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/*********************************************************************** * Module: ExaminationService.cs * Author: Sladjana Savkovic * Purpose: Definition of the Class Service.Examination&Drug&PatientCard&TherapyService.ExaminationService ***********************************************************************/ u...
using Projectmanagement.Filters; using Projectmanagement.Models; using System; using System.Data.Entity; using System.Linq; using System.Net; using System.Web.Mvc; namespace Projectmanagement.Controllers { [RoleAttribute(Roles = "Admin")] public class LoginsController : Controller { private FirmaE...
using System; using System.Collections.Generic; namespace networthitservices.models { public partial class Settings { public string Key { get; set; } public string Value { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using RWCustom; namespace Rainbow.CreatureOverhaul { public class MultiFriendTracker : FriendTracker { public MultiFriendTracker(ArtificialIntelligence AI) : base(AI) { this.fri...
using System; using System.IO; using System.Net.Sockets; using System.Windows.Forms; using Phenix.Core; using Phenix.Core.IO; using Phenix.Core.Net; namespace Phenix.Services.Host.Synchro { internal class SynchroProxy { #region 属性 private ISynchro _service; private ISynchro Service { get ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Item : MonoBehaviour { public int id, cost; public string itemName, itemDescription; public Texture icon; public AudioSource useSound; public Text nameText, costText; public Player...
using System.Collections.Generic; namespace Tests.Data.Van.Input.UserDetailsPageData { public class UserDetailsPageStatus { public Dictionary<string, bool> StatusRadioButtonDictionary = new Dictionary<string, bool> { { "Active", false }, { "Inactive", false } ...
using ChatAppSample.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace ChatAppSample.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class Conversatio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EasyDev.Taobao { public class PrivacyAttribute : Attribute { public bool IsPrivacy { get; set; } public PrivacyAttribute() { IsPrivacy = false; } ...
using System; using System.Collections.Generic; using System.Collections.Concurrent; using System.Text; using System.Threading; using System.Windows; using System.Windows.Input; using System.Windows.Threading; using WhatNEXT; namespace WhatNEXTUI { /// <summary> /// Interaction logic for MainWindow.xaml ...
using UnityEngine; public class Clock : MonoBehaviour { public static float deltaTime { get { return Time.deltaTime; } } public static float fixedDeltaTime { get { return Time.fixedDeltaTime; } } }
using System; using System.Collections.Generic; using Android.Runtime; namespace Com.Google.Gson.Internal.Bind { // Metadata.xml XPath class reference: path="/api/package[@name='com.google.gson.internal.bind']/class[@name='JsonTreeWriter']" [global::Android.Runtime.Register ("com/google/gson/internal/bind/JsonTreeW...
using System; using System.Globalization; using HtmlAgilityPack; namespace Comics.Core.Parsers { public static class ExplosmParser { public static ComicParseResult Parse(string html) { if (html == null) throw new ArgumentNullException(nameof(html)); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent (typeof(ParticleSystem))] public class ParticleSortLayerScript : MonoBehaviour { void Awake () { GetComponent<ParticleSystem> ().GetComponent<Renderer> ().sortingLayerName = "Background"; } }
using System; namespace _11_Self_Operator_overload { class Program { static void Main() { Apple apple1 = new Apple("Антоновка", 150, 100); Apple apple2 = new Apple("Дичка", 80, 110); var summApple = Apple.Add(apple1, apple2); var summApple2 = a...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Gruzer.Models.Users { public class User : BaseEntity { public string Email { get; set; } public string Password { get; set; } //relations public virtual Role Role { get; ...
using System; using System.IO; using UnityEngine; public class ScreenshotHelper : MonoBehaviour { /// <summary> /// The default directory to save screenshots to. /// </summary> [Tooltip("The location that screenshots are saved to.")] public string defaultDirectory = "screenshots/"; [Tooltip("...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CNWTT.Models.DO { public class Cart { public string id { get; set; } public string count { get; set; } public Cart() { } public Cart(string id = "", string count = "") { ...
using System; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.SYS; //TODO: Add other using statements here namespace com.Sconit.Entity.MD { public partial class Address { #region Non O/R Mapping Properties [Display(Name = "PartyAddress_IsPrimary", ResourceType = typeof(Res...
using RRExpress.AppCommon; using RRExpress.AppCommon.Attributes; namespace RRExpress.Express.ViewModels { [Regist(InstanceMode.Singleton)] public class JoinViewModel : BaseVM { public override string Title { get { return "加入自由快递人"; } } } }
using System; using Foundation; using UIKit; namespace ResidentAppCross.iOS { public partial class TicketCollectionViewCell : UICollectionViewCell { public static readonly NSString Key = new NSString ("TicketCollectionViewCell"); public static readonly UINib Nib; static TicketCollectionViewCell () { Ni...
using System; using System.CodeDom.Compiler; using System.ComponentModel; using System.Diagnostics; using System.Xml.Serialization; namespace Microsoft.Reporting.WinForms.Internal.Soap.ReportingServices2005.Execution { [Serializable] [GeneratedCode("wsdl", "2.0.50727.42")] [DebuggerStepThrough] [DesignerCategory("...
using System; namespace Welic.Dominio.TiposDados { public class DataCalendario { public DateTime? Valor { get; private set; } public string Texto => PrepararTextoData(); public string Periodo => PrepararMesAno(); private string PrepararMesAno() { if (Valor ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Excel = Microsoft.Office.Interop.Excel; namespace TablesTest { class Test { static public string folder = @"C:\Users\Lubo\Desktop\Centroida\Pft"; ...
using System; namespace Shipwreck.TypeScriptModels.Decompiler { internal static class ExceptionHelper { public static NotSupportedException CannotTranslateAst(string typeName) => new NotSupportedException($"Cannot translate {typeName}"); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Spicy_Ramen { public class MenuItems { public int FoodNumber { get; set; } public string FoodName { get; set; } public string Description { get; set; } ...
// Copyright (c) Simple Injector Contributors. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for license information. namespace SimpleInjector.Integration.Wcf { using System; using System.ServiceModel; using SimpleInjector.Lifestyles; /// <summary> /...
#if NETCOREAPP1_0_OR_GREATER || NETSTANDARD1_0_OR_GREATER || NET451_OR_GREATER #else using System.ComponentModel; using System.Text; namespace NStandard { [EditorBrowsable(EditorBrowsableState.Never)] public static class StringBuilderExtensions { public static void Clear(this StringBuilder @this) ...
using System; using System.Collections.Generic; using System.Linq; using DFC.ServiceTaxonomy.GraphVisualiser.Models; using DFC.ServiceTaxonomy.GraphVisualiser.Models.Configuration; using DFC.ServiceTaxonomy.GraphVisualiser.Models.Owl; using Microsoft.Extensions.Options; using OrchardCore.ContentManagement.Metadata.Mod...
using Contracts; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AnalysisEngine.Analyzers { public class CmdAnalyzer : AnalyzerBase, IAnalyzer { public CmdAnalyzer() { Name = "Cmd"; ...
using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BusinessObjects; using DataAccess.IRepository; using DataAccess.Repository; using Microsoft.AspNetCore.Http; namespace OnlyFundsWeb.Controllers { public class CommentLikeControlle...
using StardewModdingAPI; using StardewModdingAPI.Events; using StardewValley; using StardewValley.Menus; using StardewValley.Tools; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Common.StardewValley.LetterMenu; namespace StardewMods.ToolUpgra...
using Alabo.Data.People.Cities.Domain.Enums; using Alabo.Data.People.UserTypes; using Alabo.Web.Mvc.Attributes; using MongoDB.Bson.Serialization.Attributes; using System.ComponentModel.DataAnnotations.Schema; namespace Alabo.Data.People.Cities.Domain.Entities { /// <summary> /// 城市代理、城市合伙人 /// </summary> ...
using System; using log4net; namespace NumberToWordsService.WCF { public class NumberToWordsService : ICanConvertNumberToWords { private ILog logger; public NumberToWordsService() { logger = LogManager.GetLogger(GetType()); } public string Convert(string v...
using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using NLog; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using CTCI.Models; namespace CTCI.Controllers.APIs { public class SerachlistController : Controller { CtciMachi...
using Profiling2.Domain.Prf.Persons; namespace Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels { public class PersonPhotoViewModel { public int PersonId { get; set; } public int PhotoId { get; set; } public bool Archive { get; set; } public string Notes { get; set; } ...
using System; using System.Collections.Generic; using System.Data.Common; using System.Linq; using System.Reflection; using System.Text; namespace DALBase { public static class ReaderEntityExtension { /// <summary> /// 顺序读取当前结果的数据,并将其转为实体集合,否则返回一个空集合 /// </summary> /// <typepar...
namespace Ezphera.Examples { using System.Collections; using System.Collections.Generic; using UnityEngine; using Ezphera.TimerScore; public class GameLogicExample : BaseGameManager { protected override void OnPlayTimer() { base.OnPlayTimer(); Debug.Log(...
using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Framework.Tasks.Schedules.Domain.Entities; using MongoDB.Bson; namespace Alabo.Framework.Tasks.Schedules.Domain.Repositories { public class ScheduleRepository : RepositoryMongo<Schedule, ObjectId>, IScheduleRepository { public S...
using System; namespace Accenture.DataSaver.Model { public class DataLog { public string CorrelationId; public string ServiceEndPoint; public string Message; public string Exchange; public string RoutingKey; public DateTime Date; } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace GroupProject.Models { public class ClassType { public long ClassTypeID { get; set; } [Req...
using System.Linq; using Upgrader.Infrastructure; namespace Upgrader.Schema { /// <summary> /// Represents a new column in the database. /// </summary> public class Column { /// <summary> /// Initializes a new instance of the <see cref="Column"/> class as a non-null column with a ...
using Microsoft.VisualBasic.FileIO; using System; using System.IO; using System.Windows.Forms; using System.Collections.Generic; namespace ReqRaportsApp { public partial class MainForm : Form { DataHandler DataHandler { get; set; } RaportGenerators RapGens { get; set; } RapGenOperation...
using Puppeteer.Core.Configuration; using System; using UnityEditor.UIElements; using UnityEngine.UIElements; namespace Puppeteer.UI { internal class WorldStateItem : VisualElement { public WorldStateItem(WorldStateDescription _worldStateDescription) { m_WorldStateDescription = _worldStateDescription; Ini...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using AMS.Models; using Rotativa.AspNetCore; namespace AMS.Controllers { public class StudentPaymentsContr...
using System; using System.Collections.Generic; using XH.Infrastructure.Domain; using XH.Infrastructure.Domain.Models; using XH.Infrastructure.Identity.MongoDb; namespace XH.Domain.Security { public class Role : IdentityRole, IAggregateRoot, IFullAuditableEntity, IMayHaveTenant { public Role() ...
/* Daniel Mitchel-Slentz * TargetWanderer.cs * This script is attached to bambi prefab * handels the aimless wanderings of the bambi */ using UnityEngine; using System.Collections; public class TargetWanderer : MonoBehaviour { public float speed = 3.0f; public float obstacleRange = 5.0f; ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Omega.Lib.APNG.Helper; namespace Omega.Lib.APNG.Chunks { public class Actl : APngChunk { private readonly uint _numberOfFrames; private readonly uint _numberOfLoops; private readonly Mem...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL { public class DapperHelper { public static IDbConnection OpenConnection(DB db) { ...
using Microsoft.EntityFrameworkCore; using MoulaCodingChallenge.Contracts; using MoulaCodingChallenge.Data; using MoulaCodingChallenge.Data.Models; using MoulaCodingChallenge.Services; using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MoulaCodingCha...
using System.Collections.Generic; namespace WonderTools.Eagle.Contract { public class TestSuite { public TestSuite() { TestSuites = new List<TestSuite>(); TestCases = new List<TestCase>(); } public string Id { get; set; } public string FullName...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Автошкола { public partial class CarriersUsesForm : Form { public CarriersUses...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class StartUpThings : BaseScriptedEvent { void AutostartStuff() { InitiateStats(); SetRandomGridSpawnPoints(); LoadScenes(); AssignQuestIDs(); Assig...
using ArkSavegameToolkitNet.Types; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkSavegameToolkitNet.Property { public sealed class PropertyArgs { public ArkName Name => _name; public ArkName TypeName => _typeNam...
using System; using System.Collections.Generic; using System.Text; using System.Security.Cryptography; using System.IO; using System.Web; using System.Linq; namespace jaytwo.Common.Futures.Security { public class SimpleAES { public static SimpleAES CreateFromKey(string keyHex) { by...
using System; using System.Data.Common; using System.Data.OleDb; using System.Data.SqlTypes; using System.Diagnostics.Eventing.Reader; using System.IO; using System.Runtime.CompilerServices; using Microsoft.SqlServer.Server; using MySql.Data.MySqlClient; using Newtonsoft.Json; namespace ProcessMiner { public clas...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or http://www.opensource.org/licenses/mit-license.php. using FiiiChain.Entities; using FiiiChain.Framework; using System; using System.Collections.Generic; using Microsoft.Data.Sqlite; using...
using System; using System.Collections.Generic; using System.Text; namespace ApplicationServices.Exception { public class InvalidUserInformationExeption : System.Exception { public InvalidUserInformationExeption(string message = "اطلاعات کاربر برای ورود معتبر نمی باشد") : base(message) { } } }
using HashProduct.Domain.Models; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace HashProduct.Domain.Interfaces { public interface IProductService { Task<IEnumerable<Product>> GetAllProductsWithDiscount(string userId); } }
using System.Collections.Generic; using System.Linq; using UnityEngine; namespace Assets.Scripts.InventoryFolder { public class Drop : InventoryDraw { public static List<SlotItem> DropItemList; public Drop():base(DropItemList = new List<SlotItem>()) { } pu...
using System; namespace EPI.BinaryTree { /// <summary> /// Design an algorithm for computing the LCA (least common ancestor) of two nodes /// in a binary tree in which nodes do not have a parent field /// </summary> /// <remarks> Computing LCA has real world applications like computing the CSS styles that are /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ecommerce.ecommerceClasses { interface productInterface { Boolean setProduct(Product product); Product GetProduct(string code); void removeProduct(string code);...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using QTouristik.Data; namespace QTouristik.Data.Core { public class Customer { public string id { get; set; } public int CustomerNr { get; set; } public string Salutati...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyController : MonoBehaviour { [Header("Movement")] public float runForce; public Transform lookAheadPoint; public Transform lookInFrontPoint; public LayerMask groundLayerMask; public LayerMask wallLa...
using Plotter.Models; using Plotter.Tweet.Processing.Commands; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Plotter.Tweet.Processing { public class TweetParser { private IPlotterDBContext _dbContext; public TweetParser(IPlotterDBContext dbCont...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Upgrader.SqlServer; namespace Upgrader.Test.SqlServer { [TestClass] public class ForeignKeyCollectionSqlServerTest : ForeignKeyCollectionTest { public ForeignKeyCollectionSqlServerTest() : base(new SqlServerDatabase(AssemblyInitialize.SqlSe...
using Core; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Data.SqlTypes; using System.Threading.Tasks; namespace DBCore { /// <summary> /// работа заказов с БД, использует Core, Connection /// </summary> public static class OrderDB { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ShapeDetect : MonoBehaviour { private canvasData scoreUpdate; public Animator anim; private AudioSource coin; public AudioClip coinCollect; private void Start() { ...
using Assets.Code.Actors; using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Assets.Code.Actors.Controller { /// <summary> /// Controls the Animators, according to the movement of the Enemy /// </summary> [RequireComponent(typeof(Enemy))]...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class PlayerConnection : NetworkBehaviour { public GameObject PlayerUnitPrefab; [SyncVar(hook = "OnFunctionName")] public string PlayerName = "Anonymous"; // WARNING: If you use a SyncVar, th...
using System; using System.Security.Cryptography; using System.Text; namespace LeadChina.CCDMonitor.Web.Helper { /// <summary> /// /// </summary> public class MD5Helper { /// <summary> /// 16位MD5加密 /// </summary> /// <param name="password"></param> /// <ret...
using MongoDB.Bson; namespace Alabo.Domains.Entities.Core { public interface IUserMongoEntity : IUserEntity<ObjectId>, IMongoEntity { } }
using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif using System.Collections; using System; using System.Reflection; [Serializable] public class SequencerCommandBase : ScriptableObject { public virtual string commandId { get { return "base"; } } public virtual string commandType { get { return "bas...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ComputerraBIN { /// <summary> /// Class for draw in console /// </summary> class Field { /// <summary> /// Create office wall /// </summary> ...
using System.ComponentModel; namespace Appnotics.Slideshow.HelperClasses { public enum ClickerActions { None, [Description("Show / Hide the Image")] ShowImage, [Description("Start / Stop the Slideshow")] Slideshow, [Description("Rotate the Image")] Rotate, [Description("Show / Hide the Thirds Grid")...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TRPO_labe_3.Classes.Abstract; namespace TRPO_labe_3.Classes.Models { class BigFigure : Figure { public BigFigure() { IsFigureBig = true; } } }
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Wallet.Win.Common; using FiiiCoin.Wallet.Win.Models; using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.Command; usin...
//*************************************************************** //This code just called you a tool //What I meant to say is that this code was generated by a tool //so don't mess with it unless you're debugging //subject to change without notice, might regenerate while you're reading, etc //*******************...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Mechanisam { public class Concurent : IRun { public void RunFunctions(List<Action> listOfFunctions) { foreach (var function in listO...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace GodaddyWrapper.Helper { internal static class HttpClientExtensions { public static Task<HttpResponseMessage> PostAsync(this HttpCl...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Action of type `Collider2DPair`. Inherits from `AtomAction&lt;Collider2DPair&gt;`. /// </summary> [EditorIcon("atom-icon-purple")] public abstract class Collider2DPairAction : AtomAction<Collider2DPair> { } }
namespace ProyectoLP2 { public enum EstadoPagoCliente { pendiente_de_pago, cancelado } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Common.Logging; namespace CCF.Task { public class Log { private static string filepath = null; static Log() { filepath = AppDomain.CurrentDomain.BaseDir...
using System; namespace WingtipToys.Client { public class WingtipToysProductServiceOptions { public string Scheme { get; set; } = "http"; public string Address { get; set; } public string GetProductPath { get; set; } public string GetProductsPath { get; set; } public...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyHandler : MonoBehaviour { [SerializeField] private float _SpawnRate; [SerializeField] private Transform[] _SpawnPoints; [SerializeField] private ObjectPool _ObjectPool; private float _Timer; void Updat...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PowerUp : MonoBehaviour { private PlayerMovement pm; float distance; private void Start() { pm = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerMovement>(); } private void Update(...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace ProjetoAutoEscola { public partial class BuscarUsuario : Form { public BuscarUsuario() ...
 using NUnit.Framework; using System; using System.Linq; using System.Reflection; [TestFixture] public class RobotsTests { private RobotManager robotManager; private Robot robot; [SetUp] public void SetUp() { this.robotManager = new RobotManager(10); this.robot = new Robot("TestRob...
using MemberRegistrationMicroservice.Entities.Concrete; using System; using System.CodeDom; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MemberRegistrationMicroservice.Business.Abstract { public interface IMemberService { void Add(Memb...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ChatAPI.Models.KeyAndVectorModel { public class KeyAndVectorModel { public byte[] key { get; set; } public byte[] iv { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace ReactMusicStore.Core.Utilities.Common { public static class RegularExpressions { internal static readonly string ValidRealPattern = "^([-]|[.]|[-.]|[...
namespace OnboardingSIGDB1.Domain.Funcionarios.Validators { public interface IValidadorFuncionarioPossuiAlgumaEmpresaVinculada { void Valid(Funcionario funcionario); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace UnityStandardAssets.CrossPlatformInput { public class Expbar : MonoBehaviour { Slider expbarslider; public Text exp_text; public GameObject p_player; public float bar_...
namespace ServiceDesk.Ticketing.DataAccess.Migrations { using System; using System.Data.Entity.Migrations; public partial class updateTicketCommentsFixes : DbMigration { public override void Up() { AddColumn("Ticketing.TicketComments", "User_Id", c => c.Guid()); ...
using Microsoft.EntityFrameworkCore.Metadata.Builders; using WebsiteManagerPanel.Data.Entities; using WebsiteManagerPanel.Data.Configurations.BaseConfigurations; namespace WebsiteManagerPanel.Data.Configurations { public class UserRoleConfiguration : EntityTypeConfiguration<UserRole> { public override...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class SpellCard : SpellSelectable { public Text skillName; public APMeter apMeter; public Spell spell { get; private set; } public void Populate(Spell spell) { this.spell = spell; skillName.text = spell.spellN...
using Microsoft.AspNetCore.Identity; using System.Collections.Generic; namespace UniversitySystem { public class Student { public int StudentId { get; set; } public string Name { get; set; } public string Surname { get; set; } public string SecondName { get; set; } publ...
using Data.Contracts; using Data.Models; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Data.Implementations { public class AccountRepository : GenericRepository<User>, IAccountRepository { pr...
using System; namespace DevilDaggersCore.MemoryHandling.Variables { public class FloatVariable : AbstractVariable<float> { public override float ValuePrevious => BitConverter.ToSingle(BytesPrevious, 0); public override float Value => BitConverter.ToSingle(Bytes, 0); public FloatVariable(int localBaseAddress,...
using Alabo.App.Share.OpenTasks.Base; using Alabo.App.Share.OpenTasks.Modules; using Alabo.Data.Things.Orders.Extensions; using Alabo.Data.Things.Orders.ResultModel; using Alabo.Domains.Enums; using Alabo.Framework.Core.Enums.Enum; using Alabo.Framework.Tasks.Queues.Models; using Alabo.Framework.Tasks.Schedules.Domain...