text stringlengths 13 6.01M |
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using UnityEngine;
// navmesh moved to UnityEngine.AI in 2017
#if !UNITY_5
using UnityEngine.AI;
#endif
public class Player : MonoBehaviour
{
NavMeshAgent agent;
void Start()
{
agent = GetComponent<NavMeshAgent>();
}
public void MoveTo( Vector3 pos )
{
ag... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SistemaDeBarbearia
{
public partial class Frm_Menu : Form
{
Form1 form1;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using System.Collections;
using IRAP.Global;
using IRAPShared;
using IRAP.Entities.Asimco;
namespace IRAP.WCF.Client.Method
{
public class AsimcoPackageClient
{
private static... |
using System.Configuration;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using StickFigure.Drawing;
using StickFigure.Graphics;
using StickFigure.Helpers;
using StickFigure.Input;
using MouseCursor = StickFigure.Drawing.MouseCursor;
namespace StickFigure
... |
using AtomosZ.Cubeshots.GUI;
using UnityEngine;
namespace AtomosZ.Cubeshots
{
[RequireComponent(typeof(IShmupActor))]
public class Health : MonoBehaviour
{
public int maxHealth = 100;
public HealthBar healthBar;
private int currentHealth;
public void Reset()
{
currentHealth = maxHealth;
healthBa... |
using System.IO;
using System.Reflection;
namespace iSukces.Code.AutoCode
{
public class SimpleAssemblyFilenameProvider : IAssemblyFilenameProvider
{
public SimpleAssemblyFilenameProvider(IAssemblyBaseDirectoryProvider provider, string localFileName)
{
_provider = provider;
... |
using System.Collections.Generic;
using Newtonsoft.Json;
namespace IDI.Digiccy.Models.Transaction
{
public class KLine
{
[JsonProperty("info")]
public TradeInfo Info { get; set; }
[JsonProperty("depths")]
public Depths Depths { get; set; } = new Depths();
[JsonPropert... |
// Source Code: https://www.c-sharpcorner.com/article/composite-patterns-in-C-Sharp/
// Proof IList<Component> is feasible: https://www.dofactory.com/net/composite-design-pattern
// Structural Pattern:COMPOSITE
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
//the single in... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CoinPhysics : MonoBehaviour
{
public float rotatingSpeed;
private void Update()
{
this.transform.Rotate(new Vector3(0f, rotatingSpeed, 0f) * Time.deltaTime);
}
}
|
using System.Data.Entity.ModelConfiguration;
using Imp.Core.Domain.Files;
namespace Imp.Data.Mapping.Files
{
public class FileMap : BaseEntityMap<File>
{
public FileMap()
{
this.ToTable("T_File");
this.Property(t => t.Name).IsRequired();
this.Property(t => ... |
using System;
using System.Runtime.Serialization;
namespace Aquamonix.Mobile.Lib.Domain
{
[DataContract]
public class MinMax : ICloneable<MinMax>
{
[DataMember(Name = PropertyNames.Min)]
public double Min { get; set; }
[DataMember(Name = PropertyNames.Max)]
public double Max { get; set; }
public MinMax... |
using UnityEngine;
using System.Collections;
public class PlayerRankNumCtrl : MonoBehaviour {
GameObject RankNumObj;
UISprite RankNumSprite;
static PlayerRankNumCtrl _Instance;
public static PlayerRankNumCtrl GetInstance()
{
return _Instance;
}
// Use this for initialization
void Start()
{
_Instance = ... |
namespace DelftTools.Units
{
public interface ITransformedDimension : IDimension
{
IDimension BaseDimension { get; }
double Power { get; }
double Multiplier { get; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using UniversityCourseAndResultMangementSystem.Manager;
using UniversityCourseAndResultMangementSystem.Models;
namespace UniversityCourseAndResultMangementSystem.Controllers
{
public class TeacherController ... |
using Microsoft.AspNetCore.Http;
namespace Sfa.Poc.ResultsAndCertification.CsvHelper.Models
{
public class BulkRegistrationRequest
{
public long Ukprn { get; set; }
public string performedBy { get; set; }
public string BlobReferencePath { get; set; }
//public IFormFile Registr... |
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class Player : MonoBehaviour, IDropHandler
{
public Image playerImage;
[SerializeField]
private Image mirrorImage;
[SerializeField]
private Image healthImage;
public Image glowImage;
public int maxHealth = 5;
... |
// <copyright file="IPlayerProvider.cs" company="Firoozeh Technology LTD">
// Copyright (C) 2021 Firoozeh Technology LTD. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the Lic... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GhostViewButton : MonoBehaviour {
public GhostView GV;
[HideInInspector]
public bool opened = false;
public int ghostnumber;
// Use this for initialization
void Start () {
GetComponent<Button>().on... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Collections.Specialized;
using System.Text.RegularExpressions;
using System;
public class H5Manager : SingletonObject<H5Manager>
{
void Awake()
{
CreateInstance(this);
DontDestroyOnLoad(this);
}
// Use this for initial... |
using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;
using System.IO;
namespace HTTPServer
{
public class HTTPSession
{
// Server Socket
private System.Net.Sockets.TcpListener tcpListener;
// Connection Socket
private System.Net.Sockets.Socket clientS... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TargetHitAlert : MonoBehaviour
{
[SerializeField] GameObject root;//親を入れる
[SerializeField] Material yellow;
[SerializeField] Material white;
[SerializeField] CriAtomSource mato_CAS;
void OnTrigger... |
using MediatR;
using System.Threading;
using System.Threading.Tasks;
using WebsiteManagerPanel.Data.Entities;
using WebsiteManagerPanel.Framework.Exceptions;
using WebsiteManagerPanel.Framework.Interface;
using WebsiteManagerPanel.Query;
namespace WebsiteManagerPanel.Commands.SitesUpdateCommand
{
public class Sit... |
using UnityEngine;
public class GlobalViewCam : CameraBehaviour { } |
using Nac.Common.Control;
using Nac.Common.Fuzzy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace Nac.Wcf.Common {
[DataContract]
[KnownType(typeof(Point))]
[KnownType(ty... |
using System;
namespace ForEach
{
class MainApp
{
static void Main(string[] args) // 메인함수 시작
{
int[] arr = new int [] {0, 1, 2, 3, 4}; // 새로운 배열 선언, []가변길이 배열, 0~4까지 다섯칸
foreach (int a in arr) // arr이라는 배열의 int형 변수 a 값을 다 닳을 때까지 중괄호 문 안의 내용을 실행한다.
{
Console.WriteLine(a); // 그 특정 a 라는 변수의 값을 출력한다. ... |
namespace Inventory.Domain._Inventory.Services
{
public interface IInventoryRepository
{
void Create(Entites.Inventory entity);
void Save();
}
}
|
using gView.Framework.Geometry;
using System.Windows.Forms;
namespace gView.Interoperability.OGC.UI.SLD
{
public partial class FormGeometrySelector : Form
{
public FormGeometrySelector()
{
InitializeComponent();
}
public GeometryType GeometryType
{
... |
namespace BettingSystem.Infrastructure.Games.Repositories
{
using System;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Threading;
using System.Threading.Tasks;
using Application.Common.Exceptions;
using Application.Games.Teams;
using Common.Reposit... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Timers;
using BerdziskoBot.Services;
using Discord.Commands;
using Discord.WebSocket;
namespace BerdziskoBot.Modules
{
public class MemesModule : ModuleBase<SocketCommandContext>
{
private readonly RedditMemesSer... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WindowsFormsApplication2
{
class Value
{
private Double val;
private UnitTypes unitType;
public Value(Double val, UnitTypes measureUnit)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using TypeInThai.Models;
using System.Threading;
using System.Globalization;
namespace TypeInThai.ViewModels
{
public class BaseViewModel
{
public User User;
public bool LoggedIn;
public string FirstIn... |
using FluentValidation;
using SFA.DAS.ProviderCommitments.Web.Models.Cohort;
namespace SFA.DAS.ProviderCommitments.Web.Validators.Cohort
{
public class SelectEmployerRequestValidator : AbstractValidator<SelectEmployerRequest>
{
public SelectEmployerRequestValidator()
{
RuleFor(x =>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
namespace Allyn.Application.Dto.Manage.Front
{
/// <summary>
/// 表示商店实体的数据传输对象.
/// </summary>
[DataContractAttribute(Namespace = "http://www.allyn.com.cn/product-dto")]
publi... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Net;
using Microsoft.TeamFoundation;
using System.Text;
using Microsoft.TeamFoundation.Build.Client;
using Microsoft.TeamFoundation.Client;
using Microsoft.TeamFoundation.VersionControl.Client;
using M... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace AIMLbot.UnitTest
{
[TestClass]
public class RequestTests
{
private ChatBot _chatBot;
private User _user;
private Request _request;
[TestInitialize]
public void Setup()
{
_chatBot = n... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
namespace PFRCenterGlobal.BackendForMobile.Features.Certificates
{
[Route("api/certificates")]
public class CertificatesController : ControllerBase
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using com.Sconit.PrintModel.INV;
namespace com.Sconit.Utility.Report.Operator
{
public class RepBarCodeOperator : RepTemplate2
{
public RepBarCodeOperator()
{
//明细部分的行数
this.pageDetai... |
using System;
using ExpressionSerialization;
using Northwind;
using System.Collections.Generic;
using System.Linq;
namespace UnitTests
{
public class CustomerDAL : IDAL<Customer>
{
#region IDAL<Customer> Members
public IEnumerable<Customer> GetObjects()
{
return this.GetObjects().Cast<Cu... |
// Copyright (c) 2017 Gwaredd Mountain, https://opensource.org/licenses/MIT
using UnityEngine;
using System.Threading;
#if UNITY_2017_3_OR_NEWER
using UnityEngine.Networking;
#endif
#if !UNIUM_DISABLE && ( DEVELOPMENT_BUILD || UNITY_EDITOR || UNIUM_ENABLE )
using System;
using System.IO;
using System.Li... |
using Framework.Core.Common;
using OpenQA.Selenium;
namespace Tests.Pages.Van.LogIn
{
public class ChangePasswordPage : LoginBasePage
{
public string Url = "/ChangePassword.aspx";
#region Page Objects
public By ChangePasswordBreadCrumbsLocator =
(By.XPath("//s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using IWorkFlow.DataBase;
namespace IWorkFlow.ORM
{
[Serializable]
[DataTableInfo("B_DischargePermitInfo", "id")]
public class B_DischargePermitInfo : QueryInfo
{
//... |
using System.ComponentModel.DataAnnotations;
using System;
using System.Collections.Generic;
namespace GistackWAPService.models
{
/// <summary>
/// Model class to hold VMRoleSizeProfile detail
/// </summary>
public class VMRoleSizeProfile
{
public Guid ID { get; set; }
... |
using System;
using System.Collections.Generic;
namespace IrsMonkeyApi.Models.DB
{
public partial class FormType
{
public FormType()
{
Form = new HashSet<Form>();
}
public int FormTypeId { get; set; }
public string FormTypeDescription { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace ObjectAndClasses
{
class Program
{
static void Main()
{
var vehicles = new List<Vehicle>();
string line;
while ((line = Console.ReadLine()) != "End")
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
using com.Sconit.Entity.MD;
using com.Sconit.Entity.MRP.TRANS;
using com.Sconit.Service;
using com.Sconit.Service.MRP;
using com.Sconit.Utility;
using Telerik.Web.Mvc;
using com.Sconit.Web.Models.SearchModels.MRP;
using com.Sconit... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
public class ClickerZone : MonoBehaviour, IPointerClickHandler
{
public event UnityAction Click;
public void OnPointerClick(PointerEventData eventData)
{
Click?.... |
/***********************************************************************
* Module: PatientCard.cs
* Author: LukaRA252017
* Purpose: Definition of the Class Model.Secretary.PatientCard
***********************************************************************/
using System;
using System.Collections.Generic;
using Sy... |
namespace Tutorial.Tests.LinqToObjects
{
using System.Linq;
using Tutorial.LinqToObjects;
using Microsoft.VisualStudio.TestTools.UnitTesting;
[TestClass]
public class DeferredExecutionTests
{
[TestMethod]
public void ReverseTest()
{
int[] enumerable = new in... |
using System;
using System.Collections.Generic;
using System.Text;
// https://stackoverflow.com/questions/35279403/toast-equivalent-for-xamarin-forms
namespace JoeCalc
{
public interface IMessage
{
void LongAlert(string message);
void ShortAlert(string message);
}
}
|
using System;
using Fingo.Auth.DbAccess.Models.Statuses;
namespace Fingo.Auth.Domain.Models.AuditLog
{
public class AuditLogModel
{
public int AuditLogId { get; set; }
public int UserId { get; set; }
public string UserName { get; set; }
public UserStatus UserStatus { get; set; ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharaSelect : BasePanel
{
public Animator toggle1;
public Animator toggle2;
private void Start()
{
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using JsonAssets.Data;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Menus;
using StardewValley.Locations;
using... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Timer : MonoBehaviour
{
private float currentTime = 0f; // the time now display
public float startingTime = 0f; //play time
public Text countdownText;
public static Timer instan... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Node : Interactable
{
//public ObjectParameters parameters;
protected Interactable main;
//[HideInInspector] public Transform self;
//[Space]
//protected Fire fireScript;
//public GameObject fireParticleSystem;
//pro... |
namespace Com.Colin.Win.Customized
{
/// <summary>
/// The delegate to use for the <see cref="YaTabControl.TabChanging"/> event.
/// </summary>
public delegate void TabChangingEventHandler( object sender, TabChangingEventArgs tcea );
}
|
using System;
using Devneval.UITest.AppElement;
using Xamarin.UITest;
using System.Reflection;
namespace Devneval.Tests.UITest
{
public class LocationPage
{
private INativeElement _locationButton;
public InformationPage SelectLoaction(string location)
{
//THIS IS FOR TESTI... |
using MQTTnet.Packets;
using System;
namespace MQTTnet.PacketDispatcher
{
public interface IMqttPacketAwaitable : IDisposable
{
MqttPacketAwaitableFilter Filter { get; }
void Complete(MqttBasePacket packet);
void Fail(Exception exception);
void Cancel();
}
} |
using Microsoft.AspNetCore.Builder;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Naif.Blog.Framework
{
public static class ApplicationContextExtensions
{
public static IApplicationBuilder UseApplicationContext(this IApplicationBuilder app)
... |
using System;
using log4net;
using PostSharp.Laos;
namespace DelftTools.Utils.Aop.NotifyPropertyChange
{
/// <summary>
/// Implementation of <see cref="CompositionAspect"/> that adds the <see cref="INotifyPropertyChange"/>
/// interface to the type to which it is applied.
/// </summary>
[Serializab... |
using Alabo.Cloud.Cms.Votes.Domain.Entities;
using Alabo.Cloud.Cms.Votes.Domain.Services;
using Alabo.Framework.Core.WebApis.Controller;
using Alabo.Framework.Core.WebApis.Filter;
using Microsoft.AspNetCore.Mvc;
using MongoDB.Bson;
namespace Alabo.Cloud.Cms.Votes.Controllers
{
[ApiExceptionFilter]
[Route("Api/... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using LoLInfo.Services;
using Plugin.Settings;
using Plugin.Settings.Abstractions;
namespace LoLInfo.ViewModels
{
public class BaseViewModel : INotifyPropertyChanged
{
public event Prope... |
using DistCWebSite.Core.Entities;
using DistCWebSite.Core.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DistCWebSite.Infrastructure
{
public class CommentRespository : ICommentRespository
{
public List<M_Commen... |
using DChild.Gameplay.Player;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DChild.Gameplay.Player.Equipments.Effects
{
[System.Serializable]
public struct VitalityIncrease : IOnEquipEffect
{
[SerializeField]
[MinValue(0f)]
private int m_value;
private bool m_is... |
using System;
namespace Sfa.Poc.ResultsAndCertification.Functions.Extensions.Interfaces
{
public interface IServiceProviderBuilder
{
IServiceProvider Build();
}
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.IO;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using GoogleCloudSamples.Models;
using Newtonsoft.Json;
namespace GoogleCloudSamples.Controllers
{
public class PlayersControll... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneSwitch : MonoBehaviour
{
private void Awake()
{
Cursor.visible = true;
}
public void OnPlayButtonClick()
{
Cursor.visible = false;
SceneManag... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DV_EnemyAnimation : MonoBehaviour
{
public Animator anim;
public bool bWokenUp;
// Start is called before the first frame update
void Start()
{
anim.Play("Drunk");
bWokenUp = false;
}
... |
using ArquiteturaLimpaMVC.Aplicacao.Interfaces;
using ArquiteturaLimpaMVC.Aplicacao.Mappings;
using ArquiteturaLimpaMVC.Aplicacao.Services;
using ArquiteturaLimpaMVC.Dominio.Conta;
using ArquiteturaLimpaMVC.Dominio.Interfaces;
using ArquiteturaLimpaMVC.Infra.Data.Context;
using ArquiteturaLimpaMVC.Infra.Data.Identity;... |
using NetEscapades.AspNetCore.SecurityHeaders.Headers;
// ReSharper disable once CheckNamespace
namespace Microsoft.AspNetCore.Builder
{
/// <summary>
/// Extension methods for adding a <see cref="StrictTransportSecurityHeader" /> to a <see cref="HeaderPolicyCollection" />
/// </summary>
public static ... |
namespace NinjaDomain.DataModel.Migrations
{
using NinjaDomain.Classes;
using System;
using System.Collections.Generic;
using System.Data.Entity.Migrations;
internal sealed class Configuration : DbMigrationsConfiguration<NinjaDomain.DataModel.NinjaContext>
{
public Configuration()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNet.Builder;
using Microsoft.AspNet.Hosting;
using Microsoft.AspNet.Identity.EntityFramework;
using Microsoft.Data.Entity;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyI... |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace AsteroidsGame
{
class Credits
{
public static bool isActive = false;
public static Texture2D me;
publi... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
namespace EmployeeWages
{
class EmpWageBuilder : ICompanyWageBuilder
{
LinkedList<CompanyEmpWage> allCompanyWages = new LinkedList<CompanyEmpWage>();
public void AddCompany()
{
Co... |
using Domain.Interfaces;
using Infra.Context;
using Microsoft.EntityFrameworkCore;
namespace Infra.Repositories
{
public class GenericRepository<T> : IGenericRepository<T> where T : class
{
private DbContextOptionsBuilder<DBContext> _optionsBuilder;
public GenericRepository()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LeanEngine.Entity
{
/// <summary>
/// All the Entity must base on this
/// </summary>
public class EntityBase
{
//reservation
public string str1 { get; set; }
public string str2 ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
namespace MyServiceLibrary
{
public interface IUserService
{
/// <summary>
///
/// </summary>
/// <param name="user"></param>
... |
namespace TripDestination.Web.MVC.Areas.UserProfile.ViewModels
{
using AutoMapper;
using Common.Infrastructure.Constants;
using Common.Infrastructure.Mapping;
using Data.Models;
using Infrastructure.HtmlSanitizer;
using Services.Web.Providers;
using Services.Web.Providers.Contracts;
usi... |
namespace CodeComb.CodeAnalysis.OmniSharp.Models
{
// [OmniSharpEndpoint(OmnisharpEndpoints.RunCodeAction, typeof(RunCodeActionRequest), typeof(RunCodeActionResponse))]
public class RunCodeActionRequest : CodeActionRequest { }
}
|
using Pe.Stracon.SGC.Aplicacion.TransferObject.Base;
using Pe.Stracon.SGC.Infraestructura.Core.Context;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual
{
/// <summary>
///... |
using Dapper;
using MGV.Entities;
using MGV.Shared;
using Microsoft.Data.Sqlite;
using Microsoft.Extensions.Logging;
using System.Collections.Generic;
using System.Data;
namespace MGV.Data.Repositories
{
public class StageRepository : GenericRepository<Stage>, IRepository<Stage>
{
#region Public Const... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Management;
using System.Web.Mvc;
using Newtonsoft.Json.Linq;
using UniversityCourseAndResultMangementSystem.Manager;
using UniversityCourseAndResultMangementSystem.Models;
namespace UniversityCourseAndResultMangemen... |
namespace Entoarox.SeasonalImmersion
{
internal enum ContentMode
{
Directory,
Zipped,
Internal
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MultiplechoiseSystem.DAO;
using MultiplechoiseSystem.DTO;
namespace MultiplechoiseSystem.FORM
{
... |
namespace EAN.GPD.Infrastructure.Database.SqlClient
{
public interface IPersistence
{
void AddParameter(string name, object value);
void Execute();
}
}
|
using AlgorithmProblems.Trie.TrieHelper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Trie
{
class CreateAndSearchSimpleTrie
{
public static void TestCreateAndSearchSimpleTrie()
{
Tri... |
namespace Swan.Ldap
{
/// <summary>
/// Ldap Modification Operators.
/// </summary>
public enum LdapModificationOp
{
/// <summary>
/// Adds the listed values to the given attribute, creating
/// the attribute if it does not already exist.
/// </summary>
Add =... |
using System;
namespace SDU.ObsApi.Client.Entities
{
public class Fee
{
public int Year { get; set; }
public int Semester { get; set; }
public string Type { get; set; }
public decimal Cost { get; set; }
public DateTime OperationDate { get; set; }
public str... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Xml;
using CommonLibrary.Framework;
using CommonLibrary.Framework.Tracing;
using CommonLibrary.Framework.Validation;
using EpisodeGrabber.Library.DAO;
using EpisodeG... |
using FluentAssertions;
using NUnit.Framework;
using System.Globalization;
using System.Threading;
namespace EasyConsoleNG.Tests
{
[TestFixture]
public class EasyConsoleInputTest_Enum
{
private TestEasyConsole console;
public enum Fruit
{
Apple,
Banana,
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
using System.Web.Routing;
using Castle.Services.Transaction;
using com.Sconit.Entity.CUST;
using com.Sconit.Service;
using com.Sconit.Web.Models;
using com.Sconit.Web.Models.SearchModels.CUST;
using com.Sconit.Utility;
using Teler... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Sword : MonoBehaviour
{
void Awake() {
}
void Start() {
}
void OnCollisionEnter2D(Collision2D target) {
StartCoroutine(SwordAttack(target));
}
private IEnumerator Sw... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using Syst... |
namespace KK.AspNetCore.EasyAuthAuthentication
{
using System.Collections.Generic;
using System.Linq;
using System.Runtime;
using System.Security.Claims;
using KK.AspNetCore.EasyAuthAuthentication.Models;
using Microsoft.AspNetCore.Authentication;
internal static class AuthenticationTicketB... |
using MinesweeperLibrary;
namespace Minesweeper
{
public class Application : IApplication
{
ILoadABoard _loadGame;
public Application(ILoadABoard loadGame)
{
_loadGame = loadGame;
}
public void Run()
{
_loadGame.LoadBoard();
}
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace Pobs.Domain.Entities
{
public class User
{
public User() { }
public User(string username, DateTimeOffset createdAt)
{
Username = username;
CreatedAt = createdAt... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Controls.Primitives;
using Windows.UI.Xam... |
// <copyright file="TableDirectory.cs" company="WaterTrans">
// © 2020 WaterTrans
// </copyright>
namespace WaterTrans.GlyphLoader.Internal
{
/// <summary>
/// Directory of font tables, containing size and other info.
/// </summary>
internal sealed class TableDirectory
{
/// <summary>
... |
namespace CarsIsland.WebApp.Services.Interfaces
{
public interface IIdentityService
{
bool IsUserAuthenticated();
}
}
|
namespace PatientWebApp.DTOs
{
public class SurveyDTO
{
public int Id { get; set; }
public int BehaviorOfDoctor { get; set; }
public int DoctorProfessionalism { get; set; }
public int GettingAdviceByDoctor { get; set; }
public int AvailabilityOfDoctor { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RoomProject.Model.Staff;
using ConsoleApp2.Model.Client;
namespace ConsoleApp2.Model.Object
{
public class Square
{
private List<Rank> listeRang;
public RankLeader ChefRang... |
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