text stringlengths 13 6.01M |
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Entities;
using BLL;
using System.Data.Entity;
namespace WinFormUI
{
public partial class Proje... |
using System;
namespace MySingleton
{
class Program
{
static void Main(string[] args)
{
//SingletonClass.getInstance();
//SingletonClass.getInstance();
//SingletonClass.getInstance();
LazySingleton a = LazySingleton.getInstance();
L... |
using System;
using System.Collections.Generic;
using System.Text;
namespace P03.Detail_Printer
{
interface IPrinter
{
public void Print();
}
}
|
using System;
namespace Fingo.Auth.DbAccess.Models
{
public class AuditLog
{
public AuditLog()
{
CreationDate = DateTime.UtcNow;
}
public int Id { get; set; }
public int? UserId { get; set; }
public string EventType { get; set; }
public stri... |
using EntVenta;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DatVentas
{
public class DatGastoIngreso
{
public void InsertarIngresoGastos(IngresosGastos ig)
{
... |
namespace Website.Models
{
public class GoToMoveResource
{
public GameStateResource GameState { get; set; }
public int HistoryIndex { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Totem.Util
{
public class ValidacionException : Exception
{
public ValidacionException(string msg)
: base(msg)
{
}
}
}
|
using System;
/*Write methods that calculate the surface of a triangle by given:
Side and an altitude to it;
Three sides;
Two sides and an angle between them;
Use System.Math.*/
class Program
{
static double SideAndAltitude()
{
Console.Write("side = ");
double side = double.Parse(Cons... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.WindowsAzure.StorageClient;
namespace TwiBo.Components.Model
{
public class TweetHistory : TableServiceEntity
{
public const string TableName = "TweetHistory";
public static string GetPartiti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.GraphSync.CosmosDb.GraphSyncers.Helpers;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.EmbeddedContentItemsGraph... |
using System.Threading.Tasks;
using MediatR;
using SFA.DAS.CommitmentsV2.Api.Client;
using SFA.DAS.CommitmentsV2.Types;
using SFA.DAS.ProviderCommitments.Queries.GetTrainingCourses;
using SFA.DAS.ProviderCommitments.Web.Models;
namespace SFA.DAS.ProviderCommitments.Web.Mappers
{
public class SelectCourseViewModel... |
namespace SubC.Attachments.ClingyEditor {
using UnityEditor;
using UnityEngine;
[CustomPropertyDrawer(typeof(AngleLimits))]
public class AngleLimitsPropertyDrawer : PropertyDrawer {
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) {
EditorGU... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using Uintra.Features.Location.Models;
namespace Uintra.Core.Activity.Entities
{
public abstract class IntranetActivity : IIntranetActivity
{
[JsonIgnore]
public Guid Id { get; set; }
[JsonIgnore... |
using Pe.Stracon.PoliticasCross.Core.Base;
namespace Pe.Stracon.PoliticasCross.Core.Exception
{
/// <summary>
/// Application Exception
/// </summary>
/// <remarks>
/// Creación: GMD 22122014 <br />
/// Modificación: <br />
/// </remarks>
public class ApplicationLayerExcep... |
namespace Krafteq.ElsterModel
{
using System;
public class KzFieldMeta
{
public string Description { get; }
public int Number { get; }
public KzFieldType Type { get; }
public KzFieldMeta(int number, KzFieldType type, string description)
{
... |
using PatientService.CustomException;
using System;
namespace PatientService.Model
{
public class Drug
{
public int Id { get; }
public string Name { get; }
public Drug(int id, string name)
{
Id = id;
Name = name;
Validate();
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HandlingWordRules;
namespace ClientForWordApp
{
//This is the client program .The Words rule program is called from here.
class Program
{
static void Main(string[] args)
{
//This is the ... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using System.Xml.Serialization;
namespace FiiiCoin.Wallet.Win.Models
{
[XmlRoot("MenuSeparator")]
public class MenuSeparat... |
a b c d e f g |
namespace ProgrammingGame.Domain
{
public class Submission
{
public int Id { get; set; }
public int ProblemId { get; set; }
public string Nickname { get; set; }
public string Solution { get; set; }
public bool IsSuccessful { get; set; }
}
}
|
using System;
using System.Threading.Tasks;
using Microsoft.Extensions.Localization;
using OrchardCore.Navigation;
namespace DFC.ServiceTaxonomy.JobProfiles.DataTransfer
{
public class AdminMenu : INavigationProvider
{
private readonly IStringLocalizer S;
public AdminMenu(IStringLocalizer<A... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DemoLibrary.Models;
using MediatR;
namespace DemoLibrary.Writes
{
// this will create properties based on those names down here FirstName and LastName
public record InsertPersonCommand(str... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CheckIt.Tests.Data.CallingMethod
{
class ClassCalled
{
public void CalledMethod<T>()
{
}
}
}
|
using System.Collections.Generic;
using System.Linq;
namespace SingLife.FacebookShareBonus.Model
{
internal class AscendingOrderOfPoliciesStartDate : IPolicySortService
{
public IEnumerable<Policy> Sort(IEnumerable<Policy> policies)
{
policies = policies.OrderBy(p => p.StartDate);
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Shipwreck.TypeScriptModels.Declarations
{
public sealed class PropertySignature : Signature
{
public string PropertyName { get; set; }
public bool IsOp... |
using System.Threading;
using System.Threading.Tasks;
using ApiTemplate.Core.Entities.Weathers;
namespace ApiTemplate.Service.Weathers
{
public interface IWeatherService
{
Task AddWeather(Weather weather, CancellationToken cancellationToken=default);
}
} |
namespace PlayWithToList
{
using System;
using System.Diagnostics;
using System.Linq;
using Ads.Data;
class Program
{
static void Main()
{
AdsContext context = new AdsContext();
context.Ads.Count();
//SlowWay(context); //Time elapsed for slow... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.Configuration;
using UniversityCourseAndResultMangementSystem.Models;
namespace UniversityCourseAndResultMangementSystem.Gateway
{
public class DepartmentGateway
{
private... |
using System.Reflection;
using Harmony;
namespace MultiplayerEmotes.Framework.Patches {
public abstract class ClassPatch : IClassPatch {
public virtual MethodInfo Original => null;
public virtual MethodInfo Prefix => null;
public virtual MethodInfo Postfix => null;
public virtual MethodInfo Transpiler => ... |
using ISE.Framework.Common.CommonBase;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ISE.SM.Common.DTO
{
public partial class CompanyDto:BaseDto
{
public CompanyDto()
{
this.PrimaryKeyName = "SecurityCompanyId";
}
}
}
|
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
public class StateSaver
{
public static Scene savedScene; //:D
}
|
public class Solution {
public double MyPow(double x, int n) {
if (n == 0) return 1.0;
if (n == 1) return x;
int half = Math.Abs(n/2);
double halfRes = MyPow(x, half);
if (n % 2 == 0) return n>0 ? halfRes*halfRes : 1/(halfRes*halfRes);
return n>0 ? halfRes*halfRes*x :... |
using System;
using System.Collections.Generic;
using UnityEngine;
namespace GFW
{
public sealed class GameSystem : ServiceModule<GameSystem>
{
private string m_domain;
private MonoBehaviour m_MonoEntity;
private IController m_controller;
private Dictionary<string, ManagerModul... |
using UnityEngine;
using System.Collections;
public class AudioManager : MonoBehaviour {
public bool foundEnemy = false;
public AudioClip[] clips;
public AudioSource source;
public bool activateChange = false;
// Use this for initialization
void Start () {
source = GetComponent<AudioSource> ();
}
// U... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using CQRS.MediatR.Command;
using CQRS.MediatR.Event;
using CsvHelper;
using MediatR;
using Scheduler.FileService.Events;
namespace Scheduler.FileServic... |
using System;
using System.ComponentModel;
using System.Linq;
using DelftTools.Shell.Core;
using DelftTools.Tests.Core.Mocks;
using DelftTools.Utils;
using DelftTools.Utils.IO;
using NetTopologySuite.Extensions.Coverages;
using NUnit.Framework;
using Rhino.Mocks;
namespace DelftTools.Tests.Core
{
[TestFixture]
... |
using System.Web.Http;
using TestApi.BL;
using TestApi.BO;
namespace TestApi.Controllers
{
[RoutePrefix("Tasks")]
public class MainController : ApiController
{
[HttpPost]
[Route("insertask")]
public ReplyBo<bool> InsertTask(Task task)
{
return new TaskHandler().... |
using MikeGrayCodes.BuildingBlocks.Application;
namespace MikeGrayCodes.BuildingBlocks.Infrastructure.Outbox.Processing
{
public class ProcessOutboxCommand : Command, IRecurringCommand
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class StageSequenceState {
protected GameObject player;
protected Animator animator;
protected StageSequenceMachine stateMachine;
protected PlayerStateMachine playerStateMachine;
protected Vector3 enterPosition... |
using System.Collections.Generic;
using Abp.Application.Services.Dto;
using Abp.Domain.Entities;
using Abp.Domain.Entities.Auditing;
using Abp.GeneralTree;
using Newtonsoft.Json;
namespace RegionTree
{
public class Region : FullAuditedEntity, IGeneralTree<Region, int>
{
public string RegionCode { get;... |
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace SauvignonInStardew
{
/// <summary>The model for mod data stored in the save file.</summary>
internal class SaveData
{
/*********
** Accessors
*********/
/// <summary>The tile coordinates for winery bu... |
using System.IO;
using Tomelt.Environment.Extensions.Models;
namespace Tomelt.Packaging.Services {
public interface IPackageBuilder : IDependency {
Stream BuildPackage(ExtensionDescriptor extensionDescriptor);
}
} |
namespace ApartmentApps.Api.Modules
{
public interface IUserConfigurable<T>
{
}
} |
using Alabo.Domains.Services;
using Alabo.Tables.Dtos;
namespace Alabo.Tables.Domain.Services {
public interface ISmsService : IService {
SmsEntity Sent(string phone, string content);
}
} |
using BP12;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DChild.Gameplay.Combat.StatusEffects.Configurations
{
[System.Serializable]
public struct CorrosionConfig : IStatusConfig
{
[SerializeField]
[AttackType(AttackType.Corrosion)]
private AttackDamage m_damage;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace task5_Short_Words_Sorted
{
class Program
{
static void Main()
{
var separator = new []{ '.', ',', ':', ';', '(', ')', '[', ']', '\"', '\'', '\\', '/', '!', ... |
using System;
using System.Collections.Generic;
using WebShop.API.Models;
using WebShop.Contracts.v1.Requests;
using WebShop.Data.Models;
using WebShop.Data.Models.Dto;
using WebShop.Data.Repository.Contract;
using WebShop.Service.v1;
namespace WebShop.Core.Service
{
public class ServiceV1 : IServiceV1
{
... |
using System;
using Atc.Math.Geometry;
using Xunit;
// ReSharper disable JoinDeclarationAndInitializer
namespace Atc.Tests.Math.Geometry
{
public class TriangleHelperTests
{
[Fact]
public void IsSumOfTheAnglesATriangle()
{
Assert.False(TriangleHelper.IsSumOfTheAnglesATriangl... |
//Both music files loop continuously
//SFX is labeled generically, and can be mixed/matched how you see fit. You don't even have to use all of it!
//Bonks are for things hitting a wall (player and objects)
//ObjectPush and PlayerWalk both loop, so as long as an object is moving/player is walking the sound can play
/... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using HarmonyLib;
using Verse;
using RimWorld;
namespace D9Framework
{
/// <summary>
/// Allows modders to use the <see cref="D9Framework.UseNegativeFertility"/> ... |
using System;
using System.Collections.Generic;
using Aquamonix.Mobile.Lib.Utilities;
namespace Aquamonix.Mobile.Lib.Environment
{
/// <summary>
/// Some server urls can be 'named' rather than specified by actual url. This class is a utility for translating between
/// urls and their aliases.
/// </s... |
using System;
using System.Web.Script.Serialization;
namespace LeadChina.CCDMonitor.Infrastrue
{
public static class Commoncs
{
public static double GetTimestamp(DateTime d)
{
TimeSpan ts = d.ToUniversalTime() - new DateTime(1970, 1, 1);
return ts.TotalMilliseconds; // 精... |
using System;
namespace minAvgTwoSlice
{
class Program
{
static void Main(string[] args)
{
System.Console.WriteLine(solution(new int[] {4, 2, 2, 5, 1, 5, 8}));
}
public static int solution(int[] A)
{
if(A.Length == 2)
{
... |
using UnityEngine;
public class cameraFollow : MonoBehaviour {
GameObject Push;
GameObject Pull;
public float targetSize;
public bool follow = true;
LineRenderer lr;
public float yClamp;
public Vector2 camOffset = Vector2.zero;
bool showLine;
// Use this for initialization
void Start () {
Push = GameObj... |
using UnityEngine;
namespace DChild.Inputs
{
[System.Serializable]
public struct SkillInput
{
private const string INPUT_DASH = "Dash";
private const string INPUT_GLIDE = "Glide";
private bool m_isDashPressed;
private bool m_isGlideHeld;
public bool isDashPressed ... |
using lsc.Model.Enume;
using System;
using System.Collections.Generic;
using System.Text;
namespace lsc.Model
{
/// <summary>
/// 销售项目
/// </summary>
[Serializable]
public class SalesProject
{
public int ID { get; set; }
/// <summary>
/// 项目标题
/// </summary>
... |
namespace EFCrudDEMO.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class initial : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Calls",
c => new
{
... |
using System;
using System.Collections;
using System.Drawing;
using System.IO;
using System.Runtime.InteropServices;
using UnityEngine;
// using UnityEngine.UI;
public class TransparentWindow : MonoBehaviour
{
public bool debugMode = false;
[SerializeField]
Material _material;
[Header("Textures (Unsu... |
using gView.Framework.Network.Algorthm;
using gView.Framework.system;
using gView.Framework.UI;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace gView.Framework.Network.Tracers
{
[RegisterPlugInAttribute("63AF7F85-6617-4944-ABED-A98CA2B45CA9")]
class TraceConnected : INetworkTracer, I... |
namespace Alabo.Domains.Query.Dto {
/// <summary>
/// 将input/output参数命名为MethodNameInput和 MethodNameOutput,
/// 并为每个应用服务方法定义一个单独的input和output DTO。即使你的方法只需要或返回一个参数,
/// 最好也创建一个DTO类。这样,你的代码回更具有扩展性。以后你可以添加更多的属性而不用改变方法的签名
/// ,而且也不用使已存在的客户端应用发生重大变化
/// </summary>
public interfac... |
using gView.Framework.Carto;
using gView.Framework.Data.Cursors;
using gView.Framework.Data.Filters;
using gView.Framework.Geometry;
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace gView.Framework.Data
{
public class FeatureCache
{
static ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using UI.Entidades;
using UI.Models;
namespace UI.Controllers
{
public class GestionParticipanteController : ApiController
{
[HttpPost]
public Response<List<Partic... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
using System.Data.Common;
using Microsoft.Practices.EnterpriseLibrary.Data;
namespace Kingdee.CAPP.DAL
{
/// <summary>
/// 类型说明:物料DAL类
/// 作 者:jason.tang
/// 完成时间:2013-03-05
/// </summary>
... |
using Huajie.Practices.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Airbest.Db;
using Meow.Diagnosis;
using Airbest.Products.Specials;
using Huajie.Practices.Models;
using Airbest.Languages;
using System.IO;
namespace Airbest.Products... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
namespace KartExchangeEngine
{
public class ImportSupplierCSV:Entity
{
[DBIgnoreAutoGenerateParam]
[DBIgnoreReadParam]
public override string FriendlyName
{
get ... |
using System;
using System.Linq;
namespace _03._Custom_Min_Function
{
class Program
{
static void Main(string[] args)
{
Func<string, int> getMin = (input) => { return input.Split(' ',StringSplitOptions.RemoveEmptyEntries).Select(int.Parse).ToList().Min(); };
Console.Wri... |
using System;
namespace Ease.Application
{
public class Class1
{
}
}
|
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using BitClassroom.DAL.Models;
namespace BitClassroom.MVC.Controllers
{
public class QuestionResponsesController : Controller
{
priv... |
namespace NBatch.Main.Readers.FileReader
{
public interface IFieldSetMapper<out T>
{
T MapFieldSet(FieldSet fieldSet);
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ChessXiang : ChessEntity
{
public override void ShowChessPath()
{
base.ShowChessPath();
int index_x = (int)chessObj.chess_index_x;
int index_z = (int)chessObj.chess_index_z;
// 自己的相
if (chessObj.chess_owner_playe... |
using DigitalFormsSteamLeak.Business;
using DigitalFormsSteamLeak.Entity.IModels;
using DigitalFormsSteamLeak.Entity.Models;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DigitalFormsSte... |
using System;
using System.Collections.Generic;
namespace DemoApp.Entities
{
public partial class OfficeTypes
{
public OfficeTypes()
{
Offices = new HashSet<Offices>();
}
public Guid Id { get; set; }
public string Description { get; set; }
public bo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class AlarmSignal : MonoBehaviour
{
[SerializeField] private AudioSource _alarmSignal;
[Header("Шаг изменения значения")]
[SerializeField] private float _duration;
private float _... |
using System.Collections.Generic;
using System.Threading.Tasks;
using SQLite;
namespace WSTower.App
{
public class UsuarioRepository
{
readonly SQLiteAsyncConnection _database;
public UsuarioRepository(string dbPath)
{
_database = new SQLiteAsyncConnection(dbPath);
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ZombieInfectionFill : MonoBehaviour
{
public Image InfectionFill;
public float Fill;
// Start is called before the first frame update
void Start()
{
Fill = 1.0f;
}
//... |
namespace IKriv.Windows.Async
{
public interface IBusyIndicator
{
bool IsBusy { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Vendas.Util
{
public static class Mensagens
{
public static string REMOVIDO_SUCESSO = "Removido com sucesso.";
}
} |
using System;
using System.Collections.Generic;
using StardewValley;
namespace RemoteFridgeStorage.apis
{
public interface ICookingSkillApi
{
Func<IList<Item>> setFridgeFunction(Func<IList<Item>> func);
}
} |
using System.Threading.Tasks;
namespace gView.Framework.Data
{
public interface IValuesFieldDomain : IFieldDomain
{
Task<object[]> ValuesAsync();
}
/*
public interface IFeatureBuffer
{
IFeature CreateFeature();
bool Store();
}
*/
}
|
using System.Collections.Generic;
using System.Linq;
using HtmlAgilityPack;
using NeuroLinker.Models;
namespace NeuroLinker.Extensions
{
/// <summary>
/// Scrapes character information from the Information page in the anime.
/// This information is not for individual characters but rather basic informatio... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
public class PlayerInput : MonoBehaviour
{
const int LEFT_MOUSE_BUTTON = 0;
const int RIGHT_MOUSE_BUTTON = 1;
public enum Type { MOVE, SELECT, BUTTON1, BUTTON2, BUTTON3, BUTTON4, CHAR1, CHAR2, CHAR3, ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Mediator
{
interface IComprobante
{
int Numero { get; set; }
}
}
|
using UnityEngine;
using Zenject;
using Pathfinding;
using UI;
public class PathfindingInstaller : MonoInstaller<PathfindingInstaller>
{
[SerializeField]
private DijkstraPathfinding dijkstraPathfinding;
[SerializeField]
private AStarPathfinding aStarPathfinding;
[SerializeField]
private Pathfi... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace WeponForceTestForDNF
{
public partial class Form1 : Form
{
public Form1()
{
... |
namespace CapaUsuario.Compras.Pedidos_de_reaprovisionamiento
{
public class DetallePedidoReaprov
{
public int CodStock { get; set; }
public string NombreStock { get; set; }
public int Cantidad { get; set; }
public string Marca { get; set; }
public string Medida { get; se... |
namespace Pobs.Domain
{
public enum AgreementRating
{
Disagree = -1,
Agree = 1,
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNet.Builder;
using Microsoft.AspNet.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Hni.TestMVC6.Models;
using... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using Project.GameState;
namespace Project.Levels
{
public class Prolog : MonoBehaviour
{
public GameFile gameFile;
private void OnDisable()
{
/*... |
using UnityEngine;
using UnityEngine.SceneManagement;
public class LoadNextStage : MonoBehaviour {
public int sceneNumber = 1;
private void OnTriggerEnter2D(){
if(SceneManager.GetActiveScene() == SceneManager.GetSceneByBuildIndex(0))// curently on menu
CamTrack.camSize = 3;// set default camera size to 75%... |
namespace Sentry;
/// <summary>
/// The level of the event sent to Sentry.
/// </summary>
public enum SentryLevel : short
{
/// <summary>
/// Debug.
/// </summary>
[EnumMember(Value = "debug")]
Debug,
/// <summary>
/// Informational.
/// </summary>
[EnumMember(Value = "info")]
... |
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.IO.Compression;
using System.Windows.Forms;
using System.Windows.Media.Imaging;
namespace Client.Helpers
{
public class ScreenHelper
{
public static Bitmap GetScreen()
{
var width = Scree... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace WebApplication1.Models
{
public class Client
{
[Display(Name = "ФИО")]
public string FIO { get; set; }
[Display(Name = "ИНН")]
public str... |
using Alabo.Data.People.PartnerCompanies.Domain.Entities;
using Alabo.Data.People.PartnerCompanies.Domain.Services;
using Alabo.Framework.Core.WebApis.Controller;
using Alabo.Framework.Core.WebApis.Filter;
using Microsoft.AspNetCore.Mvc;
using MongoDB.Bson;
namespace Alabo.Data.People.PartnerCompanies.Controllers {
... |
using Simple.Wpf.Composition.Infrastructure;
namespace Simple.Wpf.Composition.Workspaces.Example
{
public sealed class ExampleViewModel : BaseViewModel
{
}
} |
using System.Collections.Generic;
namespace NBatch.Main.Writers.FileWriter
{
internal interface IFileWriterService
{
void WriteFile(IEnumerable<string> values);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
public partial class AdminAddBus : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
... |
using System.IO;
namespace SqlServerRunnerNet.ViewModel
{
public class ScriptViewModel : FileSystemObjectViewModel
{
private string _errorMessage;
public override bool HasError
{
get { return !string.IsNullOrWhiteSpace(ErrorMessage); }
}
public override string DisplayName
{
get { return new File... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace lab14
{
public partial class Form1 : Form
{
public Form1()
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjectAction : MonoBehaviour
{
[SerializeField] Transform parent;
[SerializeField] List<GameObject> games = new List<GameObject>();
void Start()
{
// games = new List<GameObject>(GameObject.FindGameObj... |
namespace KK.AspNetCore.EasyAuthAuthentication.Services
{
using System;
using System.Collections.Generic;
using System.Security.Claims;
using System.Text;
using KK.AspNetCore.EasyAuthAuthentication.Interfaces;
using KK.AspNetCore.EasyAuthAuthentication.Models;
using Microsoft.AspNetCore.Auth... |
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