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using System.IO; using System.Xml.Linq; using EngageNet.Exceptions; namespace EngageNet.Api { public static class ApiResponseParser { public static XElement Parse(TextReader responseReader) { if (responseReader == null) throw new EngageException("No response to parse"); var doc = XDocument.Load(respo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spear : MonoBehaviour { public int dmg = 10; public float speed; private Rigidbody rb; public GameObject explosionFx; void Start() { rb = GetComponent<Rigidbody>(); rb.AddForce(transform.forward * speed); ...
using System; namespace SuperRpgGame.Items { public class Beer : Item { public Beer(Position position, char itemSymbol, BeerSize beerSize) : base(position, itemSymbol) { this.BeerSize = beerSize; } private BeerSize BeerSize { get; set; } publi...
namespace com.Sconit.Web.Controllers.ORD { using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Web; using System.Web.Mvc; using AutoMapper; using com.Sconit.Entity; using com.Sconit.Entity.Excepti...
namespace Fingo.Auth.ManagementApp.Services.Interfaces { public interface ITokenService { string RegistrationState(string jwt); } }
using System.Diagnostics.CodeAnalysis; using WitsmlExplorer.Api.Jobs.Common; using WitsmlExplorer.Api.Jobs; using System.Threading.Tasks; using WitsmlExplorer.Api.Services; using WitsmlExplorer.Api.Workers; using Xunit; namespace WitsmlExplorer.IntegrationTests.Api.Workers { [SuppressMessage("ReSharper", "xUnit100...
using System; using System.Collections.Generic; using System.Linq; using WebStore.Domain.Models; using WebStore.Interfaces.Services; using WebStore.Services.Data; namespace WebStore.Services.Services.InMemory { public class InMemoryEmployeesData : IEmployeesData { private readonly List<Employee> _Emp...
using System.IO; using AxiEndPoint.EndPointClient.Transfer; namespace AxiEndPoint.EndPointClient { public interface IRequest { Message Message { get; } IResponse Create(Stream stream); } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using MSTestFramework.Helpers; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MSTestFramework.Extensions { public static class JsonExtension { ...
namespace HBPonto.Kernel.Helpers { public class AppSettings { public string Secret { get; set; } public string ConnectionString { get; set; } public string HostJira { get; set; } public string AuthJiraToken { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Entities { public class QuestionBE { #region publicProperties public Guid Id { get; set; } public string Question { get; set; } public VariantBE RightVariant { get; set; } ...
using System; using System.Collections.Generic; using System.Data; using System.Globalization; using System.Linq; using System.Web; /// <summary> /// Descripción breve de Avisos /// </summary> public class Avisos { public int gsUsuario { set; get; } public string gsVersion { set; get; } /// <summary> ...
using System.Threading.Tasks; namespace gView.Framework.IO { public interface IMetadataProvider : IPersistable { Task<bool> ApplyTo(object Object); string Name { get; } } }
namespace gView.Framework.Geometry { public interface IHole : IRing { } }
using System; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.INP { [Serializable] public partial class InspectResult : EntityBase, IAuditable { #region O/R Mapping Properties //[Display(Name = "Id", ResourceType = typeof(Resources.INP.InspectResult))] publ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class ReloadScene : MonoBehaviour { Scene scene; private void Awake() { scene = SceneManager.GetActiveScene(); var btn = GetComponen...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace Projeto_Carros.Migrations { public partial class First : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Carros", ...
using Prism.Modularity; using Prism.Regions; using Prism.Events; using System; using System.Linq; using Microsoft.Practices.Unity; using HabMap.CanvasModule.Events; using HabMap.CanvasModule.Models; using HabMap.CanvasModule.ViewModels; using HabMap.CanvasModule.Views; using HabMap.Artist.Events; using Prism.Commands;...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class UpgradeMoveNoise : MonoBehaviour { public bool noiseVisible = false; public int currentNoise = 5; private int currentIndex = 0, nextIndex = 0; private bool fadeIn = true; public bool displayPanel = false; public bo...
using DSSLib; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using DSSCriterias.Logic; namespace DSSAHP { public class StatGameView : View<StatGame> { public MtxStat Mtx => Source.Mtx; public IEnum...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bat : Interactable { public float swingDuration = 1; Vector3[] initialScale; public float swingGrowFactor = 1.5f; public AudioSource myAudioSource; public AudioClip batteSwingClip; protected override v...
namespace GraphicalEditorServer.DTO { public class EquipmentTypeDTO { public int Id { get; set; } public string Name { get; set; } public bool IsConsumable { get; set; } public EquipmentTypeDTO() { } public EquipmentTypeDTO(int id, string equipementType...
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Terraria; namespace StarlightRiver.Codex { public class CodexEntry { public bool Locked = true; publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TRPO_labe_4.Real_Estate; namespace TRPO_labe_4 { class Program { static void Main(string[] args) { var cottage = new Cottage ( 3...
using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Web.Models; using System.Threading.Tasks; namespace SFA.DAS.ProviderCommitments.Web.Mappers.Apprentice { public class RecognisePriorLearningRequestToViewModelMapper : IMapper<RecognisePriorLear...
using System; using System.Data; using System.Data.SqlClient; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LibModels.common; namespace LibModels { public class TaiKhoan { private byte _ID; private string _Username; private ...
using System.ComponentModel; namespace PhuLiNet.Business.Common.Enums { public enum EArticleOrProduct { [Description("1")] Article, [Description("2")] Product } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; using System.Web.Security; using CAPCO.Models; using CAPCO.Infrastructure.Services; using CAPCO.Infrastructure.Domain; using CAPCO.Infrastructure.Mailers; using CAPCO.Infrastr...
using JT808.Protocol.Attributes; using JT808.Protocol.Formatters; using JT808.Protocol.MessagePack; namespace JT808.Protocol.MessageBody { /// <summary> /// 接收终端 SMS 文本报警号码 /// </summary> public class JT808_0x8103_0x0044 : JT808_0x8103_BodyBase, IJT808MessagePackFormatter<JT808_0x8103_0x0044> { ...
using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Data.Entity; using System.Xml.Linq; using Castle.Components.DictionaryAdapter; using Meshop.Framework.Model; using Meshop.Framework.Services; namespace Meshop.Core...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Alps.Web.Canteen.Model { public abstract partial class EntityBase { public Guid ID { get; set; } [Timestamp] [ScaffoldColumn(false)] public byte[]...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Windows; using DataAccess.Model; using DataAccess.Repository; using KioskClient.View; namespace KioskClient.ViewModel { public class CatalogPageViewModel : ViewModelBase { private read...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Imp.Admin.Models.Users; using Imp.Core.Domain.Users; using Imp.Services.Users; namespace Imp.Admin.Controllers { /// <summary> /// role controller /// </summary> public class RoleController...
using System; class ToyShop { static void Main() { double vacation = double.Parse(Console.ReadLine()); int puzzles = int.Parse(Console.ReadLine()); int talkingDoll = int.Parse(Console.ReadLine()); int teddyBear = int.Parse(Console.ReadLine()); int minnions = int.Parse(...
using System; using Refit; using System.Collections.Generic; using System.Net; using System.Threading.Tasks; using NewBeeProject.Models; namespace NewBeeProject.Services { public interface INewBeeAPI { //Student endpoint [Post("/student")] Task RegisterStudent([Body] Student NewStudent...
using MinecraftToolsBoxSDK; using System.Windows; using System.Windows.Controls; namespace MinecraftToolsBox.Commands { /// <summary> /// Title.xaml 的交互逻辑 /// </summary> public partial class Title : Grid, ICommandGenerator { CommandsGeneratorTemplate CmdGenWindow; public Title(Comm...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(AudioSource))] public class AudioController : MonoBehaviour { AudioSource source; public List<AudioClip> clips; static AudioController instance; public static AudioController Instance { get { if (ins...
using ContestsPortal.Domain.DataAccess.Providers.Interfaces; using ContestsPortal.Domain.Models; using Microsoft.AspNet.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ContestsPortal.Domain.DataAccess.Providers { public class ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Drawing; namespace UI { internal class MyFormExc05 : Form { TextBox Tb1 = new TextBox(); TextBox Tb2 = new TextBox(); Label InfoL...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace EBS.Admin.PayServices { public class PayRouteAttribute:Attribute { public PayRouteAttribute(string routeName) { this.RouteName = routeName; } public string RouteName { g...
using Autofac; using DemoLibrary; using System.Linq; using System.Reflection; namespace ConsoleUI { // based on dependency inversion principle, the top level object will control all our dependencies, // in the top we mean our program cs, which is outer layer, it would control how we wire the dependencies and...
using System; using System.Collections.Generic; using System.Linq; namespace Training.Framework { public class ConcurrencyException : Exception { } }
using System; using System.Collections.Generic; using Android.Runtime; namespace RU.Tinkoff.Acquiring.Sdk { // Metadata.xml XPath class reference: path="/api/package[@name='ru.tinkoff.acquiring.sdk']/class[@name='PaymentStatus']" [global::Android.Runtime.Register ("ru/tinkoff/acquiring/sdk/PaymentStatus", DoNotGene...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Media; namespace Bezier { public class VisualHost : UIElement { public Visual Visual { get; set; } protected override int VisualChildr...
namespace ForumSystem.Data.Models.Enums { public enum VoteType { Dislike = -1, Neutral = 0, Like = 1, } }
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; namespace EDDiscovery2.PlanetSystems { public class EdMaterializer : HttpCom { public EdMaterializer() { #if DEBUG // Dev server. Mess with data as ...
/******************************************************************************\ * Copyright (C) 2012-2016 Leap Motion, Inc. All rights reserved. * * Leap Motion proprietary and confidential. Not for distribution. * * Use subject to the terms of the Leap Motion SDK Agreement available at ...
using System; using System.Collections.Generic; using System.Linq; using iSukces.Code.Interfaces; using JetBrains.Annotations; namespace iSukces.Code.Typescript { public class TsMethod : ITsClassMember { public TsMethod(string name = null) { Name = name; } public T...
using Microsoft.WindowsAzure.Commands.ServiceManagement.Test.FunctionalTests.PowershellCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Microsoft.WindowsAzure.Commands.ServiceManagement.Test.FunctionalTests.IaasCmdletInfo.Extensions.Common { public class GetAzu...
using System; using System.Collections.Generic; using System.Text; namespace Work.HTTP.Response { public class RedirectResponse:HttpResponse { public RedirectResponse(string newLocation) { this.Headers.Add(new Header("Location",newLocation)); this.Code = HttpResponseCod...
using System; using System.ComponentModel; using System.Timers; using System.Windows.Media; using System.Windows.Media.Imaging; namespace GridTest { public class GridEntry : INotifyPropertyChanged { static private FormatConvertedBitmap[] ArrayImages; // a static constructor to cache these pi...
using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.IO; using System.Linq; using System.Text; using System.Threading; namespace net.callOut { class callOutThread { SqlDataReader EvaluationSDR; List<Evaluation> le ; public static...
using UnityEngine.InputSystem; namespace UnityAtoms.InputSystem { /// <summary> /// Action of type `InputAction.CallbackContext`. Inherits from `AtomAction&lt;InputAction.CallbackContext&gt;`. /// </summary> [EditorIcon("atom-icon-purple")] public abstract class InputAction_CallbackContextAction : A...
using Com.Colin.Lib; using System; using System.Web.Mvc; namespace Com.Colin.UI.Filters { [AttributeUsage(AttributeTargets.Class, Inherited = true, AllowMultiple = false)] public class CustomExceptionFilter : HandleErrorAttribute { public override void OnException(ExceptionContext filterContext) ...
using UnityEngine; public abstract class SingletonScriptableObject<T> : ScriptableObject where T : ScriptableObject { static T instance = null; public static T Instance { get { if (!instance) instance = Resources.Load<T>(typeof(T).Name); return ins...
using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using OpenQA.Selenium.Support.UI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace KeepTeamAutotests.Pages { public class NewAssetPopup : PopupPage { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ClockUIScript : MonoBehaviour { public Image RedOverlay; public float FillAmount; void Start () { RedOverlay.fillAmount = 0; } void Update() { RedOverlay.fillAmount = Fil...
using VehicleInventory.Services.Contracts; using CodingExercise.API.App_Start; using VehicleInventory.Services; using CodingExercise.Data; using System.Web.Http; using Unity.WebApi; using Unity; namespace CodingExercise.API { public static class UnityConfig { public static void RegisterComponents() ...
using System; using System.IO; using System.Linq; using DelftTools.Shell.Core; using DelftTools.Shell.Core.Dao; using DelftTools.TestUtils; using DelftTools.Utils.Aop.NotifyPropertyChange; using DelftTools.Utils.IO; using DelftTools.Utils; using NUnit.Framework; using Rhino.Mocks; namespace DelftTools.Tests.Shell.Core...
namespace Newbe.Claptrap.EventCenter.RabbitMQ { public interface IMessageSerializer { byte[] Serialize(string source); string Deserialize(byte[] bytes); } }
using System; using System.Collections.Generic; using System.Threading.Tasks; namespace KFrame.Sources { /// <summary> /// Class SourceAbstract. /// </summary> public abstract class SourceAbstract { /// <summary> /// Gets or sets the prefix. /// </summary> /// <value>The prefix.</v...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Attendance.Resources { public partial class frm_Vac : Form { #region Declarati...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; public class SubjectEventBroadcasting : MonoBehaviour { //we need to define the subject that we are interested in changes happening to public Button subject; //and create an even...
/** * Stored Procedure Name: tutorial_2 * * Parameters: * * * Result Set: * name VARCHAR(40) * total MONEY(8) */ #region Using list using Ctree.SqlSP; using System; using System.Collections.Generic; using System.Text; #endregion #region Stored procedure namespace and class heade...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace skyConverter.ModelStructure { class Material : ISerializer { private String file = ""; private String name = ""; public double diffuse...
namespace Cluj.GPS2Address { public struct GoogleAddressType { public string long_name { get; set; } public string short_name { get; set; } public string[] types { get; set; } } public struct GoogleAddressInfo { public GoogleAddressType[] address_components { get; se...
using TiledSharp; public class MapSquare { public int tileSetId; public int x; public int y; public bool isWalkable; public MapSquare(TmxLayerTile sourceTile) { tileSetId = sourceTile.Gid; x = sourceTile.X; y = sourceTile.Y; } }
using UnityEngine; using System.Collections; public class WelcomeGamePhaseUI : GamePhaseUI { public ZoomInWithBounce logoZoomer; public ZoomInWithBounce buttonsZoomer; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public override void ConfirmLa...
using System.Windows.Input; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using AGCompressedAir.Windows.Extensions; namespace AGCompressedAir.Windows.Controls { public class PageHeader : Control { private bool _initialized; private Button _searchButton; private AutoSuggestBox ...
using System; using System.Globalization; using System.Linq; using AutoMapper; using ReactMusicStore.Core.Domain.Interfaces.Foundation; using ReactMusicStore.Core.IoC; namespace ReactMusicStore.WebApi.Framework.Mapping { public class MappingDefinitions { public void Initialise() { ...
// Copyright © 2020 Void-Intelligence All Rights Reserved. namespace Vortex.Normalization.Utility { public enum ENormalizationType { NoNorm } }
namespace PopulationFitness.Simulation { public enum RunType { Series, Parallel, } }
using System; using System.Collections.Generic; using System.Threading; namespace ObserverPattern { interface IPublisher { void Attach(IObserver observer); void Detach(IObserver observer); void Notify(); } interface IObserver { void Update(IPublisher publisher); ...
using UnityEngine; using TMPro; using UnityEngine.UI; using Photon.Realtime; using System; public class TradingManager : MonoBehaviour { private const float MALUS_AMOUNT = .85f; private const string EUROS_PRICE = "Euros_Price"; private const string DOLLARS_PRICE = "Dollars_Price"; private const strin...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using APIWeb.Models; namespace APIWeb.Controllers { [Route("api/hardware")] [ApiController] public class hardwareController : ControllerBase...
using System; using System.Globalization; using NodaTime; using NodaTime.Text; using Xamarin.Forms; namespace Zenworks.UI { public class DurationStringConverter : IValueConverter { private static readonly DurationPattern hm = DurationPattern.CreateWithCurrentCulture("H'h' m'm'"); public object Con...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Windows.Media; namespace TRPO_labe_10 { public class LuckyTicketContext { private List<int> _percents = new List<int>(); public IEnume...
using Android.App; using Android.Content; using Android.OS; using OdborkyApp.Activities; namespace OdborkyApp.Base { [Activity(Label = "ChallangeAppBaseActivity")] public abstract class LoadedChallengesBasedActivity : AccountRequiringBaseActivity<SkautIsConnectActivity> { protected override void On...
using System; using System.Linq; using System.Web.Mvc; using ClotheOurKids.Web.Models.ViewModel; using ClotheOurKids.Model; using Microsoft.AspNet.Identity; using System.Collections.Generic; using ClotheOurKids.Web.Models; using Microsoft.AspNet.Identity.EntityFramework; using System.Threading.Tasks; using Postal; usi...
using System; namespace InterestRateApp.Contracts.Responses { public class CustomerDTO { public Guid Id { get; set; } public string PersonalId { get; set; } public string FirstName { get; set; } public string LastName { get; set; } } }
using System.Collections; using UnityEngine; public class ObstacleController1 : MonoBehaviour { public UIController2 UIController2; private void OnCollisionEnter (Collision hit) { if (hit.collider.CompareTag ("Player")) { hit.collider.GetComponent<Rigidbody> ().constraints = RigidbodyConstraints.Freez...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO.Ports; namespace AxisEq { public class Bizerba:AbstractScale { SerialPort scale_sp; public override event OnScanHandler OnScan; public override event OnErrorHandler OnError;...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TouchInput : MonoBehaviour { public Vector2 startPos; public Vector2 direction; [SerializeField] private GameObject trigger; public List<Cell> touchedCells = new List<Cell>(); private ...
using Dapper; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL { public class Class1 { /// <summary> /// 添加 /// </summary> public int Add() {...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HabMap.ProjectConfigurations.Models { public interface IProjectConfigurationModel { ObservableCollection<IClientInterfaceModel> ClientInte...
using System; using System.Collections.Generic; namespace ComLib.Extensions { public static class ListExtensions { /// <summary> /// Gets string of all items in the collection. /// </summary> public static string ToString<T>(this IList<T> collection, char seperator = ',') ...
using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.Text; namespace AspCoreBl.Model { public class ErrorDetail { public Exception Ex { get; set; } public HttpRequest Request { get; set; } public string ConnectionId { get; set; } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QTouristik.Data.Booking { public class BookingProcess { public string id { get; set; } public List<BookingProcessPart> BookingProcessInquiryPart { get; set; } = new Lis...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace AHAO.TPLMS.Entitys { public class User { [DatabaseGeneratedAttribute(DatabaseGeneratedOption.Identity)] public int Id { ...
using Prism.Commands; using Prism.Mvvm; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using UPractice.Dbcontext; using UPractice.Model; namespace UPractice.ViewModel { class AddFacultyVM : BindableBase ...
using System; using System.Collections.Generic; using System.IO; namespace Ferris_Directory_Scanner { public enum OwnFileSort { Name, Pfad, Size }; [Serializable] public class OwnFile { public bool Favourite { get; set; } public string Name { get; set;...
using System; using System.Linq; using Boxofon.Web.Helpers; using Boxofon.Web.Model; using Boxofon.Web.Services; using Nancy; using Nancy.Helpers; using Nancy.Security; using TinyMessenger; namespace Boxofon.Web.Modules.Account { public class PrivateNumbersModule : WebsiteBaseModule { private readonly...
using System.Linq; using Raven.Client.Indexes; namespace Common { public class AllNames : AbstractIndexCreationTask<Record> { public AllNames() { Map = records => from record in records from given in record.Name.Split(' ') where given...
using System; using System.Collections.Generic; namespace _02.ExcelFunctions { class Program { static void Main(string[] args) { var rows = int.Parse(Console.ReadLine()); var table = new string[rows][]; for (int row = 0; row < rows; row++) { ...
using ND.FluentTaskScheduling.Command; using ND.FluentTaskScheduling.Core; using ND.FluentTaskScheduling.Core.CommandSet; using ND.FluentTaskScheduling.Core.TaskSet; using ND.FluentTaskScheduling.Helper; using ND.FluentTaskScheduling.Model; using ND.FluentTaskScheduling.Model.request; using ND.FluentTaskSchedul...
using System; using Autofac; namespace Simple.Wpf.Composition.Workspaces.Example { public sealed class ExampleWorkspaceDescriptor : IWorkspaceDescriptor { private readonly Uri _resources = new Uri("/simple.wpf.composition;component/workspaces/example/resources.xaml", UriKind.Relati...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RPG { class Tod { static public void KeinLeben() { Console.WriteLine("Dein Leben ist kleiner oder gleich 0."); Console.WriteLine("Neu versuchen? (J/j)"); string n...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityEngine.UIElements; using UnityAtoms.Editor; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks.Editor { /// <summary> /// Event property drawer of type `CollisionGameObject`. Inherits from `AtomEventEditor&lt;CollisionGameObject, CollisionGameObje...
using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace Mono.Profiling { /* Missing checks: CompileMethod JitHelper Code range overlap AllocEvent Check for overlapped allocations between 2 GC cycles HandleCreatedEvent Check if the object is valid Ignored events: ...
using UnityEngine; using UnityEngine.Events; public class SphereTouch : MonoBehaviour { [SerializeField] private UnityEvent onTouch; public void DoTouch(){ this.onTouch.Invoke(); } void OnMouseDown(){ this.DoTouch(); } }