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/* Order.cs * Author: Agustin Rodriguez */ using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; using System.ComponentModel; namespace DinoDiner.Menu { /// <summary> /// this class represents a new customer order /// </summary> public class Order :...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RPC.SQLAPI { [AttributeUsage(AttributeTargets.Method)] public sealed class SQLQueryAttribute : SQLCommandAttribute { public SQLQueryAttribute(string query, string connectio...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Importacion_Vehiculos.Models; namespace Importacion_Vehiculos.Controllers { public class MarcaController : Controller { // GET: Marca public ActionResult Index() ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CreativityEdu.Enums { public enum Nationlaity { Afghanistan, Albania, Algeria, AmericanSamoa, Andorra, Angola, Anguilla, Antigua , Argentina, Armenia, Aruba, Australia, Austria, Azerbaijan, Bahamas, Banglad...
using DataModel.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using Syste...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LaunchpadMonitor { class LaunchpadGathererRenderer : IGathererRenderer { Gatherer gatherer = null; ILaunchpad launchpad = null; int scale; public Gatherer Gatherer { ...
using System; using SuperRpgGame.Exceptions; namespace SuperRpgGame { public abstract class GameObject { private Position position; private char objSymbol; protected GameObject(Position position, char objSymbol) { this.Position = position; this.ObjSymbo...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.Drawing.Text; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Web; using System.Web.Mvc; using Inspinia_MVC5.Models; using Microsoft.Win32; namespace Inspinia_MVC5.Contr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SMG.Common.Conditions { class InvertCondition : Condition { private ICondition _b; public InvertCondition(ICondition b) { _b = b; ...
using UnityEngine; namespace Project.Game { [RequireComponent(typeof(AhkitobeEngine))] public class AhkitobeAnimController : MonoBehaviour { const float locomotionAnimSmoothTime = 0.1f; public AhkitobeEngine motor; public Animator animator; // Use this for initialization...
using System; using System.Collections.Generic; using System.Text; namespace HomeAssistant.StorageSpace { class MqttConfig { public string Host { get; set; } public string Topic { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace UI.Entidades { public class Evento { public decimal id_evento { get; set; } public string nombre_evento { get; set; } public string fecha_inicio { get; set; } public string fecha_fin ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using URl_Project.Models; using URl_Project.Interfaces; using URl_Project.Service; // For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?Lin...
using System; using System.Collections; using System.Collections.Generic; using Cinemachine; using Sirenix.OdinInspector; using Sirenix.Utilities; using UnityEngine; using UnityEngine.InputSystem; public class AtlasShruggedAndDidTheLocomotion : MonoBehaviour, AxisState.IInputAxisProvider { [SerializeField, Range(...
using Common.DbTools; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UI_KontrolerSistema { public static class Data { public static DbLocalController Dblc = new DbLocalController(); public static DbSystemController ...
using ASM.Entity; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Runtime.InteropServices.WindowsRuntime; using System.Text; using Windows.Fou...
using Microsoft.AspNet.Identity; using ParrisConnection.ServiceLayer.Data; using ParrisConnection.ServiceLayer.Services.Status.Save; using System.Web.Mvc; namespace ParrisConnection.Controllers { public class SingleStatusController : Controller { private readonly IStatusSaveService _statusSaveService;...
using Tomelt.Events; namespace Tomelt.Indexing { public interface IIndexNotifierHandler : IEventHandler { void UpdateIndex(string indexName); } }
using System; namespace C__Project { class First_Enum { enum Months { None, January, // 1 February, // 2 March, // 3 April, // 4 May, // 5 June, // 6 July // 7 } static void Ninth(string[] args) { str...
using System.Reflection; using System.Linq; namespace ModelTransformationComponent { /// <summary> /// Префиксное дерево системных правил генерации /// </summary> public class SystemTrieSingleton { private static SystemTrieSingleton instance; private static Trie<SystemRu...
#if UNITY_EDITOR using System.Collections; using System.Collections.Generic; using DChild.Gameplay.Objects.Characters.Enemies; using Sirenix.OdinInspector; using UnityEngine; namespace DChildDebug { public class QueenBeeController : DebugBossController<QueenBee> { //[Button("Stinger Thrust")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using SSISTeam9.Models; using SSISTeam9.DAO; using System.Threading.Tasks; namespace SSISTeam9.Services { public class AdjVoucherService { public static void CreateAdjVoucher(long adjId, long itemId, int qty) ...
using GraphicalEditor.Service; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; usin...
using Exiled.API.Features; using Exiled.Events.EventArgs; namespace CustomDamage { class EventHandlers { CustomDamagePlugin Plugin; public EventHandlers(CustomDamagePlugin plugin) { Plugin = plugin; } public void OnSendingRemoteAdminCommand(SendingRemoteAd...
using AHAO.TPLMS.Contract; using AHAO.TPLMS.DataBase; using AHAO.TPLMS.Entitys; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AHAO.TPLMS.Repository { public class ModuleRepository : BaseRepository<Module>, IModuleRepository { public ModuleRepository(TP...
using System; using System.Collections.Generic; namespace Zkull.Fuzzy { public enum DefuzzifyMethod { MAX_AV = 0, CENTROID = 1, } public class FuzzyModule { private Dictionary<string, FuzzyVariable> m_dicFuzzyVarialbe = new Dictionary<string, FuzzyVariable>(); private List<FuzzyRule> m_lstRules = new L...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FactoryMethod.Employes { public sealed class Nurse : Employee { public Nurse() { _price = 12; } public override float CalculateMonthPrice(i...
public class Solution { public int TrailingZeroes(int n) { int res = 0; int bas = 5; while (n >= bas) { res += n / bas; bas *= 5; } return res; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class AtualizarBorda : MonoBehaviour { public Image minhaImagem; public float speed = 2.0f; public float TempoDeEspera = 5.0f; public static bool repeat = true; public float guardarValor; ...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace ServiceDeskSVC.DataAccess.Models.Mapping { public class HelpDesk_Tasks_RelatedTasksMap : EntityTypeConfiguration<HelpDesk_Tasks_RelatedTasks> { public HelpDesk_Tasks_RelatedTasksMap() { ...
using System; namespace Microsoft.UnifiedPlatform.Service.Configuration.ConfitService { public class ConfitServiceResponseModel { public string Data { get; set; } public string ErrorMessage { get; set; } public string ErrorCode { get; set; } public DateTime TimeStamp { get; set...
using OrgMan.Data.Repository.Repositorybase; using OrgMan.DataContracts.Repository.RepositoryBase; using OrgMan.DataModel; namespace OrgMan.Data.Repository { public class EmailRepository : GenericRepository<Email>, IGenericRepository<Email> { public EmailRepository(OrgManEntities context) : base(conte...
using Obstacles; using UnityEngine; namespace Collisions { public class WallDetector : MonoBehaviour { private void OnTriggerEnter(Collider other) { var wall = other.GetComponent<Wall>(); if(wall) Destroy(wall.gameObject); } } }
using ICSharpCode.Decompiler; using ICSharpCode.Decompiler.Ast; using ICSharpCode.NRefactory.CSharp; using ICSharpCode.NRefactory.PatternMatching; using ICSharpCode.NRefactory.TypeSystem.Implementation; using Mono.Cecil; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.R...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameOverWindowFader : MonoBehaviour { public CanvasGroup canvGroup; public float duration = 3f; private void Start() { DelegatesHandler.GameOver += FadeIn; } public void FadeIn() { ...
using BusVenta; using DatVentas; using EntVenta; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Management; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; usin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model.Comment { /// <summary> /// 顾客点评统计 /// </summary> public class E_CommentTotal { /// <summary> /// 班组ID /// </summary> public int Class...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Net; using System.Net.Mail; using System.Net.Mime; using System.IO; using System.Threading; using System.ComponentModel; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GyroscopeOutput : MonoBehaviour{ TextMesh txt; void Start(){ txt = GetComponent<TextMesh>(); } void Update(){ txt.text = "x=" + Mathf.Round(Input.acceleration.x*10)/10 + "\ny=" + Mathf.Round(Inp...
namespace Bridge.ExemploPratico { public class Culinaria : ICanal { public string Canal() { return "Sintonizado no: Canal de Culinaria"; } public string Status() { return $"Você está assistindo Receita de bolo de laranja"; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DT { public static class traductor { public static String DK_ocupacion(String ocupacion_DK) { String traduccion = ""; String[] datos = ocupacion_DK.Split('&'); da...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkSavegameToolkitNet.Arrays { public class ArkArrayFloat : List<float?>, IArkArray<float?> { public ArkArrayFloat() { } public ArkArrayFloat(ArkArchiv...
namespace RTBid.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class Addedstartedtime : DbMigration { public override void Up() { AddColumn("dbo.Auctions", "StartedTime", c => c.DateTime()); } public override ...
using System.Drawing; using Wheebrary.Math; namespace Wheebrary.Render { public class WheeColor { public int R { get; private set; } public int G { get; private set; } public int B { get; private set; } public float A { get; private set; } public static readonly WheeCo...
namespace Sentry.Tests; public partial class BaggageHeaderTests { [Fact] public void BaggageHeader_TryParse_Empty() { var header = BaggageHeader.TryParse(""); Assert.Null(header); } [Fact] public void BaggageHeader_Create() { var header = BaggageHeader.Create(new Li...
namespace ClounceMathExamples { using ClounceMath; using System; sealed class KappaNumbers { public static void RunSequence() { int i = 1; int l = 9; foreach (double number in Sequences.KappaNumberGenerator(l)) { Console.Write("K({0,2}, {...
using Microsoft.Practices.Unity; using ProgFrog.Core.Data; using ProgFrog.Core.Data.Serialization; using ProgFrog.Core.TaskRunning; using ProgFrog.Core.TaskRunning.Compilers; using ProgFrog.Core.TaskRunning.ResultsChecking; using ProgFrog.Core.TaskRunning.Runners; using ProgFrog.Interface.Data; using ProgFrog.Interfac...
using DAL.Contracts; using DAL.Repos; using System.Data.Entity; namespace DAL.Context { public class DB : DbContext { public DB() : base("Vidly") { Configuration.LazyLoadingEnabled = false; } public DB(string connection) : base(connection) { Conf...
using System.Runtime.InteropServices; namespace XinputGamePad{ public static class DllConst{ [DllImport ("XInputCapture")] public static extern void Capture(); // 状態取得 [DllImport ("XInputCapture")] public static extern bool IsConnected(int DeviceNumber); [DllImport ("XInputCapture")] public static extern ...
using System.Collections.Generic; namespace Thinktecture.Extensions.Configuration.Legacy { internal class RootLegacyConfigurationItem : ILegacyConfigurationItem { private readonly string _name; /// <inheritdoc /> public string ConfigurationPath => _name; /// <inheritdoc /> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; namespace Автошкола { public class ServiceMastersDA { private SqlDataAdapter dataAdapter; // сохранить изменения строки public void Save(Aut...
using Microsoft.Build.Framework; using Microsoft.Build.Utilities; using System; using System.Collections.Generic; using System.Globalization; using System.IO; namespace Telerik.OpenAccess.Tools { public sealed class OpenAccessClean : Task { private string outputPath; private ITaskItem[] sources; [Required] ...
 namespace Profiling2.Domain.Contracts.Queries.Procs { public interface IMergeStoredProcQueries { /// <summary> /// Call to stored procedure written by Miki as part of Profiling1. /// </summary> /// <param name="toKeepPersonId"></param> /// <param name="toDeletePersonId"...
using System.Collections.Generic; using ReactMusicStore.Core.Domain.Entities.Foundation; using ReactMusicStore.Core.Domain.Entities.Validations; using ReactMusicStore.Core.Domain.Interfaces.Validation; using ReactMusicStore.Core.Domain.Validation; namespace ReactMusicStore.Core.Domain.Entities { public class Arti...
using System; using System.Collections.Generic; using System.Linq; using ContentPatcher.Framework.Conditions; using Newtonsoft.Json.Linq; namespace ContentPatcher.Framework.Tokens.Json { /// <summary>A JSON structure containing tokenisable values.</summary> internal class TokenisableJToken : IContextual { ...
using Hayaa.BaseModel; using System; namespace Hayaa.UserAuth.Service { public class LoginAudit:BaseData { public int LoginAuditId { set; get; } public int SessionId { set; get; } public int FailTotal { set; get; } } }
using UBaseline.Shared.ArticleContinuedPanel; using UBaseline.Shared.ContactPanel; using UBaseline.Shared.TextPanel; using Uintra.Core.Search.Converters.SearchDocumentPanelConverter; using Uintra.Core.Search.Entities; using Uintra.Features.UserList.Models; using Umbraco.Core; namespace Uintra.Features.Search.Converte...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Management; using System.IO; using System.Security.Cryptography; namespace Attendance { ...
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0 // Changes may cause incorrect behavior and will be lost if the code is regenerated. using System; using System.Collections.Generic; using System.Linq; using ApartmentApps.Client.Models; using Microsoft.Rest; using Newtonsoft.Json.Linq; namespace Apa...
namespace Fingo.Auth.Domain.Infrastructure.EventBus.Interfaces { public interface IEventWatcher { void StoreEvent(string userId , string eventType , string eventMessage); } }
using Microsoft.AspNetCore.Mvc; using Moq; using Predictr.Controllers; using Predictr.Interfaces; using Predictr.Models; using Predictr.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xunit; namespace Predictr.Tests.Controllers { ...
/* Dataphor © Copyright 2000-2016 Alphora This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt */ #define NILPROPOGATION using System; using System.Collections.Generic; using System.Linq; using System.Text; using Alphora.Dataphor.DAE.Runtime; using A...
using System; /*Which of the following values can be assigned to a variable of type float and which to a variable of type double: 34.567839023, 12.345, 8923.1234857, 3456.091?*/ class FloatOrDouble { static void Main() { double n1 = 34.567839023; float n2 = 12.345F; double n3 = 8923....
using Cs_Notas.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Dominio.Interfaces.Repositorios { public interface IRepositorioItensCustas: IRepositorioBase<ItensCustas> { List<ItensCustas> ObterIte...
using System; using System.ComponentModel; using System.Windows; namespace CODE.Framework.Wpf.Mvvm { /// <summary> /// Encapsulates state information and zero or more ICommands into an attachable object. /// </summary> /// <remarks> /// This is an infrastructure class. Behavior authors should der...
using StarBastard.Core.Gameplay; namespace StarBastard.Core.Universe.Buildings { public class GroundStructure : ICanBeBuilt, ICanProduce { public string Name { get; set; } public ResourceDelta Cost { get; set; } public ResourceDelta Benefit { get; set; } public GroundStructure(...
using System; using System.Text; using System.Collections.Generic; using System.IO; namespace UHI { public class IndexParser { /// <summary> /// Initializes a new instance of the <see cref="UHI.IndexParser"/> class. /// </summary> public IndexParser() { } /// <summary> /// Parse the specified inde...
using System; namespace RangeDisplay { public class RangeDisplayConfig { public String CycleActiveDisplayKey { get; set; } = "f2"; public Boolean ShowRangeOfHeldItem { get; set; } = true; public Boolean ShowRangeOfHoveredOverItem { get; set; } = true; public String HoverModifie...
using System; using System.Collections.Generic; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; using System.Data.OleDb; namespace USDperEURO_CS { public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Interactivity; using System.Windows; using Common.FeedService; using Client_Outlook.ViewModel; namespace Client_Outlook.Behavior { class LoadFeedDetailsBehavior : Behavior<FrameworkElement> { pub...
using System; namespace Наименьшее_число_в_массиве { class Program {+ static void Main(string[] args) { int[] myArray = { 2, 3, 99, 49, 64, 77, 1, 42, 5 }; int minValue = myArray[0]; for (int i = 0; i < myArray.Length; i++) { if...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class CTurret : MonoBehaviour { public GameObject[] _gunLists = null; public float _maxAttackSpeed = 0.0f; public float _shootPower = 0.0f; public float _angleSpeed = 0.0f; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace myBOOK.data { public class BookView { public string BookName { get; set; } public string Author { get; set; } public double Rating { get; set; } } }
using System; using System.Data; using System.Linq; using System.Security.Cryptography; using System.Text; using OrgMan.DataContracts.Repository; using OrgMan.DataModel; namespace OrgMan.Data.Repository { public class AuthenticationRepository : IAuthenticationRepository { private OrgManEntities _conte...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using GatewayEDI.Logging; using System.Configuration; namespace BigBrotherFacade { class BigBrotherLogFactory : ILogFactory { private const string configSectionName = "bigbrother"; private static BigBrotherCo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AsteroidSmall : AsteroidBase { public override int Score { //Override with score for this Asteroid get { return 40; } } protected override void HitByPlayer(PlayerShip vPlayer) { base.HitByPlayer (vPlayer); } ...
namespace DynamicClassBuilder.Services { public static class BuilderFactory { public static IBuilder<T> Create<T>() { return new Builder<T>(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Athenaeum.ViewModels.Shared { public class CommentViewModel { public int CommentId { get; set; } public string ImageUrl { get; set; } public string Author { get; set; } public string ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; using WebAppMedOffices.Shared; namespace WebAppMedOffices.Models { [Table("Consultorios")] public class Consultorio { ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using Tower_of_Hanoi.HanoiUtil; namespace Tower_of_Hanoi.Pages { /// <summary> /// Interaction logic for Generating.x...
using BHLD.Model.Abstract; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BHLD.Web.Models { public class SyntheticViewModel { ...
//****************************************************** // File: Category.cs // // Purpose: Contains Category class and all set/get properties and tostring // // Written By: Ian Matlak // // Compiler: Visual Studio 2019 // //****************************************************** using System; using System.Collection...
using System.Collections.Generic; using Phenix.Core.IO; using Phenix.Core.Security; namespace Phenix.Services.Contract { public interface IDownloadFiles { #region ·½·¨ string GetDownloadFileInfos(string applicationName, IList<string> searchPatterns, UserIdentity identity); DownloadFileInfo GetDownloa...
using System.Linq; using Abp.Authorization.Roles; using Abp.Authorization.Users; using Abp.Dependency; using Abp.Runtime.Session; using Castle.Core.Logging; using Microsoft.AspNet.Identity; namespace Abp.Authorization { public class PermissionGrantStore : IPermissionGrantStore, ITransientDependency { ...
using UnityEngine; using System.Collections; public class PuertaBib : MonoBehaviour { public Sprite img,img2; public static bool fin; void start() { GetComponent<SpriteRenderer>().sprite = img; fin = false; } void Update () { if (PuntajeBib.scoreBib >= 5) {...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using IdomOffice.Interface.BackOffice.Booking.Core; using V50_IDOMBackOffice.PlugIn.Controller; using V50_IDOMBackOffice.AspxArea.Booking.Models; using V50_IDOMBackOffice.AspxArea....
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AuthMicroService.Interfaces; using AuthMicroService.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; namespace AuthMicroService.Controllers { [ApiController] [Route("[controller]")]...
using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using Baseline; using Marten.Services; namespace Marten.Generation { public class TableDefinition { public readonly IList<TableColumn> Columns = new List<TableColumn>(); public TableColumn PrimaryKey...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Clase1.Ejercicio1.Figuras { /// <summary> /// Realizar un programa capaz de calcular el área y perímetro de un cuadrado, rectángulo y triángulo. /// Todos los datos necesarios par...
using CursoWindowsFormsBiblioteca; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace CursoWindowsForms { public partial class frm_ValidaCPF ...
using System; using System.Linq; using Boxofon.Web.Helpers; using Boxofon.Web.Infrastructure; using Boxofon.Web.Model; using Boxofon.Web.Twilio; using NLog; using TinyMessenger; namespace Boxofon.Web.MailCommands.Handlers { public class SendSmsCommandHandler : MailCommandHandlerBase<SendSms> { private...
using ControleFinanceiro.Domain.Contracts.Repositories; using ControleFinanceiro.Domain.Entities; using ControleFinanceiro.Infra.Data.EF; using ControleFinanceiro.Infra.Data.Repositories; using System; using System.Collections.Generic; using System.Linq; namespace ControleFinanceiro.Infra.Repositories { public cl...
using System.Collections.Generic; using System.Xml; using System.Xml.Serialization; using Witsml.Data.Measures; namespace Witsml.Data { public class WitsmlTrajectory { [XmlAttribute("uidWell")] public string UidWell { get; set; } [XmlAttribute("uidWellbore")] public string UidWellbore { get; se...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Configuration; using System.Data.SqlClient; namespace WindowsFormsApp1 { public partial...
using System; using System.ComponentModel; using System.Threading; using System.Threading.Tasks; using System.Windows; namespace EpdSim { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { private bool RunSim = false; p...
using System; namespace Problem_Four_Operation { class Program { static void Main(string[] args) { double a = double.Parse(Console.ReadLine()); double b = double.Parse(Console.ReadLine()); Console.WriteLine("{0}+{1}={2}", a, b, a + b); Console.Wr...
using Alabo.Domains.Enums; using Alabo.Framework.Basic.AutoConfigs.Domain.Configs; using Alabo.Framework.Basic.AutoConfigs.Domain.Services; using Alabo.Framework.Core.Enums.Enum; using Alabo.Framework.Core.Reflections.Interfaces; using Alabo.Helpers; using System.Linq; using System.Threading.Tasks; namespace _01_Alab...
namespace Sentry.Internal; // Workaround for the fact that setting a list in config options appends instead of replaces. // See https://github.com/dotnet/runtime/issues/36569 internal class AutoClearingList<T> : IList<T> { private readonly IList<T> _list; private bool _clearOnNextAdd; public AutoClearing...
using System; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.EntityFrameworkCore; using FluentValidation.AspNetCore; usi...
using System.Threading.Tasks; namespace Theatre.Services { public interface IFileWorker { void DownloadPDF(string name, byte[] pdfArray); void ShowPdfFile(); } }