TItem, TOwner> : Collection<TItem>, IOwnedCollection where TItem : class, IHasParent where TOwner : class { [NonSerialized] privat...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace Alabo.Data.Targets.Reports.Domain.Enums { /// <summary> /// 统计方式 /// </summary> public enum TargetReportType { /// <summary> /// 安排人 /// </summary> ...
using System.Collections.Generic; using TheMapToScrum.Back.DTO; namespace TheMapToScrum.Back.BLL.Interfaces { public interface IScrumMasterLogic { List<ScrumMasterDTO> List(); List<ScrumMasterDTO> ListActive(); ScrumMasterDTO Create(ScrumMasterDTO objet); ScrumMasterDTO Upda...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using Model; namespace LoginFrame { public partial class FrmPerformance : Form { public FrmPerformanc...
namespace XH.Commands.Projects { public class CreateProjectUserCommand : CreateOrUpdateProjectUserCommand { public string Password { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using WebApplication1.Models; using WebApplication1.Tasks; namespace WebApplication1.Controllers { public class TaxTypeController : ApiController { // GET: api/TaxType ...
using System; namespace JhinBot.Services { public interface IStatService : IService { string Author { get; } TimeSpan GetUptime(); string GetUptimeString(string separator = ", "); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Configuration; using System.Data; using Elmah; namespace CreamBell_DMS_WebApps { public partial class frmPurchaseReversal : System.We...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using Newtonsoft.Json.Schema; using pokedex.Models; using pokedex.ViewModels; namespace pokedex.Controllers { ...
using System; using System.Collections.Generic; using System.Threading.Tasks; namespace NewFeaturesComparisonCS6 { public interface IFeatureComparison { /// <summary> /// Gets a read only property value. /// </summary> bool IsReadOnly { get; } /// <summary> ///...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Ultra.Running.Domain { // This project can output the Class library as a NuGet Package. // To enable this option, right-click on the project and select the Properties menu item. In the Build tab select "...
using DesignPatternsApp.Models; using System; using System.Collections.Generic; using System.Text; namespace DesignPatternsApp.RestaurantSearch { public abstract class AbstractExpression { public abstract List<RestaurantModel> Interpret(InterpreterContext context); } }
namespace Sentry.Android.Extensions; internal static class HintExtensions { public static Hint ToHint(this JavaSdk.Hint javaHint) { // Note the JavaSDK doesn't expose the internal hint storage in any way that is iterable, // so unless you know the key, you can't get the value. This prevents us ...
using Cs_Notas.Aplicacao.Interfaces; using Cs_Notas.Dominio.Entities; using Cs_Notas.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Aplicacao.ServicosApp { public class AppServicoComplementos: AppS...
using System; using Xamarin.Forms; namespace Kuromori { public class MasterPage : ContentPage { /// <summary> /// stub class not being tested yet /// </summary> public MasterPage() { } } }
using System; namespace Exercise_6 { class Program { static void Main(string[] args) { string input = Console.ReadLine(); MiddleChar(input); } private static void MiddleChar(string input) { int length = input.Length; if (l...
namespace FoodApp.Migrations { using System; using System.Data.Entity.Migrations; public partial class initialmigration2 : DbMigration { public override void Up() { CreateTable( "dbo.Tags", c => new { ...
using System; using System.Globalization; using System.Text.Json.Serialization; using System.Text.RegularExpressions; using Cricetidae.Helper; using Newtonsoft.Json.Linq; namespace Cricetidae.DTO { public class BonusProductEvent { public BonusProductEvent(JObject bonusItem) { if (...
namespace KingNetwork.Shared { /// <summary> /// This enum is responsible for represents the type of network listener connection. /// </summary> public enum NetworkListenerType { TCP, UDP, RUDP, WSBinary, WSText } }
namespace Sentry; /// <summary> /// The unit of measurement of a metric value. /// </summary> /// <seealso href="https://getsentry.github.io/relay/relay_metrics/enum.MetricUnit.html"/> public readonly partial struct MeasurementUnit : IEquatable<MeasurementUnit> { private readonly Enum? _unit; private readonly ...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.MRP.TRANS { [Serializable] public partial class MrpFiPlan : EntityBase { #region O/R Mapping Properties public Int32 Id { get; set; } p...
using System; namespace NStandard { [Obsolete("Maybe it will be removed in the future.")] public class Discards { public static readonly Discards _ = new(); private Discards() { } } }
using System; using BenchmarkDotNet.Attributes; using Nono.Engine; namespace Nono.Benchmark { /// <summary> /// Finding out difference between for and foreach for ReadOnlySpan. /// From decompilation: generated code is identical. /// ///| Method | Mean | Error | StdDev | Ratio | Rat...
using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace YFVIC.DMS.Model.Models.Distribute { public class BorrowEntity { /// <summary> /// 编号 /// </summa...
using UnityEngine; using UI; using System.Collections; using System.Collections.Generic; public class ClipMatrixAttachment : BaseAttachment { public Transform m_cubeParent; public int m_cubeWidth = 4; public int m_cubeHeight = 4; public int m_cubeDepth = 4; public float m_cubeSpacingMultiplier = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace XH.Domain.Exceptions { public class DomainException : Exception { public DomainException() : this(string.Empty) { } public DomainException(string messa...
using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual; using Pe.Stracon.SGC.Infraestructura.Core.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Infraestructura.Core.CommandContract.Contractual { /// <summar...
using System; using System.IO; using StardewModdingAPI; namespace Entoarox.AdvancedLocationLoader { internal static class ContentPackExtensions { /********* ** Public methods *********/ public static string GetRelativePath(this IContentPack contentPack, string fromAbsolutePath, ...
using Quartz; using RestSharp; using System; using System.Threading.Tasks; namespace QuartzDemo { [DisallowConcurrentExecution] class bitJob : IJob { private static string tag = "oioc"; private static string origin = "https://ceo.bi"; private static string url_index = $"{origin}/tr...
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Collections; using Spine.Unity; public class Player2 : MonoBehaviour { #region 屬性 private Rigidbody2D rigi; [Range(0, 500)] public float jump; [Range(0, 500)] public float Move; public static int p2pa...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using WeatherForecast.Models; namespace WeatherForecast.Services { public interface IUserAccount { bool IsAutorized { get; } int Id { get; } bool Login(LoginUser user); void Logout(); v...
using StockPriceSimulator.Domain; using System; using System.Collections.Generic; using System.Text; namespace StockPriceSimulator.Domain.MockImplementation { internal class MockStockPrice : StockPrice { public MockStockPrice(string ticker, decimal price, DateTime priceTime) : base(ticker, pr...
using System; using System.Windows.Forms; using System.Diagnostics; using Microsoft.WindowsAPICodePack.Dialogs; using System.IO; namespace WindowsFormsApplication2 { public partial class MainForm : Form { public MainForm() { InitializeComponent(); videoCo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerSounds : MonoBehaviour { public void SwingNoise() { FindObjectOfType<DialogueAudio>().PlayerSwing(); } }
namespace TY.SPIMS.POCOs { public class BrandColumnNames { public static string Id = "Id"; public static string BrandName = "BrandName"; public static string IsDeleted = "IsDeleted"; public static string AutoPartDetail = "AutoPartDetail"; } }
using System; namespace Autofac.Extras.AttributeMetadata.Test.ScenarioTypes.CombinationalWeakTypedAttributeScenario { public interface ICombinationalWeakTypedScenarioMetadata { int Age { get; } string Name { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using POSServices.Data; using POSServices.PosMsgModels; namespace POSServices.WebAPIBackendController { [Route("api...
using System; using System.Collections.ObjectModel; using System.Diagnostics; using System.Threading.Tasks; using System.Linq; using Xamarin.Forms; using ToDoManager.Models; using ToDoManager.Views; using Prism; using Prism.Commands; using Prism.Navigation; using ToDoManager.Events; using Prism.Events;...
using IO; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Data; namespace DesktopInterface { public class RealTimeInferenceButton : IButtonScript { private void Awake() { button = GetComponent<Button>(); initi...
using DTO; using BLL; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PL { public partial class FrmClienteCadastrar : Form { p...
using System; class TwoNumbersSum { static void Main() { int firstNumber = int.Parse(Console.ReadLine()); int secondNumber = int.Parse(Console.ReadLine()); int magicNumber = int.Parse(Console.ReadLine()); int combinations = 0; for (int i = firstNumber; i >= secondNumb...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Target : MonoBehaviour { #region Variables private Vector3 targetPos; BezierPath path; #endregion // Start is called before the first frame update void OnEnable() { path =...
using System; using System.Collections.Generic; using System.Text; using System.IO; using System.Xml; using System.Drawing; using OfficeOpenXml; using OfficeOpenXml.Style; using OfficeOpenXml.Drawing; using Worker; using System.Linq; using Logs; namespace ConvertLogToExcel { class Program { delegate string delega...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace WebAppCa.Models { public class Schedule { [Key] public int ScheduleId { get; set; } public string Image { get; set; } [Displa...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; using ScoreSquid.Web.Models; namespace ScoreSquid.Web.Context { public interface IScoreSquidContext { IDbSet<Season> Seasons { get; set; } IDbSet<Team> Teams { get; set; }...