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using RRExpress.AppCommon; using RRExpress.AppCommon.Attributes; using RRExpress.Service.Entity; using System.Collections.Generic; namespace RRExpress.Express.ViewModels { [Regist(InstanceMode.Singleton)] public class EvaluationViewModel : BaseVM { public override string Title { get { ...
using TaxiService.Identity.Models; namespace TaxiService.Identity.Services { public interface IUserService { User Authenticate(string username, string password); User Create(User user, string password); } }
using System; using System.Collections.Generic; using System.Linq; using Pe.Stracon.Politicas.Aplicacion.Adapter.General; using Pe.Stracon.Politicas.Aplicacion.Core.Base; using Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract; using Pe.Stracon.Politicas.Aplicacion.Service.Base; using Pe.Stracon.Politicas.Aplicacio...
using System.Threading.Tasks; using FluentAssertions; using NUnit.Framework; namespace Beeffective.Tests.Data.CellRepositoryTests { class Update : TestFixture { private const string ChangedTestTitle = "changed test title 1"; public override void SetUp() { base.SetUp(); ...
using Contacts.Models; using System.Collections.Generic; namespace DataAccessLayer.Repositories { public interface IContactRepository { /// <summary> /// Add new Contact /// </summary> /// <param name="contact"></param> /// <returns></returns> Contact CreateCon...
using System.ComponentModel; namespace EmberKernel.Services.Statistic.Hub { public class HubFormat : INotifyPropertyChanged { public string Name { get; set; } public string Format { get; set; } public string Value { get; set; } public event PropertyChangedEventHandler Property...
using System; namespace DelftTools.Utils { [AttributeUsage(AttributeTargets.Property)] public class PropertyOrderAttribute : Attribute { // // Simple attribute to allow the order of a property to be specified // private readonly int order; public PropertyOrderAttrib...
using POGOLib.Net.Authentication.Providers; using PoGoSlackBot.Walking; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PoGoSlackBot.Configuration { public class InstanceConfiguration { public string Name { get; ...
//----------------------------------------------------------------------- // <copyright file="IDBContext.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace SmartLibrary.D...
using System; using System.Linq; namespace MyLoadTest.LoadRunnerSvnAddin { public class NotificationEventArgs : EventArgs { public string Action; public string Kind; public string Path; } }
//*************************************************************** //This code just called you a tool //What I meant to say is that this code was generated by a tool //so don't mess with it unless you're debugging //subject to change without notice, might regenerate while you're reading, etc //*******************...
using UnityEngine; namespace Assets.Scripts.Controllers.Fauna { public class AnimalColliderLink : MonoBehaviour { public Collider Collider; public Animal Animal; public Enemy Enemy; void Start() { if(Animal != null) Animal.OnDeath += OnDeath...
using System; using System.Collections.Generic; using ApartmentApps.Api.ViewModels; using ApartmentApps.Data; namespace ApartmentApps.Api { public interface IMaintenanceService : IService { int SubmitRequest(string comments, int requestTypeId, int petStatus, bool emergency, bool permissionToEnter, List...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace Lite { publ...
using System.Collections.Generic; using MvvmCross.Binding.BindingContext; using MvvmCross.Droid.Shared.Attributes; using ResidentAppCross.ViewModels; using ResidentAppCross.ViewModels.Screens; namespace ResidentAppCross.Droid.Views { [MvxFragment(typeof(ApplicationViewModel), Resource.Id.application_host_container...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Web; namespace AspNetMvcSample.References { public static class ReferencedAssemblies { public static Assembly Services { get { return Assembly.Load("AspNetMvcSample.Services"); ...
using Alabo.Tool.Payment; using Alabo.Validations; using System.ComponentModel.DataAnnotations; namespace Alabo.Cloud.School.BookingSignup.Dtos { public class BookingBuyInput { /// <summary> /// Gets or sets 会员Id /// </summary> [Display(Name = "用户Id")] public long U...
using Basket.Core.Interfaces; using Discount.Grpc.Protos.v1; using System.Threading.Tasks; namespace Basket.Infrastructure.GrpcServices { public class DiscountGrpcService : IDiscountGrpcService { private readonly DiscountProtoService.DiscountProtoServiceClient _discountProtoService; public Di...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System; using TMPro; public class GameManager : Singleton<GameManager> { public AlertManager AlertManager = new AlertManager(); public MusicController mc; public b...
using System; using System.Runtime.InteropServices; namespace DotNetBridge { [ComVisible(true)] [InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] [Guid("ea688a1d-4be4-4cae-b2a3-9a389fcd1c8b")] public interface IDotNetBridge { [return: MarshalAs(UnmanagedType.LPWStr)] string Cre...
using Dwjk.Dtp; using System; using System.Collections.Generic; using System.Windows.Forms; using trade.client.Marketdata; using trade.client.Trade; namespace trade.client.Controls { public partial class StatusBar : UserControl { public StatusBar() { InitializeComponent(); ...
using AutoFixture; using MediatR; using Microsoft.AspNetCore.Mvc; using Moq; using NUnit.Framework; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.Encoding; using SFA.DAS.ProviderCommitments.Interfaces; using SFA.DAS.ProviderCommitments.Web.Controllers; using SFA.D...
using System; using KeepTeamAutotests; using KeepTeamAutotests.Model; using NUnit.Framework; using System.Collections.Generic; using Newtonsoft.Json; using System.IO; using KeepTeamAutotests.AppLogic; using System.Threading; namespace KeepTeamTests { [TestFixture()] public class FilterAssetTests : InternalPag...
using System; using System.Collections; using UnityEngine; public class ItemAssets : MonoBehaviour{ public static ItemAssets Instance { get; private set; } private void Awake() { Instance = this; } public Transform pfItemWorld; public Sprite healthPosionSprite; public Sprite ma...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HomeWorkOOP9_1 { /*Задание * Создайте четыре лямбда оператора для выполнения арифметических действий: * (Add – сложение, Sub – вычитание, Mul – умножение, Div – деление). *...
using System; using NPoco; namespace SciVacancies.ReadModel.Core { [TableName("org_vacancy_attachments")] [PrimaryKey("guid", AutoIncrement = false)] public class VacancyAttachment : BaseEntity { /// <summary> /// Наименование файла /// </summary> public string name { ...
using DDMedi; using DemoWebApi.Handlers; using DemoWebApi.Models; using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; namespace DemoWebApi.Controllers { public class QueryController : BaseController { public QueryController(IDDBroker ddBroker) : base(ddBroker) { } [HttpGet("get-async...
using System.Windows; namespace DameGUI { /// <summary>Interaction logic for WndRules.xaml</summary> public partial class WndRules : Window { public WndRules() { InitializeComponent(); clsBtn.Click += (src, arg) => { this.Close(); }; } private void...
using Database; using Database.Models; using Database.Repos; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using Serilog; using Serilog.Core; using Serilog.Events; using Vo...
namespace P10InfernoInfinity.Core { using System; using Interfaces; using IO; public class Engine : IRunnable { private readonly IWeaponRepository repository; private readonly IInputReader reader; private readonly IOutputWriter writer; public Engine( IW...
using System.Threading.Tasks; namespace HomeAutomation.Event.Model { public interface IEventTopic { Task PublishAsync(IDomainEvent domainEvent); } }
 using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using MultiplayerEmotes.Framework.Constants; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewValley; using StardewValley.Menus; namespace MultiplayerEmotes.Menus { public class EmotesMe...
using Gerenciador.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; namespace Gerenciador.Controllers { public class StatusController : ApiController { private GerenciadorContext...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using static Utils.RegexValidator; public class Menu_Register : MonoBehaviour { private Database_Utils databaseUtils; public GameObject loginInputField; public GameObject emailInputField; public GameO...
namespace Ejercicio { public class ParedPiedra : Pared { public ParedPiedra(int anchoPared) : base(anchoPared){} public override int resistenciaDelObstaculo() { return 50 * anchoPared; } } }
using System; using System.ComponentModel.DataAnnotations; namespace MSt.Data.Entity { /// <summary> /// Base class with neccessary properties for role and user claims /// </summary> public class Claim { /// <summary> /// Guid of any extended object from this /// </summary> [Key] public Guid Guid { get...
using System; using System.Collections.Generic; using System.Text; namespace _3PaaStribe { public class Board { private Boardpiece[] boardpieces; public Board() { } public void DrawBoard() { this.boardpieces = new Boardpiece[9]; int tae...
/* Author: Mitchell Spryn (mitchell.spryn@gmail.com) * There is no warranty with this code. I provide it with the intention of being interesting/helpful, but make no * guarantees about its correctness or robustness. * This code is free to use as you please, as long as this header comment is left in all of the fil...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AngleSharp.Dom; using Microsoft.Extensions.Configuration; using TennisBookings.Web.IntegrationTests.Helpers; using Xunit; namespace TennisBookings.Web.IntegrationTests.Pages { public class HomePageTests : IClassFixture<Custom...
using AbiokaScrum.Api.Entitites.Validation; using System.Collections.Generic; using System.Net; namespace AbiokaScrum.Api.Exceptions { public class ValidationException : ApiException { private IEnumerable<ValidationMessage> validationMessages; public ValidationException(string errorCode) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ball : MonoBehaviour { public bool inPlay; private Rigidbody ballRB; private AudioSource myAudioSource; [SerializeField] private Vector3 force; [SerializeField] private float impulseMultiplyer; // ...
using Newtonsoft.Json.Linq; namespace DataRetriever { public class PublisherConfiguration : Configuration { public PublisherConfiguration() : base() { } public PublisherConfiguration(JObject config) : base(config) { } } }
using gView.Framework.system; using gView.Interoperability.OGC.Dataset.WMS; using System; using System.Windows.Forms; namespace gView.Interoperability.OGC.UI.Dataset.WMS { public partial class Metadata_WMS : UserControl, IPlugInParameter { private WMSImportMetadata _metadata = null; public Meta...
using System; using System.Linq; using System.Threading.Tasks; using Pobs.Domain.Entities; using Pobs.Tests.Integration.Helpers; using Pobs.Web.Services; using Xunit; namespace Pobs.Tests.Integration.Notifications { public class CreateNotificationsForCommentDatabaseTests : IDisposable { pri...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraBars; using MySql.Data.MySqlClient; using System.Threading; namespace SDI_LCS { ...
using System; namespace FlippoMatchViewer { public struct Move { public readonly bool white; public readonly int x; public readonly int y; public Move(String[] args) { if(args.Length != 3) throw new Exception("Incorrect number of arguments"); white = bool.Parse(args[0]); x = int.Parse(args[1]); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProjectGrace.Logic.Business.Business_Models { public class HousingDataDto { public int TraineeID { get; set; } public DateTime MoveInDate { get; set; } public DateTime MoveOutD...
using Ada.Framework.Expressions.Entities; using System; namespace Ada.Framework.Expressions.Evaluators { public class EvaluadorMenorIgualQue : Evaluador { public EvaluadorMenorIgualQue() { codigo = "LEQ"; Parametros.Add("Value"); delegado = ((obje...
using gView.Framework.IO; using gView.Framework.system.UI; using gView.Framework.UI; using System.Collections.Generic; using System.Threading.Tasks; namespace gView.Win.DataSources.VectorTileCache.UI.Explorer { [gView.Framework.system.RegisterPlugIn("AD895DDE-6951-4B9B-87B5-298767AF06D2")] public class Vector...
namespace MySurveys.Controllers.Tests { using Models; using Moq; using NUnit.Framework; using Services.Contracts; using TestStack.FluentMVCTesting; using Web.Controllers; using Web.Infrastructure.Mapping; [TestFixture] public class HomeControllerTests { private const st...
using ChatBot.Domain.Core; using ChatBot.Entities; using Microsoft.Azure.CognitiveServices.Search.WebSearch; using System.Linq; using System.Threading.Tasks; namespace ChatBot.Domain.Services.IA { public class BingSearchService : ISearchService { private const string API_KEY = "5528fa331bbb464fad2999...
using System; namespace UHI { public enum Hash { /// <summary> /// SHA1 Hashing !! Known to be insecure !! (+/- 1695 ms one threaded, +/- 771 ms multi threaded (180MB, 306 files)) /// </summary> [Obsolete("SHA1 hashing is known to be insecure")] SHA1 = 1, /// <summary> /// SHA256 Hashing (Recommended)...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace shipment { class Shipment { public ArrayList shipCollection; public Shipment() { this.shipCollection = new Arr...
namespace Assets.Scripts.Models.MiningObjects.Woods { public class Palm : Wood { } }
using Mono.Cecil; using Mono.Linker; using Mono.Linker.Steps; using System; using System.Linq; using Xamarin.Android.Tasks; using System.Collections.Generic; using Mono.Cecil.Cil; using System.Text.RegularExpressions; #if ILLINK using Microsoft.Android.Sdk.ILLink; #endif namespace MonoDroid.Tuner { public abstract ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace AppointmentManagement.UI.DTOs { public class AppUserEditDto { public string Id { get; set; } public string UserName { get; set; } [R...
using System; using System.Collections.Generic; using Igorious.StardewValley.DynamicApi2.Compatibility; using Igorious.StardewValley.DynamicApi2.Data; using StardewValley; namespace Igorious.StardewValley.DynamicApi2.Services { public sealed class DataService { private static readonly Lazy<DataService>...
using Alabo.Cloud.People.UserTree.Domain.Configs; using Alabo.Domains.Repositories; using Alabo.Framework.Basic.Grades.Domain.Configs; using Alabo.Users.Entities; using System.Collections.Generic; namespace Alabo.Cloud.People.UserTree.Domain.Repositories { public interface IUserTreeRepository : IRepository<UserMa...
using Langium.DataLayer; using Langium.DataLayer.DataAccessObjects; using Langium.DataLayer.DbModels; using System; using System.Collections.Generic; using System.Threading; namespace Langium.Test { class Program { static void Main(string[] args) { } } }
using System.Threading.Tasks; using Models.EFDB; namespace ServerApi.Services.Tasks { public class UpdateTaskService { private readonly ServerApiContext _db = new ServerApiContext(); public async Task<ChallengeTask> UpdateTask(ChallengeTask newTask) { var task = await _db....
using System; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.DependencyInjection; using TryHardForum.Models; using TryHardForum.Data; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.AspNetCore.Identity; using Mi...
using Ibit.Core.Game; using Ibit.Core.Serial; using Ibit.Core.Util; using Ibit.Plataform.Data; using Ibit.Plataform.Manager.Score; using Ibit.Plataform.Manager.Spawn; using NaughtyAttributes; using System; using UnityEngine; namespace Ibit.Plataform.Manager.Stage { public partial class StageManager : MonoBehaviou...
using System; namespace Week6ICE1 { class MainClass { public static void Main(string[] args) { // Correct pass string correctPassword = "pizza"; // user pass string userPassword = ""; // declaring wrong password true bool ...
using System; using System.Collections.Generic; using System.Text; namespace Breeze.Helpers { public class ColorHelpers { public enum XnaColor : uint { TransparentBlack = 0, Transparent = 0, AliceBlue = 0xfffff8f0, AntiqueWhite = 0xffd7ebfa, ...
namespace Loja.Models { public class ItensDoPedido { public ItensDoPedido(int produtoId, int quantidade) { ProdutoId = produtoId; Quantidade = quantidade; } public int Id { get; set; } public int ProdutoId { get; set; } public Produto Pro...
public class EventDic { public static string sceneLoadOver = "sceneLoadOver"; public static string PlayerReachedStandPoint = "PlayerReachedStandPoint"; public static string ControllAreaPlayerAttack = "ControllAreaPlayerAttack"; public static string ControllAreaEnemyAttack = "ControllAreaEne...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PE11___StacksAndQueues { class Program { static void Main(string[] args) { GameStack myGameStack = new GameStack(); Console.WriteLine(); ...
using System; namespace OMKServer { public class Omok { public float x { get; private set; } public float y { get; private set; } public bool isActivity { get; private set; } = false; public short result { get; private set; } = -1; public Omok(float x, float y...
using FeedbackAndSurveyService.SurveyService.Model; namespace FeedbackAndSurveyService.SurveyService.Repository { public interface ISurveyResponderRepository { SurveyResponder Get(string id); void Update(SurveyResponder entity); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PasswordCreator22 { public class Shuffle //文字列をランダムに並び替えるクラス { public static string Execute(string password) { char x =' '; //変数の初期化 string res = string.Empty; int c = 0; cha...
using Cs_Gerencial.Aplicacao.Interfaces; using Cs_Gerencial.Windows; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; u...
using System; using System.IdentityModel.Tokens.Jwt; using System.Security.Claims; using System.Text; using Aranda.Users.BackEnd.Dtos; using Aranda.Users.BackEnd.Helpers; using Aranda.Users.BackEnd.Services.Definition; using Microsoft.Extensions.Options; using Microsoft.IdentityModel.Tokens; namespace Aranda.Users.Ba...
using Cottle.Functions; using Cottle.Values; using EddiCore; using EddiDataDefinitions; using EddiDataProviderService; using EddiSpeechResponder.Service; using JetBrains.Annotations; using System; using Utilities; namespace EddiSpeechResponder.CustomFunctions { [UsedImplicitly] public class SystemDetails : IC...
// Copyright (c) PolyShell LLC. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; namespace Marico...
using ManaMist.Controllers; using ManaMist.Models; using ManaMist.Players; using ManaMist.Utility; namespace ManaMist.Actions { public class MoveAction : Action { public CanMoveFunction CanMove; public MoveAction(CanMoveFunction canMoveFunction) : base(ActionType.MOVE) { th...
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Threading.Tasks; using WebApplication1.Manager; using WebApplication1.Models; namespace WebApplication1.Controllers { public class StudentsController : Controller { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CourseWork { public partial class Form4 : Form { public Form4() { ...
using Bogus; using ObservableTune.Models; using System; using System.Collections.Generic; using System.Text; namespace ObservableTune { public class Generator { public IEnumerable<Customer> GetCustomers() { Randomizer.Seed = new Random(123456); var ordergenerator = new ...
namespace Mashup.Data.Model { using System; public class RSSItemModel { public string Title { get; set; } public string Url { get; set; } public DateTime PublishDate { get; set; } public string Content { get; set; } } }
using BDTest.Settings.Retry; using BDTest.Settings.Skip; // ReSharper disable UnusedAutoPropertyAccessor.Global namespace BDTest.Settings; public static class BDTestSettings { [Obsolete("BDTestSettings.Environment is obsolete. This should instead be passed in via BDTestRunDescriptor")] public static string ...
using ContactsDirectory.Domain.Models; using Microsoft.EntityFrameworkCore; using System; namespace ContactsDirectory.Infastructure { public class ContactContext : DbContext { private readonly string _connectionString; public DbSet<Contact> Contacts { get; set; } public ContactContex...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using Comics.Core.Downloaders; using Comics.Core.Parsers; using NFluent; using Xunit; namespace Comics.Tests.Core.Downloaders { [Trait("Category", "Integration")] public class DilbertWebClientTests { ...
using System; using System.Collections.Generic; using System.Text; namespace lsc.Model.Enume { /// <summary> /// 价值等级,价值估计 /// </summary> public enum ValueGradeEnume { /// <summary> /// 高 /// </summary> Senior=1, /// <summary> /// 中 /// </sum...
using System; using System.Collections.Generic; using Pathoschild.Stardew.Common.Utilities; namespace ContentPatcher.Framework.Tokens.ValueProviders { /// <summary>Provides values for a token name with optional input.</summary> internal interface IValueProvider : IContextual { /********* **...
using System.Text; using Core.CommandHandler.Contracts; using Core.DirectoryOvserver.Contracts; namespace Core.CommandHandler { public class CommandHandler : ICommandhandler { private IDirectoryObserver directoryObserver; public CommandHandler(IDirectoryObserver directoryObserver) { ...
// Notas: // Que el QTE solo salga para Ataque o Defensa. // Ver porque se corta la cancion
using System; using System.Collections.Generic; using System.Linq; using alg; /* * tags: bit, finite state machine, circuit design * Time(n), Space(1) */ namespace leetcode { public class Lc136_Single_Number { /* * every element appears three times except for one, which appears exactly onc...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlatformCounter : MonoBehaviour { private Dictionary<RGBType, CountingData> platformData; private class CountingData { private int count=0; public int Count { get { ...
using System; using System.Diagnostics.CodeAnalysis; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Shapes; namespace Crystal.Plot2D.Charts { /// <summary> /// Represents rectangle with corners bound to viewport coordinates. /// </summary> [TemplatePart(N...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DeliveryFactoryMethod.Agents { class PrintAgent : Agent { public override void Process() { } public override bool Send() { ...
using NGeoNames.Entities; namespace NGeoNames.Composers { /// <summary> /// Provides methods for composing a string representing a <see cref="FeatureCode"/>. /// </summary> public class FeatureCodeComposer : BaseComposer<FeatureCode> { /// <summary> /// Composes the specified <see ...
using FluentValidation; using SFA.DAS.ProviderCommitments.Web.Models.Cohort; namespace SFA.DAS.ProviderCommitments.Web.Validators.Cohort { public class DetailsViewModelValidator : AbstractValidator<DetailsViewModel> { public DetailsViewModelValidator() { RuleFor(x => x.Selection).N...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data; using MySql.Data.MySqlClient; using System.Security.Cryptography; using System.IO; namespace FolderBackup.Server { public class DatabaseManager { private MySqlConnectio...
using Profiling2.Domain; using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.Prf.Persons; using Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels; using SharpArch.Web.Mvc.JsonNet; using System.Collections.Generic; using System.Linq; using System.Net; namespace Profiling2.Web.Mvc.Areas.API.Control...
using UnityEngine; using UnityEditor; using TMPro; using UnityEngine.Playables; [System.Serializable] public class DialogueClip : PlayableAsset { public DialogueBehaviour Behaviour = new DialogueBehaviour(); public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) { return S...
using AutoFixture; using FluentAssertions; using MediatR; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.ViewFeatures; using Moq; using Newtonsoft.Json; using NUnit.Framework; using SFA.DAS.Authorization.Services; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Api.Types.Responses; ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace Condorcet { public class RankedPair<T> : CondorcetBase<T> where T : IComparable { public RankedPair(HashSet<T> candidates) : base(candidates) {} private struct Result { p...
using System; using System.Reflection; using System.Configuration; using System.Runtime.Remoting; using EasyDev.PL; using EasyDev.Util; using System.Threading; namespace EasyDev.DAL { public enum AssemblyNameSource { FromString, FromConfiguration } ...
using Tests.Pages.ActionID; using Framework.Core.Common; using NUnit.Framework; using Tests.Data.Oberon; using Tests.Pages.Oberon.CustomForm; namespace Tests.Projects.Oberon.CustomForm { public class InterestsDefaultValue { private Driver _driver; public static long TenantId; ...
using System; using System.Windows.Forms; using System.Runtime.InteropServices; using System.Reflection; namespace Conversion { class MyHook { #region 私有常量 /// <summary> /// 按键状态数组 /// </summary> private readonly byte[] m_KeyState = new byte[ 256 ]; private string flags; //fla...