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using Globalization; using Microsoft.AspNetCore.Mvc.ModelBinding; using System; using System.Collections.Generic; using System.Linq; namespace Framework.Extensions { public static class ModelStateExtensions { public static IDictionary<string, string[]> GetErrors(this ModelStateDictionary modelState) { if (mo...
using System; namespace Facade { class Program { static void Main(string[] args) { var blobService = new BlobService(); blobService.Save("https://oneFrive/abc/", "ProjectDocuments", "NewDocument1"); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DelegatesAndEvents { public delegate int DExc05(); internal class Exc05 { public static void MainExc05() { int a = -1; int b = 1; ...
using System; using IMP.Core; using Imp.Core.Domain.Users; namespace Imp.Core.Domain.Files { /// <summary> /// file /// </summary> public class File : BaseEntity { /// <summary> /// file name /// </summary> public string Name { get; set; } /// <summary> ...
using System; using System.Collections.Generic; using System.Text; namespace CourseHunter_61_Static { public class Calculator { public static double CalcTriangleArea(double sizeSideAB, double sizeSideBC, double sizeSideCA) { //Semiperimeter double semiperimeter = (sizeS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Assignment_1 { class uppercheck { public void solution() { int flag = 0; string word; Console.WriteLine("Enter the wor...
using UnityEngine; using System.Collections; using Frederick.ProjectAircraft; public enum NPC_STATE { DI_MIAN_NPC, FEI_XING_NPC, ZAI_TI_NPC, SHUI_QIANG_NPC, BOSS_NPC, DaEYu_ZXiong_NPC } public enum AudioNpcState { NULL, Xiong, ShiZi, LaoHu, ChangJingLu } public class NpcMoveCtrl : MonoBehaviour { publi...
using Backend.Model.PerformingExamination; using System.Collections.Generic; namespace Backend.Service.ExaminationAndPatientCard { public interface IEquipmentInExaminationService { EquipmentInExamination AddEquipmentInExamination(EquipmentInExamination equipmentInExamination); List<EquipmentIn...
using Sentry.Extensibility; namespace Sentry.Internal.DiagnosticSource; /// <summary> /// Class that subscribes to specific listeners from DiagnosticListener. /// </summary> internal class SentryDiagnosticSubscriber : IObserver<DiagnosticListener> { // We intentionally do not dispose subscriptions, so that we can...
using RRExpress.AppCommon; using RRExpress.AppCommon.Attributes; using System; using System.Collections.Generic; namespace RRExpress.Seller.ViewModels { [Regist(InstanceMode.PreRequest)] public class ChannelViewModel : BaseVM { public event EventHandler SelectedChanged; public override strin...
/* * Grading ID: M5477 * Lab: 9 * Due Date: April 21 2019 * Course Section: 01 * Description: A simple demonstration of using an external class */ using System; using System.Windows.Forms; namespace dates { public partial class DateForm : Form { private Date dateClass = new Date(1, 1, 2000); ...
namespace gView.Framework.IO { public interface IXmlString { string ToXmlString(); void FromXmlString(string xml); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenQA.Selenium; using System.Threading; namespace ClientPortal { public class ClientPortal_LoginPageElements { public static string url = "messages/Account/Login...
using Microsoft.AspNetCore.Identity.UI.Services; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Voluntariat.Data.Repositories; using Voluntariat.Models; namespace Voluntariat.Services { public interface IVolunteerService ...
using KingNetwork.Shared; using System; using System.Net; using System.Net.Sockets; namespace KingNetwork.Client.Listeners { /// <summary> /// This class is responsible for managing the network tcp listener. /// </summary> public class TcpNetworkListener : NetworkListener { #region properti...
/* * Created by SharpDevelop. * User: Admin * Date: 5/6/2019 * Time: 6:36 AM * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; namespace proyeto_poo { /// <summary> /// Description of Room. /// </summary> public class Room : Functions { public Room() {...
using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class EventManager : MonoBehaviour { private Dictionary<System.Type, UnityEventBase> eventDictionary; private static EventManager eventManager; public static EventManager instance { get { if (!eventManager) { ev...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using BusinessDomainObject; using BusinessLogic; namespace ServiceInterfaceLayer { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the class /...
using i18n; using System.Linq; using System.Web; using System.Web.Mvc; namespace SQLServerBackupTool.Web.Lib.Mvc { public partial class ApplicationController : ILocalizing { private static readonly ILocalizingService LocaleService = new LocalizingService(); public string __(string text) ...
using Photon.Pun; using Source.Code.Environment; using System.Collections; using UnityEngine; namespace Source.Code.Units.Components { public class AnimationComponent : MonoBehaviour { [SerializeField] private float bodyGetDownAfter = 3f; [SerializeField] private float bodyGetDownSpeed = 2f; ...
using BP12.Collections; using BP12.Events; using DChild.Gameplay.Combat; using DChild.Gameplay.Environment.Obstacles; using System.Collections; using System.Collections.Generic; using UnityEngine; public class WaterGeyser : IntervalObstacle { [SerializeField] [AttackType(AttackType.Physical)] private Atta...
using gView.Framework.Data; using gView.Framework.Geometry; using gView.Framework.system; using System.Collections.Generic; namespace gView.Framework.Carto { //public delegate void DatasetAddedEvent(IMap sender,IDataset dataset); public delegate void LayerAddedEvent(IMap sender, ILayer layer); public deleg...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Trees.TreeHelper { class BinaryTreeNodeWithParent<T> { public BinaryTreeNodeWithParent<T> Left { get; set; } public BinaryTreeNodeWithParent<T> Right ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GSVM.Components; namespace GSVM.Devices { public class DiskDrive : GenericDeviceBus<DiskDriveRequest> { public const byte LEN = 6; public const byte PING = ...
using System.Web; using System.Web.Optimization; namespace WebsiteQuanLyPhatHanhSach { public class BundleConfig { // For more information on bundling, visit https://go.microsoft.com/fwlink/?LinkId=301862 public static void RegisterBundles(BundleCollection bundles) { bundl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IRAP.Global; namespace BatchSystemMNGNT_Asimco.Entities { public class TEntityXMLINVA01 : IXMLNodeObject { public string AgencyLeaf { get; set; } public string SysLogID { get; set; } ...
using AutoMapper; using WebApi.Dto; using WebApi.Entities; namespace WebApi.Profiles{ public class PresentsProfile: Profile{ public PresentsProfile() { //Source=>target CreateMap<Present,PresentReadDto>(); CreateMap<PresentCreateDto,Present>(); //Crea...
using System.Collections.Generic; namespace StolenTests { public interface INumberHelper { /// <summary> /// Find a node that satisfy a given predicate and return it. /// </summary> /// <param name="needle">Number that is searched for</param> /// <param name="haystack">...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace BillsPaymentModels { public class User { public User() { this.BillingDetails = new HashSet<BillingDetail>(); } [Key] public int Id { get; set; } public string F...
namespace BettingSystem.Domain.Games.Models.Matches { using System; using Bogus; using Common.Models; using FakeItEasy; using Teams; public class MatchFakes { public class MatchDummyFactory : IDummyFactory { public bool CanCreate(Type type) => type == typeof(Mat...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using TricareManagementSystem.Model; namespace TricareManagementSystem.DataAccess.User { public class AddNewRegulation { public RegulationDTO Reg...
namespace _2X2SquareInMatrix { using System; public class Startup { public static void Main(string[] args) { Console.WriteLine(Execute()); } private static int Execute() { var args = Console.ReadLine().Split(new[] { ' ' }, StringSplitOptions...
using System.Collections.Generic; using dgPower.KMS.Roles.Dto; namespace dgPower.KMS.Web.Models.Roles { public class RoleListViewModel { public IReadOnlyList<PermissionDto> Permissions { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using POSServices.Models; using POSServices.WebAPIModel; namespace POSServices.Controllers { [Route("api/ChangePass...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GetGun : MonoBehaviour { GameObject player; public static int isGetgun=0; public static int isaim=0; public static int name=0; public int tem=0; void Awake(){ player = GameObject.FindGameObjectWithTa...
using PizzaBox.Models; using System; using System.Collections.Generic; using System.Text; namespace PizzaBox.Domain.Interfaces { public interface ICustomer : IRepository<Customer> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PInvoke.WindowsResolution; using System.Threading;// Thread.Sleep, for the exit sleep timer... using System.Configuration;//ConfigurationManager //log4net should use config from app [assembly: l...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class FinaleDayController : MonoBehaviour { [SerializeField] private Text[] averages; [SerializeField] private Text message; [SerializeField] private GameController gameController; [SerializeField] private GameO...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using com.Sconit.PrintModel.INV; namespace com.Sconit.Utility.Report.Operator { public class RepStockTakingOperator : RepTemplate2 { public RepStockTakingOperator() { //明细部分的行数 this.p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CSConsoleRL.Enums; using CSConsoleRL.Entities; using CSConsoleRL.Helpers; namespace CSConsoleRL.Events { public class NotifyChangeGameStateEvent : IGameEvent { public string EventName { get...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Calder1 { public partial class RenameForm : Form { public RenameForm() { InitializeComponent(); } public void ...
using UnityEngine; using UnityEngine.Events; using System.Collections.Generic; namespace Ardunity { public class DragData { public bool isDrag; public float delta; public float force; public DragData() { isDrag = false; delta = 0f; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace OE.Service { public class ServiceException : Exception { public int Code { get; private set; } public ServiceException(string msg) : base(msg) { Code = -1; }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace KartObjects { /// <summary> /// Связь CashDocument - ZReport /// </summary> public class CashDocument_ZReport : Entity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem68 : ProblemBase { private List<List<int>> _nodePaths = new List<List<int>>(); private int[] _nodes; private int _maxNum;...
using CaveGeneration.Models; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System.Linq; using System; using CaveGeneration.Content_Generation.Goal_Placement; using CaveGeneration.Content_Generation.Astar; using System.Collections.Generic; using CaveGe...
/* * Company: * Motto: Talk more to loved ones! * Assignment: A book shelf application * Deadline: 2012-01-02 * Programmer: Baran Topal * Solution name: .BookShelfWeb * Folder name: .Factory * Project name: .BookShelfWeb.Factory * File name: DALFactory.cs * Status: Finished */ using System; using System...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; namespace WindowsFormsApplication1 { public partial clas...
using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay { [System.Serializable] public struct MoveConfiguration { [SerializeField] [MinValue(1)] private float m_maxSpeed; [SerializeField] [MinValue(0.1)] private float m_acceleration; ...
using System; namespace Max_Number { class Program { static void Main(string[] args) { int numberOfInputs = int.Parse(Console.ReadLine()); int minNumber = int.MaxValue; int input; while (numberOfInputs != 0) { input = ...
using Pe.Stracon.Politicas.Aplicacion.Core.Base; using Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General; using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General; using System; using System.Collections.Generic; namespace Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract { /// <summar...
namespace CryptoReaper.Simulation.CryptFeatures { class Undefined : Crypt.Feature { public Undefined() : base(null) { } } }
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using Tomelt.Environment.Extensions.Models; using Tomelt.Packaging.Models; namespace Tomelt.Packaging.ViewModels { public class PackagingHarvestViewModel { public IEnumerable<PackagingSource> Sources { get; set; } public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InventoryManager.Service.ViewModels { public class ClothesViewModels { public string Name { get; set; } public string Type { get; set; } public string Qunatit...
using System.Collections.Generic; using System.Configuration; using System.IO; using System.Reflection; using GatewayEDI.Logging.Configuration; using GatewayEDI.Logging.Factories; namespace GatewayEDI.Logging.Resolver { /// <summary> Resolves factories to be used for log instantiation based on settings taken from...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spawner : MonoBehaviour { public GameObject[] pickups; public GameObject[] enemies; public GameObject santa; public Vector2 santaPos = new Vector2(10.28385f, 12.21354f); public int[] enemyCounts; public GameObject mapBou...
using Tomelt.ContentManagement; using Tomelt.ContentManagement.Handlers; using Tomelt.Data; using Tomelt.Widgets.Models; namespace Tomelt.Widgets.Handlers { public class LayerPartHandler : ContentHandler { public LayerPartHandler(IRepository<LayerPartRecord> layersRepository) { Filters.Add(Sto...
 using Xamarin.Forms; namespace RRExpress.Express.Views { public partial class MyOrderStatusView : ContentView { public MyOrderStatusView() { InitializeComponent(); } } }
using CYJ.DingDing.Api.IApiService; using CYJ.DingDing.Application.IAppService; using CYJ.DingDing.Dto.Dto; namespace CYJ.DingDing.Api.ApiService { public class UserApiService : IUserApiService { private readonly IUserAppService userAppService; public UserApiService(IUserAppService userAppSer...
namespace _07._SumBigNumbers { using System; using System.Collections.Generic; using System.Text; public class Startup { public static void Main() { Stack<char> firstNumber = new Stack<char>(Console.ReadLine()); Stack<char> secondNumber = new Stack<char>(Con...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TripNetCore.Models; namespace TripNetCore.Models { public class ReferenceData { public LookupItem[] transTypes { get; set; } } }
using System.Runtime.Serialization; namespace mssngrrr { [DataContract] public class AjaxResult { [DataMember(Name = "name", EmitDefaultValue = false)] public string Name; [DataMember(Name = "length", EmitDefaultValue = false)] public int Length; [DataMember(Name = "message", EmitDefaultValue = false)] publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace EasySave.View { /// <summary> /// MainWindow.xaml quick save logic. /// </summary> public partial class MainWindow { /// <summary> ///...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DataManager : MonoBehaviour { public static void SaveData () { string isBoughtData = ""; string isUsed = ""; foreach (ShipDefinition ship in GameManager.instance.ships) { isBoughtData += ship.isBought ? "1" : "0"; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using MOTHER3; using Extensions; namespace MOTHER3Funland { public partial class frmMainTextViewer : M3Form { ...
using LR.Models; using System; using System.Collections.Generic; using System.Data.Entity.Validation; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LR.Data.Providers { public class QuestionProvider : MainProvider { public List<Question> GetQuestionForCategory(Guid categ...
using System; using ELearning.Model; namespace ELearning.BAL { public interface IUserBAL { UserModel UserAuthentication(UserModel objuser); UserModel RegisterStudent(UserModel objModel, out int result); UserModel Forgotpassword(string email, out bool result); } }
using Abstract1; using Concrete1; using Microsoft.Extensions.DependencyInjection; namespace App1 { class Program { static void Main(string[] args) { var serviceCollection = new ServiceCollection(); serviceCollection.AddSingleton<IService, Service>(); var ser...
using CommonInterface; using System.Threading.Tasks; namespace Demo.Service { /// <summary> /// 演示 /// </summary> public interface IDemoService: AutoInject { string GetStrTest(); } }
using System; using System.Collections.Generic; using System.Text; namespace Euchre.AI { class EuchreAI { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObstacleSpawn : MonoBehaviour { private const float spawnPointX = 100; private const float yRange = 10; private const float spawnPointZ = 10; private const float spawnPointZ2 = 30; private const float spawnPointZ3 = 50; ...
using System; using System.Collections.Generic; using System.Linq; class Solution { // Complete the isValid function below. static string IsValid(string s) { var frequencies = new Dictionary<char, int>(); for (int i = 0; i < s.Length; i++) { var ch = s[i]; ...
using Microsoft.SharePoint; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace YFVIC.DMS.Model.Models.HR { public class OrganizationEntity { public OrganizationEntity(SPListItem item) { ...
namespace ApiTemplate.Common.Markers.DependencyRegistrar { public interface ITransientDependency { } }
namespace Jypeli { public partial class GameObject { private ILayout _layout = null; private Sizing _horizontalSizing = Sizing.FixedSize; private Sizing _verticalSizing = Sizing.FixedSize; private Vector _preferredSize = new Vector(50, 50); private bool _sizeByLayout = ...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; namespace ApiWrapper { class Api { [DllImport("user32.dll")] public static extern void SendClickMessage(IntPtr m, int ...
using SuperMarket.DAO; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SuperMarket { public partial class BanHangForm : Form { ...
using System; using System.Collections.Generic; using System.Text; namespace IModelRepository { public interface ITestContext { ITest GetTest(int id); IEnumerable<IUserTest> GetTestsProfile(int id); void CheckTest(ITestResult test); void AddTest(ITest test); } }
using System.Web.Mvc; namespace CarDealerApp.Controllers { using System.Net; using CarDealer.Data; using CarDealer.Data.Repositories; using CarDealer.Models; using CarDealer.Services; using Filters; [RoutePrefix("customers")] public class CustomersController : Controller { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net.Mail; using System.IO; namespace Anywhere2Go.Library { public class SendMail { private SmtpClient SmtpMail; private String SendTo; private String strSubject; private String st...
using Models; using System; using System.Collections.Generic; using System.Linq; namespace DataAccesLayer.Repositories { public class KategoriRepository : IKategoriRepository<Kategori> { CategoryDataManager categoryDataManager; List<Kategori> kategoriList; public KategoriRepository() ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Reflection; using DevExpress.XtraEditors; using IRAP.Global; using IRAP.Client.User; using IRAP.Client.SubSystem; using IRAP....
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; using UnityEngine.UI; using System.Linq; [DisallowMultipleComponent] [RequireComponent(typeof(LineRenderer))] public class AIStateController : MonoBehaviour { private bool _isAIOn = true; private bool _being...
using AutoMapper; using ParrisConnection.DataLayer.DataAccess; using ParrisConnection.DataLayer.Entities.Wall; using ParrisConnection.ServiceLayer.Data; using System.Collections.Generic; namespace ParrisConnection.ServiceLayer.Services.Status.Save { public class StatusSaveService : IStatusSaveService { ...
using CEMAPI.BAL; using CEMAPI.DAL; using CEMAPI.Models; using Rotativa.Options; using DMSUploadDownload; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text.RegularExpressions; using System.Web; using System.Web.Configuration; using System.Web...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Linq; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using CIPMSBC; using CIPMSBC.Eligibilit...
using System; using System.Collections.Generic; using System.Text; namespace IModelRepository.Models { public interface IUser { int Id { get; set; } string FirstName { get; set; } string LastName { get; set; } string Phone { get; set; } string Position { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace PhotographyEvent.Events { // This page shows previous events list public partial class PreviousEvents : System.Web.UI.Page { protected v...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Web; #region Comments //Is there like a namespace class. I just want to be able to say namespace.GetExecutingNamespace() then get all types in namespace //Implement class like this below //var poodle = Dog.Cr...
using System; using System.Collections.Generic; using System.Linq; using LoginNavigation.Models; using Xamarin.Forms; namespace LoginNavigation { public partial class NewPassword : ContentPage { public NewPassword() { InitializeComponent(); } public async void Cha...
using AxisPosCore; //using AxisPosCore.Common; using AxisPosCore.Common; using KartLib; using KartObjects; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Xml.Serialization; using KartObjects.Entities.Documents; namespace KartSystem.Presenters { ...
using System.Collections.Generic; using System.Windows.Forms; using DevExpress.XtraEditors; namespace Phenix.Windows.Helper { /// <summary> /// EditControl助手 /// </summary> public static class EditControlHelper { #region 方法 /// <summary> /// 搜索第一个匹配的控件,并定位焦点 /// </summary> /// <param na...
using System; using System.Collections.Generic; namespace OrgMan.DomainObjects.Common { public class MemberInformationDomainModel { public Guid UID { get; set; } public DateTime EntryDate { get; set; } public DateTime ExitDate { get; set; } public List<MemberInformationToMem...
using System; using System.Collections.Generic; namespace CalculatorServices.WebAPI.DTOs { public class QueryResponse { public List<OperationResponse> Operations { get; set; } } public class OperationResponse { public string OperationType { get; set; } = ""; public string ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using EBS.Query; using EBS.Query.DTO; using EBS.Admin.Services; using Newtonsoft.Json; using EBS.Application; using EBS.Infrastructure.File; namespace EBS.Admin.Controllers { [Permission] public class Sal...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class PlayerWinLose : MonoBehaviour { int enemiesPetrified = 0; public Text textCounter; public Text textWin; public Text textPoints; public CanvasGroup di...
using UnityEngine; namespace Grandma.PF { public class ChargingState : TimedState { public ChargingData Data { get; set; } //TODO: requires fully charged? } }
using UnityEngine.Audio; using UnityEngine; [RequireComponent(typeof(AudioSource))] public class ClipsContainer : MonoBehaviour { private AudioSource clipOutput; public Audio[] clips; private void Start() { clipOutput = GetComponent<AudioSource>(); } public void PutClip(int index) ...
using EntityFrameworkCore.BootKit; using Newtonsoft.Json.Linq; using Quickflow.Core; using Quickflow.Core.Entities; using Quickflow.Core.Interfacess; using RazorLight; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Quickflow.ActivityReposi...
namespace CatchTheThief { using System; public class StartUp { public static void Main() { string integerType = Console.ReadLine(); long countIDs = long.Parse(Console.ReadLine()); long thiefID = long.MinValue; for (int i = 0; i < countIDs; ...