text stringlengths 13 6.01M |
|---|
using Newtonsoft.Json;
namespace BDTest.Example.Context;
public class MyApiContext
{
public HttpClient HttpClient { get; } = new();
public HttpRequestMessage RequestMessage { get; set; }
public HttpResponseMessage ResponseMessage { get; private set; }
public async Task ExecuteRequest()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Security;
namespace ManageWeb.Controllers
{
public class AccountController : ManageBaseController
{
//
// GET: /Account/
[AllowAnonymous]
[HttpGet]
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace CG.MovieApp.UI.Models
{
public class FilmModel
{
[Required(ErrorMessage ="Bu alan boş geçilemez.")]
[StringLength(50, ErrorMessage = "Bu alana en fazla 50 karakter girilebi... |
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityEngine.UIElements;
using UnityAtoms.Editor;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Event property drawer of type `AtomBaseVariable`. Inherits from `AtomEventEditor<AtomBaseVariable, AtomBaseVariableEvent>`. Only availble in `UNITY... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
public class manger : MonoBehaviour {
private string start = "Submit";
private float Timer;
public Text display;
public List<bool> Generators;
public List<GameObject> enemies;
// Use this for in... |
using Autofac;
using EmberKernel.Plugins.Components;
using EmberKernel.Services.Configuration;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Options;
using System;
using System.Collections.Generic;
using System.Text;
namespace EmberKernel.Plugins
{
public static class PluginConfigurationExt... |
using Autofac;
using EmberKernel.Services.Statistic.DataSource.Variables;
using EmberKernel.Services.Statistic.Format;
using EmberKernel.Services.Statistic.Formatter.DefaultImpl.FormatExpression;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
u... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SpawnerTitle : MonoBehaviour {
public GameObject benno;
public GameObject iben;
// Use this for initialization
void Start()
{
StartCoroutine(SpawnBennoCoroutine(... |
using Microsoft.AspNet.Identity.EntityFramework;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace NoteManager.Models
{
public class ApplicationUser : IdentityUser
{
[Required]
[StringLength(35)]
[Display(Name = "First Name")]
public strin... |
using ProtoBuf;
using System;
namespace RRExpress.Service.Entity {
[ProtoContract(AsReferenceDefault = true, ImplicitFields = ImplicitFields.AllFields, EnumPassthru = true)]
public class Message {
public long MessageID { get; set; }
public string Subject { get; set; }
public string... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace com.Sconit.Web.Models.SearchModels.SI.SAP
{
public class ItemSearchModel : SearchModelBase
{
//Id, Code, ReferenceCode, Description, Uom, Plant, IOStatus, InboundDate, OutboundDate
public int Id { ge... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SkillConnectionTest : MonoBehaviour
{
//TODO: If DraggableSkill script was renamed make sure to update this as well
private DraggableSkill dragScript;
// Start is called before the first frame update
void ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class GameCore : MonoBehaviour
{
public static GameCore instance;
[Header("UI Behaviours")]
public MapUI mapUI;
public VirusUI virusUI;
public TimeManager timeUI;
[Space()]
[Header("B... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace NgNetCore.ViewModels
{
public class ArriendoRegistrarRequest
{
[Required(ErrorMessage = "La identificación es requerida")]
public string Clien... |
//-----------------------------------------------------------------------
// <copyright file="IView.cs" company="4Deep Technologies LLC">
// Copyright (c) 4Deep Technologies LLC. All rights reserved.
// <author>Darren Ford</author>
// <date>Thursday, April 30, 2015 3:00:44 PM</date>
// </copyright>
//-----------... |
using IdentityS4.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace IdentityS4.Services
{
public interface IAdminService:IBaseService<Admin>
{
Task<Admin> GetByStr(string username, string pwd);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum characterStyle
{
Basic,
Devil,
GreenMan,
Alien,
Elvis,
Thief,
WhatMan,
Gombo,
CharacterStyleEnd
}
[RequireComponent(typeof(Animator))]
public class CharacterView : MonoBehaviour
{
privat... |
using System.Collections.Generic;
using FluentAssertions;
using NUnit.Framework;
namespace Hatchet.Tests.HatchetConvertTests.DeserializeTests
{
[TestFixture]
public class FloatListTests
{
[Test]
public void Deserialize_AStringList_ShouldReturnAListOfFloats()
{
// Arrange... |
/*
* Created by SharpDevelop.
* User: gheyret
* Date: 2010/01/05
* Time: 16:25
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
using System.Collections.Generic;
using System.IO;
namespace UyghurEditPP
{
/// <summary>
/// Description of TstTre... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IQuizPanel {
void SetPiece(QuizPiece q);
void SetPai(QuizManagerBehavior pai);
void FadeOut();
void FadeIn();
}
|
#if UNITY_EDITOR
using System;
using DChild.Gameplay.Objects.Characters.Enemies;
using UnityEngine;
namespace DChildDebug
{
public abstract class BossAttackDebugger : MonoBehaviour
{
public abstract void Set(Boss minion);
public abstract Type monsterType { get; }
}
}
#endif |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using Efa.Domain.Entities;
namespace Efa.Application.ViewModels
{
public class TurmaViewModel
{
public TurmaViewModel()
{
TurmaId = Guid.NewGuid();
}
[Key]
public G... |
namespace NUnitPlugin
{
using System;
using System.IO;
using System.Linq;
using System.Xml;
using JetBrains.TeamCity.ServiceMessages.Write.Special;
using NUnit.Engine.Extensibility;
[Extension]
[ExtensionProperty("Format", "TeamCityResume")]
public class TeamCityResumeWriter : IResultWriter
{
private st... |
using UnityEngine;
using System.Collections;
public class art_battery : MonoBehaviour {
public int damage=500;
public int range=1000;
public float cooldown=20;
public Vector3[] gun_points;
public GameObject light_splash;
public int light_range=10;
public char command='0';
public bool right=true;
public bool ... |
using System.Windows.Input;
namespace FPGADeveloperTools.Common
{
public interface IImportable
{
bool CanImport { get; }
ICommand ImportCommand { get; set; }
void Import(object obj);
}
}
|
using System;
using Aquamonix.Mobile.Lib.Domain;
using Aquamonix.Mobile.Lib.Domain.Responses;
using Aquamonix.Mobile.Lib.Environment;
namespace Aquamonix.Mobile.Lib.Utilities
{
/// <summary>
/// Static helper class for showing UI alerts to users.
/// </summary>
public static class AlertUtility
{
... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class PreguntaBar : MonoBehaviour
{
public Camera camPregBar;
public static bool visBar;
public static int rtaBar;
public Text tp, t1, t2, t3, t4;
public GameObject globDogBar;
public Text AnswerB;
private string t... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Foundry.SourceControl;
using Foundry.Website.Models;
using Foundry.Security;
using Foundry.Domain;
using Foundry.Website.Models.Project;
namespace Foundry.Website.Controllers
{
[Authorize]... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Shake : MonoBehaviour
{
[SerializeField]
private float ShakeAmount;
[SerializeField]
private float ShakeFrequency;
private Vector3 mRestPosition;
private float mShakeTime;
private bool mIsShaking;... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Linq;
using System.Threading.Tasks;
using TrainingRooms.Model;
using UpdateControls.Correspondence;
using UpdateControls.Correspondence.Memory;
namespace TrainingRooms.Tests
{
[TestClass]
public class ModelTest
{
private... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Abhs.Model.MonitorMiddle
{
public class CourseIdModel
{
public CourseIdModel(string courseId)
{
//var courseId = $"{item.cla_SchoolID}-{classI... |
using System.Text.RegularExpressions;
namespace AGCompressedAir.Windows.Extensions
{
public static class StringExtension
{
private const string Pattern =
@"^((([a-z]|\d|[!#\$%&'\*\+\-\/=\?\^_`{\|}~]|[\u00A0-\uD7FF\uF900-\uFDCF\uFDF0-\uFFEF])+(\.([a-z]|\d|[!#\$%&'\*\+\-\/=\?\^_`{\|}~]|[\u00... |
using UnityEngine;
using System.Collections;
public class Objeto : MonoBehaviour {
public string img,img2;
public static bool cambio,cambio2;
public Camera camera;
public Material mat,mat1;
public static bool cambia_tv, cambia_lampara, cambia_cuadro, cambia_ventana, cambia_reloj;
void start()... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace EPollingApp
{
public class Database
{
List<RegistrationUserData> registrationDbs;
public Database()
{
registrationDbs = new List<RegistrationUserData>();
}
public void ... |
using gView.Framework.Data.Fields.FieldDomains;
using gView.Framework.Db.UI;
using gView.Framework.system;
using System;
using System.Windows.Forms;
namespace gView.Framework.Data.Fields.UI.FieldDomains
{
public partial class Control_LookupValuesDomain : UserControl, IInitializeClass
{
private LookupVa... |
using gView.Framework.Data;
using gView.Framework.Sys.UI;
using gView.Framework.system;
using gView.Framework.system.UI;
using gView.Framework.UI;
using gView.Framework.UI.Dialogs;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace gView.Framework.OGC.UI... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PinballBumperScript : MonoBehaviour {
public Transform ReflectionDirection;
public bool OnCollision = false;
public bool OnTrigger = false;
public bool LimitVelocity = false;
public float VelocityLimit = 1f;
public v... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace CMS.Models
{
public class Course
{
public int Id { get; set; }
public string Code { get; set; }
public string Name { get; set; }
pub... |
using gView.DataSources.Fdb.MSAccess;
using gView.Framework.Data;
using System;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace gView.DataSources.Fdb.UI.MSSql
{
public partial class FormRebuildSpatialIndexDef : Form
{
private gView.DataSources.Fdb.MSAccess.AccessFDB _fdb;
pr... |
using BankAppCore.Models;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BankAppCore.Data.Repositories
{
public class AccountRepository
{
private EFContext.EFContext.ShopContext context;
private... |
/*
Dataphor
© Copyright 2000-2008 Alphora
This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt
*/
#define NILPROPOGATION
#define LOADFROMLIBRARIES
using System;
using System.IO;
using System.Reflection;
using System.Text;
namespace Alpho... |
namespace DataLayer
{
using BusinessLayer;
using System;
using System.Data;
using System.Data.SqlClient;
public class AdministrationManager
{
public void AddDonorReportCc(DonorReportCcObject donorReportCcObj, string username)
{
SqlParameter[] parameterArray = new Sq... |
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
namespace Crystal.Plot2D.Charts
{
public class TemplateableDraggablePoint : DraggablePoint
{
private readonly Control marker = new() { Focusable = false };
public TemplateableDraggablePoint()
{
marker.SetBinding(Temp... |
using System.ComponentModel.DataAnnotations;
namespace Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels
{
public class MergeViewModel
{
[Range(1, int.MaxValue, ErrorMessage = "A valid ID to keep is required.")]
public int ToKeepId { get; set; }
[Range(1, int.MaxValue, ErrorMe... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using ParPorApp.Helpers;
using ParPorApp.Models;
using Xamarin.Forms;
using System.Linq;
using Acr.UserDialogs... |
using System;
using UnityEngine;
using UnityEngine.UI;
public class UIPanelEntityTalk : UIPanelBase
{
public Animator _Animator;
public Transform _Parent;
public Transform _DetectPoint;
public Image _BgImg;
public Text _Text;
public Text _Text_Scale;
public Vector2 _BgScaleOffset;
pub... |
using System;
using Atc.Rest.Extended.Versioning;
using Microsoft.ApplicationInsights;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Versioning;
using Microsoft.Extensions.Options;
namespace Atc.Rest.Extended.Options
{
public class ConfigureApiVersioningOptions : IConfigureOptions<ApiVersioningOp... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
namespace Capa_de_Datos_ONG_SYS
{
public class UsuarioD
{
private Conexion_DB conexion = new Conexion_DB();
int variable;
... |
using CC.Web.Dto.System;
using CC.Web.Model.System;
using CC.Web.Service.Core;
using System;
using System.Collections.Generic;
using System.Text;
namespace CC.Web.Service.System
{
public interface IUserService : IBaseService<User>
{
/// <summary>
/// 添加用户
/// </summary>
/// <pa... |
using System.Collections.Generic;
using AuctionApi.Models;
namespace AuctionApi.Repositories
{
public interface IAuctionRepository
{
IEnumerable<Auction> GetAllAuctions();
Auction GetAuction(int id);
void Add(Auction auction);
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace SolveMe_Riddle.Crypt
{
class Cipher
{
private string cipherFilename;
private byte[] _ByteArray;
public byte[] GetBytes { get { return this._ByteArray; }}
public Cipher(string cipherFilename)
... |
using System.Collections;
using System.Collections.Generic;
using System;
[Serializable]
public class SelfCareActivity {
public string name;
public string timeMinutes;
public string timeSeconds;
public string pathToAudio;
} |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
// VoxelPerformance/Scripts/VoxelMapFormat.cs
// Copyright 2016 Charles Griffiths
namespace VoxelPerformance
{
// This class is a C# interface to VoxelPerformance/Shaders/MeshGeneration.compute
public class VoxelMapForma... |
using Common.Exceptions;
using System;
using System.ServiceModel;
namespace Contracts.Callback
{
[ServiceKnownType(typeof(AsyncDataLoadException))]
public interface IAsyncItemCallback
{
[OperationContract(IsOneWay = true)]
void Completed(object data, int instance, Exception e, bool cancelled);
[OperationCon... |
// ReSharper disable ConvertIfStatementToReturnStatement
// ReSharper disable InvertIf
// ReSharper disable UseDeconstructionOnParameter
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using ICSharpCode.Decompiler.CSharp.Syntax;
namespace Atc.XUnit.Internal.AbstractSyntaxTr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Les5Exercise2
{
static class Message
{
//Вывести только те слова сообщения, которые содержат не более n букв.
static public void StringSize(string str, int size)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Touch : MonoBehaviour {
private bool touchable;
private GameManager gameManager;
private BoxCollider2D boxCollider;
// ------------------ MONO_BEHAVIOR -------------------- //
protected void Start()
{
if (box... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems {
public class Problem21 : ProblemBase {
public override string ProblemName {
get { return "21: Amicable numbers"; }
}
public ove... |
using System;
using System.Collections.Generic;
using System.Linq;
using SNPG.Core;
namespace SitecoreNugetPackageGenerator
{
class Program
{
static void Main(string[] args)
{
var options = new Options();
if (CommandLine.Parser.Default.ParseArguments(args, options))
... |
using System;
using System.Collections.Generic;
namespace CatalogGalaxies
{
public class StarService
{
public static List<Star> Stars { get; set; } = new List<Star>();
public static void AddStar(string name, string galaxyName, string mass, string size, string temperature, str... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.OpenApi.Models;
using Swashbuckle.AspNetCore.SwaggerGen;
namespace MoulaCodingChallenge
{
public class AuthRequirementFilter : IOperat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace ProjetoFiap
{
public partial class MainPage : ContentPage
{
public MainPage()
{
InitializeComponent();
BotaoSaldo.Clicked +... |
namespace PizzaIngredients
{
using System;
using System.Linq;
public class StartUp
{
public static void Main()
{
var ingredients = Console.ReadLine()
.Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries)
.ToArray();
va... |
using System;
using System.Collections.Generic;
using System.Collections;
using Quark.Attributes;
namespace Quark
{
/*
public enum Source
{
Caster,
Target
}
/// <summary>
/// This class is the building block of expressions.
///
/// It can be an interaction, constant or... |
using Brambillator.Infrastructure.Domain.Models;
using Brambillator.Historiarum.Domain.Lookups;
using System;
namespace Brambillator.Historiarum.Domain.Model
{
public class ExtendedDate : Entity
{
public ExtendedDate()
{
}
public ExtendedDate(DateTime dateTime)
... |
using System;
namespace Practice_17_01
{
class Program
{
static void Main(string[] args)
{
CustomArray array = new CustomArray(-5, -1);
for(int i = array.MinIndex; i <= array.MaxIndex; i++)
{
Console.WriteLine(array[i]);
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
using static ProgressQuest.GameStrings;
namespace ProgressQuest.Models
{
public class ArmorItem
{
public string Name { get; set; }
public BigInteger Value ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using SslLabsLib.Objects;
namespace TellMeMoreBlazor.Interfaces
{
public interface IQualysService
{
Task<Analysis> QualysReport(string domainUrl);
}
}
|
using System;
using SMARTplanner.Entities.Domain;
using SMARTplanner.Models;
namespace SMARTplanner
{
public static class AutoMapperConfig
{
public static void RegisterMappings()
{
AutoMapper.Mapper.Initialize(cfg =>
{
cfg.CreateMap<Project, ProjectListI... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace AnyTest.Model
{
public class Tutor
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.None)]
public ... |
using System.Reflection;
using DatabaseManagement.Logging;
using DatabaseManagement.Migrations;
using DatabaseManagement.ProjectHelpers;
using NHibernateRepo.Configuration;
using NHibernateRepo.Migrations;
using NHibernateRepo.Repos;
using System;
using System.Linq;
namespace DatabaseManagement
{
/// <summary>
... |
using System;
using com.Sconit.Entity.INV;
using com.Sconit.Entity.MD;
using com.Sconit.Entity.ORD;
using com.Sconit.Entity.SCM;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
//TODO: Add other using statements here
namespace com.Sconit.Entity.PRD
{
public partial class ProductLine... |
namespace Fingo.Auth.ManagementApp.Models.Enums
{
public enum ModalWidows
{
EditUserPolicyModalWindow ,
DeleteUser ,
AssignUsers ,
UnassignUser ,
ImportUsersFromCsv
}
} |
using UnityEngine;
using System.Collections;
public class _STT_ : IState,IMessageObsever {
#region Private Fields
private CiaObject _owner;
#endregion
#region Constructors
public CBahram_STT_First(){
_owner = null;
}
public CBahram_STT_First(CiaObject owner){
... |
using System.IO;
using System.Collections.Generic;
using Newtonsoft.Json;
namespace Students.Services
{
public class JsonParser
{
public static IList<T> ReadList<T>(string path)
{
using (var reader = new StreamReader(path))
{
string content = reader.ReadT... |
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Parts;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Results.AllowSync;
using Newtonsoft.Json.Linq;
using OrchardCore.ContentManagement.Metadata.... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Cache;
using System.Net.Sockets;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
usi... |
using NUnit.Framework;
using System;
using TeamCss__Registration.PageObject;
using TechTalk.SpecFlow;
namespace TeamCss__Registration.StepDefinition
{
[Binding]
public class LogInSteps
{
LogInPage logInPage;
public LogInSteps()
{
logInPage = new LogIn... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using University.Data;
using University.Repository.Interface;
namespace University.Repository
{
public class LoginReposito... |
using BlogSystem.API.Domain;
using Microsoft.EntityFrameworkCore;
namespace BlogSystem.API.Data
{
public class BlogDbContext : DbContext
{
public BlogDbContext(DbContextOptions<BlogDbContext> options) : base(options)
{
}
protected override void OnModelCreating(ModelBuilder mod... |
using System;
class Chapitre4 {
//LES MÉTHODES PERSONNALISÉES!
/*Une méthode est un bloc de code destiné à accomplir une
tâche en particulier. Le fait que cette tâche soit
encapsulée à l'intérieur de cette méthode fait en sorte
que cette dernière peut être appelée de différents endroits,
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DesignPatterns.State.Example1
{
public class PlayingState : BaseState
{
public PlayingState(BaseState state) : base(state)
{
}
public override void Lock()
{
player.SetState(new Loc... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ISE.UILibrary;
using ISE.SM.Client.Common.Presenter;
using ISE.SM.Client.View;
using ISE.SM.Common.... |
namespace Inventory.ViewModels
{
public static class Messages
{
public const string AuthenticationChanged = "AuthenticationChanged";
public const string LogAdded = "LogAdded";
public const string StatusMessage = "StatusMessage";
public const string StatusMessageReady = "Ready";... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Ejercicio_33
{
class Program
{
static void Main(string[] args)
{
Libro libro = new Libro();
libro[0] = "pag 1";
libro[1] = "pag 2";
... |
using AutoGrabberMod.Models;
using Microsoft.Xna.Framework;
using StardewValley;
using StardewValley.TerrainFeatures;
using System.Linq;
namespace AutoGrabberMod.Features
{
class Fertilize : Feature
{
public override string FeatureName => "Auto Fertilize Soil";
public override string FeatureC... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace BelindaWrightCPA.Models
{
public class SiteWidgetsModel
{
public List<WidgetItemModel> WidgetItems { get; private set; }
public SiteWidgetsModel()
: this(new List<WidgetItemModel>())
... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ModLoader;
namespace StarlightRiver.Dusts
{
public class Mist : ModDust
{
public override Color? GetAlpha(Dust dust, Color lightColor)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web.Http;
using Uintra.Features.Media;
using Uintra.Features.Media.Enums;
using Uintra.Infrastructure.Extensions;
namespace Uintra.Controllers
{
public class EnumController : ApiController
{
[HttpGet]
public IEnume... |
using System;
using System.Collections.Generic;
using WebsiteManagerPanel.Data.Entities.Base;
using WebsiteManagerPanel.Framework.Interfaces;
namespace WebsiteManagerPanel.Data.Entities
{
public class FieldValue : AuditEntity, IAggreegateRoot
{
public Field Field { get; protected set; }
public... |
using System;
using System.ComponentModel.DataAnnotations.Schema;
namespace TwitterLikeApp.Entity
{
public class Ribbit
{
public int Id { get; set; }
public int AuthorId { get; set; }
[ForeignKey("AuthorId")]
public virtual User Author { get; set; }
public string Status { ... |
using Alabo.Cloud.School.SuccessfulCases.Domains.Entities;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Entities;
using Alabo.Domains.Repositories;
using Alabo.Domains.Services;
using MongoDB.Bson;
namespace Alabo.Cloud.School.SuccessfulCases.Domains.Services
{
public class CasesService : ServiceBase<Cases, ... |
using Nac.Common.Control;
using System;
namespace Nac.Wpf.Common.Control {
public class NacWpfTask : NacWpfObjectWithChildren {
public NacWpfTask(NacTask nacTask) : base(nacTask) { }
public new NacTask Base { get { return base.Base as NacTask; } }
public TimeSpan CycleTime {
g... |
using UnityEngine;
using System.Collections;
public class Structures
{
public enum States { D1, D2, D3 };
}
|
using IWorkFlow.Host;
using IWorkFlow.ORM;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web;
namespace BizService.Services
{
public class StaticSvc : BaseDataHandler
{
... |
using eMAM.Data;
using eMAM.Data.Models;
using eMAM.Service.DbServices.Contracts;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace eMAM.Service.DbServices
{
public class AttachmentService:IAttachmentService
{
private readonly ApplicationDbConte... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using SeaFight.Infrastructure;
namespace SeaFight.Test
{
[TestClass]
public class UnitTest1
{
[TestMethod]
public void TestMethod1()
{
var field = new Field();
Assert.AreEqual(field.Ships.Leng... |
using UnityEngine;
public class StarDestroyer : MonoBehaviour {
public StarMove starMove1;
// Use this for initialization
private void OnCollisionEnter(Collision collision)
{
if (collision.collider.tag == "Star" || transform.position.z < -40)
{
starMove1.enabled = false;
... |
using System;
namespace console_timer
{
public class Config
{
public Timer[] Timers { get; set; }
public int Delay { get; set; }
public bool ShowTimers { get; set; }
public Config ()
{
Timers = new [] { new Timer { Duration = 60, Name = "Default", F... |
namespace dboEF6.EF
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
[Table("project")]
public partial class project
{
[System.Diagnostics.CodeAnal... |
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