text stringlengths 13 6.01M |
|---|
using Nac.Wpf.Common;
using Nac.Wpf.UI;
using System;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using static NacWpfGlobal;
namespace NacXbapHost {
/// <summary>
/// Interaction logic for Page1.xaml
/// </summary>
public partial class Page1 : Page
{
public Page... |
using System;
using System.Data;
using System.Text;
using System.Data.SqlClient;
using Maticsoft.DBUtility;//Please add references
namespace ITCastOCSS.DAL
{
/// <summary>
/// 数据访问类:Teaching
/// </summary>
public partial class Teaching
{
public Teaching()
{}
#region BasicMethod
/// <summary>
/// 得到最大I... |
using UnityEngine;
public class PlayerController : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
var movement = new Vector3(0, 0, 0);
if (Input.GetKey(KeyCode.Le... |
using CalculatorService.Domain.Models;
using System.Linq;
using System.Threading.Tasks;
namespace CalculatorService.Domain.Operation
{
public class SumService : IOperationService<SumParams, IntResult>
{
public Task<IntResult> Execute(SumParams parameters) => Task.FromResult(new IntResult() { Result = ... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Linq.Expressions;
using System.Threading.Tasks;
using RestLogger.Infrastructure;
namespace RestLogger.Storage
{
public class RepositoryBase<T> : IRepository<T>
where T : class
{
private D... |
using MongoDB.Bson;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BankCommunicationFront
{
/// <summary>
/// 输入定时处理任务数据集合
/// </summary>
public class InPutTaskWaitingDone
{
/// <summary>
/// pk
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Exercise_7
{
class Program
{
static void Main(string[] args)
{
//string input = Console.ReadLine().Replace(" ", string.Empty);
List<string> input2 = Console.ReadLine().Split('|').ToList();
... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using StardewValley;
using SObject = StardewValley.Object;
namespace RangeDisplay.RangeHandling.RangeCreators.Objects
{
internal class BeeHouseRangeCreator : IObjectRangeCreator
{
public RangeItem HandledRangeItem => RangeI... |
using System.Collections;
using HTB.Database;
namespace HTBExtras.XML
{
public class XmlLoginRecord : Record
{
public string UserId { get; set; }
public string UserFirstName { get; set; }
public string UserLastName { get; set; }
public ArrayList Roads { get; set; }
pub... |
using UnityEngine;
public class GameManager : Singleton<GameManager>
{
/// <summary>
/// スコア
/// </summary>
public int Score { get; private set; }
private void Update()
{
Score++;
}
}
|
namespace iSukces.Code
{
/*
public class CodeWriter : ICodeWriter
{
public void AppendText(string text)
{
_sb.Append(text);
}
public string GetCode()
{
return _sb.ToString();
}
public void Save(string filename)
{
... |
using UnityEngine;
using System.Collections;
public class LevelChunk : MonoBehaviour {
public Vector2 chunkIndex = new Vector2(0,0);
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Noesis.Javascript;
using CommonQ;
using System.IO;
using System.Net;
using System.Text.RegularExpressions;
using Newtonsoft.Json.Linq;
using System.Security.Cryptography;
namespace PwcTool
{
class GuessWorker... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using SimpleJSON;
using System;
using OneSignalPush.MiniJSON;
public class AnotherBattle : MonoBehaviour {
public Text Status;
public Text confirming;
public GameObject[] people;
public GameObject warningInvitat... |
// **************************************************
//
// Copyright (c) 2020 Shinichi Hasebe
// This software is released under the MIT License.
// http://opensource.org/licenses/mit-license.php
//
// **************************************************
using UnityEngine;
using UnityEngine.Events;
using ... |
namespace Boxofon.Web
{
public interface IPhoneNumberBlacklist
{
bool Contains(string number);
}
} |
using System;
using Xamarin.Forms;
namespace CaLC
{
public class MainPage : ContentPage
{
public static Label first = new Label() { TextColor = Color.White };
public static Label second = new Label() { TextColor = Color.White ,HorizontalOptions=LayoutOptions.EndAndExpand,VerticalOptions=LayoutOptions.Fill,Font... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AMTApi.Models;
using AMTDll;
using AMTDll.Models;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
namespace AMTApi.Controllers
{
[Route("api/[controller]")]
public class VehiclesController : C... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class PlayersChoicePanel : MonoBehaviour {
public MenuManager MenuManager;
public GameObject MainMenuPanel;
public Text ChoosePlayersText;
public Text WhitePlayerText;
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Reputation : MonoBehaviour
{
public static Reputation instance = null;
private void Awake()
{
if (instance == null)
{
instance = this;
}
else if (instance != this)
... |
using System.ComponentModel.DataAnnotations;
using Alabo.Industry.Shop.Orders;
using Alabo.UI.Enum;
using Alabo.Web.Mvc.Attributes;
namespace Alabo.Industry.Shop.OrderActions.Domain.Enums
{
/// <summary>
/// 订单操作类型
/// 用户操作类型:从100 -199
/// 卖家操作类型:从200-299
/// 管理员操作类型:从300-399
/... |
using JT808.Protocol.Formatters;
using JT808.Protocol.MessagePack;
namespace JT808.Protocol.MessageBody
{
/// <summary>
/// 补传分包请求
/// 0x8003
/// </summary>
public class JT808_0x8003 : JT808Bodies, IJT808MessagePackFormatter<JT808_0x8003>
{
public override ushort MsgId { get; } = 0x800... |
using System;
namespace Zadanie_1A
{
class Program
{
//Jaką instrukcję należy dodać poza pętlą,
//aby sprawdzić, czy w tablicy A był element o wartości x?
static int Wyszukaj(int[] A, int x)
{
int N = A.Length;
int k = N - 1;
while (k >= 0 &... |
using System.Drawing;
using rpg;
public class Item
{
//item数组
public static Item[] item;
public int num = 0; //物品数量
public string name = ""; //物品名字
public string description = ""; //物品描述
public Bitmap bitmap; //物品图片
public int i... |
namespace AI2048.AI.Heristics
{
using AI2048.AI.SearchTree;
public interface IHeuristic
{
double Evaluate(IPlayerNode node);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Normal_4_11
{
class Program
{
static void Main(string[] args)
{
int size = 0;
Console.Write("Введите размер массива-> ");
size = Con... |
namespace MvcApp.Web.ViewModels
{
public class SignedViewModel
{
public string Username { get; set; }
public override string ToString()
{
return this.Username;
}
}
} |
namespace CheckIt
{
using CheckIt.Syntax;
internal class CheckReference : IReference
{
public CheckReference(string name)
{
this.Name = name;
}
public string Name { get; private set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using Blackjack;
using BlackjackViewPresenter;
using Cards;
namespace BlackjackGUI
{
public class BlackjackInsuranceDialog : IBlackjackInsuranceVi... |
using Microsoft.Xna.Framework;
namespace Entoarox.ExtendedMinecart
{
internal class ModConfig
{
/*********
** Accessors
*********/
public bool RefuelingEnabled = true;
public bool AlternateDesertMinecart = false;
public bool AlternateFarmMinecart = false;
... |
using FamilyAccounting.Web.Interfaces;
using FamilyAccounting.Web.Models;
using Microsoft.AspNetCore.Mvc;
using System.Threading.Tasks;
namespace FamilyAccounting.Web.Controllers
{
public class CardController : Controller
{
private readonly ICardWebService cardWebService;
private readonly IWal... |
using System;
namespace Yet_another_explanation_of_variance
{
class Base { }
class Derived : Base { }
delegate TOutput InvariantFunc<TOutput>();
delegate void InvariantAction<TInput>(TInput input);
class Program
{
Derived ReturnDerived() { return new Derived(); }
void I... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
#nullable disable
namespace HROADS_WebApi.Domains
{
public partial class Habilidade
{
public int IdHabilidade { get; set; }
public int? IdTipo { get; set; }
[Required(ErrorMessage = "O nome d... |
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace NStandard.Json.Converters
{
public class VariantConverter : JsonConverter<Variant>
{
public override bool CanConvert(Type objectType) => objectType.IsType(typeof(Variant));
public override Variant Read(ref U... |
namespace WinAppDriver.Handlers
{
using System.Collections.Generic;
[Route("GET", " /session/:sessionId/element/:id/equals/:other")]
internal class SameElementHandler : IHandler
{
private static ILogger logger = Logger.GetLogger("WinAppDriver");
public object Handle(Dictionary... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Strings
{
// event cards
public const string EVENT_STORED_ALREADY = "Already storing an event card";
public const string NO_EVENTS_IN_DISCARD = "No events available in discard";
public const string PLAY_EVENT_O... |
using System.Text;
using Entrata.Model.Requests;
using Microsoft.AspNet.Identity;
using Microsoft.Data.OData.Query.SemanticAst;
//using Yardi.Client.ResidentData;
//using Yardi.Client.ResidentTransactions;
namespace ApartmentApps.Api
{
public static class Extensions
{
public static string NumbersOnly(... |
using System;
using System.Collections;
namespace CursoCsharp.Colecoes
{
class ColecoesArrayList
{
public static void Executar()
{
var lista = new ArrayList {"Palavra", 3, true };
lista.Add(3.45);
foreach(var t in lista)
{
Conso... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Collider2D))]
[RequireComponent(typeof(Rigidbody2D))]
public class Resortera : MonoBehaviour {
public Transform _pivot;
public float _springRange;
public float _maxVel;
public GameObject _flecha;... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.AspNet.SignalR;
using Microsoft.AspNet.SignalR.Hubs;
using MongoDB.Bson;
using TrumpTown.DataAccess;
using TrumpTown.Models;
using MongoDB.Bson.IO;
namespace TrumpTown
{
public class TrumpTownHub : Hub
{
p... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Configuration;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace TeamCityWatcher
{
static class Program
{
/// <summary>
/// The m... |
/* Author's name: Jiho Yoo
* Last Modified by: Jiho Yoo
* Date last Modified: Feb 29, 2015
* Description: The Phoo is getting coins to buy honey.
* Revision History:
* Feb 20, 2016 - set background and images.
* Feb 22, 2016 - write codes
* Feb 26, 2016 - set audios
* Feb 29, 2016 - found errors
*/
using UnityEngine;... |
using DatabaseManagement.Configuration;
using DatabaseManagement.EnvDte;
using DatabaseManagement.Logging;
using DatabaseManagement.Migrations;
using DatabaseManagement.Models;
using DatabaseManagement.ProjectHelpers;
using DatabaseManagement.SqlDb;
using NHibernate.Tool.hbm2ddl;
using NHibernateMigrationRepo;
using N... |
using Sudoku.Models;
using Sudoku.Services.Business;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Sudoku.Controllers
{
public class GameBoardController : Controller
{
SudokuService sudoku = new SudokuService();
PuzzleLoade... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Volo.Abp.AspNetCore.Mvc;
namespace TestAbp.WebApi.Controllers
{
[Route("~/")]
public class HomeController : AbpController
{
[HttpG... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.SceneManagement;
using System.IO;
namespace MileCode {
public class LightEnvManager : Editor {
public static List<LightEnv> lightEnvsFound = new List<LightEnv>();
[MenuItem("Scene/E... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace thuankskShop.Model.Models
{
[Table("Oderss")]
public class Oders
{
[Key]
... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
namespace ScoutingModels.Extentions
{
public static class DateTimeExtentions
{
public static int GetWeekNumber(this DateTime date)
{
return GetWeekNumber(date, CultureInfo.CurrentCulture)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace NameSorter
{
public class Program
{
static void Main(string[] args)
{
var nameSorter = new NameSorter(args);
nameSorter.Run();
... |
using System;
public interface IBlockModel
{
BlockData GetBlockData();
void SubscribeToUpdateModel(Action action);
void UpdateModel();
}
|
using System.ComponentModel.DataAnnotations;
namespace API.Model
{
public class Role
{
[Key]
public int Id { get; set; }
[Required]
[MaxLength(50)]
public string Nom { get; set; }
}
} |
public static class ActionNames
{
public const string Stop = "stop";
public const string Pause = "pause";
public const string Resume = "resume";
} |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Levels : MonoBehaviour
{
public Dictionary<int, Vector3> levels = new Dictionary<int, Vector3>()
{
{ 0, new Vector3(-65f, 0f, 0f) },
{ 1, new Vector3(65f, 0f, 0f) },
{ 2, new Vector3(0f, 0f, 0f... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum PlayerTag
{
Player1,
Player2,
Player3,
Player4,
None
}
|
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.Completion;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.Host.Mef;
using Microsoft.CodeAnalysis.Text;
using System;
using System.Composition.Hosting;
using System.Linq;
using System.Threading.Tasks;
namespace CompletionDemo
{
class Pr... |
using UnityEngine;
using System.Collections;
using GameFrame;
public class HeroDriveMoving : GameBehaviour
{
Rigidbody m_rigidbody = null;
Vector3 m_velocity = Vector3.zero;
Hero m_hero = GameApp.GetInstance().m_hero;
Vector3 m_relativePos = new Vector3(5, 10, 10);
Quaternion m_rotation;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web;
using System.Web.Http.Filters;
using System.Web.Http.ModelBinding;
//**********************************************************************
//
// 文件名称(File Name):WebApiActionFilterA... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InfectionCard : Card
{
public InfectionCard(Location loc, int id, string name){
this.Location = loc;
this.id = id;
this.name = name;
if (loc != null) colour = loc.Colour;
else{
... |
using System;
using System.Net.Sockets;
namespace FractionCalculator
{
class FractionCalculator
{
static void Main()
{
try
{
//Console.WriteLine(long.MaxValue);
Fraction fraction1 = new Fraction(22, 7);
Fraction fraction2 ... |
using Microsoft.AspNetCore.Http;
namespace NetEscapades.AspNetCore.SecurityHeaders.Headers
{
/// <summary>
/// The header value to use for XSS-Protection
/// </summary>
public class XssProtectionHeader : DocumentHeaderPolicyBase
{
private readonly string _value;
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using FallstudieSem5.Models.Repository;
using Microsoft.EntityFrameworkCore;
namespace FallstudieSem5.Models.Manager
{
public class TitleManager : IDataRepository<Title>
{
readonly Context _titleContext;
pu... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace ACS
{
public class Agv
{
/// <summary>
/// 小车编号
/// </summary>
public string agvNo;
/// <summary>
/// 小车当前的码值
/// </summary>
public s... |
using NfePlusAlpha.Application.ViewModels.Apoio;
using NfePlusAlpha.Domain.Entities;
using NfePlusAlpha.Infra.Data.Classes;
using NfePlusAlpha.Infra.Data.Retorno;
using NfePlusAlpha.Services.Correios.Classes;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using VoxelSpace.UI;
using VoxelSpace.Resources;
namespace VoxelSpace {
public class HUD : UI.UI {
public PlayerEntity Player;
NinePatch _inventoryPatch;
Image _crosshair;
TileFont _font;
public HUD(f... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FrbaOfertas.Model
{
public class Direccion
{
public List<String> atributesModify = new List<string>();
private Int32 _id_domicilio;
private String _dom_calle;... |
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using UnityEngine;
public enum Sex
{
Male,
Female
}
public class NameSet
{
public string given;
public string surname;
public NameSet(string given, string surname)
{
this.given = give... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class boardController : MonoBehaviour
{
[SerializeField] GameObject[] cutscenes;
[SerializeField] Text fugitiveInfo;
[SerializeField] Text statusText;
// Start is called before the first frame ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IRAP.BL.OPCGateway.Global.Entities
{
public class TKepwareTagCollection
{
private object lockObject = new object();
private List<TKepwareTag> items =
new List<TKepwareTag>()... |
using System;
namespace EntMob_Xamarin
{
public interface INavigationService
{
void NavigateTo(string pageKey);
}
}
|
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class PlayerUIElement : MonoBehaviour {
[SerializeField]
private StatBar healthBar;
[SerializeField]
private Image playerIcon;
[SerializeField]
private Image playerColor;
[SerializeField]
private Image abilit... |
using System;
using ManaMist.Controllers;
using ManaMist.Models;
using ManaMist.Players;
using ManaMist.Utility;
using Newtonsoft.Json;
namespace ManaMist.Actions
{
public class Action
{
public ActionType type { get; set; }
public Action(ActionType type)
{
this.type = type;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
[CustomEditor(typeof(TerrainInfo))]
public class TerrainInfoInspector : Editor {
public override void OnInspectorGUI() {
//base.OnInspectorGUI();
Terrain mainTerrain = Terrain.activeTerrain;
T... |
using System.Collections.Generic;
using System.Linq;
namespace BetterFarmAnimalVariety.Models
{
public class AppSettings
{
public List<AppSetting> Settings;
public AppSettings(Dictionary<string, string> settings)
{
List<AppSetting> Settings = new List<AppSetting>();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
namespace Regex___HW
{
public static class RegexQuest
{
}
}
|
namespace InstrumentationSample
{
public interface IAuthorizationService
{
void Authorise(AuthorizationRequest request);
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class Enemy : MonoBehaviour
{
public enum Type { A, B, C, D};
public Type enemyType;
public int maxHealth;
public int curHealth;
public int score;
public GameManager manager;
public ... |
using HZH_Controls.Forms;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using WordTree.Model;
using WordTree.Service;
namespace APP_Form
{
public ... |
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using Etherama.DAL.Models.Identity;
namespace Etherama.DAL.Models.Base
{
public abstract class DbBaseUserEntity : DbBaseEntity
{
[Column("user_id"), Required]
public long UserId { get; set; }
... |
using Model;
using Models.BasicSetup.Models;
using Models.Company.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Models.Cus... |
using Epam.Shops.BLL.Interfaces;
using Epam.Shops.DAL.Interfaces;
using Epam.Shops.Entities;
using Epam.Shops.Entities.Enums;
using Epam.Shops.Entities.Issues;
using Epam.Shops.Entities.Issues.Generic;
using Epam.Shops.Validation;
using System;
using System.Collections.Generic;
namespace Epam.Shops.BLL
{
public c... |
using UnityEngine;
namespace DChild.Gameplay.Combat.StatusEffects
{
public struct StatusInflictionHandler
{
private GameObject m_status;
public StatusInflictionHandler(GameObject status)
{
m_status = status;
}
public T InflictStatus<T>(float duration) wher... |
//Copyright © 2013 Dagorn Julien (julien.dagorn@gmail.com)
//This work is free. You can redistribute it and/or modify it under the
//terms of the Do What The Fuck You Want To Public License, Version 2,
//as published by Sam Hocevar. See the COPYING file for more details.
using System;
using System.Collections.Generic... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Text.RegularExpressions;
namespace CacheSqlXmlService.SqlManager
{
[Serializable]
public class Condition : ICondition, ISerializable
{
private List<ICondition> _c... |
using Sentry.Android.Extensions;
namespace Sentry.Android.Callbacks;
internal class TracesSamplerCallback : JavaObject, JavaSdk.SentryOptions.ITracesSamplerCallback
{
private readonly Func<TransactionSamplingContext, double?> _tracesSampler;
public TracesSamplerCallback(Func<TransactionSamplingContext, doubl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using AlmenaraGames;
using UnityEngine.SceneManagement;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace AlmenaraGames{
[HelpURL("https://almenaragames.github.io/#CSharpClass:AlmenaraGames.MultiAudioManager... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Cryptography;
using System.Web;
using System.Xml.Linq;
using Tomelt.ContentManagement;
using Tomelt.Core.Settings.Models;
using Tomelt.Data;
using Tomelt.Data.Migration;
using Tomelt.Data.Migration.Interpreters;
using Tomelt.Data.... |
using UnityEngine;
public class Damage : MonoBehaviour
{
public int damage = 1;
public GameObject explosion;
void OnTriggerEnter(Collider other)
{
var health = other.GetComponent<Health>();
if (health != null)
{
health.TakeDamage(damage);
}
if (ot... |
using System.Collections.Specialized;
using System.Windows;
namespace Crystal.Plot2D
{
public class DataHeightConstraint : ViewportConstraint, ISupportAttachToViewport
{
private double yEnlargeCoeff = 1.1;
public double YEnlargeCoeff
{
get { return yEnlargeCoeff; }
set
{
if (... |
using System;
namespace UseFul.Uteis
{
public class CustomErro
{
public static Exception Erro(string mensagem)
{
throw new CustomException(mensagem);
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace OpHomeSecurity.Web.Models
{
public class TestimonialModel
{
public System.Guid TestimonialId { get; set; }
public string Testimonial { get; set; }
public Nullable<bool> Active ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Vuforia;
public class cloud_handler : MonoBehaviour, IObjectRecoEventHandler
{
public ImageTargetBehaviour ImageTargetTemplate;
private CloudRecoBehaviour mCloudRecoBehaviour;
private bool mIsScanning = false;
public ... |
using AsNum.XFControls;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace RRExpress {
public class TabTemplateSelector : DataTemplateSelector {
public DataTemplate Normal { get; set; }
public DataTem... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Chillingplace : MonoBehaviour
{
[SerializeField]private List<GameObject> Sits;
private GameManager manager;
[SerializeField]private int cost = 450;
public int Cost { get => cost; set => cost = value; }
... |
namespace WitsmlExplorer.Api.Jobs.Common
{
public class WellReference
{
public string WellUid { get; set; }
}
}
|
using Newtonsoft.Json;
using System;
namespace CoingeckoPriceData
{
[Serializable]
public class CoinInformation
{
[JsonProperty]
private string id;
[JsonProperty]
private string symbol;
[JsonProperty]
private CoinImage image;
[JsonProperty]
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Presentation.QLBSX_BUS_WebService;
/**
* Tên Đề Tài; Phần Mền Quản Lý Biển Số Xe và Vi Phạm Giao Thông(VLNM (Vehicle l... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace WpfAppParking.Model
{
class Parking : INotifyPropertyChanged, IDataErrorInfo
{
public event PropertyChangedE... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using NewBeeProject.Models;
using Prism.Services;
using Refit;
using Xamarin.Essentials;
namespace NewBeeProject.Services
{
public class APIService : IAPIService
{
NetworkAccess CurrentConnection = Connectivity.NetworkAcces... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MISA.Common.Models
{
public class GroupCustomer
{
public GroupCustomer()
{
GroupCustomerId = Guid.NewGuid();
}
public Guid GroupCustomerId { get; set; }
... |
using AsNum.XFControls.Templates;
using Xamarin.Forms;
namespace AsNum.XFControls {
/// <summary>
/// 单选按钮(Button)组
/// </summary>
public class RadioButtonGroup : RadioGroupBase {
#region ShowRadio
/// <summary>
/// 是否显示图标
/// </summary>
public static BindableP... |
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