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using Terraria.ID; using Terraria.ModLoader; using Terraria; namespace ReducedGrinding.NPCs { [AutoloadHead] public class BoneMerchant : ModNPC { public override void SetStaticDefaults() { DisplayName.SetDefault("Bone Merchant"); } public override void SetDefaults() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ScoreSquid.Web { public interface IAmWeb { } }
using System.Collections.Generic; namespace ContestsPortal.Domain.Models { public class Competitor { public int CompetitorId { get; set; } public int IdContest { get; set; } public int IdProfile { get; set; } // порядковый номер в рейтинге (место, которое заял участник). public ...
namespace Core { //полная информация о филиале public class Branch : BranchBase { public string BranchAddress { get; } public string BranchTime { get; } public string BranchPhones { get; } public bool BranchIsActive { get; } #region конструкторы public Branc...
using ObservableTune.Models; using Prism.AppModel; using Prism.Commands; using Prism.Mvvm; using Prism.Navigation; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Linq; using Xamarin.Forms; namespace ObservableTune.ViewModels { public cl...
using System; using System.Collections.Generic; using System.Text; using System.Drawing; namespace LM.Senac.BouncingBall.Physics { public class AuxMath { public const double PI = 3.141592920353982d; public const double G = 0.0000000000667428d; public const double Earth_Gravity_Accelera...
//============================================================================== // Copyright (c) 2012-2020 Fiats Inc. All rights reserved. // https://www.fiats.asia/ // using System; using System.Linq; using System.Reactive.Linq; namespace Financial.Extensions { public static partial class IndicatorExtensions ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.EntityFrameworkCore; using RazorTute.Models; namespace RazorTute.Pages.Location { public class DeleteModel : PageMod...
namespace CarDealer.Models.ViewModels.Sales { public class TotalSaleCustomerViewModel { public string Name { get; set; } public int BougthCarsCount { get; set; } public double TotalSpentMoney { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using _3Layer.DTO; using System.Data; namespace _3Layer.DAL { class QuestionDAL { DataHelper dataHelper = new DataHelper(); public DataTable GetTable() { string query = "SELECT * FROM Questions";...
using Vipr.Core.CodeModel; namespace MAX.Writer.REST { public class Property { private OdcmProperty property; public string Description { get { return property.Description; } } public bool IsComplex { get { return !property.Type.FullName.Contains("Edm"); } } public b...
using Spectre.Console.Cli; namespace WitsmlExplorer.Console.ShowCommands { public class ShowTubularSettings : CommandSettings { [CommandArgument(0, "<WELL_UID>")] public string WellUid { get; init; } [CommandArgument(1, "<WELLBORE_UID>")] public string WellboreUid { get; init; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lab2.Client.Hobby { class Program { static void Main(string[] args) { Console.WriteLine("Skriv in namnet på skon: "); var shoesName = Console.Re...
using System; using System.Windows.Forms; using Phenix.Core.Plugin; using Phenix.Core.Security; using Phenix.Core.Windows; namespace Phenix.Security.Windows.RuleManage { public class Plugin : PluginBase<Plugin> { private BaseForm _mainForm; /// <summary> /// 分析消息 /// 由 PluginHost 调用 /// </summ...
using System.Collections.Generic; namespace SpaceHosting.Index { internal class IndexIdMapping<TId> : IIndexIdMapping<TId> where TId : notnull { private readonly Dictionary<TId, long> idToIndexId; private readonly Dictionary<long, TId> indexIdToId; private long nextIndexId; ...
public class Solution { public IList<IList<string>> GroupAnagrams(string[] strs) { var dict = new Dictionary<string, IList<string>>(); foreach (string str in strs) { int[] cntLetters = new int[26]; for (int i = 0; i < str.Length; i ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Timers; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO.Ports; using Login.Controller; using System.Threading; namespace Lo...
namespace Wheebrary.Math { public static class MathExtensions { public static float ClampMe(this float f, float min, float max) { return Clamp(f, min, max); } public static float ClampMeMin(this float f, float min) { return ClampMin(f, min); ...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using MovementEffects; namespace Mio.Utils.MessageBus { public class MessageBus : MonoSingleton<MessageBus> { private Dictionary<MessageBusType, List<Action<Message>>> listeners = new Dictionary<MessageBusType, Li...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Security.AccessControl; using System.Security.Principal; using Vanara.InteropServices; using Vanara.PInvoke; using static Vanara.PInvoke.AdvApi32; namespace Vanara.Security.AccessControl { /// <summary>Enables access t...
namespace Tomelt.Environment { public interface ITomeltHostContainer { T Resolve<T>(); } }
using Cs_Notas.Dominio.Entities; using Cs_Notas.Dominio.Interfaces.Repositorios; using Cs_Notas.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Dominio.Servicos { public class ServicoLogSistema: Ser...
namespace ModelViewViewModel_Voorbeeld.Stap3 { class Persoon { } }
using Microsoft.EntityFrameworkCore; using MyMovies.DAL; using MyMovies.Domain.Entities; using MyMovies.Domain.Enums; using System; using System.Collections.Generic; using System.Linq; using System.Threading; namespace MyMovies.Parser.DataBase { public static class DbTasks { public static DataBaseCont...
using System; namespace Shared { public static class Config { // S3 Buckets public static readonly string InputBucketName = Environment.GetEnvironmentVariable("InputBucket"); public static readonly string ResultsBucketName = Environment.GetEnvironmentVariable("ResultsBucket"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Internals; using Xamarin.Forms.Xaml; namespace WSTower.App { [XamlCompilation(XamlCompilationOptions.Compile)] publ...
namespace Sentry.Log4Net.Tests; public class SentryAppenderTests { private class Fixture { public bool InitInvoked { get; set; } public string DsnReceivedOnInit { get; set; } public IDisposable SdkDisposeHandle { get; set; } = Substitute.For<IDisposable>(); public Func<string, I...
using KeepTeamAutotests.Model; using KeepTeamAutotests.Pages; using Newtonsoft.Json; using OpenQA.Selenium; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace KeepTeamAutotests.AppLogic { public cla...
using System; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace Infrastructure.Migrations { public partial class Inicial : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable(...
using System; using System.Collections.Generic; using System.Threading.Tasks; using AutoMapper; using Inventory.Data; using Inventory.Data.Services; using Inventory.BLL.DTO; namespace Delivery.WebApi.Services { public class CustomerService { private readonly IDataService _dataService; private ...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Media; using System.Globalization; using System.Windows.Media.Imaging; using TraceWizard.Entities; namespace TraceWizard.TwApp { public partial class FixtureProfilesPanel : ListView { prot...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using UnityEngine.SceneManagement; public class ButtonMouseEvents : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler { //Used for combat action buttons ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestHalberd : MonoBehaviour { public float speed; Rigidbody rig; bool rotate = false; float sum; // Start is called before the first frame update void Start() { rotate = true; rig =...
using System.IO; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Xunit; namespace Atc.Rest.Tests.Extensions { public class FormFileExtensionsTests { [Fact] public async Task GetBytes() { // Arrange var expected = Encoding.U...
using ApartmentApps.Data.Repository; using Ninject; namespace ApartmentApps.Api.Modules { public class CompanySettingsModule : Module<CompanySettingsConfig>, IAdminConfigurable { public CompanySettingsModule(IKernel kernel, IRepository<CompanySettingsConfig> configRepo, IUserContext userContext) : base...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using ScoreSquid.Web.Context; using ScoreSquid.Web.Models; using ScoreSquid.Web.Repositories.Commands; namespace ScoreSquid.Web.Repositories { public class FixtureRepository : IFixtureRepository { private ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Piku_Manager : MonoBehaviour { public bool gameOver = false; public int pikuNum; public GameObject pikuPrefab; public GameObject spawnZone; public Transform pikuZone; public float initForceVal...
using System; namespace Special_Numbers { class Program { static void Main(string[] args) { int number = int.Parse(Console.ReadLine()); for (int firstDigit = 1; firstDigit <= 9; firstDigit++) { for (int secondDigit = 1; secondDigit <= 9; seco...
using System; using System.Collections.Generic; using System.Text; using Alabo.Data.People.UserTypes; using Alabo.Web.Mvc.Attributes; using Dapper.Contrib.Extensions; using MongoDB.Bson.Serialization.Attributes; namespace Alabo.Data.People.Merchants.Domain.Entities { /// <summary> /// 门店、线下门店 /// </summar...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Sunnie.Models.Quiz { public class DeepTan { public int Id { get; set; } public string Answer { get; set; } public int Score { get; set; } } }
using System; namespace LogViewer.Model { /// <summary> /// Фабрика источников чтения логов /// </summary> internal sealed class LogReaderFactory : ILogReaderFactory { /// <summary> /// Настройки чтения /// </summary> private readonly ReadLogOptions _readLogOptions; ...
using System.Collections; using UnityEngine; public class Enemy : Generic, IGenericEntity { #region Variables public static Enemy instance; private int currentLives; public int maxLives = 3; public float speedEnemy; private bool invicibility = false; private float currentTime = 0f; p...
/* * Created by SharpDevelop. * User: admin * Date: 8/10/2016 * Time: 12:54 AM * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; using System.Drawing; using System.Windows.Forms; using SimpleLogger; using System.Threading.Tasks; namespace Robot { /// <summary>...
using System.Collections.Generic; using System.Data; using System.Linq; using FluentAssertions; using GameOfLife.Src; using NUnit.Framework; using GameOfLife = GameOfLife.Src.GameOfLife; namespace GameOfLife.Tests { /* The universe of the Game of Life is an finite 50x50 two-dimensional orthogonal grid of s...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace learn_180317_2 { class Program { static void Main(string[] args) { //int[] a = new int[] {1,2}; //System...
namespace ChatServer { using ChatServer.Messaging.Commands; using HServer.HMessaging; /// <summary> /// The HChatServer class. /// </summary> public class HChatServer : HServer.HServer { public HCommunityManager CommunityManager { get; } public HClientManager ClientManager...
using UnityEngine; [CreateAssetMenu(fileName = "New Character", menuName = "Soul Hunter/Character")] public class CharacterData : ScriptableObject { public string name; public Sprite portrait; public Color nameColor = Color.white; public Color dialogueColor = Color.white; }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace Uplift.DataAccess.Data.Repository.IRepository { //all transactions, access to all repos, safe method to push all changes to database public interface IUnitOfWork : IDisposable { ...
using Sentry.Internal.Extensions; // ReSharper disable once CheckNamespace namespace NLog; /// <summary> /// NLog configuration extensions. /// </summary> [EditorBrowsable(EditorBrowsableState.Never)] public static class ConfigurationExtensions { // Internal for testability internal const string DefaultTarget...
using UnityEngine; using UnityEditor; using Ardunity; [CustomEditor(typeof(ArdunityAppUI))] public class ArdunityAppUIEditor : Editor { [MenuItem("ARDUnity/Add Utility/UI/ArdunityAppUI", true)] static bool ValidateMenu() { if(Selection.activeGameObject == null) return false; return true; } [MenuItem(...
using System; using System.Collections.Generic; namespace bellyful_proj.Models { public partial class Volunteer { public Volunteer() { Order = new HashSet<Order>(); } public int VolunteerId { get; set; } public string FirstName { get; set; } public ...
using LeadChina.CCDMonitor.Infrastrue; using LeadChina.CCDMonitor.Infrastrue.Entity; using LeadChina.CCDMonitor.Web.Clients; using LeadChina.CCDMonitor.Web.Helper; using LeadChina.CCDMonitor.Web.Models.Dto; using LeadChina.CCDMonitor.Web.Models.Vm; using LeadChina.CCDMonitor.Web.ServiceReference1; using System; using S...
namespace Tutorial.LinqToSql { using System.Data.Linq; using System.Data.Linq.Mapping; [Table(Name = "[Production].[vProductAndDescription]")] public class vProductAndDescription { [Column(DbType = "int NOT NULL")] public int ProductID { get; set; } [Column(DbType = "nvarc...
using ImageMagick; using System; using System.Collections.Generic; using System.Drawing; using System.Numerics; using System.Threading.Tasks; namespace Mandelbrot { class Program { static void Main(string[] args) { // Skips console and creates picture automatically. v...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using CreamBell_DMS_WebApps.App_Code; using System.IO; using System.Drawing; using Elmah; namespace CreamBell_DMS_WebApps { pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; // Made by Jeffrey public class BulletImpact : MonoBehaviour { public GameObject impactWallSand; public GameObject impactWallMetal; // public float delMe; void Update () { // delMe -= Time.deltaTime; // if (delMe <= 0) // ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; using DentedPixel; using Mechanics.Tiles; namespace Mechanics.Player{ public class Slime : MonoBehaviour{ public bool r; public bool g; public bool b; public bool slippery; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace AkvelonTaskMilosBelic.Models { public class Filter { //filter object for searching by priority(range) public int Min { get; set; } public int Max { get; set; } } }
using BaseLib.Media; using BaseLib.Media.Audio; using BaseLib.Media.Video; using System; using System.Runtime.InteropServices; using System.Security; using System.Text; namespace BaseLib.Media { /* [Serializable()] [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Ansi, Pack = 1)] internal...
using BHLD.Model.Abstract; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BHLD.Model.Models { [Table("hu_shoes_setting")] public class...
#region MIT License /* * Copyright (c) 2013 University of Jyväskylä, Department of Mathematical * Information Technology. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without res...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace Assistenza.BufDalsi.Web.Models.ClientViewModels { public class UtenteCliente { public int idEsterno { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UniversityDbCommon.Models { public enum Grade { A, B, C, D, F } public class Enrollment { [DisplayName("Enrollment ID")] ...
using Plugin.FirebasePushNotification; using PushNotificationApp.Views; using System; using Xamarin.Forms; using Xamarin.Forms.Xaml; [assembly: XamlCompilation (XamlCompilationOptions.Compile)] namespace PushNotificationApp { public partial class App : Application { public App () { InitializeComponent(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; // ADD START using WCF_Northwind.Contract; // ADD END namespace WCF_Northwind { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the inter...
/* Alphora Dataphor © Copyright 2000-2008 Alphora This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt */ using System; using System.Reflection; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized;...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace UniversityIot.VitocontrolApi.Services { public class UserService { private int id; private string name; private string lastname; public UserService(string name, string lastname, int i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using System.Windows; namespace SurfaceApplicationMaurice { public class GlobalConfig { static GlobalConfig _instance = null; XmlDocument doc = null; public static bool ...
using System; using System.Drawing; using System.Linq; using System.Windows.Forms; using PopulationWars.Utilities; using static System.Drawing.Color; using static System.Math; namespace PopulationWars { public partial class WorldMapWindow : Form { private Panel[][] m_map; private Settings m_s...
using UnityEngine; using UnityEngine.UI; public class AlertIndicator : MonoBehaviour { [HideInInspector] public GameObject myGameObject; [HideInInspector] public NpcCore myNpcCore; // UI [Header("UI")] public RectTransform myRectTransform; public Text myText; public Image myImage; pub...
using System; using System.Collections.Generic; using System.Text; namespace Tianhai.OujiangApp.Schedule.Exceptions{ [Serializable] public class SessionTimeoutException:Exception{ public SessionTimeoutException() { } public SessionTimeoutException(string message) : base(message) { } public SessionTimeoutExcep...
using Harmony; using MiniMantaDrone.Core; using MiniMantaDrone.Utilities; using System.Reflection; namespace MiniMantaDrone { /** * Entry point into our Mini Manta Drone */ public class EntryPoint { public static string QMODS_FOLDER_LOCATION { get; private set; } public static stri...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BO.Validation { class DateTimeRange : RangeAttribute { public DateTimeRange(int fromNowStart, int fromNowEnd) : base(typeof(DateTim...
using Alabo.Domains.Enums; using Alabo.Framework.Core.Enums.Enum; using Alabo.Validations; using Alabo.Web.Mvc.Attributes; using System; using System.ComponentModel.DataAnnotations; namespace Alabo.Data.People.Users.Dtos { public class RecommendInput { /// <summary> /// 数据ID /// </...
using Sentry.Extensibility; using Sentry.Infrastructure; using Sentry.Internal; using Sentry.Internal.Extensions; using Sentry.Internal.Http; using Sentry.Protocol.Envelopes; namespace Sentry.Http; /// <summary> /// Provides a base class for Sentry HTTP transports. Used internally by the Sentry SDK, /// but also all...
using System; using System.Collections.Generic; using Hl7.Fhir.Support; using System.Xml.Linq; /* Copyright (c) 2011-2012, HL7, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Re...
using SnowBLL.Enums; using SnowBLL.Models; using SnowBLL.Models.Auth; using System.Threading.Tasks; namespace SnowBLL.Service.Interfaces { public interface IAuthBLService : IBLService { Task<Result<AuthorizeResponseModel>> Authorize(ApplicationUserModel model); Task<Role> GetRole(string email)...
using DocumentFormat.OpenXml; using DocumentFormat.OpenXml.Drawing; using DocumentFormat.OpenXml.Packaging; using DocumentFormat.OpenXml.Presentation; using PointTrans.Commands; using System; using System.Collections.Generic; using D = DocumentFormat.OpenXml.Drawing; using P = DocumentFormat.OpenXml.Presentati...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class OpenLockedDoor : MonoBehaviour { public float IsOpen = 0f; public float IsLocked = 1f; public float Cooldown = 0f; public Transform doorTransform; public KeyAmount KA; public GameObject Canvas; p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp1 { public static class ext { // public static string RemoveGuidDelimiters(this string str) { return str.Remove(8, 1).Remove(12, 1).Remove...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DFC.ServiceTaxonomy.ContentApproval.Indexes; using DFC.ServiceTaxonomy.ContentApproval.Models; using DFC.ServiceTaxonomy.ContentApproval.Models.Enums; using Microsoft.AspNetCore.Http; using OrchardCore.ContentManagem...
using System; using System.Collections.Generic; using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using PlatformStatusTracker.Core.Repository; using PlatformStatusTracker.Core.Configuration; using Microsoft.AspNetCore.Mvc; using Platfo...
using System; using Emanate.Core.Configuration; using Moq; using NUnit.Framework; namespace Emanate.UnitTests.Core.Configuration { [TestFixture] public class reflection_configuration_generator { [Test] public void should_populate_string_properties() { var storage = new ...
using EAN.GPD.Domain.Repositories; using Microsoft.Extensions.DependencyInjection; namespace EAN.GPD.Domain.Services { public class ServiceProvider { public static void Register(IServiceCollection services) { services.AddTransient<IDepartamentoRepository, DepartamentoRepository>();...
using Alabo.Cloud.People.Enterprise.Domain.Dtos; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities; using Alabo.Domains.Repositories; using Alabo.Domains.Services; using Alabo.Exceptions; using Alabo.Extensions; using Alabo.Mapping; using Alabo.Users.Enum; using MongoDB.Bson; namespace Alabo.Cloud.People.Ent...
using Airelax.Domain.DomainObject; using Airelax.Domain.RepositoryInterface; using Airelax.EntityFramework.DbContexts; using Airelax.EntityFramework.Repositories; using Lazcat.Infrastructure.Common.Abstractions; using NSubstitute; using Shouldly; using Xunit; namespace Airelax.Test.EntityFramework { public class ...
namespace BettingSystem.Web.Identity { using Application.Identity; using Common; using Microsoft.Extensions.DependencyInjection; public static class WebConfiguration { public static IServiceCollection AddWebComponents( this IServiceCollection services) => services.A...
using Shipwreck.TypeScriptModels.Expressions; using Shipwreck.TypeScriptModels.Statements; using System; using System.Collections.Generic; namespace Shipwreck.TypeScriptModels { public static class ExpressionBuilder { public static IdentifierExpression Undefined() => new IdentifierExpressi...
using System; using System.Net; namespace NeuroLinker.ResponseWrappers { /// <summary> /// Response provided by HttpClient when retrieving page content as a string /// </summary> public class StringRetrievalWrapper : ResponseWrapperBase { #region Constructor /// <summary> ...
using DataLayer.Models; using System; using System.Collections.Generic; using System.Linq; using DataLayer.Exceptions; namespace DataLayer.Repositories { public class CityRepository : Repository<City>, ICityRepository { public CityRepository(WeatherForecastContext context) : base(context) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class DebugCurrentSceneReloader : DebugToolBase { // ------------------------------------------------------------------------------------- [SerializeField] private KeyCode RestartKey = KeyCode.R...
using UnityEngine; using System.Collections; public class ObjectHover : MonoBehaviour { bool hoverUp = true; float hoverDistance = 100; Vector3 upPos, downPos, nextPos; float hoverSpeed = 0.5f; bool canMove = false, runOnce = false; float startDelay = 1; // Use this for initialization void Start () { up...
using System; using System.Reactive; using System.Reactive.Linq; using System.Threading.Tasks; using Deployer.Tasks; using Deployer.UI.Properties; using ReactiveUI; using Serilog; namespace Deployer.UI { public class CommandWrapper<T1, T2> : ReactiveObject { private readonly object parent; pri...
using UnityEngine; using System.Collections; public class StatePatternSlut : MonoBehaviour { public float painCurCooldown; public float painCooldownTime; public bool isCoolingDown; //yellow should be not very much under red, forcing the player to maybe stop altogether until //they hit green again ...
using BezierMasterNS; using System; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; [CustomEditor(typeof(BezierSpline))] public class BezierSplineEditor : Editor { BezierMaster master; BezierSpline spline; public int selectedIndex = -1; event Action ...
namespace gView.Drawing.Pro.Exif { public sealed class ExifTag { private int _id; private string _description; private string _fieldName; private string _value; public int Id { get { return _id; } } ...
 namespace Filters.Contracts.EndpointFilters { public interface IGetUsersFilter : IFilter { } }
using System; using System.Threading.Tasks; using UBaseline.Shared.Node; using Uintra.Core.Activity.Entities; using Uintra.Features.Comments.Models; using Uintra.Features.Notification.Configuration; using Uintra.Features.Notification.Entities; namespace Uintra.Infrastructure.Helpers { public interface INotifierDa...
using System; using System.Collections.Generic; using NUnit.Framework; using System.Linq; using System.Text; using Isop.Gui.Adapters; namespace Isop.Wpf.Tests { [TestFixture] public class JsonClientTests { private string _fileSystemUrl; private string _invalidUrl; private string _...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MoodleObjects; using System.Globalization; namespace HonsService { public class System { //Define Varibles public List<Campus> campus { get; set; } private static S...