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using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Text.Json.Serialization; namespace Zitadel.Authentication.Models { /// <summary> /// The response of the introspect endpoint. /// </summary> public record IntrospectResponse { /// ...
namespace SignalRAzureServices.Web.Modelo { public class Mensagem { public string Nome { get; set; } public string Msg { get; set; } } }
using OpenHMDNet; using System; using System.Collections.Generic; namespace OpenHMDExample { class Program { static void Main(string[] args) { OpenHMD driver = new OpenHMD(); driver.openContext(); List<Device> devices = driver.getDevices(); Devi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using BarraLeather.Models; using System.Runtime.Serialization; using Newtonsoft.Json; namespace BarraLeather.Controllers { public class ProductosController : Controller { // GET: Productos ...
using FluentNHibernate.Automapping; using FluentNHibernate.Automapping.Alterations; using Profiling2.Domain.Prf.Units; namespace Profiling2.Infrastructure.NHibernateMaps.Overrides { public class OperationMappingOverride : IAutoMappingOverride<Operation> { public void Override(AutoMapping<Operation> ma...
namespace WebAppMVC.Entities { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class Movy { [System.Diagnostics.CodeAnalysis.SuppressMess...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Text; namespace SomeTechie.RoundRobinScheduler.WebServer { public class CustomHttpRequest { protected NameValueCollection _headers = new NameValueCollection(); public NameValueCollectio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Omega.Lib.APNG.Chunks; using Omega.Lib.APNG.Helper; namespace Omega.Lib.APNG.Encoder { public interface IEncoder { Plte CreatePalette(InternalImage img); //byte[] Encode(InternalImage img, InternalImage l...
using Alabo.App.Asset.Pays.Domain.Entities; using Alabo.App.Asset.Pays.Dtos; using Alabo.Domains.Entities; using Alabo.Domains.Repositories; using System.Collections.Generic; namespace Alabo.App.Asset.Pays.Domain.Repositories { public interface IPayRepository : IRepository<Pay, long> { /// <summary> ...
using Admin.Models; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using Musical_WebStore_BlazorApp.Server.Data.Models; using Musical_WebStore_BlazorApp.Shared; using System; using System.Collections.Generic; using System.Linq; namespace Musical_WebStore_BlazorApp.Server...
using System; namespace Sibusten.Philomena.Client.Options { public record ImageSearchOptions { /// <summary> /// The API Key to use when querying /// </summary> /// <value></value> public string? ApiKey { get; init; } /// <summary> /// The filter for the...
using System; using StarBastard.Core.Universe.Systems; using StarBastard.Windows.Prototype.InputHandling.Handlers; namespace StarBastard.Windows.Prototype.InputHandling { public class WinformsInputRouter : IGameboardInputRouter { public void HandleGameboardInteraction(object interactionTarget, object s...
using System; class EncryptedMatrix { private static void Main() { string inputStr = Console.ReadLine(); string numStr = ""; for (int i = 0; i < inputStr.Length; i++) { //Console.WriteLine((((int)inputStr[i])%10).ToString()); numStr += (((int) inputStr[i]...
using Microsoft.AspNetCore.Mvc.Rendering; using OBS_Net.Entities.Tables; using System; using System.Collections.Generic; using System.Text; namespace OBS_Net.Entities.Model { public class LessonForStudentModel { public LessonForStudent LessonForStudent { get; set; } public List<SelectListItem...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PingPong_Multiplayer_Game { public partial class Form1 : Form { public Form1()...
using Autofac; using EmberKernel.Plugins.Components; using EmberKernel.Services.EventBus; using EmberKernel.Services.EventBus.Handlers; using System; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; namespace EmberMemory.Components.Collector { public abstract class MemoryDataCollect...
/// <summary> camion </summary> public class camion{ public string Placa; public string Marca; }
using Microsoft.EntityFrameworkCore.Migrations; namespace DAL.Migrations { public partial class Renames_BankExpenseId_To_ExpenseIdentInBank : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropColumn( name: "BankExpenseI...
// // PreferencesProvider.cs // // Author: // nofanto ibrahim <nofanto.ibrahim@gmail.com> // // Copyright (c) 2011 sejalan // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Software Found...
using System; using System.CodeDom.Compiler; using System.ComponentModel; using System.Diagnostics; using System.Xml.Serialization; namespace Microsoft.Reporting.WinForms.Internal.Soap.ReportingServices2005.Execution { [Serializable] [GeneratedCode("wsdl", "2.0.50727.42")] [DebuggerStepThrough] [DesignerCategory("...
using UnityEngine; using System.Collections; public class CheckStuff : MonoBehaviour { void OnNetworkJoinChannel( bool sucess, string msg ) { if( sucess ) { Debug.Log( "Successfully joined channel " + TNManager.channelID ); } else { Debug.LogError( msg ); } } ...
 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SettingsMenu : MonoBehaviour { [SerializeField] Button buttonOK = null; [SerializeField] InputField inputName = null; [SerializeField] GameObject mainMenu = null; [Serialize...
using System; using System.Collections.Generic; using System.Globalization; using System.Windows.Data; namespace Wordbook.Converters { public class TimePeriodValueToLableConverter:IValueConverter { private readonly static IDictionary<int,string> TimePeriods=new Dictionary<int, string> { ...
using System.Collections.Generic; using System.Linq; using CarDealer.Models.EntityModels; using CarDealer.Models.ViewModels.Log; namespace CarDealer.Services { public class LogsService : Service { public LogsAllPageVm GetAllLogsPageVm(string username, int? page) { var currentPage =...
namespace SubC.Attachments { using UnityEngine; [CreateAssetMenu(fileName = "New Symbolic One-to-One Strategy", menuName = "Clingy/Attach Strategies/Symbolic One-to-One Strategy")] public class SymbolicOneToOneStrategy : OneToOneAttachStrategy { protected override void ConnectBoth(AttachObjec...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fire : MonoBehaviour { public float time=1f; private float timer; public Light light; string getObjName; public LineRenderer line; public GameObject Bullet; public Transform BulletStart; void Awake(){...
using System; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using Microsoft.Owin.Security; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using HappyBall.Models; namespace HappyBall.Controllers { public class AdminContro...
using NASTYADANYA; using NUnit.Framework; namespace NASTYADANYATest { [TestFixture] public class DivisionTest { [Test] public void CalculateTest() { ITwoArgumentsCalculator calcultor = new Division(); double actual = calcultor.Calculate(8, 2); As...
using System; using System.Collections.Generic; using System.Text; using System.IO; namespace Capstone.Classes { public class VendingMachine { /// <summary> ///creates balance amount for the log.txt file /// </summary> public decimal MakeChangeLogBalance { get; private set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace EX_0908 { public partial class FrmPrincipal : Form { public FrmPrincipal() ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace WinformControlUse { public partial class Formd : Form { public Formd() { InitializeCompo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using System.Reflection; using DevExpress.XtraEditors; using IRAP.Global; namespace IRA...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Arch.Data.Test.OtherTest { public class RightManagerInvoker { public static void AddRight() { var rightManager = new RightManager(); //rightManager.OnRightAdded += RightManager_OnRig...
using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using KCSpy.Model; using Neetsonic.Tool.Database; using Neetsonic.Tool.Extensions; namespace KCSpy.Util { public static class DataAccess { private const int BulkSize = 200000; private const int BulkTimeout = 300;...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; #region Addition Namespaces using Microsoft.AspNet.Identity; using Chinook.Data.Entities.Security; using Microsoft.AspNet.Identity.EntityFramework; using ChinookSystem.DAL.Security; #endregion namespac...
using CQRS.MediatR.Command; using MimeKit; namespace Scheduler.MailService.Commands { public class SendMail : ICommand { public MimeMessage Message { get; } public InternetAddress From { get; } public InternetAddressList To { get; } public string Host { get; } public in...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ExtensionMethods; // Importing Extension Methods from Other Class File namespace ExtensionMethods { class Program { static void Main(string[] args) { string s =...
using Cottle.Functions; using Cottle.Values; using EddiCore; using EddiDataDefinitions; using EddiDataProviderService; using EddiSpeechResponder.Service; using JetBrains.Annotations; using System; using System.Linq; namespace EddiSpeechResponder.CustomFunctions { [UsedImplicitly] public class StationDetails :...
using System.ComponentModel.DataAnnotations; using System.Linq; using Pobs.Domain.Entities; using Pobs.Web.Models.Tags; namespace Pobs.Web.Models.Questions { public class QuestionModel { public QuestionModel() { } public QuestionModel(Question question, int? loggedInUserId) {...
using Discord; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OrbCore.ContentStructures { public class ChannelContent { public string ChannelName { get; private set; } public IChannel Channel { get; private set; } ...
using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.WindowsAzure.Storage; using Microsoft.WindowsAzure.Storage.Blob; namespace AzureStorage { public class ImageBlobRepository { private readonly string connectio...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraOrbit : Orbit { public Vector3 target_Offset = new Vector3(0, 2, 0); public Vector3 camera_Position_Zoom = new Vector3(-0.5f, 0, 0); public float camera_Length = -10f; public float camera_Length_Zoom = -5f; public ...
using System.Collections; namespace ExamWeb.ViewModels { public class AllUserViewModel { public int Id { get; set; } public string Username { get; set; } public bool IsAdmin { get; set; } public override string ToString() { string template = $@"<tr> ...
using Yaringa.Models.Token; using System; using System.Net.Http; using System.Net.Http.Headers; using System.Threading; using System.Threading.Tasks; using Yaringa.Services; namespace Yaringa { /// <summary> /// Base class for client libraries. /// This class should be inherited by all the API client cla...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using DelftTools.Utils.Collections; using DelftTools.Utils.Data; namespace DelftTools.Functions.Generic { /// <summary> /// Class wrapping another array. Other array is read only when need...
using System; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Reference of type `DoublePair`. Inherits from `AtomEventReference&lt;DoublePair, DoubleVariable, DoublePairEvent, DoubleVariableInstancer, DoublePairEventInstancer&gt;`. /// </summary> [Serializable] public sealed class DoublePa...
using System.Collections.Generic; namespace ServiceQuotes.Application.DTOs.Paynow { public class PaynowErrorResponse { public int StatusCode { get; set; } public IEnumerable<PaynowError> Errors { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class Relationship { // Keeps track of relationships between an entity and any type of monobehaviour (ie: another Entity, an Item, an EnvironmentItem, etc) public string objectName; public MonoBehaviour mon...
using System; using System.Collections.Generic; using System.Text; namespace DataStructurePrograms { class Queue { Queue front; Queue rear; Queue next; int data; int length = 0; stack top; public int Length() { return length...
using SnowDAL.DBModels; using SnowDAL.Repositories.Interfaces; using System.Threading.Tasks; using SnowDAL.Paging; using SnowDAL.Searching; using System.Linq; using Microsoft.EntityFrameworkCore; namespace SnowDAL.Repositories.Concrete { public class RoutePointRepository : EntityBaseRepository<RoutePointEntity>, ...
using System; using System.Collections.Generic; using System.Text; using ELearning.DAL; using ELearning.Model; using Microsoft.Extensions.Configuration; namespace ELearning.BAL { public class InstituteBAL:IInstituteBAL { InstituteDAL dal; public InstituteBAL(IConfiguration config) { ...
/** Copyright (c) 2020, Institut Curie, Institut Pasteur and CNRS Thomas BLanc, Mohamed El Beheiry, Jean Baptiste Masson, Bassam Hajj and Clement caporal All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are m...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.Serialization; namespace IMtest { [Serializable] public class UserException : Exception { /* 0: Invalid User Name length 1: Invalid Password length ...
using System; using System.Collections.Generic; using System.Text; using System.Text.Json.Serialization; namespace Dg.KMS.Domain.Trade.Purchase { interface IPurchase { #region 采购情况 /// <summary> /// 采购状态 /// </summary> int PurchaseStatus { get;set; ...
using Microsoft.ProjectOxford.Vision; using Microsoft.ProjectOxford.Vision.Contract; using Plugin.Connectivity; using Plugin.Media; using Plugin.Media.Abstractions; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms;...
using Abhs.Application.IService; using Abhs.Application.IService.Business; using Quartz; using StructureMap; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Abhs.WinService.Job { public class Class...
using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.IO; using System.Linq; using System.Web; namespace LMS.App_Code { public class BookDetails { public int bookID { get; set; } public string isbnCode { get; set; } public...
using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// IPair of type `&lt;Collision2D&gt;`. Inherits from `IPair&lt;Collision2D&gt;`. /// </summary> [Serializable] public struct Collision2DPair : IPair<Collision2D> { public Collision2D Item1 { get => _item1; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BLL.DTO { public class SentRequest { public int FriendRequestId { get; set; } public int ReceiverId { get; set; } public virtual UserDTO Receiver { get; set; ...
 using System; public class Rootobject { public Log log { get; set; } } public class Log { public string version { get; set; } public Creator creator { get; set; } public Browser browser { get; set; } public Page[] pages { get; set; } public Entry[] entries { get; set; } } public class Creat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Modulus2D.Graphics { public class Renderer2D { private ITarget target; /// <summary> /// Render target rendered to /// </summary> public ITarge...
using HotChocolateAuthorizeBug; using IdentityModel.Client; using Microsoft.AspNetCore.Mvc.Testing; using Newtonsoft.Json; using System; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Xunit; namespace HotChocolate.Authorize.Tests { public class Tests : IClassFixture...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TRPO_labe_2.Interfaces; namespace TRPO_labe_2.Models { abstract class OrganizationBase : IOrganization { public string Name => GetType().Name; public List<PossessionBase> P...
using System.Collections.Generic; namespace Fingo.Auth.DbAccess.Models.CustomData { public class ProjectCustomData : BaseCustomData { public ProjectCustomData() { UserCustomData = new List<UserCustomData>(); } public int ProjectId { get; set; } public Proje...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.MonoHooks.Editor { /// <summary> /// Variable property drawer of type `Collision2DGameObject`. Inherits from `AtomDrawer&lt;Collision2DGameObjectVariable&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary>...
namespace NStandard.Infrastructure { public struct ChainIterator<T> { public ChainOrigin Origin { get; set; } public T[] Iterators { get; set; } public int Cursor { get; set; } public T Current => Iterators[Cursor]; } }
using FichaTecnica.Dominio; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace FichaTecnica.Models { public class DetalheMembroModel { public int Id { get; set; } public string Nome { get; set; } ...
namespace MyMovies.Domain.Enums { public enum SourceType { Users, Kinogo, Multiplex, } }
using Clients.Common; using Common.Business; using Common.LFPEventArgs; using Common.Presentation; using Common.Presentation.Controls; using Common.Presentation.Events; using Entity; using SessionSettings; using Softgroup.NetResize; using System; using System.Collections.Generic; using System.Linq; using System.Window...
using EAN.GPD.Domain.Utils; using EAN.GPD.Server.Middlewares; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Swashbuckle.AspNetCore.Swagger; using Swashbuckle.AspNet...
using Ecommerce_Framework.Api.Data; using Ecommerce_Framework.Api.Models; using Microsoft.AspNetCore.Mvc; using System; using System.Threading.Tasks; namespace Ecommerce_Framework.Api.Controllers { [ApiController] [Route("api/[controller]")] public class ProdutoController : ControllerBase { ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QuanLyNhaHang.Helper { public class Food { public Food(string maMA, string tenMA, string maNhomMA, int giaBan, string dvt,string trangThai) ...
using Common; using IBLLService; using IDALRepository; using MODEL; using MODEL.ViewModel; using ShengUI.Helper; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace BLLService { public partial class TG_order_...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FurGrass : MonoBehaviour { public GameObject source; public int count = 50; public float height = 1.0f; Matrix4x4[] matrices; [ExecuteInEditMode] void Start () { matrices = new Matrix4x4[count...
using System; using System.Globalization; using System.Windows.Data; using System.Windows.Documents; namespace MailSender.Converters { public class ConverterRichBoxToString : IValueConverter { public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { ...
using BeatmapDownloader.Abstract.Models; using BeatmapDownloader.Abstract.Models.Events; using EmberKernel.Plugins.Components; using EmberKernel.Services.Configuration; using EmberKernel.Services.EventBus; using EmberKernel.Services.EventBus.Handlers; using EmberMemoryReader.Abstract.Data; using Microsoft.EntityFramew...
using System; using System.Collections.Generic; using System.Text; namespace BLL.Dto { public class Statistic { public DateTime SDate { get; set; } public DateTime EDate { get; set; } public List<CategoryTotal> Parts { get; set; } } public class CategoryTotal { pub...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class MainMenuMusic : MonoBehaviour { static bool AudioBegin = false; void Awake() { if (!AudioBegin) { //audio.Play(); GetComponent<AudioSource>().Play(); DontDestr...
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; namespace Project.Testing { [Serializable] public class BaseState { //att [SerializeField] protected UnityEvent OnEnter; [SerializeField] protected UnityEvent OnUse; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Query.DTO { public class MenuInfo { public int Id { get; set; } public int ParentId { get; set; } public string Name { get; set; } public string Url...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Configuration; namespace University.UI.Areas.Admin.Models { public class ProductDocumentViewModel { string ProductImagePath = WebConfigurationManager.AppSettings["ProductImagePath"]; public st...
namespace gView.Framework.system { public static class gViewEnvironment { public static bool UserInteractive = true; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using VJBatangas.LomiHouse.Common; using VJBatangas.LomiHouse.Entity; using System.Data; using System.Data.Common; using Microsoft.Practices.EnterpriseLibrary.Data; using Microsoft.Practices.EnterpriseLibrary.Logging; using Microsoft...
public interface IEntity { string RowId { get; set; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace Kiralynok { class Program { static void Main(string[] args) { Tabla tabla = new Tabla('#'); Console.WriteLine("4. feladat: Az ü...
using AutoMapper; using Microsoft.Dism; using Visualisr.Plugins.WindowsFeatures.Models; namespace Visualisr.Plugins.WindowsFeatures { public class MappingProfile : Profile { public MappingProfile() { this.CreateMap<DismFeature, FeatureOverview>() .ForMember(d => d.N...
using System.Threading.Tasks; using LoanAPound.Db.Model; using System.Collections.Generic; namespace LoanAPound.Db { public interface IApplicantRepository { Task CreateAsync(Applicant applicant); Task UpdateAsync(Applicant applicant); Task<Applicant> GetAsync(int id); Task<IEnu...
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using Random = UnityEngine.Random; [Serializable] public class DungeonGenerationPhaseConfig { public string PhaseName; public IntRange TargetPartCount; public DungeonPart[] PartPool; } public class D...
using System; using System.Linq; using System.Collections.Generic; using UnityEngine; using System.Collections; using UnityEditor; using System.IO; using System.Text; namespace ScriptGenerator { public class SimpleEditorStubGenerator : IScriptGenerator { string className; public SimpleEditorS...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpriteSlider : MonoBehaviour { [SerializeField] private Transform front; public float m_value; public float Value { get { return m_value; } set { m_value = value; front.localScale = new Vector3(value,...
// RayProfiler // https://github.com/Bugfire using UnityEngine; using UnityEngine.Assertions; namespace RayStorm { sealed public class RayProfiler : MonoBehaviour { // See https://docs.unity3d.com/Manual/ExecutionOrder.html public enum Order : int { First, Last...
using Plugin.Geolocator; using SQLite; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TravelApp.Model; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace TravelApp { [XamlCompilation(XamlCompilationOptions.Compile)] public partia...
using System.Collections.Generic; using Chess.Data.Entities; using Chess.Data.Enum; namespace Chess.Data { public interface IPiece { PieceType GetPieceType(); IEnumerable<Move> GetValidMoves(Square[][] board); bool IsLegalMove(Square[][] board, Move move, IEnumerable<Move> pastMoves = ...
using UnityEngine; using System.Collections; public class MapView : MonoBehaviour { public GUISkin skin; public class Location { public float latitude; public float longitude; } public Location l = new Location (); // Use this for initialization IEnumerator Start () { AndroidJavaClass unityPlayer = new ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; namespace demo1 { public partial class password : System.Web.UI.Page { protected void P...
using System; using UnityEngine; using UnityEngine.UI; namespace zm.Common { public class MainAlertPopup : MonoBehaviour { #region Public Methods public void Show(string text, Action onClickBtnClose = null) { gameObject.SetActive(true); this.text.text = text; this.onClickBtnClose = onClickBtnClose; ...
namespace DM7_PPLUS_Integration { public interface Log { /// <summary> /// Statusmeldungen geeignet zur Anzeige /// </summary> void Info(string text); /// <summary> /// Informationsmeldungen nur für Kundendienst /// </summary> void Debug(string t...
using mec.Prints; using mec.Enums; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using mec.Model.Packs; using mec.Model.Orders; using mec.Model.Entities; namespace mec.Client.Valeo.Domain { public class PrintData { ...
using gView.Framework.Carto; using gView.Framework.Carto.Rendering; using gView.Framework.Data; using gView.Framework.Data.Filters; using gView.Framework.Geometry; using gView.Framework.IO; using gView.Framework.Symbology; using gView.Framework.system; using gView.Framework.UI; using gView.Framework.Xml; using gView.Fr...
using SPA.Models; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace SPA { public partial class Avis : Form { public static Personne utilisateur = new Personne(); public...