text stringlengths 13 6.01M |
|---|
/***********************************************************************
* Module: ExaminationService.cs
* Author: Sladjana Savkovic
* Purpose: Definition of the Class Service.Examination&Drug&PatientCard&TherapyService.ExaminationService
***********************************************************************/
u... |
using Projectmanagement.Filters;
using Projectmanagement.Models;
using System;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web.Mvc;
namespace Projectmanagement.Controllers
{
[RoleAttribute(Roles = "Admin")]
public class LoginsController : Controller
{
private FirmaE... |
using System;
using System.Collections.Generic;
namespace networthitservices.models
{
public partial class Settings
{
public string Key { get; set; }
public string Value { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using RWCustom;
namespace Rainbow.CreatureOverhaul
{
public class MultiFriendTracker : FriendTracker
{
public MultiFriendTracker(ArtificialIntelligence AI) : base(AI)
{
this.fri... |
using System;
using System.IO;
using System.Net.Sockets;
using System.Windows.Forms;
using Phenix.Core;
using Phenix.Core.IO;
using Phenix.Core.Net;
namespace Phenix.Services.Host.Synchro
{
internal class SynchroProxy
{
#region 属性
private ISynchro _service;
private ISynchro Service
{
get
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Item : MonoBehaviour
{
public int id, cost;
public string itemName, itemDescription;
public Texture icon;
public AudioSource useSound;
public Text nameText, costText;
public Player... |
using System.Collections.Generic;
namespace Tests.Data.Van.Input.UserDetailsPageData
{
public class UserDetailsPageStatus
{
public Dictionary<string, bool> StatusRadioButtonDictionary = new Dictionary<string, bool>
{
{ "Active", false },
{ "Inactive", false }
... |
using ChatAppSample.ViewModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace ChatAppSample.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class Conversatio... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace EasyDev.Taobao
{
public class PrivacyAttribute : Attribute
{
public bool IsPrivacy { get; set; }
public PrivacyAttribute()
{
IsPrivacy = false;
}
... |
using System;
using System.Collections.Generic;
using System.Collections.Concurrent;
using System.Text;
using System.Threading;
using System.Windows;
using System.Windows.Input;
using System.Windows.Threading;
using WhatNEXT;
namespace WhatNEXTUI
{
/// <summary>
/// Interaction logic for MainWindow.xaml
... |
using UnityEngine;
public class Clock : MonoBehaviour
{
public static float deltaTime { get { return Time.deltaTime; } }
public static float fixedDeltaTime { get { return Time.fixedDeltaTime; } }
} |
using System;
using System.Collections.Generic;
using Android.Runtime;
namespace Com.Google.Gson.Internal.Bind {
// Metadata.xml XPath class reference: path="/api/package[@name='com.google.gson.internal.bind']/class[@name='JsonTreeWriter']"
[global::Android.Runtime.Register ("com/google/gson/internal/bind/JsonTreeW... |
using System;
using System.Globalization;
using HtmlAgilityPack;
namespace Comics.Core.Parsers
{
public static class ExplosmParser
{
public static ComicParseResult Parse(string html)
{
if (html == null)
throw new ArgumentNullException(nameof(html));
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent (typeof(ParticleSystem))]
public class ParticleSortLayerScript : MonoBehaviour {
void Awake () {
GetComponent<ParticleSystem> ().GetComponent<Renderer> ().sortingLayerName = "Background";
}
}
|
using System;
namespace _11_Self_Operator_overload
{
class Program
{
static void Main()
{
Apple apple1 = new Apple("Антоновка", 150, 100);
Apple apple2 = new Apple("Дичка", 80, 110);
var summApple = Apple.Add(apple1, apple2);
var summApple2 = a... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Gruzer.Models.Users
{
public class User : BaseEntity
{
public string Email { get; set; }
public string Password { get; set; }
//relations
public virtual Role Role { get; ... |
using System;
using System.IO;
using UnityEngine;
public class ScreenshotHelper : MonoBehaviour {
/// <summary>
/// The default directory to save screenshots to.
/// </summary>
[Tooltip("The location that screenshots are saved to.")]
public string defaultDirectory = "screenshots/";
[Tooltip("... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace CNWTT.Models.DO
{
public class Cart
{
public string id { get; set; }
public string count { get; set; }
public Cart() { }
public Cart(string id = "", string count = "")
{
... |
using System;
using System.ComponentModel.DataAnnotations;
using com.Sconit.Entity.SYS;
//TODO: Add other using statements here
namespace com.Sconit.Entity.MD
{
public partial class Address
{
#region Non O/R Mapping Properties
[Display(Name = "PartyAddress_IsPrimary", ResourceType = typeof(Res... |
using RRExpress.AppCommon;
using RRExpress.AppCommon.Attributes;
namespace RRExpress.Express.ViewModels {
[Regist(InstanceMode.Singleton)]
public class JoinViewModel : BaseVM {
public override string Title {
get {
return "加入自由快递人";
}
}
}
}
|
using System;
using Foundation;
using UIKit;
namespace ResidentAppCross.iOS
{
public partial class TicketCollectionViewCell : UICollectionViewCell
{
public static readonly NSString Key = new NSString ("TicketCollectionViewCell");
public static readonly UINib Nib;
static TicketCollectionViewCell ()
{
Ni... |
using System;
using System.CodeDom.Compiler;
using System.ComponentModel;
using System.Diagnostics;
using System.Xml.Serialization;
namespace Microsoft.Reporting.WinForms.Internal.Soap.ReportingServices2005.Execution
{
[Serializable]
[GeneratedCode("wsdl", "2.0.50727.42")]
[DebuggerStepThrough]
[DesignerCategory("... |
using System;
namespace Welic.Dominio.TiposDados
{
public class DataCalendario
{
public DateTime? Valor { get; private set; }
public string Texto => PrepararTextoData();
public string Periodo => PrepararMesAno();
private string PrepararMesAno()
{
if (Valor ... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Excel = Microsoft.Office.Interop.Excel;
namespace TablesTest
{
class Test
{
static public string folder = @"C:\Users\Lubo\Desktop\Centroida\Pft";
... |
using System;
namespace Shipwreck.TypeScriptModels.Decompiler
{
internal static class ExceptionHelper
{
public static NotSupportedException CannotTranslateAst(string typeName)
=> new NotSupportedException($"Cannot translate {typeName}");
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Spicy_Ramen
{
public class MenuItems
{
public int FoodNumber { get; set; }
public string FoodName { get; set; }
public string Description { get; set; }
... |
// Copyright (c) Simple Injector Contributors. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for license information.
namespace SimpleInjector.Integration.Wcf
{
using System;
using System.ServiceModel;
using SimpleInjector.Lifestyles;
/// <summary>
/... |
#if NETCOREAPP1_0_OR_GREATER || NETSTANDARD1_0_OR_GREATER || NET451_OR_GREATER
#else
using System.ComponentModel;
using System.Text;
namespace NStandard
{
[EditorBrowsable(EditorBrowsableState.Never)]
public static class StringBuilderExtensions
{
public static void Clear(this StringBuilder @this)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using DFC.ServiceTaxonomy.GraphVisualiser.Models;
using DFC.ServiceTaxonomy.GraphVisualiser.Models.Configuration;
using DFC.ServiceTaxonomy.GraphVisualiser.Models.Owl;
using Microsoft.Extensions.Options;
using OrchardCore.ContentManagement.Metadata.Mod... |
using Contracts;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AnalysisEngine.Analyzers
{
public class CmdAnalyzer : AnalyzerBase, IAnalyzer
{
public CmdAnalyzer()
{
Name = "Cmd";
... |
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using BusinessObjects;
using DataAccess.IRepository;
using DataAccess.Repository;
using Microsoft.AspNetCore.Http;
namespace OnlyFundsWeb.Controllers
{
public class CommentLikeControlle... |
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Menus;
using StardewValley.Tools;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Common.StardewValley.LetterMenu;
namespace StardewMods.ToolUpgra... |
using Alabo.Data.People.Cities.Domain.Enums;
using Alabo.Data.People.UserTypes;
using Alabo.Web.Mvc.Attributes;
using MongoDB.Bson.Serialization.Attributes;
using System.ComponentModel.DataAnnotations.Schema;
namespace Alabo.Data.People.Cities.Domain.Entities
{
/// <summary>
/// 城市代理、城市合伙人
/// </summary>
... |
using System;
using log4net;
namespace NumberToWordsService.WCF
{
public class NumberToWordsService : ICanConvertNumberToWords
{
private ILog logger;
public NumberToWordsService()
{
logger = LogManager.GetLogger(GetType());
}
public string Convert(string v... |
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.Owin;
using NLog;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using CTCI.Models;
namespace CTCI.Controllers.APIs
{
public class SerachlistController : Controller
{
CtciMachi... |
using Profiling2.Domain.Prf.Persons;
namespace Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels
{
public class PersonPhotoViewModel
{
public int PersonId { get; set; }
public int PhotoId { get; set; }
public bool Archive { get; set; }
public string Notes { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Linq;
using System.Reflection;
using System.Text;
namespace DALBase
{
public static class ReaderEntityExtension
{
/// <summary>
/// 顺序读取当前结果的数据,并将其转为实体集合,否则返回一个空集合
/// </summary>
/// <typepar... |
namespace Ezphera.Examples
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Ezphera.TimerScore;
public class GameLogicExample : BaseGameManager
{
protected override void OnPlayTimer()
{
base.OnPlayTimer();
Debug.Log(... |
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Repositories;
using Alabo.Framework.Tasks.Schedules.Domain.Entities;
using MongoDB.Bson;
namespace Alabo.Framework.Tasks.Schedules.Domain.Repositories {
public class ScheduleRepository : RepositoryMongo<Schedule, ObjectId>, IScheduleRepository {
public S... |
using System;
namespace Accenture.DataSaver.Model
{
public class DataLog
{
public string CorrelationId;
public string ServiceEndPoint;
public string Message;
public string Exchange;
public string RoutingKey;
public DateTime Date;
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace GroupProject.Models
{
public class ClassType
{
public long ClassTypeID { get; set; }
[Req... |
using System.Linq;
using Upgrader.Infrastructure;
namespace Upgrader.Schema
{
/// <summary>
/// Represents a new column in the database.
/// </summary>
public class Column
{
/// <summary>
/// Initializes a new instance of the <see cref="Column"/> class as a non-null column with a ... |
using Microsoft.VisualBasic.FileIO;
using System;
using System.IO;
using System.Windows.Forms;
using System.Collections.Generic;
namespace ReqRaportsApp
{
public partial class MainForm : Form
{
DataHandler DataHandler { get; set; }
RaportGenerators RapGens { get; set; }
RapGenOperation... |
using Puppeteer.Core.Configuration;
using System;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace Puppeteer.UI
{
internal class WorldStateItem : VisualElement
{
public WorldStateItem(WorldStateDescription _worldStateDescription)
{
m_WorldStateDescription = _worldStateDescription;
Ini... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using AMS.Models;
using Rotativa.AspNetCore;
namespace AMS.Controllers
{
public class StudentPaymentsContr... |
using System;
using System.Collections.Generic;
using XH.Infrastructure.Domain;
using XH.Infrastructure.Domain.Models;
using XH.Infrastructure.Identity.MongoDb;
namespace XH.Domain.Security
{
public class Role : IdentityRole, IAggregateRoot, IFullAuditableEntity, IMayHaveTenant
{
public Role()
... |
/* Daniel Mitchel-Slentz
* TargetWanderer.cs
* This script is attached to bambi prefab
* handels the aimless wanderings of the bambi
*/
using UnityEngine;
using System.Collections;
public class TargetWanderer : MonoBehaviour {
public float speed = 3.0f;
public float obstacleRange = 5.0f;
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Omega.Lib.APNG.Helper;
namespace Omega.Lib.APNG.Chunks
{
public class Actl : APngChunk
{
private readonly uint _numberOfFrames;
private readonly uint _numberOfLoops;
private readonly Mem... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DAL
{
public class DapperHelper
{
public static IDbConnection OpenConnection(DB db)
{
... |
using Microsoft.EntityFrameworkCore;
using MoulaCodingChallenge.Contracts;
using MoulaCodingChallenge.Data;
using MoulaCodingChallenge.Data.Models;
using MoulaCodingChallenge.Services;
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MoulaCodingCha... |
using System.Collections.Generic;
namespace WonderTools.Eagle.Contract
{
public class TestSuite
{
public TestSuite()
{
TestSuites = new List<TestSuite>();
TestCases = new List<TestCase>();
}
public string Id { get; set; }
public string FullName... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Автошкола
{
public partial class CarriersUsesForm : Form
{
public CarriersUses... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class StartUpThings : BaseScriptedEvent
{
void AutostartStuff()
{
InitiateStats();
SetRandomGridSpawnPoints();
LoadScenes();
AssignQuestIDs();
Assig... |
using ArkSavegameToolkitNet.Types;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArkSavegameToolkitNet.Property
{
public sealed class PropertyArgs
{
public ArkName Name => _name;
public ArkName TypeName => _typeNam... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Security.Cryptography;
using System.IO;
using System.Web;
using System.Linq;
namespace jaytwo.Common.Futures.Security
{
public class SimpleAES
{
public static SimpleAES CreateFromKey(string keyHex)
{
by... |
using System;
using System.Data.Common;
using System.Data.OleDb;
using System.Data.SqlTypes;
using System.Diagnostics.Eventing.Reader;
using System.IO;
using System.Runtime.CompilerServices;
using Microsoft.SqlServer.Server;
using MySql.Data.MySqlClient;
using Newtonsoft.Json;
namespace ProcessMiner
{
public clas... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or http://www.opensource.org/licenses/mit-license.php.
using FiiiChain.Entities;
using FiiiChain.Framework;
using System;
using System.Collections.Generic;
using Microsoft.Data.Sqlite;
using... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ApplicationServices.Exception
{
public class InvalidUserInformationExeption : System.Exception
{
public InvalidUserInformationExeption(string message = "اطلاعات کاربر برای ورود معتبر نمی باشد") : base(message) { }
}
}
|
using HashProduct.Domain.Models;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace HashProduct.Domain.Interfaces
{
public interface IProductService
{
Task<IEnumerable<Product>> GetAllProductsWithDiscount(string userId);
}
}
|
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Assets.Scripts.InventoryFolder
{
public class Drop : InventoryDraw
{
public static List<SlotItem> DropItemList;
public Drop():base(DropItemList = new List<SlotItem>())
{
}
pu... |
using System;
namespace EPI.BinaryTree
{
/// <summary>
/// Design an algorithm for computing the LCA (least common ancestor) of two nodes
/// in a binary tree in which nodes do not have a parent field
/// </summary>
/// <remarks> Computing LCA has real world applications like computing the CSS styles that are
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ecommerce.ecommerceClasses
{
interface productInterface
{
Boolean setProduct(Product product);
Product GetProduct(string code);
void removeProduct(string code);... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using QTouristik.Data;
namespace QTouristik.Data.Core
{
public class Customer
{
public string id { get; set; }
public int CustomerNr { get; set; }
public string Salutati... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyController : MonoBehaviour
{
[Header("Movement")]
public float runForce;
public Transform lookAheadPoint;
public Transform lookInFrontPoint;
public LayerMask groundLayerMask;
public LayerMask wallLa... |
using Plotter.Models;
using Plotter.Tweet.Processing.Commands;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Plotter.Tweet.Processing
{
public class TweetParser
{
private IPlotterDBContext _dbContext;
public TweetParser(IPlotterDBContext dbCont... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Upgrader.SqlServer;
namespace Upgrader.Test.SqlServer
{
[TestClass]
public class ForeignKeyCollectionSqlServerTest : ForeignKeyCollectionTest
{
public ForeignKeyCollectionSqlServerTest() : base(new SqlServerDatabase(AssemblyInitialize.SqlSe... |
using Core;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Data.SqlTypes;
using System.Threading.Tasks;
namespace DBCore
{
/// <summary>
/// работа заказов с БД, использует Core, Connection
/// </summary>
public static class OrderDB
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ShapeDetect : MonoBehaviour
{
private canvasData scoreUpdate;
public Animator anim;
private AudioSource coin;
public AudioClip coinCollect;
private void Start()
{
... |
using Assets.Code.Actors;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Assets.Code.Actors.Controller
{
/// <summary>
/// Controls the Animators, according to the movement of the Enemy
/// </summary>
[RequireComponent(typeof(Enemy))]... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class PlayerConnection : NetworkBehaviour
{
public GameObject PlayerUnitPrefab;
[SyncVar(hook = "OnFunctionName")]
public string PlayerName = "Anonymous"; // WARNING: If you use a SyncVar, th... |
using System;
using System.Security.Cryptography;
using System.Text;
namespace LeadChina.CCDMonitor.Web.Helper
{
/// <summary>
///
/// </summary>
public class MD5Helper
{
/// <summary>
/// 16位MD5加密
/// </summary>
/// <param name="password"></param>
/// <ret... |
using MongoDB.Bson;
namespace Alabo.Domains.Entities.Core {
public interface IUserMongoEntity : IUserEntity<ObjectId>, IMongoEntity {
}
} |
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
using System.Collections;
using System;
using System.Reflection;
[Serializable]
public class SequencerCommandBase : ScriptableObject
{
public virtual string commandId { get { return "base"; } }
public virtual string commandType { get { return "bas... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ComputerraBIN
{
/// <summary>
/// Class for draw in console
/// </summary>
class Field
{
/// <summary>
/// Create office wall
/// </summary>
... |
using System.ComponentModel;
namespace Appnotics.Slideshow.HelperClasses
{
public enum ClickerActions
{
None,
[Description("Show / Hide the Image")]
ShowImage,
[Description("Start / Stop the Slideshow")]
Slideshow,
[Description("Rotate the Image")]
Rotate,
[Description("Show / Hide the Thirds Grid")... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TRPO_labe_3.Classes.Abstract;
namespace TRPO_labe_3.Classes.Models
{
class BigFigure : Figure
{
public BigFigure()
{
IsFigureBig = true;
}
}
}
|
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using FiiiCoin.Wallet.Win.Common;
using FiiiCoin.Wallet.Win.Models;
using GalaSoft.MvvmLight;
using GalaSoft.MvvmLight.Command;
usin... |
//***************************************************************
//This code just called you a tool
//What I meant to say is that this code was generated by a tool
//so don't mess with it unless you're debugging
//subject to change without notice, might regenerate while you're reading, etc
//*******************... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Mechanisam
{
public class Concurent : IRun
{
public void RunFunctions(List<Action> listOfFunctions)
{
foreach (var function in listO... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
namespace GodaddyWrapper.Helper
{
internal static class HttpClientExtensions
{
public static Task<HttpResponseMessage> PostAsync(this HttpCl... |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Action of type `Collider2DPair`. Inherits from `AtomAction<Collider2DPair>`.
/// </summary>
[EditorIcon("atom-icon-purple")]
public abstract class Collider2DPairAction : AtomAction<Collider2DPair> { }
}
|
namespace ProyectoLP2
{
public enum EstadoPagoCliente
{
pendiente_de_pago,
cancelado
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Common.Logging;
namespace CCF.Task
{
public class Log
{
private static string filepath = null;
static Log()
{
filepath = AppDomain.CurrentDomain.BaseDir... |
using System;
namespace WingtipToys.Client
{
public class WingtipToysProductServiceOptions
{
public string Scheme { get; set; } = "http";
public string Address { get; set; }
public string GetProductPath { get; set; }
public string GetProductsPath { get; set; }
public... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyHandler : MonoBehaviour {
[SerializeField] private float _SpawnRate;
[SerializeField] private Transform[] _SpawnPoints;
[SerializeField] private ObjectPool _ObjectPool;
private float _Timer;
void Updat... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PowerUp : MonoBehaviour
{
private PlayerMovement pm;
float distance;
private void Start()
{
pm = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerMovement>();
}
private void Update(... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace ProjetoAutoEscola
{
public partial class BuscarUsuario : Form
{
public BuscarUsuario()
... |
using NUnit.Framework;
using System;
using System.Linq;
using System.Reflection;
[TestFixture]
public class RobotsTests
{
private RobotManager robotManager;
private Robot robot;
[SetUp]
public void SetUp()
{
this.robotManager = new RobotManager(10);
this.robot = new Robot("TestRob... |
using MemberRegistrationMicroservice.Entities.Concrete;
using System;
using System.CodeDom;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MemberRegistrationMicroservice.Business.Abstract
{
public interface IMemberService
{
void Add(Memb... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ChatAPI.Models.KeyAndVectorModel
{
public class KeyAndVectorModel
{
public byte[] key { get; set; }
public byte[] iv { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace ReactMusicStore.Core.Utilities.Common
{
public static class RegularExpressions
{
internal static readonly string ValidRealPattern = "^([-]|[.]|[-.]|[... |
namespace OnboardingSIGDB1.Domain.Funcionarios.Validators
{
public interface IValidadorFuncionarioPossuiAlgumaEmpresaVinculada
{
void Valid(Funcionario funcionario);
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace UnityStandardAssets.CrossPlatformInput
{
public class Expbar : MonoBehaviour
{
Slider expbarslider;
public Text exp_text;
public GameObject p_player;
public float bar_... |
namespace ServiceDesk.Ticketing.DataAccess.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class updateTicketCommentsFixes : DbMigration
{
public override void Up()
{
AddColumn("Ticketing.TicketComments", "User_Id", c => c.Guid());
... |
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using WebsiteManagerPanel.Data.Entities;
using WebsiteManagerPanel.Data.Configurations.BaseConfigurations;
namespace WebsiteManagerPanel.Data.Configurations
{
public class UserRoleConfiguration : EntityTypeConfiguration<UserRole>
{
public override... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class SpellCard : SpellSelectable {
public Text skillName;
public APMeter apMeter;
public Spell spell { get; private set; }
public void Populate(Spell spell) {
this.spell = spell;
skillName.text = spell.spellN... |
using Microsoft.AspNetCore.Identity;
using System.Collections.Generic;
namespace UniversitySystem
{
public class Student
{
public int StudentId { get; set; }
public string Name { get; set; }
public string Surname { get; set; }
public string SecondName { get; set; }
publ... |
using Data.Contracts;
using Data.Models;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Data.Implementations
{
public class AccountRepository : GenericRepository<User>, IAccountRepository
{
pr... |
using System;
namespace DevilDaggersCore.MemoryHandling.Variables
{
public class FloatVariable : AbstractVariable<float>
{
public override float ValuePrevious => BitConverter.ToSingle(BytesPrevious, 0);
public override float Value => BitConverter.ToSingle(Bytes, 0);
public FloatVariable(int localBaseAddress,... |
using Alabo.App.Share.OpenTasks.Base;
using Alabo.App.Share.OpenTasks.Modules;
using Alabo.Data.Things.Orders.Extensions;
using Alabo.Data.Things.Orders.ResultModel;
using Alabo.Domains.Enums;
using Alabo.Framework.Core.Enums.Enum;
using Alabo.Framework.Tasks.Queues.Models;
using Alabo.Framework.Tasks.Schedules.Domain... |
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