text stringlengths 13 6.01M |
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using System;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading;
using log4net;
using mssngrrrtest.utils;
using OpenQA.Selenium;
using OpenQA.Selenium.Remote;
using OpenQA.Selenium.Support.Extensions;
namespace mssngrrrtest
{
internal class Checker
{
public Checker(DriversPool driver... |
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web.Mvc;
using MundoMascotaRosario.DAL;
using MundoMascotaRosario.Models;
using MundoMascotaRosario.Models.ViewModels;
namespace MundoMascotaRosario.Controllers
{
public class RolesMenusController : Contr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace LabsWebsite.Models
{
public class TextHtmlConversion
{
public RawDocument RawDocument;
public HTMLDocument Html;
}
} |
using BaseLib.IO;
using BaseLib.Media.Audio;
using BaseLib.Media.Video;
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.Runtime.InteropServices;
using System.Threading;
namespace BaseLib.Media
{
[TypeConverter(typeof(BaseLib.ExpandTypeConverter))]
... |
namespace SpaceHosting.Index
{
public class IndexDataPoint<TId, TData, TVector>
where TId : notnull
where TVector : IVector
{
public TId Id { get; set; } = default!;
public TData? Data { get; set; }
public bool IsDeleted { get; set; }
public TVector Vector { get; ... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Excel = Microsoft.Office.Int... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
public class MainLevelScript : MonoBehaviour {
private int answer = 10;
private int userGuess;
public InputField userGuessField;
Image[] inputFieldSprites;
public GameObject[] clue1;
public GameObject[] clue2;
// for some odd ... |
using System;
using VRageMath;
namespace DataValidateFix
{
internal static class MathExtensions
{
internal static T Clamp<T>(this T value, T min, T max) where T : IComparable
{
if (value.CompareTo(max) > 0) return max;
// ReSharper disable once ConvertIfStatementToRetur... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New arrow", menuName = "Arrow")]
public class ArrowSO : ScriptableObject
{
public float speedMultiplier = 10f;
public int damageToUnits = 25;
public int damageToBuildings = 5;
public int critic... |
using UnityEngine;
using System.Collections;
public class LobbyGameManager : MonoBehaviour {
public AudioClip adclipPlayBgm;
public AudioClip adclipDamageSound;
// Use this for initialization
void Awake () {
DontDestroyOnLoad(gameObject);
}
// Update is called once per frame
voi... |
using AutoMapper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace SliceMvc.Features.Home
{
public class MappingProfile : Profile
{
protected override void Configure()
{
CreateMap<Index.TmpResult, Index.Result>();
}
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DamagePlayer : MonoBehaviour
{
public int damageGiven;
public GameObject damageNumber;
private int playerCurrentDamage;
private PlayerStatInfo playerStats;
// Start is called before the first frame updat... |
using System;
namespace CourseHunter_25_Math
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine(Math.Pow(2, 3)); // число в степень
Console.WriteLine(Math.Sqrt(8)); // корень числа
Console.WriteLine(Math.Sqrt(9));
Console.Writ... |
using ComInLan.Model.Base;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ComInLan.Model.Protocol
{
public class ClientProtocol : Json, IClientProtocol
{
public ClientMessage Message { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRTK;
public class FishyManager : MonoBehaviour
{
public int lowest;
public int highest;
public Transform rod;
public Transform bob;
public Transform fishLookPos;
private float waitTime;
private float timeCounter = 0... |
using System;
namespace Airelax.Application.Houses.Dtos.Response
{
public class CommentDto
{
public string AuthorId { get; set; }
public string Cover { get; set; }
public string Name { get; set; }
public string Date { get; set; }
public string Content { get; set; }
... |
namespace FormulaBuilder
{
public interface IOperator : IStep
{
}
} |
using DelftTools.Hydro;
using DelftTools.TestUtils;
using GisSharpBlog.NetTopologySuite.Geometries;
using NUnit.Framework;
namespace DelftTools.Tests
{
[TestFixture]
public class WasteWaterTreatmentPlantTest
{
[Test]
public void Clone()
{
var wwtp = new WasteWaterTreatm... |
using BingMapsRESTToolkit;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using CleverScheduleProject.Constants;
namespace CleverScheduleProject.Library
{
public class TravelTimeService
{
public async Task<double> GetTravelTime(Models.Address fromAddre... |
using System;
namespace ValRefType
{
public class CoordinateRef
{
public int X;
public int Y;
public CoordinateRef(int x, int y)
{
X = x;
Y = y;
}
public void DisplayCoordinate()
{
Console.WriteLine("Coordinate value:... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace RSA_App
{
public partial class CryptoExplainForm : Form
{
public CryptoExplain... |
using StudyMateLibrary.Enities;
using StudyMateLibrary.FrameWork;
using StudyMateLibrary.FrameWork.CustomExceptions;
using StudyMateLibrary.Repository;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
namespace StudyMateLibrary.Extentions
{
... |
using System.Collections.Generic;
using cyrka.api.common.events;
using cyrka.api.common.projections;
using cyrka.api.common.projections.results;
using cyrka.api.domain.customers.commands.register;
using cyrka.api.domain.customers.projections.viewModels;
namespace cyrka.api.domain.customers.projections.eventProjections... |
using System;
using System.Collections.Generic;
namespace DAL.Models
{
public partial class CategoriesToMeal
{
public int CategoriesToMealCode { get; set; }
public int? MealCode { get; set; }
public int? MealCategoriesCode { get; set; }
public virtual MealCategories MealCatego... |
using Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Me... |
using System.Collections.Generic;
using Microsoft.Office.Interop.Word;
using DataTable = System.Data.DataTable;
/// <summary>
/// Summary description for FederationsDA
/// </summary>
public class FederationsDA
{
public static DataTable GetAllFederations(int CampYearID)
{
var db = new SQLDBAccess("CIPC... |
using gView.Framework.Editor.Core;
using gView.Framework.system;
using gView.Framework.UI;
using System.Drawing;
using System.Windows.Forms;
namespace gView.Plugins.Editor.Controls
{
internal partial class OptionPageEditing : UserControl
{
private Module _module;
public OptionPageEditing()
... |
using Chess.v4.Engine.Interfaces;
using Chess.v4.Engine.Service;
using Common.IO;
using Common.Logging;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.FileProviders;
using Microsoft.Extensions.Logging;
using Microsoft.VisualStudio.TestTools.UnitTest... |
using Autofac;
using MediatR;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.Extens... |
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBueno.Utility
{
static class VectorHelper
{
public static Vector2 MultX(this Vector2 vec, float mult)
{
vec.X *= mult;
return vec;
}
publ... |
using Forca.Classes;
using Forca.Services;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Forca
{
class Program
{
static void Main(string[] args)
{
ForcaContext FC... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace MVCPrueba.Models
{
public class Alumno_Materia
{
[Key]
public int Id_notas { get; set; }
[Fore... |
using System.Collections.Generic;
using System.Linq;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Entities;
using Alabo.Domains.Query;
using Alabo.Domains.Services;
using Alabo.Extensions;
using Alabo.Framework.Basic.Address.Domain.Services;
using Alabo.Framework.Basic.Regions.Domain.Services;
using Alabo.Framew... |
namespace CounterStrike.Repositories
{
using System;
using System.Collections.Generic;
using System.Linq;
using CounterStrike.Models.Guns.Contracts;
using CounterStrike.Repositories.Contracts;
public class GunRepository : IRepository<IGun>
{
private readonly List<IGun> guns;
... |
/*
* Author: Generated Code
* Date Created: 09.06.2011
* Description: Represents a row in the tblUserActionProv table
*/
using System.Data.SqlClient;
using System.Data;
using System;
namespace HTB.Database
{
public class tblUserActionProv : Record
{
#region Property Declaration
private int _userActionProvID... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using UFO.Server.Data;
namespace UFO.Server {
public interface ICategoryService {
List<Category> GetAllCategories();
Category GetCategoryById(ui... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyAISystem : MonoBehaviour {
public EntityType entityType;
private float moveMagnitude = 0.05f;
public float movement_Speed = 0.5f;
private float speed_Move_Muliplier = 1f;
public float distance_Attack = 4.5f;
publ... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FootballTAL.DataAccess
{
public class DatFileReading : IFileReading
{
private string FullPath { get; set; }
public DatFileReading(string path)
... |
using UnityEngine;
using System.Collections;
public class Rotation : MonoBehaviour {
// Update is called once per frame
public float speed=1f;
private void Update () {
transform.Rotate(new Vector3 (0, speed, 0));
}
}
|
namespace IronAHK.Rusty.Linux.X11
{
internal enum XAtom : uint
{
AnyPropertyType = 0,
XA_PRIMARY = 1,
XA_SECONDARY = 2,
XA_ARC = 3,
XA_ATOM = 4,
XA_BITMAP = 5,
XA_CARDINAL = 6,
XA_COLORMAP = 7,
XA_CURSOR = 8,
XA_CUT_BUFFER0 = 9,
XA_CUT_BUFFER1 = 10,
XA_CUT_BUFFER2 = 11,
XA_CUT_BUFFER3 = 12,... |
using System.Collections.Generic;
using AutoMapper;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using SampleProject.Database;
using SampleProject.Dtos;
using SampleProject.Models;
using SampleProject.Services;
namespace SampleProject.Controllers
{
[Route("api/[controller]")]
[Api... |
namespace FtpProxy.Entity
{
/// <summary>
/// Тип хранимого в списке данных соединения параметра
/// </summary>
public enum ConnectionDataType
{
User,
Pass,
RemoteSiteIdentifier
}
} |
namespace BattleEngine.Modifiers
{
public class BattleModifier
{
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace Research.Logistics
{
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TricareManagementSystem.DataAccess.User;
using TricareManagementSystem.Model;
namespace TricareManagementSystem.BusinessLogic
{
public class ProcessRegisterNewUser
{
pu... |
using System;
using UnityEngine;
using UnityEngine.Events;
[Serializable] public class CollisionEvent2D : UnityEvent<Collision2D> {}
[Serializable] public class ColliderEvent2D : UnityEvent<Collider2D> {}
public class ColliderEvents : MonoBehaviour
{
[SerializeField] private CollisionEvent2D onCollisionEnter2D;... |
using UnityEngine;
using System.Collections;
namespace DynamicFogAndMist {
public class DemoFoWPlane : MonoBehaviour {
public Terrain terrain;
GUIStyle labelStyle;
DynamicFogOfWar fow;
void Start () {
fow = DynamicFogOfWar.instance;
// Smooth terrain bor... |
using UnityEngine;
public class TaskDepositStone : TaskMovement<EntityWorker> {
[SerializeField]
private MinerMetaData minerData = null;
private AbstractDepositPoint depositPoint;
public override bool shouldExecute() {
if(this.minerData.heldItem != null) {
this.depositPoint = th... |
using System.Collections.Generic;
namespace SFA.DAS.ProviderCommitments.Web.Models.Cohort
{
public class ReviewViewModel : SortViewModel
{
public long ProviderId { get; set; }
public ApprenticeshipRequestsHeaderViewModel ApprenticeshipRequestsHeaderViewModel { get; set; }
public IEnume... |
using System;
using System.Globalization;
namespace Demineur
{
/// <summary>
/// Représente un joueur.
/// string : m_nom est le nom du joueur.
/// string[] : m_Scores et le tableau des scores(en temps) du joueur.
/// </summary>
public class Joueur
{
string m_Nom;
string[] m... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Block : MonoBehaviour {
//public AudioSource blockFall;
//private BlockManager manager;
//private bool blockCollision = false;
void Awake() {
//GameObject cubeManager = GameObject.FindGameObjectWithTag("manager");
... |
using System;
using UnityEngine.Events;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// None generic Unity Event of type `float`. Inherits from `UnityEvent<float>`.
/// </summary>
[Serializable]
public sealed class FloatUnityEvent : UnityEvent<float> { }
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SyslogLogging;
using RestWrapper;
namespace Uscale.Classes
{
/// <summary>
/// Console manager.
/// </summary>
public class ConsoleManager
{
#region Public-Members
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Mercadinho.Model
{
class Produto
{
private String nome;
private decimal precocompra;
private decimal precovenda;
private int quantidadeestoque;
... |
namespace CarSalesman
{
using System;
using System.Collections.Generic;
using System.Linq;
public class Car_Salesman
{
public static void Main()
{
var engines = new List<Engine>();
var cars = new List<Car>();
var engineNumber = int.Parse(Console... |
using System;
using System.Collections.Generic;
namespace Cards
{
public readonly struct Card
{
public enum RankEnum
{
Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten,
Jack, Queen, King, Ace
}
public enum SuitEnum
{
Clu... |
using System;
using System.Collections.Generic;
using MoodleObjects;
namespace MoodleStats
{
public class Store
{
public List<object> StoreList {get;set;}
public List<MoodleCourse> userCources {get;set;}
public MoodleCourse selectedCourse { get; set;}
public Dictionary<MoodleCourse,LocationAvg[]> weekData {... |
using CollaborativeFiltering;
using CollaborativeFiltering.Evaluations;
using CollaborativeFilteringUI.Core;
using CollaborativeFilteringUI.Core.Utils;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Timers;
using System.Runtime.Remoting;
using System.Runtime.Remoting.Channels;
using System.Runtime.Remoting.Channels.Tcp;
using System.Security.Cryptography;
using System.IO;
using PADIbookCommon... |
using System;
using Microsoft.AspNetCore.Mvc;
using WebApi.BusinessLogic;
using WebApi.Services;
namespace WebApi.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class HistoryModelsController : ControllerBase
{
private readonly TransactionsRequestHundler _transactionsRequestHu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ClipModels
{
public static class BCType
{
//Status keys
public const int CLIP = 0;
public const int PROMO = 1;
public const int COMMERCIAL = 2;
//Clip Status dicti... |
using System;
using System.Windows.Forms;
using GFPApiExamples.ApiTesters;
namespace GFPApiExamples
{
public partial class Examples : Form
{
public Examples()
{
InitializeComponent();
}
private void uploadLowResImage_Click(object sender, EventArgs e)
{
... |
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Ardalis.ApiEndpoints;
using AutoMapper;
using BlazorShared.Models.Patient;
using ClinicManagement.Core.Aggregates;
using ClinicManagement.Core.Specifications;
using Microsoft.AspNetCore.Mvc;
using PluralsightDdd.SharedKernel.... |
using System;
using System.Collections.Generic;
using Android.Runtime;
namespace Com.Google.Gson.Internal.Bind.Util {
// Metadata.xml XPath class reference: path="/api/package[@name='com.google.gson.internal.bind.util']/class[@name='ISO8601Utils']"
[global::Android.Runtime.Register ("com/google/gson/internal/bind/u... |
namespace BettingSystem.Domain.Betting.Models.Gamblers
{
using System.Collections.Generic;
using System.Linq;
using Bets;
using Common;
using Common.Models;
using Exceptions;
using static ModelConstants.Gambler;
using static Common.Models.ModelConstants.Common;
public class Gamble... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
using MvcProjesi.Data;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace MvcProjesi.Attributes
{
public class MakaleAttribute : ValidationAttribute
{
private int length;
public MakaleAttribute(int length... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Options;
using PatientWebApp.Auth;
using PatientWebApp.Controllers.Adapter;
using PatientWebApp.Settings;
using RestSharp;
namespace PatientWebApp.Controllers
{
[Authorize]
[Route("api/[controller]")]
[Api... |
using UnityEngine;
using UnityEditor;
using Ardunity;
[CustomEditor(typeof(ForceReactor))]
public class ForceReactorEditor : ArdunityObjectEditor
{
SerializedProperty script;
SerializedProperty rigidBody;
SerializedProperty position;
SerializedProperty direction;
SerializedProperty force;
SerializedProperty... |
using System.Web.Mvc;
namespace DevExpress.Web.Demos {
public partial class RoundPanelController: DemoController {
[HttpGet]
public ActionResult Features() {
ViewData["Options"] = new RoundPanelFeaturesDemoOptions();
return DemoView("Features");
}
[HttpPost]
... |
using System.Reflection;
[assembly: AssemblyTitle("ChestsAnywhere")]
[assembly: AssemblyVersion("1.16.0")]
|
using System;
using System.Diagnostics;
using System.IO;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using DSharpPlus;
using DSharpPlus.CommandsNext;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using SpeckleBot.Commands;
using SpeckleBot.Data;
using SpeckleBot.Events;
names... |
using Data.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Repository.ImportData.Extensions
{
public static class ImportExtensions
{
public static Score AddOrUpdate(this List<Score> scores, Score score)
{
if (scores != null && score != null)
... |
using System;
using Windows.System;
using Windows.UI.Core;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Input;
using AGCompressedAir.Windows.Extensions;
using Microsoft.EntityFrameworkCore.Metadata.Internal;
using Microsoft.Xaml.Interactivity;
namespace AGCompressedAir.Windows.Behavior... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
using System.Data.SqlClient;
using System.Windows.Forms;
using FXB.Data;
using FXB.DataManager;
using FXB.Common;
namespace FXB.DataManager
{
public class PayDataMgr
{
... |
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Threading;
using UnityEngine;
//A simple local HTTP server used to communicate the VR headset facing information.
//https://www.codeproject.com/Tips/485182/Create-a-local-server-in-Csharp tutorial followed for help with creatin... |
using Witsml.Data;
using Witsml.Extensions;
using WitsmlExplorer.Api.Models;
namespace WitsmlExplorer.Api.Query
{
public class MessageQueries
{
public static WitsmlMessages GetMessageById(string wellUid, string wellboreUid, string messageUid)
{
return new WitsmlMessages
... |
namespace FamousQuoteQuiz.Data.ServiceModels
{
public class QuoteAnswer
{
public int Id { get; set; }
public string Text { get; set; }
public bool IsCorrect { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Diagnostics;
//Napisz "prymitywny" algorytm wyznaczający liczby pierwsze
//(prymitywny znaczy dzielenie przez wszystkie mniejsze liczby).
//Oblicz czas wykonania używając klasy Stopwatch.... |
using System;
using System.Threading.Tasks;
using DataAccess;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Authorization;
using ViewModel;
namespace ESVS.Controllers
{
[Route("api/[controller]")]
public class CatalogsController : Controller
{
[HttpGet("GetListCatalogs")]
[Aut... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ChessDotNetBackend
{
class ZobristTable
{
static ZobristTable m_instance;
const int m_numberOfPieceTypes = 12;
public long[,,] Table { get; } = new long[8, 8, m_numberOfPieceTypes];
privat... |
using System;
using System.Collections.Generic;
using InfluxDB.Collector;
using InfluxDB.Collector.Diagnostics;
namespace TwitterAnalytics.DataAccess
{
public class MetricsCollectorWrapper : IMetricsCollectorWrapper
{
public MetricsCollector Collector { get; set; }
public MetricsCollectorWrap... |
using AutoMapper;
using Locabora.Application.Commands;
using Locadora.Api.ViewModel;
namespace Locadora.Api.Controllers
{
public class AutomapperConfig : Profile
{
public AutomapperConfig()
{
CreateMap<Filme, FilmeViewModel>().ReverseMap();
CreateMap<FilmeViewModel, Cria... |
using UnityEngine;
using System.Collections;
public class Shot : MonoBehaviour {
public GameObject shotVfx;
public float damage = 10;
public float firingRange = 40.0f;
public float minFiringRange = 0.0f;
public float velocity = 60.0f;
public float rateOfFire = 0.5f;
public bool fireBursts = false;
public flo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using EasyDev.BL;
using EasyDev.Util;
namespace SQMS.Services
{
public class ResPermissionService : GenericService
{
protected override void Initialize()
{
this.BO... |
using Microsoft.AspNetCore.Mvc;
using System.Threading.Tasks;
using TradeProcessing.Model;
using TradeProcessing.Processor.Interfaces;
// For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860
namespace TradeProcessing.API.Controllers
{
[Route("api/[cont... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace WindowsFormsApplication3
{
public partial class Form1 : Form
... |
using System;
namespace WorldDominationCrawler
{
internal class CrawlStats
{
public int FetchCount;
public int ParseCount;
public int FetchPending;
public int ParsePending;
public int ErrorCount;
public void Reset()
{
this.FetchCount = 0;
... |
using System;
namespace server.Models.Domain
{
public class InventoryTO
{
public InventoryTO() { }
public InventoryTO(int quantity, DateTime dateLastUpdated)
{
Quantity = quantity;
DateLastUpdated = dateLastUpdated;
}
public int SKU { get; set; }
... |
using Microsoft.Azure;
using Microsoft.WindowsAzure.Storage;
using Microsoft.WindowsAzure.Storage.Queue;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Tp3_Azure.Domain;
using Tp3_Azure.Data;
namespace TP2_Azure.Service2... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Data.SqlClient;
namespace ActivitySystemEntity
{
public class Member
{
#region
public int id { get; set; }
public string department { get; set; }
public string staffCard... |
namespace Crystal.Plot2D
{
public static class DataDomains
{
public static DataRect XPositive { get; } = DataRect.FromPoints(double.Epsilon, double.MinValue / 2, double.MaxValue, double.MaxValue / 2);
public static DataRect YPositive { get; } = DataRect.FromPoints(double.MinValue / 2, double.Epsilon, doubl... |
using ShopApi.Context;
using ShopApi.Dtos;
using ShopApi.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ShopApi.Mapping
{
public class OrderMapper
{
private readonly ShopContext context;
public OrderMapper(ShopContext context)... |
using XH.Infrastructure.Command;
namespace XH.Commands.Projects
{
public class DeleteProjectCommand : CommandBase
{
public string Id { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Dominio.Validations;
namespace Dominio
{
public enum EstadoObjetivo { Malo, Regular, Bueno };
public class Objetivo : Modelo<Objetivo>
{
public virtual string Nombre { get; set; }
pu... |
using Alabo.Data.People.BranchCompanies.Domain.Entities;
using Alabo.Domains.Services;
using MongoDB.Bson;
namespace Alabo.Data.People.BranchCompanies.Domain.Services {
public interface IBranchCompanyService : IService<BranchCompany, ObjectId> {
}
}
|
using Xunit;
using ZKCloud.Datas.Sql.Queries.Builders.Conditions;
namespace ZKCloud.Test.Datas.Sql.Conditions
{
/// <summary>
/// Is Not Null查询条件测试
/// </summary>
public class IsNotNullConditionTest
{
/// <summary>
/// 获取条件
/// </summary>
[Fact]
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using TypeInThai.Models;
using TypeInThai.Controllers.API;
using TypeInThai.Repositories;
namespace TypeInThai.Areas.API.Controllers
{
public class LanguageController : BaseApiControl... |
using System.Collections.Generic;
using CyberSoldierServer.Models.Auth;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace CyberSoldierServer.Models.PlayerModels {
public class Player {
public int Id { get; set; }
public AppUser User { get; set; }
public int U... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BreakOnColl : MonoBehaviour {
public GameObject PipeBreak;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnCollisionEnter (Collision other) {
i... |
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