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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using MOTHER3; using Extensions; namespace MOTHER3Funland { public partial class frmBattleSwirlEditor : M3Form {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MapGenerator : MonoBehaviour { public GameObject BasicEnemy; public GameObject mapTile; public Node nodeScript; public Enemy enemyScript; public bool waveUp = false; [SerializeField] private int mapWi...
using System; using System.IO; using System.Collections.Generic; using Pipliz; using Pipliz.Chatting; using Pipliz.JSON; using Pipliz.Threading; using Pipliz.APIProvider.Recipes; using Pipliz.APIProvider.Jobs; using NPC; namespace ScarabolMods { [ModLoader.ModManager] public static class GemCuttersModEntries { ...
namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.ContentItemVersions { public interface IContentItemVersionFactory { IContentItemVersion Get(string graphReplicaSetName); } }
using System; using System.Collections.Generic; using System.Text; namespace DAL.Models { public class StudentRegistrationInfo : AuditableEntity { public int Id { get; set; } public int ChannelId { get; set; } = 1; public string Token { get; set; } public string FirstName { get;...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using SRT_Project.Views; namespace SRT_Project { public partial class frmMain : Form { EventsList el = n...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using RandomGenerator; using System.IO; namespace DocumentGenerator { public class DataProvider : IDataProvider { static int wordCount = 0; String imagePath = "Images"; public DataProvi...
using System.Windows.Controls; namespace Lite { /// <summary> /// The template settingsControl that is used in the A4 Template1 to /// allow the user to set some settings for this template (ie the Title) /// </summary> public partial class LitePrintA4Template3SettingsControl : UserControl { /// <summa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CodeInterviews { class DeleteMiddleNode { public static bool deleteMiddleNode(Node node) { if (node == null || node.Next == null) return false; ...
using _7DRL_2021.Behaviors; using _7DRL_2021.Events; using _7DRL_2021.Results; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021 { static class SkillUtil ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GamePlayDialog : BaseDialog { public override void OnShow(Transform transf, object data) { base.OnShow(transf, data); GameManager.Instance.StartGame(); } }
using gView.Framework.UI; using System; using System.Threading.Tasks; namespace gView.Plugins.MapTools { [gView.Framework.system.RegisterPlugIn("d0da246e-89a1-40ba-9e6b-c4d0b97640a1")] public class NewTool : ITool, IToolControl { IMapDocument _doc = null; #region ITool Member pub...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SincroPelis { class PlayerFinder { private static string[] videoPlayerNames = { "vlc", "mpc-hc64", }; // "wmplayer" uses ctrl+P pub...
using System; using System.Reflection; using System.Linq; using System.Web; using System.Xml; using System.Xml.Xsl; using System.Net; using System.IO; using System.Text; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Web.Script.Serialization; /// <summar...
using System.Collections.Generic; using System.Linq; using Shop.Models.Northwind; public class ShipperRepository : Repository<Shipper>, IShipperRepository { private Shop.Models.ApplicationDbContext _context; public ShipperRepository(Shop.Models.ApplicationDbContext context) : base...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Windows; using System.Windows.Controls; namespace WpfApp3 { /// <summary> /// Interaction logic for AllItems.xaml /// </summary> public partial class AllItems : Page { ObservableCollection<It...
namespace FoodPricer.Core.Order.Dessert { public interface IDessert { double Price { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; using System.Collections.ObjectModel; using System.Runtime.InteropServices; namespace Multibase { class HotelConnection { private MySqlConnection con; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Step_129 { public class Employee : Person, IQuittable { public int x; public int y; public Employee() { } public Employee(int id1, int ...
using UnityEngine; using System.Collections; public class Player : MonoBehaviour { public Animator Anime; public Rigidbody2D playerRigidbody; public LayerMask whereIsGround; public Transform groundCheck, colider; public Vector3 coliderPos; public int jumpForce, slideTime, slideCount; public bool jump, slide,...
namespace GraphicalEditorServer.DTO { public class RescheduleExaminationDTO { public ExaminationDTO ExaminationForScheduleDTO { get; set; } public ExaminationDTO ExaminationForRescheduleDTO { get; set; } public ExaminationDTO ShiftedExaminationDTO { get; set; } public Reschedul...
using System; using System.Collections.ObjectModel; using Xamarin.Forms; namespace SampleXamarinCarouselView { public partial class SampleXamarinCarouselViewPage : ContentPage { class ViewModel : BindableObject { public ObservableCollection<ListData> ListData { get; set; } } class ListData { public...
using System.Collections.Generic; using WitsmlExplorer.Api.Models; namespace WitsmlExplorer.Api.Jobs { public class BatchModifyWellJob { public IEnumerable<Well> Wells { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TricareManagementSystem.Model { public class UserDTO { public string UserId { get; set; } public string UserName { get; set; } public string Passwor...
using System; namespace Efa.Domain.Entities { public class ContatoPessoa { public ContatoPessoa() { ContatoPessoaId = Guid.NewGuid(); } public Guid ContatoPessoaId { get; set; } public Guid ContatoGrupoId { get; set; } public virtual ContatoGrupo Co...
namespace SFA.DAS.ProviderCommitments.Web.Filters; public class CacheKeyConstants { public const string CachedModelStateGuidKey = "CachedModelStateGuid"; public const string CachedErrorGuidKey = "CachedErrorGuid"; }
// Copyright © 2020 Void-Intelligence All Rights Reserved. namespace Vortex.Mutation.Utility { public enum EMutationType { DefaultMutation, NoMutation } }
using System; using System.Collections.Generic; using System.Linq; using DFC.ServiceTaxonomy.GraphSync.Interfaces; namespace DFC.ServiceTaxonomy.GraphSync.Extensions { public static class QueryExtensions { public static void CheckIsValid<TRecord>(this IQuery<TRecord> query) { List<...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _3._1_TryParse { class Program { static void Main(string[] args) { //Parse - Lança exceção string value = "true"; bool b = bool.Pars...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Inventory.Data { /// <summary> /// Единица измерения продукта /// </summary> public class DishUnit : BaseEntity { [Required] public string Name { get; set; } public Guid ...
using MySql.Data.MySqlClient; using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Text; using Dapper; using SqlConnection = MySql.Data.MySqlClient.MySqlConnection; using SqlCommand = MySql.Data.MySqlClient.MySqlCommand; using SqlDataAd...
using Newtonsoft.Json; using System; using System.Collections.Generic; namespace Backend.Model.Pharmacies { public class DateRange : ValueObject { [JsonProperty("from")] public DateTime From { get; private set; } [JsonProperty("to")] public DateTime To { get; private set; } ...
/** * Definition for singly-linked list. * public class ListNode { * public int val; * public ListNode next; * public ListNode(int x) { val = x; } * } */ public class Solution { public ListNode SwapPairs(ListNode head) { ListNode dummy = new ListNode(-1); dummy.next = head; ...
using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebApi.Services.Contract; using WebApi.Services.Dto.MercadoLibre.Country; namespace WebApi.Controllers { [Route("api/[controller]")] [ApiController] public class PaisesController : Cont...
using JT808.Protocol.Enums; using JT808.Protocol.MessagePack; using JT808.Protocol.Formatters; namespace JT808.Protocol.MessageBody { /// <summary> /// 终端通用应答 /// </summary> public class JT808_0x0001 : JT808Bodies,IJT808MessagePackFormatter<JT808_0x0001> { public override ushort MsgId { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; namespace CustomerDatabase.Models { /* Written by Paul Smyth * Date 31/01/2018 * Version 1.0 */ public class CustomerContext : DbContext { public Cus...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Level1Controller : LevelControllerBase { public Level1Data LevelData; protected override void Awake() { base.Awake(); GameData.CurrentLevelData = LevelData; } public void OnGuyKilled() ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using Project2Model; namespace Project2API.API { public static class MetadataAPI { public static void ChangeMetadataForFile(string path, Metadata metadata) { using (var context = new Projec...
using UnityEngine; using UnityAtoms.BaseAtoms; namespace UnityAtoms.BaseAtoms { /// <summary> /// Adds Variable Instancer's Variable of type int to a Collection or List on OnEnable and removes it on OnDestroy. /// </summary> [AddComponentMenu("Unity Atoms/Sync Variable Instancer to Collection/Sync Int...
public static class ModuleInit { [ModuleInitializer] public static void Init() => EffortProviderConfiguration.RegisterProvider(); }
using System; using System.Threading.Tasks; public class DelegateTask : BaseTask { Func<Task<TaskResult>> taskFunc; public DelegateTask(Func<Task<TaskResult>> taskFunc) { this.taskFunc = taskFunc; } public override async Task<TaskResult> Run() { return await taskFunc(); } ...
using UnityEngine; using System.Collections; public class PlayerControl : MonoBehaviour { public enum Speed { Slow, Medium, Fast } [HideInInspector] public bool facingRight = true; // For determining which way the player is currently facing. [HideInInspector] public bool jump = ...
namespace KK.AspNetCore.EasyAuthAuthentication.Models { using System; using Newtonsoft.Json; internal class AADClaimsModel { [JsonProperty("typ")] public string Typ { get; set; } = string.Empty; [JsonProperty("val")] public string Values { get; set; } = string.Empty; ...
using Aps.Models; using System.Collections.Generic; using System.Linq; namespace Aps.Data { public class Seed { private readonly Context _context; public Seed(Context context) { _context = context; } public void SeedTables() { var conti...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class ButtonChildColorTint : MonoBehaviour { Button b; RawImage rwImg; // Use this for initialization void Start () { b = transform.parent.GetComponent<Button>(); rwImg = GetComponent<RawImage>(); } // Update is called once per...
// Copyright 2013-2020 Serilog Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or...
using Microsoft.VisualStudio.TestTools.UnitTesting; [assembly: System.Diagnostics.CodeAnalysis.ExcludeFromCodeCoverage] [assembly: TestCategory("SkipWhenLiveUnitTesting")] [assembly: TestCategory("System")]
using System.Linq; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.ContentItemVersions; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Helpers; using DFC.ServiceTaxonomy.GraphSync.Indexes; using DFC.ServiceTaxonomy.GraphSync.Services.Interface; using OrchardCore.C...
using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2018 { public class Problem07 : AdventOfCodeBase { public override string ProblemName { get { return "Advent of Code 2018: 7"; } } public override string GetAnswer() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using EasyDev.BL; using System.Data; using log4net; using EasyDev.PL; using EasyDev.Applications.SQMS; namespace SQMS.Services.QualityControl { public class ProjectService : GenericService, IPortalPartService ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Data; using VRTK; namespace VR_Interaction { public class VRSinglePointSelectionTool : IControllerTool { protected VRTK_ControllerEvents _controller; protected GameObject sphere; public Vector3 sphe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CodeGeneration { class Interface { public List<Interface> BaseInterfaces { get; private set; } public Accessiblity accessibility { get; set; } public List<Method> Methods { get; private se...
using System; namespace ZC_IT_TimeTracking.DataAccess.Library.Entities { /// <summary> /// Base class for all tables that are using Audit Logging /// </summary> [Serializable] public class UpdatableEntity : EntityBase { /// <summary> /// CreatedByLogin value for audit logging p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Globalization; using System.Threading; using DevExpress.XtraEditors; using IRAP.Global; using IRAP.Client.Global; namespace...
using System; using KeepTeamAutotests; using KeepTeamAutotests.Model; using NUnit.Framework; using KeepTeamAutotests.AppLogic; namespace KeepTeamTests { [TestFixture()] public class TariffScreenTests : ImagePopupTests { [SetUp] public void Login() { app.userHelper ...
using KomodoOutingsRepo; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace KomodoOutings { public class ProgramUI { private readonly OutingRepo _repo = new OutingRepo(); bool isProgramRunning = true;...
using System; namespace Task16 { class Program { static void Main(string[] args) { Console.Write("Въведете дължина на масива: "); int length = Int32.Parse(Console.ReadLine()); int[] arr = new int[length]; for (int i = 0; i < length; i++) ...
using System; using System.Collections.Generic; using System.Linq; namespace SumatraPDF { /// <summary> /// Options for a Printer /// </summary> public class PrintingOptions : IEquatable<PrintingOptions> { /// <summary> /// Creates new <see cref="PrintingOptions"/> instance. ...
using System.Collections.Generic; using UnityEngine; using System.Linq; namespace Action { /// <summary> /// Action manager. /// - run actions /// </summary> public class ActionManager : MonoBehaviour { Dictionary<GameObject, LinkedList<ActionBase>> _actions = new Dictionary<GameObject, LinkedList<ActionBase>...
using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2017 { public class Problem23 : AdventOfCodeBase { private List<Instruction> _instructions; private Dictionary<string, long> _registers; private int _index; private int _mulCount; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneManagerUtil : MonoBehaviour { public string gameLevel; public void LoadGameLevel() { SceneManager.LoadScene(gameLevel); } }
using System.Reflection; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; namespace Wordbook.Controls { public class CustomToolTipSlider : Slider { private ToolTip _autoToolTip; public ToolTip AutoToolTip { get { ...
using GeekTime.Infrastructure; using GeekTime.Infrastructure.Core; using GeekTime.Ordering.Domain.OrderAggregate; using Microsoft.EntityFrameworkCore; using System; using System.Threading; using System.Threading.Tasks; namespace GeekTime.Ordering.Infrastructure.Repositories { public class OrderRepository : Reposi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace test_cs.Input { class KeyboardSample:ISample { [STAThread] public void Run() { // 初期設定を行う。 var option = new ace.EngineOption { GraphicsType = ace.G...
using System; using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace Inventory.Data.Migrations { public partial class MenuAndDish_Modifiers : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilde...
using System.Collections.Generic; using System.Threading; using Framework.Core.Common; using Framework.Core.Config; using NUnit.Framework; using OpenQA.Selenium; using OpenQA.Selenium.Interactions; using OpenQA.Selenium.Support.PageObjects; using OpenQA.Selenium.Support.UI; namespace Tests.Pages.Oberon.Cont...
using System.Reflection; [assembly: AssemblyTitle("DataLayers")] [assembly: AssemblyVersion("1.6.1")]
using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZdravoKorporacija { class ViewModelPDF : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System; [Serializable] public class MapMaker : EditorWindow { public StateMachine myStateMachine; public ObjectPool myObjectPool = new ObjectPool(); public static bool objectSelected; public static...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Linq; using System.Windows.Forms; using System.Reflection; using DevExpress.XtraEditors; using DevExpress.XtraEditors.ButtonsPanelControl; using IRAP.Glob...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class Player : MonoBehaviour { public enum Type { Player, Enemy } public Type PlayerType; public abstract DownFloor CurrentFloor { get; protected set; } public abstract void Se...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1 { class Class1 { static void Main(string[] args) { List<String> testList = new List<String>(); ...
using Core.Entities.Concrete; using Entities.Concrete; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace DataAccess.Concrete.EntityFramework { public class OperationContext:DbContext { protected override void OnConfiguring(DbContextOption...
using System; using NetEscapades.AspNetCore.SecurityHeaders.Headers; // ReSharper disable once CheckNamespace namespace Microsoft.AspNetCore.Builder; /// <summary> /// Extension methods for adding a <see cref="ReportingEndpointsHeader" /> to a <see cref="HeaderPolicyCollection" /> /// </summary> public static class R...
namespace TripDestination.Web.MVC { using System.Web.Mvc; using System.Web.Optimization; using System.Web.Routing; using Common.Infrastructure.Mapping; using System.Reflection; public class Global : System.Web.HttpApplication { protected void Application_Start() { ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Pacman { public class GUITextureElement : GUIElement { protected Texture2D sprite; /// <summary>Create a new texture based GUI element.</summary> /// <param name="x">The x coordinate.</param> ///...
using FluentMigrator; namespace Profiling2.Migrations.Seeds { [Migration(201505191702)] public class SeedViolationTable : Migration { public override void Down() { } public override void Up() { Execute.EmbeddedScript("PRF_Violation_seed.sql...
using System.ComponentModel; using System.Reflection; using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace Appnotics.Library.UI.UserControls { /// <summary> /// Interaction logic for IntegerUpDown.xaml /// </summary> public partial class IntegerUpDown : UserControl, INotifyPr...
using Data; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UI.Desktop { public class ProductCategoryEventArgs : EventArgs { public ProductCategory ProductCategory { get; private set; } public ProductCategoryEventAr...
using UnityEngine; public class PlatformAttach : MonoBehaviour { public GameObject parent; public GameObject activator; private void OnTriggerEnter(Collider other) { if (other.gameObject == activator) { activator.transform.parent = parent.transform; } } pr...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Centroid.Models { public class CareerViewModels { public string CareerText { get; set; } public List<string> CareerMenu { get; set; } public IList<Job> Jobs { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using NUnit.Framework; using EventPropsClassses; using DBCommand = System.Data.SqlClient.SqlCommand; using System.Data; using EventDBClasses; namespace EventTestClasses { [TestFixture] public cl...
using System; using System.Collections.Generic; namespace AMS.Models { public partial class Staffs { public Staffs() { Bonus = new HashSet<Bonus>(); ExtraIncomes = new HashSet<ExtraIncomes>(); Salary = new HashSet<Salary>(); SalaryIncrements = ne...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace kindergarden.Models { public class School { public int SchoolId { get; set; } public string Name { get; set; } public string Phone { get; set; } ...
#region license // Copyright (c) 2007-2010 Mauricio Scheffer // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requir...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SMS { class Module { public string ModuleID { get; set; } public string ModuleName { get; set; } public string Type { get; set; } public string TeacherI...
using AutoMapper; using PiwoBack.Data.DTOs; using PiwoBack.Data.Models; using PiwoBack.Data.ViewModels; using PiwoBack.Repository.Interfaces; using PiwoBack.Services.Interfaces; using System; using System.Collections.Generic; using System.Text; namespace PiwoBack.Services.Services { public class RatingService:IRa...
using System; using System.IdentityModel.Tokens.Jwt; using System.Security.Claims; using System.Security.Principal; using Justa.Job.Backend.Api.Application.Services.Jwt.Interfaces; using Justa.Job.Backend.Api.Application.Services.Jwt.Models; using Justa.Job.Backend.Api.Identity.Models; using Microsoft.Extensions.Option...
using System; using System.Windows; using System.Windows.Markup; using MVVMExample.Extensions; namespace MVVMExample.Components { [ContentProperty] public class ViewDataTemplate : DataTemplate, ICustomDataTemplate { #region Constructors public ViewDataT...
using System.Collections.Generic; using DomainModel.Entity.AmountClasses; using DomainModel.Entity.PaymentType; namespace ApplicationServices.DTO { public class PaymentDto:IDto { public List<Installment> Installments { get; set; } public Amount Cash{ get; set; } public Amount TotalPric...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Selecting : BuildData, IBuildMode { public void Begin() { bm.ChangeModeHighlight(2); } public void ChangeMode(IBuildMode mode) { End(); BuildData.mode = mode; BuildData.mode...
//@Author Justin Scott Bieshaar. //For further questions please read comments or reach me via mail contact @justinbieshaar.com using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerSpawner : MonoBehaviour { public List<GameObject> Players { get; private set; } priv...
using System; using System.IO; using System.Windows; using System.Windows.Media; using System.Windows.Media.Imaging; namespace Appnotics.Slideshow { public class Photo : MediaObject { // required for serialization public Photo() { } public Photo(string path) { Path = path; SelectedOpacity = 0; // ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections.ObjectModel; using Microsoft.Win32; using System.Media; namespace TBQuestGame.Models { public class Map { #region FIELDS private ObservableCollection<L...
namespace XamJam.Util { public struct SizeInt { public int Width { get; } public int Height { get; } private readonly int hashCode; public SizeInt(int width, int height) { Width = width; Height = height; hashCode = Width * 3 + Heigh...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GodaddyWrapper.Requests { public class AuctionListingRemove { public List<string> domains { get; set; } } }
using System.Windows.Controls; namespace Restaurant.View { public partial class MainView : UserControl { private readonly DTO.WorkerDto _workerDto; public string UserName { get { if (_workerDto != null) { retu...
using System; namespace Prototype { class Program { static void Main(string[] args) { var funcionarioPermanente = new FuncionarioPermanente { Nome = "João", Idade = 30 }; var cloneFuncionarioPermanente = (Funciona...
using System; /*Using loops write a program that converts an integer number to its hexadecimal representation. The input is entered as long. The output should be a variable of type string. Do not use the built-in .NET functionality.*/ class DecimalToHexadecimalNumber { static void Main() { Console.Wr...
 using System.IO; using Erlang.NET; namespace Spring.Erlang { /// <summary> /// RuntimeException wrapper for an {@link IOException} which /// can be commonly thrown from OTP operations. /// </summary> /// <remarks></remarks> /// <author>Mark Pollack</author> /// <author>Mark Fisher</author...