text
stringlengths
13
6.01M
using Meteooor.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using System.Web; namespace Meteooor.Helpers { public static class GeoCodingHelper { public static Coordinate GetCoordinate(string coor1, string coor2) { ...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using System.Data.SqlClient; using System.Configuration; using System.IO; using DMS.Presentation; using DMS.DataAccessObject; using DMS.BusinessObject; using DMS.Utils; ...
using System; using Newtonsoft.Json; namespace SecureNetRestApiSDK.Api.Models { /// <summary> /// Data from a Vault payment account. /// </summary> public class PaymentVaultToken { #region Properties /// <summary> /// Customer identifier. /// </summary> [Js...
using System; using Xamarin.Forms; using SkiaSharp; using SkiaSharp.Views.Forms; using FrameGenerator; using System.Collections.Generic; using System.Threading; using TtyRecDecoder; using System.IO; namespace SkiaSharpFormsDemos.Bitmaps { public class ImageView : ContentPage { private const int Time...
namespace Airelax.Application.Houses.Dtos.Response { public class FeeDto { public decimal CleanFee { get; set; } = 0; public decimal ServiceFee { get; set; } = 0; public decimal TaxFee { get; set; } = 0; } }
using System; [AttributeUsage(AttributeTargets.Method)] public sealed class GAttribute0 : Attribute { }
using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// Event of type `CollisionGameObjectPair`. Inherits from `AtomEvent&lt;CollisionGameObjectPair&gt;`. /// </summary> [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Collis...
namespace Microsoft.UnifiedPlatform.Service.Common.Configuration { public interface IConfigurationProviderChainBuilder { BaseConfigurationProvider Build(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Door : MonoBehaviour { // Start is called before the first frame update void Start() { m_Source = gameObject.AddComponent<AudioSource>(); } private AudioSource m_Source; public GameObject...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ArizaTakipYazılımSistemi.Model; namespace ArizaTakipYazılımSistemi.Degiskenler { class Admin { public static Personel personel { get; set; } public static Boolean kullanici...
using System; using System.Collections.Generic; namespace Euler_Logic.Problems.AdventOfCode.Y2021 { public class Problem21 : AdventOfCodeBase { private int[] _positions; private Dictionary<int, ulong> _combos; public override string ProblemName { get { return "Advent of Code 2...
// // Copyright (c) Autodesk, Inc. All rights reserved. // // This computer source code and related instructions and comments are the // unpublished confidential and proprietary information of Autodesk, Inc. // and are protected under Federal copyright and state trade secret law. // They may not be disclosed to, copi...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(CharacterController))] public class Player : MonoBehaviour { private float timer = 0f; private float timeToMatchMovementDirection = .5f; private Quaternion lookDirection; private Vector3 lastShot; ...
using System; using System.Collections.Generic; namespace GenericProgramming { interface IEmployee { string GetExperienceLvl(); } class Employee : IEmployee { public string Name; public int YearOfExp; public Employee(){} public Employee(st...
namespace BettingSystem.Infrastructure.Matches.Persistence.Migrations { using Microsoft.EntityFrameworkCore.Migrations; public partial class TeamImage : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.RenameColumn( na...
using Sentry.Tests.Helpers.Reflection; namespace Sentry.Tests.Internals; public class SparseArrayTests { private void Test(SparseScalarArray<int> sut, int setDefault) { sut.ContainsKey(0).Should().BeFalse(); sut.ContainsKey(1).Should().BeFalse(); sut[0] = setDefault; sut.Contai...
// <copyright file="BaseSerializer.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2020 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the Licen...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; // For more information on enabling MVC for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860 namespace HelloASPDotNET.Controllers { public class HelloController : C...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProjectEuler3 { class PrimeFactors { public Int64 value; public void calculate(Int64 number) { if (number % 2 == 0) { i...
using System.Collections; using System.Collections.Generic; using UnityEngine; using MapClasses; using EntityClasses; [ExecuteInEditMode] public class ShowLevel : MonoBehaviour { [SerializeField] GameManager manager; [SerializeField] int levelToLoad = 0; LevelManager levelManager; void OnDrawGizmos...
using System; using System.Data.SQLite; using System.Diagnostics; using System.Windows.Forms; namespace electrika { public partial class Search : Form { //sqlite connection properties private SQLiteConnection sqliteConnection; private SQLiteCommand sqliteCommand; private SQLite...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RandamMove : MonoBehaviour { public GameObject[] Block = new GameObject[8]; public GameObject[] MoveBranch = new GameObject[9]; // ソードの当たり判定のオブジェクトの宣言※親 GameObject Sword_L; GameObject Sword_R;...
using System.Collections.Generic; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Fields; using FakeItEasy; using Newtonsoft.Json.Linq; using OrchardCore.ContentFields.Settings; using Xunit; namespace DFC.ServiceTaxonomy.UnitTests.GraphSync.GraphSyncers.Fields.NumericFieldGraphSyncerTes...
using System; namespace DoodleReplacement { internal class EnvironmentUtil { public static string GetEnvironmentVariable(string name) { return Environment.GetEnvironmentVariable(name, EnvironmentVariableTarget.Process); } } }
using System; namespace Calculator { public class Calculator: ICalculator { public int Result { get; private set; } public Calculator() { Result = 0; } public void Reset() { throw new System.NotImplementedException(); } ...
using System; using System.Collections.Generic; namespace WebStore.Domain.ViewModels { public class ProductViewModel { public int Id { get; set; } public string Name { get; set; } public string ImageUrl { get; set; } public decimal Price { get; set; } } public class Cat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProCodeGuide.Sample.SolidPrinciples.SolidPrinciples.DI { public interface IOrderRespository { bool AddOrder(object orderDetails); bool ModifyOrder(object orderDetails);...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Web.admin { public partial class CrearOT : System.Web.UI.Page { SRV_Planes.SRV_PlanesClient objPlanes = new SRV_Planes.SRV_PlanesClient(); SRV_Proov...
using Prism.Navigation; namespace Soccer.Prism.ViewModels { public class MyPositionsPageViewModel : ViewModelBase { public MyPositionsPageViewModel(INavigationService navigationService) : base(navigationService) { Title = "My Positions"; } } }
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using JetBrains.Annotations; using Microsoft.Data.Entity.Storage.Commands; using Microsoft.Data.Entity.U...
using UnityEngine; namespace UnityAtoms { public class AtomListAttribute : PropertyAttribute { public string Label { get; set; } public string ChildPropName { get; set; } public bool IncludeChildrenForItems { get; set; } public AtomListAttribute(string label = null, string chil...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using CSharpFinalProject.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.Data.SqlClient; namespace CSharpFinalProject.Pages { public class loginModel : PageModel {...
namespace GeoAPI.Geometries { public interface IMultiLineString : IMultiCurve { IMultiLineString Reverse(); } }
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; public class DialoguePanel : MonoBehaviour { [SerializeField] string _thingName; [SerializeField] string _currentDialoguePlaceholderText; [SerializeFie...
using System.ComponentModel.DataAnnotations; using Alabo.Web.Mvc.Attributes; namespace Alabo.Industry.Shop.Products.Domain.Enums { /// <summary> /// 商品状态 /// </summary> [ClassProperty(Name = "商品状态")] public enum ProductStatus { /// <summary> /// 审核中 /// </summar...
using damdrempe_zadaca_2.Citaci; using damdrempe_zadaca_2.Podaci.Modeli; using damdrempe_zadaca_2.Sustav; using System; using System.Collections.Generic; using System.Linq; using static damdrempe_zadaca_2.Podaci.Enumeracije; using static damdrempe_zadaca_2.Pomagaci.Entiteti.PodrucjaComposite; namespace damdrempe_zada...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Collections; using System.Runtime.InteropServices; using System.Collections.Specialized; using System; using Newtonsoft.Json.Linq; using System.Threading; using System.Drawing; namespace Co...
using System.Collections.Generic; using System.Threading.Tasks; namespace SilverByteProject.BL.Interfaces { public interface ICrawlAgent { /// <summary> /// Crawl using a given url and max depth /// </summary> /// <param name="url"></param> /// <param name="m...
using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Prf.Events { public class EventRelationshipType : Entity { public virtual string EventRelationshipTypeName { get; set; } public virtual bool Archive { get; set; } public virtual string Notes { get; set; } public o...
using Gruzer.Data.Infrastructure; using Gruzer.Models.Users; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Xunit; namespace Gruzer.Tests.Data { public class EfContextTests { private IEfContext context; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Shipwreck.TypeScriptModels.Expressions; namespace Shipwreck.TypeScriptModels { internal static class StringHelper { public static string GetToken(this BinaryOperator @operator) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSharp13.Exceptions { internal class Email : Exception { public Email() : base("Enter correct email") { } } }
using Uintra.Infrastructure.TypeProviders; namespace Uintra.Features.Permissions.TypeProviders { public interface IPermissionActionTypeProvider : IEnumTypeProvider { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Google.GData.Calendar; namespace MyHotel.Business.Entity.Booking { public class RoomBookingEntity { public int RoomBookingID { get; set; } public int RoomID { get; set; } public strin...
using CommandLine; using CommandLine.Text; using NLog; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using XESmartTarget.Core.Utils; namespace XelToCsv { class Program { private static Log...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UI_OK_script : MonoBehaviour { void Update() { this.gameObject.GetComponent<SpriteRenderer>().color = this.gameObject.transform.parent.gameObject.GetComponent<selecter_script>().colorJugador; } }
using Anywhere2Go.DataAccess; using Anywhere2Go.DataAccess.AccountEntity; using Anywhere2Go.DataAccess.Object; using log4net; using System; using System.Collections.Generic; using System.Data.Entity.Validation; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.AccountingLogic.M...
using Discord.Commands; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace BeetleBot.Modules { public class Hi : ModuleBase<SocketCommandContext> { [Command("hi")] public async Task MelonAsync() { await ReplyAsync("He...
using DemoMVCApplication.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; namespace DemoMVCApplication.Controllers { public class HomeController : Controller { MVCApplicationEntities mvcEntity = new MVCApplicat...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GameMenu : MonoBehaviour { private SaveGameManager saveManager; public static Text scoreTxt; public static Text timeTxt; public bool saved = false; private static GameObject instanc...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace ScriptableObjectFramework.Sets { public abstract class SetRegisterer<T, Y> : MonoBehaviour where Y : IRuntimeSet<T> { [SerializeField] protected List<Y> Sets; protected abstr...
using LocusNew.Core; using LocusNew.Core.Models; using System.Linq; using System.Web.Http; using System.Web.Http.Description; namespace LocusNew.Areas.Admin.Controllers.ApiControllers { [Authorize] public class CityPartsController : ApiController { private readonly IUnitOfWork _unitOfWork; ...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace VoxelSpace { public class VoxelType { public string Identifier { get; private set; } public bool IsSolid { get; private set; } public bool IsOpaque { get; private set; } // tempor...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArizaTakipYazılımSistemi.Model { class Bolum { public int bolum_id { get; set; } public string bolum { get; set; } } }
namespace Selenio.HtmlReporter { public class TestExecutionOutcome { public string Message { get; set; } public bool Passed { get; set; } } }
using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; public class Program { public static int Main(string[] args) { if (args.Length == 0) { Console.WriteLine("Usage: ActivateStoreApp <AppUserModelId>"); return 1; ...
 /* 作者: 盛世海 * 创建时间: 2012/7/25 10:32:21 * */ using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MODEL.ActionModel { /// <summary> /// 控制器 /// </summary> public class MVCController { /// <summary> /// 控制器 ...
//----------------------------------------------------------------------- // <copyright file="DomainPrincipal.cs" company="<%= company %>"> // <%= copyrigthDate %>. All rights reserved. // </copyright> // <author>Adventiel</author> //----------------------------------------------------------------------- namespace...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player_recibeAtaques : MonoBehaviour { private Player_Ataques scriptAtaques; public bool siendoChidoriado; private string nombreAnimacionActual; private bool PlayerLockeado; public GameObject PlayerMeTaPe...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Console_Interactiable : MonoBehaviour { float stopWatch, timeLimit; [HideInInspector]public bool bIsBeingSabatoged = false; public GameObject radialProgressBar, interactiableIndicator; ...
using System.Collections.Generic; namespace Quark.Utilities { class KeyBindings { static List<IBinding> bindings = new List<IBinding>(); public static void AddBinding(IBinding binding) { bindings.Add(binding); } public static void Register() { ...
using System; using System.Collections.Generic; using System.Runtime.Serialization; using Microsoft.Xna.Framework; namespace Engine.SkinnedModel { [Serializable] [DataContract] public class AnimationClipKeyFrameInterpolator { // Map between timing data and bone indexes for interpolation ...
using Client.Bussness; using MahApps.Metro.Controls.Dialogs; using Meeting.NewClient.UI; using System; using System.IO; using System.Reflection; using System.Windows; using System.Windows.Controls; namespace WPF.NewClientl.UI.Dialogs { public partial class MultiMediaDialog : UserControl { ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ReturnButton : MonoBehaviour { [SerializeField] GameObject parentPanel; void Awake() { var btn = GetComponent<Button>(); btn.onClick.AddListener...
using UnityEngine; using System.Collections; public class BigShot : Shot { public float damage; public float maxDamage = 60f; void Start() { damage = 0f; } public override void Damage() { base.Damage(); currentTarget.TakeDamage(damage); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; public class PlayerNameHandler : NetworkBehaviour { public GameObject nameController; public GameObject nameText; public string storedName; [SyncVar] public string pl...
using System; using System.Reflection; using Autofac; using Framework.Core; using NUnit.Framework; namespace Tests { public abstract class BaseTest : AssertionHelper { private readonly IContainer _container; protected ILifetimeScope Scope { get; private set; } protected...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using Week4.ZoekertjesApp.DataAccess; using Week4.ZoekertjesApp.Models; using ZoekertjesModels; namespace Week4.ZoekertjesApp.Controllers { public class ZoekertjesAPIController : ApiC...
 using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace WPF_ListView_INPC_Command { public class MainWindowModel { public string Title { get { return "ListView - Ap...
using System; namespace Hangman { //simple Hangman game. you lose a point for every character in the user input that is incorrect. // you lose when you reach 6 mistakes class Program { static void SkipLines(int lines) // a function to jump however many lines i need. { ...
using System.Collections.Generic; using Assets.Scripts.Models.ResourceObjects.CraftingResources; using Assets.Scripts.Models.Weapons; namespace Assets.Scripts.Models.Ammo { public class MachinegunAmmo : Ammo { public MachinegunAmmo() { WeaponType = typeof(Machinegun); L...
namespace TripDestination.Services.Data.Contracts { using System.Linq; using TripDestination.Data.Models; public interface IRatingServices { Rating GetById(int id); IQueryable<Rating> GetAll(); Rating Edit(int id, int value); void Delete(int id); void RateUs...
using System; using System.Collections.Generic; using Fingo.Auth.DbAccess.Models; using Fingo.Auth.DbAccess.Models.CustomData; using Fingo.Auth.DbAccess.Repository.Interfaces; using Fingo.Auth.Domain.CustomData.Factories.Actions.Implementation; using Moq; using Xunit; namespace Fingo.Auth.Domain.CustomData.Tests.Fact...
using BLL.Dto; using BLL.Interfaces; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; namespace MoneyTracker.Controllers { [Route...
using gView.Framework.Data; using gView.Framework.Data.Metadata; using gView.Framework.Geometry; using gView.Framework.IO; using gView.Framework.XML; using gView.MapServer; using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using System.Xml; namespace gView.Interoperability....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.App.ViewModels; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Welic.App.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class LoginExternoPage : Content...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Diagnostics; using System.Threading.Tasks; using System.Threading; namespace Genesys.WebServicesClient.Components.Test { [TestClass] public class SamplesTest { [TestMethod] public async Task get_contacts() ...
using System.Collections.Generic; using System.Linq; using CompiledValidators.Tests.Infrastructure; using NUnit.Framework; namespace CompiledValidators.Tests { [TestFixture] public class SimpleValidationTests { private Validator _sut; [TestFixtureSetUp] public void SetUp() ...
using System; using System.Text.RegularExpressions; class chapter8 { static void Main() { string[] words = new string[] {"bad", "boy", "baaad", "bear", "bend"}; foreach (string word in words) if (Regex.IsMatch(word, "ba+")) Console.WriteLine(word); Console.ReadKey(); } }
using System; //TODO: Add other using statements here namespace com.Sconit.Entity.ISI { public partial class Checkup { #region Non O/R Mapping Properties public string Desc { get { return this.CheckupUserNm + (!string.IsNul...
using UnityEngine; using UnityEngine.UI; public class canvasData : MonoBehaviour { public int level = 1; public int randInd = 0; public int levelTextColor = 0; public Text getLevel; public Text getScore; public Slider progressBar; public Material[] groundMaterials = new Material[4]; ...
namespace XH.Commands.Tenants { public class CreateTenantCommand : CreateOrUpdateTenantCommand { } }
using System.Collections.Generic; using Tomelt.MediaLibrary.Models; namespace Tomelt.MediaLibrary.ViewModels { public class MediaManagerChildFoldersViewModel { public IEnumerable<IMediaFolder> Children { get; set; } } }
using Profiling2.Domain.Prf.Sources; using System.Collections.Generic; using System; namespace Profiling2.Domain.Contracts.Queries { public interface ISourceDataTablesQuery { int GetSearchTotal(bool canAccessRestricted, string searchName, string searchExt, string searchText, DateTime? start, DateTime?...
using System.Threading.Tasks; using LoanAPound.Db.Model; using System.Collections.Generic; namespace LoanAPound.Db { public interface ILoanApplicationRepository { Task<LoanApplication> GetAsync(int id); Task CreateAsync(LoanApplication loanApplication); Task UpdateAsync(LoanApplication...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; namespace BlackJack1 { class Game { double rate = 0, cash = 1000; Cards cards; public Game(int money) { cash = money; cards = new Cards(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DigitalFormsSteamLeak.Repository { public class LeakDbHelper { protected LeakDBContext dbcontext { get; set; } public LeakDbHelper() { dbcontext =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RandomGenerator { public class StyleInfo : ICloneable { public String Name { get; set; } public String Feature { get; set; } public StyleType Type { get; set; } public St...
using System.Collections; using System.Collections.Generic; using DChild.Gameplay.Combat; using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Objects.Characters.Enemies { public class GoblinBrain : MinionAIBrain<Goblin>, IAITargetingBrain { [SerializeField] [TabGroup("Att...
using _01_Alabo.Cloud.Core.Extends.Domain.Entities; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace _01_Alabo.Cloud.Core.Extends.Domain.Repositories { public interface IExtendRepository : IRepository<Extend, ObjectId> { } }
namespace ostranauts_modding { public class AudioEmitter { public double fLoPassFreq { get; set; } public double fLoPassFreqOccluded { get; set; } public double fMaxDistance { get; set; } public double fMinDistance { get; set; } public double fSpatialBlend { get; set; } ...
using DealOrNoDeal.Data.Rounds; using DealOrNoDeal.Model; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace DealOrNoDeal.Tests.GameSettings { [TestClass] public class TestConstructor { [TestMethod] public void ShouldSetGameSettingsForTenRoundNotSyndicatedGame() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CEMAPI.Models { public class HeadWiseClearedAmountsDTO { public HeadWiseClearedAmountsDTO() { LandCost = 0; ConstructionCost = 0; MaintainanceCost = 0; ...
using Microsoft.EntityFrameworkCore; using System.Threading.Tasks; using WebsiteManagerPanel.Data.Entities; namespace WebsiteManagerPanel.Query { public class UserRoleQuery : BaseQuery<UserRole> { public UserRoleQuery(DbContext dbContext) : base(dbContext) { } public async Tas...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using Alps.Domain.ProductMgr; using Alps.Web.Models; using Alps.Web...
using System; class ExtractBitFromInteger { static void Main() { Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!"); while (true) { uint luiNumber; int luiMask, lsbBit; Console.Write("Enter positive integer : "); lui...
using Core.DataAccess.EntityFramework; using DataAccess.Abstract; using Entities.Concrete; using Entities.DTOs; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; namespace DataAccess.Concrete.EntityFramework { public class EfCarDal : EfEntityRepo...
using System; using System.Collections.Generic; namespace POSServices.Models { public partial class CashierShift { public int Id { get; set; } public string EmployeeCode { get; set; } public string EmployeeName { get; set; } public decimal? OpeningBalance { get; set; } ...
using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using Welic.Dominio.Models.Estacionamento.Map; using Welic.Dominio.Models.Estacionamento.Services; using Welic.Dominio.Patterns.Repository.Pattern.UnitOfWork; namespace WebApi.API.Controllers { [Author...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SonicSpawner : MonoBehaviour { public GameObject Sonic; public float SpawnRate; // = 3 seconds float timer = 0; // Update is called once per frame void Update() { timer += Time.deltaTime; ...