text
stringlengths
13
6.01M
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Threading.Tasks; namespace DebuggerTests { public class EvaluateTestsClass { public class TestEvaluate { public int a; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZC_IT_TimeTracking.BusinessEntities.Model { public class GoalMasters { public GoalMasters() { this.GoalRule = new HashSet<GoalRule>(); this.Reso...
using System; using System.Collections.Generic; using System.Text; namespace Conjure.Controls.AgGrid { public class GetRowsResult { public bool Success { get; set; } public int? LastRow { get; set; } public object[] BlockRows { get; set; } } }
using System; using System.Collections.Generic; using DelftTools.Utils.Aop; using DelftTools.Utils.Aop.NotifyCollectionChange; using DelftTools.Utils.Aop.NotifyPropertyChange; using DelftTools.Utils.Collections; using DelftTools.Utils.Collections.Generic; using GeoAPI.Extensions.Feature; using GeoAPI.Extensions.Networ...
using System; using System.Linq; using Ardalis.Specification; using FrontDesk.Core.Aggregates; namespace FrontDesk.Core.Specifications { public class ScheduleForDateAndClinicSpecification : Specification<Schedule> { public ScheduleForDateAndClinicSpecification(int clinicId, DateTime date) { Query ...
using System; namespace Aquamonix.Mobile.Lib.Domain { //HARDCODED //TODO:* add a lookup function for these; instead of parsing the numeric value, do a lookup in app metadata public enum SeverityLevel { Missing = -1, None = 0, Normal, Low, Medium, High, Extreme } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.IO; namespace PhotographyEvent.Administration { // This class is for showing Event details to users public partial class EventDetails : Sys...
using System; using System.Collections.Generic; using System.Text; using System.Runtime.Serialization; using Spotfire.Dxp.Application; using Spotfire.Dxp.Data; using Spotfire.Dxp.Application.Extension; using Spotfire.Dxp.Application.Layout; using Spotfire.Dxp.Framework.ApplicationModel; using Spotfire.Dxp.Fr...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using Malee.Hive.Util; /** * @author Chris Foulston */ namespace Malee.Hive.Core { public abstract class GameBehaviour : MonoBehaviour { //TODO, this could be optimized by moving to the Awake method private Transform...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class MainMenu : MonoBehaviour { public Animator animFader; private bool fadesound = false; public AudioSource musica; public float soundFadespeed = 0.3f; private bool nodata; ...
namespace FoodPricer.Core.Order.Dessert { public class NormalDessert : IDessert { public double Price => 2; } }
using Caliburn.Micro; using RRExpress.AppCommon; using RRExpress.AppCommon.Attributes; using System.Windows.Input; using Xamarin.Forms; namespace RRExpress.Seller.ViewModels { [Regist(InstanceMode.Singleton)] public class MyGoodsViewModel : BaseVM { public override string Title { get { ...
using Focuswin.SP.Base.Utility; using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using YFVIC.DMS.Model.Models.Common; using YFVIC.DMS.Model.Models.Settings; using YFVIC.DMS.Model.Models.HR; using Microsoft.SharePoint.Adminis...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySpawner : MonoBehaviour { #region Variables #region Components #endregion #region Public Variables #endregion #region Private Variables #region Serializable Variables [SerializeFi...
namespace DChild.Gameplay.Objects { public interface IHealth { bool isEmpty { get; } void Damage(int damage); void Heal(int value); } }
using System.Web.Mvc; namespace AttendanceWebApp.Controllers { public class GatePassAdviceController : Controller { // Generate Gate Pass Advice public ActionResult GenerateGPAdvice() => Session["EmpUnqId"] != null && Session["UserRole"] != null ? View() : (ActionResult)RedirectToAction("Index...
using System.Collections; using System.Collections.Generic; using System; using UnityEngine; using GodMorgon.Models; /** * Création d'un database pour toutes les cartes * Elle se load en récupérant toutes les cartes(scriptables objects) du dossier Resources/Cards * Elle permet de récupérer les classes dérivées de...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CocosSharp; using ChipmunkSharp; using Microsoft.Xna.Framework.Input; using System.Diagnostics; namespace ChipmunkExample { public class CCMaxScene : CCScene { public CCLayer InformationLayer; public CC...
using Crystal.Plot2D.DataSources; using System.Windows; using System.Windows.Media; namespace Crystal.Plot2D { /// <summary> /// Class represents a series of markers. /// </summary> public class MarkerPointsGraph : PointsGraphBase { /// <summary> /// Initializes a new instance of the <see cref="Mark...
using AutoTests.Framework.Core.Steps; using BoDi; using TechTalk.SpecFlow.Bindings; using TechTalk.SpecFlow.Configuration; namespace AutoTests.Framework.Tests.UnitTests { public abstract class UnitTestBase { protected Application Application { get; } protected Assert Assert { get; } p...
using System; using System.Collections.ObjectModel; using System.ServiceModel; using System.ServiceModel.Web; using System.Xml.Linq; namespace CODE.Framework.Services.Server.Contracts { /// <summary> /// Interface used for self-hosted client access policy definitions /// </summary> [ServiceContract] ...
using RiverPuzzle1.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace RiverPuzzle1.Services { public interface IGameService { IList<Game> GetGames(); Task<Game> GetGame(int id); Task<Game> CreateAsync(); Task<Game>...
using ShapesGraphics.Models.Shapes; using System.Collections.Generic; using OpenTK.Graphics.OpenGL; namespace ShapesGraphics.Graphics { public class RectangleDrawer : BaseDrawer<Rectangle> { public override void Draw(Rectangle rectangle) { GL.ClearColor(0f, 1f, 0f, 1.0f); ...
using System.Web.Mvc; using Hangfire; using Profiling2.Domain.Contracts; using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.Contracts.Tasks.Sources; using Profiling2.Infrastructure.Util; namespace Profiling2.Web.Mvc.Areas.System.Controllers { public class BackgroundController : SystemBaseController ...
using BitByByte.UI; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SynchronizedActor : MonoBehaviour { private ulong m_nextAction = 0; public event System.Action<bool> OnTurnStatusChange; private Entity m_myEntity; public EntityStatistic...
using System.Windows.Forms; using DelftTools.Shell.Gui.Swf.Controls.Tests.Table.TestClasses; using DelftTools.TestUtils; using NUnit.Framework; namespace DelftTools.Controls.Swf.Test.Table { [TestFixture] public class FileNameUITypeEditorTests { [Test] [Category(TestCategory.WindowsForms)] ...
using Common.Data; using Common.Exceptions; using Common.Extensions; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Runtime.Serialization; namespace Entity { [DataContract] public partial class SystemTrackQLocations : IMappable { #region Constructors ...
 using AutoMapper; namespace ServiceLayer.Translations { public static partial class Translations { public static Models.Genre ToModel(this DAL.Genre genre, IMapper mapper) { return mapper.Map<DAL.Genre, Models.Genre>(genre); } public static DAL.Genre ToEntity(this ...
using App.Core.Interfaces.Dto.Requests; using App.Core.Interfaces.Dto.Responses; using App.Core.Interfaces.Services; using Microsoft.AspNetCore.Mvc; namespace App.Web.Controllers { [Route("api/v1/user")] [Produces("application/json")] public class ProfileController : Controller { protected IPr...
using System.Text.Json; using Xunit; using NewtonsoftJson = Newtonsoft.Json.JsonConvert; using SystemJson = System.Text.Json.JsonSerializer; namespace NStandard.Test.Json { public class JsonTests { private readonly JsonSerializerOptions _options = Any.Create(() => { var options = n...
using UnityEngine; using System.Collections.Generic; using DChild.Gameplay.Player.Inventories; using System.Data; using DChild.Databases.Content; using Sirenix.OdinInspector; namespace DChild.Databases { [System.Serializable] public struct ArmorData : IInventoryData { [SerializeField] priv...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class Character2 : MonoBehaviour { // Prevent character interaction unless game starts public GameObject gameControllerObj; public ArenaCountDownStart gameCountDownScript; // Is the attack range touching the opponent pu...
using System; using ApplicationServices.Services.Implementations; using DomainModel.Entity.DomainServices; using FinoProject.Controller; using Infrostructure.Enums; using Infrostructure.ExtensionMethods; using Repository.Repository.Read.Implementations; using Repository.Repository.Write.Implementations; namespace Fin...
namespace DChild.Databases { public enum Rarity { Common = 1, Rare, Legendary, _COUNT } }
using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Data.OracleClient; using System.Windows.Forms; using System.Text; using System.Web; using System.Configuration; /// <summary> /// Classe para conexão com o Banco de Dados /// </summary> namespace Classes.Dal { ...
using BLL.Dto.BankSpecificExpenseModels; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; using System.Xml; using System.Xml.Linq; namespace BLL.Helpers { public class PrivatHelper { public async Task<IEnumerable<PrivatApiExpense>> GetR...
using UnityEngine; using System.Collections; public class CharacterMover : MonoBehaviour { public float moveSpeed; protected Animator animator; void Start() { animator = GetComponent<Animator>(); } void Update() { float horizontalAxis = Input.GetAxis("Horizontal"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using com.Sconit.PrintModel.INV; using NPOI.SS.UserModel; namespace com.Sconit.Utility.Report.Operator { public class RepBarCodePurchaseA4Operator : ReportBase { private static readonly int PAGE_DETAIL_ROW_COUNT = 9;...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WebTest { public partial class SqlTransaction : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } p...
using Domain.Models; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using System.IO; namespace Infra.Context { public class DBContext : DbContext { public IConfigurationRoot Configuration { get; set; } public DbSet<Client> Clients { get; set; } public ...
using LoowooTech.Stock.Common; using LoowooTech.Stock.Tool; using System; using System.Collections.Generic; using System.Data.OleDb; using System.Linq; using System.Threading.Tasks; namespace LoowooTech.Stock.Rules { public class TableHeart { private const string DCDYTB = "DCDYTB"; public stat...
using System.Collections.Generic; namespace libairvidproto.types { public class BitratesValue: KeyValueBase { public BitratesValue(string key, List<string> bitrates) : base(key) { Value = bitrates; } public BitratesValue(string key, string bitrate) ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using SecureNetRestApiSDK.Api.Controllers; using SecureNetRestApiSDK.Api.Models; using SecureNetRestApiSDK.Api.Requests; using SecureNetRestApiSDK.Api.Responses; using SNET.Core; namespace SecureNetRestApiSDK_UnitTest.Controllers { [TestClass] public class B...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Курсач.Models; using System.Data.Entity; using System.Web.Security; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using System.Net.Http; using System.Globalization; using System.Sec...
namespace gView.Framework.Symbology { public enum SymbolSmoothing { None = GraphicsEngine.SmoothingMode.None, AntiAlias = GraphicsEngine.SmoothingMode.AntiAlias } public enum TextSymbolAlignment { rightAlignOver, Over, leftAlignOver, rightAlignCenter, Center, leftAlignCenter, rightAlig...
// <copyright file="AccountController.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> namespace SmartLibrary.Admin.Controllers { using System; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; u...
using System; using System.Windows; using System.Windows.Input; using System.Windows.Media.Animation; using System.Windows.Threading; using SecurityPlusUI.Model; namespace SecurityPlusUI.View { /// <summary> /// Interaction logic for NotificationWindow.xaml /// </summary> public partial class Notifica...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.WindowsAzure.Storage.Table; namespace WebRole1 { public class Term : TableEntity { public Term(string date, string term, string title, string text) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class Platform { public enum PlatformType { normal, moving, sequential, dissolve, switch_a, switch_b } public PlatformType type; public Vecto...
namespace SoftUni { using SoftUni.Data; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ViewModels; class Program { static void Main(string[] args) { SoftUniContext context = new S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IRAP_MaterialRequestImport { public class TParams { private static TParams _instance = null; public static TParams Instance { get ...
using Domain.Contracts; using Domain.Repositories; using Infrastructure.Repositories; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Query; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; namespace Infrastructure.Base { ...
namespace EFVP_Example { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("product")] public partial class product { [System.Diagnostics.CodeA...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using GalaSoft.MvvmLight; using JeopardySimulator.Ui.Commands; using JeopardySimulator.Ui.Commands.Base; using JeopardySimulator.Ui.Controls.ViewModels; using JeopardySimulator.Ui.Messages; using JeopardySimulator....
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class WaveSystem : MonoBehaviour { public Wave[] waves; public int currentWaveIndex = 0; public int enemiesKilled; // Start is called before the first frame update void Start(...
using System; using CoreGraphics; using Foundation; using UIKit; namespace Aquamonix.Mobile.IOS.CustomUI { public partial class ListofprogrmasTableCell : UITableViewCell { public static readonly NSString Key = new NSString("ListofprogrmasTableCell"); public static readonly UINib Nib; ...
using System; using System.Data; using MySql.Data.MySqlClient; using System.Net; using System.Collections; using System.Configuration; namespace PROnline.DataAccess { /// <summary> /// 连接数据库并提供访问数据库的方法 /// </summary> public class SqlHelper { public MySqlConnection conn; ...
using System; using System.Collections.Generic; namespace Demineur { /// <summary> /// Grille représente le plateau de jeu. /// Elle contient des cases de type Case. /// Case[,] : champs est le tableau 2D [Lignes x Colonnes] /// Int : nbBombeGrille contient le nombre de bombe que la grille contien...
using System; using System.Collections.Generic; using System.Linq; namespace _4._3_LINQ { class Program { static void Main(string[] args) { Student s = new Student(); var students = s.listaEstudante; var studentQuery2 = from studentb in s.listaEstudante gr...
namespace PayRentAndUse_V3.Migrations { using System; using System.Data.Entity.Migrations; public partial class propnameupdated : DbMigration { public override void Up() { AddColumn("dbo.AdminClasses", "AdminPassword", c => c.String(nullable: false)); AddColu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; using SportsLink; using System.Linq.Expressions; using System.Data.Linq; using Linq...
namespace VehiclesInfoModels { public class MotorVehicle : Vehicle { public int NumberOfEngines { get; set; } public string EngineType { get; set; } } }
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Nac.Common { public abstract partial class NacLogger : IDisposable { private const int cDefaultFlushCount = 10; ...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Mime; using System.Net.Security; using System.Text; using System.Threading; using System.Threading.Tasks; using ApartmentApps.Client; using...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; //TODO: Add other using statements here namespace com.Sconit.Entity.MRP.ORD { public partial class RccpPlanLog { #region O/R Mapping Properties #endregion } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual { /// <summary> /// Representa el objeto request de Hoja de Ruta /// </summary> /// <remarks> /// Creación : ...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Runtime.InteropServices; /// <summary> /// StudentName: Suvashin /// Student Number: 19003564 /// Module: PROG6212 /// Task: Task1 /// Seme...
using System; using System.Collections.Generic; namespace GrpcServer.Repository.DBModels { public partial class Sales { public int Id { get; set; } public int? CustomerId { get; set; } public int ProductId { get; set; } public DateTime SaleDate { get; set; } public vir...
namespace MyQueue { public interface IMyQueue { void Add(int value); void Remove(int value); int GetValue(int position); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace wsApiEPayment.Models.Affipay { public class ResponseCancel { public string status { get; set; } public string requestId { get; set; } public string Date { get; set; } public string Ti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace StockTracking { public class isUser { public static int Permissison { get; set; } } }
namespace BattleEngine.Output { public class OutputEvent { public int tick; } }
 // Tính Thép thep phương cạnh dài vẫn chưa chuẩn, cần sửa lại using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using DATN_Hoa_Yambi.Models; using Newtonsoft.Json; namespace DATN_Hoa_Yambi.Controllers { public class TinhToanController : Controller ...
using System; using System.Linq; namespace _05.Reverse_Number { class ReverseNumber { static void Main() { string input = Console.ReadLine(); Console.WriteLine(Reversed(input)); } static double Reversed(string input) { return double.Parse(new string(input.Reverse().ToArray())); } } }
namespace BootLoader.Device { public class Packet { public byte[] DataBytes { get; set ; } public string OkResponse { get; set; } public string BadResponse { get; set; } public int WaitResponseTimeout { get; set; } public int RetryCount { get; set; } public int ...
using Chloe.Configuration; using Chloe.Configuration.Contracts; using Chloe.Data; using Chloe.Data.Contracts; using Chloe.Metal; using Chloe.Metal.Contracts; using Chloe.NBAClient.Contracts; using Chloe.Services; using Chloe.Services.Contracts; using Chloe.ViewComponents.PlayerComponent; using Chloe.ViewComponents.Play...
using System; using System.Collections.Generic; using System.Data.Common; using System.IO; using System.Linq; using System.Net.Sockets; using System.Reflection; using Phenix.Core.Data; using Phenix.Core.IO; using Phenix.Core.Mapping; using Phenix.Core.Net; using Phenix.Core.Security; using Phenix.Core.SyncCollections;...
using GardenControlRepositories.Entities; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace GardenControlRepositories { public class GardenControlContext : DbContext { public GardenControlContext(DbContextOptions<GardenControlCo...
using System.Collections.Generic; namespace Euler_Logic.Problems { public class Problem186 : ProblemBase { private ulong _pm = 0; private ulong _perc = 0; /* The key realization here is that although there might be lots of different isolated networks, all we care a...
using System; using System.Collections.Generic; using System.Globalization; using System.Windows; using System.Windows.Data; namespace PlanMGMT.Converter { /// <summary> /// /// </summary> public class RunToStateConverter : IValueConverter { public object Convert(object value...
using System.ComponentModel.DataAnnotations; namespace Profiling2.Web.Mvc.Areas.Sources.Controllers.ViewModels { public class SourceAuthorViewModel { public int Id { get; set; } [Required(ErrorMessage = "An author name is required.")] public string Author { get; set; } public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ClavierScript : MonoBehaviour { public Vector3 inc; private float increment = 0.0001f; // Start is called before the first frame update void Start() { inc = Vector3.zero; } // Update is ca...
using Battleship.Logic.Models; using System; namespace Battleship.Logic.Interfaces { public interface IPlayer { IBoard Board { get; } /// <summary> /// Call this method when a cell is bombed /// </summary> /// <returns>The Result of the Bombing: Miss, Hit, Sink, AllShi...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace ControlInventario.Models { public class Products { public int Id { get; set; } public int ProductsCode { get; set; } public string Products...
namespace Sentry.Tests.Helpers.Reflection; internal static class TypeExtensions { public static void AssertImmutable(this Type type) { if (type.IsPrimitive || type == typeof(string) || type == typeof(DateTimeOffset) || type == typeof(DateTime) || type.IsE...
using Nancy; using Scrabbles; using System.Collections.Generic; using System; using System.Linq; namespace Project { public class HomeModule : NancyModule { public HomeModule() { Get["/"] = _ =>{ Scrabble newScrabble = new Scrabble(""); return View ["index.cshtml", newScrabble]; }; ...
using System.Linq; using System.Threading; using System.Threading.Tasks; using MediatR; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; namespace Justa.Job.Backend.Api.Application.MediatR.Handlers { public abstract class ActionResultRequestHandler<TRequest> : ...
using GlobalGoalGame.Models.Trees; using System; using System.Collections.Generic; using System.Text; namespace GlobalGoalGame.Models.Misc { public class Statistics { //STATIC STATISTICS public static float Money = 5000; public static float TotalOxygenProduced = 0f; public static float OxygenPerYear = 0...
using System; namespace State { public class BusinessLoanProcessor : ILoanProcessor { public decimal CalculatePremium(string username, int interval) { System.Console.WriteLine($"Calculating premium for Business Loan for {username}"); return 1000.00m; } p...
using System.ComponentModel.DataAnnotations; namespace valentines.Models { public class Candy { [Required] public int Id { get; set; } [Required] public string Name { get; set; } [Required] public string Type { get; set; } [Required] public float ...
namespace ImageSearchWPF.Utils { public class ConstantsUtility { public const string NoRecordFoundErrorMessageString = "No Records Found"; public const string EmptySearchStringErrorMessage = "Empty string or only spaces in Search string are not allowed"; public const string LinkTy...
using System; using System.Linq; using log4net; using Lucene.Net.Documents; using Profiling2.Domain.Contracts.Search; using Profiling2.Domain.Extensions; using Profiling2.Domain.Prf.Events; using Profiling2.Domain.Prf.Sources; using Profiling2.Infrastructure.Search.IndexWriters; namespace Profiling2.Infrastructure.Se...
using Tomelt.ContentManagement; namespace Tomelt.Themes.Models { /// <summary> /// When attached to a Content Type and rendered /// it will prevent the theme from being applied /// </summary> public class DisableThemePart : ContentPart { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Newtonsoft.Json; using Microsoft.Ajax.Utilities; using System.Web.Script.Serialization; namespace WebApplication11.Models { public class sm9Class { public int Id { get; set; } public string Responsable {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DmxController.Common.ServerException { public class ServerExceptionWrapper { /// <summary> /// Code de l'exception /// </summary> private int code; ...
using UnityEngine; using TMPro; public class TextManager : MonoBehaviour { public TextMeshProUGUI titleText; public TextMeshProUGUI pointsText; public GameObject titleScreen; public GameObject points; bool hidden = false; int pointValue = 0; int pIncrement = 0; int qDecrement = 0; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace LoanAPound.Db.Model { public class LoanProvider { [DatabaseGenerated(DatabaseGeneratedOption.Identity)] [Key] pu...
using Quark.Contexts; using Quark.Spells; using Quark.Utilities; using UnityEngine; namespace Quark.Targeting { public interface IRanged { float CastRange { get; } } public class TargetMacro { /// <summary> /// On targeting succession //...
using System; using SourceAFIS.Simple; namespace NewPatientCare { public class Verifier { List<MyPerson> public Verifier () { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DelftTools.Utils.Collections; using DelftTools.Utils.Collections.Generic; using DelftTools.Utils.Workflow; namespace DelftTools.Utils.Threading { public interface IActivityRunner { /// <summary> /// All...