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using Nac.Wpf.Common; using Nac.Wpf.UI; using System; using System.Linq; using System.Windows; using System.Windows.Controls; using static NacWpfGlobal; namespace NacXbapHost { /// <summary> /// Interaction logic for Page1.xaml /// </summary> public partial class Page1 : Page { public Page...
using System; using System.Data; using System.Text; using System.Data.SqlClient; using Maticsoft.DBUtility;//Please add references namespace ITCastOCSS.DAL { /// <summary> /// 数据访问类:Teaching /// </summary> public partial class Teaching { public Teaching() {} #region BasicMethod /// <summary> /// 得到最大I...
using UnityEngine; public class PlayerController : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { var movement = new Vector3(0, 0, 0); if (Input.GetKey(KeyCode.Le...
using CalculatorService.Domain.Models; using System.Linq; using System.Threading.Tasks; namespace CalculatorService.Domain.Operation { public class SumService : IOperationService<SumParams, IntResult> { public Task<IntResult> Execute(SumParams parameters) => Task.FromResult(new IntResult() { Result = ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; using RestLogger.Infrastructure; namespace RestLogger.Storage { public class RepositoryBase<T> : IRepository<T> where T : class { private D...
using MongoDB.Bson; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BankCommunicationFront { /// <summary> /// 输入定时处理任务数据集合 /// </summary> public class InPutTaskWaitingDone { /// <summary> /// pk ...
using System; using System.Collections.Generic; using System.Linq; namespace Exercise_7 { class Program { static void Main(string[] args) { //string input = Console.ReadLine().Replace(" ", string.Empty); List<string> input2 = Console.ReadLine().Split('|').ToList(); ...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using StardewValley; using SObject = StardewValley.Object; namespace RangeDisplay.RangeHandling.RangeCreators.Objects { internal class BeeHouseRangeCreator : IObjectRangeCreator { public RangeItem HandledRangeItem => RangeI...
using System.Collections; using HTB.Database; namespace HTBExtras.XML { public class XmlLoginRecord : Record { public string UserId { get; set; } public string UserFirstName { get; set; } public string UserLastName { get; set; } public ArrayList Roads { get; set; } pub...
using UnityEngine; public class GameManager : Singleton<GameManager> { /// <summary> /// スコア /// </summary> public int Score { get; private set; } private void Update() { Score++; } }
namespace iSukces.Code { /* public class CodeWriter : ICodeWriter { public void AppendText(string text) { _sb.Append(text); } public string GetCode() { return _sb.ToString(); } public void Save(string filename) { ...
using UnityEngine; using System.Collections; public class LevelChunk : MonoBehaviour { public Vector2 chunkIndex = new Vector2(0,0); // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Noesis.Javascript; using CommonQ; using System.IO; using System.Net; using System.Text.RegularExpressions; using Newtonsoft.Json.Linq; using System.Security.Cryptography; namespace PwcTool { class GuessWorker...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using SimpleJSON; using System; using OneSignalPush.MiniJSON; public class AnotherBattle : MonoBehaviour { public Text Status; public Text confirming; public GameObject[] people; public GameObject warningInvitat...
// ************************************************** // // Copyright (c) 2020 Shinichi Hasebe // This software is released under the MIT License. // http://opensource.org/licenses/mit-license.php // // ************************************************** using UnityEngine; using UnityEngine.Events; using ...
namespace Boxofon.Web { public interface IPhoneNumberBlacklist { bool Contains(string number); } }
using System; using Xamarin.Forms; namespace CaLC { public class MainPage : ContentPage { public static Label first = new Label() { TextColor = Color.White }; public static Label second = new Label() { TextColor = Color.White ,HorizontalOptions=LayoutOptions.EndAndExpand,VerticalOptions=LayoutOptions.Fill,Font...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AMTApi.Models; using AMTDll; using AMTDll.Models; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; namespace AMTApi.Controllers { [Route("api/[controller]")] public class VehiclesController : C...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class PlayersChoicePanel : MonoBehaviour { public MenuManager MenuManager; public GameObject MainMenuPanel; public Text ChoosePlayersText; public Text WhitePlayerText; p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Reputation : MonoBehaviour { public static Reputation instance = null; private void Awake() { if (instance == null) { instance = this; } else if (instance != this) ...
using System.ComponentModel.DataAnnotations; using Alabo.Industry.Shop.Orders; using Alabo.UI.Enum; using Alabo.Web.Mvc.Attributes; namespace Alabo.Industry.Shop.OrderActions.Domain.Enums { /// <summary> /// 订单操作类型 /// 用户操作类型:从100 -199 /// 卖家操作类型:从200-299 /// 管理员操作类型:从300-399 /...
using JT808.Protocol.Formatters; using JT808.Protocol.MessagePack; namespace JT808.Protocol.MessageBody { /// <summary> /// 补传分包请求 /// 0x8003 /// </summary> public class JT808_0x8003 : JT808Bodies, IJT808MessagePackFormatter<JT808_0x8003> { public override ushort MsgId { get; } = 0x800...
using System; namespace Zadanie_1A { class Program { //Jaką instrukcję należy dodać poza pętlą, //aby sprawdzić, czy w tablicy A był element o wartości x? static int Wyszukaj(int[] A, int x) { int N = A.Length; int k = N - 1; while (k >= 0 &...
using System.Drawing; using rpg; public class Item { //item数组 public static Item[] item; public int num = 0; //物品数量 public string name = ""; //物品名字 public string description = ""; //物品描述 public Bitmap bitmap; //物品图片 public int i...
namespace AI2048.AI.Heristics { using AI2048.AI.SearchTree; public interface IHeuristic { double Evaluate(IPlayerNode node); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Normal_4_11 { class Program { static void Main(string[] args) { int size = 0; Console.Write("Введите размер массива-> "); size = Con...
namespace MvcApp.Web.ViewModels { public class SignedViewModel { public string Username { get; set; } public override string ToString() { return this.Username; } } }
namespace CheckIt { using CheckIt.Syntax; internal class CheckReference : IReference { public CheckReference(string name) { this.Name = name; } public string Name { get; private set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using Blackjack; using BlackjackViewPresenter; using Cards; namespace BlackjackGUI { public class BlackjackInsuranceDialog : IBlackjackInsuranceVi...
using Microsoft.Xna.Framework; namespace Entoarox.ExtendedMinecart { internal class ModConfig { /********* ** Accessors *********/ public bool RefuelingEnabled = true; public bool AlternateDesertMinecart = false; public bool AlternateFarmMinecart = false; ...
using FamilyAccounting.Web.Interfaces; using FamilyAccounting.Web.Models; using Microsoft.AspNetCore.Mvc; using System.Threading.Tasks; namespace FamilyAccounting.Web.Controllers { public class CardController : Controller { private readonly ICardWebService cardWebService; private readonly IWal...
using System; namespace Yet_another_explanation_of_variance { class Base { } class Derived : Base { } delegate TOutput InvariantFunc<TOutput>(); delegate void InvariantAction<TInput>(TInput input); class Program { Derived ReturnDerived() { return new Derived(); } void I...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; #nullable disable namespace HROADS_WebApi.Domains { public partial class Habilidade { public int IdHabilidade { get; set; } public int? IdTipo { get; set; } [Required(ErrorMessage = "O nome d...
using System; using System.Text.Json; using System.Text.Json.Serialization; namespace NStandard.Json.Converters { public class VariantConverter : JsonConverter<Variant> { public override bool CanConvert(Type objectType) => objectType.IsType(typeof(Variant)); public override Variant Read(ref U...
namespace WinAppDriver.Handlers { using System.Collections.Generic; [Route("GET", " /session/:sessionId/element/:id/equals/:other")] internal class SameElementHandler : IHandler { private static ILogger logger = Logger.GetLogger("WinAppDriver"); public object Handle(Dictionary...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Strings { // event cards public const string EVENT_STORED_ALREADY = "Already storing an event card"; public const string NO_EVENTS_IN_DISCARD = "No events available in discard"; public const string PLAY_EVENT_O...
using System.Text; using Entrata.Model.Requests; using Microsoft.AspNet.Identity; using Microsoft.Data.OData.Query.SemanticAst; //using Yardi.Client.ResidentData; //using Yardi.Client.ResidentTransactions; namespace ApartmentApps.Api { public static class Extensions { public static string NumbersOnly(...
using System; using System.Collections; namespace CursoCsharp.Colecoes { class ColecoesArrayList { public static void Executar() { var lista = new ArrayList {"Palavra", 3, true }; lista.Add(3.45); foreach(var t in lista) { Conso...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Collider2D))] [RequireComponent(typeof(Rigidbody2D))] public class Resortera : MonoBehaviour { public Transform _pivot; public float _springRange; public float _maxVel; public GameObject _flecha;...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.AspNet.SignalR; using Microsoft.AspNet.SignalR.Hubs; using MongoDB.Bson; using TrumpTown.DataAccess; using TrumpTown.Models; using MongoDB.Bson.IO; namespace TrumpTown { public class TrumpTownHub : Hub { p...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Linq; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace TeamCityWatcher { static class Program { /// <summary> /// The m...
/* Author's name: Jiho Yoo * Last Modified by: Jiho Yoo * Date last Modified: Feb 29, 2015 * Description: The Phoo is getting coins to buy honey. * Revision History: * Feb 20, 2016 - set background and images. * Feb 22, 2016 - write codes * Feb 26, 2016 - set audios * Feb 29, 2016 - found errors */ using UnityEngine;...
using DatabaseManagement.Configuration; using DatabaseManagement.EnvDte; using DatabaseManagement.Logging; using DatabaseManagement.Migrations; using DatabaseManagement.Models; using DatabaseManagement.ProjectHelpers; using DatabaseManagement.SqlDb; using NHibernate.Tool.hbm2ddl; using NHibernateMigrationRepo; using N...
using Sudoku.Models; using Sudoku.Services.Business; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Sudoku.Controllers { public class GameBoardController : Controller { SudokuService sudoku = new SudokuService(); PuzzleLoade...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Volo.Abp.AspNetCore.Mvc; namespace TestAbp.WebApi.Controllers { [Route("~/")] public class HomeController : AbpController { [HttpG...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEngine.SceneManagement; using System.IO; namespace MileCode { public class LightEnvManager : Editor { public static List<LightEnv> lightEnvsFound = new List<LightEnv>(); [MenuItem("Scene/E...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace thuankskShop.Model.Models { [Table("Oderss")] public class Oders { [Key] ...
using System; using System.Collections.Generic; using System.Globalization; using System.Text; namespace ScoutingModels.Extentions { public static class DateTimeExtentions { public static int GetWeekNumber(this DateTime date) { return GetWeekNumber(date, CultureInfo.CurrentCulture)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace NameSorter { public class Program { static void Main(string[] args) { var nameSorter = new NameSorter(args); nameSorter.Run(); ...
using System; public interface IBlockModel { BlockData GetBlockData(); void SubscribeToUpdateModel(Action action); void UpdateModel(); }
using System.ComponentModel.DataAnnotations; namespace API.Model { public class Role { [Key] public int Id { get; set; } [Required] [MaxLength(50)] public string Nom { get; set; } } }
public static class ActionNames { public const string Stop = "stop"; public const string Pause = "pause"; public const string Resume = "resume"; }
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Levels : MonoBehaviour { public Dictionary<int, Vector3> levels = new Dictionary<int, Vector3>() { { 0, new Vector3(-65f, 0f, 0f) }, { 1, new Vector3(65f, 0f, 0f) }, { 2, new Vector3(0f, 0f, 0f...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum PlayerTag { Player1, Player2, Player3, Player4, None }
using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Completion; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.Host.Mef; using Microsoft.CodeAnalysis.Text; using System; using System.Composition.Hosting; using System.Linq; using System.Threading.Tasks; namespace CompletionDemo { class Pr...
using UnityEngine; using System.Collections; using GameFrame; public class HeroDriveMoving : GameBehaviour { Rigidbody m_rigidbody = null; Vector3 m_velocity = Vector3.zero; Hero m_hero = GameApp.GetInstance().m_hero; Vector3 m_relativePos = new Vector3(5, 10, 10); Quaternion m_rotation; ...
 using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web; using System.Web.Http.Filters; using System.Web.Http.ModelBinding; //********************************************************************** // // 文件名称(File Name):WebApiActionFilterA...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class InfectionCard : Card { public InfectionCard(Location loc, int id, string name){ this.Location = loc; this.id = id; this.name = name; if (loc != null) colour = loc.Colour; else{ ...
using System; using System.Net.Sockets; namespace FractionCalculator { class FractionCalculator { static void Main() { try { //Console.WriteLine(long.MaxValue); Fraction fraction1 = new Fraction(22, 7); Fraction fraction2 ...
using Microsoft.AspNetCore.Http; namespace NetEscapades.AspNetCore.SecurityHeaders.Headers { /// <summary> /// The header value to use for XSS-Protection /// </summary> public class XssProtectionHeader : DocumentHeaderPolicyBase { private readonly string _value; /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using FallstudieSem5.Models.Repository; using Microsoft.EntityFrameworkCore; namespace FallstudieSem5.Models.Manager { public class TitleManager : IDataRepository<Title> { readonly Context _titleContext; pu...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; namespace ACS { public class Agv { /// <summary> /// 小车编号 /// </summary> public string agvNo; /// <summary> /// 小车当前的码值 /// </summary> public s...
using NfePlusAlpha.Application.ViewModels.Apoio; using NfePlusAlpha.Domain.Entities; using NfePlusAlpha.Infra.Data.Classes; using NfePlusAlpha.Infra.Data.Retorno; using NfePlusAlpha.Services.Correios.Classes; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using VoxelSpace.UI; using VoxelSpace.Resources; namespace VoxelSpace { public class HUD : UI.UI { public PlayerEntity Player; NinePatch _inventoryPatch; Image _crosshair; TileFont _font; public HUD(f...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FrbaOfertas.Model { public class Direccion { public List<String> atributesModify = new List<string>(); private Int32 _id_domicilio; private String _dom_calle;...
using System; using System.Collections.Generic; using System.Text; using System.IO; using UnityEngine; public enum Sex { Male, Female } public class NameSet { public string given; public string surname; public NameSet(string given, string surname) { this.given = give...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class boardController : MonoBehaviour { [SerializeField] GameObject[] cutscenes; [SerializeField] Text fugitiveInfo; [SerializeField] Text statusText; // Start is called before the first frame ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.BL.OPCGateway.Global.Entities { public class TKepwareTagCollection { private object lockObject = new object(); private List<TKepwareTag> items = new List<TKepwareTag>()...
using System; namespace EntMob_Xamarin { public interface INavigationService { void NavigateTo(string pageKey); } }
using UnityEngine; using System.Collections; using UnityEngine.UI; public class PlayerUIElement : MonoBehaviour { [SerializeField] private StatBar healthBar; [SerializeField] private Image playerIcon; [SerializeField] private Image playerColor; [SerializeField] private Image abilit...
using System; using ManaMist.Controllers; using ManaMist.Models; using ManaMist.Players; using ManaMist.Utility; using Newtonsoft.Json; namespace ManaMist.Actions { public class Action { public ActionType type { get; set; } public Action(ActionType type) { this.type = type;...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(TerrainInfo))] public class TerrainInfoInspector : Editor { public override void OnInspectorGUI() { //base.OnInspectorGUI(); Terrain mainTerrain = Terrain.activeTerrain; T...
using System.Collections.Generic; using System.Linq; namespace BetterFarmAnimalVariety.Models { public class AppSettings { public List<AppSetting> Settings; public AppSettings(Dictionary<string, string> settings) { List<AppSetting> Settings = new List<AppSetting>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace Regex___HW { public static class RegexQuest { } }
namespace InstrumentationSample { public interface IAuthorizationService { void Authorise(AuthorizationRequest request); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Enemy : MonoBehaviour { public enum Type { A, B, C, D}; public Type enemyType; public int maxHealth; public int curHealth; public int score; public GameManager manager; public ...
using HZH_Controls.Forms; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using WordTree.Model; using WordTree.Service; namespace APP_Form { public ...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Etherama.DAL.Models.Identity; namespace Etherama.DAL.Models.Base { public abstract class DbBaseUserEntity : DbBaseEntity { [Column("user_id"), Required] public long UserId { get; set; } ...
using Model; using Models.BasicSetup.Models; using Models.Company.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Models.Cus...
using Epam.Shops.BLL.Interfaces; using Epam.Shops.DAL.Interfaces; using Epam.Shops.Entities; using Epam.Shops.Entities.Enums; using Epam.Shops.Entities.Issues; using Epam.Shops.Entities.Issues.Generic; using Epam.Shops.Validation; using System; using System.Collections.Generic; namespace Epam.Shops.BLL { public c...
using UnityEngine; namespace DChild.Gameplay.Combat.StatusEffects { public struct StatusInflictionHandler { private GameObject m_status; public StatusInflictionHandler(GameObject status) { m_status = status; } public T InflictStatus<T>(float duration) wher...
//Copyright © 2013 Dagorn Julien (julien.dagorn@gmail.com) //This work is free. You can redistribute it and/or modify it under the //terms of the Do What The Fuck You Want To Public License, Version 2, //as published by Sam Hocevar. See the COPYING file for more details. using System; using System.Collections.Generic...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Text.RegularExpressions; namespace CacheSqlXmlService.SqlManager { [Serializable] public class Condition : ICondition, ISerializable { private List<ICondition> _c...
using Sentry.Android.Extensions; namespace Sentry.Android.Callbacks; internal class TracesSamplerCallback : JavaObject, JavaSdk.SentryOptions.ITracesSamplerCallback { private readonly Func<TransactionSamplingContext, double?> _tracesSampler; public TracesSamplerCallback(Func<TransactionSamplingContext, doubl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; using AlmenaraGames; using UnityEngine.SceneManagement; #if UNITY_EDITOR using UnityEditor; #endif namespace AlmenaraGames{ [HelpURL("https://almenaragames.github.io/#CSharpClass:AlmenaraGames.MultiAudioManager...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Web; using System.Xml.Linq; using Tomelt.ContentManagement; using Tomelt.Core.Settings.Models; using Tomelt.Data; using Tomelt.Data.Migration; using Tomelt.Data.Migration.Interpreters; using Tomelt.Data....
using UnityEngine; public class Damage : MonoBehaviour { public int damage = 1; public GameObject explosion; void OnTriggerEnter(Collider other) { var health = other.GetComponent<Health>(); if (health != null) { health.TakeDamage(damage); } if (ot...
using System.Collections.Specialized; using System.Windows; namespace Crystal.Plot2D { public class DataHeightConstraint : ViewportConstraint, ISupportAttachToViewport { private double yEnlargeCoeff = 1.1; public double YEnlargeCoeff { get { return yEnlargeCoeff; } set { if (...
using System; namespace UseFul.Uteis { public class CustomErro { public static Exception Erro(string mensagem) { throw new CustomException(mensagem); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace OpHomeSecurity.Web.Models { public class TestimonialModel { public System.Guid TestimonialId { get; set; } public string Testimonial { get; set; } public Nullable<bool> Active ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Vuforia; public class cloud_handler : MonoBehaviour, IObjectRecoEventHandler { public ImageTargetBehaviour ImageTargetTemplate; private CloudRecoBehaviour mCloudRecoBehaviour; private bool mIsScanning = false; public ...
using AsNum.XFControls; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace RRExpress { public class TabTemplateSelector : DataTemplateSelector { public DataTemplate Normal { get; set; } public DataTem...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Chillingplace : MonoBehaviour { [SerializeField]private List<GameObject> Sits; private GameManager manager; [SerializeField]private int cost = 450; public int Cost { get => cost; set => cost = value; } ...
namespace WitsmlExplorer.Api.Jobs.Common { public class WellReference { public string WellUid { get; set; } } }
using Newtonsoft.Json; using System; namespace CoingeckoPriceData { [Serializable] public class CoinInformation { [JsonProperty] private string id; [JsonProperty] private string symbol; [JsonProperty] private CoinImage image; [JsonProperty] ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Presentation.QLBSX_BUS_WebService; /** * Tên Đề Tài; Phần Mền Quản Lý Biển Số Xe và Vi Phạm Giao Thông(VLNM (Vehicle l...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace WpfAppParking.Model { class Parking : INotifyPropertyChanged, IDataErrorInfo { public event PropertyChangedE...
 using System; using System.Collections.Generic; using System.Threading.Tasks; using NewBeeProject.Models; using Prism.Services; using Refit; using Xamarin.Essentials; namespace NewBeeProject.Services { public class APIService : IAPIService { NetworkAccess CurrentConnection = Connectivity.NetworkAcces...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MISA.Common.Models { public class GroupCustomer { public GroupCustomer() { GroupCustomerId = Guid.NewGuid(); } public Guid GroupCustomerId { get; set; } ...
using AsNum.XFControls.Templates; using Xamarin.Forms; namespace AsNum.XFControls { /// <summary> /// 单选按钮(Button)组 /// </summary> public class RadioButtonGroup : RadioGroupBase { #region ShowRadio /// <summary> /// 是否显示图标 /// </summary> public static BindableP...