text stringlengths 13 6.01M |
|---|
using SciVacancies.ReadModel.Core;
using SciVacancies.Services.Email;
using System;
using Microsoft.Framework.Configuration;
namespace SciVacancies.SmtpNotifications.SmtpNotificators
{
public class SmtpNotificatorSearchSubscriptionService : ISmtpNotificatorSearchSubscriptionService
{
readonly IEmailS... |
using System;
namespace OrgMan.DomainObjects.Common
{
public class AdressDomainModel
{
public Guid UID { get; set; }
public string Street { get; set; }
public string HouseNumber { get; set; }
public string Additional { get; set; }
public string PostCode { get; set; ... |
using RRExpress.AppCommon;
using RRExpress.AppCommon.Attributes;
using RRExpress.AppCommon.Models;
using RRExpress.Common;
using RRExpress.Seller.Entity;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Windows.Input;
using Xamarin.Forms;
namespace RRExpress.Seller.ViewModels... |
using System;
namespace cyclicRotation
{
class Program
{
static void Main(string[] args)
{
solution(new int[] {3,8,9,6}, 3);
}
public static int[] solution(int[] A, int K)
{
//use mod to rotate only the smallest amount
... |
namespace Ach.Fulfillment.Business.Impl.Validation
{
using Ach.Fulfillment.Data;
using FluentValidation;
internal class PasswordValidator : AbstractValidator<string>
{
public PasswordValidator()
{
this.RuleFor(i => i)
.Cascade(CascadeMode.StopOnFi... |
using Infrostructure.Exeption;
namespace DomainModel.Entity.ProductParts
{
/// <summary>
/// وات مصرفی
/// </summary>
public class Wattage
{
private const decimal MinValue = 0m;
public decimal Value { get; private set; }
public Wattage(decimal value)
{
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Market.Data.DataBaseModel
{
public class Seller
{
public int Id { get; set; }
public string Name { get; set; }
public string Mail { get; set; }
public int Phone { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using Jypeli;
using Jypeli.Assets;
using Jypeli.Controls;
using Jypeli.Widgets;
namespace Fysiikkapeli;
/// @author Omanimi
/// @version Päivämäärä
/// <summary>
///
/// </summary>
public class Fysiikkapeli : PhysicsGame
{
public override void Begin()
{
... |
using Terraria.ID;
using Terraria.ModLoader;
namespace Intalium.Items.Materials
{
public class AwesomeAlloy : ModItem //Niebieski
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("Awesome Alloy");
Tooltip.SetDefault("This exceedingly rare hi... |
using System;
class SumOfFiveNumbers
{
static void Main()
{
Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!");
while (true)
{
Console.Write("Enters 5 numbers separated by space: ");
string[] aValues = Console.ReadLine().Split(' ');
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems.Rosalind {
public class RNA : RosalindBase {
public override string ProblemName => "Rosalind: RNA";
public override string GetAnswer() {
r... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.Database.Sqlite;
using Android.Database;
namespace Goosent
{
/// <summary>
/// Кла... |
namespace hw7
{
public class StateBase
{
}
} |
using System;
using Bounce.Converters;
using Bounce.Pages;
using Xamarin.Forms;
namespace Bounce.Controls
{
public class BallItemCell : ViewCell
{
public BallItemCell()
{
Image ballI = new Image {
Aspect = Aspect.AspectFit,
VerticalOptions = LayoutOptions.Center
};
Image checkI = new Image {
... |
#if false //#Ignore IDE状でエラー表示させ無くするために無効にしておく
// 単純なバネシミュレーション用モジュール。
// Burst対応するために、全てStructで定義している
using System;
using Unity.Mathematics;
using static Unity.Mathematics.math;
namespace IzBone.Common {
static public partial class Math8 {
//# for (int i=1; i<=3; ++i) {
//# var iType0 = "float" + (i==1?"":i.To... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GUI_XML
{
public class Student:Person
{
public String MatriculationNumber { get; set; }
public... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyStationary : Enemy
{
public override void ResetVariables()
{
base.ResetVariables();
m_agent.Warp(m_spawnPoint.transform.position);
m_duringRoutine = false;
}
[Header("Movement")... |
using System.IO;
using System.Collections.Generic;
using System.Linq;
namespace Ejercicio
{
public class Peliculas
{
StreamReader fichero;
List<string> peliculas;
public Peliculas(){
peliculas = new List<string>();
}
public List<string> verLasPeliculas(){
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BottomBar.XamarinForms;
using ParPorApp.ViewModels;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace ParPorApp.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public part... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
using System.Data.SqlClient;
namespace NetFrwk_Lib
{
public class Department
{
public int DeptNo { get; set; }
public string DeptName { get; set; }
pub... |
namespace SentenceTheThief
{
using System;
public class StartUp
{
public static void Main()
{
string integerType = Console.ReadLine();
int receiveIDs = int.Parse(Console.ReadLine());
decimal thiefID = decimal.MinValue;
decimal years = 0.00M;... |
using BHLD.Data.Infrastructure;
using BHLD.Data.Repositories;
using BHLD.Model.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BHLD.Services
{
public interface Ihu_shoes_sizeServices
{
hu_shoes_size Add(hu_shoes_size... |
using System;
using System.Collections.Generic;
using DFC.ServiceTaxonomy.GraphSync.Interfaces.Queries;
using DFC.ServiceTaxonomy.GraphSync.Models;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Linq;
using static DFC.ServiceTaxonomy.GraphSync.Helpers.DocumentHelper;
using static DFC.ServiceTaxonomy.G... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Blazor_WASM
{
public class AppStateContainer
{
public int ValueState { get; set; }
public event Action OnStateChanged;
/// <summary>
/// The method will be invoked by comp... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CreateInteraction : MonoBehaviour
{
public InteractionManager im;
public Button Abut;
public Button Bbut;
public Button Cbut;
public GameObject TsShell;
public GameObje... |
using Sentry.PlatformAbstractions;
namespace Sentry.Tests.Internals;
public class AgggregateExceptionTests
{
private static readonly string DefaultAggregateExceptionMessage = new AggregateException().Message;
[Fact]
public void AggregateException_GetRawMessage_Empty()
{
var exception = new Ag... |
using JT808.Protocol.Attributes;
using JT808.Protocol.Formatters;
using JT808.Protocol.MessagePack;
namespace JT808.Protocol.MessageBody
{
/// <summary>
/// 备份服务器地址,IP 或域名
/// </summary>
public class JT808_0x8103_0x0017 : JT808_0x8103_BodyBase, IJT808MessagePackFormatter<JT808_0x8103_0x0017>
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CRL.RoleAuthorize
{
/// <summary>
/// 角色类型
/// </summary>
public enum RoleType
{
角色,
用户
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class splash : MonoBehaviour
{
bool slowed=false;
// Start is called before the first frame update
void Start()
{
slowed=false;
Time.timeScale=1f;
}
// Update is called once per frame
voi... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FacadePattern.Equipments
{
public class TheaterLights
{
private int _brightness;
public void Dim(int brightness)
{
_brightness = brightness;
Console.WriteLine($"Theater lights dimming ... |
using System.Net;
using System.Security;
using Enyim.Caching.Configuration;
using Microsoft.Extensions.Logging;
namespace Enyim.Caching.Memcached.Protocol.Binary
{
/// <summary>
/// A node which is used by the BinaryPool. It implements the binary protocol's SASL authentication mechanism.
/// </summary>
public cl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace codeEval_longestWord_20160118
{
class Program
{
static void Main(string[] args)
{
string line = "tragic lines buzzwords out dishes difficult";
s... |
using FluentValidation;
using SFA.DAS.ProviderCommitments.Web.Models.Apprentice;
namespace SFA.DAS.ProviderCommitments.Web.Validators.Apprentice
{
public class DatalockConfirmRestartViewModelValidator :AbstractValidator<DatalockConfirmRestartViewModel>
{
public DatalockConfirmRestartViewModelValidator... |
using DChild.Gameplay.Objects.Characters;
using DChild.Gameplay.Objects.Characters.Attributes;
namespace DChild.Gameplay.Player
{
public interface IPlayer : ICharacter
{
CharacterPhysics2D physics { get; }
PlayerAnimation animation { get; }
Inventory inventory { get; }
PlayerLe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace SnowBLL.Validators.Users
{
public class UserMessages
{
public static string ID_NOTEMPTY = "Id cannot be empty";
public static string NAME_NOTEMPTY = "Name cannot be empty";
public... |
using _7DRL_2021.Behaviors;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _7DRL_2021.Drawables
{
class DrawableGrunt : Drawable
{
SpriteReference Sprit... |
using System.Collections.Generic;
using System.Threading.Tasks;
using OrchardCore.Security.Permissions;
namespace DFC.ServiceTaxonomy.GraphSync
{
public class Permissions : IPermissionProvider
{
public static readonly Permission AdministerGraphs = new Permission("AdministerGraphs", "Administer graphs"... |
using System;
using System.Collections.Generic;
using FluentAssertions;
using ILogging;
using Moq;
using NUnit.Framework;
using ServiceDeskSVC.Controllers.API;
using ServiceDeskSVC.DataAccess;
using ServiceDeskSVC.DataAccess.Models;
using ServiceDeskSVC.Domain.Entities.ViewModels.HelpDesk.Tasks;
using ServiceDeskSVC.M... |
using UnityEngine;
using System.Collections;
public class Parallaxing : MonoBehaviour {
public Transform[] backgrounds; // array list of all the backgrounds and foregrounds to be parallaxed
public float[] parallaxScales; //the porportion of the camaras to move the backgrounds by
public float smoothing= 1... |
using UnityEngine;
using System.Collections;
using GooglePlayGames;
using UnityEngine.SocialPlatforms;
using GooglePlayGames.BasicApi;
using UnityEngine.SceneManagement;
public class Botoes : MonoBehaviour
{
// Use this for initialization
void Start(){
//PlayGamesPlatform.DebugLogEnabled = true;
PlayGamesPlat... |
using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace UsbBackupper
{
public partial class FormRemove : Form
{
private UsbInfoList usbInfoList;
public FormRemove()
{
InitializeComponent();
}
pri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data.SqlClient;
using System.Data;
using System.Configuration;
namespace PayRoll
{
public class LoginClass
{
public int UserId { get; set; }
public string UserName { get; set; }
... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace Spool.Harlowe
{
abstract class Collection : RenderableData, IEnumerable<Data>
{
public abstract int Count { get; }
public IEnumerator<Data> GetEnumerator() {
for (int i = 0; i < Co... |
using System;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using Overlay.NET.Common;
namespace Overlay.NET.Directx {
public class DirectXOverlayWindow {
/// <summary>
/// Gets a value indicating whether this instance is... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraController : MonoBehaviour
{
[SerializeField]
float rotationSpeed;
[SerializeField]
float moveSpeed;
[SerializeField]
float zoomSpeed;
// Update is called once per frame
void Update()
... |
using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DChild.Gameplay.Player
{
public class SlipperyGroundConfiguration: MonoBehaviour
{
public static MoveConfiguration m_walkConfig;
public static MoveConfiguration m_crouchConfig;
public static ... |
namespace SubC.Attachments {
public enum AttachmentPhase {
Detached,
Attaching,
Attached,
Detaching,
Any = -1
}
public enum AttachObjectPhase {
Initial,
Joining,
Connecting,
Connected,
Disconnecting,
Leaving,
L... |
using FamilyAccounting.Web.Interfaces;
using Microsoft.AspNetCore.Mvc;
using X.PagedList;
namespace FamilyAccounting.Web.Controllers
{
public class AuditController : Controller
{
private readonly IAuditWebService auditWebService;
public AuditController(IAuditWebService auditWebService)
... |
using System;
using System.Collections.Generic;
namespace EPI.DynamicProgramming
{
/// <summary>
/// Every resident hates his next-door neighbors on both sides in a given town that has been arranged in a big circle around a well.
/// Unfortunately, the town's well is in disrepair and needs to be restored. Each of ... |
using System.Collections.Generic;
using Podemski.Musicorum.BusinessLogic.Exceptions;
using Podemski.Musicorum.Core.Enums;
using Podemski.Musicorum.Interfaces.Entities;
using Podemski.Musicorum.Interfaces.Repositories;
using Podemski.Musicorum.Interfaces.SearchCriterias;
using Podemski.Musicorum.Interfaces.Services;
n... |
using UnityEngine;
using UnityEngine.UI;
public class Score : MonoBehaviour
{
public Text scoreText;
public Text timeText;
public float startTime;
public int currentScore;
private void Start()
{
startTime = Time.time;
currentScore = 0;
}
public void AddPoi... |
using System.Threading;
using System.Threading.Tasks;
using Ardalis.ApiEndpoints;
using AutoMapper;
using BlazorShared.Models.Doctor;
using ClinicManagement.Core.Aggregates;
using Microsoft.AspNetCore.Mvc;
using PluralsightDdd.SharedKernel.Interfaces;
using Swashbuckle.AspNetCore.Annotations;
namespace ClinicManageme... |
using DChild.Gameplay.Combat;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DChild.Gameplay.Objects.Characters.Enemies
{
public class DeformedCultistBrain : MinionAIBrain<DeformedCultist>
{
[SerializeField]
[MinValue(0f)]
private float m_spellRange;
private bool m_... |
using System;
using System.Collections.Generic;
using Xamarin.Forms;
namespace STUFV
{
public partial class MainPage : MasterDetailPage
{
public MainPage ()
{
InitializeComponent ();
Detail = new NavigationPage (new ContentPage ());
this.IsPresented = true;
}
public void onClick1(object sender,Ev... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Inventory.Data;
using Inventory.Models;
namespace Inventory.Services
{
public class OrderDishModifierService : IOrderDishModifierService
{
private IDataServiceFactory DataServiceFactory { get; }
public OrderD... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TestingJsonDt
{
public class GroupMasterMoqs
{
public IEnumerable<GroupMaster> GetAll()
{
yield return new GroupMaster
{
Id = 1,... |
using ISE.Framework.Common.Aspects;
using ISE.Framework.Common.Service.Wcf;
using ISE.SM.Common.DTO;
using ISE.SM.Common.DTOContainer;
using ISE.SM.Common.Message;
using System;
using System.Collections.Generic;
using System.Linq;
using System.ServiceModel;
using System.Text;
namespace ISE.SM.Common.Contract
{
[S... |
// This file is part of LAdotNET.
//
// LAdotNET is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// LAdotNET is distributed in t... |
using OnboardingSIGDB1.Domain._Base;
using System.Collections.Generic;
using System.Linq;
using AutoMapper;
namespace OnboardingSIGDB1.Data
{
public class ConsultaBase<TEntity, TDto>: IConsultaBase<TEntity, TDto>
where TEntity : class
{
private readonly DataContext _context;
private re... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace KartObjects
{
public enum PriceListType
{
[EnumDescription("Нет значения")]
None = 0,
[EnumDescription("Розничный")]
Retail = 1,
[EnumDescription("Цена последнего прихода")]
... |
using Microsoft.EntityFrameworkCore;
using Projeto.Domain.Interfaces.Repositories;
using Projeto.Infra.Data.Context;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Projeto.Infra.Data.Repositories
{
public abstract class BaseRepository<TEntity> : IBaseRepository<TEn... |
using UnityEngine;
public class Particle : MonoBehaviour {
[Tooltip("How long, in seconds, the Particle Effect should be alive. -1 will make it live forever.")]
public float lifespan = 1f;
public World world { get; private set; }
public int depth { get; private set; }
/// <summary>
/// A re... |
using System.Collections.Generic;
namespace ParrisConnection.ServiceLayer.Data
{
public class StatusData
{
public int Id { get; set; }
public string UserId { get; set; }
public string Post { get; set; }
public IEnumerable<CommentData> Comments { get; set; }
public strin... |
namespace Tutorial.ParallelLinq
{
#if NETFX
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Microsoft.ConcurrencyVisualizer.Instrumentation;
#else
using System;
using System.Collections.Concurrent;
... |
namespace Phenix.Security.Business
{
/// <summary>
/// 用户日志查询
/// </summary>
[System.SerializableAttribute(), System.ComponentModel.DisplayNameAttribute("用户日志查询")]
public class UserLogCriteria : Phenix.Business.CriteriaBase
{
[Phenix.Core.Mapping.CriteriaField(FriendlyName = "工号", Logical = Phenix.Cor... |
using School.Business.Models;
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
namespace School.Business
{
public interface ISchoolService
{
ClassMasterModel[] Classes { get; }
ClassMasterModel ClassM... |
using System.Collections.Generic;
namespace FamilyAccounting.Web.Models
{
public class IndexPersonViewModel
{
public IEnumerable<PersonViewModel> Persons { get; set; }
}
}
|
using NfePlusAlpha.Application.ViewModels.ViewModel;
using NfePlusAlpha.Infra.Data.Retorno;
using NfePlusAlpha.UI.Wpf.Apoio.Controles;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Wi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Health : MonoBehaviour
{
public GameObject lives, lives1, lives2,liveD, liveD1, liveD2, gameOver;
public static int health = 3;
void Update()
{
if (health > 3)
health... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SoundVisualize : MonoBehaviour {
private Slider slider;
public bool isReactive
{
get
{
return _isReactive;
}
set
{
_isReactive =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ServiceModel;
using System.ServiceModel.Web;
using System.Data.SqlClient;
using System.Data;
using System.Configuration;
using System.Web.Script.Serialization;
using System.Runtime.Serialization.Json;
using System.Runtime... |
using System;
using System.Linq;
using Godot;
using Dictionary = Godot.Collections.Dictionary;
using Array = Godot.Collections.Array;
public class Player : KinematicBody2D
{
public const int MAX_SPEED = 600;
[Export] public bool jumping = false;
[Export] public int move_speed = 250;
[Expo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Menu;
using UnityEngine;
using Rainbow.Enum;
using RWCustom;
namespace Rainbow.SandboxOverhaul
{
public static class SandboxSettingsInterfacePatch
{
public static void SubPatch()
{
On.Menu.S... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CircleController2D : MonoBehaviour
{
[Header("Layer")]
public LayerMask obstacleLayer;
[Header("Movement")]
public float moveSpeed = 6;
float accelerationTimeAirborne = .2f;
float acc... |
using ND.FluentTaskScheduling.Core;
using ND.FluentTaskScheduling.Model;
using ND.FluentTaskScheduling.Model.request;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using log4net;
//*********************************... |
using Core;
using DBCore;
using MaterialDesignThemes.Wpf;
using ServiceCenter.Helpers;
using ServiceCenter.View.Repair;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.In... |
using System;
using System.Data;
using MySql.Data.MySqlClient;
namespace LaboDotNet.Models
{
public class Reservaties
{
private static Reservaties _instance;
public static Reservaties instance
{
get
{
if (_instance == null) _instance = new Reserv... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AdventureGame : MonoBehaviour
{
[SerializeField] Text textComponent;
// Start is called before the first frame update
void Start()
{
textComponent.text = "You find yourself facin... |
using System;
using System.Linq;
using System.Collections.Generic;
namespace DemoFinalExam1
{
class Program
{
static void Main(string[] args)
{
List<string> input = Console.ReadLine().Split(", ").ToList();
Dictionary<string, double> games = new Dictionary<string, double... |
using FileSystemServices.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace ResponseMessages
{
[Serializable]
[XmlInclude(typeof(ResponseFileService<FileSystemElement>))]
public class Respo... |
using ExscelOpenSQL;
using Excel = Microsoft.Office.Interop.Excel;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;... |
//using starteAlkemy.Controllers;
//using starteAlkemy.Models;
//using System;
//using System.Collections.Generic;
//using System.Linq;
//using System.Web;
//using System.Web.Mvc;
//namespace starteAlkemy.Filters
//{
// public class VerifySession : ActionFilterAttribute
// {
// public override void OnAc... |
using JhinBot.GlobalConst;
using JhinBot.Interface;
using System;
using System.Globalization;
namespace JhinBot.Convo.Validators
{
public class DurationValidator : IValidator
{
private string _errorMsg;
public DurationValidator(string errorMsg)
{
_errorMsg = errorMsg;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
namespace MvcApplication1.Controllers
{
public class ContactController : Controller
{
glinttEntities gE;
glinttlocalEntities glE;
protected override void... |
using Alabo.AutoConfigs;
using Alabo.Domains.Enums;
using Alabo.Web.Mvc.Attributes;
using Alabo.Web.Mvc.ViewModel;
using System.ComponentModel.DataAnnotations;
namespace Alabo.Cloud.People.UserTree.Domain.Configs
{
/// <summary>
/// 组织架构图设置
/// </summary>
[ClassProperty(Name = "组织架构图设置 ", Icon = "... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CollidersManagement : MonoBehaviour
{
public bool isLeft = false;
public float vel = 0.2f;
public States currentState;
public bool StartToDig = false;
public bool isInRightPlace = false;
private GameObj... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace AnyTest.Model
{
public class Precondition
{
public long TestId { get; set; }
public long CourseId { get; set; }
public long PreconditionId { get; ... |
using System.ComponentModel.DataAnnotations;
namespace Uintra.Core.Member.Profile.Edit.Models
{
public class ProfileEditModel: ProfileModel
{
[Required(AllowEmptyStrings = false)]
public override string FirstName { get; set; }
[Required(AllowEmptyStrings = false)]
public overri... |
using System;
using SharpArch.Domain.DomainModel;
namespace Profiling2.Domain.Prf.Persons
{
/// <summary>
/// Import notes for those Persons that were imported from a previous database known as 'Sygeco'.
/// </summary>
public class AdminPersonImport : Entity
{
public virtual Person Person ... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SoftwareAuthKeyLoader.Kmm
{
public class InventoryCommandListSuIdItems : KmmBody
{
public int InventoryMarker { get; private set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using UIMAYE.businesslayer;
using UIMAYE.classes;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace UIMAYE.Views
{
[XamlCompilation(XamlCompilationOption... |
namespace ForumSystem.Web.Tests.Controllers
{
using ForumSystem.Web.Controllers;
using ForumSystem.Web.ViewModels;
using MyTested.AspNetCore.Mvc;
using Xunit;
public class HomeControllerTests
{
[Fact]
public void GetPrivacyShouldReturnCorrectView()
=> MyController<H... |
using RRExpress.Service.Entity;
using System.Web.Http;
namespace RRExpress.Service.Controllers {
public class AccountController : ApiController {
[HttpPost]
public CommonResult Reg(RegistInfo info) {
return new CommonResult() {
IsSuccess = true,
Msg = ... |
using gView.Framework.IO;
using System.Windows.Forms;
namespace gView.Framework.UI.Controls
{
public partial class PersistStreamGrid : UserControl
{
public PersistStreamGrid()
{
InitializeComponent();
}
public IPersistStream PersistStream
{
get
... |
public class ControlScheme {
public static bool isOneHanded = false;
} |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Maps.MapControl;
// vi... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web;
using System.Web.Http;
namespace Tesseract.WebApi.Controllers
{
public class AnalyseController : ApiController
{
// GET: api... |
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Web;
using System.Web.Http.Filters;
using System.Web.Http.Controllers;
using System.Net.Http;
using umbraco;
using Umbraco.Core;
using Umbraco.Core.Strings;
using Deploy.Helpers;
using Deploy.Contro... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DBTransactions.ViewModel
{
public class CoursesListViewModel
{
public int ID { get; set; }
public List<int> CoursesID { get; set; }
}
}
|
namespace TripDestination.Data.Models
{
using Common.Models;
using System.ComponentModel.DataAnnotations;
using TripDestination.Common.Infrastructure.Constants;
public class Rating : BaseModel<int>
{
public string FromUserId { get; set; }
public User FromUser { get; set; }
... |
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