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using Microsoft.Win32; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Windows; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using MainTool.Enums; using MainTool.Exceptions; ...
using System.Collections.Generic; namespace qbq.EPCIS.Repository.Custom.DataAccess { /// <summary> /// Interface encapsulate manipulation with the data /// </summary> /// <typeparam name="T">Entity class</typeparam> internal interface IStorage<T> where T : class { /// <summary>...
using UnityEngine; using System.Collections; public class SCPlayerDocking : MonoBehaviour { private ScreenOrientation orientation; private Camera renderingCamera; private float zPosition; private Vector2 playerSize = Vector2.zero; private Vector3 maxSize = Vector3.zero; public enum Docking { None, TopL...
using UnityEngine; using System.Collections; public class Invader : MonoBehaviour { private bool land = false; private bool climb = false; private bool hit = false; private BlockManager manager; private AudioSource invaderLand; void Awake() { GameObject cubeManager = GameObject.FindGameObjectWithTag("manag...
using System; using System.Collections.Generic; using Android.Runtime; namespace RU.Tinkoff.Acquiring.Sdk.Responses { // Metadata.xml XPath class reference: path="/api/package[@name='ru.tinkoff.acquiring.sdk.responses']/class[@name='GetCardListResponse']" [global::Android.Runtime.Register ("ru/tinkoff/acquiring/sdk...
using System; using System.Collections.Generic; using System.Text; namespace Telephony { public class Smartphone : ISmartphone { public string BrowseWeb(string website) { if (Validator.ValidateURL(website)) { return $"Browsing: {website}!"; }...
using NUnit.Framework; using BoardGame.BusinessLogics; using BoardGame.Domain_Model; using BoardGame.DomainModel; namespace BoardGame.Tests { [TestFixture] class BoardGameTest { Player player = new Player("Barna", 0, 0, 3600); Robot robot1 = new Robot("Bob", 1, 0, 12000); Robot rob...
 namespace pjank.BossaAPI.Fixml { public class BizMessageRejectMsg : FixmlMsg { public const string MsgName = "BizMsgRej"; public BizMsgReferenceMsgType ReferenceMsgType { get; private set; } public BizMsgRejectReason RejectReason { get; private set; } public string RejectText { get; private set; }...
using MatrixAdding; using MatrixExtension; using NUnit.Framework; namespace MatrixTests { public class TestMatrixMultiply { private static readonly object[] ArraysOperatorMultiply = { new object[] { new double[2, 2] {{2, 2}, {2, 2}}, new double[2, 2] {{2...
using System.Collections; using System.Collections.Specialized; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; namespace CODE.Framework.Wpf.Controls { /// <summary>Attachable auto-complete behavior</su...
using DFC.ServiceTaxonomy.CustomEditor.ViewModel; using OrchardCore.ContentManagement; using OrchardCore.ContentManagement.Display.ContentDisplay; using OrchardCore.DisplayManagement.ModelBinding; using OrchardCore.DisplayManagement.Views; namespace DFC.ServiceTaxonomy.CustomEditor.Drivers { public class CustomCo...
using UnityEngine; public class CrownRotate : MonoBehaviour { void FixedUpdate() { transform.Rotate(Vector3.up * 180 * Time.deltaTime); } }
using UnityEngine; public enum BgmEnum { TITLE, PLAYER_SELECT, STAGE_SELECT, BATTLE, DRUM_ROLL, RESULT, NONE }; [RequireComponent(typeof(AudioSource))] public class BgmManager : SingletonMonoBehaviour<BgmManager> { [SerializeField] AudioClip title; [SerializeField] AudioClip playerSelect; [Serial...
using System; using System.Collections.Generic; using System.Runtime.Serialization; using Aquamonix.Mobile.Lib.Extensions; namespace Aquamonix.Mobile.Lib.Domain { [DataContract] public class Station : IDomainObjectWithId, ICloneable<Station>, IMergeable<Station> { [DataMember(Name = PropertyNames.Id)] public s...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using Newtonsoft.Json; namespace Docller.Core.Models { public enum SubscriberItemType { Company=0, User=1 } public abstract class SubscriberItem { public strin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MobilePhone { public class GSMCallHistoryTest { private GSM Telephone = new GSM("Galaxy Tab", "Samsung", 720.99, "Slavcho", new Battery(BatteryType.LiIon, 400, 200), new Displa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DistCWebSite.Core.Entities; namespace DistCWebSite.Core.Interfaces { public interface IM_EmployeeRepository { int Add( M_Employee emp); void Update(M_Employee emp); ...
using System; using UnityEngine; using Unity.Entities; using Unity.Mathematics; using static Unity.Mathematics.math; namespace IzBone.PhysBone.Body { using Common; using Common.Field; /** * PhysClothやPhysSpringの派生元となる物理ボーン表現の基底クラス。 * 実際にはこちらから直接派生せずに、BaseAuthoringTの方から派生すること */ public abstract class BaseA...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebApplication1.EfStuff.Model.Energy { public class Building : BaseModel { public int TotalArea { get; set; } public long ElectricBillId { get; set; } public virtual ElectricBil...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FPScontroller : MonoBehaviour { private Rigidbody rb; private Camera cam; public Camera zoomedCam; private float horizontal, vertical, mousex, mousey; private bool fire1, fire2, space, ...
using System.ComponentModel.DataAnnotations; using Microsoft.VisualStudio.TestTools.UnitTesting; using static FactorialLibrary.Factorial; using static Microsoft.VisualStudio.TestTools.UnitTesting.Assert; namespace FactorialLibraryTest { [TestClass] public class FactorialTest { [TestMethod] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Integer.Domain.Paroquia; using Integer.Infrastructure.Criptografia; namespace Integer.Domain.Acesso.Services { public class AutenticaUsuarioService { private readonly Grupos grupos...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Sitecore.Diagnostics; using Sitecore.Includes.AssemblyBinding.Data; using Sitecore.IO; namespace Sitecore.Includes.AssemblyBinding.BindingPolicy { /// <summary> /// Assembly redirect to dependant definition /...
namespace Database { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("Bill")] public partial class Bill { public int Id { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GrubTime.Models { public class StarredPlaces { public int Id { get; set; } //Restaurant public string PlaceId { get; set; } public bool IsStarred { get; set; } = false; ...
namespace Swan.Ldap { /// <summary> /// LDAP Connection Status Code. /// </summary> public enum LdapStatusCode { /// <summary> /// Indicates the requested client operation completed successfully. /// SUCCESS = 0<p /> /// </summary> Success = 0, /// <...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DelegatesAndEvents { delegate int MyDelegate13(); internal class LambdaAsResultDemo { static MyDelegate13 Calculate(int n) { int count = 0; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Aop.Api; using Aop.Api.Domain; using Aop.Api.Request; using Aop.Api.Response; using Game.Web.AppPay; namespace WebApplication1 { public partial class Wappay : System.Web....
using FormsPinView.PCL; using System; using System.Diagnostics; using System.Linq; namespace LorikeetMApp.ViewModels { public class PinAuthViewModel : ViewModelBase { private readonly char[] _correctPin; private readonly PinViewModel _pinViewModel; public PinViewModel PinViewModel => ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using DelftTools.Controls.Swf.Table; using DelftTools.TestUtils; using NUnit.Framework; namespace DelftTools.Tests.Controls.Swf.Table { [TestFixture] [Category(TestCategory.WindowsForms)] public class TableViewArgumentBa...
using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace EvrakArşiv.Models { public class ModülÖzellik : EntityBase, INotifyPropertyChanged { public ...
using System; using System.Net; using Enyim.Caching; using Enyim.Caching.Configuration; using Enyim.Caching.Memcached; namespace MemCacheSample { class Program { [Serializable] class Product { public double Price; public string Name; public override...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Scriptable Objecto con la informacion sobre un de enemigo. /// </summary> [CreateAssetMenu(fileName = "New Enemy", menuName = "ScriptableObjects/EnemyData", order = 1)] public class EnemyData : ScriptableObject { publ...
using System; using System.Collections.Generic; using System.IO; using System.Runtime.Serialization; using System.Text; namespace GenericFileControl { [Serializable] public class CreateCommand : IFileCommand { public CreateCommand(byte[] byteFile, string name) { ArrayBytesFile ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace VeganStore.Models { public class Comment { public int Id { get; set; } [DisplayName("Comment")] p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Buildingmanager : MonoBehaviour { public static Buildingmanager instance = null; private void Awake() { if (instance == null) { instance = this; } else if (instance != th...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FACTORIELLE { class Program { static void Main(string[] args) { Console.WriteLine("Donnez un entier positIf"); Console.Write("...
using System; namespace _4_Sum_of_Chars { class Program { static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); int counter = n; int sum = 0; while (counter>0) { char l = char.Parse(Console.ReadLine(...
using System; using System.Collections.Generic; using System.Linq; namespace IslandHopping { class Program { static double CalculateDistance(double x, double y) { return Math.Sqrt(Math.Pow(x,2) + Math.Pow(y,2)); } static List<double> GetAllDistances(List<double[]> coord) {...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Description résumée de DevisService /// </summary> public class DevisService { private CommandeFournisseurRepository commandeFournisseurRepository; public DevisService() { commande...
using ExitGames.Client.Photon; using Photon.Pun; using Photon.Realtime; using System.Collections; using UnityEngine; public class OnQuit : MonoBehaviour { /* // OnEnable and OnDisable add the WantsToQuit method to be called at the application.quitting event only when in a game private void OnEnab...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using GameProject.Collisions; namespace GameProject { public class AnimatedSprite : Sprite { public Nullable<Rectangle> SourceRectangle = null; protected in...
using ApartmentApps.Data; namespace ApartmentApps.Api.Modules { [Persistant] public class Log : PropertyEntity { public string Message { get; set; } public LogSeverity Severity { get; set; } } }
using System.Threading.Tasks; namespace gView.Core.Framework.system { public interface IKeyVault { Task<string> SecretAsync(string uri); string Secret(string uri); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ExerciseAnoula.Models; namespace ExerciseAnoula { class Program { static void Main(string[] args) { Human human = new Human("O Gianakis"); human.Hou...
using System; using System.Web.Mvc; using System.Diagnostics; using MultipleLanguageRegression.Models; using MultipleLanguageRegression.ViewModels; using System.Collections.Generic; using System.Linq; namespace MultipleLanguageRegression.Controllers { public class HomeController : Controller { // GET:...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestingUtilities { public class ClickSetting : SettingBase { } public class TypeSetting : SettingBase { } }
//----------------------------------------------------------------------- // <copyright file="ApiErrorResponse.cs" company="<%= company %>"> // <%= copyrigthDate %>. All rights reserved. // </copyright> // <author>Adventiel</author> //----------------------------------------------------------------------- namespac...
using System; using System.Collections.Generic; namespace AbiokaScrum.Api.Entities { public class List : IdAndNameEntity { public Guid BoardId { get; set; } public IEnumerable<Card> Cards { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _10_Green_Bottles { class Program { static void Main(string[] args) { Console.WriteLine("Please enter the number of green bottles standing on your wall."); ...
using System; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; namespace Atc.CodeAnalysis.CSharp.SyntaxFactories { public static class SyntaxInterfaceDeclarationFactory { public static InterfaceDeclarationSyntax Create(string interfaceTypeName) { if ...
using JetBrains.Annotations; using System.Collections; using System.Collections.Generic; using System.Diagnostics.Tracing; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; using UnityEngine.UI; public class HomeUIManager : SingletonBehaviour<HomeUIManager> { [Header("Sub Panel...
using RPG.Core; using RPG.Resources; using UnityEngine; namespace RPG.Combat { [CreateAssetMenu(fileName = "WeaponConfig", menuName = "Weapons/Make New Weapon", order = 0)] public class WeaponConfig : ScriptableObject { public float weaponRange = 2f; public float weaponDamage = 25f; ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class SnakeLogic : MonoBehaviour { //public public static SnakeLogic Instance; public GameObject SnakePiece; public int LenghtSnake { get; set; } public float Speed { get; set; } public List<GameObject> Snake...
using System.Collections; using System.Collections.Generic; using Pixelplacement; using UnityEngine; public class SlowRotation : MonoBehaviour { public Transform planetTrans; private void Awake() { Tween.LocalRotation(planetTrans, new Vector3(0, 90, 0), 200, 0, loop: Tween.LoopType.Loop); } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Xml.Serialization; using System.IO; public class ValueManager : MonoBehaviour { static List<Hero> heroes; static List<Event> events; public static ValueManager instance; // Use this for initialization voi...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.DependencyInjection; using SignalRBackPlane.Web.Hubs; using StackExchange.Redis; using System; using System.Net; namespace SignalRBackPlane.Web { public class Startup { // This method gets called by the ...
using CodegenCS; using System; using System.IO; namespace AdventureWorks.Business.POCOGenerator { class Program { static void Main(string[] args) { string projectFolder = System.IO.Path.Combine(CodegenCS.Utils.IO.GetCurrentDirectory().FullName, @"..\AdventureWorks.Business"); ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using GHCIQuizSolution.DBContext; using GHCIQuizSolution.Controllers.UserControllers; using GHCIQuizSolution.Controllers.AdminControllers; using Newtonsoft.Json; namespace GHCIQuizSolution.Controllers.Tests { [TestClass()] public class QuizUserControllerTests {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entities.DataTransferObjects { public class InputTypeDto { public int ID { get; set; } public string Title { get; set; } public int isVisible { get; set; } ...
using System; namespace DDMedi { public static class ESuppliersExtensions { public static DDMediCollection AddQueue(this DDMediCollection ddCollection, Action<IESupplierCollection> registerSuppliers, int numberOfExecutors = 1) { ddCollection.EInputsQueueCollection.AddQueue(register...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BUS_QLBaiXe { public class BUS_XeRaVao { public int ID { get; set; } public DateTime ngayGioVao { get; set; } public DateTime ngayGioRa { get; set; } pu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CIS016_2.Week1 { public partial class TimeForm : Form { public T...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Shipwreck.TypeScriptModels.Decompiler.Transformations.Expressions { [TestClass] public class SuperExpressionTest { private class TestClass { public string SourceMethod(int a) => base.ToString(); ...
using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.Windows.Forms; using System.IO; namespace CBNSTT { public partial class TextureToolForm : Form { public TextureToolForm() { InitializeComponent(); } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DChild.Gameplay.Objects.Characters.Enemies { public class LeprechaunAnimation : CharacterAnimation { public override void DoDeath() { throw new System.NotImplementedException(); } ...
using Library.DataProcessing.Contracts.Validation; using Library.DataProcessing.Implementation.Validation; using Library.DataStorage.Contracts; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Library.DataProcessing.Implementation.Helpers { public static class Reposi...
public class Solution { public int Candy(int[] ratings) { int res = 0; int[] candies = new int[ratings.Length]; for (int i = 0; i < ratings.Length; i++) { candies[i] = 1; if (i > 0 && ratings[i] > ratings[i-1]) { candies[i] = candies[i-1] + 1;...
using System.Reflection; using Xunit; namespace NStandard.Test { public class DynamicTests { private class NoAddOperand { public readonly int Value; public NoAddOperand(int value) => Value = value; } private class Operand { public re...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; namespace Uintra.Core.MediaToolkit.Util { public class ExtensionAttribute : Attribute { } public static class Extensions { private const int BUFF_SIZE = 16*1024; internal static void CopyTo(this Stream input, Stream...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Data.ViewModel { public class Disadge { [Key] public Guid ScoreId { get; set; } public ...
using System; namespace Microsoft.UnifiedPlatform.Service.Common.Telemetry { public interface ILogger { void Log(string message, string correlationId, string transactionId, string source, string userId, string e2eTrackingId); void Log(Exception exception, string correlationId, string transacti...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { UnobtrusiveValidationMode = UnobtrusiveValidationMode.N...
using Alabo.Data.People.Counties.Domain.Entities; using Alabo.Domains.Services; using MongoDB.Bson; namespace Alabo.Data.People.Counties.Domain.Services { public interface ICountyService : IService<County, ObjectId> { } }
using System; using System.Collections.Generic; using System.Collections.Specialized; namespace GDS.Query { public class LogQuery : BaseQuery { public string OperationModule { get; set; } public LogQuery() { } public LogQuery(NameValueCollection queryParams) ...
/// <summary> /// All messages need to be define here before they can send. /// </summary> public static class CMessages { //Define all messages here. public enum eMessages { EnableAll=0, ActionPressed, ChairActive }; }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraEditors; using System.Text.RegularExpressions; using System.IO; using De...
namespace TripDestination.Services.Data { using Contracts; using System; using TripDestination.Data.Common; using TripDestination.Data.Models; using System.Linq; public class CarServices : ICarServices { private readonly IDbRepository<Car> carRepos; public CarServices(IDbR...
using System; using System.IO; using System.Linq; /* Вв 8-ма задача не е уточнонено дали трябва да се групират заедно всички файлове от директориите или всяка директория си е сама за себе си. По надалу е дадено рекурсивно решение и всяка директория си е сама за себе се. Ако всички директории трябва да се обединятя, п...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using ImageTool...
public enum Team { NEUTRAL, RED, BLUE };
using JustOffer.Offer; using TechTalk.SpecFlow; namespace JustOffer.UnitTest.Features { [Binding] public class SavingsCapSteps { [Given(@"a savings cap offer exists")] public void GivenASavingsCapOfferExists() { ScenarioContext.Current.OfferEngine(new OfferEngine()); ...
using System; using System.Collections; namespace MonoCov { public class NamespaceCoverageItem : CoverageItem { public string ns; public NamespaceCoverageItem (CoverageItem parent, string ns) : base (parent) { this.ns = ns; } public NamespaceCoverageItem ParentNamespace { get { return (NamespaceCoverag...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Timelogger.Api.BL { public class InvoiceFactory: IInvoiceFactory { /// <summary> /// Returns the instance of invoice calculation rule based on the type /// </summary> /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TemplateFramework { public enum SaveType { ZIP, SourceText, PIPE } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CharacterSelectSprite : MonoBehaviour { public Slider rSlider; public Slider gSlider; public Slider bSlider; void Start() { rSlider.value = Random.value; gSlider.value = ...
using ClassesIerarchy.Interfaces; using System; using System.Collections.Generic; using System.Text; namespace ClassesIerarchy { public class Private:Soldier,IPrivate { private decimal salary; public Private(int id,string firstName,string lastName,decimal salary):base(id,firstName,lastName) ...
using System; using System.Threading; public class ThreadPoolDemo { /// <summary> /// 线程池示例 /// </summary> static void Demo() { int nWorkerThreads; int nCompletionPortThreads; //读取工作线程和I/O线程的最大线程数 ThreadPool.GetMaxThreads(out nWorkerThreads, out nCompletionPortThrea...
// Decompiled with JetBrains decompiler // Type: ZebraLabelPrint.Form1 // Assembly: ZebraLabelPrint, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null // MVID: ED888763-08FF-4F95-B0CC-2EF83552D2E6 // Assembly location: X:\Apartment Apps, Inc\Label Printer\Label Printer\Label Printer\Label Printer Prog\ZebraLabelP...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.Drawing.Printing; using System.Text; using System.Windows.Forms; using System.Windows.Forms.VisualStyles; using System.Collections; using System.Reflect...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Listas { class Program { static void Main(string[] args) { short op; Node Listas = new Node(); do { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Menu.Dtos; using Welic.Dominio.Models.Menu.Mapeamentos; namespace Welic.Dominio.Models.Menu.Adapter { public class AdapterMenu { public static MenuDto Conver...
using System; using System.Collections.Generic; using System.Linq; using alg; /* * tags: sort * Time(n), Space(n), n is the count of all elements in k list. * sort and then count the sliding window */ namespace leetcode { public class Lc632_Smallest_Range { public int[] SmallestRange(IList<IList<...
using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Parts; using FakeItEasy; using Newtonsoft.Json.Linq; using Xunit; namespace DFC.ServiceTaxonomy.UnitTests.GraphSync.GraphSyncers.Parts.AliasPartGraphSyncerTests { public class AliasPartGraphSyncerValidateSyncComponentTestsBase : PartGr...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using ApartmentApps.Client; using ApartmentApps.Client.Models; using MvvmCross.Core.ViewModels; using ResidentAppCross.Extensions; using ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; /// <summary> /// Program : Cylinder /// @author : Taekyung Kil /// Date : 04/Oct/2019 /// /// Purpose : To set the class of Cylinder /// /// I, Taekyung Kil, student number 000799798 , certify that a...
using Gruzer.Models.Consignments; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Gruzer.Models.ShipmentProcess { /// <summary> /// Заявка /// </summary> public class Order : BaseEntity { /// <summary> /// Дата создания зая...
using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace csqueue { public class RadixSort { static void Main(string[] args) { SortArrayWithRadixSort(); } private static void SortArrayWithRadixSort() { int[] arr...
using System; using System.Windows.Input; using Smajlici.ViewModel; namespace Smajlici.Commands { class ImageClick : ICommand { public event EventHandler CanExecuteChanged; public bool CanExecute(object parameter) { object[] parameterArray = ((object[])parameter);...