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using System; using System.Collections.Generic; using DatabaseManagement.EnvDte; using EnvDTE; using System.IO; namespace DatabaseManagement.ProjectHelpers { /// <summary> /// Helper to load the EnvDTE object and manage projects /// </summary> internal class ProjectDteHelper { /// <summary...
using System.Windows; using CaveDwellers.Core; using CaveDwellers.Positionables; using CaveDwellersTest.StonesForTest; using NUnit.Framework; namespace CaveDwellersTest.Given_a_WorldMatrix { public class When_I_add_a_Stone_to_the_WorldMatrix_on_a_location : AAATest { private WorldMatrix _worldMatrix; ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading; using AutoMapper; using Microsoft.AspNet.Identity.EntityFramework; using WebApplication4.DbModels; using WebApplication4.Helpers; using WebApplication4.Models; using WebApplication4.V...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EasyDev.EPS.Attributes { [AttributeUsage(AttributeTargets.Class)] public class DatabaseNameAttribute : Attribute { public string DatabaseName { get; set; } public DatabaseNameAttrib...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Threading; using COD...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Normal.Realtime; public class StateSync : RealtimeComponent { // private MeshRenderer _meshRenderer; private StateSyncModel _model; private void Start() { // Get a reference to the mesh renderer // _me...
using SeaFight.Infrastructure; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using System.Threading.Tasks; namespace SeaFight.Console { class Program { static void Main(string[] args) { var stopWatch = new Stopwatch(...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.IO; using UnityEngine.UI; public class wardrobeItem : MonoBehaviour { public string Url, IconCode, ID; public Image WardrobeImage; public Texture JosieCustume; public int PurchaseAble, Bought; public string tex...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using EasyDev.SQMS; namespace EasyDev.BL { /// <summary> /// 本地服务管理器 /// </summary> public class NativeServiceManager : AbstractServiceManager { public NativeServiceManager() { } ...
[assembly: Xamarin.Forms.Dependency(typeof(Sales.Droid.Implementations.RegistrationDevice))] namespace Sales.Droid.Implementations { using Interfaces; using Gcm.Client; using Android.Util; public class RegistrationDevice : IRegisterDevice { #region Methods public void RegisterDevi...
using System; using System.Collections.Generic; <<<<<<< HEAD using System.ComponentModel.DataAnnotations; ======= >>>>>>> d03d76121a57b714259ed968a9ff12bff5050e24 using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace HASRental.Models { public class VoziloOp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; using System.ComponentModel; using StackExchange.Redis; namespace StackExchange.Redis_COM { [ComVisible(true)] public interface IConnectionMultiplexer ...
namespace _12_Self_Generic { public class Vegeatbles<T, TT> : Product<T, TT> { public Vegeatbles(string name, T volume, TT energy) :base(name, volume, energy) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace GestorDeFlotasDesktop { class RolUsuario { public string sUsuarioID; public string sRolID; public RolUsuario(string _sUsuarioID, string _sRolID) { sUsuario...
using System.Collections.Generic; using DealOrNoDeal.Data; using DealOrNoDeal.Data.Rounds; using DealOrNoDeal.Data.SettingVariables; namespace DealOrNoDeal.Model { /// <summary> /// Gets the game data associated with the game settings /// /// Author: Alex DeCesare /// Version: 04-September-2021 ...
using KPIDemo.Entity; using Microsoft.Data.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace KPIDemo.DataAccess { public class KPIDemoDbContext : DbContext { public DbSet<Course> Courses { get; set; } public DbSet<CourseResult> C...
using System; using System.Collections; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using TouchScript.Gestures; namespace Project.Game { public enum GameState { INGAME, INVENTORY, MENU, MAINSCENE } public class MainManager : MonoBehaviou...
// kcp specific error codes to allow for error switching, localization, // translation to Mirror errors, etc. namespace kcp2k { public enum ErrorCode : byte { DnsResolve, // failed to resolve a host name Timeout, // ping timeout or dead link Congestion, // more messa...
namespace Faker.ValueGenerator.PrimitiveTypes { public interface IPrimitiveTypeGenerator : IGenerator { object Generate(); } }
using System; using Divar.Framework.Domain.Events; namespace Divar.Core.Domain.UserProfiles.Events { public class UserDisplayNameUpdated : IEvent { public Guid UserId { get; set; } public string DisplayName { get; set; } } }
using Arcgis.Directions.Data.Model; using System.Collections.Generic; namespace Arcgis.Directions.VM { public class ViewModelBase { public string ReturnUrl { get; set; } public string Lang { get; set; } public IEnumerable<Language> LanguageList = new List<Language>(); public ...
using System; using System.Runtime.InteropServices; namespace Vlc.DotNet.Core.Interops.Signatures { /// <summary> /// Set new video subtitle. /// </summary> [LibVlcFunction("libvlc_video_set_spu")] [UnmanagedFunctionPointer(CallingConvention.Cdecl)] internal delegate void SetVideoSpu(IntPtr me...
using GDS.Dal; using GDS.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GDS.Entity.Result; using GDS.Comon; using GDS.Entity.Constant; namespace GDS.BLL { public class FormLibraryBLL { IFormLibraryDao<FormLibrary> dal;...
using UnityEngine; using System.Collections; public class CameraFollow : MonoBehaviour { public Transform target; public float lerpSpeed; // Use this for initialization void Start () { } // Update is called once per frame void Update () { Vector3 targetPos = target.transform.position + new Vector3(0, 0...
using Galeri.Entities.Concrete; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations.Schema; namespace Galeri.Entities.Map { public class HasarKayitMap:EntityType...
namespace BettingSystem.Application.Games.Teams.Consumers { using System.Threading.Tasks; using Domain.Common.Events.Teams; using Domain.Games.Repositories; using MassTransit; public class TeamLogoUpdatedEventConsumer : IConsumer<TeamLogoUpdatedEvent> { private readonly ITeamDomainRepo...
using ArkSavegameToolkitNet.Arrays; using ArkSavegameToolkitNet.Property; using ArkSavegameToolkitNet.Structs; using ArkSavegameToolkitNet.Types; using Newtonsoft.Json; using Newtonsoft.Json.Converters; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpre...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LuckyMasale.Shared.DTO { public class RelatedProducts { public int RelatedId { get; set; } public int RelatedProductId { get; set; } public int Prod...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using goPlayApi; using goPlayApi.Models; namespace goPlayApi.Controllers { [Route("api/[controller]")] [ApiCont...
using System.Collections.Generic; using System.Drawing; namespace FigScene.Models.Angular.Examples { public sealed class Triangle : BaseAngularFigure { protected override List<Point> Points => new List<Point> { new Point(0,1), new Point(2,1), new Point(1,0), ...
using System; using System.Collections.Generic; /*Write a program that finds the sequence of maximal sum in given array. Example: input result 2, 3, -6, -1, 2, -1, 6, 4, -8, 8 2, -1, 6, 4 Can you do it with only one loop (with single scan through the...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Skeleton : BaseEnemy { [SerializeField] Sprite testImage; [SerializeField] ThingInfo charInfo; void Start () { charInfo.GenerateName(); //charInfo.GeneralDialogueLines = CharacterPersonali...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; using System.Web.Security; using System.Web.SessionState; using System.Web.Http; using System.Web.Optimization; namespace RunNerdApp { public class Global : HttpApplication { ...
using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; using Microsoft.Azure.WebJobs.Host; using Microsoft.IdentityModel.Clients.ActiveDirectory; using Microsoft.SharePoint.Client; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Net.Http.Formatting; using S...
using System; using UnityEngine; public class TrashPickupSpawn : MonoBehaviour { [SerializeField] private Area myArea; private TrashSpawner spawner; private bool sentToSpawner = false; //private bool hasTrash = false; private Trash currentTrash = null; public Area MyArea { get => myArea; }...
using Xamarin.Forms; namespace Pasasoft.Crm.Views { public class CustomerListView:ListView { private const int RowHeightInt = 60; public CustomerListView () { HasUnevenRows = false; // Circumvents calculating heights for each cell individually. The rows of this...
using Microsoft.VisualStudio.TestTools.UnitTesting; using OpenQA.Selenium; using System; namespace MSTestFramework.Helpers { public class ScreenshotHelper { public static void TakeScreenshot(IWebDriver driver, string screenshotFileName = "", string screenshotFileLocation = "") { va...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; [Serializable] public class Interactable { public Vector2 mySize; public int x; public int y; public bool walkable = false; }
namespace System.Diagnostics.CodeAnalysis { #if NETSTANDARD1_0 || NETSTANDARD1_3 [Conditional("EXCLUDED")] internal sealed class ExcludeFromCodeCoverageAttribute : Attribute { } #endif }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Cenario : MonoBehaviour { public Transform PivotPoint; public Transform cenarioEnd; public Vector2 baseVelocity; public List<Rigidbody2D> firstSpeed; public List<Rigidbody2D> secondSpeed; public List<Rigidbody2D> third...
using System.Web.Routing; using Microsoft.AspNet.FriendlyUrls; namespace FirstWebStore { public static class RouteConfig { public static void RegisterRoutes(RouteCollection routes) { var settings = new FriendlyUrlSettings { AutoRedirectMode = RedirectMode...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.OleDb; namespace Management_Plus { public partial class partyname : Form { public part...
using System; using System.Linq; namespace _2._Tasks_Planner { class Program { static void Main(string[] args) { char[] delimeters = { '{', '}', ' ' }; int[] taskTimes = Console.ReadLine() .Split(" ", StringSplitOptions.RemoveEmptyEntries) ...
using System; using System.Collections.Generic; using System.Text; namespace ScoutingModels.Data { /// <summary> /// Tells the Information on a match /// -GeoEngel /// </summary> public class Match { /// <summary> /// Labels the Match in accordance to rank /// </summar...
using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using Lecture05.BlogPosts.AspNetMvc.Controllers.ViewModels; using Lecture05.BlogPosts.AspNetMvc.Repository; using Lecture05.BlogPosts.EntityFramework.Contexts; using Lecture05.BlogPosts.EntityFramework.Domain; using Lecture05.Blog...
using Newtonsoft.Json; using System; namespace NullableReferenceTypes { class Program { class Person { public string Fornavn { get; set; } public string? MellomNavn { get; set; } public string Etternavn { get; set; } public string? Fylke { get; s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace VisualPhaseCalculation { /// <summary> /// Класс бинарной диаграммы состояния /// </summary> public class BinaryPhaseDiagram { public IBinarySystem system { get; private set; } #region...
using System; using System.IO; using Microsoft.WindowsAzure.ServiceRuntime; namespace Docller.Core.Common { public class AzureLocalStorage : LocalStorage { private readonly LocalResource _localResource; private readonly string _path; private const string LocalStorage = "BlobStorage"; ...
using System.Collections.Generic; using ServiceDeskSVC.Domain.Entities.ViewModels; namespace ServiceDeskSVC.Managers { public interface IDepartmentManager { List<Department_vm> GetAllDepartments(); bool DeleteDepartmentById(int id); int CreateDepartment(Department_vm location); ...
using System; using System.Collections.Generic; using System.Text; namespace Kulula.com.Models { class Cart { public int CartID { get; set; } public int PreferredClassID { get; set; } public string SeatNumber { get; set; } public Nullable<int> ExtraID { get; set; } publ...
namespace CarDealerApp.Infrastructure.Filters { using System.Web.Mvc; public class ClearCacheAttribute : ActionFilterAttribute { public override void OnActionExecuted(ActionExecutedContext filterContext) { /* * OnActionExecuting - before action executing ...
namespace HTB.v2.intranetx.global_files { public interface IInstallment { void SetInstallmentInfo(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; namespace birdepobenzin.web { public class RouteConfig { public static void RegisterRoutes(RouteCollection routes) { routes.IgnoreRoute("{resource}.a...
using System.Threading.Tasks; using ApiTemplate.Core.Entities.Users; namespace ApiTemplate.Factory.WorkContexts { public interface IWorkContext { AppUser CurrentUser { get; } } }
using System; using System.Collections.Generic; namespace Plotter.Models { public partial class Chart { public int Id { get; set; } public string Title { get; set; } public string Owner { get; set; } public Nullable<bool> IsActive { get; set; } } }
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ManageDomain.BLL { public class ServerMachineBll { DAL.ServerMachineDal dal = new DAL.ServerMachineDal(); public Models.PageModel<Models.ServerMa...
using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.VisualStudio.TestTools.UnitTesting; using PedidosAPI.Controllers; using PedidosAPI.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PedidosAPI.Test....
using System; namespace TestTdd { internal abstract class PointLogic<T> { public T Presenter { get; protected set; } public abstract bool IsNearby(PointLogic<T> other); } internal class PointPresenter: PointLogic<PointPresenter> { private int _x; public PointPres...
using Data; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Me...
// Name: Colin Campbell // Class: Graded Unit // Project description: A stock system to be used within the clothing department of Sainsburys (Tu Clothing) // Version: 1.00 // Date: 07/02/2018 using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; u...
using Komodo_Insurance_Repository; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; namespace KomodoInsuranceTest { [TestClass] public class KomodoInsuranceTest { private BadgeRepo _repo = new BadgeRepo(); public List<Badge> _badges = new...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem76 : ProblemBase { private int[][][] _data; public override string ProblemName { get { return "76: Counting Summatio...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace PayByPhoneTwitter { public class TweetAggregatorFactory { public virtual ITweetAggregator Create() { OAuthToken token = new OAuthToken() { ConsumerKey = Proper...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using System.Windows.Controls; namespace FiiiCoin.Wallet.Win.Common { public interface IPage { string GetPageName()...
namespace Dijkstra { using System.Collections.Generic; public static class DijkstraWithPriorityQueue { public static List<int> DijkstraAlgorithm( Dictionary<Node, Dictionary<Node, int>> graph, Node sourceNode, Node destinationNode) { int?[] p...
using System; using System.Collections; using System.Collections.Generic; using System.Text; using WpfSuduko.MVC.Controllers; namespace WpfSuduko.MVC.Models { class Board { public Square[,] AllSquares { get; } public Square FirstLocSet { get; set; } public const int BoardLength = 9, _...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ComputerraBIN { /// <summary> /// Basic class for emploees /// </summary> abstract public class Emploee : IEmploee, IMoveable, IAlive { /// <summary> /// Em...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace KartSystem { public class LastSupplierPrice : Entity, IConvertible { [DBIgnoreReadParam] [DBIgnoreAutoGenerateParam] public override string FriendlyName { ...
using System; using System.Diagnostics; using System.IO; using System.Windows; using System.Windows.Forms; using Image_Manager.Properties; using Microsoft.VisualBasic; using Shell32; using Folder = Image_Manager.Folder; namespace Image_Manager { partial class MainWindow { // Undo private void ...
using System; class Program { static void Main() { int movieSize = 1500; int speed = 2; double downMega = double.Parse(Console.ReadLine()); double priceCinema = double.Parse(Console.ReadLine()); double moneyPerHour = double.Parse(Console.ReadLine()); double dow...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace N26.Models { public class TransactionsPaging { public string next { get; set; } public int totalResults { get; set; } } }
using Serilog; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using Telegram.Bot.Types; using Telegram.Bot.Types.ReplyMarkups; using TelegramFootballBot.Core.Clients; using TelegramFootballBot.Core.Helpers; using TelegramFootballBot.Core.Models;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; namespace Graf { class Program { static void Main(string[] args) { var curr = Customers .Create("Kim") .Previous("Hans") .Previous("Ole") .Previous("Peter"); while (curr != null) { if (curr.Next != null) Console.Write(curr.Person + " -> "); else Console....
using Problem1.Domain; using System.Collections.Generic; namespace Problem1.Application { /// <summary> /// Сервис работы с карточками путешествий. /// </summary> public interface ITripCardService { /// <summary> /// Упорядочить карточки путешествий /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using System.Data.SqlClient; namespace com.Sconit.Web.Models.ReportModels { public class CustReportSearchModel : SearchModelBase { public string Code { get; set; } ...
using Xamarin.Forms; using Xamarin.Forms.Xaml; using XF40Demo.Helpers; using XF40Demo.Services; using XF40Demo.Shell; [assembly: ExportFont("Font Awesome 5 Brands-Regular-400.otf", Alias = "FontAwesomeBrands")] [assembly: ExportFont("Font Awesome 5 Free-Solid-900.otf", Alias = "FontAwesomeSolid")] [assembly: XamlCom...
using System; using System.Collections.Generic; using System.Linq; using System.Text; /******************************* * Created By franco * Description: Lazy load ProcessCardModule *******************************/ namespace Kingdee.CAPP.Model { public class LazyProcessCardModule:ProcessCardModule { ...
using System.Collections.Generic; namespace ExampleApp { public class BankView { public BankView() { Customers = new List<CustomerView>(); } public int Id { get; set; } public string Name { get; set; } public IList<CustomerView> Customers { get; se...
// Copyright (c) Bruno Brant. All rights reserved. using System; using System.Collections.Generic; namespace RestLittle { /// <summary> /// Checks whether the user is properly rested. /// </summary> public class RestingMonitor : IRestingMonitor { private readonly IRestingMonitorConfiguration _configuration; ...
using UnityEngine; using UnityGPShockwaves; //<author>Michael Jones</author> public class ShockWaveHandler : MonoBehaviour { public Shockwave shockWave; void Awake() { if (!enabled) return; if (!shockWave) { Debug.LogError("Missing Shockwave object!"); en...
using KinectSandbox.Common.Colors; using Microsoft.Practices.Prism.PubSubEvents; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using KinectSandbox.Common; using System.Threading; using KinectSandbox.Common.Events; namespace KinectSandbox.Capture.Co...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using EasyDev.SQMS; using SQMS.Services; using EasyDev.Util; using System.Data; namespace SQMS.Application.Views.Basedata { public partial class EquipmentView : S...
using ArquiteturaLimpaMVC.API.Models; using ArquiteturaLimpaMVC.Dominio.Conta; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.IdentityModel.Tokens; using System; using System.IdentityModel.Tokens.Jwt; using System.Security.Claims; usi...
using BigEgg.PDFOrganizer.Parameters; using BigEgg.PDFOrganizer.Services; using BigEgg.Progress; using BigEgg.Tools.ConsoleExtension.ProgressBar; using System; using System.ComponentModel.Composition; using System.Threading.Tasks; namespace BigEgg.PDFOrganizer.ArgumentHandlers { [Export(typeof(IArgumentHandler))]...
#if UNITY_2017_3_OR_NEWER using UnityEditor; using UnityEngine; namespace PumpEditor { public class ForceReserializeAssetsEditorWindow : EditorWindow { [MenuItem("Window/Pump Editor/Force Reserialize Assets")] private static void ShowWindow() { var window = EditorWindow.Ge...
using Crossroads.Web.Common.MinistryPlatform; using FluentAssertions; using MinistryPlatform.Translation.Models; using MinistryPlatform.Translation.Models.DTO; using MinistryPlatform.Translation.Repositories; using Moq; using NUnit.Framework; using System.Collections.Generic; namespace MinistryPlatform.Translation.Te...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Room : MonoBehaviour { // Start is called before the first frame update void Awake() { calculateFootPrint(); } List<Room> _adjacentRooms; public List<Wall> _walls; bool _playerIsIns...
using System; using System.Linq; using System.Numerics; class Solution { // Complete the getMinimumCost function below. static BigInteger GetMinimumCost(int numberOfFriends, int[] costs) { var sortedCosts = costs.OrderByDescending(cost => cost).ToArray(); BigInteger minCost = 0; ...
using PatientService.Model.Specification; using System; namespace PatientService.Model.ExaminationSpecification { public class ExaminationStartDateSpecification : CompositeSpecification<Examination> { private DateTime? _startDate; public ExaminationStartDateSpecification(DateTime? startDate) ...
using AmayaSoft.TestTask.Data; using Utilites; namespace AmayaSoft.TestTask { public class LevelBuilder { private readonly GridGenerator _gridGenerator = new GridGenerator(); private readonly TaskGenerator _taskGenerator = new TaskGenerator(); public Level CreateLevel(CardBund...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using HPYL.Model; namespace HPYL.BLL { /// <summary> /// himall_members /// </summary> public partial class Members { private readonly HPYL.DAL.MembersDAL dal =...
using MySql.Data.MySqlClient; using ProyectoLP2; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AccesoDatos { public class TransportistaDA { public BindingList<Transportista> listar() {...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Welic.App.Models.Location; namespace Welic.App.Services.ServicesViewModels { public interface ILocationService { Task UpdateUserLocation(Location newLocReq, string token); } }
using Unity.Entities; using Unity.Jobs; using Unity.Mathematics; using Unity.Deformations; abstract partial class SkinMatrixToBindPoseSpaceSystemBase : SystemBase { protected override void OnUpdate() { Entities.ForEach(( ref DynamicBuffer<SkinMatrix> skinMatrices, in Dynam...
using System; using Microsoft.Xna.Framework; namespace VoxelSpace { using UI; public class MainMenu : Menu { protected override DrawFunc _initialScreen => Root; public MainMenu(float height, Skin skin) : base(height, skin) {} void Root() { var layout = Creat...
using System; using UnityEngine; namespace Assets.src.data { [Serializable] public class UnitData { public string name; public int id; public float speed; public int health; public float awarenessRadius; public int weaponId; public GameObject prefab; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Espinhos : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } private void OnTriggerEnter2D(Collider2D collision) { // You pro...
using BitirmeParsing.DBConnection; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Configuration; using System.Globalization; namespace BitirmeParsing { class Program { ...
using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace YFVIC.DMS.Model.Models.FileInfo { public class VersionEntity { /// <summary> /// 编号 /// </summar...