text
stringlengths
13
6.01M
using Com.Colin.Forms.Properties; using System; using System.Collections; using System.Drawing; using System.Drawing.Drawing2D; using System.IO; using System.Runtime.InteropServices; using System.Security.Cryptography; using System.Text; using System.Windows.Forms; namespace Com.Colin.Forms.Common { public class ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using SETrastornoBipolar.Models; using SETrastornoBipolar.Controllers.Objs; namespace SETrastornoBipolar.Controllers { public class HechosController : Controller { TrastornoBipolarDBEntities db =...
using Microsoft.Data.SqlClient; using MySqlConnector; using Npgsql; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static EasyWebApp.Data.Consts.AppConst; namespace EasyWebApp.Data.Entities.ServiceWebEntities { public class UserDbInfo : Ba...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem284 : ProblemBase { public override string ProblemName { get { return "284: Steady Squares"; } } public over...
using System; using System.Collections.Generic; using System.Text; namespace Aquamonix.Mobile.Lib.ViewModels { public class MapViewModel { public double longitude { get; set; } public double lattitude { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task_1 { public static class SumArray { public static int Sum(this int[] arr, int n, int sum) { sum = 0; arr = new int[n]; for (int ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Query.DTO { public class OutInOrderItemDto { public int StoreId { get; set; } public int ProductId { get; set; } public string BarCode { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace State { abstract class RamboState { public abstract void Correr(); } }
using Discord; using Discord.Commands; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Discord.Audio; using NAudio.Wave; namespace Dontebot { class MinunBotti { DiscordClient discord; CommandService co...
using BenefitDeduction.Employees; using BenefitDeduction.Employees.FamilyMembers; using System; using System.Collections.Generic; using System.Text; namespace BenefitDeduction.EmployeeBenefitDeduction.Employees.Calculators { public abstract class DiscountCalculatorRepository: IDiscountCalculatorRepository { ...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CapaDatos { public class DSolicitudBienUso { private SqlConnection cn; public void InsertSolicitudBienDeUso(int cod_sc,...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class OrbitCamera : MonoBehaviour { public Transform target; private Transform _myTransform; public float ms = 2.0f; public float offsetZ = 3.0f; public float offsetY = 0.0f; public float smooth = 2.0f; public Vector2 AngleL...
/*********************************************************************** * Module: TypeOfUsage.cs * Author: Dragana Carapic * Purpose: Definition of the Class TypeOfUsage ***********************************************************************/ using System; namespace Model.Manager { public enum TypeOfUsage ...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace HospitalSystem.Models.Mapping { public class medicine_detailMap : EntityTypeConfiguration<medicine_detail> { public medicine_detailMap() { // Primary Key ...
using System; using System.Collections.Generic; using System.Text; namespace TheClickerGame.Services.Services.ViewService { public class ViewService : IViewService { public bool WideView { get; set; } = true; } }
using Newtonsoft.Json; using System; namespace oAuth2JwtProfile { public class AuthResult { [JsonProperty(PropertyName = "access_token")] public String AccessToken { get; set; } [JsonProperty(PropertyName = "token_type")] public String TokenType { get; set; } [JsonPrope...
using System; using System.Collections.Generic; using System.Text; namespace CalculatorService.Domain.Models { public abstract class ResultOperationBase { } }
using System.ComponentModel; using System.Runtime.CompilerServices; namespace CortanaTimeTrack.ViewModels { public abstract class BaseViewModel : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; protected bool SetProperty<T>(ref T storage, T value, [CallerMemberName] string pro...
namespace SubC.Attachments { using UnityEngine; [CreateAssetMenuAttribute(fileName = "New Parenting Many-to-One Attach Strategy", menuName = "Clingy/Attach Strategies/Parenting Many-to-One Strategy")] public class ParentingManyToOneStrategy : ManyToOneAttachStrategy { public new enum Categor...
using System; using System.Collections; using System.Collections.Generic; using Microsoft.Build.Utilities; using Microsoft.TeamFoundation.Client; using Microsoft.TeamFoundation.VersionControl.Client; namespace DotNetNuke.MSBuild.Tasks { public class TfsComments : Task { public string Server { get; se...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SOFT152_Assignment { public partial class frmEditMonth : Form { public static...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Otiport.API.Contract.Models; namespace Otiport.API.Contract.Response.Treatments { public class GetTreatmentsResponse : ResponseBase { public IEnumerable<TreatmentModel> Treatments { get; set; } }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Arrays { /// <summary> /// Given an array of sorted integers and a sum value. /// We need to calculate the count of all pairs of elements which will sum up to a p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SingingResultsSceneKeyboardController : MonoBehaviour { private const string ContinueToNextSceneShortcut = "return"; void Update() { if (Input.GetKeyUp(ContinueToNextSceneShortcut)) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LemonadeStand2 { class Day { readonly Weather weather; readonly Customer customer; public Day(int currentDay, Player player) { player.moneyD...
using System; using System.Collections.Generic; using System.Text; namespace ModelTransformationComponent { /// <summary> /// Класс исключений, генерируемых компонентом трансформации моделей <see cref="TransformationComponent"/> /// <para/> /// Наследует <see cref="Exception"/> /// </summary> ...
using System.Collections.Generic; using BL; using Shared.DTO; using System.Web.Http; using System.Net.Http; using System.Net; using System.Linq; using Shared.Enum; namespace Nagarro_Exit_Test_Assignment.Controllers { public class MemberController : ApiController { [HttpGet] public Ht...
using System; using System.Collections.Generic; namespace NStandard { public static class EnumerableEx { public static IEnumerable<T> Concat<T>(IEnumerable<IEnumerable<T>> enumerables) { foreach (var enumerable in enumerables) foreach (var item in enumerable) ...
using UnityEngine; using System.Collections; public class PropsController : MonoBehaviour { public string myType; [SerializeField] private GameController gameController; [SerializeField] private Sprite[] sprites; [SerializeField] private Sprite[] spritesNight; [SerializeField] pri...
using UnityEngine; using System.Collections; using DG.Tweening; public class DoublePromptEffect : MonoBehaviour { private static DoublePromptEffect _instance; public static DoublePromptEffect Instance { get { if (_instance == null) { _instance = Fin...
namespace NetworkFramework { public abstract class Singleton<T> : UnityEngine.MonoBehaviour where T : UnityEngine.Object { private static bool _isCalled; private static T _instance; public static T Instance() { if (_instance == null && _isCalled) { _instance = FindObjectOfType<T>(); _isCalle...
using System; namespace MethodOverride { class Point { public double X; public double Y; public override string ToString() { return String.Format("({0}, {1})", X, Y); } } class Program { static void Main() { var myP...
using CYJ.DingDing.Application.IAppService; namespace CYJ.DingDing.Application.AppService { public class MessageAppService : IMessageAppService { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Problem_5_FallDown { class FallDown { static void Main() { // Read the input numbers int num0 = int.Parse(Console.ReadLine()); int ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; namespace GradConnect.Models { public class Education { public int Id { get; set; } public string Institution { get; set; } public string CourseName { get; set; } public string YearStart { get;...
using UnityEngine; using System.Collections; public class RockCollector : MonoBehaviour { private GameObject[] rockHolders; private float distance = 3f; private float lastRocksX; private float rockMin = -2.3f; private float rockMax = 2.3f; void Awake() { rockHolders = GameObject.F...
using UnityEngine; using System.Collections.Generic; public class GameMaster :MonoBehaviour{ private static GameMaster instance; public static GameMaster Instance{ get{ return instance; } } private Card.Owner turnOwner; public Card.Owner TurnOwner { get{ return turnOwner; } set{ turnOwner =va...
using ServiceQuotes.Domain.Entities.Abstractions; using ServiceQuotes.Domain.Entities.Enums; using System; using System.Collections.Generic; namespace ServiceQuotes.Domain.Entities { public class Quote : Entity { public Quote() { Payments = new HashSet<Payment>(); } ...
using Payment.Domain.Enumerations; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Payment.Domain.Models { public class PaymentRequestState : ModelBase<long> { public long RequestId { get; set; } public PaymentReques...
using DesignPatterns.Strategy.LoanExample; using DesignPatterns.TemplateMethod.Example1; using System; using System.Collections.Generic; using System.Text; using Xunit; using Worse = DesignPatterns.TemplateMethod.CapitalStrategy.Worse; namespace DesignPatternsTest { public class TemplateMethodTest { [F...
using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems { public class Problem11 : ProblemBase { public override string ProblemName { get { return "11: Largest product in a grid"; } } public override string GetAnswer() { re...
namespace QStore.Strings.Interfaces { using System.Collections.Generic; public interface IStringMap<TValue> : IIndexedStringSet { TValue[] Values { get; } TValue this[IEnumerable<char> key] { get; set; } IEnumerable<KeyValuePair<string, TValue>> EnumerateByPrefixWithValue(IEnumer...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Condition of type `GameObject`. Inherits from `AtomCondition&lt;GameObject&gt;`. /// </summary> [EditorIcon("atom-icon-teal")] public abstract class GameObjectCondition : AtomCondition<GameObject> { } }
using AutoMapper; using ReactMusicStore.Core.Domain.Entities; namespace ReactMusicStore.WebApi.ViewModels { public class GenreMenuViewModel { public string Name { get; set; } public static GenreMenuViewModel ToViewModel(Genre genre) { return Mapper.Map<GenreMenuViewModel>(...
using System; using MQTTnet.Diagnostics.Logger; namespace MQTTnet.Tests.Mockups { public sealed class TestLogger : IMqttNetLogger { public event EventHandler<MqttNetLogMessagePublishedEventArgs> LogMessagePublished; public void Publish(MqttNetLogLevel logLevel, string source, string m...
using System.Windows.Controls; namespace ThanksCardClient.Views { /// <summary> /// Interaction logic for UserEdit /// </summary> public partial class UserEdit : UserControl { public UserEdit() { InitializeComponent(); } private void ComboBox_SelectionC...
using System; using Microsoft.Extensions.DependencyInjection; using Eda.Extensions.DependencyInjection; namespace Eda.Integrations.Delivery.DependencyInjection { /// <inheritdoc /> /// <summary> /// Base class for delivery service block. /// </summary> public abstract class DeliveryServiceAppli...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Stack_and_Queue.Queue_Helper { class QueueViaArray<T> { private T[] storage; private int first; private int last; public QueueViaArra...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.UI.Services; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Authorization; using Microsoft.EntityFrameworkCore; using M...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Matrix { class Tree<T> { public delegate int CompType(T a, T b); private Node<T> Noeud; private CompType C; public delegate void MapFunction(ref T elt);...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.DataAccess.Entity { public class NotifyType { public int notifyId { get; set; } public string notifyName { get;...
using UnityEngine; using UnityEngine.UI; using System.Collections; //<author>Georgina Perera</author> public class Overlay : MonoBehaviour { public GameObject window; public Text messageField; //Changes attribute of window gameobject to either display or hide public void Show() { window.SetActive(true)...
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; public class ObjectSorter : EditorWindow { Transform logicsStuff; //Transform shatterableStuff; Transform decorativeStuff; //Transform otherStuff; //Transform utilityStuff; Transform lightStuff; ...
using BradescoPGP.Repositorio; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace BradescoPGP.Web.Models { public class AgendaViewModel { public List<Vencimento> Vencimentos { get; set; } public List<Pipeline> Pipelines { get; set; } public L...
using System.Linq; using ApartmentApps.Api.Auth; using ApartmentApps.Api.Modules; using ApartmentApps.Data; using ApartmentApps.Data.Repository; using Entrata.Client; using Ninject; namespace ApartmentApps.Api { public class EntrataModule : PropertyIntegrationModule<EntrataConfig> { private readonly IR...
namespace BookStore.Interfaces { public interface IRenderer { void WriteLine(string message); } }
using System.Collections.Generic; namespace Codility.PerfectChannel { public class Path { readonly int _xpos ; readonly int _ypos ; private readonly int[][] _board; private readonly int _move; private readonly Path _previousNode; public int Move { get { return _...
using System; using System.Collections.Generic; using System.Reflection; using Dapper; using System.Data; using System.Data.SqlClient; using Microsoft.Extensions.Configuration; using Embraer_Backend.Models; namespace Embraer_Backend.Models { public class ArComprimido { public long IdApontArComprimido...
using System; using Microsoft.QualityTools.Testing.Fakes; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Calculator.Test { [TestClass] public class CalcTests { [TestMethod] public void Calc_Sum_3_and_4_results_7() { //Arrange Calc calc = new C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Agencia_Datos_Repositorio; using entidades = Agencia_Datos_Entidades; namespace Agencia_Dominio { public class D_Control_Electrodomesticos { private readonly Repositorio<entidades....
using System.Collections.Generic; using System.Windows.Forms; using System.Drawing; namespace RectangleGame.Gamestate { public class GameStateManager { /******** Variables ********/ /// <summary> /// Enumerator encapsulating the different gamestates. /// </summary> public enum State { Menu, Highs...
using System; using com.Sconit.PrintModel; using System.Runtime.Serialization; using System.Collections.Generic; namespace com.Sconit.PrintModel.ORD { [Serializable] [DataContract] public partial class PrintMiscOrderMaster : PrintBase { #region O/R Mapping Properties [DataMember] ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Xml; namespace Svg2VectorDrawable { public class SvgTree { public float Width { get; set; } public float Height { get; set; } public float[] Matrix { get; set; } public float[] ViewBox { get; ...
using System; using log4net; namespace Sind.BLL.Infrastructure.Log { public class Logger : ILogger { private const string LogInFile = "LogInfoInFile"; private ILog _log; private ILog log { get { if (_log == null) _lo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Cookie1Destination : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { lblName.Text = "name is" + Request.Cookies["N...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Collider))] public class SoundCollisionTrigger : MonoBehaviour { [Tooltip("The name/ID of the sound that should be played upon collision with this gameobject.")] public string soundName = "Blank"; [Tooltip("S...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Timer : MonoBehaviour { [SerializeField] private float maxTimeSeconds; private float counter; private void Awake() { counter = maxTimeSeconds; } private void Update() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DelftTools.Utils; using GeoAPI.Extensions.Feature; using NUnit.Framework; using SharpMap.Layers; using SharpMap.Styles; using SharpMap.UI.Editors; namespace SharpMap.UI.Tests.Editors { [TestFixture] public class Featur...
using UnityEngine; public class AttackRangeTriggerForSpannerMonster : MonoBehaviour { public SpannerEnemyAI spannerEnemyAI; public EnemyController2D enemyController2D; public void Awake() { spannerEnemyAI = GetComponentInParent<SpannerEnemyAI>(); enemyController2D = GetComponentInPar...
using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using System.Diagnostics; using System.Runtime.InteropServices; using System.Reflection; using System.Configuration; using IRAP.Global; using IRAP.AutoUpgrade; namespace IRAPPrinterServer { static class P...
using Pelican.Config; using Pelican.Menus; using Pelican.Items; using StardewModdingAPI; using StardewModdingAPI.Events; namespace Pelican { public class ModEntry : Mod { private IModHelper helper; public override void Entry(IModHelper helper) { this.helper = helper; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Автошкола { public partial class CarriersRepairsForm : Form { public CarriersR...
using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using Nailhang.IndexBase.Storage; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Nailhang.Mongodb.ZonesStorage.Processing { class ZoneEntity { [BsonId] ...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Discord; using Discord.Commands; using FifthBot.Core.Data; namespace FifthBot.Core.Commands { public class Attacks : ModuleBase<SocketCommandContext> { [RequireOwner(Group = "Permission")] ...
//----------------------------------------------------------------------- // <copyright file="Aggregate.cs" company="4Deep Technologies LLC"> // Copyright (c) 4Deep Technologies LLC. All rights reserved. // <author>Darren Ford</author> // <date>Thursday, April 30, 2015 3:00:44 PM</date> // </copyright> //-------...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IG_WPF_Library.Data { public class ScatterDataBase : ObservableModel { private double _x; private double _y; public double X { get ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace St.Eg.Day3.M2.Ex2.PLINQ { class Program { static void Main(string[] args) { var data = Enumerable.Range(0, 100); var co...
using System; namespace Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels { public class DateViewModel { public string StartDate { get; set; } public string EndDate { get; set; } public DateViewModel() { } public DateViewModel(DateTime startDate, DateTime endDate) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.IO; using System.Linq; using System.Net.Http; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace Winf...
using GalaSoft.MvvmLight.Messaging; namespace JeopardySimulator.Ui.Messages { public class RoundEndedMessage : MessageBase { public RoundEndedMessage(bool isGameEnded = false) { IsGameEnded = isGameEnded; } public bool IsGameEnded { get; private set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Olive.Data; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; namespace Olive.Web.MVC.Areas.Administration.ViewModels { public class AdminRecipeViewModel { public Recipe Recipe { get; set; } ...
namespace Silo { public class SiloRunResult { public SiloRunStatus status; } public enum SiloRunStatus { Ready, Error } }
namespace Unit_Test_Demo.Commands { public class CreateContainerCommand { public int MaxCapacity { get; set; } } }
namespace Application.Utilities { using System.Linq; using Data.Interfaces; using Models; using SimpleHttpServer.Models; using SimpleHttpServer.Utilities; public static class AuthenticationManager { public static bool IsUserAuthenticated(this HttpSession session, IDataProvidable da...
using CarManageSystem.helper; using CarManageSystem.Model; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web; using System.Web.SessionState; namespace CarManageSystem.handler.UserManage.Driver { /// ...
namespace Welic.Dominio.Core.Web { public static class TempDataKeys { public readonly static string UserMessage = "UserMessage"; public readonly static string UserMessageAlertState = "UserMessageAlertState"; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _08.GreatestCommonDivisor { class GCD { static void Main() { Console.WriteLine("Enter an integer:"); int firstNum = int.Parse(Console.R...
namespace LoowooTech.Stock.Models { public class VillageMessage { public string Value { get; set; } public string CheckValue { get; set; } public string Description { get; set; } public string WhereClause { get; set; } } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace InvoiceNet.Data { public class SqlConnection : IDbConnection { #region Variables ...
using System; using JetBrains.Annotations; namespace SpeedSlidingTrainer.Core.Model.State.Validation { public sealed class BoardValidationError { public BoardValidationError(BoardValidationErrorType errorType, string message) : this(errorType, message, null) { } pu...
using MessageClicker.Core.Entities; namespace MessageClicker.Core.Auth { public interface IUserProvider { User User { get; set; } } }
using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; namespace Appnotics.Library.UI.UserControls { public class FolderViewModel : INotifyPropertyChanged { #region Data bool? _isChecked = false; bool _hasScanned = false; FolderViewModel _parent; #endre...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using CAPCO.Infrastructure.Domain; using CAPCO.Infrastructure.Data; namespace CAPCO.Areas.Admin.Controllers { public class StoreLocationsController : Controller { private readonly IReposi...
namespace Models.Enemies { public class LargeEnemyModel : IEnemy { public EnemyType Type { get { return EnemyType.Large; } } public int Health { get { return 20; } } public int Damage { get { return 1; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RobotiLibrary { public class Unealta : Obiecte { public Unealta() { } public Unealta(string tip, string denumire) { this.denumire = denumire; this.t...
using Common.Enums; using Common.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Common.Contracts { public interface IDbGenerator { void Create(Generator generator); void ResetRemoteGenerators(); List<...
using System.Collections.Generic; using System.IO; using LogFile.Generator.Core.LogModel; namespace LogFile.Generator.Core { public class FileCreator { private readonly ConfigMaker _config = new ConfigMaker(); private readonly ToStringConverter _myConverter = new ToStringConverter(); p...
namespace SimpleHttpServer { using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; using System.Text; using System.Text.RegularExpressions; using Enums; using Helpers; using Models; public class HttpProcessor { public HttpProce...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ZM.TiledScreenDesigner.WinApp { public partial class frmGetHorizontalAlign : Form { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PathLine : MonoBehaviour { public int EnemiesCount => enemiesInRange.Count; public List<Enemy> enemiesInRange = new List<Enemy>(); [SerializeField] LineRenderer lr; [SerializeField] BoxCollider bx; public void SetWidth(...