text stringlengths 13 6.01M |
|---|
using UnityEngine;
using System.Collections;
public class result : MonoBehaviour {
public static bool isStart;
public GameObject[] RankObj = new GameObject[2];
// 親指定用
public GameObject Rank2,Rank3;
private int rank_gear;
// Use this for initialization
void Start () {
// ランクを確定
rank_gear = StageInfo.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web.Mvc;
using System.Web.WebPages;
namespace MvcBootstrap.Controls
{
public class Accordion
{
public class AccordionItem
{
public string Id { get; set; }
public string Title { get; set; }
public string H... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using MySql.Data.MySqlClient;
using Lab2.Models;
namespace Lab2.Repositories
{
public class AirportRepository : IRepository<AirportModel> {
private string connectionString = "Server=localhost;P... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Practices.Unity;
using OcrEngine;
namespace SaveAsOcr
{
public class UnityConfig
{
private readonly IUnityContainer container = new UnityContainer();
public Main... |
// Bar POS, class SearchScreen
// Versiones:
// V0.01 22-May-2018 Moisés: Class implemented
using System;
using System.Windows.Forms;
namespace BarPOS
{
public partial class SearchScreen : Form
{
public string TextToSearch { get; set; }
public SearchScreen(Languajes languaje)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Apv.AV.Services.Shared;
namespace Apv.AV.Web.Controllers
{
public class SharedController:Controller
{
private IApvSharedServices _iApvService;
public SharedCo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _022_BOOLEAN
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Введите трехзначное число");
int number = Convert.ToInt32(Con... |
using Microsoft.AspNetCore.Http;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace OnlineGallery.Models
{
[Table("ProductImage")]
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using KartLib;
using KartLib.Views;
using KartObjects;
using System.IO;
using FastReport;
using AxiReports;
using KartObjects.Entities;... |
using Microsoft.AspNetCore.Mvc;
using PatientService.DTO;
using PatientService.Mapper;
using PatientService.Service;
using System.Linq;
namespace PatientService.Controller
{
[Route("api/[controller]")]
[ApiController]
public class PatientController : ControllerBase
{
private IPatientService _s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
namespace WebApplication28.Controllers
{
public class Cookie : Controller
{
private int _num;
public IActionResult Index()
{
string... |
using DDMedi;
using DDMedi.DependencyInjection;
using DemoWebApi.Handlers;
using DemoWebApi.Models;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using System.Collections.Concurrent;
using System.Collections.Ge... |
using System.Threading.Tasks;
namespace Fiery.Identity.Users.AspNetCore.Services
{
public interface ISmsSender
{
Task SendSmsAsync(string number, string message);
}
}
|
using Microsoft.Win32;
using NeuralNetLibrary.components;
using NeuralNetLibrary.components.learning;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using System.Windows;
using System.Windows.Controls;
namespace DigitRecognition
{
/// <summary>
/// Logika int... |
using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DChild.Gameplay.Player
{
[System.Serializable]
public class Ambrosia : IAmbrosia, IUIValue
{
[SerializeField]
[ReadOnly]
[ProgressBar(0f, 1f)]
private floa... |
using Framework.Core.Common;
using Framework.Core.Config;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
namespace Tests.Pages.Oberon.CommunicationCenter
{
public class EmailListsModal : SinglePane
{
#region Page Objects
public static string Url = AppConfig.OberonB... |
using MikeGrayCodes.BuildingBlocks.Domain.Entities;
using MikeGrayCodes.Ordering.Domain.Entities.Orders.Rules;
using System;
namespace MikeGrayCodes.Ordering.Domain.Entities.Orders
{
public class OrderItem : Entity
{
private string productName;
private string pictureUrl;
private decima... |
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Net.NetworkInformation;
using System.Threading;
namespace Uninstall
{
internal class Program
{
private const string DnsCryptProxyFolder = "dnscrypt-proxy";
private con... |
namespace Parliament.ProcedureEditor.Web.Models
{
public class LayingBody
{
public int Id { get; set; }
public string TripleStoreId { get; set; }
public string LayingBodyName { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Configuration;
using IRAP.Global;
namespace BatchSystemMNGNT_Asimco
{
public class SysParams
{
private static SysParams _instance = null;
private SysParams()
{
... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
namespace Bibliotheque.Models
{
public class LinkContext : DbContext
{
public LinkContext() : base("Bibliotheque")
{
}
public DbSet<Link> Links { get; set; }
}
... |
using System.Diagnostics;
using HiLoSocket.Model;
namespace HiLoSocket.Logger
{
/// <inheritdoc />
/// <summary>
/// Console Logger.
/// </summary>
/// <seealso cref="T:HiLoSocket.Logger.ILogger" />
public sealed class ConsoleLogger : ILogger
{
/// <inheritdoc />
/// <summa... |
/*
* Builded by Lars Ulrich Herrmann (c) 2013 with f.fN. Sense Applications in year August 2013
* The code can be used in other Applications if it makes sense
* If it makes sense the code can be used in this Application
* I hold the rights on all lines of code and if it makes sense you can contact me over the pub... |
using UnityEngine;
public class FireChargeScript : MonoBehaviour
{
[HideInInspector] public Transform myTransform;
[HideInInspector] public GameObject myGameObject;
Vector3 sclOriginal, sclTarget, sclCur;
float sclFacTarget, sclFacCur;
[HideInInspector] public float scaleFacGrow;
[HideInInspe... |
public class Solution {
public void SolveSudoku(char[][] board) {
Helper(board);
}
private bool Helper(char[][] board) {
for (int i = 0; i < 9; i ++) {
for (int j = 0; j < 9; j++) {
if (board[i][j] == '.') {
for (char c = '1'; c <= '9'; c+... |
using Aurora.DataManager;
using Aurora.Framework;
using Aurora.Framework.ConsoleFramework;
using Aurora.Framework.Modules;
using Aurora.Framework.SceneInfo;
using Aurora.Framework.Services;
using Aurora.Framework.Utilities;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using Sys... |
using Core.EventBus.Abstraction;
using Microsoft.Extensions.DependencyInjection;
namespace Core.EventBus.Local
{
public static class EventBusLocalCollectionExtensions
{
public static IServiceCollection AddLocal(this IServiceCollection services)
{
services.AddSingleton<IEventBus, Ev... |
using System;
namespace Tests.Data.Van
{
public class TestVoterAFLMA
{
// this is potentially ACTUAL user data - do not publicize/edit/use outside of testing
public string LastName = "Testa";
public string FirstName = "Carol";
public string MiddleName = "E";
p... |
using Futbol5.DAL.Infrastructure;
using Futbol5.Entities;
namespace Futbol5.DAL.Repositories
{
public class JugadorRepository : RepositoryBase<Jugador>, IJugadorRepository
{
public JugadorRepository(IDatabaseFactory dbFactory) : base(dbFactory)
{
}
}
public interface IJugador... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using AngleSharp;
using AngleSharp.Parser.Html;
using AngleSharp.Dom;
using S... |
using System.Collections.Generic;
using System.Linq;
namespace Euler_Logic.Problems.AdventOfCode.Y2017 {
public class Problem18 : AdventOfCodeBase {
private enum enumInstructionType {
snd,
set,
add,
mul,
mod,
rcv,
jgz
... |
using System.Runtime.CompilerServices;
using System.Windows.Automation;
namespace UIAFramework
{
public class UIButton : ControlBase
{
public UIButton() { }
public UIButton(string condition, string treescope, UIAEnums.ConditionType? type = null, [CallerMemberName] string memberName = "")
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MeleeAI : MonoBehaviour
{
private GameObject player;
public float speed;
public float sightDistance;
public float stun;
public bool zMode;
private Vector3 playerPosition;
public Vector3 checkpoint... |
namespace DEV_7
{
public class Sides
{
public double aSide { get; set; }
public double bSide { get; set; }
public double cSide { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace HAGJ2.Platforms
{
public class MovingRange : MonoBehaviour
{
[SerializeField] float sphereRadius = 0.3f;
public Transform start;
public Transform end;
private void Awake()
{
... |
using NPoco;
namespace SciVacancies.ReadModel.Core
{
[TableName("d_regions")]
[PrimaryKey("id", AutoIncrement = false)]
public class Region
{
public int id { get; set; }
public int? feddistrict_id { get; set; }
public string title { get; set; }
public int? osm_id { g... |
using UnityEngine;
public class ObstacleAI : MonoBehaviour
{
//public GameObject parentObject;
public Collider2D _collider { get; private set; }
private bool hasEnteredCamera;
private bool isRendered;
void Start()
{
_collider = GetComponent<Collider2D>();
_collider.enabled = f... |
using System;
using System.Runtime.InteropServices;
using DLToolkit.Forms.Controls;
using Foundation;
using Plugin.PushNotification;
using Simon.Helpers;
using UIKit;
using Xamarin;
using Xamarin.Forms;
namespace Simon.iOS
{
// The UIApplicationDelegate for the application. This class is responsible for launch... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Salle.Model.Salle;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TestSalle
{
[TestClass()]
public class MaitreHotelTests
{
[TestMethod()]
public void Ma... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BallMovementScript : MonoBehaviour
{
[SerializeField]
private Rigidbody rbBall;
[SerializeField]
private GameObject lockButton;
[SerializeField]
private GameObject fireButton;
... |
using Microsoft.VisualBasic;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
using System.Linq;
using Domain;
using RepositoryInterface;
namespace Repository
{
public class UserRolesRepository : Repository<TUSRROL>, IUserRolesRepository
{
... |
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Options;
using Projeto.Infra.Caching.Contexts;
using Projeto.Infra.Caching.Settings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Projeto.S... |
using System.Configuration;
namespace Emanate.Core.Configuration
{
public class AppConfigStorage : IConfigurationStorage
{
public string GetString(string key)
{
return ConfigurationManager.AppSettings[key];
}
public bool GetBool(string key)
{
var... |
using Carmotub.Data;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Carmotub.ViewModel
{
public class CustomerVM
{
public List<Dictionary<string, string>> Customers { get; set; }
private static CustomerVM _instance = null;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Programmable : MonoBehaviour
{
// Object containing program code to control this Programmable.
public GameObject Computer;
// Element (if the ProgramController addresses an array of objects)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GestioneLavoratori
{
class Program
{
static void Main(string[] args)
{
bool controllo = false;//variabile bool controllo inserimento informazioni lavoratore... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
//Utilizar Diccionarios (Dictionary<string, int>) para realizar un contador de palabras, recorriendo el ... |
using System;
using System.Collections.Generic;
namespace MisskeyDotNet
{
public class DriveFIle
{
public string Id { get; set; } = "";
public DateTime CreatedAt { get; set; }
public string Name { get; set; } = "";
public string Type { get; set; } = "";
public string... |
using System;
using System.Collections.Generic;
namespace PizzaBezorgApp.Models
{
public class PizzaBestelling : Bestelling
{
public List<String> Pizzas;
public PizzaBestelling(string besteller, string soort , string stad , string adres, List<String> pizza) : base(besteller, soort,stad,adres)
... |
using gView.Interoperability.GeoServices.Rest.Json.Renderers.SimpleRenderers;
using Newtonsoft.Json;
namespace gView.Interoperability.GeoServices.Rest.Json.DynamicLayers
{
public class DynamicLayerDrawingInfo
{
[JsonProperty("renderer", NullValueHandling = NullValueHandling.Ignore)]
public Jso... |
namespace IconCreator.Core.Logic.Helpers
{
using MColor = System.Windows.Media.Color;
using DColor = System.Drawing.Color;
public class WPFColorConverter
{
public static MColor ToMediaColor(DColor color)
{
return MColor.FromArgb(color.A, color.R, color.G, color.B);
}... |
using System;
using System.ComponentModel.DataAnnotations;
using com.Sconit.Entity.SYS;
namespace com.Sconit.Entity.MD
{
[Serializable]
public partial class Item : EntityBase, IAuditable
{
#region O/R Mapping Properties
[Export(ExportName = "Item", ExportSeq = 10)]
[Required(AllowEmp... |
using Player;
using UnityEngine;
using UnityEngine.AI;
[RequireComponent(typeof(Animator), typeof(NavMeshAgent))]
public class BaseEnnemyBehaviour : MonoBehaviour
{
[SerializeField] private float _walkSpeed = 10f;
[SerializeField] private float _runSpeed = 20f;
private readonly int ... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Threading;
using System.Xml;
using MahApps.Metro.Controls;
us... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using Limilabs.FTP.Client;
namespace PingerProject
{
class FTPPinger : Pinger
{
/// <summary>
/// Constructeur récupérant les valeurs du serveur
/// </... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Extensions.Configuration;
using Newtonsoft.Json;
using SendGrid;
using SendGrid.Helpers.Mail;
using TryHardForum.ViewModels.Email;
namespace TryHardForum.Services
{
/*
* О... |
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using GDataDB;
using GDataDB.Linq;
using UnityQuickSheet;
///
/// !!! Machine generated code !!!
///
[CustomEditor(typeof(EquipmentTable))]
public class EquipmentTableEditor : BaseGoogleEditor<Equipme... |
using System;
using System.Collections.Generic;
using System.Linq;
using AutoMapper;
using BLL.DTO;
using BLL.Infrastructure;
using BLL.Interfaces;
using DAL.Entities;
using DAL.Interfaces;
using DAL.Repositories;
namespace BLL.Services
{
public class UsersService : IUsersService
{
private IUnitOfWork... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
namespace KartObjects
{
public class ProducerLicense :SupplierLicense
{
[DBIgnoreReadParam]
[DBIgnoreAutoGenerateParam]
public override string FriendlyName
{
get... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Reflection;
using System.Security.Principal;
using System.Data.OleDb;
using SysconCommon.Common.Environm... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Net.Sockets;
using System.Net;
using System.Threading;
using System.IO;
namespace Socket_Cli... |
using System;
using System.Collections.Generic;
using Microsoft.AspNetCore.Http;
namespace NetEscapades.AspNetCore.SecurityHeaders.Headers.ContentSecurityPolicy
{
/// <summary>
/// The frame-ancestors directive specifies valid parents that may embed a page using
/// <frame>, <iframe>, <obje... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIPlayerComponent : MonoBehaviour
{
private Image UIElement;
public bool IsEnabled { get; set; } = false;
// Start is called before the first frame update
void Start()
{
UIEle... |
namespace Airelax.Application.Comments.Dtos.Response
{
public class HouseCommentViewModel
{
public string HouseId { get; set; }
public string HouseName { get; set; }
public int HouseState { get; set; }
public CommentViewModel[] Comments { get; set; }
}
public class Comm... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using LeanEngine.Entity;
namespace LeanEngine.Business
{
public class BidItemFlow
{
public ItemFlow getWinBidItemFlow(List<ItemFlow> itemFlows)
{
if (itemFlows == null || itemFlows.Count == 0)
... |
using BoardGame.Domain_Model;
using System;
using System.Windows.Forms;
namespace BoardGame
{
public enum Abilities { Kereskedelem, Régész, Vállalkozó, Óvatos, Őrangyal, Szárnysegéd, Talpraesett, Tolvaj}
public partial class PassiveCard : Form
{
private Cards m_Cards;
private Player m_Pla... |
// <copyright file="Adjustment.cs" company="WaterTrans">
// © 2020 WaterTrans
// </copyright>
namespace WaterTrans.GlyphLoader.OpenType
{
/// <summary>
/// The GPOS adjustment.
/// </summary>
public class Adjustment
{
/// <summary>
/// Initializes a new instance of the <see cref="A... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Threading.Tasks;
using System.Net;
using System.Web;
using System.Web.Mvc;
using PagedList;
using WebGrease.Css.Extensions;
using WebQLKhoaHoc.Models;
using System.IO;
using System.Data.Entity.M... |
//***LICENSE:******************************************************************
// Copyright (c) 2012, Adam Caudill <adam@adamcaudill.com>
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//... |
using gView.Framework.Symbology;
namespace gView.Framework.Carto
{
public interface IFeatureRenderer2 : IFeatureRenderer
{
ISymbol Symbol { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LaptopShop
{
class Laptop
{
private string model;
private string manufacturer;
private string proccesor;
private string ram;
private string hdd... |
private bool CompareCustomArrays(string Array1, string Array2, bool IgnoreCase)
{
//If both arrays are the same, no matter the order of values
List<string> List1 = new List<string>();
List<string> List2 = new List<string>();
ConvertCustomArrayToList(Array1, List1);
ConvertCustomArrayToList(Array2, List2);
... |
using System;
using System.ComponentModel.DataAnnotations;
using System.Globalization;
namespace GigHub.ViewModels
{
public class ValidTime : ValidationAttribute
{
public override bool IsValid(object value)
{
DateTime time;
//var isValid = Regex.Match(value.ToString(),... |
using System.Xml;
namespace gView.Framework.IO
{
internal class XmlNodeCursor
{
private int _pos = 0;
private XmlNodeList _list;
public XmlNodeCursor(XmlNodeList list)
{
_list = list;
}
public XmlNode Next
{
get
{
... |
using System.IO;
class Inteiros
{
public void Executar()
{
int idade = 29;
// idade = 29.5; erro
char letra = 'M'; //System.char internamente armazena numeros
byte nivelTeste = 0xFF; //representação hexadecimal de 255 em decimal
short passageirosVoo = 230; //System.I... |
namespace Jira_Bulk_Issues_Helper.Utils
{
public class UrlBuilder
{
#region Variables
private string domain = "";
private string baseUrl = "https://{0}.atlassian.net/rest/api/2";
#endregion
#region Constructor
public UrlBuilder(string domain)
{
... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Diagnostics;
using System.IO;
using System.Threading;
using System.Collections.ObjectModel;
using Appnotics.PCBackupLib;
namespace Appnotics.PCBackupLib
{
public class LogSummaryCollection : ObservableCollection<LogSummary>
{
public i... |
using System.Data;
using Framework;
using UnityEditor;
using UnityEngine;
namespace BattleEditor
{
/// <summary>
/// <para></para>
/// <para>Author: zhengnan </para>
/// <para>Create: 分页窗口</para>
/// </summary>
public class EditorBaseWnd : EditorWindow
{
const string... |
/***
*
* Title: "SUIFW" UI框架项目
* 主题: xxx
* Description:
* 功能: yyy
*
* Date: 2017
* Version: 0.1版本
* Modify Recoder:
*
*
*/
using System.Collections;
using System.Collections.Generic;
using SUIFW;
using UnityEngine;
namespace DemoProject
{
... |
using GDS.BLL;
using GDS.Comon;
using GDS.Entity;
using GDS.Entity.Constant;
using GDS.Entity.Result;
using GDS.Query;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Web;
using System.Web.Mvc;
using GDS.WebApi.Models;
namespace ... |
using System.Collections;
using UnityEngine;
public class Projectile : MonoBehaviour
{
public float secondsProjectileLife = 2.0f;
private IEnumerator ShortenProjectileLife()
{
while (0 < secondsProjectileLife)
{
secondsProjectileLife -= Time.deltaTime;
yield return... |
using System;
using System.Configuration;
using ClearBank.DeveloperTest.Data;
using ClearBank.DeveloperTest.PaymentSchemeValidators;
using ClearBank.DeveloperTest.Services;
using ClearBank.DeveloperTest.Types;
using Microsoft.Extensions.DependencyInjection;
namespace ClearBank.DeveloperTest.Ioc
{
public static cl... |
using System;
using System.Collections.Generic;
using System.Collections;
using System.Collections.Specialized;
namespace LeetCodeTests
{
public abstract class Problem_0079
{
/*
79. Word Search
Given a 2D board and a word, find if the word exists in the grid.
The word can be constructed from letters of seque... |
using System;
using UnityEngine;
namespace UnityAtoms.MonoHooks
{
[Serializable]
public struct Collision2DGameObject : IEquatable<Collision2DGameObject>
{
public Collision2D Collision2D { get => _collision2D; set => _collision2D = value; }
public GameObject GameObject { get => _gameObject; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Microsoft.Xna.Framework.Input
{
public struct JoyconGyrescope
{
public float pitch;
public float yaw;
public float roll;
public struct Offset
{... |
using Moq;
using NUnit.Framework;
namespace OpenOracleTests
{
[TestFixture]
public class OpenOracleTests
{
[Test]
public void GivenNothing_WhenConstructingOpenOracle_ThenConfigPopulateFromFileIsCalledOnce()
{
}
}
}
|
namespace BettingSystem.Domain.Betting.Models.Matches
{
using System;
using Common;
using Common.Models;
using Exceptions;
public class Match : Entity<int>, IAggregateRoot
{
internal Match(
DateTime startDate,
Statistics statistics,
Status status)
... |
using AlgorithmProblems.Trees.TreeHelper;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Trees
{
/// <summary>
/// Get the mirror image of a tree.
/// </summary>
class MirrorATree
{
/// <summar... |
#if DEBUG
using Common.Business;
using Entity;
using System;
using System.Collections.Generic;
using System.Data;
using System.ServiceModel;
namespace Contracts.AirMaster
{
[ServiceContract(SessionMode = SessionMode.Required, Namespace = "http://www.noof.com/", Name = "AirMaster")]
public interface IAirMasterServic... |
using System.Collections.Generic;
namespace LocusNew.Core.ViewModels
{
public class HomeViewModel
{
public IEnumerable<ListingsListViewModel> Listings { get; set; }
public LeadViewModel Message { get; set; }
public HomeGlobalSettingsViewModel GlobalSettings { get; set; }
publi... |
using System;
using System.Collections.Generic;
namespace MerchantRPG.GeneticParty.Processing
{
struct ChromosomeDescription
{
public IList<HeroBuild> Builds;
public int FrontRowCount;
public int InvalidGenes;
public int Deaths;
public ChromosomeDescription(IList<HeroBuild> builds, int frontRowCount, i... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using OurNewProject.Data;
using OurNewProject.Models;
namespace OurN... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Linq;
using System.Reflection;
using DevExpress.XtraGrid.Views.Grid;
using IRAP.Global;
using IRAP.Client.Global;
using IRAP.... |
using MartianRobotsService.BaseClasses;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MartianRobotsService.Models
{
public class RectangularGrid : IGrid<_2DCoordinate, _2DDirection>
{
private Dictionary<_2DCoordinate, List<IRobot>>... |
using System;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Views;
using Android.Widget;
using Android.Views.Animations;
using BeeAttack.Services;
namespace BeeAttack
{
[Activity(Label = "GameActivity", Theme = "@style/StartUpAppTheme",
ScreenOrientation = Android.Content.PM.... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Timers;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using Random = UnityEngine.Random;
public class TextSpawner : MonoBehaviour
{
// Start is called before the first frame update
public GameObject textPrefa... |
using AspNetMvcSample.Core.StoredProc.Input;
using AspNetMvcSample.Core.StoredProc.Output;
using CodeFirstStoredProcs;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AspNetMvcSample.Core.StoredProc
{
public class StoredProcContext: AspN... |
namespace FixEmails
{
using System;
using System.Collections.Generic;
public class StartUp
{
public static void Main()
{
var input = Console.ReadLine();
var personalEmails = new Dictionary<string, string>();
while (input != "stop")
{
... |
namespace BettingSystem.Infrastructure.Teams.Configurations
{
using Domain.Teams.Models;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using static Domain.Common.Models.ModelConstants.Common;
internal class TeamConfiguration : IEntityTypeConfiguration... |
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