text
stringlengths
13
6.01M
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Nustache.Core; using OwinExtensions; namespace qed { using MiddlewareFunc = Func<Func<IDictionary<string, object>, Task>, Func<IDictionary<string, object>, Task>>; public...
using CarritoCompras.Modelo; using CarritoCompras.Service; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace CarritoCompras.View ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace Alabo.Extensions { /// <summary> /// IEnumerable的扩展函数 /// </summary> public static class EnumerableExtension { /// <summary> /// Foreaches the specified action. /// ...
using FluentValidation.TestHelper; using NUnit.Framework; using SFA.DAS.ProviderCommitments.Web.Models.Cohort; using SFA.DAS.ProviderCommitments.Web.Validators.Cohort; using System; using System.Linq.Expressions; namespace SFA.DAS.ProviderCommitments.Web.UnitTests.Validators.Cohort { [TestFixture] public clas...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InheritenceExample { public class SavingAccount: BankAccount { public double InterestAmount { get; set; } } }
using System; using System.Linq; using System.Net; using System.Web.Http; using System.Web.Http.Cors; using System.Web.Http.Description; using TodoList.API.Models; namespace TodoList.API.Controllers { // TODO Enable CORS only for desired locations. // Use of wildcards for all of the parameters with the Enabl...
using System; using System.Collections.Generic; using System.Linq; using ILogging; using ServiceDeskSVC.DataAccess; using ServiceDeskSVC.DataAccess.AssetManager; using ServiceDeskSVC.DataAccess.Models; using ServiceDeskSVC.Domain.Entities.ViewModels.AssetManager; namespace ServiceDeskSVC.Managers.Managers.AssetManage...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace ConsoleApp8 { public abstract class shape { public virtual void About() { Console.WriteLine("about from shape"); ...
using FrameOS.Systems.CommandSystem; using System; using System.Collections.Generic; using System.Text; using FrameOS.Systems.Networking; namespace FrameOS.Commands { class NetworkInfoCommand : ICommand { public string description { get => "Check your current network configuration."; } public...
using Alabo.Test.Base.Attribute; using Alabo.Test.Base.Core; using Alabo.Test.Base.Core.Model; using Xunit; namespace Alabo.Test.Shop.Store.Domain.Services { public class IDeliveryTemplateServiceTests : CoreTest { /*end*/ [Fact] [TestMethod("AddOrUpdate_DeliveryTemplate_Store")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using VJBatangas.LomiHouse.Data; using VJBatangas.LomiHouse.Entity; using VJBatangas.LomiHouse.Common; using Microsoft.Practices.EnterpriseLibrary.Data; using Microsoft.Practices.EnterpriseLibrary.Common; namespace VJBatangas.LomiHo...
using System; using System.Collections.Generic; namespace TryHardForum.Models { public class Forum { public int Id { get; set; } public string Title { get; set; } public string Description { get; set; } public DateTime Created { get; set; } public string ImageUrl { get; ...
using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; using System; using System.Reflection; /** * @author Chris Foulston */ public static class EditorUtil { private static Vector3[] rectVerts; public static float LabelWidth(string text) { return LabelWidth(text, G...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace API { public class Fields { public string departement { get; set; } public int vols_dans_les_vehicules { get; set; } public int cambrio...
using Model; using Model.User; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace StockWeb.Controllers { public class BaseController: Controller { /// <summary> /// 当前登录的用户属性 /// </summary> public E_User CurrentU...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClientAdminFastFood.Models { class NguyenLieu { public int Ma { get; set; } public string TenNguyenLieu { get; set; } public string DonVitinh { get; set; } ...
namespace FormulaBuilder { using System; public interface IExpressionParser { int Evaluate(string expression); } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace MultiSelectInGrid.Models { public class OrderViewModel { public OrderViewModel() { this.Employees = new List<EmployeeViewModel>();...
using System; using System.Collections.Generic; using System.Linq; using Mapper.Utils; namespace Mapper.Mappers { public class OptimizedMapper: ObjectCopyBase { private readonly Dictionary<string, PropertyMap[]> _maps = new Dictionary<string, PropertyMap[]>(); public override void MapTypes(Ty...
using SMG.Common.Gates; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SMG.Common.Code { /// <summary> /// Converts one set of gates into another set of gates based on code labels. /// </su...
using System; using System.Text; using System.IO; using System.Text.RegularExpressions; using System.Security.Cryptography; //using System.Management; namespace appglobal { public class IDGenerator { string HardwareID; string licenseID; string SerialNumber; String ActivationNum...
namespace Taggart.Data.Models { public partial class PlaylistConfiguration : System.Data.Entity.ModelConfiguration.EntityTypeConfiguration<Playlist> { public PlaylistConfiguration() : this("trx") { } public PlaylistConfiguration(string schema) { ToTable("pla...
using AutoMapper; using Library.DataStorage.Contracts; using Library.DataTransferObjects.Dto; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Library.Extensions { public static class MapperExtensions { public static IEnumerable<TEntity> MapOntoExistingDa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; using System.Windows; namespace VNPrototype { public class QuickMenu { Grid quickMenuBG; Button resumeBtn; Button saveBtn; Button l...
using UnityEngine; using System.Collections; public class HorseWalk : MonoBehaviour { Animator animator; // float walk_Speed; bool isWalking; // Use this for initialization void Start () { animator = GetComponent<Animator>(); } public void Move(Vector3 move, bool crouch, boo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CIPMSBC.ApplicationQuestions { public enum Questions { Q0003IsFirtTimer = 3, Q0006Grade = 6, Q0007KindofSchool, Q0008SchoolName, Q0030WereYouRef...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Ludotek.Api.ViewModels { public class GlobalModel { /// <summary> /// Gestion des erreurs /// </summary> public Erreur Erreur { get; set; } } }
namespace Alabo.UI.Design.AutoReports.Dtos { /// <summary> /// 报表表格 /// </summary> public class SumReportTable { /// <summary> /// 表格名称 /// </summary> public string Name { get; set; } /// <summary> /// 日期格式 /// 格式:2019-6-26 ...
namespace FriendStorage.UI.Dialogs { public enum MessageDialogResult { No, Yes } public interface IMessageDialogService { MessageDialogResult ShowYesNoDialog(string title, string message); } }
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.Messages { public class P2PNode { ...
using System; using System.Collections.Generic; using System.Text; using DBDiff.Schema.Model; namespace DBDiff.Schema.SQLServer2000.Model { public class Constraint:SchemaBase { public enum ConstraintType { PrimaryKey = 1, ForeignKey = 2, Default = 3, ...
using ChutesAndLadders.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ChutesAndLadders.GamePlay; namespace Chute { public static class Demo3bExtensions { public static void Demo3b_GeneticEvolution(this GameBoard board...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CRUD_Database { public class MyEFContext : DbContext { public DbSet<AppUser> Users { get; set; } protected override void OnConfigur...
using System; namespace Zesty.Core.Entities { public class Authorization { public Domain Domain { get; set; } public Role Role { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cracking { class IsLinkedListPalindromeIterative { public static bool isPalindrome(Node head) { Node slow = head; Node fast = head; Stack<...
using UnityEngine; using System.Collections; using UnityEditor; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Collections.Generic; public class FindReferences { [MenuItem("Assets/Find References", false, 10)] static private void Find() { ...
using System.Collections.Generic; using DFC.ServiceTaxonomy.VersionComparison.Models; using OrchardCore.ContentManagement; namespace DFC.ServiceTaxonomy.VersionComparison.Services { public interface IDiffBuilderService { List<DiffItem> BuildDiffList(ContentItem baseVersion, ContentItem compareVersion)...
using System.Collections.Generic; namespace EPI.Graphs.Algorithms { public class AdjacencyListGraph { public LinkedList<AdjacencyListGraphNode>[] nodes; private bool isUndirectedGraph; public AdjacencyListGraph(int noOfNodes, bool isUndirected = false) { nodes = new Lin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightingBook.Tests.Api.Product.Dto.GetItinerary.Response { public class Car { public PickUp PickUp { get; set; } public DropOff DropOff { get; set; } public Lis...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNet.Http.Authentication; using Microsoft.AspNet.Identity; namespace NoteManager.ViewModels.Account { public class ManageLoginsViewModel { public IList<UserLoginInfo> CurrentLogins { get;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entities.SCES { public class RMTransferForPWO { /// <summary> /// 排产事实编号 /// </summary> public long FactID { get; set; } /// <summary> /// 制造订单号 ...
namespace _03._GroupNumbers { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main() { int[] numbers = Console.ReadLine().Split(new []{' ', ','}, StringSplitOptions.RemoveEmptyEntries).Select(int.Parse).ToArra...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerShipModel : MonoBehaviour { public GameObject model; void OnEnable () { if (model) Destroy (model); Instantiate(GameManager.instance.ships[GameManager.instance.currentShip].shipPrefab, transform); } }
 public enum StoryStatus { Draft = 0, Awaiting_Approval = 1, Ready = 2, Work_in_progress = 3, Ready_for_testing = 4, Testing = 5, On_Hold = 6, Unknown = 7, Complete = 8, Cancelled = 9 } public enum IncidentStatus { Unknown = 0, New = 1, Active = 2, Awaiting_User_...
using Anywhere2Go.DataAccess; using Anywhere2Go.DataAccess.AccountEntity; using Anywhere2Go.DataAccess.Object; using log4net; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.AccountingLogic.Master { public class SurveyorPayL...
using System.Diagnostics; using UnityEditor; using UnityEngine; using Debug = UnityEngine.Debug; namespace Demystify._Tests { public class Logging { [MenuItem("Test/Log")] private static void Log() { Debug.Log("hello"); } [MenuItem("Test/LogWarning")] private static void Warning() { Debug....
using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; namespace _01_Starfield { public partial class Form1 : Form { private Bitmap _backBuffer; private Graphics _backBufferGr; public static Graphics _gr; private bool isRunning; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DelegatesAndEvents { delegate void MyDelegate17(string txt); internal class MyClassL17 { private MyDelegate17 myEvent; public event MyDelegate17 MyEvent17 ...
using NuGet; using Tomelt.Environment.Extensions.Models; using Tomelt.Packaging.Models; namespace Tomelt.Packaging.Services { public interface IPackageManager : IDependency { PackageData Harvest(string extensionName); PackageInfo Install(IPackage package, string location, string applicationPath); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Unidade8.ExercicioSlides { class _3 { public static double valor; public static Random RandNum = new Random(); static void Main111(string[] args) {...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using CIPMSBC; public partial class Enrollment_Dallas_Sum...
using UnityEngine.SceneManagement; using UnityEngine; public class GameActions : MonoBehaviour { public void RestartLevel() { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebTest.Code { public class Member:CRL.Person.Member { } }
using GalaSoft.MvvmLight.Command; using Sales.Helpers; using Sales.Views; using System; using System.Windows.Input; using Xamarin.Forms; namespace Sales.ViewModels { public class MenuItemViewModel { #region Properties public string Icon { get; set; } public string Title { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ByteClubGroupTicketSystem { public class Ticket { public int TicketId { get; set; } public string PurchasedBy { get; set; } /// <summary> /// This wil...
using System.Collections.Generic; namespace ControleFinanceiro.Domain.Entities { public class Usuario { public int ID { get; set; } public string Nome { get; set; } public string Senha { get; set; } public List<Despesa> Despesas { get; set; } public List<Receita> Recei...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using KartObjects.Entities; namespace AxisPosCore { /// <summary> /// Состояние выбора товара и отображения остатков /// </summary> public class POSSelectGoodState : POSAbstractState { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DomainModel { public class User { public int Id { get; set; } public string FullName { get; set; } public string UserName { get; set; } #region FK's public int RoleId { get;...
using System; using System.Collections.Generic; using System.IO; using Serilog; namespace CSConsoleRL.Logging { /// <summary> /// GameLogger should be logging to both the Console and in-game terminal /// Want ability to write to output to files as well /// </summary> public sealed class GameLogger { p...
using Microsoft.EntityFrameworkCore.Migrations; namespace Tndm_ArtShop.Migrations.Prodavnica { public partial class Slika : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.AddColumn<string>( name: "PutanjaSlike", ...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityEngine.UIElements; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Event property drawer of type `string`. Inherits from `AtomEventInstancerEditor&lt;string, StringEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace pjank.BossaAPI { /// <summary> /// Konkretny rachunek danego użytkownika BOSSy (np. akcyjny lub kontraktowy) /// </summary> public class BosAccount { /// <summary> /// Numer rachunku. /// </summary...
namespace AdminWebsite.Configuration { /// <summary> /// Security Settings /// </summary> public class AzureAdConfiguration { /// <summary> /// Id for app registration of this application /// </summary> public string ClientId { get; set; } /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AxisEq { public class PosiflexCustomerDisplay:CipherCustomerDisplay { public override int Open(string portName, string baudRate) { int r= base.Open(portName, baudRate); if (r...
using EmailExtractor.DatabaseModel; using EmailExtractor.ImapConnector; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using System; using System.IO; using System.Linq; using Org.BouncyCastle.Crypto.Agre...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Sitemaker.Models { public class Page { public int Id { get; set; } public string NamePage { get; set; } public string HtmlCode { get; set; } public string SiteId { get; set; } ...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; [RequireComponent(typeof(NavMeshAgent))] public class IACarros : MonoBehaviour { NavMeshAgent navMesh; [SerializeField] Transform[] points; void Start(){ navMesh = GetComponent<NavMeshAgent> (); InvokeRepeating ("MudarRota", 1, 10...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; public class GenerateSymbol : MonoBehaviour { public GameObject prefab; float Angle=0; float Angle1=0; float Angle2=90; Vector3 center = new Vector3(0,0,0); public float Exitment; public float Engagement; publi...
using System; using System.Collections; using System.Collections.Generic; //TODO: Add other using statements here namespace com.Sconit.Entity.MRP.VIEW { public partial class ShipPlanView { } }
using System; //using Microsoft.VisualStudio.TestTools.UnitTesting; using FrameworkLibraries.ActionLibs.WhiteAPI; using FrameworkLibraries.AppLibs.QBDT; using FrameworkLibraries.Utils; using TestStack.BDDfy; using Xunit; using Installer_Test.Lib; namespace Installer_Test.Archive_Tests { public class MIMO { ...
using System; namespace API { internal static class TurnValidator { public static MoveCategory ThisMoveIsNotSameAsLastMove(Moves lastMove, Moves thisMove) { if (lastMove == thisMove) { Console.WriteLine("\nIts not your turn. Other player go... "); ...
using System.Collections.Generic; using System.Threading.Tasks; namespace TelegramFootballBot.Core.Services { public interface ISheetService { Task SetApproveCellAsync(string playerName, string cellValue); Task UpsertPlayerAsync(string playerName); Task ClearGameCellsAsync(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Caveira : MonoBehaviour { NavMeshAgent agent; Transform target; public float disShot; public GameObject flecha; public Transform shootPoint; bool isShooting; public float min...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Автошкола { public partial class CarriersStatusesForm : Form { public Carriers...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Shooting1 : MonoBehaviour { public GameObject obj; public Transform posofres; void Start() { } void Update() { if (Input.GetMouseButtonDown(0)) { Instantiate(obj, posof...
 using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Elmah; namespace CreamBell_DMS_WebApps { public partial class frmCreditDebitNotePurchaser : System.Web.UI.Page { ...
using System; using System.Collections.Generic; using System.Linq; using System.Collections.ObjectModel; using System.ComponentModel; using System.Threading.Tasks; using System.Timers; using System.Windows; using System.Windows.Input; using Beeffective.Commands; using Beeffective.Extensions; using Beeffective.Models; ...
using Microsoft.Extensions.Options; using Moq; using SnowBLL.Helpers; using SnowBLL.Models; using SnowBLL.Models.Auth; using SnowBLL.Models.Users; using SnowBLL.Service.Concrete; using SnowBLL.Service.Interfaces; using SnowDAL.DBModels; using SnowDAL.Repositories.Interfaces; using System; using System.Collections.Gene...
using BO; using DAL.Exceptions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Tools; using System.Data; using System.Data.SqlClient; using System.Configuration; using System.Reflection; using System.IO; namespace DAL { public abstract cla...
using System.Collections.Generic; namespace Delegates { public class PhotoFilters : IFilters { private readonly List<IEffect> _effects; public PhotoFilters() { _effects = new List<IEffect>(); } public PhotoFilters(List<IEffect> effects) { ...
namespace CameraClassTest { public class PhoneI : CameraClass { public int _brightnes; public PhoneI(string nameCamera, TypeCamera typeCamera, bool isActive, int br) : base(nameCamera, typeCamera, isActive) { _brightnes = br; } public int Brightnes { get {r...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using KartObjects; namespace KartSystem { public class TradeReportExtSixWarehouse : Entity { [DBIgnoreReadParam] [DBIgnoreAutoGenerateParam] public override string Friendl...
using gView.GraphicsEngine.Abstraction; namespace gView.GraphicsEngine.Filters { public interface IFilter { IBitmap Apply(IBitmap bitmap); IBitmap Apply(BitmapPixelData bmData); } }
using UnityEngine; namespace Assets.Scripts.Service { public class FPSService : MonoBehaviour { private void Awake() { Application.targetFrameRate = 60; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StopTime : MonoBehaviour { public static bool timeStoped = false; // using SHIFT the player can speed up the game time or slow down the time public void stop() { Time.timeScale = 0f; timeStoped...
using Microsoft.EntityFrameworkCore; using WebApi.Database.Entities; namespace WebApi.Database { public class ApplicationDbContext : DbContext { public ApplicationDbContext(DbContextOptions<ApplicationDbContext> options) : base(options) { } public DbSet<User> Users { get; set;...
using System; using System.Collections.Generic; using Microsoft.AspNetCore.Http; using NetEscapades.AspNetCore.SecurityHeaders.Infrastructure; namespace NetEscapades.AspNetCore.SecurityHeaders.Headers { /// <summary> /// The header value to use for Expect-CT /// </summary> public class ExpectCTHeader :...
using System; using System.Windows.Forms; using gma.System.Windows; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; namespace GlobalHookDemo { class MainForm : System.Windows.Forms.Form { private System.Windows.Forms.Button ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Web.Mvc; using System.Web.Routing; using GraphApiConnect.Helpers; using GraphApiConnect.Models; namespace GraphApiConnect.Controllers { public class CalendarController : Controller { // Take data and put into I...
using System; using System.Collections.Generic; using System.Drawing; using System.IO; using System.Windows.Forms; namespace ClzCopy { public partial class Form1 : Form { List<String> copyList = new List<String>(); Color origColor; public Form1() { InitializeCompon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace VMUBinToH00 { class Program { static void Main(string[] args) { byte[] file = File.ReadAllBytes("CA2CHILD.VMS"); Li...
 using System; using System.Collections.Generic; using System.Linq; using System.Security.Policy; using System.Text; using System.Threading.Tasks; using Acme.CommonLib; using ACM.BusinessLayer; namespace ACM.BusinessLayer { public class Customer: EntityBase, ILoggable { public Customer():this(0) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using Core.DAL; namespace Core.BIZ { public class DaiLy { public DaiLy() { } public DaiLy(DAILY daily) { MaSoDaiLy = daily.masoda...
using System; using System.IO; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Sibusten.Philomena.Client.Logging; namespace Sibusten.Philomena.Client.Images.Downloaders { public class PhilomenaImageMetadataFileDownloader : PhilomenaImageDownloader ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace libairvidproto { public interface IServer { string Name { get; } string Address { get; } ...
using OpenMetaverse; using OpenMetaverse.StructuredData; namespace Aurora.Framework.Services { public interface IVoiceService { void VoiceAccountRequest(IRegionClientCapsService regionClient, out string agentname, out string password, out string vivoxSipUri, ou...
using ADP.Membership; using System; using System.Linq; using System.Security.Principal; using System.Web; using System.Web.Mvc; namespace ADP.Mvc.Flan.Attributes { public class CustomAuthorizeAttribute : AuthorizeAttribute { protected override bool AuthorizeCore(HttpContextBase httpContext)...
namespace Common { public class Constants { public const string SiteContentPath = "../../content/"; public const string AddGameHtml = "add-game.html"; public const string AdminGamesHtml = "admin-games.html"; public const string AdminGameCellHtml = "admin-games-cell.html"; ...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Utility; using FiiiCoin.Utility.Helper; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using Syst...
using TestApplication.DataStructure; using Xunit; namespace TestApplication.Tests { public class TrieTests { private string[] dictionary = new string[] { "long", "shore", "man", "upper", "class", "he", "address", "head", "dress", "k", "ranke", "ranken", "hau...