text stringlengths 13 6.01M |
|---|
//@Author Justin Scott Bieshaar.
//For further questions please read comments or reach me via mail contact@justinbieshaar.com
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Camera))]
[ExecuteInEditMode]
public class EdgeDetectionController : MonoBehaviour {
... |
using System.Collections.Generic;
namespace ConsoleApp1
{
/// <summary>
/// 神经层
/// 这将用于传递脉冲或将学习命令应用于层中的每个神经元
/// </summary>
public interface INeuralLayer : IList<INeuron>
{
/// <summary>
/// 传递脉冲
/// </summary>
/// <param name="net">神经网络</param>
void Pu... |
using System;
namespace Conditions
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Zadej hodnotu a:");
int a = Convert.ToInt32(Console.ReadLine());
//<, >, >=, <=, ==, !=
if (a > 10)
Console.WriteLine("a j... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace AFPABNB.Entities
{
public class Hebergement
{
public int IdHebergement { get; set; }
public string Photo { get; set; }
public string Nom { get; set; }
public string Type { get; set; }... |
using System.Collections.Generic;
using System.Drawing;
using Autofac;
using Tests.Pages.ActionID;
using Framework.Core.Common;
using NUnit.Framework;
using Tests.Data.Oberon;
using Tests.Pages.Oberon.Contact;
using Tests.Pages.Oberon.Search;
namespace Tests.Projects.Oberon.Search
{
public class Verif... |
using System;
namespace GreatestCommonDivisor2Num
{
class Program
{
static void Main(string[] args)
{
Console.Write("Enter number 1: ");
int number1 = int.Parse(Console.ReadLine());
Console.Write("Enter number 2: ");
int number2 = int.Parse(Conso... |
using FluentValidation;
using System;
using System.Linq;
using CalculatorServices.WebAPI.DTOs;
namespace CalculatorServices.WebAPI.Validation
{
public class SumRequestValidator : AbstractValidator<SumRequest>
{
public SumRequestValidator()
{
RuleFor(m => m.Addends).Must(c => c == n... |
using System;
using System.Collections.Generic;
using System.Text;
using Autofac;
using FakeItEasy;
using IFS.Controllers;
using IFS.Models;
using IFS.Requests;
using IFS.Services;
using Microsoft.AspNetCore.Mvc;
using NFluent;
using TestUtilities;
using Xunit;
namespace IFS.Test.Controllers
{
public class HintCo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
namespace Restaurant.Models
{
public class Member : IdentityUser
{
public int MemberID { get; set; }
public string FirstName { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using System.Web.Http;
using System.Web.Mvc;
using Animal.Mammal;
using Autofac;
using Autofac.Features.Indexed;
using Autofac.Integration.Mvc;
using Autofac.Integration.WebApi;
using Microsoft.Asp... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using FiiiCoin.Models;
using FiiiCoin.Wallet.Win.Common;
using FiiiCoin.Wallet.Win.Common.Utils;
using FiiiCoin.Wallet.Win.Models;
u... |
using Google;
using Google.Apis.Auth.OAuth2;
using Google.Apis.Storage.v1.Data;
using Google.Cloud.Storage.V1;
using HCore.Web.Exceptions;
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
namespace HCore.Storage.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model
{
public class FakeContext
{
public List<Document> Documents = new List<Document>()
{
new Document()
{
DateTime = DateTim... |
namespace HTTPServer.core
{
public interface IHttpHandler
{
Reply Execute(Request request);
}
}
|
using System;
using System.Collections.Generic;
namespace ServiceDeskSVC.DataAccess.Models
{
public partial class AssetManager_Software_AssetType
{
public AssetManager_Software_AssetType()
{
this.AssetManager_Software = new List<AssetManager_Software>();
}
public in... |
using System;
using System.IO;
using System.Text;
using System.Xml.Linq;
using Messaging.Resolvers;
namespace Messaging
{
/// <summary>
/// Extension methods to support usage of validator and transformer
/// </summary>
public static class Extensions
{
/// <summary>
/// Used to convert a stream to text repres... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using BladeCast;
using UnityEngine.UI;
public class GameManager : MonoBehaviour {
[System.NonSerialized]
public List<string> playersRegistered = new List<string>();
public GameObject playerPrefab;
public GameObject disablePowerupPrefa... |
using System;
using System.Numerics;
using System.Threading;
using System.Windows.Forms;
using MiNETDevTools.Graphics.Components;
using SharpDX;
using SharpDX.Direct2D1;
using SharpDX.Direct3D;
using SharpDX.Direct3D11;
using SharpDX.DXGI;
using AlphaMode = SharpDX.Direct2D1.AlphaMode;
using Device = SharpDX.Direct3D1... |
using Microsoft.Xna.Framework;
using System;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Caserraria.NPCs
{
public class Cryomancer : ModNPC
{
int shootTimer;
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Cryomancer");
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Moudou.CodeGenerator.AbstractionClasses
{
public interface ITemplate
{
IInjector GetInjector();
string TransformText();
}
}
|
using System;
using System.Linq;
using LightingBook.Test.Api.Common.Dto;
using LightingBook.Tests.Api.Helper;
using TechTalk.SpecFlow;
using LightingBook.Tests.Api.Dto.Dto.HotelSelection;
using LightingBook.Tests.Api.Dto.GetItinerary;
using LightingBook.Tests.Api.Product.Hotel;
using LightingBook.Tests.Api.SpecDto;
us... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
namespace Lab5
{
class Program
{
static void Main(string[] args)
{
Stock st = new Stock();
Menu(st... |
namespace Groundwork.Domain
{
public interface IRepository<TEntity, in TopLevelDomain> : IReadOnlyRepository<TEntity, TopLevelDomain>
where TEntity : IEntity<TopLevelDomain>
{
void Add(TEntity entity);
void Remove(TopLevelDomain id);
void Update(TEntity entity);
}
}
|
using System;
using System.Collections.Generic;
namespace DemoApp.Entities
{
public partial class OfficeStates
{
public Guid Id { get; set; }
public Guid? StateId { get; set; }
public Guid? OfficeId { get; set; }
public virtual Offices Office { get; set; }
public virtu... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
/*
* This script creates an entirefield of gameobjects depending on the size of the terrain width and length
*/
public class EditLevel : MonoBehaviour {
// .txt file to load you level from
public s... |
using System;
using GrapeCity.Documents.Excel;
namespace DioDocs2
{
class Program
{
static void Main(string[] args)
{
Workbook workbook = new Workbook();
workbook.Open(@"Book1.xlsx");
IWorksheet worksheet = workbook.Worksheets[0];
// numeric 5... |
using System.Collections.Generic;
using System.Runtime.Serialization;
namespace JenkinsBuildNotifier.Entities
{
[DataContract]
internal sealed class ChangeSetModel
{
[DataMember]
public List<ChangeSetItemModel> items
{
get;
set;
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Node : MonoBehaviour
{
private Renderer rend;
public Sprite startSprite;
public Color hoverColor;
public Color noColor;
public Color startColor;
public Color notEnoughMoneyColor;
public Sprite buildSprite;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using WolframAlpha.Api.v2;
using WolframAlpha.Api.v2.Requests;
namespace WolframAlphaAPI
{
public class WolframAlphaClient
{
public int CurrentAnswerIndex = 0;
publ... |
using webapi.Models;
using webapi.Data;
using Microsoft.AspNetCore.Mvc;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
namespace webapi.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class alumnosController : Control... |
namespace AssessmentApp.Services.Data
{
using System.Collections.Generic;
using System.Linq;
using AssessmentApp.Data.Common.Repositories;
using AssessmentApp.Data.Models;
using AssessmentApp.Services.Mapping;
using AssessmentApp.Web.ViewModels.Assessments;
public class StoresService : IS... |
using Cs_Notas.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Notas.Infra.Data.EntityConfig
{
public class CertidaoPr... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Resources;
namespace Meshop.Framework.Translation
{
public class DBResourceReader : DisposableBaseType, IResourceReader, IEnumerable<KeyValuePair<string, object>>
{
pr... |
namespace DelftTools.Utils.Serialization
{
/// <summary>
/// Interface to implement on a compressor class which can be used to compress/decompress the resulting byte array of the Fast serializer.
/// </summary>
public interface IByteCompressor
{
/// <summary>
/// Compresses the specified serialized data.
/... |
using System.Collections.Generic;
using Airelax.Domain.Houses.Defines;
namespace Airelax.Application.Houses.Dtos.Request
{
public class UpdateHouseFacilitiesInput
{
public List<Facility> ProvideFacilities { get; set; }
}
} |
using System.Collections.Generic;
using System.Linq;
namespace vrp
{
public class SimpleVrpSolver : VrpSolverBase
{
public override VrpResult Solve(VrpData data)
{
var sortedCustomers = data.Customers.OrderByDescending(c => c.Demand).ToArray();
var result = new VrpRes... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MultiplechoiseSystem.DTO;
namespace MultiplechoiseSystem.DAO
{
class TestDAO
{
private static TestDAO instance;
public static TestDAO Instance
{... |
using EntVenta;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DatVentas
{
public class DatUser
{
public static string AUX_CONEXION;
public DataTable ... |
using System;
namespace Boxofon.Web.Model
{
public class TwilioPhoneNumber
{
public string PhoneNumber { get; set; }
public string FriendlyName { get; set; }
public string TwilioAccountSid { get; set; }
public Guid UserId { get; set; }
}
} |
/**
* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
*
* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
* copy, modify, and distribute this software in source code or binary form for use
* in connection with the web services and APIs provided by Facebook.
*
* As ... |
using Microsoft.Extensions.Logging;
using Sentry.Extensibility;
namespace Sentry.Extensions.Logging;
/// <summary>
/// MEL => Microsoft.Extensions.Logging
/// </summary>
/// <remarks>
/// Replaces the default Console logger as early as the logging factory is built
/// </remarks>
public class MelDiagnosticLogger : IDi... |
using UnityEngine;
using UnityAtoms.BaseAtoms;
using UnityAtoms.Mobile;
namespace UnityAtoms.Mobile
{
/// <summary>
/// Set variable value Action of type `TouchUserInput`. Inherits from `SetVariableValue<TouchUserInput, TouchUserInputPair, TouchUserInputVariable, TouchUserInputConstant, TouchUserInputRefere... |
using System;
using Xunit;
using Rhino.Mocks.Interfaces;
namespace Rhino.Mocks.Tests.FieldsProblem
{
public class FieldProblem_MichaelC
{
[Fact]
public void EventRaiser_ShouldRaiseEvent_OnlyOnce()
{
IWithEvent mock = MockRepository.GenerateStrictMock<IWithEvent>();
int countOne = 0;
int c... |
namespace Tutorial.Tests.LinqToEntities
{
using System;
#if NETFX
using System.Data.Entity.Core;
#endif
using System.Diagnostics;
using Tutorial.LinqToEntities;
using Microsoft.VisualStudio.TestTools.UnitTesting;
[TestClass]
public class LoadingTests
{
[TestMethod]
pu... |
using System.Collections.Generic;
public class EmployeePositionEqualityComparer : IEqualityComparer<Employee>
{
public bool Equals(Employee x, Employee y)
{
return x.Id.Equals(y.Id) && x.Position.Equals(y.Position);
}
public int GetHashCode(Employee obj)
{
return obj.Id.GetHashCod... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using TMPro;
using GodMorgon.Models;
using GodMorgon.StateMachine;
/**
* Présent sur chaque carte
* Gère l'affichage des infos Name, Descript... |
using UnityEngine;
using System.Collections;
public class BgScaler : MonoBehaviour {
// Use this for initialization
void Start () {
float heightWorld = Camera.main.orthographicSize * 2f;
float widthWorld = heightWorld / Screen.height * Screen.width;
float width = GetComponent<BoxCollider2... |
using JT808.Protocol.Attributes;
using JT808.Protocol.Formatters;
using JT808.Protocol.MessagePack;
namespace JT808.Protocol.MessageBody
{
/// <summary>
/// 监控平台 SMS 电话号码
/// </summary>
public class JT808_0x8103_0x0043 : JT808_0x8103_BodyBase, IJT808MessagePackFormatter<JT808_0x8103_0x0043>
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace Moulinette
{
class Correction
{
//FIX ME
private string name;
private string folder;
private string stdout;
private string stderr;
//FIX ME
... |
using Backend.Model.Pharmacies;
using IntegrationAdapters.Adapters;
using IntegrationAdapters.Dtos;
using IntegrationAdapters.MicroserviceComunicator;
using Microsoft.AspNetCore.Mvc;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace IntegrationAdapters.Controllers
{
[ApiController]
[Ro... |
using System;
namespace NetCore.Utlity
{
public class StaticConstraint
{
public static string CustomConnection = null;
public static void Init(Func<string,string> func)
{
CustomConnection = func.Invoke("ConnectionStrings:CustomersConnectionString");
}
}
}
|
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using log4net;
using MiNET.Blocks;
using MiNET.Utils;
using MiNET.Worlds;
using MiNETDevTools.Grap... |
using System.Collections.Generic;
using System.Linq;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using tellick_admin.Repository;
namespace tellick_admin.Controllers {
[Authorize]
[Route("api/[controller]")]
public class CustomerController : Controller {
private Generic... |
using System;
namespace Public_Transport
{
class Program
{
static void Main(string[] args)
{
string lineChosen = Console.ReadLine();
string season = Console.ReadLine();
double time = 0.0;
if (season == "Winter")
{
if (... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Foundation;
using SQLite;
using UIKit;
using Welic.App.Services.ServicesViewModels;
[assembly: Xamarin.Forms.Dependency(typeof(Welic.App.iOS.Services.SQLite))]
namespace Welic.App.iOS.Services
{
public cl... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Pythonware.Resolvers
{
public interface IScriptNameResolver
{
string ResolveScriptName();
}
}
|
using System;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Windows.Markup;
using System.Windows.Media;
namespace Crystal.Plot2D.Common
{
[ContentProperty("Steps")]
public class DiscretePalette : IPalette
{
[DesignerSerializationVisibility(DesignerSeriali... |
/// <summary>
/// 2015
/// Ben Redahan, redahanb@gmail.com
/// Project: Spectral - The Silicon Domain (Unity)
/// Guard AI: decision making / state machine
/// </summary>
using UnityEngine;
using System.Collections;
public class GuardAI : MonoBehaviour {
// public variables
public bool patrolling;
public ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FiiiChain.Framework
{
public class GlobalFunctions
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TrackScript : MonoBehaviour
{
[SerializeField] private GameObject Car;
private TrackGenerator _trackGenerator;
private float _trackLenght;
void Start()
{
_trackGenerator = gameObject.GetComponentInP... |
using System;
using FillWords.Logic;
namespace FillWords.Consos
{
static class Program
{
public static Screen ActiveScreen { get; private set; }
static void Main(string[] args)
{
Console.CursorVisible = false;
Console.WindowHeight = Console.LargestWindowHeight;... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.Net.Http;
using System.Net.Http.Headers;
using Newtonsoft.Json;
using System.Threading.Tasks;
using Kulula.com.Helpers;
using Kulula.com.Models;
namespace Kulula.com.Services
{
class CreditCardService
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Maximum_and_Minimum_Element
{
class Program
{
static void Main(string[] args)
{
var numberOfOperations = int.Parse(Console.ReadLine());
var stack = new Stack<int>();
for (int n = 0;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Salle.View
{
internal class MaterielView : AbstractView
{
public MaterielView()
{
}
}
}
|
using Microsoft.VisualStudio.TestTools.UnitTesting;
using SGCFT.Dominio.Contratos.Repositorios;
using SGCFT.Dominio.Contratos.Servicos;
using SGCFT.Dominio.Entidades;
using SGCFT.Dominio.Servicos;
using SGCFT.Utilitario;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class SignUp : MonoBehaviour
{
public InputField usernameField;
public InputField emailField;
public InputField passwordField;
public InputField categoryField;
... |
using MVP.Base.BasePresenter;
using MVP.Sample.Web.IRepositories;
using MVP.Sample.Web.IViews;
using MVP.Sample.Web.Repositories;
namespace MVP.Sample.Web.Presenters
{
public class DependencyUC2Presenter : BasePresenter<IDependencyUC2View, IDependencyUC2Repository>
{
#region Constructors
... |
using EntMob_Uni.Services;
using EntMob_Uni.ViewModel;
using Jogging.DAL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EntMob_Uni
{
public class ViewModelLocator
{
private static IUserService userService = new UserServic... |
using System;
using StackExchange.Redis;
using System.Threading.Tasks;
using System.IO;
namespace Microsoft.UnifiedRedisPlatform.Core.Database
{
public partial class UnifiedRedisDatabase
{
public long StreamAcknowledge(RedisKey key, RedisValue groupName, RedisValue messageId, CommandFlags flags = Comm... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ORM.Models
{
public class Supplier
{
public int Id { get; set; }
public string SupplierName { get; set; }
public string ContactPerson { get; set; }
public string Email { get; set; }
public st... |
using System;
using System.Windows.Forms;
using Project.Forms.Layouts;
using Project.Models;
using Project.Services;
using Project.Helpers;
using Project.Errors;
namespace Project.Forms {
public class UserChangePassword : BaseLayout {
// Frontend
private Panel panel;
private Label curre... |
using System;
using CoherentSolutions.Extensions.Configuration.AnyWhere.Abstractions;
using Microsoft.Extensions.Configuration;
namespace CoherentSolutions.Extensions.Configuration.AnyWhere.KeyPerFile
{
public class AnyWhereKeyPerFileConfigurationSourceAdapter : IAnyWhereConfigurationAdapter
{
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems {
public class Problem294 : ProblemBase {
public override string ProblemName {
get { return "294: Sum of digits - experience... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IDALRepository
{
public partial interface IDBSession
{
IFW_AUDIT_RECORD_REPOSITORY IFW_AUDIT_RECORD_REPOSITORY {get;set;}
IFW_GEO_NODE_REPOSITORY IFW_GEO_NODE_REPOSITORY {get;set;}
IFW_GEO_NODE_CUST_REPOS... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BikeDistributor.Interfaces.CommonServices;
using Moq;
namespace BikeDistributor.Test
{
public class BaseTest
{
public Mock<ILogService> LogServiceMock { get; set; }
publi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace OrbisEngine.ItemSystem
{
public static class ItemExtensions
{
// I feel very smart about this one :)
public static T GetComponent<T>(this IItem item) where T: class
{
for (int i = 0; i... |
namespace TennisTests
{
using NUnit.Framework;
[TestFixture]
public class GameTests
{
}
} |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Threading;
using Microsoft.Xna.Framework.Input;
namespace Labyrinth
{
public static class Status
{
public static void DrawSatus( SpriteBatch _spriteBa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MyClassLibrary;
namespace Les6Exercise1
{
//Ронжин Л.
//1. Изменить программу вывода таблицы функции так, чтобы можно было передавать функции типа double (double, double).
//Продемонст... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
using UObject = UnityEngine.Object;
namespace TG.AssetBundleRM
{
/// <summary>
/// ab 数据模型
/// 一个ab 对应对个依赖,过个asset name
/// </summary>
publ... |
namespace DAL
{
using System;
using System.Data.Entity.Migrations;
public partial class InitialCreate3 : DbMigration
{
public override void Up()
{
DropIndex("dbo.Careers", new[] { "Title" });
DropIndex("dbo.Countries", new[] { "Title" });
DropInde... |
namespace Alabo.Industry.Shop.Activitys.Modules.ProductNumberLimit.Dtos
{
/// <summary>
/// 用户购买商品数量
/// </summary>
public class UserProductCount
{
public long UserId { get; set; }
public long ProductId { get; set; }
public long Count { get; set; }
}
} |
namespace Profiling2.Domain.DTO
{
public class ObjectSourceDuplicateDTO
{
public int ObjectID { get; set; }
public int SourceID { get; set; }
public int Count { get; set; }
public ObjectSourceDuplicateDTO() { }
}
}
|
namespace Aps.Models.api
{
public class DenunciaForm
{
public string TextoDenuncia { get; set; }
public int PaisId { get; set; }
public int ContinenteId { get; set; }
}
}
|
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0
// Changes may cause incorrect behavior and will be lost if the code is regenerated.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using ApartmentApps.Client.Models;
using Micr... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.IO;
using System.Windows.Forms;
using GBA;
using MOTHER3;
using Extensions;
namespace MOTHER3Funland
{
public partial class frmCom... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations;
using ProjetoMVC.Repositorio;
namespace ProjetoMVC.Models
{
public class Livro
{
private string autor, editora, titulo;
private int id;
private ... |
using UnityEngine;
using System.Collections;
public class BotonBar : MonoBehaviour
{
private float timeBar;
public Camera cameraBar;
public static bool upBar, downBar, leftBar, rightBar = false;
void Start()
{
timeBar = 0f;
}
void LateUpdate()
{
timeBar += Time.delta... |
using Microsoft.Extensions.DependencyInjection;
using SimplySqlSchema.Extractor;
namespace SimplySqlSchema
{
public static class ExtractorExtensions
{
public static IServiceCollection AddDataAnnotationExtractor(this IServiceCollection services)
{
return services.AddScoped<IObjectSc... |
using UnityEngine;
using System.Collections;
using DG.Tweening;
public class DanglingWindowEffect : EffectBase
{
private RectTransform _rectTransform;
void OnEnable()
{
_rectTransform = transform.GetComponent<RectTransform>();
_rectTransform.localScale = Vector3.one * 0.6f;
In();
... |
using System;
using System.Xml.Linq;
using JetBrains.Annotations;
namespace iSukces.Code.VsSolutions
{
public class AssemblyBinding
{
[CanBeNull]
public static AssemblyBinding ParseDependentAssembly(XElement dependentAssemblyXElement)
{
var ns = dependentAssemb... |
using System.Collections.Generic;
using System.Threading.Tasks;
using AcoesDotNet.Model;
using AcoesDotNet.Repository.Base;
using Microsoft.AspNetCore.Mvc;
namespace AcoesDotNet.Web.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class AcoesController : BaseController
{
privat... |
using KRPC.Client;
using System.Threading;
using kRPCUtilities;
using KRPC.Client.Services.SpaceCenter;
namespace kRPC.Programs
{
public class CraftControls
{
public CraftControls(Connection Connection, FlightParameters FlightParams)
{
connection = Connection;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class bullet : MonoBehaviour
{
public GameObject spark;
Quaternion angle, angle2;
Vector3 offset;
float speed;
// Start is called before the first frame update
void Start()
{
Destroy(gameObject,... |
using System;
using System.Linq;
using System.Collections.Generic;
namespace E9
{
class Program
{
static void Main(string[] args)
{
List<int> numeros = new List<int>();
Console.WriteLine("Ingrese los numeros que desee y 0 para finalizar los ingresos");
int in... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using MySql.Data.MySqlClient;
namespace otoKiralama
{
public partial class patronArac : Form
{
MySqlConnection baglanti... |
namespace RadioactiveMutantVampireBunnies
{
using System;
using System.Collections.Generic;
using System.Text;
public class Startup
{
static int n;
static int m;
static int playerRow;
static int playerCol;
static char[,] matrix;
static bool[,] bunnie... |
using System;
namespace ShapesApp.App
{
static class Program
{
static void Main(string[] args)
{
double length;
string input;
do
{
Console.WriteLine("Enter a Length: ");
input = Console.ReadLine();
} w... |
using System.Linq;
using UBaseline.Core.Node;
using UBaseline.Shared.Node;
using Uintra.Features.Groups.Models;
namespace Uintra.Features.Groups.ContentServices
{
public class GroupContentProvider : IGroupContentProvider
{
private readonly INodeModelService _nodeModelService;
public GroupCont... |
using System;
using System.Text.RegularExpressions;
class chapter8
{
static void Main()
{
Regex reg = new Regex("the");
string str1 = "the quick brown fox jumped over the lazy dog";
MatchCollection matchSet;
matchSet = reg.Matches(str1);
if (matchSet.Count > 0)
foreach (Match aMatch in matchSet)
C... |
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