text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using DatabaseManagement.EnvDte;
using EnvDTE;
using System.IO;
namespace DatabaseManagement.ProjectHelpers
{
/// <summary>
/// Helper to load the EnvDTE object and manage projects
/// </summary>
internal class ProjectDteHelper
{
/// <summary... |
using System.Windows;
using CaveDwellers.Core;
using CaveDwellers.Positionables;
using CaveDwellersTest.StonesForTest;
using NUnit.Framework;
namespace CaveDwellersTest.Given_a_WorldMatrix
{
public class When_I_add_a_Stone_to_the_WorldMatrix_on_a_location : AAATest
{
private WorldMatrix _worldMatrix;
... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Text;
using System.Threading;
using AutoMapper;
using Microsoft.AspNet.Identity.EntityFramework;
using WebApplication4.DbModels;
using WebApplication4.Helpers;
using WebApplication4.Models;
using WebApplication4.V... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace EasyDev.EPS.Attributes
{
[AttributeUsage(AttributeTargets.Class)]
public class DatabaseNameAttribute : Attribute
{
public string DatabaseName { get; set; }
public DatabaseNameAttrib... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Threading;
using COD... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Normal.Realtime;
public class StateSync : RealtimeComponent {
// private MeshRenderer _meshRenderer;
private StateSyncModel _model;
private void Start() {
// Get a reference to the mesh renderer
// _me... |
using SeaFight.Infrastructure;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Diagnostics;
using System.Threading.Tasks;
namespace SeaFight.Console
{
class Program
{
static void Main(string[] args)
{
var stopWatch = new Stopwatch(... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.IO;
using UnityEngine.UI;
public class wardrobeItem : MonoBehaviour {
public string Url, IconCode, ID;
public Image WardrobeImage;
public Texture JosieCustume;
public int PurchaseAble, Bought;
public string tex... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using EasyDev.SQMS;
namespace EasyDev.BL
{
/// <summary>
/// 本地服务管理器
/// </summary>
public class NativeServiceManager : AbstractServiceManager
{
public NativeServiceManager()
{ }
... |
[assembly: Xamarin.Forms.Dependency(typeof(Sales.Droid.Implementations.RegistrationDevice))]
namespace Sales.Droid.Implementations
{
using Interfaces;
using Gcm.Client;
using Android.Util;
public class RegistrationDevice : IRegisterDevice
{
#region Methods
public void RegisterDevi... |
using System;
using System.Collections.Generic;
<<<<<<< HEAD
using System.ComponentModel.DataAnnotations;
=======
>>>>>>> d03d76121a57b714259ed968a9ff12bff5050e24
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace HASRental.Models
{
public class VoziloOp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
using System.ComponentModel;
using StackExchange.Redis;
namespace StackExchange.Redis_COM
{
[ComVisible(true)]
public interface IConnectionMultiplexer
... |
namespace _12_Self_Generic
{
public class Vegeatbles<T, TT> : Product<T, TT>
{
public Vegeatbles(string name, T volume, TT energy) :base(name, volume, energy)
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace GestorDeFlotasDesktop
{
class RolUsuario
{
public string sUsuarioID;
public string sRolID;
public RolUsuario(string _sUsuarioID, string _sRolID)
{
sUsuario... |
using System.Collections.Generic;
using DealOrNoDeal.Data;
using DealOrNoDeal.Data.Rounds;
using DealOrNoDeal.Data.SettingVariables;
namespace DealOrNoDeal.Model
{
/// <summary>
/// Gets the game data associated with the game settings
///
/// Author: Alex DeCesare
/// Version: 04-September-2021
... |
using KPIDemo.Entity;
using Microsoft.Data.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace KPIDemo.DataAccess
{
public class KPIDemoDbContext : DbContext
{
public DbSet<Course> Courses { get; set; }
public DbSet<CourseResult> C... |
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using TouchScript.Gestures;
namespace Project.Game
{
public enum GameState
{
INGAME,
INVENTORY,
MENU,
MAINSCENE
}
public class MainManager : MonoBehaviou... |
// kcp specific error codes to allow for error switching, localization,
// translation to Mirror errors, etc.
namespace kcp2k
{
public enum ErrorCode : byte
{
DnsResolve, // failed to resolve a host name
Timeout, // ping timeout or dead link
Congestion, // more messa... |
namespace Faker.ValueGenerator.PrimitiveTypes
{
public interface IPrimitiveTypeGenerator : IGenerator
{
object Generate();
}
} |
using System;
using Divar.Framework.Domain.Events;
namespace Divar.Core.Domain.UserProfiles.Events
{
public class UserDisplayNameUpdated : IEvent
{
public Guid UserId { get; set; }
public string DisplayName { get; set; }
}
}
|
using Arcgis.Directions.Data.Model;
using System.Collections.Generic;
namespace Arcgis.Directions.VM
{
public class ViewModelBase
{
public string ReturnUrl { get; set; }
public string Lang { get; set; }
public IEnumerable<Language> LanguageList = new List<Language>();
public ... |
using System;
using System.Runtime.InteropServices;
namespace Vlc.DotNet.Core.Interops.Signatures
{
/// <summary>
/// Set new video subtitle.
/// </summary>
[LibVlcFunction("libvlc_video_set_spu")]
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void SetVideoSpu(IntPtr me... |
using GDS.Dal;
using GDS.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GDS.Entity.Result;
using GDS.Comon;
using GDS.Entity.Constant;
namespace GDS.BLL
{
public class FormLibraryBLL
{
IFormLibraryDao<FormLibrary> dal;... |
using UnityEngine;
using System.Collections;
public class CameraFollow : MonoBehaviour {
public Transform target;
public float lerpSpeed;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
Vector3 targetPos = target.transform.position + new Vector3(0, 0... |
using Galeri.Entities.Concrete;
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations.Schema;
namespace Galeri.Entities.Map
{
public class HasarKayitMap:EntityType... |
namespace BettingSystem.Application.Games.Teams.Consumers
{
using System.Threading.Tasks;
using Domain.Common.Events.Teams;
using Domain.Games.Repositories;
using MassTransit;
public class TeamLogoUpdatedEventConsumer : IConsumer<TeamLogoUpdatedEvent>
{
private readonly ITeamDomainRepo... |
using ArkSavegameToolkitNet.Arrays;
using ArkSavegameToolkitNet.Property;
using ArkSavegameToolkitNet.Structs;
using ArkSavegameToolkitNet.Types;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpre... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LuckyMasale.Shared.DTO
{
public class RelatedProducts
{
public int RelatedId { get; set; }
public int RelatedProductId { get; set; }
public int Prod... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using goPlayApi;
using goPlayApi.Models;
namespace goPlayApi.Controllers
{
[Route("api/[controller]")]
[ApiCont... |
using System.Collections.Generic;
using System.Drawing;
namespace FigScene.Models.Angular.Examples
{
public sealed class Triangle : BaseAngularFigure
{
protected override List<Point> Points => new List<Point> {
new Point(0,1),
new Point(2,1),
new Point(1,0),
... |
using System;
using System.Collections.Generic;
/*Write a program that finds the sequence of maximal sum in given array.
Example:
input result
2, 3, -6, -1, 2, -1, 6, 4, -8, 8 2, -1, 6, 4
Can you do it with only one loop (with single scan through the... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Skeleton : BaseEnemy
{
[SerializeField]
Sprite testImage;
[SerializeField]
ThingInfo charInfo;
void Start ()
{
charInfo.GenerateName();
//charInfo.GeneralDialogueLines = CharacterPersonali... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
using System.Web.Security;
using System.Web.SessionState;
using System.Web.Http;
using System.Web.Optimization;
namespace RunNerdApp
{
public class Global : HttpApplication
{
... |
using Microsoft.Azure.WebJobs;
using Microsoft.Azure.WebJobs.Extensions.Http;
using Microsoft.Azure.WebJobs.Host;
using Microsoft.IdentityModel.Clients.ActiveDirectory;
using Microsoft.SharePoint.Client;
using System.Collections.Generic;
using System.Net;
using System.Net.Http;
using System.Net.Http.Formatting;
using S... |
using System;
using UnityEngine;
public class TrashPickupSpawn : MonoBehaviour
{
[SerializeField] private Area myArea;
private TrashSpawner spawner;
private bool sentToSpawner = false;
//private bool hasTrash = false;
private Trash currentTrash = null;
public Area MyArea { get => myArea; }... |
using Xamarin.Forms;
namespace Pasasoft.Crm.Views
{
public class CustomerListView:ListView
{
private const int RowHeightInt = 60;
public CustomerListView ()
{
HasUnevenRows = false; // Circumvents calculating heights for each cell individually. The rows of this... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using OpenQA.Selenium;
using System;
namespace MSTestFramework.Helpers
{
public class ScreenshotHelper
{
public static void TakeScreenshot(IWebDriver driver, string screenshotFileName = "", string screenshotFileLocation = "")
{
va... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
[Serializable]
public class Interactable {
public Vector2 mySize;
public int x;
public int y;
public bool walkable = false;
}
|
namespace System.Diagnostics.CodeAnalysis
{
#if NETSTANDARD1_0 || NETSTANDARD1_3
[Conditional("EXCLUDED")]
internal sealed class ExcludeFromCodeCoverageAttribute : Attribute
{
}
#endif
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Cenario : MonoBehaviour {
public Transform PivotPoint;
public Transform cenarioEnd;
public Vector2 baseVelocity;
public List<Rigidbody2D> firstSpeed;
public List<Rigidbody2D> secondSpeed;
public List<Rigidbody2D> third... |
using System.Web.Routing;
using Microsoft.AspNet.FriendlyUrls;
namespace FirstWebStore
{
public static class RouteConfig
{
public static void RegisterRoutes(RouteCollection routes)
{
var settings = new FriendlyUrlSettings
{
AutoRedirectMode = RedirectMode... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.OleDb;
namespace Management_Plus
{
public partial class partyname : Form
{
public part... |
using System;
using System.Linq;
namespace _2._Tasks_Planner
{
class Program
{
static void Main(string[] args)
{
char[] delimeters = { '{', '}', ' ' };
int[] taskTimes = Console.ReadLine()
.Split(" ", StringSplitOptions.RemoveEmptyEntries)
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ScoutingModels.Data
{
/// <summary>
/// Tells the Information on a match
/// -GeoEngel
/// </summary>
public class Match
{
/// <summary>
/// Labels the Match in accordance to rank
/// </summar... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
using Lecture05.BlogPosts.AspNetMvc.Controllers.ViewModels;
using Lecture05.BlogPosts.AspNetMvc.Repository;
using Lecture05.BlogPosts.EntityFramework.Contexts;
using Lecture05.BlogPosts.EntityFramework.Domain;
using Lecture05.Blog... |
using Newtonsoft.Json;
using System;
namespace NullableReferenceTypes
{
class Program
{
class Person
{
public string Fornavn { get; set; }
public string? MellomNavn { get; set; }
public string Etternavn { get; set; }
public string? Fylke { get; s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace VisualPhaseCalculation
{
/// <summary>
/// Класс бинарной диаграммы состояния
/// </summary>
public class BinaryPhaseDiagram
{
public IBinarySystem system { get; private set; }
#region... |
using System;
using System.IO;
using Microsoft.WindowsAzure.ServiceRuntime;
namespace Docller.Core.Common
{
public class AzureLocalStorage : LocalStorage
{
private readonly LocalResource _localResource;
private readonly string _path;
private const string LocalStorage = "BlobStorage";
... |
using System.Collections.Generic;
using ServiceDeskSVC.Domain.Entities.ViewModels;
namespace ServiceDeskSVC.Managers
{
public interface IDepartmentManager
{
List<Department_vm> GetAllDepartments();
bool DeleteDepartmentById(int id);
int CreateDepartment(Department_vm location);
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Kulula.com.Models
{
class Cart
{
public int CartID { get; set; }
public int PreferredClassID { get; set; }
public string SeatNumber { get; set; }
public Nullable<int> ExtraID { get; set; }
publ... |
namespace CarDealerApp.Infrastructure.Filters
{
using System.Web.Mvc;
public class ClearCacheAttribute : ActionFilterAttribute
{
public override void OnActionExecuted(ActionExecutedContext filterContext)
{
/*
* OnActionExecuting - before action executing
... |
namespace HTB.v2.intranetx.global_files
{
public interface IInstallment
{
void SetInstallmentInfo();
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
namespace birdepobenzin.web
{
public class RouteConfig
{
public static void RegisterRoutes(RouteCollection routes)
{
routes.IgnoreRoute("{resource}.a... |
using System.Threading.Tasks;
using ApiTemplate.Core.Entities.Users;
namespace ApiTemplate.Factory.WorkContexts
{
public interface IWorkContext
{
AppUser CurrentUser { get; }
}
} |
using System;
using System.Collections.Generic;
namespace Plotter.Models
{
public partial class Chart
{
public int Id { get; set; }
public string Title { get; set; }
public string Owner { get; set; }
public Nullable<bool> IsActive { get; set; }
}
}
|
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ManageDomain.BLL
{
public class ServerMachineBll
{
DAL.ServerMachineDal dal = new DAL.ServerMachineDal();
public Models.PageModel<Models.ServerMa... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using PedidosAPI.Controllers;
using PedidosAPI.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PedidosAPI.Test.... |
using System;
namespace TestTdd
{
internal abstract class PointLogic<T>
{
public T Presenter { get; protected set; }
public abstract bool IsNearby(PointLogic<T> other);
}
internal class PointPresenter: PointLogic<PointPresenter>
{
private int _x;
public PointPres... |
using Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Me... |
// Name: Colin Campbell
// Class: Graded Unit
// Project description: A stock system to be used within the clothing department of Sainsburys (Tu Clothing)
// Version: 1.00
// Date: 07/02/2018
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
u... |
using Komodo_Insurance_Repository;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
namespace KomodoInsuranceTest
{
[TestClass]
public class KomodoInsuranceTest
{
private BadgeRepo _repo = new BadgeRepo();
public List<Badge> _badges = new... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems {
public class Problem76 : ProblemBase {
private int[][][] _data;
public override string ProblemName {
get { return "76: Counting Summatio... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace PayByPhoneTwitter
{
public class TweetAggregatorFactory
{
public virtual ITweetAggregator Create()
{
OAuthToken token = new OAuthToken()
{
ConsumerKey = Proper... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using System.Windows.Controls;
namespace FiiiCoin.Wallet.Win.Common
{
public interface IPage
{
string GetPageName()... |
namespace Dijkstra
{
using System.Collections.Generic;
public static class DijkstraWithPriorityQueue
{
public static List<int> DijkstraAlgorithm(
Dictionary<Node, Dictionary<Node, int>> graph,
Node sourceNode,
Node destinationNode)
{
int?[] p... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using WpfSuduko.MVC.Controllers;
namespace WpfSuduko.MVC.Models
{
class Board
{
public Square[,] AllSquares { get; }
public Square FirstLocSet { get; set; }
public const int BoardLength = 9, _... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ComputerraBIN
{
/// <summary>
/// Basic class for emploees
/// </summary>
abstract public class Emploee : IEmploee, IMoveable, IAlive
{
/// <summary>
/// Em... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
namespace KartSystem
{
public class LastSupplierPrice : Entity, IConvertible
{
[DBIgnoreReadParam]
[DBIgnoreAutoGenerateParam]
public override string FriendlyName
{
... |
using System;
using System.Diagnostics;
using System.IO;
using System.Windows;
using System.Windows.Forms;
using Image_Manager.Properties;
using Microsoft.VisualBasic;
using Shell32;
using Folder = Image_Manager.Folder;
namespace Image_Manager
{
partial class MainWindow
{
// Undo
private void ... |
using System;
class Program
{
static void Main()
{
int movieSize = 1500;
int speed = 2;
double downMega = double.Parse(Console.ReadLine());
double priceCinema = double.Parse(Console.ReadLine());
double moneyPerHour = double.Parse(Console.ReadLine());
double dow... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace N26.Models
{
public class TransactionsPaging
{
public string next { get; set; }
public int totalResults { get; set; }
}
}
|
using Serilog;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Telegram.Bot.Types;
using Telegram.Bot.Types.ReplyMarkups;
using TelegramFootballBot.Core.Clients;
using TelegramFootballBot.Core.Helpers;
using TelegramFootballBot.Core.Models;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
namespace Graf
{
class Program
{
static void Main(string[] args)
{
var curr = Customers
.Create("Kim")
.Previous("Hans")
.Previous("Ole")
.Previous("Peter");
while (curr != null)
{
if (curr.Next != null)
Console.Write(curr.Person + " -> ");
else
Console.... |
using Problem1.Domain;
using System.Collections.Generic;
namespace Problem1.Application
{
/// <summary>
/// Сервис работы с карточками путешествий.
/// </summary>
public interface ITripCardService
{
/// <summary>
/// Упорядочить карточки путешествий
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
using System.Data.SqlClient;
namespace com.Sconit.Web.Models.ReportModels
{
public class CustReportSearchModel : SearchModelBase
{
public string Code { get; set; }
... |
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
using XF40Demo.Helpers;
using XF40Demo.Services;
using XF40Demo.Shell;
[assembly: ExportFont("Font Awesome 5 Brands-Regular-400.otf", Alias = "FontAwesomeBrands")]
[assembly: ExportFont("Font Awesome 5 Free-Solid-900.otf", Alias = "FontAwesomeSolid")]
[assembly: XamlCom... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
/*******************************
* Created By franco
* Description: Lazy load ProcessCardModule
*******************************/
namespace Kingdee.CAPP.Model
{
public class LazyProcessCardModule:ProcessCardModule
{
... |
using System.Collections.Generic;
namespace ExampleApp
{
public class BankView
{
public BankView()
{
Customers = new List<CustomerView>();
}
public int Id { get; set; }
public string Name { get; set; }
public IList<CustomerView> Customers { get; se... |
// Copyright (c) Bruno Brant. All rights reserved.
using System;
using System.Collections.Generic;
namespace RestLittle
{
/// <summary>
/// Checks whether the user is properly rested.
/// </summary>
public class RestingMonitor : IRestingMonitor
{
private readonly IRestingMonitorConfiguration _configuration;
... |
using UnityEngine;
using UnityGPShockwaves;
//<author>Michael Jones</author>
public class ShockWaveHandler : MonoBehaviour
{
public Shockwave shockWave;
void Awake()
{
if (!enabled) return;
if (!shockWave)
{
Debug.LogError("Missing Shockwave object!");
en... |
using KinectSandbox.Common.Colors;
using Microsoft.Practices.Prism.PubSubEvents;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using KinectSandbox.Common;
using System.Threading;
using KinectSandbox.Common.Events;
namespace KinectSandbox.Capture.Co... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using EasyDev.SQMS;
using SQMS.Services;
using EasyDev.Util;
using System.Data;
namespace SQMS.Application.Views.Basedata
{
public partial class EquipmentView : S... |
using ArquiteturaLimpaMVC.API.Models;
using ArquiteturaLimpaMVC.Dominio.Conta;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Configuration;
using Microsoft.IdentityModel.Tokens;
using System;
using System.IdentityModel.Tokens.Jwt;
using System.Security.Claims;
usi... |
using BigEgg.PDFOrganizer.Parameters;
using BigEgg.PDFOrganizer.Services;
using BigEgg.Progress;
using BigEgg.Tools.ConsoleExtension.ProgressBar;
using System;
using System.ComponentModel.Composition;
using System.Threading.Tasks;
namespace BigEgg.PDFOrganizer.ArgumentHandlers
{
[Export(typeof(IArgumentHandler))]... |
#if UNITY_2017_3_OR_NEWER
using UnityEditor;
using UnityEngine;
namespace PumpEditor
{
public class ForceReserializeAssetsEditorWindow : EditorWindow
{
[MenuItem("Window/Pump Editor/Force Reserialize Assets")]
private static void ShowWindow()
{
var window = EditorWindow.Ge... |
using Crossroads.Web.Common.MinistryPlatform;
using FluentAssertions;
using MinistryPlatform.Translation.Models;
using MinistryPlatform.Translation.Models.DTO;
using MinistryPlatform.Translation.Repositories;
using Moq;
using NUnit.Framework;
using System.Collections.Generic;
namespace MinistryPlatform.Translation.Te... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Room : MonoBehaviour
{
// Start is called before the first frame update
void Awake()
{
calculateFootPrint();
}
List<Room> _adjacentRooms;
public List<Wall> _walls;
bool _playerIsIns... |
using System;
using System.Linq;
using System.Numerics;
class Solution
{
// Complete the getMinimumCost function below.
static BigInteger GetMinimumCost(int numberOfFriends, int[] costs)
{
var sortedCosts = costs.OrderByDescending(cost => cost).ToArray();
BigInteger minCost = 0;
... |
using PatientService.Model.Specification;
using System;
namespace PatientService.Model.ExaminationSpecification
{
public class ExaminationStartDateSpecification : CompositeSpecification<Examination>
{
private DateTime? _startDate;
public ExaminationStartDateSpecification(DateTime? startDate)
... |
using AmayaSoft.TestTask.Data;
using Utilites;
namespace AmayaSoft.TestTask
{
public class LevelBuilder
{
private readonly GridGenerator _gridGenerator = new GridGenerator();
private readonly TaskGenerator _taskGenerator = new TaskGenerator();
public Level CreateLevel(CardBund... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HPYL.Model;
namespace HPYL.BLL
{
/// <summary>
/// himall_members
/// </summary>
public partial class Members
{
private readonly HPYL.DAL.MembersDAL dal =... |
using MySql.Data.MySqlClient;
using ProyectoLP2;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AccesoDatos
{
public class TransportistaDA
{
public BindingList<Transportista> listar()
{... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Welic.App.Models.Location;
namespace Welic.App.Services.ServicesViewModels
{
public interface ILocationService
{
Task UpdateUserLocation(Location newLocReq, string token);
}
}
|
using Unity.Entities;
using Unity.Jobs;
using Unity.Mathematics;
using Unity.Deformations;
abstract partial class SkinMatrixToBindPoseSpaceSystemBase : SystemBase
{
protected override void OnUpdate()
{
Entities.ForEach(( ref DynamicBuffer<SkinMatrix> skinMatrices,
in Dynam... |
using System;
using Microsoft.Xna.Framework;
namespace VoxelSpace {
using UI;
public class MainMenu : Menu {
protected override DrawFunc _initialScreen => Root;
public MainMenu(float height, Skin skin)
: base(height, skin) {}
void Root() {
var layout = Creat... |
using System;
using UnityEngine;
namespace Assets.src.data
{
[Serializable]
public class UnitData
{
public string name;
public int id;
public float speed;
public int health;
public float awarenessRadius;
public int weaponId;
public GameObject prefab;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Espinhos : MonoBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
private void OnTriggerEnter2D(Collider2D collision)
{
// You pro... |
using BitirmeParsing.DBConnection;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Configuration;
using System.Globalization;
namespace BitirmeParsing
{
class Program
{
... |
using Microsoft.SharePoint;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace YFVIC.DMS.Model.Models.FileInfo
{
public class VersionEntity
{
/// <summary>
/// 编号
/// </summar... |
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