text stringlengths 13 6.01M |
|---|
using Meteooor.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using System.Web;
namespace Meteooor.Helpers
{
public static class GeoCodingHelper
{
public static Coordinate GetCoordinate(string coor1, string coor2)
{
... |
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Data.SqlClient;
using System.Configuration;
using System.IO;
using DMS.Presentation;
using DMS.DataAccessObject;
using DMS.BusinessObject;
using DMS.Utils;
... |
using System;
using Newtonsoft.Json;
namespace SecureNetRestApiSDK.Api.Models
{
/// <summary>
/// Data from a Vault payment account.
/// </summary>
public class PaymentVaultToken
{
#region Properties
/// <summary>
/// Customer identifier.
/// </summary>
[Js... |
using System;
using Xamarin.Forms;
using SkiaSharp;
using SkiaSharp.Views.Forms;
using FrameGenerator;
using System.Collections.Generic;
using System.Threading;
using TtyRecDecoder;
using System.IO;
namespace SkiaSharpFormsDemos.Bitmaps
{
public class ImageView : ContentPage
{
private const int Time... |
namespace Airelax.Application.Houses.Dtos.Response
{
public class FeeDto
{
public decimal CleanFee { get; set; } = 0;
public decimal ServiceFee { get; set; } = 0;
public decimal TaxFee { get; set; } = 0;
}
} |
using System;
[AttributeUsage(AttributeTargets.Method)]
public sealed class GAttribute0 : Attribute
{
}
|
using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Event of type `CollisionGameObjectPair`. Inherits from `AtomEvent<CollisionGameObjectPair>`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Collis... |
namespace Microsoft.UnifiedPlatform.Service.Common.Configuration
{
public interface IConfigurationProviderChainBuilder
{
BaseConfigurationProvider Build();
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Door : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
m_Source = gameObject.AddComponent<AudioSource>();
}
private AudioSource m_Source;
public GameObject... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ArizaTakipYazılımSistemi.Model;
namespace ArizaTakipYazılımSistemi.Degiskenler
{
class Admin
{
public static Personel personel { get; set; }
public static Boolean kullanici... |
using System;
using System.Collections.Generic;
namespace Euler_Logic.Problems.AdventOfCode.Y2021 {
public class Problem21 : AdventOfCodeBase {
private int[] _positions;
private Dictionary<int, ulong> _combos;
public override string ProblemName {
get { return "Advent of Code 2... |
//
// Copyright (c) Autodesk, Inc. All rights reserved.
//
// This computer source code and related instructions and comments are the
// unpublished confidential and proprietary information of Autodesk, Inc.
// and are protected under Federal copyright and state trade secret law.
// They may not be disclosed to, copi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(CharacterController))]
public class Player : MonoBehaviour
{
private float timer = 0f;
private float timeToMatchMovementDirection = .5f;
private Quaternion lookDirection;
private Vector3 lastShot;
... |
using System;
using System.Collections.Generic;
namespace GenericProgramming
{
interface IEmployee
{
string GetExperienceLvl();
}
class Employee : IEmployee
{
public string Name;
public int YearOfExp;
public Employee(){}
public Employee(st... |
namespace BettingSystem.Infrastructure.Matches.Persistence.Migrations
{
using Microsoft.EntityFrameworkCore.Migrations;
public partial class TeamImage : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.RenameColumn(
na... |
using Sentry.Tests.Helpers.Reflection;
namespace Sentry.Tests.Internals;
public class SparseArrayTests
{
private void Test(SparseScalarArray<int> sut, int setDefault)
{
sut.ContainsKey(0).Should().BeFalse();
sut.ContainsKey(1).Should().BeFalse();
sut[0] = setDefault;
sut.Contai... |
// <copyright file="BaseSerializer.cs" company="Firoozeh Technology LTD">
// Copyright (C) 2020 Firoozeh Technology LTD. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the Licen... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
// For more information on enabling MVC for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860
namespace HelloASPDotNET.Controllers
{
public class HelloController : C... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectEuler3
{
class PrimeFactors
{
public Int64 value;
public void calculate(Int64 number)
{
if (number % 2 == 0)
{
i... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MapClasses;
using EntityClasses;
[ExecuteInEditMode]
public class ShowLevel : MonoBehaviour
{
[SerializeField] GameManager manager;
[SerializeField] int levelToLoad = 0;
LevelManager levelManager;
void OnDrawGizmos... |
using System;
using System.Data.SQLite;
using System.Diagnostics;
using System.Windows.Forms;
namespace electrika
{
public partial class Search : Form
{
//sqlite connection properties
private SQLiteConnection sqliteConnection;
private SQLiteCommand sqliteCommand;
private SQLite... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RandamMove : MonoBehaviour
{
public GameObject[] Block = new GameObject[8];
public GameObject[] MoveBranch = new GameObject[9];
// ソードの当たり判定のオブジェクトの宣言※親
GameObject Sword_L;
GameObject Sword_R;... |
using System.Collections.Generic;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Fields;
using FakeItEasy;
using Newtonsoft.Json.Linq;
using OrchardCore.ContentFields.Settings;
using Xunit;
namespace DFC.ServiceTaxonomy.UnitTests.GraphSync.GraphSyncers.Fields.NumericFieldGraphSyncerTes... |
using System;
namespace DoodleReplacement
{
internal class EnvironmentUtil
{
public static string GetEnvironmentVariable(string name)
{
return Environment.GetEnvironmentVariable(name, EnvironmentVariableTarget.Process);
}
}
}
|
using System;
namespace Calculator
{
public class Calculator: ICalculator
{
public int Result { get; private set; }
public Calculator()
{
Result = 0;
}
public void Reset()
{
throw new System.NotImplementedException();
}
... |
using System;
using System.Collections.Generic;
namespace WebStore.Domain.ViewModels
{
public class ProductViewModel
{
public int Id { get; set; }
public string Name { get; set; }
public string ImageUrl { get; set; }
public decimal Price { get; set; }
}
public class Cat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProCodeGuide.Sample.SolidPrinciples.SolidPrinciples.DI
{
public interface IOrderRespository
{
bool AddOrder(object orderDetails);
bool ModifyOrder(object orderDetails);... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace Web.admin {
public partial class CrearOT : System.Web.UI.Page {
SRV_Planes.SRV_PlanesClient objPlanes = new SRV_Planes.SRV_PlanesClient();
SRV_Proov... |
using Prism.Navigation;
namespace Soccer.Prism.ViewModels
{
public class MyPositionsPageViewModel : ViewModelBase
{
public MyPositionsPageViewModel(INavigationService navigationService) : base(navigationService)
{
Title = "My Positions";
}
}
}
|
// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using Microsoft.Data.Entity.Storage.Commands;
using Microsoft.Data.Entity.U... |
using UnityEngine;
namespace UnityAtoms
{
public class AtomListAttribute : PropertyAttribute
{
public string Label { get; set; }
public string ChildPropName { get; set; }
public bool IncludeChildrenForItems { get; set; }
public AtomListAttribute(string label = null, string chil... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using CSharpFinalProject.Models;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.Data.SqlClient;
namespace CSharpFinalProject.Pages
{
public class loginModel : PageModel
{... |
namespace GeoAPI.Geometries
{
public interface IMultiLineString : IMultiCurve
{
IMultiLineString Reverse();
}
}
|
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;
public class DialoguePanel : MonoBehaviour
{
[SerializeField]
string _thingName;
[SerializeField]
string _currentDialoguePlaceholderText;
[SerializeFie... |
using System.ComponentModel.DataAnnotations;
using Alabo.Web.Mvc.Attributes;
namespace Alabo.Industry.Shop.Products.Domain.Enums
{
/// <summary>
/// 商品状态
/// </summary>
[ClassProperty(Name = "商品状态")]
public enum ProductStatus
{
/// <summary>
/// 审核中
/// </summar... |
using damdrempe_zadaca_2.Citaci;
using damdrempe_zadaca_2.Podaci.Modeli;
using damdrempe_zadaca_2.Sustav;
using System;
using System.Collections.Generic;
using System.Linq;
using static damdrempe_zadaca_2.Podaci.Enumeracije;
using static damdrempe_zadaca_2.Pomagaci.Entiteti.PodrucjaComposite;
namespace damdrempe_zada... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections;
using System.Runtime.InteropServices;
using System.Collections.Specialized;
using System;
using Newtonsoft.Json.Linq;
using System.Threading;
using System.Drawing;
namespace Co... |
using System.Collections.Generic;
using System.Threading.Tasks;
namespace SilverByteProject.BL.Interfaces
{
public interface ICrawlAgent
{
/// <summary>
/// Crawl using a given url and max depth
/// </summary>
/// <param name="url"></param>
/// <param name="m... |
using SharpArch.Domain.DomainModel;
namespace Profiling2.Domain.Prf.Events
{
public class EventRelationshipType : Entity
{
public virtual string EventRelationshipTypeName { get; set; }
public virtual bool Archive { get; set; }
public virtual string Notes { get; set; }
public o... |
using Gruzer.Data.Infrastructure;
using Gruzer.Models.Users;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Xunit;
namespace Gruzer.Tests.Data
{
public class EfContextTests
{
private IEfContext context;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Shipwreck.TypeScriptModels.Expressions;
namespace Shipwreck.TypeScriptModels
{
internal static class StringHelper
{
public static string GetToken(this BinaryOperator @operator)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CSharp13.Exceptions
{
internal class Email : Exception
{
public Email()
: base("Enter correct email") { }
}
}
|
using Uintra.Infrastructure.TypeProviders;
namespace Uintra.Features.Permissions.TypeProviders
{
public interface IPermissionActionTypeProvider : IEnumTypeProvider
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Google.GData.Calendar;
namespace MyHotel.Business.Entity.Booking
{
public class RoomBookingEntity
{
public int RoomBookingID { get; set; }
public int RoomID { get; set; }
public strin... |
using CommandLine;
using CommandLine.Text;
using NLog;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using XESmartTarget.Core.Utils;
namespace XelToCsv
{
class Program
{
private static Log... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UI_OK_script : MonoBehaviour
{
void Update()
{
this.gameObject.GetComponent<SpriteRenderer>().color = this.gameObject.transform.parent.gameObject.GetComponent<selecter_script>().colorJugador;
}
}
|
using Anywhere2Go.DataAccess;
using Anywhere2Go.DataAccess.AccountEntity;
using Anywhere2Go.DataAccess.Object;
using log4net;
using System;
using System.Collections.Generic;
using System.Data.Entity.Validation;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Anywhere2Go.AccountingLogic.M... |
using Discord.Commands;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace BeetleBot.Modules
{
public class Hi : ModuleBase<SocketCommandContext>
{
[Command("hi")]
public async Task MelonAsync()
{
await ReplyAsync("He... |
using DemoMVCApplication.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace DemoMVCApplication.Controllers
{
public class HomeController : Controller
{
MVCApplicationEntities mvcEntity = new MVCApplicat... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GameMenu : MonoBehaviour
{
private SaveGameManager saveManager;
public static Text scoreTxt;
public static Text timeTxt;
public bool saved = false;
private static GameObject instanc... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ScriptableObjectFramework.Sets
{
public abstract class SetRegisterer<T, Y> : MonoBehaviour
where Y : IRuntimeSet<T>
{
[SerializeField]
protected List<Y> Sets;
protected abstr... |
using LocusNew.Core;
using LocusNew.Core.Models;
using System.Linq;
using System.Web.Http;
using System.Web.Http.Description;
namespace LocusNew.Areas.Admin.Controllers.ApiControllers
{
[Authorize]
public class CityPartsController : ApiController
{
private readonly IUnitOfWork _unitOfWork;
... |
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace VoxelSpace {
public class VoxelType {
public string Identifier { get; private set; }
public bool IsSolid { get; private set; }
public bool IsOpaque { get; private set; } // tempor... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArizaTakipYazılımSistemi.Model
{
class Bolum
{
public int bolum_id { get; set; }
public string bolum { get; set; }
}
}
|
namespace Selenio.HtmlReporter
{
public class TestExecutionOutcome
{
public string Message { get; set; }
public bool Passed { get; set; }
}
}
|
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
public class Program
{
public static int Main(string[] args)
{
if (args.Length == 0)
{
Console.WriteLine("Usage: ActivateStoreApp <AppUserModelId>");
return 1;
... |
/* 作者: 盛世海
* 创建时间: 2012/7/25 10:32:21
*
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MODEL.ActionModel
{
/// <summary>
/// 控制器
/// </summary>
public class MVCController
{
/// <summary>
/// 控制器
... |
//-----------------------------------------------------------------------
// <copyright file="DomainPrincipal.cs" company="<%= company %>">
// <%= copyrigthDate %>. All rights reserved.
// </copyright>
// <author>Adventiel</author>
//-----------------------------------------------------------------------
namespace... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Player_recibeAtaques : MonoBehaviour
{
private Player_Ataques scriptAtaques;
public bool siendoChidoriado;
private string nombreAnimacionActual;
private bool PlayerLockeado;
public GameObject PlayerMeTaPe... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Console_Interactiable : MonoBehaviour {
float stopWatch, timeLimit;
[HideInInspector]public bool bIsBeingSabatoged = false;
public GameObject radialProgressBar, interactiableIndicator;
... |
using System.Collections.Generic;
namespace Quark.Utilities
{
class KeyBindings
{
static List<IBinding> bindings = new List<IBinding>();
public static void AddBinding(IBinding binding)
{
bindings.Add(binding);
}
public static void Register()
{
... |
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using Microsoft.Xna.Framework;
namespace Engine.SkinnedModel
{
[Serializable]
[DataContract]
public class AnimationClipKeyFrameInterpolator
{
// Map between timing data and bone indexes for interpolation
... |
using Client.Bussness;
using MahApps.Metro.Controls.Dialogs;
using Meeting.NewClient.UI;
using System;
using System.IO;
using System.Reflection;
using System.Windows;
using System.Windows.Controls;
namespace WPF.NewClientl.UI.Dialogs
{
public partial class MultiMediaDialog : UserControl
{
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ReturnButton : MonoBehaviour
{
[SerializeField] GameObject parentPanel;
void Awake()
{
var btn = GetComponent<Button>();
btn.onClick.AddListener... |
using UnityEngine;
using System.Collections;
public class BigShot : Shot {
public float damage;
public float maxDamage = 60f;
void Start()
{
damage = 0f;
}
public override void Damage()
{
base.Damage();
currentTarget.TakeDamage(damage);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
public class PlayerNameHandler : NetworkBehaviour
{
public GameObject nameController;
public GameObject nameText;
public string storedName;
[SyncVar]
public string pl... |
using System;
using System.Reflection;
using Autofac;
using Framework.Core;
using NUnit.Framework;
namespace Tests
{
public abstract class BaseTest : AssertionHelper
{
private readonly IContainer _container;
protected ILifetimeScope Scope { get; private set; }
protected... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using Week4.ZoekertjesApp.DataAccess;
using Week4.ZoekertjesApp.Models;
using ZoekertjesModels;
namespace Week4.ZoekertjesApp.Controllers
{
public class ZoekertjesAPIController : ApiC... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace WPF_ListView_INPC_Command
{
public class MainWindowModel
{
public string Title { get { return "ListView - Ap... |
using System;
namespace Hangman
{
//simple Hangman game. you lose a point for every character in the user input that is incorrect.
// you lose when you reach 6 mistakes
class Program
{
static void SkipLines(int lines) // a function to jump however many lines i need.
{
... |
using System.Collections.Generic;
using Assets.Scripts.Models.ResourceObjects.CraftingResources;
using Assets.Scripts.Models.Weapons;
namespace Assets.Scripts.Models.Ammo
{
public class MachinegunAmmo : Ammo
{
public MachinegunAmmo()
{
WeaponType = typeof(Machinegun);
L... |
namespace TripDestination.Services.Data.Contracts
{
using System.Linq;
using TripDestination.Data.Models;
public interface IRatingServices
{
Rating GetById(int id);
IQueryable<Rating> GetAll();
Rating Edit(int id, int value);
void Delete(int id);
void RateUs... |
using System;
using System.Collections.Generic;
using Fingo.Auth.DbAccess.Models;
using Fingo.Auth.DbAccess.Models.CustomData;
using Fingo.Auth.DbAccess.Repository.Interfaces;
using Fingo.Auth.Domain.CustomData.Factories.Actions.Implementation;
using Moq;
using Xunit;
namespace Fingo.Auth.Domain.CustomData.Tests.Fact... |
using BLL.Dto;
using BLL.Interfaces;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
namespace MoneyTracker.Controllers
{
[Route... |
using gView.Framework.Data;
using gView.Framework.Data.Metadata;
using gView.Framework.Geometry;
using gView.Framework.IO;
using gView.Framework.XML;
using gView.MapServer;
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using System.Xml;
namespace gView.Interoperability.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Welic.App.ViewModels;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace Welic.App.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class LoginExternoPage : Content... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Diagnostics;
using System.Threading.Tasks;
using System.Threading;
namespace Genesys.WebServicesClient.Components.Test
{
[TestClass]
public class SamplesTest
{
[TestMethod]
public async Task get_contacts()
... |
using System.Collections.Generic;
using System.Linq;
using CompiledValidators.Tests.Infrastructure;
using NUnit.Framework;
namespace CompiledValidators.Tests
{
[TestFixture]
public class SimpleValidationTests
{
private Validator _sut;
[TestFixtureSetUp]
public void SetUp()
... |
using System;
using System.Text.RegularExpressions;
class chapter8
{
static void Main()
{
string[] words = new string[] {"bad", "boy", "baaad", "bear", "bend"};
foreach (string word in words)
if (Regex.IsMatch(word, "ba+"))
Console.WriteLine(word);
Console.ReadKey();
}
}
|
using System;
//TODO: Add other using statements here
namespace com.Sconit.Entity.ISI
{
public partial class Checkup
{
#region Non O/R Mapping Properties
public string Desc
{
get
{
return this.CheckupUserNm
+ (!string.IsNul... |
using UnityEngine;
using UnityEngine.UI;
public class canvasData : MonoBehaviour
{
public int level = 1;
public int randInd = 0;
public int levelTextColor = 0;
public Text getLevel;
public Text getScore;
public Slider progressBar;
public Material[] groundMaterials = new Material[4];
... |
namespace XH.Commands.Tenants
{
public class CreateTenantCommand : CreateOrUpdateTenantCommand
{
}
} |
using System.Collections.Generic;
using Tomelt.MediaLibrary.Models;
namespace Tomelt.MediaLibrary.ViewModels {
public class MediaManagerChildFoldersViewModel {
public IEnumerable<IMediaFolder> Children { get; set; }
}
}
|
using Profiling2.Domain.Prf.Sources;
using System.Collections.Generic;
using System;
namespace Profiling2.Domain.Contracts.Queries
{
public interface ISourceDataTablesQuery
{
int GetSearchTotal(bool canAccessRestricted, string searchName, string searchExt, string searchText, DateTime? start, DateTime?... |
using System.Threading.Tasks;
using LoanAPound.Db.Model;
using System.Collections.Generic;
namespace LoanAPound.Db
{
public interface ILoanApplicationRepository
{
Task<LoanApplication> GetAsync(int id);
Task CreateAsync(LoanApplication loanApplication);
Task UpdateAsync(LoanApplication... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
namespace BlackJack1
{
class Game
{
double rate = 0, cash = 1000;
Cards cards;
public Game(int money)
{
cash = money;
cards = new Cards();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DigitalFormsSteamLeak.Repository
{
public class LeakDbHelper
{
protected LeakDBContext dbcontext { get; set; }
public LeakDbHelper()
{
dbcontext =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace RandomGenerator
{
public class StyleInfo : ICloneable
{
public String Name { get; set; }
public String Feature { get; set; }
public StyleType Type { get; set; }
public St... |
using System.Collections;
using System.Collections.Generic;
using DChild.Gameplay.Combat;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DChild.Gameplay.Objects.Characters.Enemies
{
public class GoblinBrain : MinionAIBrain<Goblin>, IAITargetingBrain
{
[SerializeField]
[TabGroup("Att... |
using _01_Alabo.Cloud.Core.Extends.Domain.Entities;
using Alabo.Domains.Repositories;
using MongoDB.Bson;
namespace _01_Alabo.Cloud.Core.Extends.Domain.Repositories
{
public interface IExtendRepository : IRepository<Extend, ObjectId>
{
}
} |
namespace ostranauts_modding
{
public class AudioEmitter
{
public double fLoPassFreq { get; set; }
public double fLoPassFreqOccluded { get; set; }
public double fMaxDistance { get; set; }
public double fMinDistance { get; set; }
public double fSpatialBlend { get; set; }
... |
using DealOrNoDeal.Data.Rounds;
using DealOrNoDeal.Model;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace DealOrNoDeal.Tests.GameSettings
{
[TestClass]
public class TestConstructor
{
[TestMethod]
public void ShouldSetGameSettingsForTenRoundNotSyndicatedGame()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace CEMAPI.Models
{
public class HeadWiseClearedAmountsDTO
{
public HeadWiseClearedAmountsDTO()
{
LandCost = 0;
ConstructionCost = 0;
MaintainanceCost = 0;
... |
using Microsoft.EntityFrameworkCore;
using System.Threading.Tasks;
using WebsiteManagerPanel.Data.Entities;
namespace WebsiteManagerPanel.Query
{
public class UserRoleQuery : BaseQuery<UserRole>
{
public UserRoleQuery(DbContext dbContext) : base(dbContext)
{
}
public async Tas... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.Description;
using Alps.Domain.ProductMgr;
using Alps.Web.Models;
using Alps.Web... |
using System;
class ExtractBitFromInteger
{
static void Main()
{
Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!");
while (true)
{
uint luiNumber;
int luiMask, lsbBit;
Console.Write("Enter positive integer : ");
lui... |
using Core.DataAccess.EntityFramework;
using DataAccess.Abstract;
using Entities.Concrete;
using Entities.DTOs;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
namespace DataAccess.Concrete.EntityFramework
{
public class EfCarDal : EfEntityRepo... |
using System;
using System.Collections.Generic;
namespace POSServices.Models
{
public partial class CashierShift
{
public int Id { get; set; }
public string EmployeeCode { get; set; }
public string EmployeeName { get; set; }
public decimal? OpeningBalance { get; set; }
... |
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
using Welic.Dominio.Models.Estacionamento.Map;
using Welic.Dominio.Models.Estacionamento.Services;
using Welic.Dominio.Patterns.Repository.Pattern.UnitOfWork;
namespace WebApi.API.Controllers
{
[Author... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SonicSpawner : MonoBehaviour
{
public GameObject Sonic;
public float SpawnRate; // = 3 seconds
float timer = 0;
// Update is called once per frame
void Update()
{
timer += Time.deltaTime;
... |
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