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using GDS.Dal; using GDS.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GDS.Entity.Result; using GDS.Comon; using GDS.Entity.Constant; namespace GDS.BLL { public class UsersBLL { IUsersDao<Users> dal; public Us...
using UnityEngine; using System.Collections; /// <summary> /// 游戏风格化的Sprite /// </summary> [System.Serializable] public struct GameUISkin { public Sprite m_UIBtnNormal; public Sprite m_UIBtnDisable; } namespace Game.UI.Inner { [ExecuteInEditMode] public class GameUISpriteProvider : MonoB...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using ScoreSquid.Web.Models; using ScoreSquid.Web.Context; namespace ScoreSquid.Web.Repositories.Commands { public interface IFixtureCommands { List<Fixture> GetAllFixtures(ScoreSquidContext context); ...
using System; using System.Collections.Generic; namespace CC.Utilities.Services { public abstract class CompositeServiceBase<T>:ServiceBase { public bool SyncMasterWithSlaves{ get; set; } public bool Enabled{ get; set; } public T MasterService{ get; protected set; } public List<T> SlaveServices{ get; private...
using AutoMapper; using LinqKit; using ServiceQuotes.Application.DTOs.Employee; using ServiceQuotes.Application.DTOs.Specialization; using ServiceQuotes.Application.Exceptions; using ServiceQuotes.Application.Filters; using ServiceQuotes.Application.Interfaces; using ServiceQuotes.Domain; using ServiceQuotes.Domain.En...
namespace ShapeUpp.Domain.Constants { public enum BodyParts { Chest, Back, Legs, Shoulders, Arms, Abdominals } }
using GDS.BLL; using GDS.Comon; using GDS.Entity; using GDS.Entity.Result; using GDS.Query; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Text; using System.Web; using System.Web.Mvc; namespace GDS.WebApi.Controllers { public class FlowContro...
using FontAwesome5.Extensions; using System; using System.Globalization; using System.Windows.Data; using System.Windows.Markup; namespace FontAwesome5.Converters { public class LabelConverter : MarkupExtension, IValueConverter { public override object ProvideValue(IServiceProvider serviceProvider) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApplication2 { public partial class Form4 : Form { public Form4() ...
using System.Collections.Generic; using Quark.Contexts; using Quark.Targeting; using Quark.Utilities; using UnityEngine; namespace Quark.Projectiles { /// <summary> /// Projectile class provides interface for MissileController objects to access to properties about the projectile /// It also retrieves neces...
using Igorious.StardewValley.ShowcaseMod.ModConfig; using Microsoft.Xna.Framework; namespace Igorious.StardewValley.ShowcaseMod.Core.Layouts { internal class ShowcaseFixedLayout : ShowcaseGridLayoutBase { public ShowcaseFixedLayout(float scaleSize, Rectangle sourceRect, ItemGridProvider itemProvider, L...
/************************************************************************************************** DISPLAY CONTROL **************************************************************************************************/ #region Using using System; using System.Collections.Generic; using System.ComponentModel; u...
using LivrariaWEB.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LivrariaWEB.Data { public class ApplicationDbContext : DbContext { public ApplicationDbContext(DbContextOptions<ApplicationDbContext...
 namespace Jypeli.Effects { /// <summary> /// Järjestelmä liekeille /// </summary> public class Flame : ParticleSystem { private double addTime; /// <summary> /// Luo uuden liekin. /// </summary> /// <param name="image">Partikkelin kuva.</param> publi...
using IntegrationAdapters.MicroserviceComunicator; using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; namespace IntegrationAdapters.Controllers { public class ActionBenefitController : Microsoft.AspNetCore.Mvc.Controller { private readonly IActionBenefitService _actionBenefitService; ...
namespace Waterskibaan { class WachtrijStarten : Wachtrij { public override int MaxLengteRij => 20; public override bool CheckAantal(int aantal) { return aantal <= MaxLengteRij; } public void OnInstructieAfgelopen(InstructieAfgelopenArgs args) { ...
// This file is part of LAdotNET. // // LAdotNET is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // LAdotNET is distributed in t...
using System; using System.Threading; using OpenQA.Selenium; using Framework.Core.Common; using Tests.Data.Van.Input; using Tests.Pages.Van.Main.List; namespace Tests.Pages.Van.Main { public class CreateAListPage : BaseListPage { #region Page Element Declarations public string He...
using System; using Tomelt.ContentManagement.Handlers; using Tomelt.Core.Navigation.Models; using Tomelt.Data; namespace Tomelt.Core.Navigation.Handlers { public class AdminMenuPartHandler : ContentHandler { public AdminMenuPartHandler(IRepository<AdminMenuPartRecord> menuPartRepository) { Fil...
using NHibernate; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Common.Services { public abstract class BaseService { private readonly Func<ISession> _lazySession; private ISession _session; protected Base...
using System; using System.Collections.Generic; using System.Drawing; using System.Text; using System.Windows.Forms; using XAPP.COMLIB; using System.IO; using System.Diagnostics; using System.Management; namespace ASSAMON { public partial class frmMain : Form { #region 变量 private COMLIB cm = ...
namespace DFC.ServiceTaxonomy.VersionComparison.Models.Parts { public class HtmlBodyPart { public string? Html { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using NPOI.HSSF.UserModel; using NPOI.SS.UserModel; using System.IO; using LoowooTech.Stock.Tools; namespace LoowooTech.Stock { pu...
using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Web; using System.Web.Mvc; using TinhLuong.Models; using TinhLuongBLL; using System.Data.OleDb; namespace TinhLuong.Controllers { public class ImportMLLTBController : BaseController { //...
using LikDemo.Models; using System.Net.Http; using System.Net.Http.Json; using System.Threading.Tasks; namespace LikDemo.Services.Implementation { public class InvoicesService : IInvoicesService { private readonly IHttpClientFactory _httpClientFactory; public InvoicesService(IHttpClientFactor...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using MoneyShare.Models; using MoneyShare.ViewModels; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; namespace MoneyShare.Controllers { [Route("api/[controller]")] public class ResetPasswordCo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Paralepipedo { class Program { static void Main(string[] args) { Paralepipedo para = new Paralepipedo(10,24,16); Console.WriteLine("The volume ...
using Kliiko.Ui.Tests.WebPages.StaticPages; using OpenQA.Selenium; using System.Collections.Generic; namespace Kliiko.Ui.Tests.WebPages.Dashboard.AccountProfile { //user.kliiko.diatomdemo.com:8080/dashboard#/account-profile class AccountProfilePage : WebPage { private static readonly By ButtonUpg...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace LoginFrame { public partial class FrmQueryReward : Form { DataTable dsLog; public FrmQueryReward() ...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Estacionamento.Map; namespace Infra.Mapeamentos { public class MappingEstacionamentoVagas : EntityTypeConfiguration<Estacionam...
using BattleEngine.Actors; using BattleEngine.Actors.Units; using BattleEngine.Engine; using BattleEngine.Output; using BattleEngine.Utils; namespace BattleEngine.Modules { public class BattleUnitDieModule : BattleModule { private Vector<BattleObject> _temp = new Vector<BattleObject>(); publi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.Entity; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using TMan.Helpers; namespace TMan { public partial class AdministratorDia...
using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using ImdbApi.Data; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using Microsoft.AspNetCore.Authorization; namespace ImdbApi.Controllers { [Route("api/[contr...
using System.Reflection; [assembly: AssemblyTitle("AdvancedLocationLoader")] [assembly: AssemblyDescription("Add new content to stardew valley without needing to learn C#!")] [assembly: AssemblyVersion("1.4.6")] [assembly: AssemblyFileVersion("1.4.6")]
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; // On-screen help prompts, dynamically adapting to the situation public class ClueHUD : MonoBehaviour { public GameObject FPPTerminalPrompts; public GameObject HoveredOverNodePrompt; public GameObject Hove...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartLib; using KartObjects; using System.ComponentModel; namespace KartSystem { public class Recipe : SimpleDbEntity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string Frie...
using System; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using Flurl.Http; using Flurl.Http.Configuration; using Microsoft.Extensions.Logging; using Polly; using Polly.Contrib.WaitAndRetry; using Polly.Extensions.Http; using Polly.Timeout; using Sibusten.Philomena.Client.Logging; name...
using System; using System.Diagnostics; using System.Linq; using Android.App; using Android.Content.Res; using Android.Graphics; using Android.Graphics.Drawables; using Android.OS; using Android.Views; using Android.Widget; using MvvmCross.Binding.BindingContext; using MvvmCross.Core.ViewModels; using MvvmCross.Droid.S...
using System.Collections.Generic; using System.Linq; using AutoMapper; using XH.Commands.Security; using XH.Domain.Exceptions; using XH.Domain.Security; using XH.Infrastructure.Command; using XH.Infrastructure.Domain.Repositories; namespace XH.Command.Handlers { public class RolesCommandHandler : ICommand...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.Xml; using IRAP.Global; namespace IRAP.Entities.MDM { /// <summary> /// 双环批次管理中质量检验项目 /// </summary> public class InspectionItem { /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Data; using System.Configuration; namespace PayRoll { public partial class Login : System.Web.UI.Page { Sql...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ServiceDeskSVC.DataAccess.Models; namespace ServiceDeskSVC.DataAccess { public interface IHelpDeskTasksStatusRepository { List<HelpDesk_TaskStatus> GetAllTaskStatuses(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Worx.ApiExpress.Utils; namespace Worx.ApiExpress.Runtime { public class CacheService : BaseService, ICacheService { public CacheService() { this.ServiceType = ServiceType.DBCACHE;...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; using Dapper; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using RestApiWithDapper.Interfaces; using RestApiWithDapper.Models; namespace RestApiWithDapper.Controllers { [Route("a...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using KartObjects.Entities.Documents; namespace KartSystem { public class RevaluationDocument:InvoiceDocument { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override strin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DTO; using Dapper; using System.Data; namespace DAO { public class DB_KhachHang { public static List<DTO_KhachHang> getDSKhachHangTheoMa(string maKH) { DBConnect...
using System; namespace Mastermind.NET.Utility { public static class StringExtension { /// <summary> /// Convenience extension for checking if a string is null, empty, or whitespace, so you don't have to /// wrap everything in String.IsNullOrWhiteSpace(). /// </summary> /// <param name="checkS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PlantPlacesWebService { class ClassinMain { } }
namespace Sentry.Tests.Protocol.Exceptions; public class SentryStackTraceTests { [Fact] public void Frames_Getter_NotNull() { var sut = new SentryStackTrace(); Assert.NotNull(sut.Frames); } [Fact] public void Frames_Setter_ReplacesList() { var sut = new SentryStackT...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DistCWebSite.Core.Entities { [Table("M_Status")] public class M_Status { pu...
using AsyncClasses; using C1.C1Excel; using C1.Win.C1FlexGrid; using Clients.Clipboard; using Clipboard.Modals; using Common; using Common.Exceptions; using Common.Extensions; using Common.LFPEventArgs; using Common.Log; using Common.Presentation; using Common.Presentation.Controls; using Common.Presentation.Events; u...
using gView.Framework.Carto; using gView.Framework.Data; using gView.Framework.Data.Cursors; using gView.Framework.Geometry; using gView.Framework.Network; using gView.Framework.system; using gView.Framework.UI; using gView.Framework.UI.Dialogs; using gView.Framework.UI.Events; using gView.Plugins.Network.Graphic; usi...
using System; using System.Web.UI; using System.Configuration; using System.Data.SqlClient; namespace OfoTest2 { public partial class Contact : Page { protected void Button1_Click(object sender, EventArgs e) { String strConnString = ConfigurationManager.ConnectionStrings["OFOConnec...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Mail; using System.Text; using System.Threading.Tasks; namespace ANAGRAMME { class Program { public static void lire(ref string ch1,ref string ch2) { do { Console.WriteLi...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace task7_Advertisement_Message { public class task7_Advertisement_Message { public static void Main() { var phrases = File.ReadAllLines("phras...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace Pgh.Auth.Model.Migrations { public partial class V10092019 : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DeleteData( table: "Applications", ...
using System; namespace LogFile.Generator.Core.Generator { public class DateTimeGenerator : IGenerator<DateTime> { private DateTime _myDate = DateTime.Today; public DateTime Generate(Random myRandom) { _myDate = _myDate.AddSeconds(myRandom.Next(0, 59)); return ...
using System; namespace iSukces.Code { public class AutoCodeSettings { public StaticMethodInfo GetUrlStringEncodeOrThrow() { var tmp = UrlStringEncode; if (tmp.IsEmpty) throw new Exception(nameof(UrlStringEncode) + " is empty"); return tmp; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Images.Data; namespace Homework_6_5.Models { public class LinkViewModel { public Image Image { get; set; } public string HostName { get; set; } } }
using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BELCORP.GestorDocumental.Common; using BELCORP.GestorDocumental.Common.Util; using BELCORP.GestorDocumental.DA.Comun; using BELCORP.GestorDocumental.DA.Sharepoint; using...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Gap.NetFest.DataAccess.DTO { [Table("Customers")] public class Customers { [Key] [Column("id")] public string Id { get; set; } ...
using XH.Infrastructure.Command; namespace XH.Commands.Tenants { public abstract class CreateOrUpdateTenantCommand : CommandBase { public string TenantName { get; set; } public bool IsActive { get; set; } public string Host { get; set; } public string Name { get; set; } ...
namespace DChild.Gameplay.Player { public interface IPlayerSkillEnabler { void EnableSkill<T>(bool value) where T : IPlayerSkill; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerController : MonoBehaviour { /// <summary> /// This is the object that holds all the options the players share. /// </summary> public PlayerOptions po; /// <summary> /// This is the object th...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class cllBack : MonoBehaviour { // public GameObject cnvas; public GameObject link; public GameObject gob; public robotSynthesis cRS; public GameObject t...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace KartSystem { public class DocStatus:SimpleDbEntity { public override string FriendlyName { get { return "Статус документа"; } } public string Name { ge...
using System.ComponentModel; using System.IO; using System.Linq; using Spectre.Console; using Spectre.Console.Cli; namespace WitsmlExplorer.Console.QueryCommands { public class GetQuerySettings : CommandSettings { private readonly string[] validReturnElements = {"requested", "all", "id-only", "header-o...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using CapaEntidades; namespace CapaNegocio.Interfaces { interface iPais { DataSet Listar(); bool Agregar(PaisEntidad pais); bool Eliminar(string codPais); bool Actualizar(P...
using ArkSavegameToolkitNet.Property; using ArkSavegameToolkitNet.Types; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.IO.MemoryMappedFiles; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkSavegameToolkitNet { [JsonObject(Memb...
using System; using System.Globalization; using System.Text.RegularExpressions; using EnsureThat; using EnsureThat.Internals; using Xunit; #pragma warning disable 618 namespace UnitTests { public class EnsureStringParamTests : UnitTestBase { private static void AssertIsNotNull(params Action[] actions) ...
using UnityEngine; [CreateAssetMenu( fileName = "Requirement", menuName = "MS49/Milestone/Requirement/Worker Count", order = 1)] public class RequirementMethodWorkerCount : RequirementMethodBase { [SerializeField, Tooltip("If blank, all worker types will be counted.")] private WorkerType workerTy...
using Core; using DBCore; using ServiceCenter.Helpers; using ServiceCenter.View.Repair; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Windows; using System.Windows.Input; namespace ServiceCenter.ViewModel.Repair { class PageAppearanceViewMode...
namespace Uintra.Core.User.Models { public interface IIntranetUser { int Id { get; set; } string Email { get; set; } string DisplayName { get; set; } bool IsSuperUser { get; set; } bool IsApproved { get; set; } bool IsLockedOut { get; set; } bool IsValid ...
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; await Host.CreateDefaultBuilder() .ConfigureHostConfiguration(c => { c.SetBasePath(Directory.GetCurrentDirectory()); c.AddJsonFile("a...
using System; using System.Globalization; namespace Crystal.Plot2D.Charts { public abstract class NumericLabelProviderBase : LabelProviderBase<double> { bool shouldRound = true; private int rounding; protected void Init(double[] ticks) { if (ticks.Length == 0) { return; }...
using Microsoft.Office.Interop.Excel; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Excel = Microsoft.Office.Interop.Excel; namespace Pronto.Common { public class ExcelImport { ...
using Mirror; using System.Collections; using System.Collections.Generic; using UnityEngine; [DisallowMultipleComponent] public abstract class Entity : NetworkBehaviour { [SyncVar] public int storyLocation; protected SpriteRenderer spriteRenderer; string outlineShaderName = "_UseOutline"; int outli...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using MainWebApplication.Data; using MainWebApplication.Models; namespace MainWebApplication.Views { publi...
using Microsoft.AspNetCore.DataProtection; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; namespace Library.API.Controllers { [Route("api/values")] [ApiController] public class Value...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace checkMusic { class UpdateAppConfig { string ApplicationPath=""; System.IO.FileInfo AppConfigfile; StreamWriter sw; public void init(){ ApplicationPath = D...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MaterialSkin.Controls; using AForge.Video; using AForge.Video.DirectSh...
using System.Collections; using System.Collections.Generic; using System.IO; using System.Text; using System; using UnityEngine; using UnityEditor; public class nearItemInfo { public int no; public iInfo info; public float dist; public bfsPos[] bfsPos; public Vector3[] bestWay; public nearItemInfo(int _no, iInf...
using System; using System.Collections.Generic; using Microsoft.UnifiedRedisPlatform.Core.Services; using Microsoft.UnifiedRedisPlatform.Core.Services.Models; using Microsoft.UnifiedRedisPlatform.Core.Services.Interfaces; namespace Microsoft.UnifiedRedisPlatform.Core.Logging { internal class ServiceLogger : ILogg...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SendGrid; using SendGrid.SmtpApi; using System.Web.Helpers; using NewRimLiqourProject.Models; using NewRimLiqourProject.BusinessLogic; using RimLiqourProject.Models; using System.Net.Mail; namespa...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.ServiceModel; using System.Text; using System.Threading.Tasks; namespace WcfClient { class Program : IDisposable { //static ServiceHostBase asd = new ServiceHostBase() ; static InstanceConte...
using NUnit.Framework; using System; //using System.Collections.Generic; //using System.Linq; //using System.Text; using System.Threading.Tasks; namespace AutoTest.webdriver { public class BaseTest { protected static Browser Browser = Browser.Instance; [SetUp] // вызывается перед началом запу...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Summary description for cFiltro /// </summary> public class cFiltro { public cFiltro() { // // TODO: Add constructor logic here // } public }
using Sfa.Poc.ResultsAndCertification.CsvHelper.Domain.Models; using System.Collections.Generic; namespace Sfa.Poc.ResultsAndCertification.CsvHelper.Domain.Comparer { public class TqRegistrationEqualityComparer : IEqualityComparer<TqRegistration> { private TqSpecialismRegistrationEqualityComparer _tqS...
using UnityEngine; using UnityEngine.UI; public class ChangeCamera : MonoBehaviour { public Button changeCamBut; int currentCamera = 0; Camera[] allCameras; void Start() { allCameras = new Camera[Camera.allCamerasCount]; Camera.GetAllCameras(allCameras); changeCamBut.onCli...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; namespace CRL { /// <summary> /// 基类,包含Id, AddTime字段 /// </summary> [Serializable] public abstract class IModelBase : IModel { /// <summary> /// 自增主键 /// </sum...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Restaurant.Models { public class Menu2 { public int Menu2ID { get; set; } public string NameOfRest2 { get; set; } public string Type...
using Moq; using RocketLoopCoreApi.Models; using RocketLoopCoreApi.Repositories.Interfaces; using RocketLoopCoreApi.Services; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Threading.Tasks; using Xunit; namespace RocketLoopXUnit.Services { public class UserServiceT...
using Alabo.Cache; using Alabo.Dependency; using Alabo.Framework.Basic.Notifications.Domain.Services; using Alabo.Regexs; using Alabo.Schedules.Job; using Microsoft.Extensions.Configuration; using Newtonsoft.Json; using Quartz; using System; using System.Collections.Generic; using System.Threading.Tasks; using ZKCloud...
using System.Collections.Generic; using Moq; using Otiport.API.Controllers; using Otiport.API.Services; using System.Threading.Tasks; using Xunit; using AutoFixture; using FluentAssertions; using Microsoft.AspNetCore.Mvc; using System.Net; using Otiport.API.Contract.Request.Common; using Otiport.API.Contract.Response....
using UnityEngine; namespace AtomosZ.Cubeshots.WeaponSystems { public class BasicBullet : MonoBehaviour { public float speed; public int damage = 10; public float timeToLive = 3; [HideInInspector] public IShmupActor owner; [HideInInspector] public Vector3 direction; private float timeAlive; priva...
using System.Linq; using System.Threading.Tasks; using Lanches.Web.Context; using Lanches.Web.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; namespace Lanches.Web.Areas.Admin.Controllers { [Area ("Admin")] [Authorize (Roles = "Admin")] ...
using System; using Xamarin.Forms; namespace PluginSample { public partial class PluginSamplePage : ContentPage { public PluginSamplePage() { InitializeComponent(); } private void OnClicked(object sender, EventArgs e) { this.label.Text = AssemblyTimeStamp.TimeStampUtil.GetAssemblyTimeStamp().ToStri...
using AutoMapper; using Moq; using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using WebApplication1; using WebApplication1.Profiles; namespace WebApplication1Test { [TestFixture] class AutoMapperTests { private Mo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class player : MonoBehaviour { public GameObject food; public SphereCollider FoodCollider; int hunger = 30; void Start() { } #if false void OnCollisionEnter(Collision Collision) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ContinueBtn : MonoBehaviour { private Menu menu; void Awake() { menu = FindObjectOfType<Menu>(); } public void ButtonOnClick() { menu.gameObject.SetActive(true); menu.SetShowF...