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using UnityEngine; using System.Collections; public class result : MonoBehaviour { public static bool isStart; public GameObject[] RankObj = new GameObject[2]; // 親指定用 public GameObject Rank2,Rank3; private int rank_gear; // Use this for initialization void Start () { // ランクを確定 rank_gear = StageInfo....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web.Mvc; using System.Web.WebPages; namespace MvcBootstrap.Controls { public class Accordion { public class AccordionItem { public string Id { get; set; } public string Title { get; set; } public string H...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using MySql.Data.MySqlClient; using Lab2.Models; namespace Lab2.Repositories { public class AirportRepository : IRepository<AirportModel> { private string connectionString = "Server=localhost;P...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Practices.Unity; using OcrEngine; namespace SaveAsOcr { public class UnityConfig { private readonly IUnityContainer container = new UnityContainer(); public Main...
// Bar POS, class SearchScreen // Versiones: // V0.01 22-May-2018 Moisés: Class implemented using System; using System.Windows.Forms; namespace BarPOS { public partial class SearchScreen : Form { public string TextToSearch { get; set; } public SearchScreen(Languajes languaje) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Apv.AV.Services.Shared; namespace Apv.AV.Web.Controllers { public class SharedController:Controller { private IApvSharedServices _iApvService; public SharedCo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _022_BOOLEAN { class Program { static void Main(string[] args) { Console.WriteLine("Введите трехзначное число"); int number = Convert.ToInt32(Con...
using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace OnlineGallery.Models { [Table("ProductImage")] ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using KartLib; using KartLib.Views; using KartObjects; using System.IO; using FastReport; using AxiReports; using KartObjects.Entities;...
using Microsoft.AspNetCore.Mvc; using PatientService.DTO; using PatientService.Mapper; using PatientService.Service; using System.Linq; namespace PatientService.Controller { [Route("api/[controller]")] [ApiController] public class PatientController : ControllerBase { private IPatientService _s...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace WebApplication28.Controllers { public class Cookie : Controller { private int _num; public IActionResult Index() { string...
using DDMedi; using DDMedi.DependencyInjection; using DemoWebApi.Handlers; using DemoWebApi.Models; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using System.Collections.Concurrent; using System.Collections.Ge...
using System.Threading.Tasks; namespace Fiery.Identity.Users.AspNetCore.Services { public interface ISmsSender { Task SendSmsAsync(string number, string message); } }
using Microsoft.Win32; using NeuralNetLibrary.components; using NeuralNetLibrary.components.learning; using System; using System.Collections; using System.Collections.Generic; using System.Threading; using System.Windows; using System.Windows.Controls; namespace DigitRecognition { /// <summary> /// Logika int...
using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DChild.Gameplay.Player { [System.Serializable] public class Ambrosia : IAmbrosia, IUIValue { [SerializeField] [ReadOnly] [ProgressBar(0f, 1f)] private floa...
using Framework.Core.Common; using Framework.Core.Config; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Oberon.CommunicationCenter { public class EmailListsModal : SinglePane { #region Page Objects public static string Url = AppConfig.OberonB...
using MikeGrayCodes.BuildingBlocks.Domain.Entities; using MikeGrayCodes.Ordering.Domain.Entities.Orders.Rules; using System; namespace MikeGrayCodes.Ordering.Domain.Entities.Orders { public class OrderItem : Entity { private string productName; private string pictureUrl; private decima...
using Microsoft.Win32; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Net.NetworkInformation; using System.Threading; namespace Uninstall { internal class Program { private const string DnsCryptProxyFolder = "dnscrypt-proxy"; private con...
namespace Parliament.ProcedureEditor.Web.Models { public class LayingBody { public int Id { get; set; } public string TripleStoreId { get; set; } public string LayingBodyName { get; set; } } }
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Configuration; using IRAP.Global; namespace BatchSystemMNGNT_Asimco { public class SysParams { private static SysParams _instance = null; private SysParams() { ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; namespace Bibliotheque.Models { public class LinkContext : DbContext { public LinkContext() : base("Bibliotheque") { } public DbSet<Link> Links { get; set; } } ...
using System.Diagnostics; using HiLoSocket.Model; namespace HiLoSocket.Logger { /// <inheritdoc /> /// <summary> /// Console Logger. /// </summary> /// <seealso cref="T:HiLoSocket.Logger.ILogger" /> public sealed class ConsoleLogger : ILogger { /// <inheritdoc /> /// <summa...
/* * Builded by Lars Ulrich Herrmann (c) 2013 with f.fN. Sense Applications in year August 2013 * The code can be used in other Applications if it makes sense * If it makes sense the code can be used in this Application * I hold the rights on all lines of code and if it makes sense you can contact me over the pub...
using UnityEngine; public class FireChargeScript : MonoBehaviour { [HideInInspector] public Transform myTransform; [HideInInspector] public GameObject myGameObject; Vector3 sclOriginal, sclTarget, sclCur; float sclFacTarget, sclFacCur; [HideInInspector] public float scaleFacGrow; [HideInInspe...
public class Solution { public void SolveSudoku(char[][] board) { Helper(board); } private bool Helper(char[][] board) { for (int i = 0; i < 9; i ++) { for (int j = 0; j < 9; j++) { if (board[i][j] == '.') { for (char c = '1'; c <= '9'; c+...
using Aurora.DataManager; using Aurora.Framework; using Aurora.Framework.ConsoleFramework; using Aurora.Framework.Modules; using Aurora.Framework.SceneInfo; using Aurora.Framework.Services; using Aurora.Framework.Utilities; using Nini.Config; using OpenMetaverse; using OpenMetaverse.StructuredData; using Sys...
using Core.EventBus.Abstraction; using Microsoft.Extensions.DependencyInjection; namespace Core.EventBus.Local { public static class EventBusLocalCollectionExtensions { public static IServiceCollection AddLocal(this IServiceCollection services) { services.AddSingleton<IEventBus, Ev...
using System; namespace Tests.Data.Van { public class TestVoterAFLMA { // this is potentially ACTUAL user data - do not publicize/edit/use outside of testing public string LastName = "Testa"; public string FirstName = "Carol"; public string MiddleName = "E"; p...
using Futbol5.DAL.Infrastructure; using Futbol5.Entities; namespace Futbol5.DAL.Repositories { public class JugadorRepository : RepositoryBase<Jugador>, IJugadorRepository { public JugadorRepository(IDatabaseFactory dbFactory) : base(dbFactory) { } } public interface IJugador...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using AngleSharp; using AngleSharp.Parser.Html; using AngleSharp.Dom; using S...
using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2017 { public class Problem18 : AdventOfCodeBase { private enum enumInstructionType { snd, set, add, mul, mod, rcv, jgz ...
using System.Runtime.CompilerServices; using System.Windows.Automation; namespace UIAFramework { public class UIButton : ControlBase { public UIButton() { } public UIButton(string condition, string treescope, UIAEnums.ConditionType? type = null, [CallerMemberName] string memberName = "") ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MeleeAI : MonoBehaviour { private GameObject player; public float speed; public float sightDistance; public float stun; public bool zMode; private Vector3 playerPosition; public Vector3 checkpoint...
namespace DEV_7 { public class Sides { public double aSide { get; set; } public double bSide { get; set; } public double cSide { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace HAGJ2.Platforms { public class MovingRange : MonoBehaviour { [SerializeField] float sphereRadius = 0.3f; public Transform start; public Transform end; private void Awake() { ...
using NPoco; namespace SciVacancies.ReadModel.Core { [TableName("d_regions")] [PrimaryKey("id", AutoIncrement = false)] public class Region { public int id { get; set; } public int? feddistrict_id { get; set; } public string title { get; set; } public int? osm_id { g...
using UnityEngine; public class ObstacleAI : MonoBehaviour { //public GameObject parentObject; public Collider2D _collider { get; private set; } private bool hasEnteredCamera; private bool isRendered; void Start() { _collider = GetComponent<Collider2D>(); _collider.enabled = f...
using System; using System.Runtime.InteropServices; using DLToolkit.Forms.Controls; using Foundation; using Plugin.PushNotification; using Simon.Helpers; using UIKit; using Xamarin; using Xamarin.Forms; namespace Simon.iOS { // The UIApplicationDelegate for the application. This class is responsible for launch...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Salle.Model.Salle; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestSalle { [TestClass()] public class MaitreHotelTests { [TestMethod()] public void Ma...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BallMovementScript : MonoBehaviour { [SerializeField] private Rigidbody rbBall; [SerializeField] private GameObject lockButton; [SerializeField] private GameObject fireButton; ...
using Microsoft.VisualBasic; using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Diagnostics; using System.Linq; using Domain; using RepositoryInterface; namespace Repository { public class UserRolesRepository : Repository<TUSRROL>, IUserRolesRepository { ...
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; using Projeto.Infra.Caching.Contexts; using Projeto.Infra.Caching.Settings; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Projeto.S...
using System.Configuration; namespace Emanate.Core.Configuration { public class AppConfigStorage : IConfigurationStorage { public string GetString(string key) { return ConfigurationManager.AppSettings[key]; } public bool GetBool(string key) { var...
using Carmotub.Data; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Carmotub.ViewModel { public class CustomerVM { public List<Dictionary<string, string>> Customers { get; set; } private static CustomerVM _instance = null;...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Programmable : MonoBehaviour { // Object containing program code to control this Programmable. public GameObject Computer; // Element (if the ProgramController addresses an array of objects) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GestioneLavoratori { class Program { static void Main(string[] args) { bool controllo = false;//variabile bool controllo inserimento informazioni lavoratore...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; //Utilizar Diccionarios (Dictionary<string, int>) para realizar un contador de palabras, recorriendo el ...
using System; using System.Collections.Generic; namespace MisskeyDotNet { public class DriveFIle { public string Id { get; set; } = ""; public DateTime CreatedAt { get; set; } public string Name { get; set; } = ""; public string Type { get; set; } = ""; public string...
using System; using System.Collections.Generic; namespace PizzaBezorgApp.Models { public class PizzaBestelling : Bestelling { public List<String> Pizzas; public PizzaBestelling(string besteller, string soort , string stad , string adres, List<String> pizza) : base(besteller, soort,stad,adres) ...
using gView.Interoperability.GeoServices.Rest.Json.Renderers.SimpleRenderers; using Newtonsoft.Json; namespace gView.Interoperability.GeoServices.Rest.Json.DynamicLayers { public class DynamicLayerDrawingInfo { [JsonProperty("renderer", NullValueHandling = NullValueHandling.Ignore)] public Jso...
namespace IconCreator.Core.Logic.Helpers { using MColor = System.Windows.Media.Color; using DColor = System.Drawing.Color; public class WPFColorConverter { public static MColor ToMediaColor(DColor color) { return MColor.FromArgb(color.A, color.R, color.G, color.B); }...
using System; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.SYS; namespace com.Sconit.Entity.MD { [Serializable] public partial class Item : EntityBase, IAuditable { #region O/R Mapping Properties [Export(ExportName = "Item", ExportSeq = 10)] [Required(AllowEmp...
using Player; using UnityEngine; using UnityEngine.AI; [RequireComponent(typeof(Animator), typeof(NavMeshAgent))] public class BaseEnnemyBehaviour : MonoBehaviour { [SerializeField] private float _walkSpeed = 10f; [SerializeField] private float _runSpeed = 20f; private readonly int ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Input; using System.Windows.Media; using System.Windows.Threading; using System.Xml; using MahApps.Metro.Controls; us...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; using Limilabs.FTP.Client; namespace PingerProject { class FTPPinger : Pinger { /// <summary> /// Constructeur récupérant les valeurs du serveur /// </...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.Configuration; using Newtonsoft.Json; using SendGrid; using SendGrid.Helpers.Mail; using TryHardForum.ViewModels.Email; namespace TryHardForum.Services { /* * О...
using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; using System.Text; using GDataDB; using GDataDB.Linq; using UnityQuickSheet; /// /// !!! Machine generated code !!! /// [CustomEditor(typeof(EquipmentTable))] public class EquipmentTableEditor : BaseGoogleEditor<Equipme...
using System; using System.Collections.Generic; using System.Linq; using AutoMapper; using BLL.DTO; using BLL.Infrastructure; using BLL.Interfaces; using DAL.Entities; using DAL.Interfaces; using DAL.Repositories; namespace BLL.Services { public class UsersService : IUsersService { private IUnitOfWork...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace KartObjects { public class ProducerLicense :SupplierLicense { [DBIgnoreReadParam] [DBIgnoreAutoGenerateParam] public override string FriendlyName { get...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using System.Security.Principal; using System.Data.OleDb; using SysconCommon.Common.Environm...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Net.Sockets; using System.Net; using System.Threading; using System.IO; namespace Socket_Cli...
using System; using System.Collections.Generic; using Microsoft.AspNetCore.Http; namespace NetEscapades.AspNetCore.SecurityHeaders.Headers.ContentSecurityPolicy { /// <summary> /// The frame-ancestors directive specifies valid parents that may embed a page using /// &lt;frame&gt;, &lt;iframe&gt;, &lt;obje...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIPlayerComponent : MonoBehaviour { private Image UIElement; public bool IsEnabled { get; set; } = false; // Start is called before the first frame update void Start() { UIEle...
namespace Airelax.Application.Comments.Dtos.Response { public class HouseCommentViewModel { public string HouseId { get; set; } public string HouseName { get; set; } public int HouseState { get; set; } public CommentViewModel[] Comments { get; set; } } public class Comm...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using LeanEngine.Entity; namespace LeanEngine.Business { public class BidItemFlow { public ItemFlow getWinBidItemFlow(List<ItemFlow> itemFlows) { if (itemFlows == null || itemFlows.Count == 0) ...
using BoardGame.Domain_Model; using System; using System.Windows.Forms; namespace BoardGame { public enum Abilities { Kereskedelem, Régész, Vállalkozó, Óvatos, Őrangyal, Szárnysegéd, Talpraesett, Tolvaj} public partial class PassiveCard : Form { private Cards m_Cards; private Player m_Pla...
// <copyright file="Adjustment.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> namespace WaterTrans.GlyphLoader.OpenType { /// <summary> /// The GPOS adjustment. /// </summary> public class Adjustment { /// <summary> /// Initializes a new instance of the <see cref="A...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using PagedList; using WebGrease.Css.Extensions; using WebQLKhoaHoc.Models; using System.IO; using System.Data.Entity.M...
//***LICENSE:****************************************************************** // Copyright (c) 2012, Adam Caudill <adam@adamcaudill.com> // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: //...
using gView.Framework.Symbology; namespace gView.Framework.Carto { public interface IFeatureRenderer2 : IFeatureRenderer { ISymbol Symbol { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LaptopShop { class Laptop { private string model; private string manufacturer; private string proccesor; private string ram; private string hdd...
private bool CompareCustomArrays(string Array1, string Array2, bool IgnoreCase) { //If both arrays are the same, no matter the order of values List<string> List1 = new List<string>(); List<string> List2 = new List<string>(); ConvertCustomArrayToList(Array1, List1); ConvertCustomArrayToList(Array2, List2); ...
using System; using System.ComponentModel.DataAnnotations; using System.Globalization; namespace GigHub.ViewModels { public class ValidTime : ValidationAttribute { public override bool IsValid(object value) { DateTime time; //var isValid = Regex.Match(value.ToString(),...
using System.Xml; namespace gView.Framework.IO { internal class XmlNodeCursor { private int _pos = 0; private XmlNodeList _list; public XmlNodeCursor(XmlNodeList list) { _list = list; } public XmlNode Next { get { ...
using System.IO; class Inteiros { public void Executar() { int idade = 29; // idade = 29.5; erro char letra = 'M'; //System.char internamente armazena numeros byte nivelTeste = 0xFF; //representação hexadecimal de 255 em decimal short passageirosVoo = 230; //System.I...
namespace Jira_Bulk_Issues_Helper.Utils { public class UrlBuilder { #region Variables private string domain = ""; private string baseUrl = "https://{0}.atlassian.net/rest/api/2"; #endregion #region Constructor public UrlBuilder(string domain) { ...
using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.IO; using System.Threading; using System.Collections.ObjectModel; using Appnotics.PCBackupLib; namespace Appnotics.PCBackupLib { public class LogSummaryCollection : ObservableCollection<LogSummary> { public i...
using System.Data; using Framework; using UnityEditor; using UnityEngine; namespace BattleEditor { /// <summary> /// <para></para> /// <para>Author: zhengnan </para> /// <para>Create: 分页窗口</para> /// </summary> public class EditorBaseWnd : EditorWindow { const string...
/*** * * Title: "SUIFW" UI框架项目 * 主题: xxx * Description: * 功能: yyy * * Date: 2017 * Version: 0.1版本 * Modify Recoder: * * */ using System.Collections; using System.Collections.Generic; using SUIFW; using UnityEngine; namespace DemoProject { ...
using GDS.BLL; using GDS.Comon; using GDS.Entity; using GDS.Entity.Constant; using GDS.Entity.Result; using GDS.Query; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Text; using System.Web; using System.Web.Mvc; using GDS.WebApi.Models; namespace ...
using System.Collections; using UnityEngine; public class Projectile : MonoBehaviour { public float secondsProjectileLife = 2.0f; private IEnumerator ShortenProjectileLife() { while (0 < secondsProjectileLife) { secondsProjectileLife -= Time.deltaTime; yield return...
using System; using System.Configuration; using ClearBank.DeveloperTest.Data; using ClearBank.DeveloperTest.PaymentSchemeValidators; using ClearBank.DeveloperTest.Services; using ClearBank.DeveloperTest.Types; using Microsoft.Extensions.DependencyInjection; namespace ClearBank.DeveloperTest.Ioc { public static cl...
using System; using System.Collections.Generic; using System.Collections; using System.Collections.Specialized; namespace LeetCodeTests { public abstract class Problem_0079 { /* 79. Word Search Given a 2D board and a word, find if the word exists in the grid. The word can be constructed from letters of seque...
using System; using UnityEngine; namespace UnityAtoms.MonoHooks { [Serializable] public struct Collision2DGameObject : IEquatable<Collision2DGameObject> { public Collision2D Collision2D { get => _collision2D; set => _collision2D = value; } public GameObject GameObject { get => _gameObject; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Microsoft.Xna.Framework.Input { public struct JoyconGyrescope { public float pitch; public float yaw; public float roll; public struct Offset {...
using Moq; using NUnit.Framework; namespace OpenOracleTests { [TestFixture] public class OpenOracleTests { [Test] public void GivenNothing_WhenConstructingOpenOracle_ThenConfigPopulateFromFileIsCalledOnce() { } } }
namespace BettingSystem.Domain.Betting.Models.Matches { using System; using Common; using Common.Models; using Exceptions; public class Match : Entity<int>, IAggregateRoot { internal Match( DateTime startDate, Statistics statistics, Status status) ...
using AlgorithmProblems.Trees.TreeHelper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Trees { /// <summary> /// Get the mirror image of a tree. /// </summary> class MirrorATree { /// <summar...
#if DEBUG using Common.Business; using Entity; using System; using System.Collections.Generic; using System.Data; using System.ServiceModel; namespace Contracts.AirMaster { [ServiceContract(SessionMode = SessionMode.Required, Namespace = "http://www.noof.com/", Name = "AirMaster")] public interface IAirMasterServic...
using System.Collections.Generic; namespace LocusNew.Core.ViewModels { public class HomeViewModel { public IEnumerable<ListingsListViewModel> Listings { get; set; } public LeadViewModel Message { get; set; } public HomeGlobalSettingsViewModel GlobalSettings { get; set; } publi...
using System; using System.Collections.Generic; namespace MerchantRPG.GeneticParty.Processing { struct ChromosomeDescription { public IList<HeroBuild> Builds; public int FrontRowCount; public int InvalidGenes; public int Deaths; public ChromosomeDescription(IList<HeroBuild> builds, int frontRowCount, i...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using OurNewProject.Data; using OurNewProject.Models; namespace OurN...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Linq; using System.Reflection; using DevExpress.XtraGrid.Views.Grid; using IRAP.Global; using IRAP.Client.Global; using IRAP....
using MartianRobotsService.BaseClasses; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MartianRobotsService.Models { public class RectangularGrid : IGrid<_2DCoordinate, _2DDirection> { private Dictionary<_2DCoordinate, List<IRobot>>...
using System; using Android.App; using Android.Content; using Android.OS; using Android.Views; using Android.Widget; using Android.Views.Animations; using BeeAttack.Services; namespace BeeAttack { [Activity(Label = "GameActivity", Theme = "@style/StartUpAppTheme", ScreenOrientation = Android.Content.PM....
using System; using System.Collections; using System.Collections.Generic; using System.Timers; using UnityEngine; using UnityEngine.Experimental.Rendering; using Random = UnityEngine.Random; public class TextSpawner : MonoBehaviour { // Start is called before the first frame update public GameObject textPrefa...
using AspNetMvcSample.Core.StoredProc.Input; using AspNetMvcSample.Core.StoredProc.Output; using CodeFirstStoredProcs; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AspNetMvcSample.Core.StoredProc { public class StoredProcContext: AspN...
namespace FixEmails { using System; using System.Collections.Generic; public class StartUp { public static void Main() { var input = Console.ReadLine(); var personalEmails = new Dictionary<string, string>(); while (input != "stop") { ...
namespace BettingSystem.Infrastructure.Teams.Configurations { using Domain.Teams.Models; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using static Domain.Common.Models.ModelConstants.Common; internal class TeamConfiguration : IEntityTypeConfiguration...