text stringlengths 13 6.01M |
|---|
using System;
using Framework.Core.Common;
using Tests.Data.Van.Input.Filters;
using Tests.Pages.Van.Main.List;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
namespace Tests.Pages.Van.Main.VirtualPhoneBankPages
{
public class VirtualPhoneBankListPage : BaseListPage
{
#re... |
using System;
using System.Collections.Generic;
namespace DemoApp.Entities
{
public partial class Titles
{
public Titles()
{
SchoolStaffProfiles = new HashSet<SchoolStaffProfiles>();
}
public int Id { get; set; }
public string Code { get; set; }
pu... |
using DelftTools.Hydro;
using NUnit.Framework;
namespace DelftTools.Tests.Hydo
{
[TestFixture]
public class ChannelTest
{
[Test]
public void Clone()
{
var channel = new Channel { LongName = "Long" };
var clone = (Channel)channel.Clone();
//todo ... |
// <copyright file="TurnBasedHandler.cs" company="Firoozeh Technology LTD">
// Copyright (C) 2019 Firoozeh Technology LTD. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the Lic... |
using Blog.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Blog.Controllers
{
public class BlogController : Controller
{
BlogDatabaseEntities db;
public BlogController()
{
db = new BlogDatabaseEnt... |
// AUTHOR - BEN PALLADINO - ONSHORE OUTSOURCING
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using DataAccessLayer;
using PresentationLayer.Models;
using DataAccessLayer.DataObjects;
using BusinessLogicLayer;
namespace PresentationLayer.Controllers
{
p... |
using System;
using System.Collections.Generic;
using System.Text;
namespace _10._Student_Groups
{
public class Student
{
public string Name { get; set; }
public string Email { get; set; }
public DateTime RegistrationDate { get; set; }
public Student(string name, s... |
using System.Threading.Tasks;
using Core.Models;
namespace Core.Interfaces
{
public interface ISeoService
{
Task<SeoModel> SeoByPath(string path);
Task<SeoLoadModel> Load();
Task Save_Update(SeoLoadModel model);
Task Delete(int id);
}
} |
using UnityEngine;
using System.Collections.Generic;
using TNet;
using Netplayer = TNet.Player;
public class LobbyManager : TNSingleton<LobbyManager> {
#pragma warning disable 0649
[SerializeField, Group( "Host" )]
private UILabel hostIPLabel, hostName;
#pragma warning restore 0649
protected override v... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Euler_Logic.Problems.AdventOfCode.Y2015 {
public class Problem06 : AdventOfCodeBase {
private List<Instruction> _instructions;
public enum enumInstructionType {
On,
Off,
Toggle
... |
namespace HRMoneyAPI.Models
{
public class VersaoDatabaseSettings : IDatabaseSettingsVersao
{
public string UserCollectionName { get; set; }
public string ConnectionString { get; set; }
public string DatabaseName { get; set; }
}
public interface IDatabaseSettingsVersao
{
string UserCollectionName { get; s... |
using System;
using System.Windows.Forms;
using System.Drawing;
using System.Threading.Tasks;
class GUI : Form
{
Button start = new Button(); // Main Thread
Button stop = new Button(); // Main Thread
Label output = new Label(); // Main Thread
public GUI() // Main Thread
{
this.Controls.... |
using System;
using System.Windows;
namespace Crystal.Plot2D.DataSources
{
/// <summary>
/// Defines empty two-dimensional data source.
/// </summary>
/// <typeparam name="T"></typeparam>
public sealed class EmptyDataSource2D<T> : IDataSource2D<T> where T : struct
{
public T[,] Data { get; } = new T... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ChatMessage : MonoBehaviour
{
public Sprite plain;
public Sprite plainAlt;
public Sprite system;
public Text text;
public Image icon;
public void SetText(string str){
t... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AgentManager : MonoBehaviour
{
public GameObject tag;
[SerializeField]
public Agent[] AgentClasses;
public static int creatureAmount;
public static List<Agent>[] entities;
public st... |
using System;
using System.Diagnostics;
using System.Windows;
namespace JeopardySimulator.Ui
{
/// <summary>
/// Interaction logic for GameInitialization.xaml
/// </summary>
public partial class GamePreloader : Window
{
public GamePreloader()
{
InitializeComponent();
DataContext = new GamePreloaderVie... |
namespace DEV_7
{
public class EquilateralTriangle : Triangle
{
private double a, b, c;
public EquilateralTriangle (double aSide, double bSide, double cSide):base()
{
a = aSide;
b = bSide;
c = cSide;
}
public override string GetType()... |
using UnityEngine;
public class CameraShaker : MonoBehaviour {
public Camera Camera;
public float ShakeDurationSeconds = 2f;
// Amplitude of the shake. A larger value shakes the camera harder.
public float ShakeAmount = 0.7f;
public float DecreaseFactor = 1.0f;
private float _shakeDuration = 0f;
private Ve... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using Microsoft.EntityFrameworkCore.Migrations;
namespace Generic.Data.Migrations
{
public partial class AddAspNetIdentity : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "AspNetRoles",
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using DFrame;
namespace DPYM
{
/// <summary>
/// 游戏元素的生成逻辑,由生成条件和生成方法组成
/// </summary>
public class GenerateLogic : MonoBehaviour, ITimeRelated, IDisposable
{
/* ITimeRelated 接口 ... |
using Exiled.API.Features;
using Exiled.API.Enums;
using System;
using System.Reflection;
using HarmonyLib;
using Respawning;
namespace BetterMTFSpawn
{
public class BetterMTFSpawnPlugin : Plugin<Config>
{
#region Info
public override string Name { get; } = "Better MTF Spawn";
public... |
/***********************************************************************
* Module: SecretaryController.cs
* Author: Sladjana Savkovic
* Purpose: Definition of the Class Controller.Users&WorkingTimeController.SecretaryController
***********************************************************************/
using Model.... |
/***********************************************************************
* Copyright(c) 2015 SUNCREER Co.,ltd. All rights reserved. / Confidential
* システム名称 :WebApiInfo
* プログラム名称:データアクセス
* 作成日・作成者:2017/11/14 張鵬
***********************************************************************/
using System;
using System.Col... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class AssetController : AssetPostprocessor
{
private void OnPreprocessAsset()
{
// AssetModifier
Debug.Log("rodger is awesome sauce");
///thro... |
using System;
using System.ComponentModel;
using System.Windows.Media;
using Visualizador.Properties;
namespace Visualizador.viewModels
{
public class EixoViewModel : INotifyPropertyChanged
{
private int _eixoMinX;
public int EixoMinX
{
get
{
ret... |
using System.Collections.Generic;
namespace SimpleSprinkler.Framework
{
internal class SimpleConfig
{
public CalculationMethods CalculationMethod { get; set; } = CalculationMethods.CIRCLE;
public string[] Locations { get; set; } = { "Farm", "Greenhouse" };
public IDictionary<int, float... |
using System.Collections.ObjectModel;
namespace GroupMeal.Models
{
public class Friend
{
public Friend()
{
firstName = "";
lastName = "";
imageURL = "";
friendID = "";
}
public string firstName { get; set; }
pub... |
using System;
using Microsoft.Office.Tools.Ribbon;
using Microsoft.Win32;
namespace Project_PERT_Add_in_2016
{
public partial class Ribbon
{
private void Ribbon_Load(object sender, RibbonUIEventArgs e)
{
string SKULanguage = @"Software\Microsoft\Office\16.0\MS Project";
... |
using StorybrewCommon.Mapset;
using StorybrewCommon.Scripting;
using StorybrewCommon.Storyboarding;
namespace StorybrewScripts
{
public class HitObjectHighlight : StoryboardObjectGenerator
{
[Configurable]
public string SpritePath = "";
[Configurable]
public int StartTime = 0;
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIPanelBattleResult : UIPanelBase
{
public Animator _Animator;
public Button _Btn;
private Action onComplete;
protected override void Initialize()
{
_Btn.onClic... |
/**
Copyright (c) 2020, Institut Curie, Institut Pasteur and CNRS
Thomas BLanc, Mohamed El Beheiry, Jean Baptiste Masson and Bassam Hajj
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistribu... |
using System.Collections.Generic;
using System.Linq;
using Fingo.Auth.DbAccess.Models;
using Fingo.Auth.DbAccess.Models.Statuses;
using Fingo.Auth.DbAccess.Repository.Interfaces;
using Fingo.Auth.Domain.Users.Implementation;
using Fingo.Auth.Domain.Users.Interfaces;
using Moq;
using Xunit;
namespace Fingo.Auth.Domain... |
using System.Collections.Generic;
namespace GraphDataStructure.Models
{
public class Graph
{
public List<Vertex> vertices;
public List<Edge> edges;
public Graph()
{
vertices = new List<Vertex>();
edges = new List<Edge>();
}
}
} |
using System;
using Microsoft.EntityFrameworkCore.Migrations;
namespace MSt.Context.Migrations
{
public partial class UserSeed : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.InsertData(
table: "Roles",
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PickManager : MonoBehaviour
{
private Character character;
private Canvas canvas;
private void Awake()
{
character = FindObjectOfType<Character>();
canvas = gameObject.GetComponent<Canvas>();
... |
using UnityEngine;
using System.Collections;
public class Shot : MonoBehaviour {
protected Enemy currentTarget;
public ParticleSystem explosion;
// Use this for initialization
void Start () {
// GetComponent<Rigidbody>().velocity = speed * transform.forward;
}
// Update is called once per... |
using System.Data.Entity;
using System.Web.Mvc;
using System.Web.Routing;
using Autofac;
using Autofac.Integration.Mvc;
using System.Reflection;
using CAPCO.Infrastructure.Services;
using CAPCO.Infrastructure.Data;
using StackExchange.Profiling;
namespace CAPCO
{
// Note: For instructions on enabling ... |
namespace Uintra.Core.Updater
{
public interface IMigrationStep
{
ExecutionResult Execute();
void Undo();
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CalendarApp.Model
{
public class EventModel
{
#region Private Variables
private DateTime startDateAndTime;
private DateTime finishDateAndTime;
private string title;
private string ... |
namespace Directory
{
using System.Collections.Generic;
using System.IO;
using System.Linq;
public class Startup
{
public static void Main(string[] args)
{
var sourcePath = @"D:\Vsichki Startupi\Softuni\C# Advanced 2\Streams\files";
var destinationPath = @"... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ConsoleDailyHealth
{
public class DailyHealthItem
{
public int itemId { get; set; }
public string description { get; set; }
public bool? selected { get; set; }
public bool? isNeedTrack { get; set; }
... |
using INOTE.Core.Domain;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace INOTE.Core.Repository
{
public interface IUserRepository : IRepository<User>
{
User Register(User user);
User Login(User user);
}
}
|
namespace ControleEstacionamento.Persistence.Entity.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class TrocandoValoresParaMovimentacaoVeiculo : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.tbl_movimentacao_... |
using System;
using System.Reflection;
using Harmony;
using UnityEngine.UI;
using UnityEngine;
using System.IO;
using UnityEngine.Networking;
namespace NULL_MINICORE_MOD
{
public class Harmony_Patch
{
public Harmony_Patch()
{
try
{
HarmonyInstance harmon... |
using Backend.Model.DTO;
using Backend.Model.Pharmacies;
using IntegrationAdapters.Settings;
using Microsoft.Extensions.Options;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
namespace IntegrationAdapter... |
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Anywhere2Go.DataAccess.Entity
{
public class CompanyType
{
public int comTypeId { get; set; }
public string comTypeName { g... |
using System;
namespace Apache.Shiro.Authc
{
public class ExpiredCredentialsException : CredentialsException
{
public ExpiredCredentialsException()
{
}
public ExpiredCredentialsException(string message)
: base(message)
{
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Med... |
using System;
using System.Collections.Generic;
namespace DemoEF.Domain.Models
{
public partial class TbDecoratorSetting
{
public long Id { get; set; }
public long? DecoratorUser { get; set; }
public string DecoratorUsername { get; set; }
public string Jsontext { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using System.Diagnostics;
namespace Editor
{
[DescriptionAttribute("Camera"),
CategoryAttribute("Components")]
public class CameraComponent : Component
{
... |
using DChild.Gameplay.Objects.Characters.Enemies;
using Sirenix.OdinInspector.Editor;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace DChildEditor.Gameplay.Enemies
{
[CustomEditor(typeof(PoisonToadBrain))]
public class PoisonToad_Inspector : OdinEdit... |
using UnityEngine;
using System.Collections;
// TODO: Existe un bug por el que si tocamos a un enemigo estacionario su rutina de movimiento se bugea.
// PosibleSolución: Hacer que el enemigo estacionario muera al tocar al personaje.
namespace AssemblyCSharp
{
public class EnemigoEstacionario : Enemigo
{
// Fact... |
using Cottle.Functions;
using EddiSpeechResponder.Service;
using EddiSpeechService;
using JetBrains.Annotations;
using System;
using Utilities;
namespace EddiSpeechResponder.CustomFunctions
{
[UsedImplicitly]
public class ICAO : ICustomFunction
{
public string name => "ICAO";
public Functi... |
using System;
using System.Runtime.InteropServices;
namespace Vlc.DotNet.Core.Interops.Signatures
{
/// <summary>
/// Enable or disable deinterlace filter.
/// </summary>
[LibVlcFunction("libvlc_video_set_deinterlace")]
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
internal delegate void... |
using System;
using System.Runtime.InteropServices;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
using Tests.Data.Van;
using Framework.Core.Common;
using Tests.Data.Van.Input;
using Tests.Pages.Van.Main.Common;
using Tests.Pages.Van.Main... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Cassandra;
namespace CassandraFinal {
public class Program {
public static void Main(string[] args) {
ConsoleContactManager m = new ConsoleContactManager();
... |
using System;
class TempConvertor
{
static void Main()
{
double c = double.Parse(Console.ReadLine());
double f = c * 9 / 5 + 32;
Console.WriteLine(f);
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace ShopBridgeWeb.Data
{
[Serializable]
public partial class Prod
{
public long ProductId { get; set; }
public string ProductName { get; set; }
public string ProductDescription { get;... |
using SharpEngine;
using org.ogre;
namespace PacmanOgre.Components
{
class AnimationComponent : IComponent
{
public string AnimationState { get; set; }
private readonly IEntity entity;
private AnimationState ogreAnimationState;
public AnimationComponent(IContext context, IEn... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EsferixisLazyCSharp.Esferixis.Misc
{
public static class Preconditions
{
public static void checkNotNull<T>(T value, String parameterName)
{
if ( parameterN... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
namespace IRAP.Client.Actions
{
public class PrintWithFastReportFactory :
CustomActionFactory, IUDFActionFactory
{
public IUDFAction CreateAction(
XmlNode actionParam... |
namespace Sentry;
/// <summary>
/// The mode which the SDK builds the stack trace.
/// </summary>
/// <remarks>
/// Changing this WILL affect issue grouping in Sentry since the format of the frames will change.
/// </remarks>
public enum StackTraceMode
{
/// <summary>
/// The default .NET stack trace format.
... |
using UnityEngine;
public class ObstacleSpriteAI : MonoBehaviour {
public Collider2D _collider;
/*
void OnWillRenderObject()
{
Debug.Log("here1:"+ Camera.current.tag);
if (Camera.current.tag == "MainCamera")
{
Debug.Log("here2");
//_collider.enabled = ... |
namespace TeamBuilder.Data
{
using Models;
using System;
using System.Data.Entity;
using System.Linq;
public class TeamBuilderContext : DbContext
{
public TeamBuilderContext()
: base("name=TeamBuilderContext")
{
}
protected override void OnModelCreat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Totem.VO;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace Totem.Services
{
public class AlumnoService
{
/// <summary>
/// Valida el login
/// </summar... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
[RequireComponent(typeof(ShowAndHideUI))]
public class NoteUI : MonoBehaviour
{
private AudioSourceController m_AudioSourceController;
public void CloseButton(string itemName =... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using ExamOnline.BaseClass;
namespace ExamOnline.Student
{
public partial class StartExamNormal : System.Web.UI.Page
{
public string A... |
/*
* Company:
* Motto: Talk more to loved ones!
* Assignment: A book shelf application
* Deadline: 2012-01-02
* Programmer: Baran Topal
* Solution name: .BookShelfWeb
* Folder name: .Entity
* Project name: .BookShelfWeb.BookShelfModel
* File name: BookShelfUser.cs
* Status: Finished
*/
using System;
usi... |
using OrdersViewer.Service;
using System.Collections.ObjectModel;
using System.Data.Entity;
using System.Linq;
namespace OrdersViewer.Model
{
class MainModel
{
/// <summary>
/// Возвращает отсортированную по наименованию коллекцию подразделений
/// </summary>
/// <returns></re... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FixSandbag : MonoBehaviour
{
public Health he;
public float timeBetweenFix;
private float fixTimer;
private void OnTriggerStay2D(Collider2D collision)
{
if (collision.GetComponent<PlayerMovement>(... |
using System;
using System.Threading.Tasks;
using CitizenFX.Core;
using CitizenFX.Core.Native;
using FiveM_Tests.net.Properties;
using Newtonsoft.Json.Linq;
namespace FiveM_Tests.net
{
public class FiveM : BaseScript
{
private const int TimeBetween = 6000;
private const int WaitToB... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Mail;
using System.Net;
using System.Diagnostics;
using System.Web;
using System.IO;
namespace Rwd.Framework
{
public class Mail
{
/// <summary>
/// Sends the email.
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Exercicio25
{
class LerLogicosEDatas
{
static void Main(string[] args)
{
{
Console.Write("Digite a data de nascimento ");
D... |
using System.Threading.Tasks;
namespace Etherama.WebApplication.Services.Email {
public interface IEmailSender {
Task<bool> Send(string[] recipients, string subject, string body);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Lever1 : MonoBehaviour
{
public Transform doorTransform;
private GameObject cureCounter;
private CureCounter cureCounterScript;
private int cd = 0;
public void Start()
{
cureCounter = GameObje... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BugTracker.Entities
{
class Estado
{
public int IdEstado { get; set; }
public string Nombre { get; set; }
public override string ToString()
{
... |
using System;
using System.Threading.Tasks;
namespace DataAccess.Roles
{
public interface IRemoveRoleFromUserCommand
{
Task ExecuteAsync(Guid roleId, Guid userId);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
using GDS.Entity;
using SqlSugar;
using GDS.Comon;
namespace GDS.Dal
{
public class ImplProject : ImplDaoBase<Project>, IProjectDao<Project>
{
public View... |
// 文 件 名:Department.cs
// 功能描述:自动运行实体
// 修改描述:
//----------------------------------------------------------------*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PlanMGMT.Entity
{
public class Priority
{
public Priority(short idx,string na... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
namespace appglobal {
public class dashboardModel : ScopePageModel {
public void OnGet() {
}
}
} |
using MGV.Data;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Controllers;
using Microsoft.AspNetCore.Mvc.ViewComponents;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Depend... |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Identity;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Swashbuc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace SSISTeam9.Models
{
public class PurchaseOrderDetails
{
public int Quantity { get; set; }
public long OrderId { get; set; }
public long ItemId { get; set; }
public Inventory Item { get... |
namespace Swan.Ldap
{
using System.IO;
/// <summary>
/// This class provides LBER decoding routines for ASN.1 Types. LBER is a
/// subset of BER as described in the following taken from 5.1 of RFC 2251:
/// 5.1. Mapping Onto BER-based Transport Services
/// The protocol elements of Ldap are en... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EchoServerEx
{
// 패킷 데이터 구조
public class PacketData
{
public NetworkSession session;
public EFBinaryRequestInfo reqInfo;
}
// Int 형으로 되어 있는 Packet Id 상태값
... |
using Autofac.Extras.DynamicProxy;
using System;
using System.Collections.Generic;
namespace KMS.Twelve.Test
{
public class WeatherForecast
{
public DateTime Date { get; set; }
public int TemperatureC { get; set; }
public int TemperatureF => 32 + (int)(TemperatureC / 0.5556);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
namespace IS_Restoran
{
public class IDComboBoxItem : ComboBoxItem
{
public int ID;
public IDComboBoxItem(int ID, string Content)
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace FormularioBDD2102A_106
{
public partial class Impuestos : Form
{
public Impues... |
using UnityEngine;
using System.Collections;
public class Particle : MonoBehaviour
{
// Fields
private Vector3 position;
private Vector3 velocity;
private GameObject geom;
private Vector3 acceleration;
private float GRAVITY = -0.0098f;
private float startTime;
private float lifeti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using IRAPORM;
using IRAP.Entities.IRAP;
using IRAP.Entities.UTS;
namespace IRAPDAL
{
public class UTS
{
private static UTS _intance = null;
private UTS() { }
public static UTS Ins... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Grillisoft.FastCgi
{
public interface IFastCgiServer
{
void Start();
void Stop();
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
namespace Substrate.Core
{
/// <summary>
/// Provides a common interface for accessing Alpha-compatible chunk data.
/// </summary>
public interface IChunk
{
/// <summary>
/// Gets the global X-coordinate of a chunk.
... |
namespace OldMacDonald.Domain
{
public enum AnimalTypeEnum
{
Cow = 0,
Dog,
Cat,
Pig,
Duck
}
} |
using System;
using System.Collections.Generic;
using Schyntax.Internals;
namespace Schyntax
{
public class Schedule
{
private readonly IrProgram _ir;
public string OriginalText { get; }
public Schedule(string schedule)
{
OriginalText = schedule;
var p... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Euler_Logic.Problems.AdventOfCode.Y2022 {
public class Problem22 : AdventOfCodeBase {
public override string ProblemName => "Advent of Code 2022: 22";
public override string GetAnswer() {
return Answer1(Input... |
using DynamicSerializer.Roslyn;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ParallelSerializer.App.Wrappers
{
public class RoslynDynamicSerializerWrapper : ISerializerWrapper
{
... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
namespace WebAppWood.Models
{
public class ModelMedidaFincas
{
public int id { get; set; }
public string Finca { get; set; }
public string Ubica... |
using Microsoft.AspNetCore;
using Microsoft.AspNetCore.Hosting;
using Serilog;
namespace MyBlog.WebApi
{
public class Program
{
public static void Main(string[] args)
{
CreateWebHostBuilder(args).Build().Run();
}
public static IWebHostBuilder CreateWebHostBuilder(s... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace _09_nickelback
{
class Program
{
static void Main(string[] args)
{
HashSet<(string name, string band)> allSongs = new HashSet<(string name, string band)>(){
("Rockstar", "Nickelback"),
("Photograph", "Nickelback... |
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