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/* Author: Mitchell Spryn (mitchell.spryn@gmail.com) * There is no warranty with this code. I provide it with the intention of being interesting/helpful, but make no * guarantees about its correctness or robustness. * This code is free to use as you please, as long as this header comment is left in all of the fil...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; public class ScriptAnimCargaCaminos : MonoBehaviour { // Use this for initialization void Start () { StartCoroutine(AnimarTexto()); } private IEnumerator AnimarTexto(){ //esta funcion hace que...
using Newtonsoft.Json; using Renci.SshNet; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Reflection; using System.Timers; namespace FoscamCleanup { class Program { public static IEnume...
using System; using System.Collections.Generic; using System.Text; using Hayaa.DataAccess; using Hayaa.BaseModel; using Hayaa.Security.Service.Config; namespace Hayaa.Security.Service.Dao { internal partial class AppServiceDal { internal static int Add(AppService info) { string sq...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// SerializableDictionary property drawer for type &lt;StringReference, AtomBaseVariable&gt;. Inherits from `SerializableDictionaryDrawer&lt;StringReference, AtomBaseVariable, StringRefe...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Variable property drawer of type `Vector2`. Inherits from `AtomDrawer&lt;Vector2Variable&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [CustomPropertyDrawer(t...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using AlphaSolutions.SitecoreCms.ExtendedCRMProvider.Sources.Repository.V5.Entity; using CRMSecurityProvider.Sources.Attribute; using Microsoft.Xrm.Sdk; namespace AlphaSolutions.SitecoreCms.ExtendedCRMProvider.Sources.Reposit...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Web.Mvc; using System.Web.Security; using DataAnnotationsExtensions; namespace Docller.Models { public class ChangePasswordModel { [Required] [DataType(DataTy...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Pathfinding; public class GooseAI : MonoBehaviour { public GameObject player; public Seeker seeker; public Rigidbody2D rb; public SpriteRenderer sr; public Animator anim; [Range(1, 10)] public float play...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using mr.bBall_Lib; public partial class _Default : System.Web.UI.Page { protected string _error = ""; protected int _ForceLogin = 0; prote...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Chapter02_03 { class Program { static void Main(string[] args) { CPartialClass tmpPC = new CPartialClass(); Console.WriteLine(tmpPC.theModule1);...
using DistCWebSite.Core.Interfaces; using DistCWebSite.Core.Entities; using System; using System.Collections.Generic; using System.Linq; using DistCWebSite.Core.ViewModel; namespace DistCWebSite.Infrastructure { public class KAExistingTerminalCustomersRepository : IKAExistingTerminalCustomersRepository { ...
namespace GraderBot.WebAPI.Models { public class AppConfig { public string StartupClass { get; set; } public string[] Input { get; set; } public string TaskDescription { get; set; } } }
//------------------------------------------------------------------------------ // <copyright file="MainWindow.xaml.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------------------------------------------------------ namespace Mic...
using FeedbackAndSurveyService.CustomException; using FeedbackAndSurveyService.FeedbackService.Model; using System.Collections.Generic; using Xunit; namespace FeedbackAndSurveyTests.UnitTests { public class FeedbackCommentatorTests { [Theory] [MemberData(nameof(Data))] public void Vali...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Security.Cryptography; using jaytwo.Common.System; namespace jaytwo.Common.Extensions { public static class ByteArrayExtensions { public static string AsHexString(this byte[] value) { ...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace DgKMS.Cube.Models { public class PartyPhotoDto { public long Id { get; set; } [Required(ErrorMessage = "活动id不能为空")] public long PartyId { get; set; } [MaxL...
using System; using ConsoleApp.Models; namespace ConsoleApp { class Program { static void Main(string[] args) { //// string metinsel veri tipi //string hi = "hello world!2"; //var hi2 = "hello bursa"; //decimal sayi = 5; //decimal sayi...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using Dapper; using IoTManager.IDao; using IoTManager.Model; using IoTManager.Utility; using MongoDB.Bson; using MongoDB.Driver; using MongoDB.Driver.Linq; using MySql.Data.MySqlClient; namespace IoTManager.Dao { public...
using System.Collections.Generic; using Profiling2.Domain.DTO; namespace Profiling2.Domain.Contracts.Queries { public interface IObjectSourceDuplicatesQuery { IList<ObjectSourceDuplicateDTO> GetPersonSourceDuplicates(); IList<ObjectSourceDuplicateDTO> GetEventSourceDuplicates(); ILis...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using System.Windows; namespace CODE.Framework.Wpf.Mvvm { /// <summary> /// This class is designed to be a base class for view models. /// </summary> public class ViewModel : IHaveActions...
using UnityEngine; using System.Collections; public class pauseController : MonoBehaviour { public Transform uiCanvas; public Transform pauseCanvas; public Transform menuCanvas; public bool pause = false; public bool gameStarted = false; void Start () { pauseCanvas.gameObject.SetActive (false); } v...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercise16 { class Program { static void Main(string[] args) { //Defining variables int n = 0, x = 0; Random value = n...
using Discord.WebSocket; using JhinBot; namespace JhinBot.Utils { public interface IGuildItemLister { string GetDisplayCommandList(ulong guildId, DiscordSocketClient client); string GetDisplayEventList(ulong guildId, DiscordSocketClient client); string GetItemListForGuild(IEmbedConvers...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities.Concrete; using FluentValidation; namespace Business.ValidationRules.FluentValidation { public class BrandValidator:AbstractValidator<Brand> { //kuralla...
using System; using System.Data.Entity; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using vidly.Models; using vidly.ViewModels; namespace vidly.Controllers { public class CustomerController : Controller { // GET: Customer private ApplicationDbC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ejercicio_17 { public class Boligrafo { public static short cantidadTintaMaxima = 100; private ConsoleColor color; private short tinta; public Boligraf...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; using DevExpress.XtraEditors; namespace SRT_Project.Views { public partial class QuyetDinh : DevExpress.XtraEditors.XtraUserControl { ...
using System; using System.Collections.Generic; using System.Text; namespace ParPorApp.Models { public class AccountStudent { public string AccountId { get; set; } public int StudentId { get; set; } public Student Student { get; set; } } }
using Tomelt.ContentManagement.Records; namespace Tomelt.Layouts.Models { public class LayoutPartRecord : ContentPartVersionRecord { public virtual int? TemplateId { get; set; } } }
namespace Krafteq.ElsterModel { using System; using System.Globalization; public class KzFieldValue { Money money; MoneyInt moneyInt; bool? boolean; UnsignedMoney unsignedMoney; KzFieldValue() { } public static KzFieldValue Boolean(bool ...
using System; namespace MadamRozikaPanel.CrossCuttingLayer { [AttributeUsage(AttributeTargets.Property, AllowMultiple = true)] public class DatabaseField : Attribute { public string Name { get; set; } public DatabaseField(string FieldName) { this.Name = FieldName; ...
using System.Runtime.InteropServices; namespace Titan.Native { public static class Linux { #if __UNIX__ [DllImport("libc", SetLastError = true)] public static extern uint getuid(); #endif } }
using AutoMapper; using ShopBLL.Interfaces; using ShopBLL.Models; using ShopDAL.Interfaces; using ShopDAL.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ShopBLL.Services { public class TovarService : ShopService<TovarModel, Tov...
using UnityEngine; using System.Collections.Generic; using UINT8 = System.Byte; using UINT16 = System.UInt16; namespace Ardunity { [AddComponentMenu("ARDUnity/Controller/Basic/PulseOutput")] [HelpURL("https://sites.google.com/site/ardunitydoc/references/controller/pulseoutput")] public class PulseOutput : Ard...
using Com.Colin.EfDataAccess; using Com.Colin.Model; using System.Collections.Generic; using System.Linq; namespace Com.Colin.BusinessLayer { public class AnimalRepository : IAnimalRepository { readonly TestContext context; private List<AnimalModel> Articles = new List<AnimalModel>(); ...
using AutoMapper; namespace Uintra.Features.Tagging.AutoMapperProfiles { public class UserTagsAutoMapperProfile : Profile { public UserTagsAutoMapperProfile() { //Mapper.CreateMap<UserTag, LabeledIdentity<Guid>>() // .ForMember(f => f.Text, d => d.MapFrom(i => i.Text)); ...
using System; namespace ClassAndStruct { class Program { static void Main(string[] args) { WorkingWithClass(); WorkingWithStruct(); } private static void WorkingWithClass() { // Declaring an instance variable ...
using System; using System.ComponentModel; using DelftTools.Utils.Reflection; namespace DelftTools.Utils.UndoRedo.Mementos { public class NotifyPropertyChangeMemento : IMemento { private object instance; private string propertyName; private object oldValue; private object newVa...
using Mentor.MVVM.ViewModels.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mentor.MVVM.ViewModels { public class MainViewModel: ViewModelBase { } }
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Windows.Forms; using System.Windows.Forms.DataVisualization.Charting; namespace FinancialInstumentsAI.Controls { public partial class ChartTabPage : TabPage { public ChartTabPage(string tex...
using Softhouse.Integration; using System; using System.IO; using System.Text; using System.Xml; using System.Xml.Linq; namespace Softhouse.IntegrationAssignment { public class Program { static void Main(string[] args) { Program program = new Program(); /* * You can comment out the line...
using System; namespace GeometricShapes { public abstract class Shape { public abstract double GetPerimeter(); public double GetPerimeter(int precision) { return Math.Round(GetPerimeter(), precision); } public abstract double GetSquare(); public d...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MooversCRM.Controllers.BaseControllers { public class NonSecureBaseController : BaseController { protected Guid FranchiseID { get { //var repo = new Busi...
using UnityEngine; using System.Collections; public class Boton : MonoBehaviour { private float time; public Camera camera; public static bool up, down, left, right = false; void Start() { time = 0f; } void LateUpdate() { time += Time.deltaTime; if (time < 5f...
using System.Collections; using UnityEngine; using UnityEngine.UI; public class PlayerNameDisplay : MonoBehaviour { public void Init(Player player) { var text = GetComponent<Text>(); text.text = player.name; Debug.Log("Initializing name display for " + player.name); StartCoro...
using EIM.Core.Registry; using System; namespace EIM.AspNetCore { public class WebApiRegistryTenant : IRegistryTenant { public Uri Uri { get; } public WebApiRegistryTenant(Uri uri) { Uri = uri; } } }
using ListCoreApp.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ListCoreApp.Data { public class DatabaseContext : DbContext { public DatabaseContext(DbContextOptions<DatabaseContext> options) : ba...
 using KinectSandbox.ColorPicker.AllColorPicker; using KinectSandbox.Common; using Microsoft.Practices.Prism.Modularity; using Microsoft.Practices.Prism.Regions; using Microsoft.Practices.Unity; namespace KinectSandbox.ColorPicker { public class ColorPickerModule : IModule { private IUnityContainer co...
using System.Collections; using UnityEngine; /* * 이 스크립트는 * 1. 플레이어가 캐릭터를 조작하게 해줍니다. * 2. 바닥과의 충돌을 감지해줍니다. * 3. 알맞은 이동 애니메이션을 재생해줍니다. * 4. 적과의 충돌을 감지해줍니다. */ // [RequireComponent(typeof(컴포넌트_이름))] 는 해당 컴포넌트를 꼭 사용해야 한다고 알리는 태그 [RequireComponent(typeof(Animator), typeof(Rigidbody2D), typeof(BoxCollid...
#region using System; using System.Threading.Tasks; using Xamarin.Forms; #endregion namespace XamJam.PicSelector { public static class PicSelector { public static async Task ShowAsync(PhotoSelectorOptions options, Action<PicSelectionResult> onCompletionHandler) { var page = new C...
namespace OldestFamilyMember { using System; public class _03_Oldest_Family_Member { public static void Main() { var family = new Family(); var n = int.Parse(Console.ReadLine()); for (int i = 0; i < n; i++) { var input = Con...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JenzaBank { class UsuarioLogeado { Login mostrar = new Login(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Leaf { public class Radian { public double val; public Radian(double val) { this.val = val % (2 * Math.PI); } public static implicit operator Radian(double val) { return new Radian(val); } static ...
using MediatR; using SuiviCompresseur.GestionFournisseur.Domain.Commands; using SuiviCompresseur.GestionFournisseur.Domain.Events; using SuiviCompresseur.Domain.Core.Bus; using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Threading.Tasks; using SuiviCompresseur.Gest...
using System; using System.Collections.Generic; namespace dictionaries { class Program { static void Main(string[] args) { Dictionary<string, string> stocks = new Dictionary<string, string>(); stocks.Add("GM", "General Motors"); stocks.Add("CAT", "Caterpillar"); stocks.Add("ABC", "...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AdventOfCode2017.Days { public class Day11 : IDay { private struct Position { public int X; public int Y; public int Z; public Position( in...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; namespace 校园卡管理系统 { public partial class mangform : Form { public static string account; ...
using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.IO; using System.Reflection; using System.Text; using System.Web; using System.Web.UI.WebControls; using HTB.Database; using HTB.Database.Views; using HTB.v2.intranetx.util; using HTBServices; using HTBServices.Ma...
using System; using System.Collections.Generic; using System.Linq; public class Queryable1 { /// <summary> /// 累加器函数 /// </summary> public static void Aggregate() { string[] fruits = { "apple", "mango", "orange", "passionfruit", "grape" }; // Determine whether any string in the arr...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace APP_Biblioteca { public partial class Consulta : Form { public Consulta() ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using static System.Console; namespace AirTr.Util { public static class Helpers { public static void Print(string message, [CallerMemberName] string methodName = "", [CallerF...
using System; namespace PocetPrestupnychRoku { class Program { static void Main(string[] args) { int rok1; int rok2; int pocetRoku = 0; Console.WriteLine("Zadejte 1. rok"); rok1 = Convert.ToInt32(Console.ReadLine()); Co...
namespace Sentry.Tests.Extensibility; public class RequestBodyExtractionDispatcherTests { private class Fixture { public SentryOptions SentryOptions { get; set; } = new(); public RequestSize RequestSize { get; set; } = RequestSize.Small; public IHttpRequest HttpRequest { get; set; } = S...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(BarUIScript))] public class BoostBarUIScript : MonoBehaviour { public static BarUIScript bar; void Awake() { bar = GetComponent<BarUIScript>(); } public static void SetBarPercentage(float percentage) { i...
using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TitanBlog.Data; using TitanBlog.Models; namespace TitanBlog.Services { public class SearchService { private readonly ApplicationDb...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MathConsole { class Program { static void Main(string[] args) { Console.WriteLine("Enter a number."); int multiply = Convert.ToInt32(Console.Rea...
using Caliburn.Micro; using RRExpress.AppCommon; using RRExpress.AppCommon.Attributes; using System.Collections.Generic; using System.Linq; namespace RRExpress.Express.ViewModels { [Regist(InstanceMode.Singleton)] public class GoodsInfoViewModel : BaseVM { public override string Title { g...
using gView.Framework.system; using System.Windows.Forms; namespace gView.Interoperability.OGC.UI.Dataset.WFS { public partial class WFSMetadata : UserControl, IPlugInParameter { private WFS_Export_Metadata _metadata = null; public WFSMetadata() { InitializeComponent(); ...
using Caliburn.Micro; using CustomTournamentsLibrary.DataAccess; using CustomTournamentsLibrary.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CustomTournamentsUI.ViewModels { public class HomeViewModel : Screen { /...
using System.Collections.Generic; using Pe.Stracon.SGC.Presentacion.Core.ViewModel.Base; using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General; using System.Web.Mvc; using System.Linq; using System; using Pe.GyM.Security.Account.Model; namespace Pe.Stracon.SGC.Presentacion.Core.ViewModel.Contractual.Ba...
namespace CheckMkProxy { using CheckMkProxy.Services; using CheckMkProxy.Utils; using JetBrains.Annotations; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Diagnostics.HealthChecks; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Dependenc...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Movement : MonoBehaviour { public float speed = 2.0f; public float gravity = -9.8f; public Camera cam; private Animator playerm; private CharacterController charcon; public Transform rightGunBone; public Transform l...
using System; namespace Task1 { class Program { static void Main(string[] args) { Welcome wlcm = new Welcome(); wlcm.Output(); } } public class Welcome { public void Output() { Console.WriteLine("Welcome Friends!");...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebApp.Data.Models { public partial class Promos { public static Promos CreateFromRequestModel(PromoRequestModel model) { return new Promos { Id = ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class shape : MonoBehaviour { public GameObject[] parts; bool onlyOnce=false; Animation an; public bool startMoving = false; Transform core; public bool blackShape = true; Renderer m; public float x, ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; namespace M101DotNet.WebApp.Models { public class Post { // XXX WORK HERE // add in the appropriate properties for a post /...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace RememberWordsHelper { public partial class NotifyForm : Form { private Timer timer; pri...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Globalization; using System.IO; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; ...
using UnityEngine; using UnityAtoms.BaseAtoms; namespace UnityAtoms.MonoHooks { /// <summary> /// Base class for all `MonoHook`s of type `Collider`. /// </summary> [EditorIcon("atom-icon-delicate")] public abstract class ColliderHook : MonoHook< ColliderEvent, Collider, Coll...
using System; using UnityEngine; using UnityEngine.Serialization; namespace StateMachines { public class StateMachine : MonoBehaviour { private static StateMachine instance; public static StateMachine Instance { get { if (instance == null) ...
//------------------------------------------------------------------------------ // <copyright file="KinectPointerPointSample.xaml.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------------------------------------------------------ ...
using UnityEngine; using System.Collections; public class EnemyScript : MonoBehaviour { public float fSpeed = -2.0f; // Use this for initialization void Start () { } // Update is called once per frame void Update () { transform.Translate(fSpeed * Time.deltaTime, 0, 0); } }
// EmptyQueueException.cs using System; namespace Ukonline.Datastructures { /// Exception to be thrown for operation forbidden on an empty queue. public class EmptyQueueException : Exception { /// <summary> /// Creates a new instance of this class. /// </summary> public EmptyQueueException() : base ("Empt...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Web; namespace CarManageSystem.Model { public class CarConnect { public string id { get; set; } public string user { get; set; } //public Timer timer { get; set; } public TCP...
using System; using System.Collections.Generic; using System.Text; namespace GK.Api.Core { /// <summary> /// Standard config section names for common settings. /// </summary> public static class ConfigSections { public const string Configuration = nameof(Configuration); public con...
#region Comments #region 10-Dec //Added method WebPageDelete #endregion #endregion using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Data.SqlClient; using System.Windows.Forms; using WatiN.Core; using System.IO; using Op...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IWorkFlow.ORM { class DICT_ElementsValue { } }
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; public class PlayersController : MonoBehaviour { [SerializeField] private FloorCreator floorCreator; [SerializeField] private Player playerPrefab; [SerializeField] private Player enemyPrefab; ...
using Parser.Models; namespace Parser.Nodes { public class AssingNode : INode { public VarModel Left { get; set; } public INode Right { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace thirdapp { public partial class FilemanagementForm : Form { p...
using System; namespace WebStore.Infrasructure.Helpers { public class DateHelper { /// <summary> /// Возвращает количество лет между двумя датами /// </summary> /// <param name="d1"></param> /// <param name="d2"></param> /// <returns></returns> public st...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace movie_guide_module_3 { public partial class Form4 : Form ...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using PingoSnake.Code.Entities; namespace PingoSnake.Code.SpawnControllers { class EnemySpawnController : SpawnController { private Enemy LastSpawnedEnemy; private const int MIN_ENEMY_DISTANCE = 500; private con...
using Witsml.ServiceReference; namespace Witsml.Extensions { public static class ResponseExtensions { public static bool IsSuccessful(this WMLS_GetFromStoreResponse response) { return response.Result > 0; } public static bool IsSuccessful(this WMLS_AddToStoreRespons...
using System.Windows; using System.Windows.Controls; namespace Crystal.Plot2D.Charts { public class LegendItem : Control { static LegendItem() { var thisType = typeof(LegendItem); DefaultStyleKeyProperty.OverrideMetadata(thisType, new FrameworkPropertyMetadata(thisType)); } //public o...
using Carmotub.Data; using Carmotub.ViewModel; using Carmotub.Views.Controls; using System.Collections.Generic; using System.Data; using System.Windows; using System.Windows.Controls; namespace Carmotub.Views { public partial class AddIntervention : Window { public List<string> colNames { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ItemDescription : MonoBehaviour { public Image sprite; public Text name; public Text description; public Text value; public Item item; public void SetUp(Item _item) { ...
using UnityEngine; using System.Collections; public class CartoonShootPlayerMark : MonoBehaviour { public int MarkIndex; public CartoonShootPlayerPath ShootPlayerPath; [Range(0.1f, 1000f)] public float MoveSpeed = 1f; [Range(0f, 1000f)] public float LookTime = 1f; public GameObject[] NpcObj; public string[] ...
using UnityEngine; using System.Collections; public class PrincessController : FarmerController { public bool winFlag = false; protected float regenTick = 0f; protected float regenSpeed = 20f; protected override void Start () { base.Start (); classID = 3; } protected override void Update() { base.Update...