text stringlengths 13 6.01M |
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using Com.Colin.Forms.Properties;
using System;
using System.Collections;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.IO;
using System.Runtime.InteropServices;
using System.Security.Cryptography;
using System.Text;
using System.Windows.Forms;
namespace Com.Colin.Forms.Common
{
public class ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using SETrastornoBipolar.Models;
using SETrastornoBipolar.Controllers.Objs;
namespace SETrastornoBipolar.Controllers
{
public class HechosController : Controller
{
TrastornoBipolarDBEntities db =... |
using Microsoft.Data.SqlClient;
using MySqlConnector;
using Npgsql;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static EasyWebApp.Data.Consts.AppConst;
namespace EasyWebApp.Data.Entities.ServiceWebEntities
{
public class UserDbInfo : Ba... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems {
public class Problem284 : ProblemBase {
public override string ProblemName {
get { return "284: Steady Squares"; }
}
public over... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Aquamonix.Mobile.Lib.ViewModels
{
public class MapViewModel
{
public double longitude { get; set; }
public double lattitude { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Task_1
{
public static class SumArray
{
public static int Sum(this int[] arr, int n, int sum)
{
sum = 0;
arr = new int[n];
for (int ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EBS.Query.DTO
{
public class OutInOrderItemDto
{
public int StoreId { get; set; }
public int ProductId { get; set; }
public string BarCode { get; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace State
{
abstract class RamboState
{
public abstract void Correr();
}
}
|
using Discord;
using Discord.Commands;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Discord.Audio;
using NAudio.Wave;
namespace Dontebot
{
class MinunBotti
{
DiscordClient discord;
CommandService co... |
using BenefitDeduction.Employees;
using BenefitDeduction.Employees.FamilyMembers;
using System;
using System.Collections.Generic;
using System.Text;
namespace BenefitDeduction.EmployeeBenefitDeduction.Employees.Calculators
{
public abstract class DiscountCalculatorRepository: IDiscountCalculatorRepository
{
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CapaDatos
{
public class DSolicitudBienUso
{
private SqlConnection cn;
public void InsertSolicitudBienDeUso(int cod_sc,... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OrbitCamera : MonoBehaviour {
public Transform target;
private Transform _myTransform;
public float ms = 2.0f;
public float offsetZ = 3.0f;
public float offsetY = 0.0f;
public float smooth = 2.0f;
public Vector2 AngleL... |
/***********************************************************************
* Module: TypeOfUsage.cs
* Author: Dragana Carapic
* Purpose: Definition of the Class TypeOfUsage
***********************************************************************/
using System;
namespace Model.Manager
{
public enum TypeOfUsage
... |
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
namespace HospitalSystem.Models.Mapping
{
public class medicine_detailMap : EntityTypeConfiguration<medicine_detail>
{
public medicine_detailMap()
{
// Primary Key
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace TheClickerGame.Services.Services.ViewService
{
public class ViewService : IViewService
{
public bool WideView { get; set; } = true;
}
}
|
using Newtonsoft.Json;
using System;
namespace oAuth2JwtProfile
{
public class AuthResult
{
[JsonProperty(PropertyName = "access_token")]
public String AccessToken { get; set; }
[JsonProperty(PropertyName = "token_type")]
public String TokenType { get; set; }
[JsonPrope... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CalculatorService.Domain.Models
{
public abstract class ResultOperationBase
{
}
}
|
using System.ComponentModel;
using System.Runtime.CompilerServices;
namespace CortanaTimeTrack.ViewModels {
public abstract class BaseViewModel : INotifyPropertyChanged {
public event PropertyChangedEventHandler PropertyChanged;
protected bool SetProperty<T>(ref T storage, T value, [CallerMemberName] string pro... |
namespace SubC.Attachments {
using UnityEngine;
[CreateAssetMenuAttribute(fileName = "New Parenting Many-to-One Attach Strategy",
menuName = "Clingy/Attach Strategies/Parenting Many-to-One Strategy")]
public class ParentingManyToOneStrategy : ManyToOneAttachStrategy {
public new enum Categor... |
using System;
using System.Collections;
using System.Collections.Generic;
using Microsoft.Build.Utilities;
using Microsoft.TeamFoundation.Client;
using Microsoft.TeamFoundation.VersionControl.Client;
namespace DotNetNuke.MSBuild.Tasks
{
public class TfsComments : Task
{
public string Server { get; se... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SOFT152_Assignment
{
public partial class frmEditMonth : Form
{
public static... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Otiport.API.Contract.Models;
namespace Otiport.API.Contract.Response.Treatments
{
public class GetTreatmentsResponse : ResponseBase
{
public IEnumerable<TreatmentModel> Treatments { get; set; }
}... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Arrays
{
/// <summary>
/// Given an array of sorted integers and a sum value.
/// We need to calculate the count of all pairs of elements which will sum up to a p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SingingResultsSceneKeyboardController : MonoBehaviour
{
private const string ContinueToNextSceneShortcut = "return";
void Update()
{
if (Input.GetKeyUp(ContinueToNextSceneShortcut))
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LemonadeStand2
{
class Day
{
readonly Weather weather;
readonly Customer customer;
public Day(int currentDay, Player player)
{
player.moneyD... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ModelTransformationComponent
{
/// <summary>
/// Класс исключений, генерируемых компонентом трансформации моделей <see cref="TransformationComponent"/>
/// <para/>
/// Наследует <see cref="Exception"/>
/// </summary>
... |
using System.Collections.Generic;
using BL;
using Shared.DTO;
using System.Web.Http;
using System.Net.Http;
using System.Net;
using System.Linq;
using Shared.Enum;
namespace Nagarro_Exit_Test_Assignment.Controllers
{
public class MemberController : ApiController
{
[HttpGet]
public Ht... |
using System;
using System.Collections.Generic;
namespace NStandard
{
public static class EnumerableEx
{
public static IEnumerable<T> Concat<T>(IEnumerable<IEnumerable<T>> enumerables)
{
foreach (var enumerable in enumerables)
foreach (var item in enumerable)
... |
using UnityEngine;
using System.Collections;
public class PropsController : MonoBehaviour {
public string myType;
[SerializeField]
private GameController gameController;
[SerializeField]
private Sprite[] sprites;
[SerializeField]
private Sprite[] spritesNight;
[SerializeField]
pri... |
using UnityEngine;
using System.Collections;
using DG.Tweening;
public class DoublePromptEffect : MonoBehaviour
{
private static DoublePromptEffect _instance;
public static DoublePromptEffect Instance
{
get
{
if (_instance == null)
{
_instance = Fin... |
namespace NetworkFramework
{
public abstract class Singleton<T> : UnityEngine.MonoBehaviour where T : UnityEngine.Object
{
private static bool _isCalled;
private static T _instance;
public static T Instance()
{
if (_instance == null && _isCalled)
{
_instance = FindObjectOfType<T>();
_isCalle... |
using System;
namespace MethodOverride
{
class Point
{
public double X;
public double Y;
public override string ToString()
{
return String.Format("({0}, {1})", X, Y);
}
}
class Program
{
static void Main()
{
var myP... |
using CYJ.DingDing.Application.IAppService;
namespace CYJ.DingDing.Application.AppService
{
public class MessageAppService : IMessageAppService
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Problem_5_FallDown
{
class FallDown
{
static void Main()
{
// Read the input numbers
int num0 = int.Parse(Console.ReadLine());
int ... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
namespace GradConnect.Models
{
public class Education
{
public int Id { get; set; }
public string Institution { get; set; }
public string CourseName { get; set; }
public string YearStart { get;... |
using UnityEngine;
using System.Collections;
public class RockCollector : MonoBehaviour {
private GameObject[] rockHolders;
private float distance = 3f;
private float lastRocksX;
private float rockMin = -2.3f;
private float rockMax = 2.3f;
void Awake()
{
rockHolders = GameObject.F... |
using UnityEngine;
using System.Collections.Generic;
public class GameMaster :MonoBehaviour{
private static GameMaster instance;
public static GameMaster Instance{
get{
return instance;
}
}
private Card.Owner turnOwner;
public Card.Owner TurnOwner {
get{
return turnOwner;
}
set{
turnOwner =va... |
using ServiceQuotes.Domain.Entities.Abstractions;
using ServiceQuotes.Domain.Entities.Enums;
using System;
using System.Collections.Generic;
namespace ServiceQuotes.Domain.Entities
{
public class Quote : Entity
{
public Quote()
{
Payments = new HashSet<Payment>();
}
... |
using Payment.Domain.Enumerations;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Payment.Domain.Models
{
public class PaymentRequestState : ModelBase<long>
{
public long RequestId { get; set; }
public PaymentReques... |
using DesignPatterns.Strategy.LoanExample;
using DesignPatterns.TemplateMethod.Example1;
using System;
using System.Collections.Generic;
using System.Text;
using Xunit;
using Worse = DesignPatterns.TemplateMethod.CapitalStrategy.Worse;
namespace DesignPatternsTest
{
public class TemplateMethodTest
{
[F... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Euler_Logic.Problems {
public class Problem11 : ProblemBase {
public override string ProblemName {
get { return "11: Largest product in a grid"; }
}
public override string GetAnswer() {
re... |
namespace QStore.Strings.Interfaces
{
using System.Collections.Generic;
public interface IStringMap<TValue> : IIndexedStringSet
{
TValue[] Values { get; }
TValue this[IEnumerable<char> key] { get; set; }
IEnumerable<KeyValuePair<string, TValue>> EnumerateByPrefixWithValue(IEnumer... |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Condition of type `GameObject`. Inherits from `AtomCondition<GameObject>`.
/// </summary>
[EditorIcon("atom-icon-teal")]
public abstract class GameObjectCondition : AtomCondition<GameObject> { }
} |
using AutoMapper;
using ReactMusicStore.Core.Domain.Entities;
namespace ReactMusicStore.WebApi.ViewModels
{
public class GenreMenuViewModel
{
public string Name { get; set; }
public static GenreMenuViewModel ToViewModel(Genre genre)
{
return Mapper.Map<GenreMenuViewModel>(... |
using System;
using MQTTnet.Diagnostics.Logger;
namespace MQTTnet.Tests.Mockups
{
public sealed class TestLogger : IMqttNetLogger
{
public event EventHandler<MqttNetLogMessagePublishedEventArgs> LogMessagePublished;
public void Publish(MqttNetLogLevel logLevel, string source, string m... |
using System.Windows.Controls;
namespace ThanksCardClient.Views
{
/// <summary>
/// Interaction logic for UserEdit
/// </summary>
public partial class UserEdit : UserControl
{
public UserEdit()
{
InitializeComponent();
}
private void ComboBox_SelectionC... |
using System;
using Microsoft.Extensions.DependencyInjection;
using Eda.Extensions.DependencyInjection;
namespace Eda.Integrations.Delivery.DependencyInjection
{
/// <inheritdoc />
/// <summary>
/// Base class for delivery service block.
/// </summary>
public abstract class DeliveryServiceAppli... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Stack_and_Queue.Queue_Helper
{
class QueueViaArray<T>
{
private T[] storage;
private int first;
private int last;
public QueueViaArra... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Identity.UI.Services;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Authorization;
using Microsoft.EntityFrameworkCore;
using M... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Matrix
{
class Tree<T>
{
public delegate int CompType(T a, T b);
private Node<T> Noeud;
private CompType C;
public delegate void MapFunction(ref T elt);... |
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Anywhere2Go.DataAccess.Entity
{
public class NotifyType
{
public int notifyId { get; set; }
public string notifyName { get;... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
//<author>Georgina Perera</author>
public class Overlay : MonoBehaviour {
public GameObject window;
public Text messageField;
//Changes attribute of window gameobject to either display or hide
public void Show() {
window.SetActive(true)... |
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class ObjectSorter : EditorWindow
{
Transform logicsStuff;
//Transform shatterableStuff;
Transform decorativeStuff;
//Transform otherStuff;
//Transform utilityStuff;
Transform lightStuff;
... |
using BradescoPGP.Repositorio;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace BradescoPGP.Web.Models
{
public class AgendaViewModel
{
public List<Vencimento> Vencimentos { get; set; }
public List<Pipeline> Pipelines { get; set; }
public L... |
using System.Linq;
using ApartmentApps.Api.Auth;
using ApartmentApps.Api.Modules;
using ApartmentApps.Data;
using ApartmentApps.Data.Repository;
using Entrata.Client;
using Ninject;
namespace ApartmentApps.Api
{
public class EntrataModule : PropertyIntegrationModule<EntrataConfig>
{
private readonly IR... |
namespace BookStore.Interfaces
{
public interface IRenderer
{
void WriteLine(string message);
}
} |
using System.Collections.Generic;
namespace Codility.PerfectChannel
{
public class Path
{
readonly int _xpos ;
readonly int _ypos ;
private readonly int[][] _board;
private readonly int _move;
private readonly Path _previousNode;
public int Move { get { return _... |
using System;
using System.Collections.Generic;
using System.Reflection;
using Dapper;
using System.Data;
using System.Data.SqlClient;
using Microsoft.Extensions.Configuration;
using Embraer_Backend.Models;
namespace Embraer_Backend.Models
{
public class ArComprimido
{
public long IdApontArComprimido... |
using System;
using Microsoft.QualityTools.Testing.Fakes;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Calculator.Test
{
[TestClass]
public class CalcTests
{
[TestMethod]
public void Calc_Sum_3_and_4_results_7()
{
//Arrange
Calc calc = new C... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Agencia_Datos_Repositorio;
using entidades = Agencia_Datos_Entidades;
namespace Agencia_Dominio
{
public class D_Control_Electrodomesticos
{
private readonly Repositorio<entidades.... |
using System.Collections.Generic;
using System.Windows.Forms;
using System.Drawing;
namespace RectangleGame.Gamestate
{
public class GameStateManager
{
/******** Variables ********/
/// <summary>
/// Enumerator encapsulating the different gamestates.
/// </summary>
public enum State
{
Menu,
Highs... |
using System;
using com.Sconit.PrintModel;
using System.Runtime.Serialization;
using System.Collections.Generic;
namespace com.Sconit.PrintModel.ORD
{
[Serializable]
[DataContract]
public partial class PrintMiscOrderMaster : PrintBase
{
#region O/R Mapping Properties
[DataMember]
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml;
namespace Svg2VectorDrawable
{
public class SvgTree
{
public float Width { get; set; }
public float Height { get; set; }
public float[] Matrix { get; set; }
public float[] ViewBox { get; ... |
using System;
using log4net;
namespace Sind.BLL.Infrastructure.Log
{
public class Logger : ILogger
{
private const string LogInFile = "LogInfoInFile";
private ILog _log;
private ILog log
{
get
{
if (_log == null)
_lo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class Cookie1Destination : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
lblName.Text = "name is" + Request.Cookies["N... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Collider))]
public class SoundCollisionTrigger : MonoBehaviour
{
[Tooltip("The name/ID of the sound that should be played upon collision with this gameobject.")]
public string soundName = "Blank";
[Tooltip("S... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Timer : MonoBehaviour
{
[SerializeField]
private float maxTimeSeconds;
private float counter;
private void Awake()
{
counter = maxTimeSeconds;
}
private void Update()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DelftTools.Utils;
using GeoAPI.Extensions.Feature;
using NUnit.Framework;
using SharpMap.Layers;
using SharpMap.Styles;
using SharpMap.UI.Editors;
namespace SharpMap.UI.Tests.Editors
{
[TestFixture]
public class Featur... |
using UnityEngine;
public class AttackRangeTriggerForSpannerMonster : MonoBehaviour {
public SpannerEnemyAI spannerEnemyAI;
public EnemyController2D enemyController2D;
public void Awake()
{
spannerEnemyAI = GetComponentInParent<SpannerEnemyAI>();
enemyController2D = GetComponentInPar... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Reflection;
using System.Configuration;
using IRAP.Global;
using IRAP.AutoUpgrade;
namespace IRAPPrinterServer
{
static class P... |
using Pelican.Config;
using Pelican.Menus;
using Pelican.Items;
using StardewModdingAPI;
using StardewModdingAPI.Events;
namespace Pelican
{
public class ModEntry : Mod
{
private IModHelper helper;
public override void Entry(IModHelper helper)
{
this.helper = helper;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Автошкола
{
public partial class CarriersRepairsForm : Form
{
public CarriersR... |
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
using Nailhang.IndexBase.Storage;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Nailhang.Mongodb.ZonesStorage.Processing
{
class ZoneEntity
{
[BsonId]
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Discord;
using Discord.Commands;
using FifthBot.Core.Data;
namespace FifthBot.Core.Commands
{
public class Attacks : ModuleBase<SocketCommandContext>
{
[RequireOwner(Group = "Permission")]
... |
//-----------------------------------------------------------------------
// <copyright file="Aggregate.cs" company="4Deep Technologies LLC">
// Copyright (c) 4Deep Technologies LLC. All rights reserved.
// <author>Darren Ford</author>
// <date>Thursday, April 30, 2015 3:00:44 PM</date>
// </copyright>
//-------... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IG_WPF_Library.Data
{
public class ScatterDataBase : ObservableModel
{
private double _x;
private double _y;
public double X
{
get ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace St.Eg.Day3.M2.Ex2.PLINQ
{
class Program
{
static void Main(string[] args)
{
var data = Enumerable.Range(0, 100);
var co... |
using System;
namespace Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels
{
public class DateViewModel
{
public string StartDate { get; set; }
public string EndDate { get; set; }
public DateViewModel() { }
public DateViewModel(DateTime startDate, DateTime endDate)
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Winf... |
using GalaSoft.MvvmLight.Messaging;
namespace JeopardySimulator.Ui.Messages
{
public class RoundEndedMessage : MessageBase
{
public RoundEndedMessage(bool isGameEnded = false)
{
IsGameEnded = isGameEnded;
}
public bool IsGameEnded { get; private set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Olive.Data;
using System.ComponentModel.DataAnnotations;
using System.Web.Mvc;
namespace Olive.Web.MVC.Areas.Administration.ViewModels
{
public class AdminRecipeViewModel
{
public Recipe Recipe { get; set; }
... |
namespace Silo
{
public class SiloRunResult
{
public SiloRunStatus status;
}
public enum SiloRunStatus
{
Ready,
Error
}
}
|
namespace Unit_Test_Demo.Commands
{
public class CreateContainerCommand
{
public int MaxCapacity { get; set; }
}
}
|
namespace Application.Utilities
{
using System.Linq;
using Data.Interfaces;
using Models;
using SimpleHttpServer.Models;
using SimpleHttpServer.Utilities;
public static class AuthenticationManager
{
public static bool IsUserAuthenticated(this HttpSession session, IDataProvidable da... |
using CarManageSystem.helper;
using CarManageSystem.Model;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Web;
using System.Web.SessionState;
namespace CarManageSystem.handler.UserManage.Driver
{
/// ... |
namespace Welic.Dominio.Core.Web
{
public static class TempDataKeys
{
public readonly static string UserMessage = "UserMessage";
public readonly static string UserMessageAlertState = "UserMessageAlertState";
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _08.GreatestCommonDivisor
{
class GCD
{
static void Main()
{
Console.WriteLine("Enter an integer:");
int firstNum = int.Parse(Console.R... |
namespace LoowooTech.Stock.Models
{
public class VillageMessage
{
public string Value { get; set; }
public string CheckValue { get; set; }
public string Description { get; set; }
public string WhereClause { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace InvoiceNet.Data
{
public class SqlConnection : IDbConnection
{
#region Variables
... |
using System;
using JetBrains.Annotations;
namespace SpeedSlidingTrainer.Core.Model.State.Validation
{
public sealed class BoardValidationError
{
public BoardValidationError(BoardValidationErrorType errorType, string message)
: this(errorType, message, null)
{
}
pu... |
using MessageClicker.Core.Entities;
namespace MessageClicker.Core.Auth
{
public interface IUserProvider
{
User User { get; set; }
}
}
|
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
namespace Appnotics.Library.UI.UserControls
{
public class FolderViewModel : INotifyPropertyChanged
{
#region Data
bool? _isChecked = false;
bool _hasScanned = false;
FolderViewModel _parent;
#endre... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using CAPCO.Infrastructure.Domain;
using CAPCO.Infrastructure.Data;
namespace CAPCO.Areas.Admin.Controllers
{
public class StoreLocationsController : Controller
{
private readonly IReposi... |
namespace Models.Enemies
{
public class LargeEnemyModel : IEnemy
{
public EnemyType Type
{
get { return EnemyType.Large; }
}
public int Health
{
get { return 20; }
}
public int Damage
{
get { return 1; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace RobotiLibrary
{
public class Unealta : Obiecte
{
public Unealta()
{
}
public Unealta(string tip, string denumire)
{
this.denumire = denumire;
this.t... |
using Common.Enums;
using Common.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Common.Contracts
{
public interface IDbGenerator
{
void Create(Generator generator);
void ResetRemoteGenerators();
List<... |
using System.Collections.Generic;
using System.IO;
using LogFile.Generator.Core.LogModel;
namespace LogFile.Generator.Core
{
public class FileCreator
{
private readonly ConfigMaker _config = new ConfigMaker();
private readonly ToStringConverter _myConverter = new ToStringConverter();
p... |
namespace SimpleHttpServer
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Text.RegularExpressions;
using Enums;
using Helpers;
using Models;
public class HttpProcessor
{
public HttpProce... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ZM.TiledScreenDesigner.WinApp
{
public partial class frmGetHorizontalAlign : Form
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PathLine : MonoBehaviour {
public int EnemiesCount => enemiesInRange.Count;
public List<Enemy> enemiesInRange = new List<Enemy>();
[SerializeField] LineRenderer lr;
[SerializeField] BoxCollider bx;
public void SetWidth(... |
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