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using System; using System.Windows.Input; using Cradiator.Views; namespace Cradiator.Commands { public class ShowSettingsCommand : ICommand { readonly ICradiatorView _view; readonly ISettingsWindow _settingsWindow; public ShowSettingsCommand(ICradiatorView view, ISettingsWindow settingsWindow) { _view =...
using System; namespace SocketLite.Logs { public class ConsoleLogger : Logger { public ConsoleLogger() : base(false) { } public ConsoleLogger(bool addTime) : base(addTime) { } public override void Clear() { Console.Clear(); } protected override vo...
using Datalayer.Contracts; using Datalayer.Domain; using Microsoft.EntityFrameworkCore; using Repository_UnitOfWork; using Repository_UnitOfWork.Repositories; using System; using System.Collections.Generic; using System.Text; namespace Datalayer.Repositories { public class CourseRepository : Repository<Course>, ICou...
using UnityEngine.UI; using UnityEngine; using UnityEngine.Audio; public class soundManager : MonoBehaviour { public AudioClip tap,fire,powerUp,lazer,destroy; private AudioSource source; public Sprite[] images; public GameObject backCanvas; public GameObject[] particles; // Start is called bef...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ProjetoAutoEscola { class Aluno: Usuario { String tipo_pagamento; public String Tipo_pagamento { get { return tipo_pagamento; } set { tipo_pa...
using EddiDataDefinitions; namespace EddiSpeechService { public partial class Translations { public static string getPhoneticShipManufacturer(string val2) { string phoneticManufacturer = ShipDefinitions.SpokenManufacturer(val2); if (phoneticManufacturer != null) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using BarraLeather.Models; using System.Web.Security; using Newtonsoft.Json; using System.Data.Entity; namespace BarraLeather.Controllers { public class UsersController : Controller { // GET: Use...
using DChild.Gameplay.Combat; namespace DChild.Gameplay.Objects.Characters { public abstract class AttackResistances { public interface IResistance { float value { get; set; } AttackType resistanceTo { get; } } public abstract IResistance[] resistances ...
using System; using System.Collections.Generic; using System.Text; using Breeze.AssetTypes.DataBoundTypes; using Breeze.Helpers; using Breeze.Screens; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Newtonsoft.Json; namespace Breeze.AssetTypes { public class GroupAsset : DataboundCont...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="MessagesPerSecondColumn.cs"> // Copyright (c) 2021 Johannes Deml. All rights reserved. // </copyright> // <author> // Johannes Deml // public@deml.io // </author> // -------...
using System.Collections.Generic; namespace Rebalance.Repository { public interface IStockRepository { IEnumerable<Stock> GetPortfolio(); } }
using System; using System.Collections.Generic; using System.Text; namespace ClassesIerarchy { public enum MissionStatus { InProgress, Finished } public class Missions { private string missionName; public Missions(string missionName,MissionStatu...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace JenkinsTestWebApp.Controllers { public class HomeController : Controller { public ActionResult Index() { return View(); } public ActionResult About(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Social_Media_Exam.Classes { public class Post { public static int postID { get; set; } public string content { get; set;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp1 { class Program { static void Main(string[] args) { Console.CursorVisible = false; Logic logic = new Logic(); ...
using System.Xml.Linq; namespace EngageNet.Data { public class Address : ElementBase { public string Formatted { get { return GetPropertyValue("formatted"); } } public string StreetAddress { get { return GetPropertyValue("streetAddress"); } } public string Locality { get { return GetProper...
using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; using UnityEngine; public class buttonscript : MonoBehaviour { public void test() { StartCoroutine(Load()); } IEnumerator Load() { GetComponent<AudioSource>().Play(); yiel...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Drawing; using System.IO; using System.Net; using System.Text; namespace jaytwo.Common.Http { public static class HttpProvider { private static HttpClient _httpClient; static HttpProvider() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZigAndZag { class ZigZag { static void Main() { Console.WriteLine("Enter how many number you want in your sequence (0 <= number <= 50)"); byte N...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Reflection; using System.Threading.Tasks; namespace MoneyWeb.Extensions { public static class EnumExtensions { public static string ToDisplayName(this Enum e) { ...
using System; namespace Welic.Dominio { public interface IUnidadeTrabalho : IDisposable { void Commit(); void Rollback(); void BeginTran(); } }
using System; using System.Threading; namespace DesignPatternsWideWorldImporters.Singleton { /// <summary> /// This singleton implementation is thread safe. It uses a lock. /// </summary> public class PadlockedSingleton { private static PadlockedSingleton _instance; private static...
using CasaDoCodigo.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CasaDoCodigo.Aula1 { public class ApplicationContext : DbContext { public ApplicationContext(DbContextOptions options) : base(optio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Lab.MIS.Model; namespace Lab.MIS.BLL { public class UserInfoService:BaseService<UserInfo> { public override void setCurrentDal() { CurrentDal = dbSession.GetUse...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using MarieCurie.Interview.Assets.Model; using MarieCurie.Web.Models; namespace MarieCurie.HelperServices.Repositories { public static class HelperServicesMockRepository { public static List<HelperService> getCenters...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using System.Data.SqlClient; using System.Configuration; using System.Data; using System.Web....
using System.Collections.Generic; using BashSoft.Exceptions; namespace BashSoft.Models { public class Course { public const int NumberOfTaskOnExam = 5; public const int MaxScoreOnExamTask = 100; private string _name; private Dictionary<string, Student> _studentsByName; ...
using _7DRL_2021.Behaviors; using _7DRL_2021.Systems; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021 { static class Manager { class Drawer { Guid ID; WeakReference<ICurio> LastCuri...
using _7DRL_2021.Results; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021.Behaviors { class BehaviorDecay : Behavior, ITickable { public ICurio Curio; public Slider Decay; public int Score; ...
using System; namespace Cognology.FlightBookingApp.Dto { public class BookingSearchDto { public string PassengerName { get; set; } public DateTime? Date { get; set; } public string FlightNumber { get; set; } public string ArrivalCity { get; set; } public string Departur...
using System; namespace RPG { class Ninja : Human { public Ninja(string name) : base(name, 3, 3, 10, 100) { } public void Steal(Enemy target) { health += base.Attack(target, 5); Console.WriteLine($"{Name} steals 5 health from {target.Name}!"); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using PropositionalFormulaProver.Prover; namespace PropositionalFormulaProver.Prover.Node { public class Atom: INode { string atom; public Atom(string atom){ this.atom = atom; } public string getDebu...
using System; using System.Collections.Generic; namespace Week4_Example_Dict { class Program { static void Main(string[] args) { // Creating a dictionary Dictionary<int, string> courses = new Dictionary<int, string>(); // Adding items to a dicti...
using System; namespace Столбик { class Program { static void Main(string[] args) { string input = Console.ReadLine(); foreach (var item in input) { Console.WriteLine(item); } } } }
using Anywhere2Go.AccountingLogic; using Anywhere2Go.DataAccess.AccountEntity; using Claimdi.Account.Filters; using Claimdi.Account.Helper; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Claimdi.Account.Controllers { public class DepartmentCont...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Wi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using HotelManagement.DataObject; using HotelManagement.BusinessObject; using System.Windows.Forms; using System.Data; namespace HotelManagement.Controller { public class DangKyPhongControl { DangKyPhong...
/* Copyright (c) 2007 Scott Lembcke ported by Jose Medrano (@netonjm) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use,...
namespace Docller.Core.Common { public static class RequestKeys { public static string ProjectId = "projectId"; public static string FolderId = "folderId"; public static string FileInternalName = "fileInternalName"; public static string ParentFile = "parentFile"; public ...
using System; using System.Collections.Generic; using System.Text; namespace Microsoft.UnifiedRedisPlatform.Core { public interface IUnifiedRedisPlatformLogger { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using ApartmentApps.Api; using ApartmentApps.Api.ViewModels; using ApartmentApps.Data; using ApartmentApps.Data.Repository; using ApartmentApps.Forms; using ApartmentApps.Portal....
using System.Windows; using System.Windows.Controls; using System.Windows.Input; using BLL.Services; using UI.Models; using UI.ViewModels; using System.Globalization; namespace UI.Pages { /// <summary> /// Логика взаимодействия для RecordModificationPage.xaml /// </summary> public partial class Record...
using System.Collections.Generic; using System.Linq; using Conditions; using Conditions.Guards; using Properties.Core.Factories; using Properties.Core.Interfaces; using Properties.Core.Objects; namespace Properties.Core.Services { public class CaselistService : ICaselistService { private readonly IPr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MyClassLibrary; namespace Les4Exercise1 { class Program { //Ронжин Л. //1. Дан целочисленный массив из 20 элементов. //Элементы массива могут принимать целые значен...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Threading; using System.Threading.Tasks; public class Jeep4 : MonoBehaviour { public float Speed = 2f; public GameObject EstadoSemaforo; public bool Control1; // Start is called before the first frame update ...
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { //! What's this? (Create a Singleton) public static GameManager gameManager; private Scene currentScene; private string sceneName; public bool testMode; // To-do: contain th...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _006_Guess_Nr { class Program { static void Main(string[] args) { int rightNr = 77; Console.WriteLine("I will choose a number [1-100]. Try to gu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using KartObjects; namespace KartSystem { public class BasePresenter { private static AbstractDataConnection _dataContext; /// <summary> /// Соединение с базой данных /// </...
using EAN.GPD.Domain.Entities; using EAN.GPD.Domain.Models; using EAN.GPD.Domain.Repositories; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace EAN.GPD.Server.Controllers.V1 { [Route("v1/departamento")] public class DepartamentoController : BaseController<DepartamentoModel, Departame...
using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using iSukces.Code.Interfaces; namespace iSukces.Code { public static class IsukcesCodeExtensions { public static DirectoryInfo FindFileHereOrInParentDirectories(this Directo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Windows.Forms; using System.Net; using HtmlAgilityPack; using System.IO; namespace TumblrDownloader { public partial class...
using System; using System.Collections.Generic; namespace Problem_01 { class Program { //You will be given a sequence of strings, each on a new line.Every odd line on the console is representing a resource(e.g. Gold, //Silver, Copper, and so on) and every even - quantity.Your task is t...
using System; using System.Runtime.Serialization; using Library.Interfaces; using Library.Serializers; namespace Library.Model { [DataContract] [KnownType(typeof(BookDescription))] public class StateDescription : IOwnSerializable { public StateDescription(Item item) { Item...
using System; using System.Collections.Generic; using System.Text; using EQS.AccessControl.Domain.Specification.Credential; using EQS.AccessControl.Domain.Specification.Person; using EQS.AccessControl.Domain.Validation.Base; namespace EQS.AccessControl.Domain.Validation.Register { public class RegisterConsistentV...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UIObjectUtilitiesScript : MonoBehaviour { public void Show(GameObject target) { target.SetActive(true); } public void Hide(GameObject target) { target.SetActive(false); } public void ToggleActive(GameObject target)...
using System; using System.Collections.Generic; using CompositePattern.Iterators; namespace CompositePattern.Abstractions { public abstract class MenuComponent { public virtual void Add(MenuComponent menuComponent) { throw new NotSupportedException(); } public virt...
using System; namespace NStandard { public static partial class Any { /// <summary> /// Creates a instance by the specified function. /// </summary> /// <typeparam name="T"></typeparam> /// <param name="func"></param> /// <returns></returns> public stati...
using System.Collections.Generic; using Tomelt.ContentManagement; namespace Tomelt.Roles.Models { public interface IUserRoles : IContent { IList<string> Roles { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Xlns.BusBook.Core.Model; using System.ComponentModel.DataAnnotations; namespace Xlns.BusBook.UI.Web.Models { public class RegistrationView { [Required(ErrorMessage = "Campo obbligatorio")] ...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Constant of type `Collision2D`. Inherits from `AtomBaseVariable&lt;Collision2D&gt;`. /// </summary> [EditorIcon("atom-icon-teal")] [CreateAssetMenu(menuName = "Unity Atoms/Constants/Collision2D", fileName = "Collision2DConstant")...
namespace Funding.Data.Models { using Funding.Common.Constants; using Microsoft.AspNetCore.Identity; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; public class User : IdentityUser { [Required] [StringLength(UserConst.UserMaxLenght, M...
//---------------------------------------------------------------------- // // Copyright (c) Microsoft Corporation. // All rights reserved. // // This code is licensed under the MIT License. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentat...
using SciVacancies.Services.Logging; using System; using System.Data; using Microsoft.Framework.Configuration; using Microsoft.Framework.Logging; using Autofac; using CommonDomain; using CommonDomain.Core; using CommonDomain.Persistence; using CommonDomain.Persistence.EventStore; using MediatR; using NEventStore; us...
using System; using System.Collections.Generic; using System.IO; namespace FriendConsole { class Program { static void Main(string[] args) { int i; string[] temp; string[] index = File.ReadAllLines(@"H:\H-temp\chegg\index.txt"); List<string> fri...
using gView.Framework.UI.Controls; using System; using System.Drawing; using System.Threading.Tasks; using System.Windows.Forms; namespace gView.Framework.UI.Dialogs { public partial class FormCatalogTree : UserControl, IDockableWindow { public delegate Task NodeClickedEvent(TreeNode node); pub...
using UnityEngine; using System.Collections; public class character : MonoBehaviour { Rigidbody2D charRB; float hVelocity; // store the horizontal velocity float vVelocity; // store the vertical velocity public float speedOffset = 0.2f; // speed offset for horizontal movement, otherwise character zooms off sc...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace VolumetricFogAndMist { public class VolumetricFogLightParams : MonoBehaviour { public float rangeMultiplier = 1f; public float intensityMultiplier = 1f; } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using V50_IDOMBackOffice.AspxArea.MasterData.Models; using V50_IDOMBackOffice.AspxArea.MasterData.Repositorys; using IdomOffice.Interface.BackOffice.MasterData; namespace V50_IDOMBackOffice.AspxArea.MasterData.Controllers { publi...
using AzureAI.CallCenterTalksAnalysis.Infrastructure.Configuration.Interfaces; using Microsoft.Extensions.Options; namespace AzureAI.CallCenterTalksAnalysis.Infrastructure.Configuration { public class ComputerVisionServiceConfiguration : IComputerVisionServiceConfiguration { public string ApiKey { get...
using System; namespace com.Sconit.Entity.PRD { [Serializable] public partial class WorkingShift : EntityBase, IAuditable { #region O/R Mapping Properties public Int32 Id { get; set; } public ShiftMaster Shift { get; set; } public Int32 WorkingCalendar { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RisingObject : MonoBehaviour { [SerializeField] private float risingSpeed =1f; [SerializeField] private InGameUI ingameUI; [SerializeField] private MaxHeightCalculator maxHeight; private bool now...
// using makeChane implementation from class demo using CurrencyLib.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CurrencyLib.MX { public class MXCurrencyRepo : ICurrencyRepo { public List<ICoin> Coins { get; s...
using Cs_Gerencial.Aplicacao.Interfaces; using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System....
using System.Collections.Generic; using TheMapToScrum.Back.DTO; namespace TheMapToScrum.Back.BLL.Interfaces { public interface IProjectLogic { List<ProjectDTO> List(); List<ProjectDTO> ListActive(); ProjectDTO Create(ProjectDTO objet); ProjectDTO Update(ProjectDTO ob...
using Data; using Microsoft.EntityFrameworkCore; var builder = WebApplication.CreateBuilder(args); // Add services to the container. builder.Services.AddControllers(); var connectioString = builder.Configuration.GetConnectionString("sqlserver"); builder.Services.AddDbContext<ApplicationDbContext>(option => { o...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MISA.Common.Models { public enum Gender { NONE=0, MALE=1, FEMALE=2, AMTHOER=3 } }
using Swish.Authorization; using Swish.Models; using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CSharp.Syntax; using Micr...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace Models.ViewModels { public class BookingPackageVm { [Key] public int BkpId { get; set; } public int BookingTypeId { get; set; } public string BktName { get;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class posShip : MonoBehaviour { private Vector3 rightTopCameraBorder; private Vector3 leftTopCameraBorder; private Vector3 rightBottomCameraBorder; private Vector3 leftBottomCameraBorder; private Vector3 siz; // Start...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using MySql.Data; using MySql.Data.MySqlClient; namespace mysql { class Program { static void Main(string[] args) { string connectString = "Server=localhost;Database=gnote;Uid=root;Pwd=root"; ...
using SQLServerBackupTool.Lib.Annotations; using System.ComponentModel.DataAnnotations; namespace SQLServerBackupTool.Web.Models { [UsedImplicitly] public class UserDatabase { [Key] public int Id { get; set; } [MaxLength(50), Required] ...
using System; using System.Collections.Generic; using System.Configuration; using System.Net.Http; using System.Net.Http.Headers; using CIBDigiTechAssessment.MVC.Models; namespace CIBDigiTechAssessment.MVC.Client { public class PhoneBookClient { private string Base_URL = ConfigurationManager.AppSetti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using TaskManager.DataAccess; namespace TaskManager.Business { public interface ITaskManagerHandler { void AddNewTask(Task task); List<TaskView> GetAllTask(); List<TaskView> GetAllParentTask(); ...
using PhobiaX.Assets.Models; namespace PhobiaX.Physics { public interface ICollidableObject { int X { get; set; } int Y { get; set; } int MiddleX { get; } int MiddleY { get; } int Width { get; } int Height { get; } CollissionMetadata Metadata { get; } bool IsColliding(ICollidableObject collidab...
using UnityEngine; using UnityEngine.SceneManagement; public class Music : MonoBehaviour { void Awake() { DontDestroyOnLoad(transform.gameObject); } void OnEnable() { SceneManager.activeSceneChanged += OnLevelChanged; } public void FullVolume() { GetComponent<AudioSource>().volume = 1f; }...
using System; using System.Threading; namespace Week11ICE1 { class MainClass { // game created by Sourabh Somani // comments by Parker Hague // creates an array that stores game positions static char[] arr = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9' }; stat...
using CloudFoundry.CloudController.V2.Client; using CloudFoundry.CloudController.V2.Client.Data; using CloudFoundry.Logyard.Client; using Microsoft.Build.Framework; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading; using System.Thr...
using Microsoft.Azure.Documents; using Microsoft.Azure.Documents.Client; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading; using System...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading; using System.Windows.Forms; using System.Xml.Serialization; using AxiReports; using FastReport; using FastReport.Data; using KartLib.Views; using KartLib.Views.AlcoDeclModel; using KartObjects; namespace KartLi...
using NUnit.Framework; namespace WebDriverOnCore.TestsInit { public static class TestSettings { public static string GetBrowser => TestContext.Parameters["browser"]; public static string BaseUrl => TestContext.Parameters["baseUrl"]; public static string NewsUrl => BaseUrl + TestConte...
using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace BizService { public class ComBase { /// <summary> /// 服务器...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.Sql; using System.Data.Common; using System.Data.SqlClient; using System.Windows.Forms; using Microsoft.Office.Interop.Excel; namespace WindowsFormsApplication5 { class ADOTest { ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows.Forms; namespace...
using Microsoft.Extensions.Hosting; using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using TheClickerGame.Services.Services.CounterService; namespace TheClickerG...
using LHRLA.DAL; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LHRLA.LHRLA.DAL.DataAccessClasses { public class RoleDataAccess { #region Insert public bool AddRole(tbl_Role row) { try { using (var...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using AxisPosCore; using KartObjects; namespace AxiPos { public partial class FormDiscountReasonSelect : Form, ISelectDiscountReason...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IOCPractices.DI { public class Start { public void StartMe() { DemoAppFirstWay demoApp = new DemoAppFirstWay(); demoApp.FirstWay(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using bellyful_proj.Models; using bellyful_proj_v._0._2.Data; namespace bellyful_proj_v._0._2.Controllers { ...