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using System.Collections; using System.Collections.Generic; using UnityEngine; public class Mover : MonoBehaviour { public Rigidbody rb; public float speed; void Start() { rb = GetComponent<Rigidbody>(); // Setting an object in motion requires modifying its Rigidbody's transform. rb.velocity =...
using Microsoft.AspNetCore.Components; using SimpleBlogBlazor.Shared.Models; using SimpleBlogBlazor.UI.Services; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SimpleBlogBlazor.UI.Pages.Posts { public partial class Edit { public Post post { g...
using System; using System.Collections; using System.Collections.Generic; using System.Security.Policy; using uFrame.Kernel; using UniRx; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.SceneManagement; using Zenject; using Object = UnityEngine.Object; namespace Kernel { public static class Kern...
using Ludotek.Api.Dto; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Ludotek.Api.ViewModels { public class Ludotheque : GlobalModel { /// <summary> /// Nom item /// </summary> public string NomItem { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using TravelBuddySite.DAL; using TravelBuddySite.Models; /* * The only function that rellevent is the profile creating page */ namespace TravelBuddySite.Controllers { public class ProfileController : Cont...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using System.ComponentModel; namespace KartSystem { public class InvoiceGoodSpecRecord:DocGoodSpecRecord { static public event OnNeedLoadDelegate<InvoiceGoodSpecRecord, List<InvoiceAssortSpecRecor...
using System; using System.Collections.Generic; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Drawing2D; using System.Text; using System.Windows.Forms; using System.IO; using System.Diagnostics; namespace TravelMate { public part...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace Integer.Api.Models { public class GrupoModel { public GrupoModel() { Grupos = new List<ItemModel>(); } public bool leaf { get;...
using Microsoft.master2.rules; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TinyMessenger; namespace Microsoft.master2.messagebus { public class MethodMessageReceiver { TinyMessengerHub messageHub; Rule...
using System; using System.Collections.Generic; using System.Text; using System.IO; using System.Diagnostics; using System.Collections; using System.Data; using System.Xml; using System.Text.RegularExpressions; using System.IO.Compression; using Newtonsoft.Json; using WpfBu.Models; using System.Data.SqlClient; using Sy...
using System.ServiceModel; using Phenix.Core.Mapping; using Phenix.Core.Rule; using Phenix.Core.Security; namespace Phenix.Services.Contract.Wcf { [ServiceContract] public interface IDataRule { #region PromptCode [OperationContract] [UseNetDataContract] object GetPromptCodes(string name, UserId...
using log4net; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.Web.Configuration; using System.Web.Http; using CEMAPI.Models; nam...
using NSchedule.Helpers; using NSchedule.ViewModels; using NSchedule.Views; using Plugin.Toast; using System; using System.Collections.Generic; using Xamarin.Forms; namespace NSchedule { public partial class AppShell : Xamarin.Forms.Shell { public AppShell() { InitializeComponent()...
// // Copyright (c) Microsoft Corporation. All rights reserved. // // // This source code is licensed under Microsoft Shared Source License // Version 1.0 for Windows CE. // For a copy of the license visit http://go.microsoft.com/?linkid=2933443. // #region Using directives using System; using System.Net.Sockets; ...
// // GTK# impressions: // - there are no convinience functions, like new FooWidget (parent) // - the generated sources are hard to read because the API functions are // mixed with internal functions, export directives etc. // - the app is slow to start up, slower than Qt#. Afterwards, it is faster. // - the ope...
using Newtonsoft.Json; namespace Justa.Job.Backend.Api.Application.Services.DataValidation.Models { public class EmialValidatorResponse { [JsonProperty("email")] public string Email { get; set; } [JsonProperty("user")] public string User { get; set; } [JsonProperty("d...
using System.Windows.Controls; namespace Restaurant.View { public partial class LoginView : UserControl { private string _pinPressed = ""; public LoginView() { InitializeComponent(); } private void number_Click(object sender, System.Windows.RoutedEventArgs...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RogueDungeonCrawler.Classes { public class Player { Room CurrentRoom; public Player(Room startingRoom) { this.CurrentRoom = startingRoom; } ...
using Refactoring_08_Calculator.DiscountStrategy.Base; namespace Refactoring_08_Calculator.DiscountStrategy { public class Context : IContext { private BaseDiscountStrategy _strategy; // Constructor public Context(BaseDiscountStrategy strategy) { this._strategy =...
using System; using System.Collections.Generic; using System.Text; using UnityEngine; partial class InputDevice : InputDeviceBase { public static bool SystemButton { get { //前进加开火 return inputDevice.ButtonSystem(); } } public static bool ControlPane...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CoinsMovement : MonoBehaviour { public float downSpeed; private void Update() { this.transform.Translate(new Vector3(0f, -downSpeed, 0f) * Time.deltaTime); } }
using DigitalFormsSteamLeak.Entity.Models; using DigitalFormsSteamLeak.Entity.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DigitalFormsSteamLeak.Repository { public class LeakDBContext : DbContext ...
using System; using System.Threading; using System.Threading.Tasks; using System.Windows.Input; using SqlServerRunnerNet.ViewModel; namespace SqlServerRunnerNet.Infrastructure.Commands { public class DelayableCommand : NotifyPropertyChangedBase { private Timer _timer; private CancellationTokenSource _cts; pri...
namespace Sentry.Tests; public class ScopeTests { private readonly Scope _sut = new(); [Fact] public void OnEvaluate_FiresOnlyOnce() { var counter = 0; _sut.OnEvaluating += (_, _) => counter++; _sut.Evaluate(); _sut.Evaluate(); Assert.Equal(1, counter); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _04_Files_new { public class _04_Files_new { public static void Main() { var n = int.Parse(Console.ReadLine()); var result = new List<Files>();...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; using Sind.Model; namespace Sind.BLL.Test.Integration { [TestClass] public class ManterGrupoVisaoComVisoesTest { private GrupoVisao _grupoVisao; private static Visao _visa...
using TMPro; using UnityEngine; public enum TrashType { Bag, Plastic, Paper, Glass, Food, Metal } public class TrashManager : MonoBehaviour { public static TrashManager instance; [NaughtyAttributes.ShowNativeProperty] public int plasticCollected { get; protected set; } = 0; [NaughtyAttributes.ShowNative...
using System.Collections.Generic; using UnityEngine; public class GameManager : MonoBehaviour { #region singleton public static GameManager instance; private void Awake() { if (instance == null) instance = this; } #endregion public List<Item> itemList = new List<Item>(); public List<Item> cra...
using System; using System.Collections.Generic; namespace Dimension_Data_Collab.Models { public partial class Salary { public string SalaryId { get; set; } public decimal? HourlyRate { get; set; } public string OverTime { get; set; } public decimal? MonthlyIncome { get; set; } ...
using System; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.MD { [Serializable] public partial class ItemDiscontinue : EntityBase, IAuditable { #region O/R Mapping Properties //[Display(Name = "Id", ResourceType = typeof(Resources.MD.ItemDiscontinue))] public Int32...
namespace _2015webapi.Models { using System; using System.Data.Entity; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; public partial class Fooddb : DbContext { public Fooddb() : base("name=Fooddb") { } public virtual DbSet<Foo...
using System; using Microsoft.EntityFrameworkCore.Migrations; using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata; namespace WorkScheduleManagement.Migrations { public partial class init : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder...
namespace SubC.Attachments.ClingyEditor { using UnityEditor; using UnityEngine; using ClingyPhysics2D; [CustomPropertyDrawer(typeof(AttachStrategyJointDescription2D), true)] public class AttachStrategyJointDescription2DPropertyDrawer : PropertyDrawer { static string[] fixedJoint2DProps = new st...
namespace Fuzzing.Tests.TestTypes { public class TypeWithNoParameterlessConstructor { public string Arugment { get; private set; } public TypeWithNoParameterlessConstructor(string arugment) { Arugment = arugment; } } }
using System; using System.Data; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using DtCms.Common; namespace DtCms.Web.Admin.Products { public partial class Add : DtCms.Web.UI.ManagePage { protected void Page_Load(object sender, EventArgs e) { if (!Page.Is...
using System; using FluentMigrator; namespace Profiling2.Migrations.Migrations { [Migration(201503241646)] public class RemoveSourceExportTables : Migration { public override void Down() { } public override void Up() { if (Schema.Table("PRF...
using UnityEngine; using System.Collections; public class BallOperator : MonoBehaviour { //The ball changes color everytime it spawns. public Sprite[] balls = new Sprite[6]; private Rigidbody2D rb; public float minSpeed; public float maxSpeed; public float minVerticalMovement = 0.1f; [H...
using Uintra.Infrastructure.TypeProviders; namespace Uintra.Features.Permissions.TypeProviders { public interface IPermissionResourceTypeProvider : IEnumTypeProvider { } }
using System; using System.Collections.Generic; using System.Text.Json; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using RestDDD.Application.DTOS; using RestDDD.Application.Interfaces; public class Page { public int pagina { get; set; } public ContatoDTO contato { get; set; } } ...
using System.Collections.Generic; using Podemski.Musicorum.Dao.Entities; namespace Podemski.Musicorum.Dao { public abstract class Context { protected Context() { Artists = new List<Artist>(); Albums = new List<Album>(); Tracks = new List<Track>(); }...
// // DataContextExtensions.cs // // Author: // nofanto ibrahim <nofanto.ibrahim@gmail.com> // // Copyright (c) 2011 sejalan // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free So...
using System.Configuration; using Properties.Core.Engines; using Properties.Core.Interfaces; using Properties.Core.Objects; using Properties.Core.Services; using Properties.Infrastructure.Advertising; using Properties.Infrastructure.Data; using Properties.Infrastructure.Data.Factories; using Properties.Infrastructure....
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class TitleScreenController : MonoBehaviour { // Start is called before the first frame update public AudioSource audioSource; private bool starting; [SerializeField] Animator anima...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Media; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using WordTree.Model; namespace APP_Form { public partia...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Tkhm1_Str1_Frm0_PlayStory : MonoBehaviour { public AudioSource audioSource; public GameObject scenePrefab; public GameObject scenePrefabLoad; public GameObject Can_Menu; Camera MainCamera; GameObject ObjAnim; void S...
 namespace PhotoShare.Client.Utilities { using Models; using System.Linq; class Authorization { private static Authorization instance; private User currentUser; private Authorization() { } public static Authorization Instance { get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleAppJoinDemo { class Program { static void Main(string[] args) { JoinDemo app = new JoinDemo(); app.InnerJoin(); app.GroupJoin...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Apache.NMS; using Apache.NMS.ActiveMQ; using Apache.NMS.ActiveMQ.Commands; namespace IRAP.TPM.SIM.PWOBuilder { ...
using System; namespace Problems { public class Program { public string Prefix(string input) { if(input == null) { return null; } int x = input.Length; string[] words = input.Split(new[] { ' ' }, StringSplitOptions...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GDS.Comon { public class ConnectionManager { /// <summary> /// 数据库链接字符串 /// </summary> public static string LY { ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using techtalk2; using System.Web.Http.Cors; namespace techtalk2.C...
using System.Collections.Generic; using GeoAPI.Extensions.Feature; using GeoAPI.Geometries; using SharpMap.Layers; namespace SharpMap.UI.Snapping { public interface ISnapRule { ILayer SourceLayer { get; set; } int PixelGravity { get; set; } bool Obligatory { get; set; } ISnapRe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VBRepo { public class MedarbejderFac : AutoFac<Medarbejder> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace TestApp { public class Program { public static void Main(string[] args) { var client = new SolrDotNet.SolrClient(); var k = client.Query<AScanModel>("").Result; ...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace CG.MovieApp.DataAccess.Interfaces.Dal { public interface IGenericDal<TEntity> where TEntity:class,new() { Task<List<TEntity>> GetAll(); Task<TEntity> GetById(int id); Task Add(T...
using System; using System.Data.Common; using StackExchange.Profiling; using System.Reflection; namespace StackExchange.Profiling.Data { /// <summary> /// Wrapper for a db provider factory to enable profiling /// </summary> public class EFProfiledDbProviderFactory<T> : DbProviderFactory, IServiceProvi...
using System.Net; using System.Collections.Generic; using Newtonsoft.Json; using AGL.DeveloperTest.Contracts.DataProviders; using AGL.DeveloperTest.Models; namespace AGL.DeveloperTest.Test.DataProviders { /// <summary> /// JosnDataProvider class /// </summary> public class MockedJosnDataProvider : I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using System.Diagnostics; namespace Optymalizacja_wykorzystania_pamieci { class Current_Process { public static ProcessThread GetCurrentProcessThread() { ...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using CIPMSBC; using CIPMSBC.Eligibility; public partial...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FoodMachine { class Component { public String name {get; private set;} public Component(String name) { this.name = name; } ...
using System; using System.Text; using System.IO; namespace Classes.General { public class FileAccess : IDisposable { public void Dispose() { // Disposing Objects... } public bool SaveConfigFile(Models.RegDataModel reg, string filePath) { bool re...
using System.Text; namespace DocDiff { /// <summary> /// A class to wrap up document changes. /// </summary> public class Fragment { public Differences.FragmentType Type { get; set; } public string TypeString { get { switch (Type) { case Differences.FragmentType.Deleted: return "d"; ...
// File Prologue // Name: Darren Moody // CS 1400 Section 005 // Project: CS1400 Lab 13 // Date: 10/15/2013 // // I declare that the following code was written by me or provided // by the instructor for this project. I understand that copying source // code from any other source constitutes cheating, and that I wi...
using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.Node { class BlockSyncTask { public BlockSyncTask() { this.LastMsgTime = null; //this.Status = BlockSyncStatus.Wait; //this.Data = new List<byte>(); } pub...
using CarsIsland.MailSender.Infrastructure.Services.Integration; using CarsIsland.MailSender.Infrastructure.Services.Integration.Interfaces; using Microsoft.Extensions.DependencyInjection; namespace CarsIsland.MailSender.FuncApp.Core.DependencyInjection { internal static class MessagingServiceCollectionExtensions...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace VyBestilling.Models { public class VyContext { } public class jsBestilling { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CNWTT.Models.DO { public class Accessories { public int id { get; set; } public string Manufacturer { get; set; } public string Color { get; set; } public string Product_Id { get; set...
using Microsoft.Owin.Security.OAuth; using SimpleInjector; using System; using System.Security.Claims; using System.Security.Principal; using System.Threading; using System.Threading.Tasks; using prmToolkit.Validation; using Fbtc.Infra.Helpers; using Fbtc.Domain.Entities; using Fbtc.Application.Services; using Fbtc.Do...
using ChatTest.App.Services.Database.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace ChatTest.App.Services.Database.Configuration { internal class ConversationConfiguration : IEntityTypeConfiguration<Conversation> { public void Configure(...
using gView.Framework.Globalisation; using gView.Framework.UI; using System; using System.Collections.Generic; namespace gView.Plugins.Snapping { [gView.Framework.system.RegisterPlugIn("B903AF52-4CA7-4286-A596-775C4690C93D", Obsolete = true)] class Toolbar : IToolbar { private List<Guid> _guids; ...
using Effigy.Service; using Effigy.Utility; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using Effigy.Entity.DBContext; using System.Web.Services; using Effigy.Entity.Entity; namespace Effigy.Web.MasterPage { ...
using Cottle; using Cottle.Functions; using Cottle.Stores; using EddiSpeechResponder.Service; using JetBrains.Annotations; using System; namespace EddiSpeechResponder.CustomFunctions { [UsedImplicitly] public class OneOf : ResolverInstance<ScriptResolver, BuiltinStore>, ICustomFunction { public st...
using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; using UnityEditor; public class BoomerMovesTowardsPlayer { private GameObject boomer = AssetDatabase.LoadAssetAtPath<GameObject>("Assets/Prefabs/BoomerEnemy.prefab"); private Game...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace SocialSite.Models { public class ImageDisplayMod { public IEnumerable<string> Images { get; set; } } }
using System; using System.Globalization; using System.Windows.Data; namespace Shimakaze.Toolkit.Csf.Converters { public class Int32ToStringValueConverter : IValueConverter { public static IValueConverter Instance { get; } = new Int32ToStringValueConverter(); public object Convert(object valu...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; //using UniversitySystem.Data; namespace UniversitySystem.Controllers { //[Authorize(Roles = "Admin")] ...
using UnityEngine; using System.Collections; public class SpacePowerUpController : MonoBehaviour { /// <summary> /// Ref dos PowersUps /// </summary> public GameObject[] powerUps; void Start() { StartCoroutine(shootPowerUp()); } /// <summary> /// Criar Power Ups/ Testes ...
using RestDDD.Domain.Core.Interfaces.Repositories; using RestDDD.Domain.Entities; namespace RestDDD.Infraestructure.Data.Repositories { public class RepositoryContato : RepositoryBase<Contato>, IRepositoryContato { private readonly SqlContext sqlContext; public RepositoryContato(SqlContext sq...
# region Includes using System; using System.Collections.Generic; # endregion // ReSharper disable UnusedMember.Global namespace RobX.Library.Robot { /// <summary> /// Class that implements a queue for maintaining robot commands. /// </summary> public class CommandQueue { # region Privat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OverloadingOperators { class SixthEx { private int number; public SixthEx( int number) { this.number = number; } public static bool...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PatrolPositions : MonoBehaviour { public static PatrolPositions _Instance; public List<Transform> m_PatrolPositions; private void Awake() { if (_Instance == null) { _Instance = thi...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SA { [CreateAssetMenu(menuName ="Turns/Battle Phase Player"] public class BattlePhase : Phase { public override bool IsComplete() { if (forceExit) { forceExit =...
namespace Mediator { public abstract class Mediador { public abstract void Enviar(string mensagem, IColega colega); } }
using CarManageSystem.helper; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.SessionState; namespace CarManageSystem.handler { /// <summary> /// GetDrivers 的摘要说明 /// </summary> public class GetDrivers : IHttpHandler,IRe...
using Apache.Shiro.Subject; namespace Apache.Shiro.Authc { public interface IAuthenticationInfo { object Credentials { get; } IPrincipalCollection Principals { get; } } }
using System; using static System.Console; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSharpLight { class WorkWithString { public static void Run() { WriteLine("Hi! I need some information about you."); Write("That is your name? - "); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using Cinema.DAO; namespace Cinema { public partial class fStaff : Form...
using System.Collections.Generic; using ElectronicInvoice.Produce.Helper; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace ElectronicInvoiceTests.Infrastructure.Helper { [TestClass()] public class ParameterHelperTests { private Dictionary<string, string> dict; [TestInitialize...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class FriendInformation : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (Session["user"] == null || Session["friend...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using HtmlAgilityPack; namespace GETMOO { class Program { static void Main(string[] args) { string strCode = ""; //影片代码 ...
namespace TeamBuilder.Client { using Data; using System; using System.Linq; public class Startup { static void Main(string[] args) { //Utility.InitDB(); Console.WriteLine("You can:"); Console.WriteLine(); Console.WriteLine($"[1]. Reg...
namespace Battleships.Ships { using System; public class Yacht : Ship { private string name; private double lengthInMeters; private double volume; public Yacht(string name, double lengthInMeters, double volume) : base(name, lengthInMeters, volume) { } }...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; using DA.Helpers; namespace DA { partial class Pages { public ICollection<Pages> Children { get; set; } /*public static ICollect...
using System; using System.IO; // using ComLib.log; namespace ComLib { /// <summary> /// ファイル操作 /// </summary> public class FileControl { #region メンバ変数 /// <summary> /// ロガー /// </summary> private ILogger vMlog; #endregion #region コンストラクタ /// <summary> /// コンストラクタ /// </summary> /// <param...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Object = UnityEngine.Object; using Random = UnityEngine.Random; public class RopeController : MonoBehaviour { public LayerMask ropeAnchorLayer; public LayerMask rockLayer; public float rockCheckRadius = 0.3f...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Clase { class Program { static void Main(string[] args) { Vehicul v1 = new Vehicul("VW", "Passat", 2002, new Motor(4, 170, Combustibil.Dies...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO.Ports; using AxisPosCore.EnvironmentObjects; using KartObjects; namespace AxisPosCore { /// <summary> /// Предоставляет методы для считывания введённых пользователем штрихкодов через последовательный порт. ...
using ClaimDi.DataAccess; using ClaimDi.Intergration.Interface; using ClaimDi.Intergration.K4KObject; using log4net; using Newtonsoft.Json; using System; using System.Collections; using System.Collections.Generic; using System.Web.Script.Serialization; namespace ClaimDi.Intergration.InsurerLogic { public class De...
using Common.Enums; using Common.Model; using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnitTests.TestCommon { [TestFixture] public class TestModel { [Test] public void TestGeneratorConstru...
using System.ServiceModel; using Phenix.Core.Dictionary; using Phenix.Core.Mapping; namespace Phenix.Services.Contract.Wcf { [ServiceContract] public interface IDataDictionary { [OperationContract] [UseNetDataContract] [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1024:UseP...