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using System; using System.Data; using System.Data.OleDb; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Drawing.Text; using Microsoft.Win32; using SysWin32; using Aksharamala; namespace Keymap { /// <summary> /// Summary descripti...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; using Microsoft.Extensions.Configuration; using System; using System.IO; using System.Linq; namespace AddressBook.Repository { /// <summary> /// A factory for creating AddressBookContext instance. /// This implementation is i...
using System; using MediatR; namespace SFA.DAS.ProviderCommitments.Queries.GetTrainingCourses { public sealed class GetTrainingCoursesQueryRequest : IRequest<GetTrainingCoursesQueryResponse> { public GetTrainingCoursesQueryRequest() { IncludeFrameworks = true; Effective...
using System; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; using Uintra.Core; namespace Uintra.Features.Comments.Models { public class CommentEditModel { public Guid Id { get; set; } public Guid EntityId { get; set; } public IntranetEntityTypeEnum EntityType { g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Client.GUI.MESPDC.Actions { public delegate void ExtendEventHandler(); }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Drawing; namespace UI { internal class MyFormExc08 : Form { string[] NameColours = { "Yellow", "Purple", "Green" }; ContextMenuStrip Cont...
using AutoMapper; using DAL; using System; using System.Collections.Generic; using System.Linq; using System.Text; using ByA; using Entidades; namespace BLL { public class VigenciasBLL { Entities ctx; public VigenciasBLL() { Mapper.CreateMap<VIGENCIA, vVIGENCIAS>(); ...
using FamilyAccounting.BL.DTO; using System.Collections.Generic; using System.Threading.Tasks; namespace FamilyAccounting.BL.Interfaces { public interface IAuditService { public IEnumerable<AuditActionDTO> GetActions(); public IEnumerable<AuditWalletDTO> GetWallets(); public IEnumerabl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using TECF; [CreateAssetMenu(menuName = "FSM/Transitions/OnWin")] public class TOnWin : ITransition { public override bool Decide(StateManager a_controller) { // No mo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WeaponLauncherAuto : MonoBehaviour, IWeaponLauncher { public event System.Action FireWeapons = delegate { }; // Update is called once per frame void Update () { FireWeapons(); } }
namespace json_converter { public class CNNAnswer : iResponse { public int res { get; set; } public Image image { get; set; } public CNNAnswer() { image = new Image(); } public object getWrapper() { return new { CNNAnswer = this }; } } }
using ImagoCore.Enums; using System; using System.Collections.Generic; using System.Text; namespace ImagoCore.Models { public class Fertigkeit : SteigerbareFertigkeitBase { public Fertigkeit(ImagoEntitaet identifier) : base(identifier) { } public Fertigkeit() { ...
/** * Copyright (C) 2005-2014 by Rivello Multimedia Consulting (RMC). * code [at] RivelloMultimediaConsulting [dot] com * * Permission is hereby granted, free of charge, to any...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Lighter.Domain.Project { public class Project : Entity { public string Title { get; set; } public string Supervisor { get; set; } //负责人 public DateTime StartDate { get; set; } ...
using System; using System.Collections.Generic; using System.Runtime.Serialization; using Aquamonix.Mobile.Lib.Extensions; namespace Aquamonix.Mobile.Lib.Domain { [DataContract] public class StatusValue : ICloneable<StatusValue>, IMergeable<StatusValue> { [DataMember(Name = PropertyNames.Value)] public string ...
namespace Efa.Services.WebApi.helpers { public class NestEntityTagStore { } }
#region Using Directives using System.Diagnostics; using System.Windows; using System.Windows.Documents; using System.Windows.Navigation; #endregion namespace NWCBatchExporter.Common { public static class HyperlinkExtensions { #region Static Fields /// <summary> /// Dependency P...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using E_ShopDomainModel.Interfaces; namespace E_ShopDomainModel { public class CategoryService : INamedServices<CategoryEntity> //translation by mapping { /*IRepository _repository; ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; using AutoMapper; using Profiling2.Domain.Prf.Actions; using Profiling2.Domain.Prf.Events; namespace Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels { public class ActionTakenViewModel : PeriodBaseViewMo...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Instancer of type `Collider2D`. Inherits from `AtomEventInstancer&lt;Collider2D, Collider2DEvent&gt;`. /// </summary> [EditorIcon("atom-icon-sign-blue")] [AddComponentMenu("Unity Atoms/Event Instancers/Collider2D Event Inst...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Dynamic_Programming { /// <summary> /// We are given a matrix of integers and we need to traverse from the top-left to bottom-right most cell. /// From a cell[i,j...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Stock_Exchange_Analyzer; using Stock_Exchange_Analyzer.Exceptions; namespace SEATest { [TestClass] public class CurrencyExchangerTests ...
using Sentry.Android; namespace Sentry.Tests.Platforms.Android; public class AndroidDiagnosticLoggerTests { private class Fixture { public TestLogger TestLogger { get; } public Fixture() { TestLogger = new TestLogger(SentryLevel.Debug); } public AndroidDia...
using BAL; using log4net; using Models; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace UILayer { public partial ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnitTestAPI { class HelloWorldUnitTest { /// unit test code will go here /// // can test web route of api } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace movie_guide_module_3 { public partial class Form10 : Form ...
using System; using System.Collections.Generic; using System.Linq; using System.Data.Entity; using System.Data.Entity.Migrations; namespace Core.Controller { public static class DataHelper<Context, TEntity> where TEntity : class where Context : DbContext, new() { static Context _conte...
using Android.Views; using Android.Widget; using AsNum.XFControls; using AsNum.XFControls.Droid; using System.ComponentModel; using Xamarin.Forms; using Xamarin.Forms.Platform.Android; [assembly: ExportRenderer(typeof(FontIcon), typeof(FontIconRender))] namespace AsNum.XFControls.Droid { public class FontIconRen...
using System; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using System.IO; using System.Net; using System.Net.NetworkInformation; using WakeOnLanCore.Data; using WakeOnLanCore.Exceptions; using WakeOnLanCore.Models; namespace WakeOnLanCore.Controllers { [Pr...
using System; using System.Linq; using System.Windows.Forms; using System.Collections.Generic; using com.Sconit.SmartDevice.SmartDeviceRef; using System.Web.Services.Protocols; namespace com.Sconit.SmartDevice { public partial class UCJudgeInspect : UCBase { //public event MainForm.ModuleSelectHandler...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharacterScreenCameraScript : MonoBehaviour { [HideInInspector] public Transform myTransform; public Transform camPivotTransform; Vector3 posOriginal, posTarget, posCur; float scrollOff; Vector3 rotOrigi...
// <copyright file="JsonDataValidator.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2019 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the L...
using System.Threading.Tasks; using Core.Models; namespace Core.Interfaces { public interface IHtmlService { Task<HtmlModel> HtmlByCode(string code); Task<HtmlLoadModel> Load(HtmlLoadModel model); Task<int> Update(HtmlLoadModel model); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Media.Media3D; using System.Windows.Media; namespace SpatialMapper.MediaController { public class MediaTexture { #region variables private Brush _videoBrush; p...
//----------------------------------------------------------------------- // <copyright file="Log4netConfig.cs" company="<%= company %>"> // <%= copyrigthDate %>. All rights reserved. // </copyright> // <author>Adventiel</author> //----------------------------------------------------------------------- namespace <...
using Microsoft.CodeAnalysis; using SyntaxNodeOrToken = uLearn.CSharp.Validators.IndentsValidation.SyntaxNodeOrToken; namespace uLearn.CSharp { public class SolutionStyleError { public readonly FileLinePositionSpan Span; public readonly string Message; public SolutionStyleError(FileLinePositionSpan span,...
using System; namespace csharp.Items { public class BaseItem { public string Name { get; set; } public int SellIn { get; set; } public int Quality { get; set; } public void Update() { SetSellIn(); SetQuality(); } protected virtu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; class Program { static void Main() { string[] message = Console.ReadLine().Split("|"); string capitalLettersRegex = @"([\$|#|%|\*|&])(?<first>[A-Z]+)\1"; ...
using System; using System.IO; using System.Drawing; using System.Windows.Forms; namespace Passwort_Pick_Out_Tool { public partial class FormBenutzerkontensteuerung : Form { #region Initialize Component public FormBenutzerkontensteuerung() { InitializeComponent(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MetroFramework; using MetroFramework.Forms; using MetroFramework.Drawing; using MetroFramework.Cont...
using DanialProject.Models.Database; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.Mvc; namespace DanialProject.Controllers { [Authorize] public class AdminController : Controller { pri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model.User { /// <summary> /// 人员信息表 /// </summary> public class E_Personnel { /// <summary> /// 人员ID /// </summary> public int id { get; se...
using Alabo.Data.People.Users.Dtos; using Alabo.Data.People.Users.ViewModels; using Alabo.Domains.Entities; using Alabo.Domains.Services; using Alabo.Users.Entities; namespace Alabo.Data.People.Users.Domain.Services { /// <summary> /// Interface IUserDetailService /// </summary> public interface I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using EasyDev.EPS.Portal; using EasyDev.EPS.Attributes; using EasyDev.EPS; namespace EasyDev.EPS.Security { [DatabaseName("Oracle")] public class Users : AbstractModel { /// <summary> /// UserID Field /// ...
using Alabo.App.Asset.Transfers.Domain.Entities; using Alabo.App.Asset.Transfers.Dtos; using Alabo.Domains.Entities; using Alabo.Domains.Services; using System.Collections.Generic; namespace Alabo.App.Asset.Transfers.Domain.Services { /// <summary> /// 转账 /// </summary> public interface ITransferS...
using System; using System.Diagnostics; using System.IO; using System.Threading; namespace NStandard.Windows { [Obsolete("Designing.", false)] public class ShellProcess : IDisposable { public string FileName { get; } public Process Process { get; } public TextWriter Out { get; set...
using System.Collections.Generic; using System.Fabric; using System.IO; using Cogito.HostedWebCore.ServiceFabric; using Microsoft.ServiceFabric.Services.Communication.Runtime; namespace Cogito.HostedWebCore.Tests.StatelessService.Fabric { /// <summary> /// An instance of this class is created for each serv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ServiceModel.Dispatcher; using System.ServiceModel; using System.ServiceModel.Channels; namespace StackExchange.Profiling.Wcf { using System.ServiceModel.Web; public class WcfMiniProfilerDispatchInspector : IDi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PersonInfo.Common; using PersonInfo.Services.Interface; namespace PersonInfo.Services { public class SettingsService : ISettingsService { public SettingsService() { ...
using Microsoft.SqlServer.Management.Smo; using SqlServerWebAdmin.Models; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace SqlServerWebAdmin { public partial class ServerRoles : System.Web.UI.Pag...
using UnityEngine; // TODO Задокументировать public abstract class AbstractCameraControlMouse : AbstractCameraControl { protected Vector2 lastClickPosition = Vector2.zero; protected Vector2 initialClick = Vector2.zero; protected float lastClickDeltaTime; protected virtual void onMouseBtnDown () { initialClick...
using MicroSqlBulk.Attributes; using System; using System.Collections.Generic; using System.ComponentModel; namespace MicroSqlBulk.Helper { public static class ColumnHelper { public static IList<Column> GetFildesInfo<TEntity>() { IList<Column> columns; bool containsPri...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MVC_ISS___ { class Model_ISS { public double X { get; set; } public double Y { get; set; } public double X1 { get; set; } public double Y1 { get; set; }...
using System; using System.IO; using System.Linq; using System.Windows; using System.Windows.Media; namespace FlippoMatchViewer { public class Board { private Tile[,] tiles = new Tile[8, 8]; public Tile this[int x, int y] => tiles[x, y]; // read-only public indexer public Board(StreamReader file) { for(...
using DuckGame; using JetBrains.Annotations; namespace OgtDgLib { /// <summary> /// Gun-like object to sync-ly spawn bullets /// </summary> [PublicAPI] public sealed class NoGun : Gun { private readonly uint _ttd; private readonly float _x; private readonly float _y; ...
using UnityEngine; using System.Collections; public delegate void CallbackFunc(); public delegate void CallbackFuncWithInt(int param); public delegate void CallbackFuncWithBool(bool param); public delegate void CallbackFuncWithGameObj(GameObject param); public delegate void CallbackFuncWithVector3(Vector3 para...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entities.FVS { public class Func_EventsToConsultation { /// <summary> /// 事件标识 /// </summary> public long EventFactID { get; set; } /// <summary> /...
using System; using System.Collections.Generic; namespace FieldMapping { internal abstract class FieldMapBase { private System.Reflection.MethodInfo _gi = null; private System.Reflection.MethodInfo _mi = null; internal List<string> fieldName {get;set; } internal System.Reflection.FieldInfo ex...
namespace EddiNavigationService { public class Query { public QueryType QueryType { get; } public string StringArg0 { get; } public string StringArg1 { get; } public decimal? NumericArg { get; } public bool? BooleanArg { get; } public bool FromUI { get; } ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net; using System.Security.Principal; using System.Text; using System.Threading.Tasks; using Thingy.WebServerLite.Api; namespace Thingy.WebServerLite { public class WebServer : IWebServer, IDispos...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerHurt : MonoBehaviour { public float playerInvincibility; public pcHealthController ph ; void OnCollisionStay2D(Collision2D collision) { if (collision.gameObject.tag == "Enemy" && playerInvincib...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.IdentityModel.Tokens.Jwt; using Microsoft.IdentityModel.Tokens; using System.Text; using System.Security.Claims; namespace jwtcoreapi.Service { public class jwthelper { public string jwtDecode...
namespace _04.Divisible { using System; using System.Collections.Generic; using System.Linq; using System.Text; class Program { static void Main() { var arrOfInts = new int[] { 3, 7, 2, 3, 4, 5, 6, 7, 8, 9, 8, 5, 4, 3, 2, 21, 28, 27 }; var divisabl...
using DChild.Databases; using DChild.Databases.Content; using DChild.Gameplay; using DChild.Gameplay.Objects; using UnityEditor; using UnityEngine; namespace DChildEditor.Databases { [CustomEditor(typeof(UnityProjectileTable))] public class UnityProjectileTable_Inspector : UnityTableEditor<UnityProjectileTab...
using System; namespace Algorithms.Lib.Interfaces { public interface IEdge : IPrintable { INode Node1 { get; } INode Node2 { get; } } }
 using System.Windows.Forms; namespace TestQrCode { public partial class Form1 : Form { public Form1() { InitializeComponent(); } /// <summary> /// Renders the bitmatrix. /// </summary> private static System.Drawing.Image RenderM...
using System.Linq; using System.Threading.Tasks; using Timeclock.Core; using Timeclock.Core.Domain; using TimeClock.Data; using TimeClock.Data.Models; namespace Timeclock.Services { public class ReportService : IReportService { private readonly IEmployeeService _employeeService; private readon...
namespace Z.Framework.DbEntity { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; namespace Z.Framework.DbEntity { public partial class T_CONNECTION_LOG...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. // Intent: Let users construct generators for the Ising Hamiltonian and print them out in c# using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Mic...
using Allyn.Application.Dto.Manage.Front; using Allyn.Infrastructure; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Allyn.Application.Front { /// <summary> /// 表示会员应用服务类型. /// </summary> public interface IMemberService ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public class ChatInterface { CircularBuffer buffer; StringBuilder inputBuilder; StringBuilder screenBuilder; public event Action<string> OnInput = delegate { }; public ChatInterfac...
using Realms; namespace Theatre.Model { public class Article : RealmObject { [PrimaryKey] public int id { get; set; } public string name { get; set; } public string desc { get; set; } public string img { get; set; } public string date { get; set; } publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Docller.Core.Common; using Docller.Core.Repository; using StructureMap; namespace Docller.Core.Services { public static class ServiceFactory { public static IUserService GetUserService() { ...
using CsvHelper; using Data; using System.Collections.Generic; using System.Data.Entity.Migrations; using System.IO; using System.Linq; using System.Reflection; using System.Text; namespace Repository.Migrations { public class Configuration : DbMigrationsConfiguration<LGAContext> { public Configuration() { A...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HW_6D { class Program { static void Main(string[] args) { var homework = new Hw6d(1, "Lee"); var (hwNum, hwString) = homework; Conso...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using Engine.BaseTypes; namespace Game { partial class Program { private Engine.BaseTypes.Engine engine; private int playerNumber; private static bool _testSingle = false; ...
using System.Collections; using System.Collections.Generic; using UnityEngine.Events; using UnityEngine; public class DragCreateButton : MonoBehaviour { public GameObject Item; float myLeft = 0; float myTop = 0; float myWidth = 200; float myHeight = 50; bool isDragging = false; ...
using System.Threading; using Framework.Core.Common; using NUnit.Framework; using Tests.Data.Oberon; using Tests.Pages.ActionID; using Tests.Pages.Oberon.CustomForm; namespace Tests.Projects.Oberon.CustomForm { public class FastActionLoginLogout { private Driver _driver; public s...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NPCTest : MonoBehaviour { Transform player; private string targetTag = "Player"; public float triggerRange = 5f, reactionTime = 3f; void Awake() { player = GameObject.FindGameObjectWithTag(targetTa...
using System.IO; using Ikayzo.SDL; namespace DevEngine.Levels { public class LevelFile { public static void WriteLevel(string fileName, Level level) { TextWriter output = File.CreateText(fileName + ".sdl"); Tag levelTag = new Tag("levelFile"); Tag levelName = new Tag...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Text; namespace NinjaStore.Common.Models { public class Order { #region Properties [JsonProperty(PropertyName = "id")] public string OrderId { get; set; } public Customer Customer { get; set; ...
using UnityEngine; using System.Collections; public abstract class TerminalWeapon : PimpedMonoBehaviour { #pragma warning disable 0649 [SerializeField] private string weaponName = "Generic Weapon"; [SerializeField] protected int ammoCapacity = 100; #pragma warning restore 0649 protected Termina...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.ComponentModel; namespace KartObjects { /// <summary> /// Класс объектов бд - справочников с простым идентификатором /// </summary> [Serializable] abstract public class SimpleDbEntity : Entity { ...
namespace Cs_IssPrefeitura.Infra.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class NomeArquivoConfig : DbMigration { public override void Up() { AddColumn("dbo.Config", "NomeArquivoImportando", c => c.String(maxLength: 300, unicode...
using Core.Utilities.Results; using Entities.Concrete; using System; using System.Collections.Generic; using System.Text; namespace Business.Abstract { public interface IPersonelExpenseService { IDataResult<List<PersonelExpense>> GetAll(); IDataResult<PersonelExpense> GetById(int personelExpen...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _15.UseGenericMethod { class TryGeneric { static void Main() { decimal sum = SumElements(293939.93m, 123.253m, 891.92822m); ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using Elmah; namespace CreamBell_DMS_WebApps { public partial class frmLoadSheetCreation : System.Web...
using System; using System.Collections.Generic; using System.Linq; namespace Bomb_number { class Program { static void Main(string[] args) { List<int> numbers = Console.ReadLine().Split().Select(int.Parse).ToList(); int[] detonator = Console.ReadLine().Split().Select(in...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; using UnityEngine.UI; public class VolumeSlider : MonoBehaviour { public AudioMixer mixer; public Slider slider; private void Start() { slider.value = PlayerPrefs.GetFloat("MusicVolume", 0.5f); SetVolume(...
using Euler_Logic.Helpers; using System; using System.Collections.Generic; namespace Euler_Logic.Problems { public class Problem571 : ProblemBase { private Power _power = new Power(); public override string ProblemName { get { return "571: Super Pandigital Numbers"; } } ...
using System; using DTO; using Newtonsoft.Json; using RabbitMQ.Client; using RabbitMQ.Client.Events; using System.Text; using Newtonsoft.Json.Linq; namespace DataRetriever { public class Program { static void Main(string[] args) { ////configuration files creation //JObj...
namespace OpenApiLib.Json.Models { public class TrendbarJson : AbstractJson { public long Timestamp { get; set; } public double High { get; set; } public double Low { get; set; } public double Open { get; set; } public double Close { get; set; } public long Volume { get; set; } } }
using System.Runtime.Remoting.Messaging; using System.Security.RightsManagement; using Framework.Core.Common; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Van.LogIn { public class ChangePinPage : LoginBasePage { #region Page Objects pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp4 { class Program { static void Main() { Console.WriteLine("Anonymous Income Comparison Program"); Console.WriteLine(); Co...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Amazon.Lambda.Core; using Amazon.Lambda.SQSEvents; using Amazon.S3; using Amazon.S3.Model; using Newtonsoft.Json; using Shared; [assembly: LambdaSerializer(typeof(Amazon.Lambda.Serialization.Json.JsonSerializer))] n...
using System.Collections.Generic; using Alabo.Domains.Repositories; using Alabo.Industry.Shop.Orders.Domain.Entities; namespace Alabo.Industry.Shop.Orders.Domain.Repositories { public interface IOrderRepository : IRepository<Order, long> { List<Order> GetOrders(int? day = 2); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class UserPanel : GameBase { [Space(5)] [Header("Language")] private int language; private enum UserStatus {unlocked, locked, newUser, creating, editing} pr...
using Vlc.DotNet.Core.Interops; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core { internal class AudioManagement : IAudioManagement { private readonly VlcManager myManager; private readonly VlcMediaPlayerInstance myMediaPlayer; internal AudioManagement(VlcManager ...
 /* ****************************************************************************** * @file : Program.cs * @Copyright: ViewTool * @Revision : ver 1.0 * @Date : 2015/02/10 12:58 * @brief : Program demo ****************************************************************************** * @attentio...
public class Solution { private void DFS(List<IList<int>> res, List<int> curr, int index, int[] nums) { res.Add(new List<int>(curr)); for (int i=index; i<nums.Length; i++) { curr.Add(nums[i]); DFS(res, curr, i+1, nums); curr.RemoveAt(curr.Count - 1); } ...