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//@Author Justin Scott Bieshaar. //For further questions please read comments or reach me via mail contact@justinbieshaar.com using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Camera))] [ExecuteInEditMode] public class EdgeDetectionController : MonoBehaviour { ...
using System.Collections.Generic; namespace ConsoleApp1 { /// <summary> /// 神经层 /// 这将用于传递脉冲或将学习命令应用于层中的每个神经元 /// </summary> public interface INeuralLayer : IList<INeuron> { /// <summary> /// 传递脉冲 /// </summary> /// <param name="net">神经网络</param> void Pu...
using System; namespace Conditions { class Program { static void Main(string[] args) { Console.WriteLine("Zadej hodnotu a:"); int a = Convert.ToInt32(Console.ReadLine()); //<, >, >=, <=, ==, != if (a > 10) Console.WriteLine("a j...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace AFPABNB.Entities { public class Hebergement { public int IdHebergement { get; set; } public string Photo { get; set; } public string Nom { get; set; } public string Type { get; set; }...
using System.Collections.Generic; using System.Drawing; using Autofac; using Tests.Pages.ActionID; using Framework.Core.Common; using NUnit.Framework; using Tests.Data.Oberon; using Tests.Pages.Oberon.Contact; using Tests.Pages.Oberon.Search; namespace Tests.Projects.Oberon.Search { public class Verif...
using System; namespace GreatestCommonDivisor2Num { class Program { static void Main(string[] args) { Console.Write("Enter number 1: "); int number1 = int.Parse(Console.ReadLine()); Console.Write("Enter number 2: "); int number2 = int.Parse(Conso...
using FluentValidation; using System; using System.Linq; using CalculatorServices.WebAPI.DTOs; namespace CalculatorServices.WebAPI.Validation { public class SumRequestValidator : AbstractValidator<SumRequest> { public SumRequestValidator() { RuleFor(m => m.Addends).Must(c => c == n...
using System; using System.Collections.Generic; using System.Text; using Autofac; using FakeItEasy; using IFS.Controllers; using IFS.Models; using IFS.Requests; using IFS.Services; using Microsoft.AspNetCore.Mvc; using NFluent; using TestUtilities; using Xunit; namespace IFS.Test.Controllers { public class HintCo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; namespace Restaurant.Models { public class Member : IdentityUser { public int MemberID { get; set; } public string FirstName { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading.Tasks; using System.Web.Http; using System.Web.Mvc; using Animal.Mammal; using Autofac; using Autofac.Features.Indexed; using Autofac.Integration.Mvc; using Autofac.Integration.WebApi; using Microsoft.Asp...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Models; using FiiiCoin.Wallet.Win.Common; using FiiiCoin.Wallet.Win.Common.Utils; using FiiiCoin.Wallet.Win.Models; u...
using Google; using Google.Apis.Auth.OAuth2; using Google.Apis.Storage.v1.Data; using Google.Cloud.Storage.V1; using HCore.Web.Exceptions; using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace HCore.Storage....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model { public class FakeContext { public List<Document> Documents = new List<Document>() { new Document() { DateTime = DateTim...
namespace HTTPServer.core { public interface IHttpHandler { Reply Execute(Request request); } }
using System; using System.Collections.Generic; namespace ServiceDeskSVC.DataAccess.Models { public partial class AssetManager_Software_AssetType { public AssetManager_Software_AssetType() { this.AssetManager_Software = new List<AssetManager_Software>(); } public in...
using System; using System.IO; using System.Text; using System.Xml.Linq; using Messaging.Resolvers; namespace Messaging { /// <summary> /// Extension methods to support usage of validator and transformer /// </summary> public static class Extensions { /// <summary> /// Used to convert a stream to text repres...
using UnityEngine; using System.Collections; using System.Collections.Generic; using BladeCast; using UnityEngine.UI; public class GameManager : MonoBehaviour { [System.NonSerialized] public List<string> playersRegistered = new List<string>(); public GameObject playerPrefab; public GameObject disablePowerupPrefa...
using System; using System.Numerics; using System.Threading; using System.Windows.Forms; using MiNETDevTools.Graphics.Components; using SharpDX; using SharpDX.Direct2D1; using SharpDX.Direct3D; using SharpDX.Direct3D11; using SharpDX.DXGI; using AlphaMode = SharpDX.Direct2D1.AlphaMode; using Device = SharpDX.Direct3D1...
using Microsoft.Xna.Framework; using System; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Caserraria.NPCs { public class Cryomancer : ModNPC { int shootTimer; public override void SetStaticDefaults() { DisplayName.SetDefault("Cryomancer"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Moudou.CodeGenerator.AbstractionClasses { public interface ITemplate { IInjector GetInjector(); string TransformText(); } }
using System; using System.Linq; using LightingBook.Test.Api.Common.Dto; using LightingBook.Tests.Api.Helper; using TechTalk.SpecFlow; using LightingBook.Tests.Api.Dto.Dto.HotelSelection; using LightingBook.Tests.Api.Dto.GetItinerary; using LightingBook.Tests.Api.Product.Hotel; using LightingBook.Tests.Api.SpecDto; us...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Text; using System.Threading.Tasks; namespace Lab5 { class Program { static void Main(string[] args) { Stock st = new Stock(); Menu(st...
namespace Groundwork.Domain { public interface IRepository<TEntity, in TopLevelDomain> : IReadOnlyRepository<TEntity, TopLevelDomain> where TEntity : IEntity<TopLevelDomain> { void Add(TEntity entity); void Remove(TopLevelDomain id); void Update(TEntity entity); } }
using System; using System.Collections.Generic; namespace DemoApp.Entities { public partial class OfficeStates { public Guid Id { get; set; } public Guid? StateId { get; set; } public Guid? OfficeId { get; set; } public virtual Offices Office { get; set; } public virtu...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Text.RegularExpressions; /* * This script creates an entirefield of gameobjects depending on the size of the terrain width and length */ public class EditLevel : MonoBehaviour { // .txt file to load you level from public s...
using System; using GrapeCity.Documents.Excel; namespace DioDocs2 { class Program { static void Main(string[] args) { Workbook workbook = new Workbook(); workbook.Open(@"Book1.xlsx"); IWorksheet worksheet = workbook.Worksheets[0]; // numeric 5...
using System.Collections.Generic; using System.Runtime.Serialization; namespace JenkinsBuildNotifier.Entities { [DataContract] internal sealed class ChangeSetModel { [DataMember] public List<ChangeSetItemModel> items { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Node : MonoBehaviour { private Renderer rend; public Sprite startSprite; public Color hoverColor; public Color noColor; public Color startColor; public Color notEnoughMoneyColor; public Sprite buildSprite; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using WolframAlpha.Api.v2; using WolframAlpha.Api.v2.Requests; namespace WolframAlphaAPI { public class WolframAlphaClient { public int CurrentAnswerIndex = 0; publ...
using webapi.Models; using webapi.Data; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; namespace webapi.Controllers { [Route("api/[controller]")] [ApiController] public class alumnosController : Control...
namespace AssessmentApp.Services.Data { using System.Collections.Generic; using System.Linq; using AssessmentApp.Data.Common.Repositories; using AssessmentApp.Data.Models; using AssessmentApp.Services.Mapping; using AssessmentApp.Web.ViewModels.Assessments; public class StoresService : IS...
using Cs_Notas.Dominio.Entities; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Infra.Data.EntityConfig { public class CertidaoPr...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Resources; namespace Meshop.Framework.Translation { public class DBResourceReader : DisposableBaseType, IResourceReader, IEnumerable<KeyValuePair<string, object>> { pr...
namespace DelftTools.Utils.Serialization { /// <summary> /// Interface to implement on a compressor class which can be used to compress/decompress the resulting byte array of the Fast serializer. /// </summary> public interface IByteCompressor { /// <summary> /// Compresses the specified serialized data. /...
using System.Collections.Generic; using Airelax.Domain.Houses.Defines; namespace Airelax.Application.Houses.Dtos.Request { public class UpdateHouseFacilitiesInput { public List<Facility> ProvideFacilities { get; set; } } }
using System.Collections.Generic; using System.Linq; namespace vrp { public class SimpleVrpSolver : VrpSolverBase { public override VrpResult Solve(VrpData data) { var sortedCustomers = data.Customers.OrderByDescending(c => c.Demand).ToArray(); var result = new VrpRes...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using MultiplechoiseSystem.DTO; namespace MultiplechoiseSystem.DAO { class TestDAO { private static TestDAO instance; public static TestDAO Instance {...
using EntVenta; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DatVentas { public class DatUser { public static string AUX_CONEXION; public DataTable ...
using System; namespace Boxofon.Web.Model { public class TwilioPhoneNumber { public string PhoneNumber { get; set; } public string FriendlyName { get; set; } public string TwilioAccountSid { get; set; } public Guid UserId { get; set; } } }
/** * Copyright (c) 2014-present, Facebook, Inc. All rights reserved. * * You are hereby granted a non-exclusive, worldwide, royalty-free license to use, * copy, modify, and distribute this software in source code or binary form for use * in connection with the web services and APIs provided by Facebook. * * As ...
using Microsoft.Extensions.Logging; using Sentry.Extensibility; namespace Sentry.Extensions.Logging; /// <summary> /// MEL => Microsoft.Extensions.Logging /// </summary> /// <remarks> /// Replaces the default Console logger as early as the logging factory is built /// </remarks> public class MelDiagnosticLogger : IDi...
using UnityEngine; using UnityAtoms.BaseAtoms; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// <summary> /// Set variable value Action of type `TouchUserInput`. Inherits from `SetVariableValue&lt;TouchUserInput, TouchUserInputPair, TouchUserInputVariable, TouchUserInputConstant, TouchUserInputRefere...
using System; using Xunit; using Rhino.Mocks.Interfaces; namespace Rhino.Mocks.Tests.FieldsProblem { public class FieldProblem_MichaelC { [Fact] public void EventRaiser_ShouldRaiseEvent_OnlyOnce() { IWithEvent mock = MockRepository.GenerateStrictMock<IWithEvent>(); int countOne = 0; int c...
namespace Tutorial.Tests.LinqToEntities { using System; #if NETFX using System.Data.Entity.Core; #endif using System.Diagnostics; using Tutorial.LinqToEntities; using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class LoadingTests { [TestMethod] pu...
using System.Collections.Generic; public class EmployeePositionEqualityComparer : IEqualityComparer<Employee> { public bool Equals(Employee x, Employee y) { return x.Id.Equals(y.Id) && x.Position.Equals(y.Position); } public int GetHashCode(Employee obj) { return obj.Id.GetHashCod...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; using UnityEngine.EventSystems; using TMPro; using GodMorgon.Models; using GodMorgon.StateMachine; /** * Présent sur chaque carte * Gère l'affichage des infos Name, Descript...
using UnityEngine; using System.Collections; public class BgScaler : MonoBehaviour { // Use this for initialization void Start () { float heightWorld = Camera.main.orthographicSize * 2f; float widthWorld = heightWorld / Screen.height * Screen.width; float width = GetComponent<BoxCollider2...
using JT808.Protocol.Attributes; using JT808.Protocol.Formatters; using JT808.Protocol.MessagePack; namespace JT808.Protocol.MessageBody { /// <summary> /// 监控平台 SMS 电话号码 /// </summary> public class JT808_0x8103_0x0043 : JT808_0x8103_BodyBase, IJT808MessagePackFormatter<JT808_0x8103_0x0043> { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace Moulinette { class Correction { //FIX ME private string name; private string folder; private string stdout; private string stderr; //FIX ME ...
using Backend.Model.Pharmacies; using IntegrationAdapters.Adapters; using IntegrationAdapters.Dtos; using IntegrationAdapters.MicroserviceComunicator; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using System.Threading.Tasks; namespace IntegrationAdapters.Controllers { [ApiController] [Ro...
using System; namespace NetCore.Utlity { public class StaticConstraint { public static string CustomConnection = null; public static void Init(Func<string,string> func) { CustomConnection = func.Invoke("ConnectionStrings:CustomersConnectionString"); } } }
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using log4net; using MiNET.Blocks; using MiNET.Utils; using MiNET.Worlds; using MiNETDevTools.Grap...
using System.Collections.Generic; using System.Linq; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using tellick_admin.Repository; namespace tellick_admin.Controllers { [Authorize] [Route("api/[controller]")] public class CustomerController : Controller { private Generic...
using System; namespace Public_Transport { class Program { static void Main(string[] args) { string lineChosen = Console.ReadLine(); string season = Console.ReadLine(); double time = 0.0; if (season == "Winter") { if (...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Foundation; using SQLite; using UIKit; using Welic.App.Services.ServicesViewModels; [assembly: Xamarin.Forms.Dependency(typeof(Welic.App.iOS.Services.SQLite))] namespace Welic.App.iOS.Services { public cl...
using System; using System.Collections.Generic; using System.Text; namespace Pythonware.Resolvers { public interface IScriptNameResolver { string ResolveScriptName(); } }
using System; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Windows.Markup; using System.Windows.Media; namespace Crystal.Plot2D.Common { [ContentProperty("Steps")] public class DiscretePalette : IPalette { [DesignerSerializationVisibility(DesignerSeriali...
/// <summary> /// 2015 /// Ben Redahan, redahanb@gmail.com /// Project: Spectral - The Silicon Domain (Unity) /// Guard AI: decision making / state machine /// </summary> using UnityEngine; using System.Collections; public class GuardAI : MonoBehaviour { // public variables public bool patrolling; public ...
using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.Framework { public class GlobalFunctions { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TrackScript : MonoBehaviour { [SerializeField] private GameObject Car; private TrackGenerator _trackGenerator; private float _trackLenght; void Start() { _trackGenerator = gameObject.GetComponentInP...
using System; using FillWords.Logic; namespace FillWords.Consos { static class Program { public static Screen ActiveScreen { get; private set; } static void Main(string[] args) { Console.CursorVisible = false; Console.WindowHeight = Console.LargestWindowHeight;...
using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.Net.Http; using System.Net.Http.Headers; using Newtonsoft.Json; using System.Threading.Tasks; using Kulula.com.Helpers; using Kulula.com.Models; namespace Kulula.com.Services { class CreditCardService { ...
using System; using System.Collections.Generic; using System.Linq; namespace Maximum_and_Minimum_Element { class Program { static void Main(string[] args) { var numberOfOperations = int.Parse(Console.ReadLine()); var stack = new Stack<int>(); for (int n = 0;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Salle.View { internal class MaterielView : AbstractView { public MaterielView() { } } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using SGCFT.Dominio.Contratos.Repositorios; using SGCFT.Dominio.Contratos.Servicos; using SGCFT.Dominio.Entidades; using SGCFT.Dominio.Servicos; using SGCFT.Utilitario; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; public class SignUp : MonoBehaviour { public InputField usernameField; public InputField emailField; public InputField passwordField; public InputField categoryField; ...
using MVP.Base.BasePresenter; using MVP.Sample.Web.IRepositories; using MVP.Sample.Web.IViews; using MVP.Sample.Web.Repositories; namespace MVP.Sample.Web.Presenters { public class DependencyUC2Presenter : BasePresenter<IDependencyUC2View, IDependencyUC2Repository> { #region Constructors ...
using EntMob_Uni.Services; using EntMob_Uni.ViewModel; using Jogging.DAL; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EntMob_Uni { public class ViewModelLocator { private static IUserService userService = new UserServic...
using System; using StackExchange.Redis; using System.Threading.Tasks; using System.IO; namespace Microsoft.UnifiedRedisPlatform.Core.Database { public partial class UnifiedRedisDatabase { public long StreamAcknowledge(RedisKey key, RedisValue groupName, RedisValue messageId, CommandFlags flags = Comm...
using System; using System.Collections.Generic; using System.Text; namespace ORM.Models { public class Supplier { public int Id { get; set; } public string SupplierName { get; set; } public string ContactPerson { get; set; } public string Email { get; set; } public st...
using System; using System.Windows.Forms; using Project.Forms.Layouts; using Project.Models; using Project.Services; using Project.Helpers; using Project.Errors; namespace Project.Forms { public class UserChangePassword : BaseLayout { // Frontend private Panel panel; private Label curre...
using System; using CoherentSolutions.Extensions.Configuration.AnyWhere.Abstractions; using Microsoft.Extensions.Configuration; namespace CoherentSolutions.Extensions.Configuration.AnyWhere.KeyPerFile { public class AnyWhereKeyPerFileConfigurationSourceAdapter : IAnyWhereConfigurationAdapter { publi...
using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem294 : ProblemBase { public override string ProblemName { get { return "294: Sum of digits - experience...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IDALRepository { public partial interface IDBSession { IFW_AUDIT_RECORD_REPOSITORY IFW_AUDIT_RECORD_REPOSITORY {get;set;} IFW_GEO_NODE_REPOSITORY IFW_GEO_NODE_REPOSITORY {get;set;} IFW_GEO_NODE_CUST_REPOS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BikeDistributor.Interfaces.CommonServices; using Moq; namespace BikeDistributor.Test { public class BaseTest { public Mock<ILogService> LogServiceMock { get; set; } publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace OrbisEngine.ItemSystem { public static class ItemExtensions { // I feel very smart about this one :) public static T GetComponent<T>(this IItem item) where T: class { for (int i = 0; i...
namespace TennisTests { using NUnit.Framework; [TestFixture] public class GameTests { } }
using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Threading; using Microsoft.Xna.Framework.Input; namespace Labyrinth { public static class Status { public static void DrawSatus( SpriteBatch _spriteBa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MyClassLibrary; namespace Les6Exercise1 { //Ронжин Л. //1. Изменить программу вывода таблицы функции так, чтобы можно было передавать функции типа double (double, double). //Продемонст...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.SceneManagement; using UObject = UnityEngine.Object; namespace TG.AssetBundleRM { /// <summary> /// ab 数据模型 /// 一个ab 对应对个依赖,过个asset name /// </summary> publ...
namespace DAL { using System; using System.Data.Entity.Migrations; public partial class InitialCreate3 : DbMigration { public override void Up() { DropIndex("dbo.Careers", new[] { "Title" }); DropIndex("dbo.Countries", new[] { "Title" }); DropInde...
namespace Alabo.Industry.Shop.Activitys.Modules.ProductNumberLimit.Dtos { /// <summary> /// 用户购买商品数量 /// </summary> public class UserProductCount { public long UserId { get; set; } public long ProductId { get; set; } public long Count { get; set; } } }
 namespace Profiling2.Domain.DTO { public class ObjectSourceDuplicateDTO { public int ObjectID { get; set; } public int SourceID { get; set; } public int Count { get; set; } public ObjectSourceDuplicateDTO() { } } }
namespace Aps.Models.api { public class DenunciaForm { public string TextoDenuncia { get; set; } public int PaisId { get; set; } public int ContinenteId { get; set; } } }
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0 // Changes may cause incorrect behavior and will be lost if the code is regenerated. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using ApartmentApps.Client.Models; using Micr...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.IO; using System.Windows.Forms; using GBA; using MOTHER3; using Extensions; namespace MOTHER3Funland { public partial class frmCom...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using ProjetoMVC.Repositorio; namespace ProjetoMVC.Models { public class Livro { private string autor, editora, titulo; private int id; private ...
using UnityEngine; using System.Collections; public class BotonBar : MonoBehaviour { private float timeBar; public Camera cameraBar; public static bool upBar, downBar, leftBar, rightBar = false; void Start() { timeBar = 0f; } void LateUpdate() { timeBar += Time.delta...
using Microsoft.Extensions.DependencyInjection; using SimplySqlSchema.Extractor; namespace SimplySqlSchema { public static class ExtractorExtensions { public static IServiceCollection AddDataAnnotationExtractor(this IServiceCollection services) { return services.AddScoped<IObjectSc...
using UnityEngine; using System.Collections; using DG.Tweening; public class DanglingWindowEffect : EffectBase { private RectTransform _rectTransform; void OnEnable() { _rectTransform = transform.GetComponent<RectTransform>(); _rectTransform.localScale = Vector3.one * 0.6f; In(); ...
using System; using System.Xml.Linq; using JetBrains.Annotations; namespace iSukces.Code.VsSolutions { public class AssemblyBinding { [CanBeNull] public static AssemblyBinding ParseDependentAssembly(XElement dependentAssemblyXElement) { var ns = dependentAssemb...
using System.Collections.Generic; using System.Threading.Tasks; using AcoesDotNet.Model; using AcoesDotNet.Repository.Base; using Microsoft.AspNetCore.Mvc; namespace AcoesDotNet.Web.Controllers { [Route("api/[controller]")] [ApiController] public class AcoesController : BaseController { privat...
using KRPC.Client; using System.Threading; using kRPCUtilities; using KRPC.Client.Services.SpaceCenter; namespace kRPC.Programs { public class CraftControls { public CraftControls(Connection Connection, FlightParameters FlightParams) { connection = Connection; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class bullet : MonoBehaviour { public GameObject spark; Quaternion angle, angle2; Vector3 offset; float speed; // Start is called before the first frame update void Start() { Destroy(gameObject,...
using System; using System.Linq; using System.Collections.Generic; namespace E9 { class Program { static void Main(string[] args) { List<int> numeros = new List<int>(); Console.WriteLine("Ingrese los numeros que desee y 0 para finalizar los ingresos"); int in...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace otoKiralama { public partial class patronArac : Form { MySqlConnection baglanti...
namespace RadioactiveMutantVampireBunnies { using System; using System.Collections.Generic; using System.Text; public class Startup { static int n; static int m; static int playerRow; static int playerCol; static char[,] matrix; static bool[,] bunnie...
using System; namespace ShapesApp.App { static class Program { static void Main(string[] args) { double length; string input; do { Console.WriteLine("Enter a Length: "); input = Console.ReadLine(); } w...
using System.Linq; using UBaseline.Core.Node; using UBaseline.Shared.Node; using Uintra.Features.Groups.Models; namespace Uintra.Features.Groups.ContentServices { public class GroupContentProvider : IGroupContentProvider { private readonly INodeModelService _nodeModelService; public GroupCont...
using System; using System.Text.RegularExpressions; class chapter8 { static void Main() { Regex reg = new Regex("the"); string str1 = "the quick brown fox jumped over the lazy dog"; MatchCollection matchSet; matchSet = reg.Matches(str1); if (matchSet.Count > 0) foreach (Match aMatch in matchSet) C...