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using SciVacancies.ReadModel.Core; using SciVacancies.Services.Email; using System; using Microsoft.Framework.Configuration; namespace SciVacancies.SmtpNotifications.SmtpNotificators { public class SmtpNotificatorSearchSubscriptionService : ISmtpNotificatorSearchSubscriptionService { readonly IEmailS...
using System; namespace OrgMan.DomainObjects.Common { public class AdressDomainModel { public Guid UID { get; set; } public string Street { get; set; } public string HouseNumber { get; set; } public string Additional { get; set; } public string PostCode { get; set; ...
using RRExpress.AppCommon; using RRExpress.AppCommon.Attributes; using RRExpress.AppCommon.Models; using RRExpress.Common; using RRExpress.Seller.Entity; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Windows.Input; using Xamarin.Forms; namespace RRExpress.Seller.ViewModels...
using System; namespace cyclicRotation { class Program { static void Main(string[] args) { solution(new int[] {3,8,9,6}, 3); } public static int[] solution(int[] A, int K) { //use mod to rotate only the smallest amount ...
namespace Ach.Fulfillment.Business.Impl.Validation { using Ach.Fulfillment.Data; using FluentValidation; internal class PasswordValidator : AbstractValidator<string> { public PasswordValidator() { this.RuleFor(i => i) .Cascade(CascadeMode.StopOnFi...
using Infrostructure.Exeption; namespace DomainModel.Entity.ProductParts { /// <summary> /// وات مصرفی /// </summary> public class Wattage { private const decimal MinValue = 0m; public decimal Value { get; private set; } public Wattage(decimal value) { ...
using System; using System.Collections.Generic; using System.Text; namespace Market.Data.DataBaseModel { public class Seller { public int Id { get; set; } public string Name { get; set; } public string Mail { get; set; } public int Phone { get; set; } } }
using System; using System.Collections.Generic; using Jypeli; using Jypeli.Assets; using Jypeli.Controls; using Jypeli.Widgets; namespace Fysiikkapeli; /// @author Omanimi /// @version Päivämäärä /// <summary> /// /// </summary> public class Fysiikkapeli : PhysicsGame { public override void Begin() { ...
using Terraria.ID; using Terraria.ModLoader; namespace Intalium.Items.Materials { public class AwesomeAlloy : ModItem //Niebieski { public override void SetStaticDefaults() { DisplayName.SetDefault("Awesome Alloy"); Tooltip.SetDefault("This exceedingly rare hi...
using System; class SumOfFiveNumbers { static void Main() { Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!"); while (true) { Console.Write("Enters 5 numbers separated by space: "); string[] aValues = Console.ReadLine().Split(' '); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems.Rosalind { public class RNA : RosalindBase { public override string ProblemName => "Rosalind: RNA"; public override string GetAnswer() { r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Android.Database.Sqlite; using Android.Database; namespace Goosent { /// <summary> /// Кла...
namespace hw7 { public class StateBase { } }
using System; using Bounce.Converters; using Bounce.Pages; using Xamarin.Forms; namespace Bounce.Controls { public class BallItemCell : ViewCell { public BallItemCell() { Image ballI = new Image { Aspect = Aspect.AspectFit, VerticalOptions = LayoutOptions.Center }; Image checkI = new Image { ...
#if false //#Ignore IDE状でエラー表示させ無くするために無効にしておく // 単純なバネシミュレーション用モジュール。 // Burst対応するために、全てStructで定義している using System; using Unity.Mathematics; using static Unity.Mathematics.math; namespace IzBone.Common { static public partial class Math8 { //# for (int i=1; i<=3; ++i) { //# var iType0 = "float" + (i==1?"":i.To...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GUI_XML { public class Student:Person { public String MatriculationNumber { get; set; } public...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyStationary : Enemy { public override void ResetVariables() { base.ResetVariables(); m_agent.Warp(m_spawnPoint.transform.position); m_duringRoutine = false; } [Header("Movement")...
using System.IO; using System.Collections.Generic; using System.Linq; namespace Ejercicio { public class Peliculas { StreamReader fichero; List<string> peliculas; public Peliculas(){ peliculas = new List<string>(); } public List<string> verLasPeliculas(){ ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BottomBar.XamarinForms; using ParPorApp.ViewModels; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace ParPorApp.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public part...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Data.SqlClient; namespace NetFrwk_Lib { public class Department { public int DeptNo { get; set; } public string DeptName { get; set; } pub...
namespace SentenceTheThief { using System; public class StartUp { public static void Main() { string integerType = Console.ReadLine(); int receiveIDs = int.Parse(Console.ReadLine()); decimal thiefID = decimal.MinValue; decimal years = 0.00M;...
using BHLD.Data.Infrastructure; using BHLD.Data.Repositories; using BHLD.Model.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BHLD.Services { public interface Ihu_shoes_sizeServices { hu_shoes_size Add(hu_shoes_size...
using System; using System.Collections.Generic; using DFC.ServiceTaxonomy.GraphSync.Interfaces.Queries; using DFC.ServiceTaxonomy.GraphSync.Models; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System.Linq; using static DFC.ServiceTaxonomy.GraphSync.Helpers.DocumentHelper; using static DFC.ServiceTaxonomy.G...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Blazor_WASM { public class AppStateContainer { public int ValueState { get; set; } public event Action OnStateChanged; /// <summary> /// The method will be invoked by comp...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CreateInteraction : MonoBehaviour { public InteractionManager im; public Button Abut; public Button Bbut; public Button Cbut; public GameObject TsShell; public GameObje...
using Sentry.PlatformAbstractions; namespace Sentry.Tests.Internals; public class AgggregateExceptionTests { private static readonly string DefaultAggregateExceptionMessage = new AggregateException().Message; [Fact] public void AggregateException_GetRawMessage_Empty() { var exception = new Ag...
using JT808.Protocol.Attributes; using JT808.Protocol.Formatters; using JT808.Protocol.MessagePack; namespace JT808.Protocol.MessageBody { /// <summary> /// 备份服务器地址,IP 或域名 /// </summary> public class JT808_0x8103_0x0017 : JT808_0x8103_BodyBase, IJT808MessagePackFormatter<JT808_0x8103_0x0017> { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.RoleAuthorize { /// <summary> /// 角色类型 /// </summary> public enum RoleType { 角色, 用户 } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class splash : MonoBehaviour { bool slowed=false; // Start is called before the first frame update void Start() { slowed=false; Time.timeScale=1f; } // Update is called once per frame voi...
using System; using System.Collections.Generic; using System.Text; namespace FacadePattern.Equipments { public class TheaterLights { private int _brightness; public void Dim(int brightness) { _brightness = brightness; Console.WriteLine($"Theater lights dimming ...
using System.Net; using System.Security; using Enyim.Caching.Configuration; using Microsoft.Extensions.Logging; namespace Enyim.Caching.Memcached.Protocol.Binary { /// <summary> /// A node which is used by the BinaryPool. It implements the binary protocol's SASL authentication mechanism. /// </summary> public cl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace codeEval_longestWord_20160118 { class Program { static void Main(string[] args) { string line = "tragic lines buzzwords out dishes difficult"; s...
using FluentValidation; using SFA.DAS.ProviderCommitments.Web.Models.Apprentice; namespace SFA.DAS.ProviderCommitments.Web.Validators.Apprentice { public class DatalockConfirmRestartViewModelValidator :AbstractValidator<DatalockConfirmRestartViewModel> { public DatalockConfirmRestartViewModelValidator...
using DChild.Gameplay.Objects.Characters; using DChild.Gameplay.Objects.Characters.Attributes; namespace DChild.Gameplay.Player { public interface IPlayer : ICharacter { CharacterPhysics2D physics { get; } PlayerAnimation animation { get; } Inventory inventory { get; } PlayerLe...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SnowBLL.Validators.Users { public class UserMessages { public static string ID_NOTEMPTY = "Id cannot be empty"; public static string NAME_NOTEMPTY = "Name cannot be empty"; public...
using _7DRL_2021.Behaviors; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021.Drawables { class DrawableGrunt : Drawable { SpriteReference Sprit...
using System.Collections.Generic; using System.Threading.Tasks; using OrchardCore.Security.Permissions; namespace DFC.ServiceTaxonomy.GraphSync { public class Permissions : IPermissionProvider { public static readonly Permission AdministerGraphs = new Permission("AdministerGraphs", "Administer graphs"...
using System; using System.Collections.Generic; using FluentAssertions; using ILogging; using Moq; using NUnit.Framework; using ServiceDeskSVC.Controllers.API; using ServiceDeskSVC.DataAccess; using ServiceDeskSVC.DataAccess.Models; using ServiceDeskSVC.Domain.Entities.ViewModels.HelpDesk.Tasks; using ServiceDeskSVC.M...
using UnityEngine; using System.Collections; public class Parallaxing : MonoBehaviour { public Transform[] backgrounds; // array list of all the backgrounds and foregrounds to be parallaxed public float[] parallaxScales; //the porportion of the camaras to move the backgrounds by public float smoothing= 1...
using UnityEngine; using System.Collections; using GooglePlayGames; using UnityEngine.SocialPlatforms; using GooglePlayGames.BasicApi; using UnityEngine.SceneManagement; public class Botoes : MonoBehaviour { // Use this for initialization void Start(){ //PlayGamesPlatform.DebugLogEnabled = true; PlayGamesPlat...
using System; using System.IO; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace UsbBackupper { public partial class FormRemove : Form { private UsbInfoList usbInfoList; public FormRemove() { InitializeComponent(); } pri...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.SqlClient; using System.Data; using System.Configuration; namespace PayRoll { public class LoginClass { public int UserId { get; set; } public string UserName { get; set; } ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace Spool.Harlowe { abstract class Collection : RenderableData, IEnumerable<Data> { public abstract int Count { get; } public IEnumerator<Data> GetEnumerator() { for (int i = 0; i < Co...
using System; using System.Runtime.InteropServices; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using Overlay.NET.Common; namespace Overlay.NET.Directx { public class DirectXOverlayWindow { /// <summary> /// Gets a value indicating whether this instance is...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { [SerializeField] float rotationSpeed; [SerializeField] float moveSpeed; [SerializeField] float zoomSpeed; // Update is called once per frame void Update() ...
using System.Collections; using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Player { public class SlipperyGroundConfiguration: MonoBehaviour { public static MoveConfiguration m_walkConfig; public static MoveConfiguration m_crouchConfig; public static ...
namespace SubC.Attachments { public enum AttachmentPhase { Detached, Attaching, Attached, Detaching, Any = -1 } public enum AttachObjectPhase { Initial, Joining, Connecting, Connected, Disconnecting, Leaving, L...
using FamilyAccounting.Web.Interfaces; using Microsoft.AspNetCore.Mvc; using X.PagedList; namespace FamilyAccounting.Web.Controllers { public class AuditController : Controller { private readonly IAuditWebService auditWebService; public AuditController(IAuditWebService auditWebService) ...
using System; using System.Collections.Generic; namespace EPI.DynamicProgramming { /// <summary> /// Every resident hates his next-door neighbors on both sides in a given town that has been arranged in a big circle around a well. /// Unfortunately, the town's well is in disrepair and needs to be restored. Each of ...
using System.Collections.Generic; using Podemski.Musicorum.BusinessLogic.Exceptions; using Podemski.Musicorum.Core.Enums; using Podemski.Musicorum.Interfaces.Entities; using Podemski.Musicorum.Interfaces.Repositories; using Podemski.Musicorum.Interfaces.SearchCriterias; using Podemski.Musicorum.Interfaces.Services; n...
using UnityEngine; using UnityEngine.UI; public class Score : MonoBehaviour { public Text scoreText; public Text timeText; public float startTime; public int currentScore; private void Start() { startTime = Time.time; currentScore = 0; } public void AddPoi...
using System.Threading; using System.Threading.Tasks; using Ardalis.ApiEndpoints; using AutoMapper; using BlazorShared.Models.Doctor; using ClinicManagement.Core.Aggregates; using Microsoft.AspNetCore.Mvc; using PluralsightDdd.SharedKernel.Interfaces; using Swashbuckle.AspNetCore.Annotations; namespace ClinicManageme...
using DChild.Gameplay.Combat; using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Objects.Characters.Enemies { public class DeformedCultistBrain : MinionAIBrain<DeformedCultist> { [SerializeField] [MinValue(0f)] private float m_spellRange; private bool m_...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace STUFV { public partial class MainPage : MasterDetailPage { public MainPage () { InitializeComponent (); Detail = new NavigationPage (new ContentPage ()); this.IsPresented = true; } public void onClick1(object sender,Ev...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Inventory.Data; using Inventory.Models; namespace Inventory.Services { public class OrderDishModifierService : IOrderDishModifierService { private IDataServiceFactory DataServiceFactory { get; } public OrderD...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TestingJsonDt { public class GroupMasterMoqs { public IEnumerable<GroupMaster> GetAll() { yield return new GroupMaster { Id = 1,...
using ISE.Framework.Common.Aspects; using ISE.Framework.Common.Service.Wcf; using ISE.SM.Common.DTO; using ISE.SM.Common.DTOContainer; using ISE.SM.Common.Message; using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.Text; namespace ISE.SM.Common.Contract { [S...
// This file is part of LAdotNET. // // LAdotNET is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // LAdotNET is distributed in t...
using OnboardingSIGDB1.Domain._Base; using System.Collections.Generic; using System.Linq; using AutoMapper; namespace OnboardingSIGDB1.Data { public class ConsultaBase<TEntity, TDto>: IConsultaBase<TEntity, TDto> where TEntity : class { private readonly DataContext _context; private re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace KartObjects { public enum PriceListType { [EnumDescription("Нет значения")] None = 0, [EnumDescription("Розничный")] Retail = 1, [EnumDescription("Цена последнего прихода")] ...
using Microsoft.EntityFrameworkCore; using Projeto.Domain.Interfaces.Repositories; using Projeto.Infra.Data.Context; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Projeto.Infra.Data.Repositories { public abstract class BaseRepository<TEntity> : IBaseRepository<TEn...
using UnityEngine; public class Particle : MonoBehaviour { [Tooltip("How long, in seconds, the Particle Effect should be alive. -1 will make it live forever.")] public float lifespan = 1f; public World world { get; private set; } public int depth { get; private set; } /// <summary> /// A re...
using System.Collections.Generic; namespace ParrisConnection.ServiceLayer.Data { public class StatusData { public int Id { get; set; } public string UserId { get; set; } public string Post { get; set; } public IEnumerable<CommentData> Comments { get; set; } public strin...
namespace Tutorial.ParallelLinq { #if NETFX using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Threading; using Microsoft.ConcurrencyVisualizer.Instrumentation; #else using System; using System.Collections.Concurrent; ...
 namespace Phenix.Security.Business { /// <summary> /// 用户日志查询 /// </summary> [System.SerializableAttribute(), System.ComponentModel.DisplayNameAttribute("用户日志查询")] public class UserLogCriteria : Phenix.Business.CriteriaBase { [Phenix.Core.Mapping.CriteriaField(FriendlyName = "工号", Logical = Phenix.Cor...
using School.Business.Models; using System; using System.Collections.Generic; using System.Text; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; namespace School.Business { public interface ISchoolService { ClassMasterModel[] Classes { get; } ClassMasterModel ClassM...
using System.Collections.Generic; namespace FamilyAccounting.Web.Models { public class IndexPersonViewModel { public IEnumerable<PersonViewModel> Persons { get; set; } } }
using NfePlusAlpha.Application.ViewModels.ViewModel; using NfePlusAlpha.Infra.Data.Retorno; using NfePlusAlpha.UI.Wpf.Apoio.Controles; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Wi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Health : MonoBehaviour { public GameObject lives, lives1, lives2,liveD, liveD1, liveD2, gameOver; public static int health = 3; void Update() { if (health > 3) health...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class SoundVisualize : MonoBehaviour { private Slider slider; public bool isReactive { get { return _isReactive; } set { _isReactive =...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ServiceModel; using System.ServiceModel.Web; using System.Data.SqlClient; using System.Data; using System.Configuration; using System.Web.Script.Serialization; using System.Runtime.Serialization.Json; using System.Runtime...
using System; using System.Linq; using Godot; using Dictionary = Godot.Collections.Dictionary; using Array = Godot.Collections.Array; public class Player : KinematicBody2D { public const int MAX_SPEED = 600; [Export] public bool jumping = false; [Export] public int move_speed = 250; [Expo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Menu; using UnityEngine; using Rainbow.Enum; using RWCustom; namespace Rainbow.SandboxOverhaul { public static class SandboxSettingsInterfacePatch { public static void SubPatch() { On.Menu.S...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CircleController2D : MonoBehaviour { [Header("Layer")] public LayerMask obstacleLayer; [Header("Movement")] public float moveSpeed = 6; float accelerationTimeAirborne = .2f; float acc...
using ND.FluentTaskScheduling.Core; using ND.FluentTaskScheduling.Model; using ND.FluentTaskScheduling.Model.request; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using log4net; //*********************************...
using Core; using DBCore; using MaterialDesignThemes.Wpf; using ServiceCenter.Helpers; using ServiceCenter.View.Repair; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.In...
using System; using System.Data; using MySql.Data.MySqlClient; namespace LaboDotNet.Models { public class Reservaties { private static Reservaties _instance; public static Reservaties instance { get { if (_instance == null) _instance = new Reserv...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class AdventureGame : MonoBehaviour { [SerializeField] Text textComponent; // Start is called before the first frame update void Start() { textComponent.text = "You find yourself facin...
using System; using System.Linq; using System.Collections.Generic; namespace DemoFinalExam1 { class Program { static void Main(string[] args) { List<string> input = Console.ReadLine().Split(", ").ToList(); Dictionary<string, double> games = new Dictionary<string, double...
using FileSystemServices.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace ResponseMessages { [Serializable] [XmlInclude(typeof(ResponseFileService<FileSystemElement>))] public class Respo...
using ExscelOpenSQL; using Excel = Microsoft.Office.Interop.Excel; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks;...
//using starteAlkemy.Controllers; //using starteAlkemy.Models; //using System; //using System.Collections.Generic; //using System.Linq; //using System.Web; //using System.Web.Mvc; //namespace starteAlkemy.Filters //{ // public class VerifySession : ActionFilterAttribute // { // public override void OnAc...
using JhinBot.GlobalConst; using JhinBot.Interface; using System; using System.Globalization; namespace JhinBot.Convo.Validators { public class DurationValidator : IValidator { private string _errorMsg; public DurationValidator(string errorMsg) { _errorMsg = errorMsg; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; namespace MvcApplication1.Controllers { public class ContactController : Controller { glinttEntities gE; glinttlocalEntities glE; protected override void...
using Alabo.AutoConfigs; using Alabo.Domains.Enums; using Alabo.Web.Mvc.Attributes; using Alabo.Web.Mvc.ViewModel; using System.ComponentModel.DataAnnotations; namespace Alabo.Cloud.People.UserTree.Domain.Configs { /// <summary> /// 组织架构图设置 /// </summary> [ClassProperty(Name = "组织架构图设置 ", Icon = "...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CollidersManagement : MonoBehaviour { public bool isLeft = false; public float vel = 0.2f; public States currentState; public bool StartToDig = false; public bool isInRightPlace = false; private GameObj...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace AnyTest.Model { public class Precondition { public long TestId { get; set; } public long CourseId { get; set; } public long PreconditionId { get; ...
using System.ComponentModel.DataAnnotations; namespace Uintra.Core.Member.Profile.Edit.Models { public class ProfileEditModel: ProfileModel { [Required(AllowEmptyStrings = false)] public override string FirstName { get; set; } [Required(AllowEmptyStrings = false)] public overri...
using System; using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Prf.Persons { /// <summary> /// Import notes for those Persons that were imported from a previous database known as 'Sygeco'. /// </summary> public class AdminPersonImport : Entity { public virtual Person Person ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SoftwareAuthKeyLoader.Kmm { public class InventoryCommandListSuIdItems : KmmBody { public int InventoryMarker { get; private set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using UIMAYE.businesslayer; using UIMAYE.classes; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace UIMAYE.Views { [XamlCompilation(XamlCompilationOption...
namespace ForumSystem.Web.Tests.Controllers { using ForumSystem.Web.Controllers; using ForumSystem.Web.ViewModels; using MyTested.AspNetCore.Mvc; using Xunit; public class HomeControllerTests { [Fact] public void GetPrivacyShouldReturnCorrectView() => MyController<H...
using RRExpress.Service.Entity; using System.Web.Http; namespace RRExpress.Service.Controllers { public class AccountController : ApiController { [HttpPost] public CommonResult Reg(RegistInfo info) { return new CommonResult() { IsSuccess = true, Msg = ...
using gView.Framework.IO; using System.Windows.Forms; namespace gView.Framework.UI.Controls { public partial class PersistStreamGrid : UserControl { public PersistStreamGrid() { InitializeComponent(); } public IPersistStream PersistStream { get ...
public class ControlScheme { public static bool isOneHanded = false; }
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using Microsoft.Maps.MapControl; // vi...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web; using System.Web.Http; namespace Tesseract.WebApi.Controllers { public class AnalyseController : ApiController { // GET: api...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Web; using System.Web.Http.Filters; using System.Web.Http.Controllers; using System.Net.Http; using umbraco; using Umbraco.Core; using Umbraco.Core.Strings; using Deploy.Helpers; using Deploy.Contro...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DBTransactions.ViewModel { public class CoursesListViewModel { public int ID { get; set; } public List<int> CoursesID { get; set; } } }
namespace TripDestination.Data.Models { using Common.Models; using System.ComponentModel.DataAnnotations; using TripDestination.Common.Infrastructure.Constants; public class Rating : BaseModel<int> { public string FromUserId { get; set; } public User FromUser { get; set; } ...