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using System; using System.Linq; using System.Text.RegularExpressions; using System.Threading; using log4net; using mssngrrrtest.utils; using OpenQA.Selenium; using OpenQA.Selenium.Remote; using OpenQA.Selenium.Support.Extensions; namespace mssngrrrtest { internal class Checker { public Checker(DriversPool driver...
using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Net; using System.Web.Mvc; using MundoMascotaRosario.DAL; using MundoMascotaRosario.Models; using MundoMascotaRosario.Models.ViewModels; namespace MundoMascotaRosario.Controllers { public class RolesMenusController : Contr...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LabsWebsite.Models { public class TextHtmlConversion { public RawDocument RawDocument; public HTMLDocument Html; } }
using BaseLib.IO; using BaseLib.Media.Audio; using BaseLib.Media.Video; using System; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Runtime.InteropServices; using System.Threading; namespace BaseLib.Media { [TypeConverter(typeof(BaseLib.ExpandTypeConverter))] ...
namespace SpaceHosting.Index { public class IndexDataPoint<TId, TData, TVector> where TId : notnull where TVector : IVector { public TId Id { get; set; } = default!; public TData? Data { get; set; } public bool IsDeleted { get; set; } public TVector Vector { get; ...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Excel = Microsoft.Office.Int...
using UnityEngine; using System.Collections; using UnityEngine.UI; using System; public class MainLevelScript : MonoBehaviour { private int answer = 10; private int userGuess; public InputField userGuessField; Image[] inputFieldSprites; public GameObject[] clue1; public GameObject[] clue2; // for some odd ...
using System; using VRageMath; namespace DataValidateFix { internal static class MathExtensions { internal static T Clamp<T>(this T value, T min, T max) where T : IComparable { if (value.CompareTo(max) > 0) return max; // ReSharper disable once ConvertIfStatementToRetur...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "New arrow", menuName = "Arrow")] public class ArrowSO : ScriptableObject { public float speedMultiplier = 10f; public int damageToUnits = 25; public int damageToBuildings = 5; public int critic...
using UnityEngine; using System.Collections; public class LobbyGameManager : MonoBehaviour { public AudioClip adclipPlayBgm; public AudioClip adclipDamageSound; // Use this for initialization void Awake () { DontDestroyOnLoad(gameObject); } // Update is called once per frame voi...
using AutoMapper; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace SliceMvc.Features.Home { public class MappingProfile : Profile { protected override void Configure() { CreateMap<Index.TmpResult, Index.Result>(); } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DamagePlayer : MonoBehaviour { public int damageGiven; public GameObject damageNumber; private int playerCurrentDamage; private PlayerStatInfo playerStats; // Start is called before the first frame updat...
using System; namespace CourseHunter_25_Math { class Program { static void Main(string[] args) { Console.WriteLine(Math.Pow(2, 3)); // число в степень Console.WriteLine(Math.Sqrt(8)); // корень числа Console.WriteLine(Math.Sqrt(9)); Console.Writ...
using ComInLan.Model.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ComInLan.Model.Protocol { public class ClientProtocol : Json, IClientProtocol { public ClientMessage Message { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using VRTK; public class FishyManager : MonoBehaviour { public int lowest; public int highest; public Transform rod; public Transform bob; public Transform fishLookPos; private float waitTime; private float timeCounter = 0...
using System; namespace Airelax.Application.Houses.Dtos.Response { public class CommentDto { public string AuthorId { get; set; } public string Cover { get; set; } public string Name { get; set; } public string Date { get; set; } public string Content { get; set; } ...
namespace FormulaBuilder { public interface IOperator : IStep { } }
using DelftTools.Hydro; using DelftTools.TestUtils; using GisSharpBlog.NetTopologySuite.Geometries; using NUnit.Framework; namespace DelftTools.Tests { [TestFixture] public class WasteWaterTreatmentPlantTest { [Test] public void Clone() { var wwtp = new WasteWaterTreatm...
using BingMapsRESTToolkit; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using CleverScheduleProject.Constants; namespace CleverScheduleProject.Library { public class TravelTimeService { public async Task<double> GetTravelTime(Models.Address fromAddre...
using System; namespace ValRefType { public class CoordinateRef { public int X; public int Y; public CoordinateRef(int x, int y) { X = x; Y = y; } public void DisplayCoordinate() { Console.WriteLine("Coordinate value:...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace RSA_App { public partial class CryptoExplainForm : Form { public CryptoExplain...
using StudyMateLibrary.Enities; using StudyMateLibrary.FrameWork; using StudyMateLibrary.FrameWork.CustomExceptions; using StudyMateLibrary.Repository; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Reflection; namespace StudyMateLibrary.Extentions { ...
using System.Collections.Generic; using cyrka.api.common.events; using cyrka.api.common.projections; using cyrka.api.common.projections.results; using cyrka.api.domain.customers.commands.register; using cyrka.api.domain.customers.projections.viewModels; namespace cyrka.api.domain.customers.projections.eventProjections...
using System; using System.Collections.Generic; namespace DAL.Models { public partial class CategoriesToMeal { public int CategoriesToMealCode { get; set; } public int? MealCode { get; set; } public int? MealCategoriesCode { get; set; } public virtual MealCategories MealCatego...
using Data; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Me...
using System.Collections.Generic; using Microsoft.Office.Interop.Word; using DataTable = System.Data.DataTable; /// <summary> /// Summary description for FederationsDA /// </summary> public class FederationsDA { public static DataTable GetAllFederations(int CampYearID) { var db = new SQLDBAccess("CIPC...
using gView.Framework.Editor.Core; using gView.Framework.system; using gView.Framework.UI; using System.Drawing; using System.Windows.Forms; namespace gView.Plugins.Editor.Controls { internal partial class OptionPageEditing : UserControl { private Module _module; public OptionPageEditing() ...
using Chess.v4.Engine.Interfaces; using Chess.v4.Engine.Service; using Common.IO; using Common.Logging; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.FileProviders; using Microsoft.Extensions.Logging; using Microsoft.VisualStudio.TestTools.UnitTest...
using Autofac; using MediatR; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extens...
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProjectBueno.Utility { static class VectorHelper { public static Vector2 MultX(this Vector2 vec, float mult) { vec.X *= mult; return vec; } publ...
using Forca.Classes; using Forca.Services; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Forca { class Program { static void Main(string[] args) { ForcaContext FC...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace MVCPrueba.Models { public class Alumno_Materia { [Key] public int Id_notas { get; set; } [Fore...
using System.Collections.Generic; using System.Linq; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities; using Alabo.Domains.Query; using Alabo.Domains.Services; using Alabo.Extensions; using Alabo.Framework.Basic.Address.Domain.Services; using Alabo.Framework.Basic.Regions.Domain.Services; using Alabo.Framew...
 namespace CounterStrike.Repositories { using System; using System.Collections.Generic; using System.Linq; using CounterStrike.Models.Guns.Contracts; using CounterStrike.Repositories.Contracts; public class GunRepository : IRepository<IGun> { private readonly List<IGun> guns; ...
/* * Author: Generated Code * Date Created: 09.06.2011 * Description: Represents a row in the tblUserActionProv table */ using System.Data.SqlClient; using System.Data; using System; namespace HTB.Database { public class tblUserActionProv : Record { #region Property Declaration private int _userActionProvID...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using UFO.Server.Data; namespace UFO.Server { public interface ICategoryService { List<Category> GetAllCategories(); Category GetCategoryById(ui...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyAISystem : MonoBehaviour { public EntityType entityType; private float moveMagnitude = 0.05f; public float movement_Speed = 0.5f; private float speed_Move_Muliplier = 1f; public float distance_Attack = 4.5f; publ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FootballTAL.DataAccess { public class DatFileReading : IFileReading { private string FullPath { get; set; } public DatFileReading(string path) ...
using UnityEngine; using System.Collections; public class Rotation : MonoBehaviour { // Update is called once per frame public float speed=1f; private void Update () { transform.Rotate(new Vector3 (0, speed, 0)); } }
namespace IronAHK.Rusty.Linux.X11 { internal enum XAtom : uint { AnyPropertyType = 0, XA_PRIMARY = 1, XA_SECONDARY = 2, XA_ARC = 3, XA_ATOM = 4, XA_BITMAP = 5, XA_CARDINAL = 6, XA_COLORMAP = 7, XA_CURSOR = 8, XA_CUT_BUFFER0 = 9, XA_CUT_BUFFER1 = 10, XA_CUT_BUFFER2 = 11, XA_CUT_BUFFER3 = 12,...
using System.Collections.Generic; using AutoMapper; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using SampleProject.Database; using SampleProject.Dtos; using SampleProject.Models; using SampleProject.Services; namespace SampleProject.Controllers { [Route("api/[controller]")] [Api...
namespace FtpProxy.Entity { /// <summary> /// Тип хранимого в списке данных соединения параметра /// </summary> public enum ConnectionDataType { User, Pass, RemoteSiteIdentifier } }
namespace BattleEngine.Modifiers { public class BattleModifier { } }
using System; using System.Collections.Generic; using System.Text; namespace Research.Logistics { }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TricareManagementSystem.DataAccess.User; using TricareManagementSystem.Model; namespace TricareManagementSystem.BusinessLogic { public class ProcessRegisterNewUser { pu...
using System; using UnityEngine; using UnityEngine.Events; [Serializable] public class CollisionEvent2D : UnityEvent<Collision2D> {} [Serializable] public class ColliderEvent2D : UnityEvent<Collider2D> {} public class ColliderEvents : MonoBehaviour { [SerializeField] private CollisionEvent2D onCollisionEnter2D;...
using UnityEngine; using System.Collections; namespace DynamicFogAndMist { public class DemoFoWPlane : MonoBehaviour { public Terrain terrain; GUIStyle labelStyle; DynamicFogOfWar fow; void Start () { fow = DynamicFogOfWar.instance; // Smooth terrain bor...
using UnityEngine; public class TaskDepositStone : TaskMovement<EntityWorker> { [SerializeField] private MinerMetaData minerData = null; private AbstractDepositPoint depositPoint; public override bool shouldExecute() { if(this.minerData.heldItem != null) { this.depositPoint = th...
using System.Collections.Generic; namespace SFA.DAS.ProviderCommitments.Web.Models.Cohort { public class ReviewViewModel : SortViewModel { public long ProviderId { get; set; } public ApprenticeshipRequestsHeaderViewModel ApprenticeshipRequestsHeaderViewModel { get; set; } public IEnume...
using System; using System.Globalization; namespace Demineur { /// <summary> /// Représente un joueur. /// string : m_nom est le nom du joueur. /// string[] : m_Scores et le tableau des scores(en temps) du joueur. /// </summary> public class Joueur { string m_Nom; string[] m...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Block : MonoBehaviour { //public AudioSource blockFall; //private BlockManager manager; //private bool blockCollision = false; void Awake() { //GameObject cubeManager = GameObject.FindGameObjectWithTag("manager"); ...
using System; using UnityEngine.Events; namespace UnityAtoms.BaseAtoms { /// <summary> /// None generic Unity Event of type `float`. Inherits from `UnityEvent&lt;float&gt;`. /// </summary> [Serializable] public sealed class FloatUnityEvent : UnityEvent<float> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SyslogLogging; using RestWrapper; namespace Uscale.Classes { /// <summary> /// Console manager. /// </summary> public class ConsoleManager { #region Public-Members ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mercadinho.Model { class Produto { private String nome; private decimal precocompra; private decimal precovenda; private int quantidadeestoque; ...
namespace CarSalesman { using System; using System.Collections.Generic; using System.Linq; public class Car_Salesman { public static void Main() { var engines = new List<Engine>(); var cars = new List<Car>(); var engineNumber = int.Parse(Console...
using System; using System.Collections.Generic; namespace Cards { public readonly struct Card { public enum RankEnum { Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King, Ace } public enum SuitEnum { Clu...
using System; using System.Collections.Generic; using MoodleObjects; namespace MoodleStats { public class Store { public List<object> StoreList {get;set;} public List<MoodleCourse> userCources {get;set;} public MoodleCourse selectedCourse { get; set;} public Dictionary<MoodleCourse,LocationAvg[]> weekData {...
using CollaborativeFiltering; using CollaborativeFiltering.Evaluations; using CollaborativeFilteringUI.Core; using CollaborativeFilteringUI.Core.Utils; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Timers; using System.Runtime.Remoting; using System.Runtime.Remoting.Channels; using System.Runtime.Remoting.Channels.Tcp; using System.Security.Cryptography; using System.IO; using PADIbookCommon...
using System; using Microsoft.AspNetCore.Mvc; using WebApi.BusinessLogic; using WebApi.Services; namespace WebApi.Controllers { [Route("api/[controller]")] [ApiController] public class HistoryModelsController : ControllerBase { private readonly TransactionsRequestHundler _transactionsRequestHu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ClipModels { public static class BCType { //Status keys public const int CLIP = 0; public const int PROMO = 1; public const int COMMERCIAL = 2; //Clip Status dicti...
using System; using System.Windows.Forms; using GFPApiExamples.ApiTesters; namespace GFPApiExamples { public partial class Examples : Form { public Examples() { InitializeComponent(); } private void uploadLowResImage_Click(object sender, EventArgs e) { ...
using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Ardalis.ApiEndpoints; using AutoMapper; using BlazorShared.Models.Patient; using ClinicManagement.Core.Aggregates; using ClinicManagement.Core.Specifications; using Microsoft.AspNetCore.Mvc; using PluralsightDdd.SharedKernel....
using System; using System.Collections.Generic; using Android.Runtime; namespace Com.Google.Gson.Internal.Bind.Util { // Metadata.xml XPath class reference: path="/api/package[@name='com.google.gson.internal.bind.util']/class[@name='ISO8601Utils']" [global::Android.Runtime.Register ("com/google/gson/internal/bind/u...
namespace BettingSystem.Domain.Betting.Models.Gamblers { using System.Collections.Generic; using System.Linq; using Bets; using Common; using Common.Models; using Exceptions; using static ModelConstants.Gambler; using static Common.Models.ModelConstants.Common; public class Gamble...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using MvcProjesi.Data; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace MvcProjesi.Attributes { public class MakaleAttribute : ValidationAttribute { private int length; public MakaleAttribute(int length...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; using PatientWebApp.Auth; using PatientWebApp.Controllers.Adapter; using PatientWebApp.Settings; using RestSharp; namespace PatientWebApp.Controllers { [Authorize] [Route("api/[controller]")] [Api...
using UnityEngine; using UnityEditor; using Ardunity; [CustomEditor(typeof(ForceReactor))] public class ForceReactorEditor : ArdunityObjectEditor { SerializedProperty script; SerializedProperty rigidBody; SerializedProperty position; SerializedProperty direction; SerializedProperty force; SerializedProperty...
using System.Web.Mvc; namespace DevExpress.Web.Demos { public partial class RoundPanelController: DemoController { [HttpGet] public ActionResult Features() { ViewData["Options"] = new RoundPanelFeaturesDemoOptions(); return DemoView("Features"); } [HttpPost] ...
using System.Reflection; [assembly: AssemblyTitle("ChestsAnywhere")] [assembly: AssemblyVersion("1.16.0")]
using System; using System.Diagnostics; using System.IO; using System.Text; using System.Threading; using System.Threading.Tasks; using DSharpPlus; using DSharpPlus.CommandsNext; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using SpeckleBot.Commands; using SpeckleBot.Data; using SpeckleBot.Events; names...
using Data.ViewModel; using System; using System.Collections.Generic; using System.Linq; namespace Repository.ImportData.Extensions { public static class ImportExtensions { public static Score AddOrUpdate(this List<Score> scores, Score score) { if (scores != null && score != null) ...
using System; using Windows.System; using Windows.UI.Core; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Input; using AGCompressedAir.Windows.Extensions; using Microsoft.EntityFrameworkCore.Metadata.Internal; using Microsoft.Xaml.Interactivity; namespace AGCompressedAir.Windows.Behavior...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Data.SqlClient; using System.Windows.Forms; using FXB.Data; using FXB.DataManager; using FXB.Common; namespace FXB.DataManager { public class PayDataMgr { ...
using System.Collections; using System.Collections.Generic; using System.Net; using System.Threading; using UnityEngine; //A simple local HTTP server used to communicate the VR headset facing information. //https://www.codeproject.com/Tips/485182/Create-a-local-server-in-Csharp tutorial followed for help with creatin...
using Witsml.Data; using Witsml.Extensions; using WitsmlExplorer.Api.Models; namespace WitsmlExplorer.Api.Query { public class MessageQueries { public static WitsmlMessages GetMessageById(string wellUid, string wellboreUid, string messageUid) { return new WitsmlMessages ...
namespace FamousQuoteQuiz.Data.ServiceModels { public class QuoteAnswer { public int Id { get; set; } public string Text { get; set; } public bool IsCorrect { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; //Napisz "prymitywny" algorytm wyznaczający liczby pierwsze //(prymitywny znaczy dzielenie przez wszystkie mniejsze liczby). //Oblicz czas wykonania używając klasy Stopwatch....
using System; using System.Threading.Tasks; using DataAccess; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Authorization; using ViewModel; namespace ESVS.Controllers { [Route("api/[controller]")] public class CatalogsController : Controller { [HttpGet("GetListCatalogs")] [Aut...
using System; using System.Collections.Generic; using System.Text; namespace ChessDotNetBackend { class ZobristTable { static ZobristTable m_instance; const int m_numberOfPieceTypes = 12; public long[,,] Table { get; } = new long[8, 8, m_numberOfPieceTypes]; privat...
using System; using System.Collections.Generic; using InfluxDB.Collector; using InfluxDB.Collector.Diagnostics; namespace TwitterAnalytics.DataAccess { public class MetricsCollectorWrapper : IMetricsCollectorWrapper { public MetricsCollector Collector { get; set; } public MetricsCollectorWrap...
using AutoMapper; using Locabora.Application.Commands; using Locadora.Api.ViewModel; namespace Locadora.Api.Controllers { public class AutomapperConfig : Profile { public AutomapperConfig() { CreateMap<Filme, FilmeViewModel>().ReverseMap(); CreateMap<FilmeViewModel, Cria...
using UnityEngine; using System.Collections; public class Shot : MonoBehaviour { public GameObject shotVfx; public float damage = 10; public float firingRange = 40.0f; public float minFiringRange = 0.0f; public float velocity = 60.0f; public float rateOfFire = 0.5f; public bool fireBursts = false; public flo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using EasyDev.BL; using EasyDev.Util; namespace SQMS.Services { public class ResPermissionService : GenericService { protected override void Initialize() { this.BO...
using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; using TradeProcessing.Model; using TradeProcessing.Processor.Interfaces; // For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860 namespace TradeProcessing.API.Controllers { [Route("api/[cont...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace WindowsFormsApplication3 { public partial class Form1 : Form ...
using System; namespace WorldDominationCrawler { internal class CrawlStats { public int FetchCount; public int ParseCount; public int FetchPending; public int ParsePending; public int ErrorCount; public void Reset() { this.FetchCount = 0; ...
using System; namespace server.Models.Domain { public class InventoryTO { public InventoryTO() { } public InventoryTO(int quantity, DateTime dateLastUpdated) { Quantity = quantity; DateLastUpdated = dateLastUpdated; } public int SKU { get; set; } ...
using Microsoft.Azure; using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Queue; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Tp3_Azure.Domain; using Tp3_Azure.Data; namespace TP2_Azure.Service2...
 using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Data.SqlClient; namespace ActivitySystemEntity { public class Member { #region public int id { get; set; } public string department { get; set; } public string staffCard...
namespace Crystal.Plot2D { public static class DataDomains { public static DataRect XPositive { get; } = DataRect.FromPoints(double.Epsilon, double.MinValue / 2, double.MaxValue, double.MaxValue / 2); public static DataRect YPositive { get; } = DataRect.FromPoints(double.MinValue / 2, double.Epsilon, doubl...
using ShopApi.Context; using ShopApi.Dtos; using ShopApi.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ShopApi.Mapping { public class OrderMapper { private readonly ShopContext context; public OrderMapper(ShopContext context)...
using XH.Infrastructure.Command; namespace XH.Commands.Projects { public class DeleteProjectCommand : CommandBase { public string Id { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Dominio.Validations; namespace Dominio { public enum EstadoObjetivo { Malo, Regular, Bueno }; public class Objetivo : Modelo<Objetivo> { public virtual string Nombre { get; set; } pu...
using Alabo.Data.People.BranchCompanies.Domain.Entities; using Alabo.Domains.Services; using MongoDB.Bson; namespace Alabo.Data.People.BranchCompanies.Domain.Services { public interface IBranchCompanyService : IService<BranchCompany, ObjectId> { } }
using Xunit; using ZKCloud.Datas.Sql.Queries.Builders.Conditions; namespace ZKCloud.Test.Datas.Sql.Conditions { /// <summary> /// Is Not Null查询条件测试 /// </summary> public class IsNotNullConditionTest { /// <summary> /// 获取条件 /// </summary> [Fact] publ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using TypeInThai.Models; using TypeInThai.Controllers.API; using TypeInThai.Repositories; namespace TypeInThai.Areas.API.Controllers { public class LanguageController : BaseApiControl...
using System.Collections.Generic; using CyberSoldierServer.Models.Auth; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace CyberSoldierServer.Models.PlayerModels { public class Player { public int Id { get; set; } public AppUser User { get; set; } public int U...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BreakOnColl : MonoBehaviour { public GameObject PipeBreak; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnCollisionEnter (Collision other) { i...