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using System.Collections.Generic; using System.Linq; using Umbraco.Core.Models.PublishedContent; namespace Uintra.Features.CentralFeed.Providers { public abstract class ContentProviderBase { //protected virtual IPublishedContent GetContent(IEnumerable<string> xPath) => // _umbracoHelper.Conten...
using UnityEngine; using System.Collections; using System.Collections.ObjectModel; using System.Collections.Generic; using System.Threading; using MainCharacter; using InControl; public class MainCharacterDriver : CharacterDriver { GameObject[] colorPieces; float currentCooldown = 0; int rainbowCooldown = 2; pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Memory { class GameClass { Square[] all = new Square[17]; List<Square> listSelected; List<Square> listGuessed; public GameClass() { } Random random = new R...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Zombies3 { class Camera { Player player; Vector2 position; Rectangle screen; Game game; Matrix transfor...
#version 450 layout (local_size_x = 32, local_size_y = 32) in; layout (binding = 0, rgba32f) readonly uniform image2D img_input; layout (binding = 1) writeonly uniform image2D img_output; //const float weights[] = float[](0.0024499299678342, 0.0043538453346397, 0.0073599963704157, 0.0118349786570722, 0.01810266997077...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using DigitalFormsSteamLeak.Entity.IModels; namespace DigitalFormsSteamLeak.Entity.Models { [Table("T...
using Microsoft.Extensions.Options; using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Blob; using PlatformStatusTracker.Core.Configuration; using PlatformStatusTracker.Core.Enum; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threadi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ejercicio_29 { public class Equipo { private short cantidadDeJugadores; private List<Jugador> jugadores; private string nombre; private Equipo() ...
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Text; namespace ISE.SM.Utility { public static class ImageCombiner { private static readonly EncoderParameters encoderParameters = new EncoderParameters(...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.UI; using CAPCO.Infrastructure.Domain; using CAPCO.Infrastructure.Data; using CAPCO.Models; using CAPCO.Infrastructure.Services; using CAPCO.Infrastructure.Mailers; using System.Web.Sec...
using System; namespace DEV_7 { public class CommonTriangle : Triangle { private double a, b, c; public CommonTriangle (double aSide, double bSide, double cSide) { a = aSide; b = bSide; c = cSide; } public override string GetType() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UNO.Model.Karten { class FarbwechselKarte:IKarte { public KartenTyp Typ => KartenTyp.Farbwechsel; public KartenFarbe Farbe { get; set; } public int KartenZiehen...
using System.Collections.Generic; using Lanches.Web.Models; using Lanches.Web.ViewModels; using Microsoft.AspNetCore.Mvc; namespace Lanches.Web.Components { public class CarrinhoCompraResumo : ViewComponent { private readonly CarrinhoCompra _carrinhoCompra; public CarrinhoCompraResumo (CarrinhoCom...
using System; using System.Windows.Forms; namespace BlackJack { public partial class Form_black_jack : Form { public Form_black_jack() { InitializeComponent(); } #region Button private void btn_Single_Player_Click(object sender, EventArgs e) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WcfServiceHost.ITS_Service { public class MethodResult { public Status Status { get; set; } public string Result { get; set; } } public enum Status { ...
using Newtonsoft.Json; namespace BigEgg.PDFOrganizer.Models { [JsonObject("block")] public class SplitBlockModel { [JsonProperty("name", Required = Required.Always)] public string Name { get; set; } [JsonProperty("start", Required = Required.Always)] public int StartPage {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameGuide : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void OnSkipClick() { GameSceneManager.LoadScene("HomeScreen"); } }
/********************************************************* * Hyukin Kwon * Save The Date * * PlatformMovement * Created: 27 November 2019 * Last Modified: 17 Jan 2020 * * Inherits from Monobehaviour * * * - Moving Platform through waypoints * - Player moves with platform only when colliding * - Adding start delay ti...
using LeadChina.CCDMonitor.Web.Helper; using LeadChina.CCDMonitor.Web.Models; namespace LeadChina.CCDMonitor.Web.Services { /// <summary> /// 注意: 使用“重构”菜单上的“重命名”命令,可以同时更改代码、svc 和配置文件中的类名“MonitorWcfService”。 /// 注意: 为了启动 WCF 测试客户端以测试此服务,请在解决方案资源管理器中选择 MonitorWcfService.svc 或 MonitorWcfService.svc.cs,然后开始调试...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Автошкола { public partial class AddEditCarrierForm : Form { public AddEditCar...
using Crainiate.Diagramming; using Crainiate.Diagramming.Flowcharting; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace FlowchartConverter.Nodes { abstract class DecisionNode :BaseNode ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using MonoDroid.Common.Data.Sqlite; namespace MonoDroid.Common.Model.Contacts { public class PhoneInfo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace University.Data { public partial class CategoryUserMapping { public bool? CategoryDeleteorNot { get; set; } public string AdminFirstName { get; set; } public s...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using TestShop.Application.Models.Product; using TestShop.Application.ServiceInterfaces; using TestShop.Domain; using TestShop.Domain.Models; using AutoMapper; namespace TestShop.A...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Kingdee.CAPP.UI.ProcessDataManagement { /// <summary> /// 类型说明:焊接符号界面 /// 作 者:jason.tang /// 完成时间:2013-03...
namespace Jypeli { /// <summary> /// Hiiren napit. /// </summary> public enum MouseButton { /// <summary> /// Ei mikään nappi hiiressä. /// </summary> None, /// <summary> /// Vasen nappi hiiressä. /// </summary> Left, /// <su...
using System.Collections; using UnityEngine; namespace QuestSystem { public class QuestIdentifier : IQuestIdentfier { private int questID; private int sourceID; //Where the quest came from private int chainQuestID; // public QuestIdentifier(int _questID) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class JoinScreenController : MonoBehaviour { public Text player1; public Text player2; public Text player3; public Text player4; public Image crab1; public Image crab2; public Image...
using System.Net; using Microsoft.Azure.Functions.Worker; using Microsoft.Azure.Functions.Worker.Http; using Microsoft.Extensions.Logging; namespace Sentry.Samples.AzureFunctions.Worker; public class SampleHttpTrigger { [Function(nameof(SampleHttpTrigger))] public async Task<HttpResponseData> RunAsync([HttpT...
using Command.Classes.Technic; using Command.Interfaces; namespace Command.Classes.Commands { public class GarageDoorOpenCommand : ICommand { private readonly Garage _garage; public GarageDoorOpenCommand(Garage garage) => _garage = garage; public void Execute() { _...
using AsiaLabv1.Models; using AsiaLabv1.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace AsiaLabv1.Services { public class ReferDoctorsService { Repository<Refer> _ReferRepository = new Repository<Refer>(); public void Add(Refer Refe...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace Anywhere2Go.DataAccess.AccountEntity { public class eAccountProfile { public Guid acc_id { get; set; } public string first_name { get; set;...
namespace AreaDotnet { /// <summary>An interface that determines whether a class has <c>Area</c> property.</summary> public interface IHasArea { /// <value>The area of a figure.</value> double Area { get; } } }
using System.Collections.Generic; using System.Linq; using System.Xml.Serialization; namespace BO { public class Organizer : Personne { [XmlIgnore] public virtual List<Race> Races { get; set; } public Organizer() { this.Races = new List<Race>(); } ...
using System.Collections.Generic; namespace ChessGame.Model { /// <summary> /// Clase base para definir las diferentes piezas de ajedrez /// </summary> abstract class Pieza { /// <summary> /// Inicializa una nueva instancia de <see cref="Pieza"/> /// </summary> //...
using UnityEngine; using System.Collections; public class KillEnemy : MonoBehaviour { public void OnTriggerEnter2D(Collider2D col) { var enemyAI = col.GetComponent<EnemyAI>(); if (enemyAI == null) { return; } enemyAI.KillSelf(); } }
using Microsoft.EntityFrameworkCore; using Payment.Application; using Payment.Domain.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Payment.Infrastructure.Contexts { internal class PaymentDbContext : DbC...
using System; using System.Collections.Generic; using System.IO; using System.Text; using CoherentSolutions.Extensions.Configuration.AnyWhere.Abstractions; using Microsoft.Extensions.Configuration; namespace CoherentSolutions.Extensions.Configuration.AnyWhere { public class AnyWhereConfiguration { p...
using System; using System.Linq; namespace _02._Archery_Tournament { class Program { static void Main(string[] args) { int[] targets = Console.ReadLine() .Split("|", StringSplitOptions.RemoveEmptyEntries) .Select(int.Parse) ...
using System.Collections; using System.Collections.Generic; using DChild.Gameplay.Combat; using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Objects.Characters.Enemies { public class PoisonToadBrain : MinionAIBrain<PoisonToad>, IAITargetingBrain { [SerializeField] [MinVa...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace JenzaBank { public partial class Modificar : Form { public Mo...
using Assets.src.battle; namespace ru.pragmatix.orbix.world.units { public interface IUnitPursuingState : IUnitMoveState { } }
using AutomationFramework.KendoWrapper; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TradeProTests.Pages { public class ClaimsDashboardPage { #region WebEl...
using System; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Timers; namespace SoliditySHA3Miner.Miner { public class OpenCL : IMiner { #region P/Invoke interface public static class Solver { public const string SOLVER_NAME = "Open...
using System; namespace _10._Top_Number { class Program { static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); for (int i = 1; i <= n; i++) { if (IsTop(i)) { Console.WriteLine(i); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using com.Sconit.Entity.MD; namespace com.Sconit.Web.Controllers { public class ReportBaseController : WebAppBaseController { /// <summary> /// 根据工厂,区域或者库位获取需要的库位数据 /// </summary>...
namespace Ach.Fulfillment.Nacha.Attribute { using System; using Ach.Fulfillment.Shared.Reflection; [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, Inherited = false, AllowMultiple = false)] public sealed class RecordAttribute : Attribute, IReflectAttribute { public boo...
// //----------------------------------------------------------------------------- // // <copyright file="BasicStrategyMode.cs" company="DCOM Engineering, LLC"> // // Copyright (c) DCOM Engineering, LLC. All rights reserved. // // </copyright> // //-----------------------------------------------------------------...
using System; using SFA.DAS.Authorization.ModelBinding; using SFA.DAS.CommitmentsV2.Shared.Models; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Types; namespace SFA.DAS.ProviderCommitments.Web.Models.Apprentice { public class ConfirmViewModel : IAuthorizationContextModel { public long Pro...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using CreativityEdu.Data; using CreativityEdu.Models; using CreativityEdu.VM; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; namespace CreativityEdu.Controllers {...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model { public class Grid { #region Properties public GridPoint GridOrigen { get; set; } public GridPoint GridLim...
using System.Collections.Generic; namespace DevExpress.Web.Demos { public static class MicrosoftAnnualRevenueProvider { public static List<RevenueEntry> GetMicrosoftAnnualRevenue() { return new List<RevenueEntry>() { new RevenueEntry("2000", 22.96, 22.96), new R...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using KartObjects; namespace KartSystem { public class TradeReportSection : TradeReportSpecRecord { [DBIgnoreReadParam] [DBIgnoreAutoGenerateParam] public override string ...
using System; using System.Collections.Generic; using Windows.ApplicationModel.Background; using Windows.Storage; using Windows.Storage.Pickers; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Navigation; namespace WorkTimeApp { public sealed partial class MainPage : Page { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FollowPlayer : MonoBehaviour { public GameObject player; public float speed; public float radius; // Use this for initialization void Start () { } // Update is called once per frame void Update () ...
namespace TheMapToScrum.Back.DTO { public class TeamDTO : BaseEntityDTO { public string Label { get; set; } } }
using ManhaleAspNetCore.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace ManhaleAspNetCore.ModelView.Manahel { public class ManahelVM { pub...
namespace TestDataGenerator.Core.Generators { internal class ContentOptions { public bool IsNegated { get; set; } public bool ContainsAlternation { get; set; } public string Content { get; set; } public int Repeat { get; set; } public bool IsAnagram { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace wsApiEPayment.Models.Affipay { public class RespuestaCancelacion { public string Estado { get; set; } public string Id { get; set; } public string Fecha { get; set; } public string Ho...
// Utility.cs // using System; using System.Collections; using System.Html; using System.Runtime.CompilerServices; using jQueryApi; namespace SportsLinkScript.Shared { public class SessionContext { public static SessionContext Instance = new SessionContext(); public long FamilyId; pub...
// File Prologue // Name: Darren Moody // CS 1400 Section 005 // Project: CS1400_Lab_09 // Date: 9/26/2013 // Description: THE FARMER JOHN PROBLEM - Simple Console application to calculate the area the shaded region // of Farmer John's property, with his new circular irrigation system. // // I declare that the foll...
using Clients.MPD; using Common; using Common.Log; using Common.Presentation; using SessionSettings; using System; using System.Data; using System.Drawing; using System.ServiceModel; using System.Threading; using System.Windows.Forms; namespace MPD.Modals { public partial class ChannelCodes : SkinnableModalBase { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class WatchWeaponStamina : MonoBehaviour { Slider slider; public WeaponSlot weaponSlot; public float maxStamina = 100; public float lastStamina; void Start(){ slider = GetComponent...
using jaytwo.Common.Http; using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; namespace jaytwo.Common.Test { public static class TestUtility { public static Uri GetUriFromString(string url) ...
using AsyncClasses; using Contracts.Callback; using Entity; using System.Collections.Generic; using System.IO; using System.ServiceModel; using System.Threading.Tasks; namespace Contracts.MLA { [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(IAsyncUpdateCallback), Namespace = "http://...
using NfePlusAlpha.Application.ViewModels.Apoio; using NfePlusAlpha.Domain.Entities; using NfePlusAlpha.Infra.Data.Classes; using NfePlusAlpha.Infra.Data.Retorno; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.IO; using System.Linq; using System.Text; using Sy...
using System.Collections.Generic; using System.Linq; using System.Data; using Giusti.Chat.Model; using Giusti.Chat.Data.Library; namespace Giusti.Chat.Data { public class AreaData : DataBase { public Area RetornaArea_Id(int id, int? empresaId) { IQueryable<Area> query = Context.Are...
using System; namespace Petanque.Model.Competitions { public class CannotAddTeamInLockedCompetition : Exception { } }
// // ProviderRepository.cs // // Author: // nofanto ibrahim <nofanto.ibrahim@gmail.com> // // Copyright (c) 2011 sejalan // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Softw...
using StarBastardCore.Website.Code.Game.Gameplay; using StarBastardCore.Website.Code.Game.Gameworld.Units; namespace StarBastardCore.Website.Code.Game.Gameworld.Geography.Buildings { public abstract class BuildingBase : UnitBase, IBuilding { public Resources Produce() { return Playe...
using System; using System.Collections.Generic; using System.Text; namespace Task_03 { class StaticTempConverters { public static double FromCelsToKelv(double temperatureC) { return temperatureC + 273; } public static double FromKelvToCels(double temperatureK) ...
using System; using DelftTools.Units; using DelftTools.Units.Generics; using NUnit.Framework; namespace DelftTools.Tests.Units { [TestFixture] public class ParameterTest { [Test] public void DefaultValueIsPreDefinedAndAssignableForGenericType() { var parameterInt = new P...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static System.Console; namespace First { internal class MyClass { public int Num; public MyClass(int n) { Num = n; } public void Show() ...
using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Etherama.DAL.Models.Base { public abstract class DbBaseEntity { [Key, Column("id")] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public long Id { get; set;...
namespace Thuisbegymmen { public class BetalingStatus { public int orderId { get; set; } public string Iban { get; set; } public string status { get; set; } } }
namespace TwitCreds { public class Settings { public static readonly string CONSUMER_KEY = SettingsProvider.Default.GetValue(nameof(CONSUMER_KEY)); public static readonly string CONSUMER_SECRET = SettingsProvider.Default.GetValue(nameof(CONSUMER_SECRET)); public static readonly string A...
using System; using System.IO; using System.Linq; using System.Reflection.Emit; using Microsoft.VisualStudio.TestTools.UnitTesting; using Microwave.Entities; using Microwave.Exceptions; using Microwave.IO; namespace MicrowaveTest { [TestClass] public class VerifiersTest { [TestMethod] [...
using System; namespace ManojTesting { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); Console.WriteLine("Manoj"); Console.WriteLine("Manoj : The Star of GII when Anil is not around"); } } }
using System; using AHAO.TPLMS.Contract; using AHAO.TPLMS.Core; using AHAO.TPLMS.Entitys; using AHAO.TPLMS.Repository; using System.Collections.Generic; using System.Text; using AHAO.TPLMS.Service; using System.Runtime.InteropServices.WindowsRuntime; namespace AHAO.TPLMS.Service { /// <summary> /// 登录服务 /...
using System; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; using System.Web.Hosting; using System.Web.Http; using PluginDevelopment.DAL; using PluginDevelopment.Helper; using PluginDevelopment.Model; namespace PluginDevelopme...
using DTO; using System; using System.Collections.Generic; using System.Linq; using System.Configuration; using System.Text; using System.Threading.Tasks; using System.Web.Helpers; using System.Net.Mail; namespace DAL { public class ContactDB { public static Contact SendContactEmail(int I...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Security.Principal; namespace EasyDev.SQMS { public class UserIdentity : GenericIdentity { public UserIdentity(string name) : base(name) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LeetCode { class Program { //static void Main(string[] args) //{ //int[] nums = { 1, 1, 2 }; //RemoveElement(nums,1); //for (int i ...
using System; using System.Linq; using System.Xml.Schema; using System.Xml.Linq; using System.Collections.Generic; using SaritasaShortestPath.ShortestPathSolver; using SaritasaShortestPath.Dijkstra; using System.Xml; using System.IO; namespace SaritasaShortestPath { public class Program { ...
namespace RockPaperScissors.Enums { /// <summary> /// The playing modes. /// </summary> public enum Mode { /// <summary> /// Two human players. /// </summary> TwoHuman = 1, /// <summary> /// A human agains a computer. /// </summary> A...
using Newtonsoft.Json; namespace gView.Interoperability.GeoServices.Rest.Json.Renderers.SimpleRenderers { public class SimpleLineSymbol { public SimpleLineSymbol() { this.Type = "esriSLS"; } [JsonProperty("type")] public string Type { get; set; } [...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MVCClient.Models { public class DepartmentVM { public int Deptid { get; set; } public string Dname { get; set; } public string Location { get; set; } } }
using System; using System.Collections; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EnglishDictonary1 { class Program { static void Main(string[] args) { ArrayList word = new ArrayList() { "Boat", "house"...
using Serilog; using System; using System.Threading; using System.Threading.Tasks; using Telegram.Bot; using Telegram.Bot.Polling; using Telegram.Bot.Types; using TelegramFootballBot.Core.Data; using TelegramFootballBot.Core.Exceptions; using TelegramFootballBot.Core.Helpers; using TelegramFootballBot.Core.Models; usi...
 using System.ComponentModel; namespace proj12.Model { public interface ISimulatorModel : INotifyPropertyChanged { string Time { set; get; } void StartServer(); double Indicated_heading_deg { set; get; } double Gps_indicated_vertical_speed { set; get; } d...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MessageChannel : MonoBehaviour { public GameObject messageArea; public GameObject messageTemplate; public GameObject lastMessage; public float padY=10; public delegate void MessageEvent(Message[] message...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp6 { public abstract class ColdDrink : IItem { public abstract string nombre(); public IPacking packing() { return new Bottle(); } ...
using Microsoft.AspNetCore.Razor.TagHelpers; using System.Threading.Tasks; namespace Wee.UI.Core.TagHelpers { [HtmlTargetElement("div", Attributes = "bootstrap-popover")] [HtmlTargetElement("img", Attributes = "bootstrap-popover")] [HtmlTargetElement("span", Attributes = "bootstrap-popover")] [HtmlTargetEleme...
using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace ReducedGrinding.Items { public class Angler_Potion : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Angler Potion"); Tooltip.SetDefault("One botle of this ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PauseMenu : MonoBehaviour { public GameObject pauseMenuUI; // Update is called once per frame void Update() { Debug.Log(Time.timeScale); } public void Pause() { pauseMenuUI.Set...
using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; public class GameController : MonoBehaviour { public GameObject note; public Transform noteSpawn; public Text coordinates; // Start is called before the first frame update void Start() { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; using System.Linq; using Microsoft.ML.Data; namespace Microsoft.ML.AutoML ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ControlLibrary { public partial class ControlTreeView : UserControl { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.Linq.Expressions; using InventoryManager.Data.Models; namespace InventoryManager.Service.ViewModels { public class RegisterClothesViewModel ...
using FBS.Domain.Booking; using FBS.Domain.Booking.Aggregates; using FBS.Domain.Booking.Queries; using FBS.Domain.Core; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace FBS.Booking.Read.API { public class FlightQueryHandler : IQueryHandler<GetFlightByIdQuery, Fligh...