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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Entities; using BLL; using System.Data.Entity; namespace WinFormUI { public partial class Proje...
using System; namespace MySingleton { class Program { static void Main(string[] args) { //SingletonClass.getInstance(); //SingletonClass.getInstance(); //SingletonClass.getInstance(); LazySingleton a = LazySingleton.getInstance(); L...
using System; using System.Collections.Generic; using System.Text; namespace P03.Detail_Printer { interface IPrinter { public void Print(); } }
using System; namespace Fingo.Auth.DbAccess.Models { public class AuditLog { public AuditLog() { CreationDate = DateTime.UtcNow; } public int Id { get; set; } public int? UserId { get; set; } public string EventType { get; set; } public stri...
using EntVenta; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DatVentas { public class DatGastoIngreso { public void InsertarIngresoGastos(IngresosGastos ig) { ...
namespace Website.Models { public class GoToMoveResource { public GameStateResource GameState { get; set; } public int HistoryIndex { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Totem.Util { public class ValidacionException : Exception { public ValidacionException(string msg) : base(msg) { } } }
using System; /*Write methods that calculate the surface of a triangle by given: Side and an altitude to it; Three sides; Two sides and an angle between them; Use System.Math.*/ class Program { static double SideAndAltitude() { Console.Write("side = "); double side = double.Parse(Cons...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.WindowsAzure.StorageClient; namespace TwiBo.Components.Model { public class TweetHistory : TableServiceEntity { public const string TableName = "TweetHistory"; public static string GetPartiti...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.CosmosDb.GraphSyncers.Helpers; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.EmbeddedContentItemsGraph...
using System.Threading.Tasks; using MediatR; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Types; using SFA.DAS.ProviderCommitments.Queries.GetTrainingCourses; using SFA.DAS.ProviderCommitments.Web.Models; namespace SFA.DAS.ProviderCommitments.Web.Mappers { public class SelectCourseViewModel...
namespace SubC.Attachments.ClingyEditor { using UnityEditor; using UnityEngine; [CustomPropertyDrawer(typeof(AngleLimits))] public class AngleLimitsPropertyDrawer : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { EditorGU...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using Uintra.Features.Location.Models; namespace Uintra.Core.Activity.Entities { public abstract class IntranetActivity : IIntranetActivity { [JsonIgnore] public Guid Id { get; set; } [JsonIgnore...
using Pe.Stracon.PoliticasCross.Core.Base; namespace Pe.Stracon.PoliticasCross.Core.Exception { /// <summary> /// Application Exception /// </summary> /// <remarks> /// Creación: GMD 22122014 <br /> /// Modificación: <br /> /// </remarks> public class ApplicationLayerExcep...
namespace Krafteq.ElsterModel { using System; public class KzFieldMeta { public string Description { get; } public int Number { get; } public KzFieldType Type { get; } public KzFieldMeta(int number, KzFieldType type, string description) { ...
using PatientService.CustomException; using System; namespace PatientService.Model { public class Drug { public int Id { get; } public string Name { get; } public Drug(int id, string name) { Id = id; Name = name; Validate(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using HandlingWordRules; namespace ClientForWordApp { //This is the client program .The Words rule program is called from here. class Program { static void Main(string[] args) { //This is the ...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using System.Xml.Serialization; namespace FiiiCoin.Wallet.Win.Models { [XmlRoot("MenuSeparator")] public class MenuSeparat...
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 namespace ProgrammingGame.Domain { public class Submission { public int Id { get; set; } public int ProblemId { get; set; } public string Nickname { get; set; } public string Solution { get; set; } public bool IsSuccessful { get; set; } } }
using System; using System.Threading.Tasks; using Microsoft.Extensions.Localization; using OrchardCore.Navigation; namespace DFC.ServiceTaxonomy.JobProfiles.DataTransfer { public class AdminMenu : INavigationProvider { private readonly IStringLocalizer S; public AdminMenu(IStringLocalizer<A...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DemoLibrary.Models; using MediatR; namespace DemoLibrary.Writes { // this will create properties based on those names down here FirstName and LastName public record InsertPersonCommand(str...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CheckIt.Tests.Data.CallingMethod { class ClassCalled { public void CalledMethod<T>() { } } }
using System.Collections.Generic; using System.Linq; namespace SingLife.FacebookShareBonus.Model { internal class AscendingOrderOfPoliciesStartDate : IPolicySortService { public IEnumerable<Policy> Sort(IEnumerable<Policy> policies) { policies = policies.OrderBy(p => p.StartDate); ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Shipwreck.TypeScriptModels.Declarations { public sealed class PropertySignature : Signature { public string PropertyName { get; set; } public bool IsOp...
using System.Threading; using System.Threading.Tasks; using ApiTemplate.Core.Entities.Weathers; namespace ApiTemplate.Service.Weathers { public interface IWeatherService { Task AddWeather(Weather weather, CancellationToken cancellationToken=default); } }
namespace PlayWithToList { using System; using System.Diagnostics; using System.Linq; using Ads.Data; class Program { static void Main() { AdsContext context = new AdsContext(); context.Ads.Count(); //SlowWay(context); //Time elapsed for slow...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.Configuration; using UniversityCourseAndResultMangementSystem.Models; namespace UniversityCourseAndResultMangementSystem.Gateway { public class DepartmentGateway { private...
 using System.Reflection; using Harmony; namespace MultiplayerEmotes.Framework.Patches { public abstract class ClassPatch : IClassPatch { public virtual MethodInfo Original => null; public virtual MethodInfo Prefix => null; public virtual MethodInfo Postfix => null; public virtual MethodInfo Transpiler => ...
using ISE.Framework.Common.CommonBase; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ISE.SM.Common.DTO { public partial class CompanyDto:BaseDto { public CompanyDto() { this.PrimaryKeyName = "SecurityCompanyId"; } } }
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class StateSaver { public static Scene savedScene; //:D }
public class Solution { public double MyPow(double x, int n) { if (n == 0) return 1.0; if (n == 1) return x; int half = Math.Abs(n/2); double halfRes = MyPow(x, half); if (n % 2 == 0) return n>0 ? halfRes*halfRes : 1/(halfRes*halfRes); return n>0 ? halfRes*halfRes*x :...
using System; using System.Collections.Generic; using UnityEngine; namespace GFW { public sealed class GameSystem : ServiceModule<GameSystem> { private string m_domain; private MonoBehaviour m_MonoEntity; private IController m_controller; private Dictionary<string, ManagerModul...
using UnityEngine; using System.Collections; public class AudioManager : MonoBehaviour { public bool foundEnemy = false; public AudioClip[] clips; public AudioSource source; public bool activateChange = false; // Use this for initialization void Start () { source = GetComponent<AudioSource> (); } // U...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Text; using System.Threading; using System.Threading.Tasks; using CQRS.MediatR.Command; using CQRS.MediatR.Event; using CsvHelper; using MediatR; using Scheduler.FileService.Events; namespace Scheduler.FileServic...
using System; using System.ComponentModel; using System.Linq; using DelftTools.Shell.Core; using DelftTools.Tests.Core.Mocks; using DelftTools.Utils; using DelftTools.Utils.IO; using NetTopologySuite.Extensions.Coverages; using NUnit.Framework; using Rhino.Mocks; namespace DelftTools.Tests.Core { [TestFixture] ...
using System.Web.Http; using TestApi.BL; using TestApi.BO; namespace TestApi.Controllers { [RoutePrefix("Tasks")] public class MainController : ApiController { [HttpPost] [Route("insertask")] public ReplyBo<bool> InsertTask(Task task) { return new TaskHandler()....
using MikeGrayCodes.BuildingBlocks.Application; namespace MikeGrayCodes.BuildingBlocks.Infrastructure.Outbox.Processing { public class ProcessOutboxCommand : Command, IRecurringCommand { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StageSequenceState { protected GameObject player; protected Animator animator; protected StageSequenceMachine stateMachine; protected PlayerStateMachine playerStateMachine; protected Vector3 enterPosition...
using System.Collections.Generic; using Abp.Application.Services.Dto; using Abp.Domain.Entities; using Abp.Domain.Entities.Auditing; using Abp.GeneralTree; using Newtonsoft.Json; namespace RegionTree { public class Region : FullAuditedEntity, IGeneralTree<Region, int> { public string RegionCode { get;...
using System.Collections.Generic; using Microsoft.Xna.Framework; namespace SauvignonInStardew { /// <summary>The model for mod data stored in the save file.</summary> internal class SaveData { /********* ** Accessors *********/ /// <summary>The tile coordinates for winery bu...
using System.IO; using Tomelt.Environment.Extensions.Models; namespace Tomelt.Packaging.Services { public interface IPackageBuilder : IDependency { Stream BuildPackage(ExtensionDescriptor extensionDescriptor); } }
namespace ApartmentApps.Api.Modules { public interface IUserConfigurable<T> { } }
using Alabo.Domains.Services; using Alabo.Tables.Dtos; namespace Alabo.Tables.Domain.Services { public interface ISmsService : IService { SmsEntity Sent(string phone, string content); } }
using BP12; using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Combat.StatusEffects.Configurations { [System.Serializable] public struct CorrosionConfig : IStatusConfig { [SerializeField] [AttackType(AttackType.Corrosion)] private AttackDamage m_damage; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace task5_Short_Words_Sorted { class Program { static void Main() { var separator = new []{ '.', ',', ':', ';', '(', ')', '[', ']', '\"', '\'', '\\', '/', '!', ...
using System; using System.Collections.Generic; using WebShop.API.Models; using WebShop.Contracts.v1.Requests; using WebShop.Data.Models; using WebShop.Data.Models.Dto; using WebShop.Data.Repository.Contract; using WebShop.Service.v1; namespace WebShop.Core.Service { public class ServiceV1 : IServiceV1 { ...
using System; using Atc.Math.Geometry; using Xunit; // ReSharper disable JoinDeclarationAndInitializer namespace Atc.Tests.Math.Geometry { public class TriangleHelperTests { [Fact] public void IsSumOfTheAnglesATriangle() { Assert.False(TriangleHelper.IsSumOfTheAnglesATriangl...
//Both music files loop continuously //SFX is labeled generically, and can be mixed/matched how you see fit. You don't even have to use all of it! //Bonks are for things hitting a wall (player and objects) //ObjectPush and PlayerWalk both loop, so as long as an object is moving/player is walking the sound can play /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using HarmonyLib; using Verse; using RimWorld; namespace D9Framework { /// <summary> /// Allows modders to use the <see cref="D9Framework.UseNegativeFertility"/> ...
using System; using System.Collections.Generic; using Aquamonix.Mobile.Lib.Utilities; namespace Aquamonix.Mobile.Lib.Environment { /// <summary> /// Some server urls can be 'named' rather than specified by actual url. This class is a utility for translating between /// urls and their aliases. /// </s...
using System; using System.Web.Script.Serialization; namespace LeadChina.CCDMonitor.Infrastrue { public static class Commoncs { public static double GetTimestamp(DateTime d) { TimeSpan ts = d.ToUniversalTime() - new DateTime(1970, 1, 1); return ts.TotalMilliseconds; // 精...
using System; namespace minAvgTwoSlice { class Program { static void Main(string[] args) { System.Console.WriteLine(solution(new int[] {4, 2, 2, 5, 1, 5, 8})); } public static int solution(int[] A) { if(A.Length == 2) { ...
using UnityEngine; public class cameraFollow : MonoBehaviour { GameObject Push; GameObject Pull; public float targetSize; public bool follow = true; LineRenderer lr; public float yClamp; public Vector2 camOffset = Vector2.zero; bool showLine; // Use this for initialization void Start () { Push = GameObj...
using UnityEngine; namespace DChild.Inputs { [System.Serializable] public struct SkillInput { private const string INPUT_DASH = "Dash"; private const string INPUT_GLIDE = "Glide"; private bool m_isDashPressed; private bool m_isGlideHeld; public bool isDashPressed ...
using lsc.Model.Enume; using System; using System.Collections.Generic; using System.Text; namespace lsc.Model { /// <summary> /// 销售项目 /// </summary> [Serializable] public class SalesProject { public int ID { get; set; } /// <summary> /// 项目标题 /// </summary> ...
namespace EFCrudDEMO.Migrations { using System; using System.Data.Entity.Migrations; public partial class initial : DbMigration { public override void Up() { CreateTable( "dbo.Calls", c => new { ...
using System; using System.Collections; using System.Drawing; using System.IO; using System.Runtime.InteropServices; using UnityEngine; // using UnityEngine.UI; public class TransparentWindow : MonoBehaviour { public bool debugMode = false; [SerializeField] Material _material; [Header("Textures (Unsu...
using gView.Framework.Network.Algorthm; using gView.Framework.system; using gView.Framework.UI; using System.Collections.Generic; using System.Threading.Tasks; namespace gView.Framework.Network.Tracers { [RegisterPlugInAttribute("63AF7F85-6617-4944-ABED-A98CA2B45CA9")] class TraceConnected : INetworkTracer, I...
namespace Alabo.Domains.Query.Dto { /// <summary> /// 将input/output参数命名为MethodNameInput和 MethodNameOutput, /// 并为每个应用服务方法定义一个单独的input和output DTO。即使你的方法只需要或返回一个参数, /// 最好也创建一个DTO类。这样,你的代码回更具有扩展性。以后你可以添加更多的属性而不用改变方法的签名 /// ,而且也不用使已存在的客户端应用发生重大变化 /// </summary> public interfac...
using gView.Framework.Carto; using gView.Framework.Data.Cursors; using gView.Framework.Data.Filters; using gView.Framework.Geometry; using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace gView.Framework.Data { public class FeatureCache { static ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using UI.Entidades; using UI.Models; namespace UI.Controllers { public class GestionParticipanteController : ApiController { [HttpPost] public Response<List<Partic...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.Common; using Microsoft.Practices.EnterpriseLibrary.Data; namespace Kingdee.CAPP.DAL { /// <summary> /// 类型说明:物料DAL类 /// 作 者:jason.tang /// 完成时间:2013-03-05 /// </summary> ...
using Huajie.Practices.Utils; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Airbest.Db; using Meow.Diagnosis; using Airbest.Products.Specials; using Huajie.Practices.Models; using Airbest.Languages; using System.IO; namespace Airbest.Products...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace KartExchangeEngine { public class ImportSupplierCSV:Entity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string FriendlyName { get ...
using System; using System.Linq; namespace _03._Custom_Min_Function { class Program { static void Main(string[] args) { Func<string, int> getMin = (input) => { return input.Split(' ',StringSplitOptions.RemoveEmptyEntries).Select(int.Parse).ToList().Min(); }; Console.Wri...
using System; namespace Ease.Application { public class Class1 { } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using BitClassroom.DAL.Models; namespace BitClassroom.MVC.Controllers { public class QuestionResponsesController : Controller { priv...
namespace NBatch.Main.Readers.FileReader { public interface IFieldSetMapper<out T> { T MapFieldSet(FieldSet fieldSet); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChessXiang : ChessEntity { public override void ShowChessPath() { base.ShowChessPath(); int index_x = (int)chessObj.chess_index_x; int index_z = (int)chessObj.chess_index_z; // 自己的相 if (chessObj.chess_owner_playe...
using DigitalFormsSteamLeak.Business; using DigitalFormsSteamLeak.Entity.IModels; using DigitalFormsSteamLeak.Entity.Models; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DigitalFormsSte...
using System; using System.Collections.Generic; namespace DemoApp.Entities { public partial class OfficeTypes { public OfficeTypes() { Offices = new HashSet<Offices>(); } public Guid Id { get; set; } public string Description { get; set; } public bo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class AlarmSignal : MonoBehaviour { [SerializeField] private AudioSource _alarmSignal; [Header("Шаг изменения значения")] [SerializeField] private float _duration; private float _...
using System.Collections.Generic; using System.Threading.Tasks; using SQLite; namespace WSTower.App { public class UsuarioRepository { readonly SQLiteAsyncConnection _database; public UsuarioRepository(string dbPath) { _database = new SQLiteAsyncConnection(dbPath); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ZombieInfectionFill : MonoBehaviour { public Image InfectionFill; public float Fill; // Start is called before the first frame update void Start() { Fill = 1.0f; } //...
namespace IKriv.Windows.Async { public interface IBusyIndicator { bool IsBusy { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Vendas.Util { public static class Mensagens { public static string REMOVIDO_SUCESSO = "Removido com sucesso."; } }
using System; using System.Collections.Generic; using StardewValley; namespace RemoteFridgeStorage.apis { public interface ICookingSkillApi { Func<IList<Item>> setFridgeFunction(Func<IList<Item>> func); } }
using System.Threading.Tasks; namespace gView.Framework.Data { public interface IValuesFieldDomain : IFieldDomain { Task<object[]> ValuesAsync(); } /* public interface IFeatureBuffer { IFeature CreateFeature(); bool Store(); } */ }
using System.Collections.Generic; using System.Linq; using HtmlAgilityPack; using NeuroLinker.Models; namespace NeuroLinker.Extensions { /// <summary> /// Scrapes character information from the Information page in the anime. /// This information is not for individual characters but rather basic informatio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; public class PlayerInput : MonoBehaviour { const int LEFT_MOUSE_BUTTON = 0; const int RIGHT_MOUSE_BUTTON = 1; public enum Type { MOVE, SELECT, BUTTON1, BUTTON2, BUTTON3, BUTTON4, CHAR1, CHAR2, CHAR3, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Mediator { interface IComprobante { int Numero { get; set; } } }
using UnityEngine; using Zenject; using Pathfinding; using UI; public class PathfindingInstaller : MonoInstaller<PathfindingInstaller> { [SerializeField] private DijkstraPathfinding dijkstraPathfinding; [SerializeField] private AStarPathfinding aStarPathfinding; [SerializeField] private Pathfi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; namespace WeponForceTestForDNF { public partial class Form1 : Form { public Form1() { ...
namespace CapaUsuario.Compras.Pedidos_de_reaprovisionamiento { public class DetallePedidoReaprov { public int CodStock { get; set; } public string NombreStock { get; set; } public int Cantidad { get; set; } public string Marca { get; set; } public string Medida { get; se...
namespace Pobs.Domain { public enum AgreementRating { Disagree = -1, Agree = 1, } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNet.Builder; using Microsoft.AspNet.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using Hni.TestMVC6.Models; using...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using Project.GameState; namespace Project.Levels { public class Prolog : MonoBehaviour { public GameFile gameFile; private void OnDisable() { /*...
using UnityEngine; using UnityEngine.SceneManagement; public class LoadNextStage : MonoBehaviour { public int sceneNumber = 1; private void OnTriggerEnter2D(){ if(SceneManager.GetActiveScene() == SceneManager.GetSceneByBuildIndex(0))// curently on menu CamTrack.camSize = 3;// set default camera size to 75%...
namespace Sentry; /// <summary> /// The level of the event sent to Sentry. /// </summary> public enum SentryLevel : short { /// <summary> /// Debug. /// </summary> [EnumMember(Value = "debug")] Debug, /// <summary> /// Informational. /// </summary> [EnumMember(Value = "info")] ...
using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.IO.Compression; using System.Windows.Forms; using System.Windows.Media.Imaging; namespace Client.Helpers { public class ScreenHelper { public static Bitmap GetScreen() { var width = Scree...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace WebApplication1.Models { public class Client { [Display(Name = "ФИО")] public string FIO { get; set; } [Display(Name = "ИНН")] public str...
using Alabo.Data.People.PartnerCompanies.Domain.Entities; using Alabo.Data.People.PartnerCompanies.Domain.Services; using Alabo.Framework.Core.WebApis.Controller; using Alabo.Framework.Core.WebApis.Filter; using Microsoft.AspNetCore.Mvc; using MongoDB.Bson; namespace Alabo.Data.People.PartnerCompanies.Controllers { ...
using Simple.Wpf.Composition.Infrastructure; namespace Simple.Wpf.Composition.Workspaces.Example { public sealed class ExampleViewModel : BaseViewModel { } }
using System.Collections.Generic; namespace NBatch.Main.Writers.FileWriter { internal interface IFileWriterService { void WriteFile(IEnumerable<string> values); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; public partial class AdminAddBus : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { ...
using System.IO; namespace SqlServerRunnerNet.ViewModel { public class ScriptViewModel : FileSystemObjectViewModel { private string _errorMessage; public override bool HasError { get { return !string.IsNullOrWhiteSpace(ErrorMessage); } } public override string DisplayName { get { return new File...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace lab14 { public partial class Form1 : Form { public Form1() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObjectAction : MonoBehaviour { [SerializeField] Transform parent; [SerializeField] List<GameObject> games = new List<GameObject>(); void Start() { // games = new List<GameObject>(GameObject.FindGameObj...
namespace KK.AspNetCore.EasyAuthAuthentication.Services { using System; using System.Collections.Generic; using System.Security.Claims; using System.Text; using KK.AspNetCore.EasyAuthAuthentication.Interfaces; using KK.AspNetCore.EasyAuthAuthentication.Models; using Microsoft.AspNetCore.Auth...