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using UnityEngine; // navmesh moved to UnityEngine.AI in 2017 #if !UNITY_5 using UnityEngine.AI; #endif public class Player : MonoBehaviour { NavMeshAgent agent; void Start() { agent = GetComponent<NavMeshAgent>(); } public void MoveTo( Vector3 pos ) { ag...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SistemaDeBarbearia { public partial class Frm_Menu : Form { Form1 form1; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.Collections; using IRAP.Global; using IRAPShared; using IRAP.Entities.Asimco; namespace IRAP.WCF.Client.Method { public class AsimcoPackageClient { private static...
using System.Configuration; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using StickFigure.Drawing; using StickFigure.Graphics; using StickFigure.Helpers; using StickFigure.Input; using MouseCursor = StickFigure.Drawing.MouseCursor; namespace StickFigure ...
using AtomosZ.Cubeshots.GUI; using UnityEngine; namespace AtomosZ.Cubeshots { [RequireComponent(typeof(IShmupActor))] public class Health : MonoBehaviour { public int maxHealth = 100; public HealthBar healthBar; private int currentHealth; public void Reset() { currentHealth = maxHealth; healthBa...
using System.IO; using System.Reflection; namespace iSukces.Code.AutoCode { public class SimpleAssemblyFilenameProvider : IAssemblyFilenameProvider { public SimpleAssemblyFilenameProvider(IAssemblyBaseDirectoryProvider provider, string localFileName) { _provider = provider; ...
using System.Collections.Generic; using Newtonsoft.Json; namespace IDI.Digiccy.Models.Transaction { public class KLine { [JsonProperty("info")] public TradeInfo Info { get; set; } [JsonProperty("depths")] public Depths Depths { get; set; } = new Depths(); [JsonPropert...
// Source Code: https://www.c-sharpcorner.com/article/composite-patterns-in-C-Sharp/ // Proof IList<Component> is feasible: https://www.dofactory.com/net/composite-design-pattern // Structural Pattern:COMPOSITE using System; using System.Collections; using System.Collections.Generic; using System.Linq; //the single in...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CoinPhysics : MonoBehaviour { public float rotatingSpeed; private void Update() { this.transform.Rotate(new Vector3(0f, rotatingSpeed, 0f) * Time.deltaTime); } }
using System.Data.Entity.ModelConfiguration; using Imp.Core.Domain.Files; namespace Imp.Data.Mapping.Files { public class FileMap : BaseEntityMap<File> { public FileMap() { this.ToTable("T_File"); this.Property(t => t.Name).IsRequired(); this.Property(t => ...
using System; using System.Runtime.Serialization; namespace Aquamonix.Mobile.Lib.Domain { [DataContract] public class MinMax : ICloneable<MinMax> { [DataMember(Name = PropertyNames.Min)] public double Min { get; set; } [DataMember(Name = PropertyNames.Max)] public double Max { get; set; } public MinMax...
using UnityEngine; using System.Collections; public class PlayerRankNumCtrl : MonoBehaviour { GameObject RankNumObj; UISprite RankNumSprite; static PlayerRankNumCtrl _Instance; public static PlayerRankNumCtrl GetInstance() { return _Instance; } // Use this for initialization void Start() { _Instance = ...
namespace DelftTools.Units { public interface ITransformedDimension : IDimension { IDimension BaseDimension { get; } double Power { get; } double Multiplier { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using UniversityCourseAndResultMangementSystem.Manager; using UniversityCourseAndResultMangementSystem.Models; namespace UniversityCourseAndResultMangementSystem.Controllers { public class TeacherController ...
using Microsoft.AspNetCore.Http; namespace Sfa.Poc.ResultsAndCertification.CsvHelper.Models { public class BulkRegistrationRequest { public long Ukprn { get; set; } public string performedBy { get; set; } public string BlobReferencePath { get; set; } //public IFormFile Registr...
using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class Player : MonoBehaviour, IDropHandler { public Image playerImage; [SerializeField] private Image mirrorImage; [SerializeField] private Image healthImage; public Image glowImage; public int maxHealth = 5; ...
// <copyright file="IPlayerProvider.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2021 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the Lic...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GhostViewButton : MonoBehaviour { public GhostView GV; [HideInInspector] public bool opened = false; public int ghostnumber; // Use this for initialization void Start () { GetComponent<Button>().on...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Collections.Specialized; using System.Text.RegularExpressions; using System; public class H5Manager : SingletonObject<H5Manager> { void Awake() { CreateInstance(this); DontDestroyOnLoad(this); } // Use this for initial...
using System; using System.Net; using System.Net.Sockets; using System.Threading; using System.Text; using System.IO; namespace HTTPServer { public class HTTPSession { // Server Socket private System.Net.Sockets.TcpListener tcpListener; // Connection Socket private System.Net.Sockets.Socket clientS...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TargetHitAlert : MonoBehaviour { [SerializeField] GameObject root;//親を入れる [SerializeField] Material yellow; [SerializeField] Material white; [SerializeField] CriAtomSource mato_CAS; void OnTrigger...
using MediatR; using System.Threading; using System.Threading.Tasks; using WebsiteManagerPanel.Data.Entities; using WebsiteManagerPanel.Framework.Exceptions; using WebsiteManagerPanel.Framework.Interface; using WebsiteManagerPanel.Query; namespace WebsiteManagerPanel.Commands.SitesUpdateCommand { public class Sit...
using UnityEngine; public class GlobalViewCam : CameraBehaviour { }
using Nac.Common.Control; using Nac.Common.Fuzzy; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; using System.Windows; namespace Nac.Wcf.Common { [DataContract] [KnownType(typeof(Point))] [KnownType(ty...
using System; namespace ForEach { class MainApp { static void Main(string[] args) // 메인함수 시작 { int[] arr = new int [] {0, 1, 2, 3, 4}; // 새로운 배열 선언, []가변길이 배열, 0~4까지 다섯칸 foreach (int a in arr) // arr이라는 배열의 int형 변수 a 값을 다 닳을 때까지 중괄호 문 안의 내용을 실행한다. { Console.WriteLine(a); // 그 특정 a 라는 변수의 값을 출력한다. ...
namespace Inventory.Domain._Inventory.Services { public interface IInventoryRepository { void Create(Entites.Inventory entity); void Save(); } }
using gView.Framework.Geometry; using System.Windows.Forms; namespace gView.Interoperability.OGC.UI.SLD { public partial class FormGeometrySelector : Form { public FormGeometrySelector() { InitializeComponent(); } public GeometryType GeometryType { ...
namespace BettingSystem.Infrastructure.Games.Repositories { using System; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Threading; using System.Threading.Tasks; using Application.Common.Exceptions; using Application.Games.Teams; using Common.Reposit...
using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Timers; using BerdziskoBot.Services; using Discord.Commands; using Discord.WebSocket; namespace BerdziskoBot.Modules { public class MemesModule : ModuleBase<SocketCommandContext> { private readonly RedditMemesSer...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WindowsFormsApplication2 { class Value { private Double val; private UnitTypes unitType; public Value(Double val, UnitTypes measureUnit) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using TypeInThai.Models; using System.Threading; using System.Globalization; namespace TypeInThai.ViewModels { public class BaseViewModel { public User User; public bool LoggedIn; public string FirstIn...
using FluentValidation; using SFA.DAS.ProviderCommitments.Web.Models.Cohort; namespace SFA.DAS.ProviderCommitments.Web.Validators.Cohort { public class SelectEmployerRequestValidator : AbstractValidator<SelectEmployerRequest> { public SelectEmployerRequestValidator() { RuleFor(x =>...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace Allyn.Application.Dto.Manage.Front { /// <summary> /// 表示商店实体的数据传输对象. /// </summary> [DataContractAttribute(Namespace = "http://www.allyn.com.cn/product-dto")] publi...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Net; using Microsoft.TeamFoundation; using System.Text; using Microsoft.TeamFoundation.Build.Client; using Microsoft.TeamFoundation.Client; using Microsoft.TeamFoundation.VersionControl.Client; using M...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AIMLbot.UnitTest { [TestClass] public class RequestTests { private ChatBot _chatBot; private User _user; private Request _request; [TestInitialize] public void Setup() { _chatBot = n...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace PFRCenterGlobal.BackendForMobile.Features.Certificates { [Route("api/certificates")] public class CertificatesController : ControllerBase { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using com.Sconit.PrintModel.INV; namespace com.Sconit.Utility.Report.Operator { public class RepBarCodeOperator : RepTemplate2 { public RepBarCodeOperator() { //明细部分的行数 this.pageDetai...
using System; using ExpressionSerialization; using Northwind; using System.Collections.Generic; using System.Linq; namespace UnitTests { public class CustomerDAL : IDAL<Customer> { #region IDAL<Customer> Members public IEnumerable<Customer> GetObjects() { return this.GetObjects().Cast<Cu...
// Copyright (c) 2017 Gwaredd Mountain, https://opensource.org/licenses/MIT using UnityEngine; using System.Threading; #if UNITY_2017_3_OR_NEWER using UnityEngine.Networking; #endif #if !UNIUM_DISABLE && ( DEVELOPMENT_BUILD || UNITY_EDITOR || UNIUM_ENABLE ) using System; using System.IO; using System.Li...
using Framework.Core.Common; using OpenQA.Selenium; namespace Tests.Pages.Van.LogIn { public class ChangePasswordPage : LoginBasePage { public string Url = "/ChangePassword.aspx"; #region Page Objects public By ChangePasswordBreadCrumbsLocator = (By.XPath("//s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IWorkFlow.DataBase; namespace IWorkFlow.ORM { [Serializable] [DataTableInfo("B_DischargePermitInfo", "id")] public class B_DischargePermitInfo : QueryInfo { //...
using System.ComponentModel.DataAnnotations; using System; using System.Collections.Generic; namespace GistackWAPService.models { /// <summary> /// Model class to hold VMRoleSizeProfile detail /// </summary> public class VMRoleSizeProfile { public Guid ID { get; set; } ...
using System; using System.Collections.Generic; namespace IrsMonkeyApi.Models.DB { public partial class FormType { public FormType() { Form = new HashSet<Form>(); } public int FormTypeId { get; set; } public string FormTypeDescription { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; namespace ObjectAndClasses { class Program { static void Main() { var vehicles = new List<Vehicle>(); string line; while ((line = Console.ReadLine()) != "End") { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using com.Sconit.Entity.MD; using com.Sconit.Entity.MRP.TRANS; using com.Sconit.Service; using com.Sconit.Service.MRP; using com.Sconit.Utility; using Telerik.Web.Mvc; using com.Sconit.Web.Models.SearchModels.MRP; using com.Sconit...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; public class ClickerZone : MonoBehaviour, IPointerClickHandler { public event UnityAction Click; public void OnPointerClick(PointerEventData eventData) { Click?....
/*********************************************************************** * Module: PatientCard.cs * Author: LukaRA252017 * Purpose: Definition of the Class Model.Secretary.PatientCard ***********************************************************************/ using System; using System.Collections.Generic; using Sy...
namespace Tutorial.Tests.LinqToObjects { using System.Linq; using Tutorial.LinqToObjects; using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class DeferredExecutionTests { [TestMethod] public void ReverseTest() { int[] enumerable = new in...
using System; using System.Collections.Generic; using System.Text; // https://stackoverflow.com/questions/35279403/toast-equivalent-for-xamarin-forms namespace JoeCalc { public interface IMessage { void LongAlert(string message); void ShortAlert(string message); } }
using System; using Fingo.Auth.DbAccess.Models.Statuses; namespace Fingo.Auth.Domain.Models.AuditLog { public class AuditLogModel { public int AuditLogId { get; set; } public int UserId { get; set; } public string UserName { get; set; } public UserStatus UserStatus { get; set; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharaSelect : BasePanel { public Animator toggle1; public Animator toggle2; private void Start() { } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using JsonAssets.Data; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewValley; using StardewValley.Menus; using StardewValley.Locations; using...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Timer : MonoBehaviour { private float currentTime = 0f; // the time now display public float startingTime = 0f; //play time public Text countdownText; public static Timer instan...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Node : Interactable { //public ObjectParameters parameters; protected Interactable main; //[HideInInspector] public Transform self; //[Space] //protected Fire fireScript; //public GameObject fireParticleSystem; //pro...
namespace Com.Colin.Win.Customized { /// <summary> /// The delegate to use for the <see cref="YaTabControl.TabChanging"/> event. /// </summary> public delegate void TabChangingEventHandler( object sender, TabChangingEventArgs tcea ); }
using System; using Devneval.UITest.AppElement; using Xamarin.UITest; using System.Reflection; namespace Devneval.Tests.UITest { public class LocationPage { private INativeElement _locationButton; public InformationPage SelectLoaction(string location) { //THIS IS FOR TESTI...
using MQTTnet.Packets; using System; namespace MQTTnet.PacketDispatcher { public interface IMqttPacketAwaitable : IDisposable { MqttPacketAwaitableFilter Filter { get; } void Complete(MqttBasePacket packet); void Fail(Exception exception); void Cancel(); } }
using Microsoft.AspNetCore.Builder; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Naif.Blog.Framework { public static class ApplicationContextExtensions { public static IApplicationBuilder UseApplicationContext(this IApplicationBuilder app) ...
using System; using log4net; using PostSharp.Laos; namespace DelftTools.Utils.Aop.NotifyPropertyChange { /// <summary> /// Implementation of <see cref="CompositionAspect"/> that adds the <see cref="INotifyPropertyChange"/> /// interface to the type to which it is applied. /// </summary> [Serializab...
using Alabo.Cloud.Cms.Votes.Domain.Entities; using Alabo.Cloud.Cms.Votes.Domain.Services; using Alabo.Framework.Core.WebApis.Controller; using Alabo.Framework.Core.WebApis.Filter; using Microsoft.AspNetCore.Mvc; using MongoDB.Bson; namespace Alabo.Cloud.Cms.Votes.Controllers { [ApiExceptionFilter] [Route("Api/...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Runtime.CompilerServices; using LoLInfo.Services; using Plugin.Settings; using Plugin.Settings.Abstractions; namespace LoLInfo.ViewModels { public class BaseViewModel : INotifyPropertyChanged { public event Prope...
using DistCWebSite.Core.Entities; using DistCWebSite.Core.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DistCWebSite.Infrastructure { public class CommentRespository : ICommentRespository { public List<M_Commen...
using DChild.Gameplay.Player; using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Player.Equipments.Effects { [System.Serializable] public struct VitalityIncrease : IOnEquipEffect { [SerializeField] [MinValue(0f)] private int m_value; private bool m_is...
using System; namespace Sfa.Poc.ResultsAndCertification.Functions.Extensions.Interfaces { public interface IServiceProviderBuilder { IServiceProvider Build(); } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.IO; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using GoogleCloudSamples.Models; using Newtonsoft.Json; namespace GoogleCloudSamples.Controllers { public class PlayersControll...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneSwitch : MonoBehaviour { private void Awake() { Cursor.visible = true; } public void OnPlayButtonClick() { Cursor.visible = false; SceneManag...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DV_EnemyAnimation : MonoBehaviour { public Animator anim; public bool bWokenUp; // Start is called before the first frame update void Start() { anim.Play("Drunk"); bWokenUp = false; } ...
using ArquiteturaLimpaMVC.Aplicacao.Interfaces; using ArquiteturaLimpaMVC.Aplicacao.Mappings; using ArquiteturaLimpaMVC.Aplicacao.Services; using ArquiteturaLimpaMVC.Dominio.Conta; using ArquiteturaLimpaMVC.Dominio.Interfaces; using ArquiteturaLimpaMVC.Infra.Data.Context; using ArquiteturaLimpaMVC.Infra.Data.Identity;...
using NetEscapades.AspNetCore.SecurityHeaders.Headers; // ReSharper disable once CheckNamespace namespace Microsoft.AspNetCore.Builder { /// <summary> /// Extension methods for adding a <see cref="StrictTransportSecurityHeader" /> to a <see cref="HeaderPolicyCollection" /> /// </summary> public static ...
namespace NinjaDomain.DataModel.Migrations { using NinjaDomain.Classes; using System; using System.Collections.Generic; using System.Data.Entity.Migrations; internal sealed class Configuration : DbMigrationsConfiguration<NinjaDomain.DataModel.NinjaContext> { public Configuration() ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNet.Builder; using Microsoft.AspNet.Hosting; using Microsoft.AspNet.Identity.EntityFramework; using Microsoft.Data.Entity; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyI...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace AsteroidsGame { class Credits { public static bool isActive = false; public static Texture2D me; publi...
using System; using System.Collections; using System.Collections.Generic; using System.Text; namespace EmployeeWages { class EmpWageBuilder : ICompanyWageBuilder { LinkedList<CompanyEmpWage> allCompanyWages = new LinkedList<CompanyEmpWage>(); public void AddCompany() { Co...
using Domain.Interfaces; using Infra.Context; using Microsoft.EntityFrameworkCore; namespace Infra.Repositories { public class GenericRepository<T> : IGenericRepository<T> where T : class { private DbContextOptionsBuilder<DBContext> _optionsBuilder; public GenericRepository() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LeanEngine.Entity { /// <summary> /// All the Entity must base on this /// </summary> public class EntityBase { //reservation public string str1 { get; set; } public string str2 ...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace MyServiceLibrary { public interface IUserService { /// <summary> /// /// </summary> /// <param name="user"></param> ...
namespace TripDestination.Web.MVC.Areas.UserProfile.ViewModels { using AutoMapper; using Common.Infrastructure.Constants; using Common.Infrastructure.Mapping; using Data.Models; using Infrastructure.HtmlSanitizer; using Services.Web.Providers; using Services.Web.Providers.Contracts; usi...
namespace CodeComb.CodeAnalysis.OmniSharp.Models { // [OmniSharpEndpoint(OmnisharpEndpoints.RunCodeAction, typeof(RunCodeActionRequest), typeof(RunCodeActionResponse))] public class RunCodeActionRequest : CodeActionRequest { } }
using Pe.Stracon.SGC.Aplicacion.TransferObject.Base; using Pe.Stracon.SGC.Infraestructura.Core.Context; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual { /// <summary> ///...
using Dapper; using MGV.Entities; using MGV.Shared; using Microsoft.Data.Sqlite; using Microsoft.Extensions.Logging; using System.Collections.Generic; using System.Data; namespace MGV.Data.Repositories { public class StageRepository : GenericRepository<Stage>, IRepository<Stage> { #region Public Const...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Management; using System.Web.Mvc; using Newtonsoft.Json.Linq; using UniversityCourseAndResultMangementSystem.Manager; using UniversityCourseAndResultMangementSystem.Models; namespace UniversityCourseAndResultMangemen...
namespace Entoarox.SeasonalImmersion { internal enum ContentMode { Directory, Zipped, Internal } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MultiplechoiseSystem.DAO; using MultiplechoiseSystem.DTO; namespace MultiplechoiseSystem.FORM { ...
namespace EAN.GPD.Infrastructure.Database.SqlClient { public interface IPersistence { void AddParameter(string name, object value); void Execute(); } }
using AlgorithmProblems.Trie.TrieHelper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Trie { class CreateAndSearchSimpleTrie { public static void TestCreateAndSearchSimpleTrie() { Tri...
namespace Swan.Ldap { /// <summary> /// Ldap Modification Operators. /// </summary> public enum LdapModificationOp { /// <summary> /// Adds the listed values to the given attribute, creating /// the attribute if it does not already exist. /// </summary> Add =...
using System; namespace SDU.ObsApi.Client.Entities { public class Fee { public int Year { get; set; } public int Semester { get; set; } public string Type { get; set; } public decimal Cost { get; set; } public DateTime OperationDate { get; set; } public str...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Xml; using CommonLibrary.Framework; using CommonLibrary.Framework.Tracing; using CommonLibrary.Framework.Validation; using EpisodeGrabber.Library.DAO; using EpisodeG...
using FluentAssertions; using NUnit.Framework; using System.Globalization; using System.Threading; namespace EasyConsoleNG.Tests { [TestFixture] public class EasyConsoleInputTest_Enum { private TestEasyConsole console; public enum Fruit { Apple, Banana, ...
using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using System.Web.Routing; using Castle.Services.Transaction; using com.Sconit.Entity.CUST; using com.Sconit.Service; using com.Sconit.Web.Models; using com.Sconit.Web.Models.SearchModels.CUST; using com.Sconit.Utility; using Teler...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Sword : MonoBehaviour { void Awake() { } void Start() { } void OnCollisionEnter2D(Collision2D target) { StartCoroutine(SwordAttack(target)); } private IEnumerator Sw...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using Syst...
namespace KK.AspNetCore.EasyAuthAuthentication { using System.Collections.Generic; using System.Linq; using System.Runtime; using System.Security.Claims; using KK.AspNetCore.EasyAuthAuthentication.Models; using Microsoft.AspNetCore.Authentication; internal static class AuthenticationTicketB...
using MinesweeperLibrary; namespace Minesweeper { public class Application : IApplication { ILoadABoard _loadGame; public Application(ILoadABoard loadGame) { _loadGame = loadGame; } public void Run() { _loadGame.LoadBoard(); } ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Pobs.Domain.Entities { public class User { public User() { } public User(string username, DateTimeOffset createdAt) { Username = username; CreatedAt = createdAt...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Controls.Primitives; using Windows.UI.Xam...
// <copyright file="TableDirectory.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> namespace WaterTrans.GlyphLoader.Internal { /// <summary> /// Directory of font tables, containing size and other info. /// </summary> internal sealed class TableDirectory { /// <summary> ...
namespace CarsIsland.WebApp.Services.Interfaces { public interface IIdentityService { bool IsUserAuthenticated(); } }
namespace PatientWebApp.DTOs { public class SurveyDTO { public int Id { get; set; } public int BehaviorOfDoctor { get; set; } public int DoctorProfessionalism { get; set; } public int GettingAdviceByDoctor { get; set; } public int AvailabilityOfDoctor { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using RoomProject.Model.Staff; using ConsoleApp2.Model.Client; namespace ConsoleApp2.Model.Object { public class Square { private List<Rank> listeRang; public RankLeader ChefRang...