text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
public class Aluno : Pessoa, IImprimivel
{
private string _matricula;
public string Matricula
{
get
{
return this._matricula;
}
}
public Aluno(string nome, string matricula)
{
this._nome = nome;
this._matri... |
using Xamarin.Forms;
namespace XamJam.Wall
{
/// <summary>
/// Interface for any algorithm that would like to determine how to fill up a wall (defined by screenWidth and screenHeight) with items.
/// </summary>
public interface WallSizer
{
WallSize Size(double screenWidth, double screenHei... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.IO;
using System.Windows.Forms;
using PADIbookCommonLib;
using System.Runtime.Remoting.Messaging;
namespace Server
{
public delegate void UpdateT... |
using ADP.CommandAdapter;
using ADP.DataAccess;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ADP.Membership.Data
{
[Serializable]
public class UserData
{
public DataTable RetrieveUse... |
namespace Egret3DExportTools
{
using System.Collections.Generic;
using UnityEngine;
public class StandardParser : BaseMaterialParser
{
protected virtual void StandardBegin()
{
var roughness = 1.0f - this.source.GetFloat("_Glossiness", 0.0f);
var metalness = this.s... |
using EduHome.Models.Base;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace EduHome.Models.Entity
{
public class TimeInterval:BaseEntity
{
public string Name { get; set; }
}
}
|
#region MIT License
/*
* Copyright (c) 2009 University of Jyväskylä, Department of Mathematical
* Information Technology.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without res... |
namespace DotGet.Core.Logging
{
public interface ILogger
{
LogLevel Level { get; set; }
void LogSuccess(string message);
void LogVerbose(string message);
void LogInformation(string message);
void LogWarning(string message);
void LogError(string message);
}
} |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading.Tasks;
using ResonateXamarin.Models;
using ResonateXamarin.Views.Swipe;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace ResonateXamarin.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public par... |
using System;
using System.Collections.Generic;
using System.IO;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using service.Models;
namespace service.Controllers
{
[Produces("application/json")]
[Route("api/[controller]")]
public class DatalakeCont... |
using System;
using System.Linq;
using System.Net;
using System.Threading;
using System.Threading.Tasks;
using Confluent.Kafka;
using MessageBroker.Config;
using MessageBroker.EventBusKafka;
using Microsoft.Extensions.Options;
namespace MessageBroker.Broker
{
/// <summary>
/// Main broker service
/// </su... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace sistemaDeGestionDeMantenimientos
{
public partial class FormEventosDeMantenimientoDiario : Form
{
public str... |
using System;
using System.Collections.Generic;
using System.Text;
namespace EqualityLogic
{
public interface IPerson : IComparable<IPerson>
{
string Name { get; }
int Age { get; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Alps.Domain.ProductMgr;
using Alps.Domain;
namespace Alps.Service.WarehouseMS
{
interface IDeliveryVoucherAppService
{
/// <summary>
/// 根据ID返回出库单
/// </summary>
... |
using System.Collections.Generic;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Objects;
namespace Question
{
public class ModEntry : Mod
{
string MapPath = "";
public override void Entry(IModHelper helper)
{
helper.Event... |
/* copyright (c) 2010 Fredrik Kihlander, see LICENSE for more info */
using System;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
public class DLContext
{
[StructLayout(LayoutKind.Sequential, Size=48, CharSet=CharSet.Ansi)]
private class dl_create_params
{
public dl_... |
using System.Collections.Generic;
using Microsoft.AspNetCore;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Mvc.Testing;
using Microsoft.Extensions.Configuration;
using RimDev.AspNetCore.FeatureFlags.Tests.Testing.Database;
namespace RimDev.AspNetCore.FeatureFlags.Tests.Testing.ApplicationFactory
{
... |
/*
Dataphor
© Copyright 2000-2008 Alphora
This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt
*/
#define USENAMEDROWVARIABLES // Can be disabled independently in this unit without being disabled globally
using System;
using System.Collection... |
using System;
using System.Runtime.Serialization;
namespace ClaimDi.DataAccess.Object.API
{
[DataContract]
public class BaseResult<T>
{
public BaseResult()
{
StatusCode = "200";
}
[DataMember(Name = "message_body")]
public string Message { get; set; }
... |
using System.Collections.Generic;
using System.Text;
using DotNetty.Buffers;
using DotNetty.Codecs;
using DotNetty.Transport.Channels;
using Newtonsoft.Json;
namespace SocketProxy.Decoders
{
public class PacketEncoder : MessageToMessageEncoder<object>
{
private readonly ConsoleServerLogger _logger;
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Media;
using System.Threading;
using System.Security.Cryptography;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StreetFighter.dominio
{
public class Usuario
{
public int Id { get; set; }
public string Nome { get; set; }
public string Senha { get; set; }
public... |
using NUnit.Framework;
using WindowsUpdateNotifier.Resources;
namespace WindowsUpdateNotifier
{
[TestFixture]
public class Test_MenuViewModel
{
private MockVersionHelper mVersionHelper;
[SetUp]
public void Setup()
{
mVersionHelper = new MockVersionHelper
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Nova Sequencia", menuName = "Sequencia Data", order = 1)]
public class SequenciaScript : QuizPiece
{
[Header("Pergunta")]
public string question;
[Header("Respostas")]
public string[] topicos;
... |
using System;
public class Statics
{
private Statics ()
{
//singleton
}
// character circular markers at the character's feet.
public const string CHAR_MARKER_BLUE = "char_marker_blue";
public const string CHAR_MARKER_RED = "char_marker_red";
public const string CHAR_MARKER_BLUE_FILLED = "char_marker_blu... |
using UnityEngine;
using System.Collections;
public class FPS : MonoBehaviour {
float deltaTime = 0.0f;
GUIStyle style;
int w, h;
Rect rect;
void Awake() {
w = Screen.width;
h = Screen.height;
rect = new Rect(0, 0, w, h * 2 / 100);
style = new GUIStyle();
... |
using CutieBox.API.RandomApi;
using CutieBox.Core.Attributes;
using CutieBox.Core.Config;
using CutieBox.Events;
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections;
using System.Reflection;
using System.Threading.Tasks;... |
using System;
using System.Collections.Generic;
namespace OrgMan.DomainContracts.Meeting
{
public class DeleteMeetingQuery
{
public List<Guid> MandatorUIDs { get; set; }
public Guid MeetingUID { get; set; }
}
}
|
using System.Collections.Generic;
using System.Linq;
namespace Dime.Rules
{
/// <summary>
///
/// </summary>
/// <typeparam name="T"></typeparam>
public class ValidationEngine<T> : IValidationEngine<T> where T : class
{
/// <summary>
///
/// </summary>
/// <pa... |
using System;
using System.Collections;
using System.Security.Cryptography;
using System.Text;
namespace Membership.Utils
{
public class CryptographyHelper
{
private const string Key = ".membership-service#3des%key,";
/// <summary>
/// Hashes String With SHA256 Algorithm
/// <... |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Action of type `Collider2D`. Inherits from `AtomAction<Collider2D>`.
/// </summary>
[EditorIcon("atom-icon-purple")]
public abstract class Collider2DAction : AtomAction<Collider2D> { }
}
|
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Mario__.Modules
{
class Generator
{
Tile[,] tiles;
Random rand = new Random();
int iceBorder = 2;
int landMax = 400;
int landDensity = 15;
... |
using System;
namespace CarsIsland.Core.Interfaces
{
public interface IIdentityService
{
Guid GetUserIdentity();
string GetUserEmail();
}
}
|
using System;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
using System.Web.Http;
using Newtonsoft.Json.Serialization;
using Newtonsoft.Json;
namespace TasksApp
{
public class Global : HttpApplication
{
void Application_Start(object sender, EventArgs e)
{
AreaR... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TinhLuongINFO
{
public class DM_ChamCong
{
private string maChamCong;
private string tenChamCong;
public string MaChamCong
{
get
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HNDunit20
{
class Mobile
{
private string name, mobNum;
private double balance;
public Mobile(string name, string number)
{
... |
namespace ProductShop
{
using AutoMapper;
using ProductShop.Dtos.Export;
using ProductShop.Dtos.Import;
using ProductShop.Models;
using System.Linq;
public class ProductShopProfile : Profile
{
public ProductShopProfile()
{
this.CreateMap<ImportUsersDto, User>();... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace VoxelSpace {
public class PhysicsDomain {
public GravityField Gravity { get; private set; }
public ICollisionGrid CollisionGrid { get; private set; }
HashSet<IPhysicsBody> _bodies;
... |
using System;
namespace Fbtc.Domain.Entities
{
public class AssociadoIsento
{
public int AssociadoIsentoId { get; set; }
public int AssociadoId { get; set; }
public int IsencaoId { get; set; }
public DateTime DtCadastro { get; set; }
}
public class AssociadoIsentoDao
... |
using JiebaNet.Segmenter;
using Lucene.Net.Analysis;
using Lucene.Net.Store;
using Masuit.LuceneEFCore.SearchEngine.Interfaces;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.DependencyInjection.Extensions;
using Directory = Lucene.Net.Store.Directory;
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Breeze
{
public enum BindType
{
OneWay,
TwoWay
}
}
|
using System;
using CoherentSolutions.Extensions.Configuration.AnyWhere.Abstractions;
namespace CoherentSolutions.Extensions.Configuration.AnyWhere
{
public struct AnyWhereConfigurationAdapterArgument
{
public AnyWhereConfigurationAdapterDefinition Definition { get; }
public IAnyWhereConfigu... |
using System.Collections.Generic;
using System.Web.Mvc;
namespace DevExpress.Web.Demos {
public partial class ReportController : DemoController {
public ActionResult TableReport([ModelBinder(typeof(ParameterDictionaryBinder))] Dictionary<string, string> parameter) {
return DemoView("TableRepor... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
namespace TwitterLikeApp.Repositories
{
public class Repository<T>:IRepository<T> where T:class
{
protected DbContext Context;
protected readonly bool ShareContext;//For Related Class... |
using HeadFirstExamples.DuckBehavior.Contracts;
using HeadFirstExamples.DuckBehavior.Ducks;
using System;
using System.Collections.Generic;
using System.Text;
namespace HeadFirstExamples.DuckBehavior
{
public abstract class Duck
{
IFlyBehavior _flyBehavior;
IQuackBehavior _quackBehavior;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GoldDrop : MonoBehaviour {
//When certain things happened, drop the gold coin on the position for player to pick it up
public GameObject Gold_Coin_Prefab;
private bool ToDropCoin = true;
public int CoinsDrop... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Repository
{
using Entity;
using DTO.DataCollect;
using Extensions;
using System.Data.SqlClient;
public class MachineRepository : IMachineRepository, IDBContext<ITS_ServerEntities>
{
static ITS_ServerEntities... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WeaponLauncherInput : MonoBehaviour, IWeaponLauncher {
private InputManager inputManager;
public event Action FireWeapons = delegate {};
//TODO: Beim InputManager subscriben, um zu wissen, wann die... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CamTrack : MonoBehaviour {
public Transform target;
public Transform background;
public Transform forground;
public float leftLimit = -101.6f;
public float rightLimit = 102.7f;
static public float camSize = 4;
Transfor... |
using PhobiaX.Assets;
using PhobiaX.Assets.Models;
using PhobiaX.Game.GameObjects;
using PhobiaX.Graphics;
using PhobiaX.Physics;
using PhobiaX.SDL2;
using PhobiaX.SDL2.Options;
using System;
using System.Collections.Generic;
namespace PhobiaX
{
public class GameObjectFactory
{
private readonly WindowOption... |
using System;
using System.Collections.Generic;
using Microsoft.AspNetCore.Mvc;
using Morales.CompulsoryPetShop.Core.IServices;
using Morales.CompulsoryPetShop.Core.Models;
namespace Morales.CompulsoryPetShop.WebApi.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class PetController... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Pathoschild.Stardew.Common;
using Pathoschild.Stardew.DataLayers.Framework;
using Pathoschild.Stardew.DataLayers.Layers;
using Pathoschild.Stardew.DataLayers.Layers.Coverage;
using Pathoschild.Stardew.DataLayers.Layers.Cro... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClientAdminFastFood.Models
{
class DonHang
{
public int Ma { get; set; }
public DateTi... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Abhs.Model.MonitorMiddle
{
public class math_message_request
{
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//11.Перевірити істинність вислову: "Дане чотиризначне число читається однаково зліва направо і справа наліво".
namespace lab3
{
class Program
{
static void Main()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CSharpLight
{
class Queue
{
public static void Run()
{
Console.WriteLine("Wellcome to <Queue>!");
Console.WriteLine("How much women you see: ");... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
namespace WindowsFormsApplication1
{
public partial class Registro : Form
{
... |
using LightBoxRectSubForm.app;
using LightBoxRectSubForm.data;
using LightBoxRectSubForm.dll;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using... |
using System.Runtime.Serialization;
using Xero.Api.Common;
using Xero.Api.Core.Model;
using Xero.Api.Infrastructure.Exceptions;
namespace Xero.Api.Core.Request
{
[CollectionDataContract(Namespace = "", Name = "Accounts")]
public class AccountsRequest : XeroRequest<Account>
{
public override bool C... |
using MMSEApp.Models;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Text;
using Xamarin.Forms;
namespace MMSEApp.ViewModels
{
public class LoginViewModel : INotifyPropertyChanged
{
public event PropertyChanged... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Configuration;
namespace IRAP_FVS_SPCO.XBarR
{
public class XBarRConstant
{
private static XBarRConstant _instance = null;
private XBarRConstant()
{
}
pu... |
using UnityEngine;
using System.Collections;
public class ActionPlayerSet : MonoBehaviour {
//ボタンのプレイヤー番号
public int playerNum = 0;
//スプライトリスト
public Sprite[] buttonSprite;
//プレイヤーアクション2のチェックボタン
public CheckFrameYesButton cfyb;
// Use this for initialization
void Start () {
}
// Update is called o... |
using System;
namespace ExplicitInterfaces
{
class Program
{
static void Main(string[] args)
{
var command = Console.ReadLine();
while (command != "End")
{
var citizenInfo = command.Split();
var citizen = new Citizen(citizenIn... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Xml;
using System.Collections.Generic;
using Newtonsoft.Json;
using System.Web.UI;
namespace WebGames
{
public class Answer
{
public string text;
public string image;
public string sound;... |
using Domain;
using System.Collections.Generic;
namespace RepositoryInterface
{
public interface IRoleFunctionsRepository : IRepository<TROLFNC>
{
int AddFunctionToRole(TROLFNC roleFun);
int DeleteFunctionToRole(TROLFNC roleFun);
List<TROLFNC> GetFunctionsForRole(TROL role);
}
} |
using UnityEngine;
using System.Collections;
public class CameraFollow : MonoBehaviour {
GameScript gameScript;
Transform player;
// Use this for initialization
void Start () {
gameScript = (GameScript)this.gameObject.GetComponent<GameScript> ();
player = GameObject.FindGameObjectWithTag ("Player").transf... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using UpravljanjeCekanjem.Models;
namespace UpravljanjeCekanjem.Controllers
{
[AllowAnonymous]
public class HomeClientController : Controller
{
//
// GET: /HomeClient/
DataBas... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations;
namespace Småstad.Models
{
/// <summary> Public class of an errand. </summary>
public class Errand
{
public int ErrandId { get; set; }
public string... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
namespace AdminAPI.Utility
{
public class Common
{
public static T GetItem<T>(SqlDataReader dr)
{
Type temp = typeof(T);
... |
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using static Terraria.ModLoader.ModContent;
namespace NauticaMod.NPCs
{
public class Bladderfish : ModNPC
{
public override void SetStaticDefaults()
{
Main.npcFrameCount[npc.type] = 7;
}... |
using Microsoft.EntityFrameworkCore.Migrations;
using System;
using System.Collections.Generic;
namespace Library.DataStorage.EF.Migrations
{
public partial class RenameFields : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.RenameColum... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace tools.DBClient
{
public class DBClientSingleton
{
private static DBClient uniqueInstance;
public static DBClient getDBInstance() {
if(uniqueInstance == null) {
if(uniqueInsta... |
using Ninject;
using Ninject.Modules;
using System;
using TripLog.Services;
using TripLog.ViewModels;
using Xamarin.Forms;
namespace TripLog.Views
{
public class TripLogMainPageFactory
{
private readonly IKernel kernel;
public TripLogMainPageFactory(INinjectModule[] platformModules)
{... |
using System;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json;
using Pobs.Domain;
using Pobs.Domain.Entities;
using Pobs.Tests.Integration.Helpers;
using Pobs.Web.Models.Questions;
using Xunit;
namespace Pobs.Tests.Integration.Qu... |
namespace SimpleInjector.Advanced
{
using System;
using System.ComponentModel;
using System.Linq.Expressions;
using System.Reflection;
/// <summary>Deprecation extensions.</summary>
[EditorBrowsable(EditorBrowsableState.Never)]
public static class BehaviorDeprecationExtensions
{
... |
using InterestRateApp.DataAccess;
using Microsoft.AspNetCore.Hosting;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
namespace InterestRateApp.API
{
public class Program
{
public static v... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Random = UnityEngine.Random;
public class WavepointManager : MonoBehaviour
{
[SerializeField]
GameObject[] wavepoints;
public Vector3[] getClosestPointInRadius(float radius)
{
... |
using System;
namespace PatientService.CustomException
{
public class PatientServiceException : Exception
{
public PatientServiceException() : base() { }
public PatientServiceException(string message) : base(message) { }
}
}
|
using System;
using System.Collections.Generic;
namespace DevExpress.Web.Demos {
public static class DellStockPricesProvider {
public static IList<StockPrice> GetDellStockPrices() {
List<StockPrice> dell = new List<StockPrice>();
dell.Add(new StockPrice(new DateTime(1994, 3, 1), 24... |
using System.Threading.Tasks;
namespace cyrka.api.common.projections.results
{
public class EmptyProjectionResult<TView> : IProjectionResult<TView>
where TView : IView
{
public Task AccomplishAsync(IProjectionStore<TView> projectionStore) => Task.CompletedTask;
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ScriptableObjectFramework
{
public interface IValue<T> : INotifyPropertyChanged
{
T Value { get; set; }
}
}
|
using System;
using System.ComponentModel.DataAnnotations;
using com.Sconit.Entity.SYS;
//TODO: Add other using statements here
namespace com.Sconit.Entity.PRD
{
public partial class RoutingDetail
{
#region Non O/R Mapping Properties
//TODO: Add Non O/R Mapping Properties here.
[CodeD... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
[assembly: log4net.Config.XmlConfigurator(Watch = true) ]
namespace Communicator
{
class Start
{
private static readonly log4net.ILog log = log4net.LogManager... |
using AutoMapper;
using CG.MovieApp.Business.Concrete;
using CG.MovieApp.Business.Interfaces;
using CG.MovieApp.DataAccess.Concrate.EntityFrameworkCore.Context;
using CG.MovieApp.DataAccess.Concrate.EntityFrameworkCore.Repository;
using CG.MovieApp.DataAccess.Interfaces.Dal;
using CM.MovieApp.UI.Mapping.AutoMapping;
us... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Caserraria.Projectiles
{
public class ForestBolt : ModProjectile
{
public override void SetStaticDefaults()
{
DisplayName.SetD... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InteractableItemsScript : MonoBehaviour
{
public List<InteractableObjectScript> usableItemList;
// NOTA: Dictionaries cannot be displayed in the Inspector, because they are non ordered lists
public Dictionary... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using TaskService.Attr;
using TaskService.Utility;
using System;
using System.Net;
using System.Text;
using SAAS.FrameWork.Module.Api.Data;
using SAAS.Api.Router;
using Controllers;
namespace SAAS.Api
{
/// ... |
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
using OnboardingSIGDB1.Domain._Base;
using OnboardingSIGDB1.Domain.Cargos;
using OnboardingSIGDB1.Domain.Cargos.Dtos;
using OnboardingSIGDB1.Domain.Cargos.Services;
using OnboardingSIGDB1.Domain.Cargos.Specification... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
using System.Web.Configuration;
using System.Drawing;
namespace GreenValleyAuctionsSystem
{
public partial class A... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace GodaddyWrapper.Responses
{
public class JsonSchemaResponse
{
public string Id { get; set; }
public JsonPropertyResponse Properties { get; set; }
public List<string> required { get... |
namespace Sitecore.Includes.AssemblyBinding.Data
{
/// <summary>
/// Presents a dependent assembyl details
/// </summary>
public class DependentAssembly
{
/// <summary>
/// Gets or sets the assembly identity.
/// </summary>
/// <value>
/// The assembly identity.
/// </... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace GeoSearch.Web
{
public class WMSLayers
{
public List<WMSLayer> layersList { set; get; }
public string name { set; get; }
public string title { get; set; }
public BBox box ... |
namespace FoldAndSum
{
using System;
using System.Linq;
public class StartUp
{
public static void Main()
{
var array = Console.ReadLine()
.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries)
.Select(int.Parse)
.To... |
using System.Windows;
using CaveDwellers.Core;
using CaveDwellers.Resources;
namespace CaveDwellers.Positionables
{
public class Stone : IPositionable
{
public virtual Size Size
{
get { return new Size(10, 10); }
}
public void SetWorldMatrix(WorldMatrix worldMatrix)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BasicBot.Dialogs.Forecast
{
public class ForecastState
{
public string City { get; set; }
}
}
|
using System.Collections.Generic;
using Conditions.Guards;
using Properties.Core.Interfaces;
using Properties.Core.Objects;
namespace Properties.Core.Services
{
public class FeatureService : IFeatureService
{
private readonly IFeatureRepository _featureRepository;
private readonly IReferenceGe... |
using UnityEngine;
using System.Collections;
public class ModalController : MonoBehaviour {
private GameController gc;
public string text;
void Start () {
GameObject gcgo = GameObject.FindGameObjectWithTag ("GameController");
this.gc = gcgo.GetComponent<GameController> ();
}
void OnTriggerEnter2D (Collide... |
using UnityEngine;
using UnityEngine.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
using DFrame;
using DAV;
using PM = DAV.ProgramMonitor;
using MM = DPYM.MapManager;
using Algorithm = DFrame.Algorithm;
namespace DPYM
{
/// <summary>
/// 游戏元素(基础属性部分)
/// </summary>
pub... |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Reference Listener of type `bool`. Inherits from `AtomEventReferenceListener<bool, BoolEvent, BoolEventReference, BoolUnityEvent>`.
/// </summary>
[EditorIcon("atom-icon-orange")]
[AddComponentMenu("Unity Atoms/Listen... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class DisplayGunDetails : MonoBehaviour
{
public EquippedGun equippedGun;
public TextMeshProUGUI currentAmmo;
public TextMeshProUGUI gunName;
public TextMeshProUGUI ... |
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