text stringlengths 13 6.01M |
|---|
/* Order.cs
* Author: Agustin Rodriguez
*/
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Text;
using System.ComponentModel;
namespace DinoDiner.Menu
{
/// <summary>
/// this class represents a new customer order
/// </summary>
public class Order :... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RPC.SQLAPI
{
[AttributeUsage(AttributeTargets.Method)]
public sealed class SQLQueryAttribute : SQLCommandAttribute
{
public SQLQueryAttribute(string query, string connectio... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Importacion_Vehiculos.Models;
namespace Importacion_Vehiculos.Controllers
{
public class MarcaController : Controller
{
// GET: Marca
public ActionResult Index()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CreativityEdu.Enums
{
public enum Nationlaity
{
Afghanistan,
Albania,
Algeria,
AmericanSamoa,
Andorra,
Angola,
Anguilla,
Antigua ,
Argentina,
Armenia,
Aruba,
Australia,
Austria,
Azerbaijan,
Bahamas,
Banglad... |
using DataModel.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using Syste... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace LaunchpadMonitor
{
class LaunchpadGathererRenderer : IGathererRenderer
{
Gatherer gatherer = null;
ILaunchpad launchpad = null;
int scale;
public Gatherer Gatherer { ... |
using System;
using SuperRpgGame.Exceptions;
namespace SuperRpgGame
{
public abstract class GameObject
{
private Position position;
private char objSymbol;
protected GameObject(Position position, char objSymbol)
{
this.Position = position;
this.ObjSymbo... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Text;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Web;
using System.Web.Mvc;
using Inspinia_MVC5.Models;
using Microsoft.Win32;
namespace Inspinia_MVC5.Contr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SMG.Common.Conditions
{
class InvertCondition : Condition
{
private ICondition _b;
public InvertCondition(ICondition b)
{
_b = b;
... |
using UnityEngine;
namespace Project.Game
{
[RequireComponent(typeof(AhkitobeEngine))]
public class AhkitobeAnimController : MonoBehaviour
{
const float locomotionAnimSmoothTime = 0.1f;
public AhkitobeEngine motor;
public Animator animator;
// Use this for initialization... |
using System;
using System.Collections.Generic;
using System.Text;
namespace HomeAssistant.StorageSpace
{
class MqttConfig
{
public string Host { get; set; }
public string Topic { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace UI.Entidades
{
public class Evento
{
public decimal id_evento { get; set; }
public string nombre_evento { get; set; }
public string fecha_inicio { get; set; }
public string fecha_fin ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using URl_Project.Models;
using URl_Project.Interfaces;
using URl_Project.Service;
// For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?Lin... |
using System;
using System.Collections;
using System.Collections.Generic;
using Cinemachine;
using Sirenix.OdinInspector;
using Sirenix.Utilities;
using UnityEngine;
using UnityEngine.InputSystem;
public class AtlasShruggedAndDidTheLocomotion : MonoBehaviour, AxisState.IInputAxisProvider
{
[SerializeField, Range(... |
using Common.DbTools;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UI_KontrolerSistema
{
public static class Data
{
public static DbLocalController Dblc = new DbLocalController();
public static DbSystemController ... |
using ASM.Entity;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Text;
using Windows.Fou... |
using Microsoft.AspNet.Identity;
using ParrisConnection.ServiceLayer.Data;
using ParrisConnection.ServiceLayer.Services.Status.Save;
using System.Web.Mvc;
namespace ParrisConnection.Controllers
{
public class SingleStatusController : Controller
{
private readonly IStatusSaveService _statusSaveService;... |
using Tomelt.Events;
namespace Tomelt.Indexing {
public interface IIndexNotifierHandler : IEventHandler {
void UpdateIndex(string indexName);
}
}
|
using System;
namespace C__Project
{
class First_Enum
{
enum Months
{
None,
January, // 1
February, // 2
March, // 3
April, // 4
May, // 5
June, // 6
July // 7
}
static void Ninth(string[] args)
{
str... |
using System.Reflection;
using System.Linq;
namespace ModelTransformationComponent
{
/// <summary>
/// Префиксное дерево системных правил генерации
/// </summary>
public class SystemTrieSingleton
{
private static SystemTrieSingleton instance;
private static Trie<SystemRu... |
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using DChild.Gameplay.Objects.Characters.Enemies;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DChildDebug
{
public class QueenBeeController : DebugBossController<QueenBee>
{
//[Button("Stinger Thrust")]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using SSISTeam9.Models;
using SSISTeam9.DAO;
using System.Threading.Tasks;
namespace SSISTeam9.Services
{
public class AdjVoucherService
{
public static void CreateAdjVoucher(long adjId, long itemId, int qty)
... |
using GraphicalEditor.Service;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
usin... |
using Exiled.API.Features;
using Exiled.Events.EventArgs;
namespace CustomDamage
{
class EventHandlers
{
CustomDamagePlugin Plugin;
public EventHandlers(CustomDamagePlugin plugin)
{
Plugin = plugin;
}
public void OnSendingRemoteAdminCommand(SendingRemoteAd... |
using AHAO.TPLMS.Contract;
using AHAO.TPLMS.DataBase;
using AHAO.TPLMS.Entitys;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AHAO.TPLMS.Repository
{
public class ModuleRepository : BaseRepository<Module>, IModuleRepository
{
public ModuleRepository(TP... |
using System;
using System.Collections.Generic;
namespace Zkull.Fuzzy
{
public enum DefuzzifyMethod
{
MAX_AV = 0,
CENTROID = 1,
}
public class FuzzyModule
{
private Dictionary<string, FuzzyVariable> m_dicFuzzyVarialbe = new Dictionary<string, FuzzyVariable>();
private List<FuzzyRule> m_lstRules = new L... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FactoryMethod.Employes
{
public sealed class Nurse : Employee
{
public Nurse()
{
_price = 12;
}
public override float CalculateMonthPrice(i... |
public class Solution {
public int TrailingZeroes(int n) {
int res = 0;
int bas = 5;
while (n >= bas) {
res += n / bas;
bas *= 5;
}
return res;
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AtualizarBorda : MonoBehaviour
{
public Image minhaImagem;
public float speed = 2.0f;
public float TempoDeEspera = 5.0f;
public static bool repeat = true;
public float guardarValor;
... |
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
namespace ServiceDeskSVC.DataAccess.Models.Mapping
{
public class HelpDesk_Tasks_RelatedTasksMap : EntityTypeConfiguration<HelpDesk_Tasks_RelatedTasks>
{
public HelpDesk_Tasks_RelatedTasksMap()
{
... |
using System;
namespace Microsoft.UnifiedPlatform.Service.Configuration.ConfitService
{
public class ConfitServiceResponseModel
{
public string Data { get; set; }
public string ErrorMessage { get; set; }
public string ErrorCode { get; set; }
public DateTime TimeStamp { get; set... |
using OrgMan.Data.Repository.Repositorybase;
using OrgMan.DataContracts.Repository.RepositoryBase;
using OrgMan.DataModel;
namespace OrgMan.Data.Repository
{
public class EmailRepository : GenericRepository<Email>, IGenericRepository<Email>
{
public EmailRepository(OrgManEntities context) : base(conte... |
using Obstacles;
using UnityEngine;
namespace Collisions
{
public class WallDetector : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
var wall = other.GetComponent<Wall>();
if(wall)
Destroy(wall.gameObject);
}
}
} |
using ICSharpCode.Decompiler;
using ICSharpCode.Decompiler.Ast;
using ICSharpCode.NRefactory.CSharp;
using ICSharpCode.NRefactory.PatternMatching;
using ICSharpCode.NRefactory.TypeSystem.Implementation;
using Mono.Cecil;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.R... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameOverWindowFader : MonoBehaviour
{
public CanvasGroup canvGroup;
public float duration = 3f;
private void Start()
{
DelegatesHandler.GameOver += FadeIn;
}
public void FadeIn()
{
... |
using BusVenta;
using DatVentas;
using EntVenta;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Management;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
usin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model.Comment
{
/// <summary>
/// 顾客点评统计
/// </summary>
public class E_CommentTotal
{
/// <summary>
/// 班组ID
/// </summary>
public int Class... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Net;
using System.Net.Mail;
using System.Net.Mime;
using System.IO;
using System.Threading;
using System.ComponentModel;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GyroscopeOutput : MonoBehaviour{
TextMesh txt;
void Start(){
txt = GetComponent<TextMesh>();
}
void Update(){
txt.text = "x=" + Mathf.Round(Input.acceleration.x*10)/10 + "\ny=" + Mathf.Round(Inp... |
namespace Bridge.ExemploPratico
{
public class Culinaria : ICanal
{
public string Canal()
{
return "Sintonizado no: Canal de Culinaria";
}
public string Status()
{
return $"Você está assistindo Receita de bolo de laranja";
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DT
{
public static class traductor
{
public static String DK_ocupacion(String ocupacion_DK)
{
String traduccion = "";
String[] datos = ocupacion_DK.Split('&');
da... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArkSavegameToolkitNet.Arrays
{
public class ArkArrayFloat : List<float?>, IArkArray<float?>
{
public ArkArrayFloat()
{
}
public ArkArrayFloat(ArkArchiv... |
namespace RTBid.Data.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class Addedstartedtime : DbMigration
{
public override void Up()
{
AddColumn("dbo.Auctions", "StartedTime", c => c.DateTime());
}
public override ... |
using System.Drawing;
using Wheebrary.Math;
namespace Wheebrary.Render
{
public class WheeColor
{
public int R { get; private set; }
public int G { get; private set; }
public int B { get; private set; }
public float A { get; private set; }
public static readonly WheeCo... |
namespace Sentry.Tests;
public partial class BaggageHeaderTests
{
[Fact]
public void BaggageHeader_TryParse_Empty()
{
var header = BaggageHeader.TryParse("");
Assert.Null(header);
}
[Fact]
public void BaggageHeader_Create()
{
var header = BaggageHeader.Create(new Li... |
namespace ClounceMathExamples {
using ClounceMath;
using System;
sealed class KappaNumbers {
public static void RunSequence() {
int i = 1;
int l = 9;
foreach (double number in Sequences.KappaNumberGenerator(l)) {
Console.Write("K({0,2}, {... |
using Microsoft.Practices.Unity;
using ProgFrog.Core.Data;
using ProgFrog.Core.Data.Serialization;
using ProgFrog.Core.TaskRunning;
using ProgFrog.Core.TaskRunning.Compilers;
using ProgFrog.Core.TaskRunning.ResultsChecking;
using ProgFrog.Core.TaskRunning.Runners;
using ProgFrog.Interface.Data;
using ProgFrog.Interfac... |
using DAL.Contracts;
using DAL.Repos;
using System.Data.Entity;
namespace DAL.Context
{
public class DB : DbContext
{
public DB() : base("Vidly")
{
Configuration.LazyLoadingEnabled = false;
}
public DB(string connection) : base(connection)
{
Conf... |
using System.Runtime.InteropServices;
namespace XinputGamePad{
public static class DllConst{
[DllImport ("XInputCapture")] public static extern void Capture();
// 状態取得
[DllImport ("XInputCapture")] public static extern bool IsConnected(int DeviceNumber);
[DllImport ("XInputCapture")] public static extern ... |
using System.Collections.Generic;
namespace Thinktecture.Extensions.Configuration.Legacy
{
internal class RootLegacyConfigurationItem : ILegacyConfigurationItem
{
private readonly string _name;
/// <inheritdoc />
public string ConfigurationPath => _name;
/// <inheritdoc />
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlClient;
namespace Автошкола
{
public class ServiceMastersDA
{
private SqlDataAdapter dataAdapter;
// сохранить изменения строки
public void Save(Aut... |
using Microsoft.Build.Framework;
using Microsoft.Build.Utilities;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
namespace Telerik.OpenAccess.Tools
{
public sealed class OpenAccessClean : Task
{
private string outputPath;
private ITaskItem[] sources;
[Required]
... |
namespace Profiling2.Domain.Contracts.Queries.Procs
{
public interface IMergeStoredProcQueries
{
/// <summary>
/// Call to stored procedure written by Miki as part of Profiling1.
/// </summary>
/// <param name="toKeepPersonId"></param>
/// <param name="toDeletePersonId"... |
using System.Collections.Generic;
using ReactMusicStore.Core.Domain.Entities.Foundation;
using ReactMusicStore.Core.Domain.Entities.Validations;
using ReactMusicStore.Core.Domain.Interfaces.Validation;
using ReactMusicStore.Core.Domain.Validation;
namespace ReactMusicStore.Core.Domain.Entities
{
public class Arti... |
using System;
using System.Collections.Generic;
using System.Linq;
using ContentPatcher.Framework.Conditions;
using Newtonsoft.Json.Linq;
namespace ContentPatcher.Framework.Tokens.Json
{
/// <summary>A JSON structure containing tokenisable values.</summary>
internal class TokenisableJToken : IContextual
{
... |
using Hayaa.BaseModel;
using System;
namespace Hayaa.UserAuth.Service
{
public class LoginAudit:BaseData
{
public int LoginAuditId { set; get; }
public int SessionId { set; get; }
public int FailTotal { set; get; }
}
}
|
using UBaseline.Shared.ArticleContinuedPanel;
using UBaseline.Shared.ContactPanel;
using UBaseline.Shared.TextPanel;
using Uintra.Core.Search.Converters.SearchDocumentPanelConverter;
using Uintra.Core.Search.Entities;
using Uintra.Features.UserList.Models;
using Umbraco.Core;
namespace Uintra.Features.Search.Converte... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Management;
using System.IO;
using System.Security.Cryptography;
namespace Attendance
{
... |
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0
// Changes may cause incorrect behavior and will be lost if the code is regenerated.
using System;
using System.Collections.Generic;
using System.Linq;
using ApartmentApps.Client.Models;
using Microsoft.Rest;
using Newtonsoft.Json.Linq;
namespace Apa... |
namespace Fingo.Auth.Domain.Infrastructure.EventBus.Interfaces
{
public interface IEventWatcher
{
void StoreEvent(string userId , string eventType , string eventMessage);
}
} |
using Microsoft.AspNetCore.Mvc;
using Moq;
using Predictr.Controllers;
using Predictr.Interfaces;
using Predictr.Models;
using Predictr.ViewModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xunit;
namespace Predictr.Tests.Controllers
{
... |
/*
Dataphor
© Copyright 2000-2016 Alphora
This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt
*/
#define NILPROPOGATION
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Alphora.Dataphor.DAE.Runtime;
using A... |
using System;
/*Which of the following values can be assigned to a variable of type float
and which to a variable of type double: 34.567839023, 12.345, 8923.1234857, 3456.091?*/
class FloatOrDouble
{
static void Main()
{
double n1 = 34.567839023;
float n2 = 12.345F;
double n3 = 8923.... |
using Cs_Notas.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Notas.Dominio.Interfaces.Repositorios
{
public interface IRepositorioItensCustas: IRepositorioBase<ItensCustas>
{
List<ItensCustas> ObterIte... |
using System;
using System.ComponentModel;
using System.Windows;
namespace CODE.Framework.Wpf.Mvvm
{
/// <summary>
/// Encapsulates state information and zero or more ICommands into an attachable object.
/// </summary>
/// <remarks>
/// This is an infrastructure class. Behavior authors should der... |
using StarBastard.Core.Gameplay;
namespace StarBastard.Core.Universe.Buildings
{
public class GroundStructure : ICanBeBuilt, ICanProduce
{
public string Name { get; set; }
public ResourceDelta Cost { get; set; }
public ResourceDelta Benefit { get; set; }
public GroundStructure(... |
using System;
using System.Text;
using System.Collections.Generic;
using System.IO;
namespace UHI
{
public class IndexParser
{
/// <summary>
/// Initializes a new instance of the <see cref="UHI.IndexParser"/> class.
/// </summary>
public IndexParser()
{
}
/// <summary>
/// Parse the specified inde... |
using System;
namespace RangeDisplay
{
public class RangeDisplayConfig
{
public String CycleActiveDisplayKey { get; set; } = "f2";
public Boolean ShowRangeOfHeldItem { get; set; } = true;
public Boolean ShowRangeOfHoveredOverItem { get; set; } = true;
public String HoverModifie... |
using System;
using System.Collections.Generic;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
using System.Data.OleDb;
namespace USDperEURO_CS
{
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Interactivity;
using System.Windows;
using Common.FeedService;
using Client_Outlook.ViewModel;
namespace Client_Outlook.Behavior
{
class LoadFeedDetailsBehavior : Behavior<FrameworkElement>
{
pub... |
using System;
namespace Наименьшее_число_в_массиве
{
class Program
{+
static void Main(string[] args)
{
int[] myArray = { 2, 3, 99, 49, 64, 77, 1, 42, 5 };
int minValue = myArray[0];
for (int i = 0; i < myArray.Length; i++)
{
if... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class CTurret : MonoBehaviour
{
public GameObject[] _gunLists = null;
public float _maxAttackSpeed = 0.0f;
public float _shootPower = 0.0f;
public float _angleSpeed = 0.0f;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace myBOOK.data
{
public class BookView
{
public string BookName { get; set; }
public string Author { get; set; }
public double Rating { get; set; }
}
}
|
using System;
using System.Data;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using OrgMan.DataContracts.Repository;
using OrgMan.DataModel;
namespace OrgMan.Data.Repository
{
public class AuthenticationRepository : IAuthenticationRepository
{
private OrgManEntities _conte... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GatewayEDI.Logging;
using System.Configuration;
namespace BigBrotherFacade
{
class BigBrotherLogFactory : ILogFactory
{
private const string configSectionName = "bigbrother";
private static BigBrotherCo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AsteroidSmall : AsteroidBase {
public override int Score { //Override with score for this Asteroid
get {
return 40;
}
}
protected override void HitByPlayer(PlayerShip vPlayer) {
base.HitByPlayer (vPlayer);
}
... |
namespace DynamicClassBuilder.Services
{
public static class BuilderFactory
{
public static IBuilder<T> Create<T>()
{
return new Builder<T>();
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Athenaeum.ViewModels.Shared
{
public class CommentViewModel
{
public int CommentId { get; set; }
public string ImageUrl { get; set; }
public string Author { get; set; }
public string ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
using WebAppMedOffices.Shared;
namespace WebAppMedOffices.Models
{
[Table("Consultorios")]
public class Consultorio
{
... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using Tower_of_Hanoi.HanoiUtil;
namespace Tower_of_Hanoi.Pages
{
/// <summary>
/// Interaction logic for Generating.x... |
using BHLD.Model.Abstract;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BHLD.Web.Models
{
public class SyntheticViewModel
{
... |
//******************************************************
// File: Category.cs
//
// Purpose: Contains Category class and all set/get properties and tostring
//
// Written By: Ian Matlak
//
// Compiler: Visual Studio 2019
//
//******************************************************
using System;
using System.Collection... |
using System.Collections.Generic;
using Phenix.Core.IO;
using Phenix.Core.Security;
namespace Phenix.Services.Contract
{
public interface IDownloadFiles
{
#region ·½·¨
string GetDownloadFileInfos(string applicationName, IList<string> searchPatterns, UserIdentity identity);
DownloadFileInfo GetDownloa... |
using System.Linq;
using Abp.Authorization.Roles;
using Abp.Authorization.Users;
using Abp.Dependency;
using Abp.Runtime.Session;
using Castle.Core.Logging;
using Microsoft.AspNet.Identity;
namespace Abp.Authorization
{
public class PermissionGrantStore : IPermissionGrantStore, ITransientDependency
{
... |
using UnityEngine;
using System.Collections;
public class PuertaBib : MonoBehaviour {
public Sprite img,img2;
public static bool fin;
void start()
{
GetComponent<SpriteRenderer>().sprite = img;
fin = false;
}
void Update ()
{
if (PuntajeBib.scoreBib >= 5)
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using IdomOffice.Interface.BackOffice.Booking.Core;
using V50_IDOMBackOffice.PlugIn.Controller;
using V50_IDOMBackOffice.AspxArea.Booking.Models;
using V50_IDOMBackOffice.AspxArea.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AuthMicroService.Interfaces;
using AuthMicroService.Models;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
namespace AuthMicroService.Controllers
{
[ApiController]
[Route("[controller]")]... |
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using Baseline;
using Marten.Services;
namespace Marten.Generation
{
public class TableDefinition
{
public readonly IList<TableColumn> Columns = new List<TableColumn>();
public TableColumn PrimaryKey... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Clase1.Ejercicio1.Figuras
{
/// <summary>
/// Realizar un programa capaz de calcular el área y perímetro de un cuadrado, rectángulo y triángulo.
/// Todos los datos necesarios par... |
using CursoWindowsFormsBiblioteca;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace CursoWindowsForms
{
public partial class frm_ValidaCPF ... |
using System;
using System.Linq;
using Boxofon.Web.Helpers;
using Boxofon.Web.Infrastructure;
using Boxofon.Web.Model;
using Boxofon.Web.Twilio;
using NLog;
using TinyMessenger;
namespace Boxofon.Web.MailCommands.Handlers
{
public class SendSmsCommandHandler : MailCommandHandlerBase<SendSms>
{
private... |
using ControleFinanceiro.Domain.Contracts.Repositories;
using ControleFinanceiro.Domain.Entities;
using ControleFinanceiro.Infra.Data.EF;
using ControleFinanceiro.Infra.Data.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
namespace ControleFinanceiro.Infra.Repositories
{
public cl... |
using System.Collections.Generic;
using System.Xml;
using System.Xml.Serialization;
using Witsml.Data.Measures;
namespace Witsml.Data
{
public class WitsmlTrajectory
{
[XmlAttribute("uidWell")] public string UidWell { get; set; }
[XmlAttribute("uidWellbore")] public string UidWellbore { get; se... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Configuration;
using System.Data.SqlClient;
namespace WindowsFormsApp1
{
public partial... |
using System;
using System.ComponentModel;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
namespace EpdSim
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
private bool RunSim = false;
p... |
using System;
namespace Problem_Four_Operation
{
class Program
{
static void Main(string[] args)
{
double a = double.Parse(Console.ReadLine());
double b = double.Parse(Console.ReadLine());
Console.WriteLine("{0}+{1}={2}", a, b, a + b);
Console.Wr... |
using Alabo.Domains.Enums;
using Alabo.Framework.Basic.AutoConfigs.Domain.Configs;
using Alabo.Framework.Basic.AutoConfigs.Domain.Services;
using Alabo.Framework.Core.Enums.Enum;
using Alabo.Framework.Core.Reflections.Interfaces;
using Alabo.Helpers;
using System.Linq;
using System.Threading.Tasks;
namespace _01_Alab... |
namespace Sentry.Internal;
// Workaround for the fact that setting a list in config options appends instead of replaces.
// See https://github.com/dotnet/runtime/issues/36569
internal class AutoClearingList<T> : IList<T>
{
private readonly IList<T> _list;
private bool _clearOnNextAdd;
public AutoClearing... |
using System;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.EntityFrameworkCore;
using FluentValidation.AspNetCore;
usi... |
using System.Threading.Tasks;
namespace Theatre.Services
{
public interface IFileWorker
{
void DownloadPDF(string name, byte[] pdfArray);
void ShowPdfFile();
}
} |
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