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using System; using System.Collections.Generic; public class Aluno : Pessoa, IImprimivel { private string _matricula; public string Matricula { get { return this._matricula; } } public Aluno(string nome, string matricula) { this._nome = nome; this._matri...
using Xamarin.Forms; namespace XamJam.Wall { /// <summary> /// Interface for any algorithm that would like to determine how to fill up a wall (defined by screenWidth and screenHeight) with items. /// </summary> public interface WallSizer { WallSize Size(double screenWidth, double screenHei...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.IO; using System.Windows.Forms; using PADIbookCommonLib; using System.Runtime.Remoting.Messaging; namespace Server { public delegate void UpdateT...
using ADP.CommandAdapter; using ADP.DataAccess; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ADP.Membership.Data { [Serializable] public class UserData { public DataTable RetrieveUse...
namespace Egret3DExportTools { using System.Collections.Generic; using UnityEngine; public class StandardParser : BaseMaterialParser { protected virtual void StandardBegin() { var roughness = 1.0f - this.source.GetFloat("_Glossiness", 0.0f); var metalness = this.s...
using EduHome.Models.Base; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EduHome.Models.Entity { public class TimeInterval:BaseEntity { public string Name { get; set; } } }
#region MIT License /* * Copyright (c) 2009 University of Jyväskylä, Department of Mathematical * Information Technology. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without res...
namespace DotGet.Core.Logging { public interface ILogger { LogLevel Level { get; set; } void LogSuccess(string message); void LogVerbose(string message); void LogInformation(string message); void LogWarning(string message); void LogError(string message); } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading.Tasks; using ResonateXamarin.Models; using ResonateXamarin.Views.Swipe; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace ResonateXamarin.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public par...
using System; using System.Collections.Generic; using System.IO; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using service.Models; namespace service.Controllers { [Produces("application/json")] [Route("api/[controller]")] public class DatalakeCont...
using System; using System.Linq; using System.Net; using System.Threading; using System.Threading.Tasks; using Confluent.Kafka; using MessageBroker.Config; using MessageBroker.EventBusKafka; using Microsoft.Extensions.Options; namespace MessageBroker.Broker { /// <summary> /// Main broker service /// </su...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace sistemaDeGestionDeMantenimientos { public partial class FormEventosDeMantenimientoDiario : Form { public str...
using System; using System.Collections.Generic; using System.Text; namespace EqualityLogic { public interface IPerson : IComparable<IPerson> { string Name { get; } int Age { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Alps.Domain.ProductMgr; using Alps.Domain; namespace Alps.Service.WarehouseMS { interface IDeliveryVoucherAppService { /// <summary> /// 根据ID返回出库单 /// </summary> ...
using System.Collections.Generic; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewValley; using StardewValley.Objects; namespace Question { public class ModEntry : Mod { string MapPath = ""; public override void Entry(IModHelper helper) { helper.Event...
/* copyright (c) 2010 Fredrik Kihlander, see LICENSE for more info */ using System; using System.IO; using System.Reflection; using System.Runtime.InteropServices; public class DLContext { [StructLayout(LayoutKind.Sequential, Size=48, CharSet=CharSet.Ansi)] private class dl_create_params { public dl_...
using System.Collections.Generic; using Microsoft.AspNetCore; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc.Testing; using Microsoft.Extensions.Configuration; using RimDev.AspNetCore.FeatureFlags.Tests.Testing.Database; namespace RimDev.AspNetCore.FeatureFlags.Tests.Testing.ApplicationFactory { ...
/* Dataphor © Copyright 2000-2008 Alphora This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt */ #define USENAMEDROWVARIABLES // Can be disabled independently in this unit without being disabled globally using System; using System.Collection...
using System; using System.Runtime.Serialization; namespace ClaimDi.DataAccess.Object.API { [DataContract] public class BaseResult<T> { public BaseResult() { StatusCode = "200"; } [DataMember(Name = "message_body")] public string Message { get; set; } ...
using System.Collections.Generic; using System.Text; using DotNetty.Buffers; using DotNetty.Codecs; using DotNetty.Transport.Channels; using Newtonsoft.Json; namespace SocketProxy.Decoders { public class PacketEncoder : MessageToMessageEncoder<object> { private readonly ConsoleServerLogger _logger; ...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Media; using System.Threading; using System.Security.Cryptography;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StreetFighter.dominio { public class Usuario { public int Id { get; set; } public string Nome { get; set; } public string Senha { get; set; } public...
using NUnit.Framework; using WindowsUpdateNotifier.Resources; namespace WindowsUpdateNotifier { [TestFixture] public class Test_MenuViewModel { private MockVersionHelper mVersionHelper; [SetUp] public void Setup() { mVersionHelper = new MockVersionHelper ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Nova Sequencia", menuName = "Sequencia Data", order = 1)] public class SequenciaScript : QuizPiece { [Header("Pergunta")] public string question; [Header("Respostas")] public string[] topicos; ...
using System; public class Statics { private Statics () { //singleton } // character circular markers at the character's feet. public const string CHAR_MARKER_BLUE = "char_marker_blue"; public const string CHAR_MARKER_RED = "char_marker_red"; public const string CHAR_MARKER_BLUE_FILLED = "char_marker_blu...
using UnityEngine; using System.Collections; public class FPS : MonoBehaviour { float deltaTime = 0.0f; GUIStyle style; int w, h; Rect rect; void Awake() { w = Screen.width; h = Screen.height; rect = new Rect(0, 0, w, h * 2 / 100); style = new GUIStyle(); ...
using CutieBox.API.RandomApi; using CutieBox.Core.Attributes; using CutieBox.Core.Config; using CutieBox.Events; using Discord; using Discord.Commands; using Discord.WebSocket; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections; using System.Reflection; using System.Threading.Tasks;...
using System; using System.Collections.Generic; namespace OrgMan.DomainContracts.Meeting { public class DeleteMeetingQuery { public List<Guid> MandatorUIDs { get; set; } public Guid MeetingUID { get; set; } } }
using System.Collections.Generic; using System.Linq; namespace Dime.Rules { /// <summary> /// /// </summary> /// <typeparam name="T"></typeparam> public class ValidationEngine<T> : IValidationEngine<T> where T : class { /// <summary> /// /// </summary> /// <pa...
using System; using System.Collections; using System.Security.Cryptography; using System.Text; namespace Membership.Utils { public class CryptographyHelper { private const string Key = ".membership-service#3des%key,"; /// <summary> /// Hashes String With SHA256 Algorithm /// <...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Action of type `Collider2D`. Inherits from `AtomAction&lt;Collider2D&gt;`. /// </summary> [EditorIcon("atom-icon-purple")] public abstract class Collider2DAction : AtomAction<Collider2D> { } }
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Mario__.Modules { class Generator { Tile[,] tiles; Random rand = new Random(); int iceBorder = 2; int landMax = 400; int landDensity = 15; ...
using System; namespace CarsIsland.Core.Interfaces { public interface IIdentityService { Guid GetUserIdentity(); string GetUserEmail(); } }
using System; using System.Web; using System.Web.Mvc; using System.Web.Routing; using System.Web.Http; using Newtonsoft.Json.Serialization; using Newtonsoft.Json; namespace TasksApp { public class Global : HttpApplication { void Application_Start(object sender, EventArgs e) { AreaR...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TinhLuongINFO { public class DM_ChamCong { private string maChamCong; private string tenChamCong; public string MaChamCong { get ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HNDunit20 { class Mobile { private string name, mobNum; private double balance; public Mobile(string name, string number) { ...
namespace ProductShop { using AutoMapper; using ProductShop.Dtos.Export; using ProductShop.Dtos.Import; using ProductShop.Models; using System.Linq; public class ProductShopProfile : Profile { public ProductShopProfile() { this.CreateMap<ImportUsersDto, User>();...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; namespace VoxelSpace { public class PhysicsDomain { public GravityField Gravity { get; private set; } public ICollisionGrid CollisionGrid { get; private set; } HashSet<IPhysicsBody> _bodies; ...
using System; namespace Fbtc.Domain.Entities { public class AssociadoIsento { public int AssociadoIsentoId { get; set; } public int AssociadoId { get; set; } public int IsencaoId { get; set; } public DateTime DtCadastro { get; set; } } public class AssociadoIsentoDao ...
using JiebaNet.Segmenter; using Lucene.Net.Analysis; using Lucene.Net.Store; using Masuit.LuceneEFCore.SearchEngine.Interfaces; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection.Extensions; using Directory = Lucene.Net.Store.Directory; ...
using System; using System.Collections.Generic; using System.Text; namespace Breeze { public enum BindType { OneWay, TwoWay } }
using System; using CoherentSolutions.Extensions.Configuration.AnyWhere.Abstractions; namespace CoherentSolutions.Extensions.Configuration.AnyWhere { public struct AnyWhereConfigurationAdapterArgument { public AnyWhereConfigurationAdapterDefinition Definition { get; } public IAnyWhereConfigu...
using System.Collections.Generic; using System.Web.Mvc; namespace DevExpress.Web.Demos { public partial class ReportController : DemoController { public ActionResult TableReport([ModelBinder(typeof(ParameterDictionaryBinder))] Dictionary<string, string> parameter) { return DemoView("TableRepor...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; namespace TwitterLikeApp.Repositories { public class Repository<T>:IRepository<T> where T:class { protected DbContext Context; protected readonly bool ShareContext;//For Related Class...
using HeadFirstExamples.DuckBehavior.Contracts; using HeadFirstExamples.DuckBehavior.Ducks; using System; using System.Collections.Generic; using System.Text; namespace HeadFirstExamples.DuckBehavior { public abstract class Duck { IFlyBehavior _flyBehavior; IQuackBehavior _quackBehavior; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GoldDrop : MonoBehaviour { //When certain things happened, drop the gold coin on the position for player to pick it up public GameObject Gold_Coin_Prefab; private bool ToDropCoin = true; public int CoinsDrop...
using System; using System.Collections.Generic; using System.Linq; namespace Repository { using Entity; using DTO.DataCollect; using Extensions; using System.Data.SqlClient; public class MachineRepository : IMachineRepository, IDBContext<ITS_ServerEntities> { static ITS_ServerEntities...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class WeaponLauncherInput : MonoBehaviour, IWeaponLauncher { private InputManager inputManager; public event Action FireWeapons = delegate {}; //TODO: Beim InputManager subscriben, um zu wissen, wann die...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CamTrack : MonoBehaviour { public Transform target; public Transform background; public Transform forground; public float leftLimit = -101.6f; public float rightLimit = 102.7f; static public float camSize = 4; Transfor...
using PhobiaX.Assets; using PhobiaX.Assets.Models; using PhobiaX.Game.GameObjects; using PhobiaX.Graphics; using PhobiaX.Physics; using PhobiaX.SDL2; using PhobiaX.SDL2.Options; using System; using System.Collections.Generic; namespace PhobiaX { public class GameObjectFactory { private readonly WindowOption...
using System; using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using Morales.CompulsoryPetShop.Core.IServices; using Morales.CompulsoryPetShop.Core.Models; namespace Morales.CompulsoryPetShop.WebApi.Controllers { [Route("api/[controller]")] [ApiController] public class PetController...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Pathoschild.Stardew.Common; using Pathoschild.Stardew.DataLayers.Framework; using Pathoschild.Stardew.DataLayers.Layers; using Pathoschild.Stardew.DataLayers.Layers.Coverage; using Pathoschild.Stardew.DataLayers.Layers.Cro...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClientAdminFastFood.Models { class DonHang { public int Ma { get; set; } public DateTi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Abhs.Model.MonitorMiddle { public class math_message_request { /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //11.Перевірити істинність вислову: "Дане чотиризначне число читається однаково зліва направо і справа наліво". namespace lab3 { class Program { static void Main() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSharpLight { class Queue { public static void Run() { Console.WriteLine("Wellcome to <Queue>!"); Console.WriteLine("How much women you see: ");...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Net; using System.Net.Sockets; namespace WindowsFormsApplication1 { public partial class Registro : Form { ...
using LightBoxRectSubForm.app; using LightBoxRectSubForm.data; using LightBoxRectSubForm.dll; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using...
using System.Runtime.Serialization; using Xero.Api.Common; using Xero.Api.Core.Model; using Xero.Api.Infrastructure.Exceptions; namespace Xero.Api.Core.Request { [CollectionDataContract(Namespace = "", Name = "Accounts")] public class AccountsRequest : XeroRequest<Account> { public override bool C...
using MMSEApp.Models; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Text; using Xamarin.Forms; namespace MMSEApp.ViewModels { public class LoginViewModel : INotifyPropertyChanged { public event PropertyChanged...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Configuration; namespace IRAP_FVS_SPCO.XBarR { public class XBarRConstant { private static XBarRConstant _instance = null; private XBarRConstant() { } pu...
using UnityEngine; using System.Collections; public class ActionPlayerSet : MonoBehaviour { //ボタンのプレイヤー番号 public int playerNum = 0; //スプライトリスト public Sprite[] buttonSprite; //プレイヤーアクション2のチェックボタン public CheckFrameYesButton cfyb; // Use this for initialization void Start () { } // Update is called o...
using System; namespace ExplicitInterfaces { class Program { static void Main(string[] args) { var command = Console.ReadLine(); while (command != "End") { var citizenInfo = command.Split(); var citizen = new Citizen(citizenIn...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Xml; using System.Collections.Generic; using Newtonsoft.Json; using System.Web.UI; namespace WebGames { public class Answer { public string text; public string image; public string sound;...
using Domain; using System.Collections.Generic; namespace RepositoryInterface { public interface IRoleFunctionsRepository : IRepository<TROLFNC> { int AddFunctionToRole(TROLFNC roleFun); int DeleteFunctionToRole(TROLFNC roleFun); List<TROLFNC> GetFunctionsForRole(TROL role); } }
using UnityEngine; using System.Collections; public class CameraFollow : MonoBehaviour { GameScript gameScript; Transform player; // Use this for initialization void Start () { gameScript = (GameScript)this.gameObject.GetComponent<GameScript> (); player = GameObject.FindGameObjectWithTag ("Player").transf...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using UpravljanjeCekanjem.Models; namespace UpravljanjeCekanjem.Controllers { [AllowAnonymous] public class HomeClientController : Controller { // // GET: /HomeClient/ DataBas...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; namespace Småstad.Models { /// <summary> Public class of an errand. </summary> public class Errand { public int ErrandId { get; set; } public string...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Reflection; using System.Threading.Tasks; namespace AdminAPI.Utility { public class Common { public static T GetItem<T>(SqlDataReader dr) { Type temp = typeof(T); ...
using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; using static Terraria.ModLoader.ModContent; namespace NauticaMod.NPCs { public class Bladderfish : ModNPC { public override void SetStaticDefaults() { Main.npcFrameCount[npc.type] = 7; }...
using Microsoft.EntityFrameworkCore.Migrations; using System; using System.Collections.Generic; namespace Library.DataStorage.EF.Migrations { public partial class RenameFields : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.RenameColum...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace tools.DBClient { public class DBClientSingleton { private static DBClient uniqueInstance; public static DBClient getDBInstance() { if(uniqueInstance == null) { if(uniqueInsta...
using Ninject; using Ninject.Modules; using System; using TripLog.Services; using TripLog.ViewModels; using Xamarin.Forms; namespace TripLog.Views { public class TripLogMainPageFactory { private readonly IKernel kernel; public TripLogMainPageFactory(INinjectModule[] platformModules) {...
using System; using System.Linq; using System.Net; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using Newtonsoft.Json; using Pobs.Domain; using Pobs.Domain.Entities; using Pobs.Tests.Integration.Helpers; using Pobs.Web.Models.Questions; using Xunit; namespace Pobs.Tests.Integration.Qu...
namespace SimpleInjector.Advanced { using System; using System.ComponentModel; using System.Linq.Expressions; using System.Reflection; /// <summary>Deprecation extensions.</summary> [EditorBrowsable(EditorBrowsableState.Never)] public static class BehaviorDeprecationExtensions { ...
using InterestRateApp.DataAccess; using Microsoft.AspNetCore.Hosting; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; namespace InterestRateApp.API { public class Program { public static v...
 using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using Random = UnityEngine.Random; public class WavepointManager : MonoBehaviour { [SerializeField] GameObject[] wavepoints; public Vector3[] getClosestPointInRadius(float radius) { ...
using System; namespace PatientService.CustomException { public class PatientServiceException : Exception { public PatientServiceException() : base() { } public PatientServiceException(string message) : base(message) { } } }
using System; using System.Collections.Generic; namespace DevExpress.Web.Demos { public static class DellStockPricesProvider { public static IList<StockPrice> GetDellStockPrices() { List<StockPrice> dell = new List<StockPrice>(); dell.Add(new StockPrice(new DateTime(1994, 3, 1), 24...
using System.Threading.Tasks; namespace cyrka.api.common.projections.results { public class EmptyProjectionResult<TView> : IProjectionResult<TView> where TView : IView { public Task AccomplishAsync(IProjectionStore<TView> projectionStore) => Task.CompletedTask; } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ScriptableObjectFramework { public interface IValue<T> : INotifyPropertyChanged { T Value { get; set; } } }
using System; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.SYS; //TODO: Add other using statements here namespace com.Sconit.Entity.PRD { public partial class RoutingDetail { #region Non O/R Mapping Properties //TODO: Add Non O/R Mapping Properties here. [CodeD...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; [assembly: log4net.Config.XmlConfigurator(Watch = true) ] namespace Communicator { class Start { private static readonly log4net.ILog log = log4net.LogManager...
using AutoMapper; using CG.MovieApp.Business.Concrete; using CG.MovieApp.Business.Interfaces; using CG.MovieApp.DataAccess.Concrate.EntityFrameworkCore.Context; using CG.MovieApp.DataAccess.Concrate.EntityFrameworkCore.Repository; using CG.MovieApp.DataAccess.Interfaces.Dal; using CM.MovieApp.UI.Mapping.AutoMapping; us...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Caserraria.Projectiles { public class ForestBolt : ModProjectile { public override void SetStaticDefaults() { DisplayName.SetD...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class InteractableItemsScript : MonoBehaviour { public List<InteractableObjectScript> usableItemList; // NOTA: Dictionaries cannot be displayed in the Inspector, because they are non ordered lists public Dictionary...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using TaskService.Attr; using TaskService.Utility; using System; using System.Net; using System.Text; using SAAS.FrameWork.Module.Api.Data; using SAAS.Api.Router; using Controllers; namespace SAAS.Api { /// ...
using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using OnboardingSIGDB1.Domain._Base; using OnboardingSIGDB1.Domain.Cargos; using OnboardingSIGDB1.Domain.Cargos.Dtos; using OnboardingSIGDB1.Domain.Cargos.Services; using OnboardingSIGDB1.Domain.Cargos.Specification...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Web.Configuration; using System.Drawing; namespace GreenValleyAuctionsSystem { public partial class A...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GodaddyWrapper.Responses { public class JsonSchemaResponse { public string Id { get; set; } public JsonPropertyResponse Properties { get; set; } public List<string> required { get...
namespace Sitecore.Includes.AssemblyBinding.Data { /// <summary> /// Presents a dependent assembyl details /// </summary> public class DependentAssembly { /// <summary> /// Gets or sets the assembly identity. /// </summary> /// <value> /// The assembly identity. /// </...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace GeoSearch.Web { public class WMSLayers { public List<WMSLayer> layersList { set; get; } public string name { set; get; } public string title { get; set; } public BBox box ...
namespace FoldAndSum { using System; using System.Linq; public class StartUp { public static void Main() { var array = Console.ReadLine() .Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries) .Select(int.Parse) .To...
using System.Windows; using CaveDwellers.Core; using CaveDwellers.Resources; namespace CaveDwellers.Positionables { public class Stone : IPositionable { public virtual Size Size { get { return new Size(10, 10); } } public void SetWorldMatrix(WorldMatrix worldMatrix)...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BasicBot.Dialogs.Forecast { public class ForecastState { public string City { get; set; } } }
using System.Collections.Generic; using Conditions.Guards; using Properties.Core.Interfaces; using Properties.Core.Objects; namespace Properties.Core.Services { public class FeatureService : IFeatureService { private readonly IFeatureRepository _featureRepository; private readonly IReferenceGe...
using UnityEngine; using System.Collections; public class ModalController : MonoBehaviour { private GameController gc; public string text; void Start () { GameObject gcgo = GameObject.FindGameObjectWithTag ("GameController"); this.gc = gcgo.GetComponent<GameController> (); } void OnTriggerEnter2D (Collide...
using UnityEngine; using UnityEngine.Networking; using System; using System.Collections.Generic; using System.Linq; using DFrame; using DAV; using PM = DAV.ProgramMonitor; using MM = DPYM.MapManager; using Algorithm = DFrame.Algorithm; namespace DPYM { /// <summary> /// 游戏元素(基础属性部分) /// </summary> pub...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Reference Listener of type `bool`. Inherits from `AtomEventReferenceListener&lt;bool, BoolEvent, BoolEventReference, BoolUnityEvent&gt;`. /// </summary> [EditorIcon("atom-icon-orange")] [AddComponentMenu("Unity Atoms/Listen...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; using UnityEngine.UI; public class DisplayGunDetails : MonoBehaviour { public EquippedGun equippedGun; public TextMeshProUGUI currentAmmo; public TextMeshProUGUI gunName; public TextMeshProUGUI ...