text stringlengths 13 6.01M |
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using MOTHER3;
using Extensions;
namespace MOTHER3Funland
{
public partial class frmBattleSwirlEditor : M3Form
{... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MapGenerator : MonoBehaviour
{
public GameObject BasicEnemy;
public GameObject mapTile;
public Node nodeScript;
public Enemy enemyScript;
public bool waveUp = false;
[SerializeField] private int mapWi... |
using System;
using System.IO;
using System.Collections.Generic;
using Pipliz;
using Pipliz.Chatting;
using Pipliz.JSON;
using Pipliz.Threading;
using Pipliz.APIProvider.Recipes;
using Pipliz.APIProvider.Jobs;
using NPC;
namespace ScarabolMods
{
[ModLoader.ModManager]
public static class GemCuttersModEntries
{
... |
namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.ContentItemVersions
{
public interface IContentItemVersionFactory
{
IContentItemVersion Get(string graphReplicaSetName);
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace DAL.Models
{
public class StudentRegistrationInfo : AuditableEntity
{
public int Id { get; set; }
public int ChannelId { get; set; } = 1;
public string Token { get; set; }
public string FirstName { get;... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using SRT_Project.Views;
namespace SRT_Project
{
public partial class frmMain : Form
{
EventsList el = n... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RandomGenerator;
using System.IO;
namespace DocumentGenerator
{
public class DataProvider : IDataProvider
{
static int wordCount = 0;
String imagePath = "Images";
public DataProvi... |
using System.Windows.Controls;
namespace Lite
{
/// <summary>
/// The template settingsControl that is used in the A4 Template1 to
/// allow the user to set some settings for this template (ie the Title)
/// </summary>
public partial class LitePrintA4Template3SettingsControl : UserControl
{
/// <summa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CodeInterviews
{
class DeleteMiddleNode
{
public static bool deleteMiddleNode(Node node) {
if (node == null || node.Next == null)
return false;
... |
using _7DRL_2021.Behaviors;
using _7DRL_2021.Events;
using _7DRL_2021.Results;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _7DRL_2021
{
static class SkillUtil
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GamePlayDialog : BaseDialog
{
public override void OnShow(Transform transf, object data)
{
base.OnShow(transf, data);
GameManager.Instance.StartGame();
}
}
|
using gView.Framework.UI;
using System;
using System.Threading.Tasks;
namespace gView.Plugins.MapTools
{
[gView.Framework.system.RegisterPlugIn("d0da246e-89a1-40ba-9e6b-c4d0b97640a1")]
public class NewTool : ITool, IToolControl
{
IMapDocument _doc = null;
#region ITool Member
pub... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SincroPelis
{
class PlayerFinder
{
private static string[] videoPlayerNames = { "vlc", "mpc-hc64", };
// "wmplayer" uses ctrl+P
pub... |
using System;
using System.Reflection;
using System.Linq;
using System.Web;
using System.Xml;
using System.Xml.Xsl;
using System.Net;
using System.IO;
using System.Text;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Web.Script.Serialization;
/// <summar... |
using System.Collections.Generic;
using System.Linq;
using Shop.Models.Northwind;
public class ShipperRepository : Repository<Shipper>, IShipperRepository
{
private Shop.Models.ApplicationDbContext _context;
public ShipperRepository(Shop.Models.ApplicationDbContext context) : base... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Windows;
using System.Windows.Controls;
namespace WpfApp3
{
/// <summary>
/// Interaction logic for AllItems.xaml
/// </summary>
public partial class AllItems : Page
{
ObservableCollection<It... |
namespace FoodPricer.Core.Order.Dessert
{
public interface IDessert
{
double Price { get; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MySql.Data.MySqlClient;
using System.Collections.ObjectModel;
using System.Runtime.InteropServices;
namespace Multibase
{
class HotelConnection
{
private MySqlConnection con;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Step_129
{
public class Employee : Person, IQuittable
{
public int x;
public int y;
public Employee()
{
}
public Employee(int id1, int ... |
using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {
public Animator Anime;
public Rigidbody2D playerRigidbody;
public LayerMask whereIsGround;
public Transform groundCheck, colider;
public Vector3 coliderPos;
public int jumpForce, slideTime, slideCount;
public bool jump, slide,... |
namespace GraphicalEditorServer.DTO
{
public class RescheduleExaminationDTO
{
public ExaminationDTO ExaminationForScheduleDTO { get; set; }
public ExaminationDTO ExaminationForRescheduleDTO { get; set; }
public ExaminationDTO ShiftedExaminationDTO { get; set; }
public Reschedul... |
using System;
using System.Collections.ObjectModel;
using Xamarin.Forms;
namespace SampleXamarinCarouselView
{
public partial class SampleXamarinCarouselViewPage : ContentPage
{
class ViewModel : BindableObject
{
public ObservableCollection<ListData> ListData { get; set; }
}
class ListData
{
public... |
using System.Collections.Generic;
using WitsmlExplorer.Api.Models;
namespace WitsmlExplorer.Api.Jobs
{
public class BatchModifyWellJob
{
public IEnumerable<Well> Wells { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TricareManagementSystem.Model
{
public class UserDTO
{
public string UserId { get; set; }
public string UserName { get; set; }
public string Passwor... |
using System;
namespace Efa.Domain.Entities
{
public class ContatoPessoa
{
public ContatoPessoa()
{
ContatoPessoaId = Guid.NewGuid();
}
public Guid ContatoPessoaId { get; set; }
public Guid ContatoGrupoId { get; set; }
public virtual ContatoGrupo Co... |
namespace SFA.DAS.ProviderCommitments.Web.Filters;
public class CacheKeyConstants
{
public const string CachedModelStateGuidKey = "CachedModelStateGuid";
public const string CachedErrorGuidKey = "CachedErrorGuid";
} |
// Copyright © 2020 Void-Intelligence All Rights Reserved.
namespace Vortex.Mutation.Utility
{
public enum EMutationType
{
DefaultMutation,
NoMutation
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using DFC.ServiceTaxonomy.GraphSync.Interfaces;
namespace DFC.ServiceTaxonomy.GraphSync.Extensions
{
public static class QueryExtensions
{
public static void CheckIsValid<TRecord>(this IQuery<TRecord> query)
{
List<... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _3._1_TryParse
{
class Program
{
static void Main(string[] args)
{
//Parse - Lança exceção
string value = "true";
bool b = bool.Pars... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace Inventory.Data
{
/// <summary>
/// Единица измерения продукта
/// </summary>
public class DishUnit : BaseEntity
{
[Required]
public string Name { get; set; }
public Guid ... |
using MySql.Data.MySqlClient;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Text;
using Dapper;
using SqlConnection = MySql.Data.MySqlClient.MySqlConnection;
using SqlCommand = MySql.Data.MySqlClient.MySqlCommand;
using SqlDataAd... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
namespace Backend.Model.Pharmacies
{
public class DateRange : ValueObject
{
[JsonProperty("from")]
public DateTime From { get; private set; }
[JsonProperty("to")]
public DateTime To { get; private set; }
... |
/**
* Definition for singly-linked list.
* public class ListNode {
* public int val;
* public ListNode next;
* public ListNode(int x) { val = x; }
* }
*/
public class Solution {
public ListNode SwapPairs(ListNode head) {
ListNode dummy = new ListNode(-1);
dummy.next = head;
... |
using Microsoft.AspNetCore.Mvc;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebApi.Services.Contract;
using WebApi.Services.Dto.MercadoLibre.Country;
namespace WebApi.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class PaisesController : Cont... |
using JT808.Protocol.Enums;
using JT808.Protocol.MessagePack;
using JT808.Protocol.Formatters;
namespace JT808.Protocol.MessageBody
{
/// <summary>
/// 终端通用应答
/// </summary>
public class JT808_0x0001 : JT808Bodies,IJT808MessagePackFormatter<JT808_0x0001>
{
public override ushort MsgId { ge... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
namespace CustomerDatabase.Models
{
/* Written by Paul Smyth
* Date 31/01/2018
* Version 1.0
*/
public class CustomerContext : DbContext
{
public Cus... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Level1Controller : LevelControllerBase {
public Level1Data LevelData;
protected override void Awake()
{
base.Awake();
GameData.CurrentLevelData = LevelData;
}
public void OnGuyKilled()
... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using Project2Model;
namespace Project2API.API
{
public static class MetadataAPI
{
public static void ChangeMetadataForFile(string path, Metadata metadata)
{
using (var context = new Projec... |
using UnityEngine;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Adds Variable Instancer's Variable of type int to a Collection or List on OnEnable and removes it on OnDestroy.
/// </summary>
[AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/Sync Int... |
public static class ModuleInit
{
[ModuleInitializer]
public static void Init() =>
EffortProviderConfiguration.RegisterProvider();
}
|
using System;
using System.Threading.Tasks;
public class DelegateTask : BaseTask
{
Func<Task<TaskResult>> taskFunc;
public DelegateTask(Func<Task<TaskResult>> taskFunc)
{
this.taskFunc = taskFunc;
}
public override async Task<TaskResult> Run()
{
return await taskFunc();
}
... |
using UnityEngine;
using System.Collections;
public class PlayerControl : MonoBehaviour
{
public enum Speed {
Slow,
Medium,
Fast
}
[HideInInspector]
public bool facingRight = true; // For determining which way the player is currently facing.
[HideInInspector]
public bool jump = ... |
namespace KK.AspNetCore.EasyAuthAuthentication.Models
{
using System;
using Newtonsoft.Json;
internal class AADClaimsModel
{
[JsonProperty("typ")]
public string Typ { get; set; } = string.Empty;
[JsonProperty("val")]
public string Values { get; set; } = string.Empty;
... |
using Aps.Models;
using System.Collections.Generic;
using System.Linq;
namespace Aps.Data
{
public class Seed
{
private readonly Context _context;
public Seed(Context context)
{
_context = context;
}
public void SeedTables()
{
var conti... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class ButtonChildColorTint : MonoBehaviour {
Button b;
RawImage rwImg;
// Use this for initialization
void Start () {
b = transform.parent.GetComponent<Button>();
rwImg = GetComponent<RawImage>();
}
// Update is called once per... |
// Copyright 2013-2020 Serilog Contributors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
[assembly: System.Diagnostics.CodeAnalysis.ExcludeFromCodeCoverage]
[assembly: TestCategory("SkipWhenLiveUnitTesting")]
[assembly: TestCategory("System")]
|
using System.Linq;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.ContentItemVersions;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Helpers;
using DFC.ServiceTaxonomy.GraphSync.Indexes;
using DFC.ServiceTaxonomy.GraphSync.Services.Interface;
using OrchardCore.C... |
using System.Collections.Generic;
using System.Linq;
namespace Euler_Logic.Problems.AdventOfCode.Y2018 {
public class Problem07 : AdventOfCodeBase {
public override string ProblemName {
get { return "Advent of Code 2018: 7"; }
}
public override string GetAnswer() {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using EasyDev.BL;
using System.Data;
using log4net;
using EasyDev.PL;
using EasyDev.Applications.SQMS;
namespace SQMS.Services.QualityControl
{
public class ProjectService : GenericService, IPortalPartService
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Data;
using VRTK;
namespace VR_Interaction
{
public class VRSinglePointSelectionTool : IControllerTool
{
protected VRTK_ControllerEvents _controller;
protected GameObject sphere;
public Vector3 sphe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CodeGeneration
{
class Interface
{
public List<Interface> BaseInterfaces { get; private set; }
public Accessiblity accessibility { get; set; }
public List<Method> Methods { get; private se... |
using System;
namespace ZC_IT_TimeTracking.DataAccess.Library.Entities
{
/// <summary>
/// Base class for all tables that are using Audit Logging
/// </summary>
[Serializable]
public class UpdatableEntity : EntityBase
{
/// <summary>
/// CreatedByLogin value for audit logging p... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Globalization;
using System.Threading;
using DevExpress.XtraEditors;
using IRAP.Global;
using IRAP.Client.Global;
namespace... |
using System;
using KeepTeamAutotests;
using KeepTeamAutotests.Model;
using NUnit.Framework;
using KeepTeamAutotests.AppLogic;
namespace KeepTeamTests
{
[TestFixture()]
public class TariffScreenTests : ImagePopupTests
{
[SetUp]
public void Login()
{
app.userHelper
... |
using KomodoOutingsRepo;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KomodoOutings
{
public class ProgramUI
{
private readonly OutingRepo _repo = new OutingRepo();
bool isProgramRunning = true;... |
using System;
namespace Task16
{
class Program
{
static void Main(string[] args)
{
Console.Write("Въведете дължина на масива: ");
int length = Int32.Parse(Console.ReadLine());
int[] arr = new int[length];
for (int i = 0; i < length; i++)
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace SumatraPDF
{
/// <summary>
/// Options for a Printer
/// </summary>
public class PrintingOptions : IEquatable<PrintingOptions>
{
/// <summary>
/// Creates new <see cref="PrintingOptions"/> instance.
... |
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
namespace Action
{
/// <summary>
/// Action manager.
/// - run actions
/// </summary>
public class ActionManager : MonoBehaviour
{
Dictionary<GameObject, LinkedList<ActionBase>> _actions = new Dictionary<GameObject, LinkedList<ActionBase>... |
using System.Collections.Generic;
using System.Linq;
namespace Euler_Logic.Problems.AdventOfCode.Y2017 {
public class Problem23 : AdventOfCodeBase {
private List<Instruction> _instructions;
private Dictionary<string, long> _registers;
private int _index;
private int _mulCount;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class SceneManagerUtil : MonoBehaviour
{
public string gameLevel;
public void LoadGameLevel()
{
SceneManager.LoadScene(gameLevel);
}
}
|
using System.Reflection;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
namespace Wordbook.Controls
{
public class CustomToolTipSlider : Slider
{
private ToolTip _autoToolTip;
public ToolTip AutoToolTip
{
get
{
... |
using GeekTime.Infrastructure;
using GeekTime.Infrastructure.Core;
using GeekTime.Ordering.Domain.OrderAggregate;
using Microsoft.EntityFrameworkCore;
using System;
using System.Threading;
using System.Threading.Tasks;
namespace GeekTime.Ordering.Infrastructure.Repositories
{
public class OrderRepository : Reposi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace test_cs.Input
{
class KeyboardSample:ISample
{
[STAThread]
public void Run()
{
// 初期設定を行う。
var option = new ace.EngineOption
{
GraphicsType = ace.G... |
using System;
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
namespace Inventory.Data.Migrations
{
public partial class MenuAndDish_Modifiers : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilde... |
using System.Collections.Generic;
using System.Threading;
using Framework.Core.Common;
using Framework.Core.Config;
using NUnit.Framework;
using OpenQA.Selenium;
using OpenQA.Selenium.Interactions;
using OpenQA.Selenium.Support.PageObjects;
using OpenQA.Selenium.Support.UI;
namespace Tests.Pages.Oberon.Cont... |
using System.Reflection;
[assembly: AssemblyTitle("DataLayers")]
[assembly: AssemblyVersion("1.6.1")]
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ZdravoKorporacija
{
class ViewModelPDF : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System;
[Serializable]
public class MapMaker : EditorWindow
{
public StateMachine myStateMachine;
public ObjectPool myObjectPool = new ObjectPool();
public static bool objectSelected;
public static... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Linq;
using System.Windows.Forms;
using System.Reflection;
using DevExpress.XtraEditors;
using DevExpress.XtraEditors.ButtonsPanelControl;
using IRAP.Glob... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class Player : MonoBehaviour
{
public enum Type
{
Player,
Enemy
}
public Type PlayerType;
public abstract DownFloor CurrentFloor { get; protected set; }
public abstract void Se... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
class Class1
{
static void Main(string[] args)
{
List<String> testList = new List<String>();
... |
using Core.Entities.Concrete;
using Entities.Concrete;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Text;
namespace DataAccess.Concrete.EntityFramework
{
public class OperationContext:DbContext
{
protected override void OnConfiguring(DbContextOption... |
using System;
using NetEscapades.AspNetCore.SecurityHeaders.Headers;
// ReSharper disable once CheckNamespace
namespace Microsoft.AspNetCore.Builder;
/// <summary>
/// Extension methods for adding a <see cref="ReportingEndpointsHeader" /> to a <see cref="HeaderPolicyCollection" />
/// </summary>
public static class R... |
namespace TripDestination.Web.MVC
{
using System.Web.Mvc;
using System.Web.Optimization;
using System.Web.Routing;
using Common.Infrastructure.Mapping;
using System.Reflection;
public class Global : System.Web.HttpApplication
{
protected void Application_Start()
{
... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Pacman
{
public class GUITextureElement : GUIElement
{
protected Texture2D sprite;
/// <summary>Create a new texture based GUI element.</summary>
/// <param name="x">The x coordinate.</param>
///... |
using FluentMigrator;
namespace Profiling2.Migrations.Seeds
{
[Migration(201505191702)]
public class SeedViolationTable : Migration
{
public override void Down()
{
}
public override void Up()
{
Execute.EmbeddedScript("PRF_Violation_seed.sql... |
using System.ComponentModel;
using System.Reflection;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
namespace Appnotics.Library.UI.UserControls
{
/// <summary>
/// Interaction logic for IntegerUpDown.xaml
/// </summary>
public partial class IntegerUpDown : UserControl, INotifyPr... |
using Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UI.Desktop
{
public class ProductCategoryEventArgs : EventArgs
{
public ProductCategory ProductCategory { get; private set; }
public ProductCategoryEventAr... |
using UnityEngine;
public class PlatformAttach : MonoBehaviour
{
public GameObject parent;
public GameObject activator;
private void OnTriggerEnter(Collider other)
{
if (other.gameObject == activator)
{
activator.transform.parent = parent.transform;
}
}
pr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Centroid.Models
{
public class CareerViewModels
{
public string CareerText { get; set; }
public List<string> CareerMenu { get; set; }
public IList<Job> Jobs { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NUnit.Framework;
using EventPropsClassses;
using DBCommand = System.Data.SqlClient.SqlCommand;
using System.Data;
using EventDBClasses;
namespace EventTestClasses
{
[TestFixture]
public cl... |
using System;
using System.Collections.Generic;
namespace AMS.Models
{
public partial class Staffs
{
public Staffs()
{
Bonus = new HashSet<Bonus>();
ExtraIncomes = new HashSet<ExtraIncomes>();
Salary = new HashSet<Salary>();
SalaryIncrements = ne... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace kindergarden.Models
{
public class School
{
public int SchoolId { get; set; }
public string Name { get; set; }
public string Phone { get; set; }
... |
#region license
// Copyright (c) 2007-2010 Mauricio Scheffer
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requir... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SMS
{
class Module
{
public string ModuleID { get; set; }
public string ModuleName { get; set; }
public string Type { get; set; }
public string TeacherI... |
using AutoMapper;
using PiwoBack.Data.DTOs;
using PiwoBack.Data.Models;
using PiwoBack.Data.ViewModels;
using PiwoBack.Repository.Interfaces;
using PiwoBack.Services.Interfaces;
using System;
using System.Collections.Generic;
using System.Text;
namespace PiwoBack.Services.Services
{
public class RatingService:IRa... |
using System;
using System.IdentityModel.Tokens.Jwt;
using System.Security.Claims;
using System.Security.Principal;
using Justa.Job.Backend.Api.Application.Services.Jwt.Interfaces;
using Justa.Job.Backend.Api.Application.Services.Jwt.Models;
using Justa.Job.Backend.Api.Identity.Models;
using Microsoft.Extensions.Option... |
using System;
using System.Windows;
using System.Windows.Markup;
using MVVMExample.Extensions;
namespace MVVMExample.Components
{
[ContentProperty]
public class ViewDataTemplate : DataTemplate,
ICustomDataTemplate
{
#region Constructors
public ViewDataT... |
using System.Collections.Generic;
using DomainModel.Entity.AmountClasses;
using DomainModel.Entity.PaymentType;
namespace ApplicationServices.DTO
{
public class PaymentDto:IDto
{
public List<Installment> Installments { get; set; }
public Amount Cash{ get; set; }
public Amount TotalPric... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Selecting : BuildData, IBuildMode
{
public void Begin()
{
bm.ChangeModeHighlight(2);
}
public void ChangeMode(IBuildMode mode)
{
End();
BuildData.mode = mode;
BuildData.mode... |
//@Author Justin Scott Bieshaar.
//For further questions please read comments or reach me via mail contact @justinbieshaar.com
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerSpawner : MonoBehaviour
{
public List<GameObject> Players { get; private set; }
priv... |
using System;
using System.IO;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Imaging;
namespace Appnotics.Slideshow
{
public class Photo : MediaObject
{
// required for serialization
public Photo()
{ }
public Photo(string path)
{
Path = path;
SelectedOpacity = 0;
// ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections.ObjectModel;
using Microsoft.Win32;
using System.Media;
namespace TBQuestGame.Models
{
public class Map
{
#region FIELDS
private ObservableCollection<L... |
namespace XamJam.Util
{
public struct SizeInt
{
public int Width { get; }
public int Height { get; }
private readonly int hashCode;
public SizeInt(int width, int height)
{
Width = width;
Height = height;
hashCode = Width * 3 + Heigh... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace GodaddyWrapper.Requests
{
public class AuctionListingRemove
{
public List<string> domains { get; set; }
}
}
|
using System.Windows.Controls;
namespace Restaurant.View
{
public partial class MainView : UserControl
{
private readonly DTO.WorkerDto _workerDto;
public string UserName
{
get
{
if (_workerDto != null)
{
retu... |
using System;
namespace Prototype
{
class Program
{
static void Main(string[] args)
{
var funcionarioPermanente = new FuncionarioPermanente
{
Nome = "João",
Idade = 30
};
var cloneFuncionarioPermanente = (Funciona... |
using System;
/*Using loops write a program that converts an integer number to its hexadecimal representation.
The input is entered as long. The output should be a variable of type string.
Do not use the built-in .NET functionality.*/
class DecimalToHexadecimalNumber
{
static void Main()
{
Console.Wr... |
using System.IO;
using Erlang.NET;
namespace Spring.Erlang
{
/// <summary>
/// RuntimeException wrapper for an {@link IOException} which
/// can be commonly thrown from OTP operations.
/// </summary>
/// <remarks></remarks>
/// <author>Mark Pollack</author>
/// <author>Mark Fisher</author... |
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