text stringlengths 13 6.01M |
|---|
using Globalization;
using Microsoft.AspNetCore.Mvc.ModelBinding;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Framework.Extensions
{
public static class ModelStateExtensions
{
public static IDictionary<string, string[]> GetErrors(this ModelStateDictionary modelState)
{
if (mo... |
using System;
namespace Facade
{
class Program
{
static void Main(string[] args)
{
var blobService = new BlobService();
blobService.Save("https://oneFrive/abc/", "ProjectDocuments", "NewDocument1");
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DelegatesAndEvents
{
public delegate int DExc05();
internal class Exc05
{
public static void MainExc05()
{
int a = -1;
int b = 1;
... |
using System;
using IMP.Core;
using Imp.Core.Domain.Users;
namespace Imp.Core.Domain.Files
{
/// <summary>
/// file
/// </summary>
public class File : BaseEntity
{
/// <summary>
/// file name
/// </summary>
public string Name { get; set; }
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CourseHunter_61_Static
{
public class Calculator
{
public static double CalcTriangleArea(double sizeSideAB, double sizeSideBC, double sizeSideCA)
{
//Semiperimeter
double semiperimeter = (sizeS... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assignment_1
{
class uppercheck
{
public void solution()
{
int flag = 0;
string word;
Console.WriteLine("Enter the wor... |
using UnityEngine;
using System.Collections;
using Frederick.ProjectAircraft;
public enum NPC_STATE
{
DI_MIAN_NPC,
FEI_XING_NPC,
ZAI_TI_NPC,
SHUI_QIANG_NPC,
BOSS_NPC,
DaEYu_ZXiong_NPC
}
public enum AudioNpcState
{
NULL,
Xiong,
ShiZi,
LaoHu,
ChangJingLu
}
public class NpcMoveCtrl : MonoBehaviour {
publi... |
using Backend.Model.PerformingExamination;
using System.Collections.Generic;
namespace Backend.Service.ExaminationAndPatientCard
{
public interface IEquipmentInExaminationService
{
EquipmentInExamination AddEquipmentInExamination(EquipmentInExamination equipmentInExamination);
List<EquipmentIn... |
using Sentry.Extensibility;
namespace Sentry.Internal.DiagnosticSource;
/// <summary>
/// Class that subscribes to specific listeners from DiagnosticListener.
/// </summary>
internal class SentryDiagnosticSubscriber : IObserver<DiagnosticListener>
{
// We intentionally do not dispose subscriptions, so that we can... |
using RRExpress.AppCommon;
using RRExpress.AppCommon.Attributes;
using System;
using System.Collections.Generic;
namespace RRExpress.Seller.ViewModels {
[Regist(InstanceMode.PreRequest)]
public class ChannelViewModel : BaseVM {
public event EventHandler SelectedChanged;
public override strin... |
/*
* Grading ID: M5477
* Lab: 9
* Due Date: April 21 2019
* Course Section: 01
* Description: A simple demonstration of using an external class
*/
using System;
using System.Windows.Forms;
namespace dates
{
public partial class DateForm : Form
{
private Date dateClass = new Date(1, 1, 2000);
... |
namespace gView.Framework.IO
{
public interface IXmlString
{
string ToXmlString();
void FromXmlString(string xml);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenQA.Selenium;
using System.Threading;
namespace ClientPortal
{
public class ClientPortal_LoginPageElements
{
public static string url = "messages/Account/Login... |
using Microsoft.AspNetCore.Identity.UI.Services;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Voluntariat.Data.Repositories;
using Voluntariat.Models;
namespace Voluntariat.Services
{
public interface IVolunteerService
... |
using KingNetwork.Shared;
using System;
using System.Net;
using System.Net.Sockets;
namespace KingNetwork.Client.Listeners
{
/// <summary>
/// This class is responsible for managing the network tcp listener.
/// </summary>
public class TcpNetworkListener : NetworkListener
{
#region properti... |
/*
* Created by SharpDevelop.
* User: Admin
* Date: 5/6/2019
* Time: 6:36 AM
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
namespace proyeto_poo
{
/// <summary>
/// Description of Room.
/// </summary>
public class Room : Functions
{
public Room()
{... |
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class EventManager : MonoBehaviour
{
private Dictionary<System.Type, UnityEventBase> eventDictionary;
private static EventManager eventManager;
public static EventManager instance
{
get
{
if (!eventManager)
{
ev... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.ServiceModel;
using System.Text;
using BusinessDomainObject;
using BusinessLogic;
namespace ServiceInterfaceLayer
{
// NOTE: You can use the "Rename" command on the "Refactor" menu to change the class
/... |
using i18n;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace SQLServerBackupTool.Web.Lib.Mvc
{
public partial class ApplicationController : ILocalizing
{
private static readonly ILocalizingService LocaleService = new LocalizingService();
public string __(string text)
... |
using Photon.Pun;
using Source.Code.Environment;
using System.Collections;
using UnityEngine;
namespace Source.Code.Units.Components
{
public class AnimationComponent : MonoBehaviour
{
[SerializeField] private float bodyGetDownAfter = 3f;
[SerializeField] private float bodyGetDownSpeed = 2f;
... |
using BP12.Collections;
using BP12.Events;
using DChild.Gameplay.Combat;
using DChild.Gameplay.Environment.Obstacles;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WaterGeyser : IntervalObstacle
{
[SerializeField]
[AttackType(AttackType.Physical)]
private Atta... |
using gView.Framework.Data;
using gView.Framework.Geometry;
using gView.Framework.system;
using System.Collections.Generic;
namespace gView.Framework.Carto
{
//public delegate void DatasetAddedEvent(IMap sender,IDataset dataset);
public delegate void LayerAddedEvent(IMap sender, ILayer layer);
public deleg... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Trees.TreeHelper
{
class BinaryTreeNodeWithParent<T>
{
public BinaryTreeNodeWithParent<T> Left { get; set; }
public BinaryTreeNodeWithParent<T> Right ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using GSVM.Components;
namespace GSVM.Devices
{
public class DiskDrive : GenericDeviceBus<DiskDriveRequest>
{
public const byte LEN = 6;
public const byte PING = ... |
using System.Web;
using System.Web.Optimization;
namespace WebsiteQuanLyPhatHanhSach
{
public class BundleConfig
{
// For more information on bundling, visit https://go.microsoft.com/fwlink/?LinkId=301862
public static void RegisterBundles(BundleCollection bundles)
{
bundl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using IRAP.Global;
namespace BatchSystemMNGNT_Asimco.Entities
{
public class TEntityXMLINVA01 : IXMLNodeObject
{
public string AgencyLeaf { get; set; }
public string SysLogID { get; set; }
... |
using AutoMapper;
using WebApi.Dto;
using WebApi.Entities;
namespace WebApi.Profiles{
public class PresentsProfile: Profile{
public PresentsProfile()
{
//Source=>target
CreateMap<Present,PresentReadDto>();
CreateMap<PresentCreateDto,Present>();
//Crea... |
using System.Collections.Generic;
namespace StolenTests
{
public interface INumberHelper
{
/// <summary>
/// Find a node that satisfy a given predicate and return it.
/// </summary>
/// <param name="needle">Number that is searched for</param>
/// <param name="haystack">... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace BillsPaymentModels
{
public class User
{
public User()
{
this.BillingDetails = new HashSet<BillingDetail>();
}
[Key]
public int Id { get; set; }
public string F... |
namespace BettingSystem.Domain.Games.Models.Matches
{
using System;
using Bogus;
using Common.Models;
using FakeItEasy;
using Teams;
public class MatchFakes
{
public class MatchDummyFactory : IDummyFactory
{
public bool CanCreate(Type type) => type == typeof(Mat... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TricareManagementSystem.Model;
namespace TricareManagementSystem.DataAccess.User
{
public class AddNewRegulation
{
public RegulationDTO Reg... |
namespace _2X2SquareInMatrix
{
using System;
public class Startup
{
public static void Main(string[] args)
{
Console.WriteLine(Execute());
}
private static int Execute()
{
var args = Console.ReadLine().Split(new[] { ' ' }, StringSplitOptions... |
using System.Collections.Generic;
using dgPower.KMS.Roles.Dto;
namespace dgPower.KMS.Web.Models.Roles
{
public class RoleListViewModel
{
public IReadOnlyList<PermissionDto> Permissions { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using POSServices.Models;
using POSServices.WebAPIModel;
namespace POSServices.Controllers
{
[Route("api/ChangePass... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GetGun : MonoBehaviour {
GameObject player;
public static int isGetgun=0;
public static int isaim=0;
public static int name=0;
public int tem=0;
void Awake(){
player = GameObject.FindGameObjectWithTa... |
using PizzaBox.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace PizzaBox.Domain.Interfaces
{
public interface ICustomer : IRepository<Customer>
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PInvoke.WindowsResolution;
using System.Threading;// Thread.Sleep, for the exit sleep timer...
using System.Configuration;//ConfigurationManager
//log4net should use config from app
[assembly: l... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class FinaleDayController : MonoBehaviour {
[SerializeField]
private Text[] averages;
[SerializeField]
private Text message;
[SerializeField]
private GameController gameController;
[SerializeField]
private GameO... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using com.Sconit.PrintModel.INV;
namespace com.Sconit.Utility.Report.Operator
{
public class RepStockTakingOperator : RepTemplate2
{
public RepStockTakingOperator()
{
//明细部分的行数
this.p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CSConsoleRL.Enums;
using CSConsoleRL.Entities;
using CSConsoleRL.Helpers;
namespace CSConsoleRL.Events
{
public class NotifyChangeGameStateEvent : IGameEvent
{
public string EventName { get... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Calder1
{
public partial class RenameForm : Form
{
public RenameForm()
{
InitializeComponent();
}
public void ... |
using UnityEngine;
using UnityEngine.Events;
using System.Collections.Generic;
namespace Ardunity
{
public class DragData
{
public bool isDrag;
public float delta;
public float force;
public DragData()
{
isDrag = false;
delta = 0f;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace OE.Service
{
public class ServiceException : Exception
{
public int Code { get; private set; }
public ServiceException(string msg)
: base(msg)
{
Code = -1;
}... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
namespace KartObjects
{
/// <summary>
/// Связь CashDocument - ZReport
/// </summary>
public class CashDocument_ZReport : Entity
{
[DBIgnoreAutoGenerateParam]
[DBIgnoreReadParam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems {
public class Problem68 : ProblemBase {
private List<List<int>> _nodePaths = new List<List<int>>();
private int[] _nodes;
private int _maxNum;... |
using CaveGeneration.Models;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.Linq;
using System;
using CaveGeneration.Content_Generation.Goal_Placement;
using CaveGeneration.Content_Generation.Astar;
using System.Collections.Generic;
using CaveGe... |
/*
* Company:
* Motto: Talk more to loved ones!
* Assignment: A book shelf application
* Deadline: 2012-01-02
* Programmer: Baran Topal
* Solution name: .BookShelfWeb
* Folder name: .Factory
* Project name: .BookShelfWeb.Factory
* File name: DALFactory.cs
* Status: Finished
*/
using System;
using System... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace WindowsFormsApplication1
{
public partial clas... |
using Sirenix.OdinInspector;
using UnityEngine;
namespace DChild.Gameplay
{
[System.Serializable]
public struct MoveConfiguration
{
[SerializeField]
[MinValue(1)]
private float m_maxSpeed;
[SerializeField]
[MinValue(0.1)]
private float m_acceleration;
... |
using System;
namespace Max_Number
{
class Program
{
static void Main(string[] args)
{
int numberOfInputs = int.Parse(Console.ReadLine());
int minNumber = int.MaxValue;
int input;
while (numberOfInputs != 0)
{
input = ... |
using Pe.Stracon.Politicas.Aplicacion.Core.Base;
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General;
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General;
using System;
using System.Collections.Generic;
namespace Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract
{
/// <summar... |
namespace CryptoReaper.Simulation.CryptFeatures
{
class Undefined : Crypt.Feature
{
public Undefined() : base(null)
{
}
}
}
|
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using Tomelt.Environment.Extensions.Models;
using Tomelt.Packaging.Models;
namespace Tomelt.Packaging.ViewModels {
public class PackagingHarvestViewModel {
public IEnumerable<PackagingSource> Sources { get; set; }
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InventoryManager.Service.ViewModels
{
public class ClothesViewModels
{
public string Name { get; set; }
public string Type { get; set; }
public string Qunatit... |
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Reflection;
using GatewayEDI.Logging.Configuration;
using GatewayEDI.Logging.Factories;
namespace GatewayEDI.Logging.Resolver
{
/// <summary> Resolves factories to be used for log instantiation based on settings taken from... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spawner : MonoBehaviour {
public GameObject[] pickups;
public GameObject[] enemies;
public GameObject santa;
public Vector2 santaPos = new Vector2(10.28385f, 12.21354f);
public int[] enemyCounts;
public GameObject mapBou... |
using Tomelt.ContentManagement;
using Tomelt.ContentManagement.Handlers;
using Tomelt.Data;
using Tomelt.Widgets.Models;
namespace Tomelt.Widgets.Handlers {
public class LayerPartHandler : ContentHandler {
public LayerPartHandler(IRepository<LayerPartRecord> layersRepository) {
Filters.Add(Sto... |
using Xamarin.Forms;
namespace RRExpress.Express.Views {
public partial class MyOrderStatusView : ContentView {
public MyOrderStatusView() {
InitializeComponent();
}
}
}
|
using CYJ.DingDing.Api.IApiService;
using CYJ.DingDing.Application.IAppService;
using CYJ.DingDing.Dto.Dto;
namespace CYJ.DingDing.Api.ApiService
{
public class UserApiService : IUserApiService
{
private readonly IUserAppService userAppService;
public UserApiService(IUserAppService userAppSer... |
namespace _07._SumBigNumbers
{
using System;
using System.Collections.Generic;
using System.Text;
public class Startup
{
public static void Main()
{
Stack<char> firstNumber = new Stack<char>(Console.ReadLine());
Stack<char> secondNumber = new Stack<char>(Con... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using TripNetCore.Models;
namespace TripNetCore.Models
{
public class ReferenceData
{
public LookupItem[] transTypes { get; set; }
}
}
|
using System.Runtime.Serialization;
namespace mssngrrr
{
[DataContract]
public class AjaxResult
{
[DataMember(Name = "name", EmitDefaultValue = false)] public string Name;
[DataMember(Name = "length", EmitDefaultValue = false)] public int Length;
[DataMember(Name = "message", EmitDefaultValue = false)] publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace EasySave.View
{
/// <summary>
/// MainWindow.xaml quick save logic.
/// </summary>
public partial class MainWindow
{
/// <summary>
///... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DataManager : MonoBehaviour {
public static void SaveData () {
string isBoughtData = "";
string isUsed = "";
foreach (ShipDefinition ship in GameManager.instance.ships) {
isBoughtData += ship.isBought ? "1" : "0";
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using MOTHER3;
using Extensions;
namespace MOTHER3Funland
{
public partial class frmMainTextViewer : M3Form
{
... |
using LR.Models;
using System;
using System.Collections.Generic;
using System.Data.Entity.Validation;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LR.Data.Providers
{
public class QuestionProvider : MainProvider
{
public List<Question> GetQuestionForCategory(Guid categ... |
using System;
using ELearning.Model;
namespace ELearning.BAL
{
public interface IUserBAL
{
UserModel UserAuthentication(UserModel objuser);
UserModel RegisterStudent(UserModel objModel, out int result);
UserModel Forgotpassword(string email, out bool result);
}
}
|
using Abstract1;
using Concrete1;
using Microsoft.Extensions.DependencyInjection;
namespace App1
{
class Program
{
static void Main(string[] args)
{
var serviceCollection = new ServiceCollection();
serviceCollection.AddSingleton<IService, Service>();
var ser... |
using CommonInterface;
using System.Threading.Tasks;
namespace Demo.Service
{
/// <summary>
/// 演示
/// </summary>
public interface IDemoService: AutoInject
{
string GetStrTest();
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace Euchre.AI
{
class EuchreAI
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObstacleSpawn : MonoBehaviour
{
private const float spawnPointX = 100;
private const float yRange = 10;
private const float spawnPointZ = 10;
private const float spawnPointZ2 = 30;
private const float spawnPointZ3 = 50;
... |
using System;
using System.Collections.Generic;
using System.Linq;
class Solution
{
// Complete the isValid function below.
static string IsValid(string s)
{
var frequencies = new Dictionary<char, int>();
for (int i = 0; i < s.Length; i++)
{
var ch = s[i];
... |
using Microsoft.SharePoint;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace YFVIC.DMS.Model.Models.HR
{
public class OrganizationEntity
{
public OrganizationEntity(SPListItem item)
{
... |
namespace ApiTemplate.Common.Markers.DependencyRegistrar
{
public interface ITransientDependency
{
}
} |
namespace Jypeli
{
public partial class GameObject
{
private ILayout _layout = null;
private Sizing _horizontalSizing = Sizing.FixedSize;
private Sizing _verticalSizing = Sizing.FixedSize;
private Vector _preferredSize = new Vector(50, 50);
private bool _sizeByLayout = ... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace ApiWrapper
{
class Api
{
[DllImport("user32.dll")]
public static extern void SendClickMessage(IntPtr m, int ... |
using SuperMarket.DAO;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SuperMarket
{
public partial class BanHangForm : Form
{
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace IModelRepository
{
public interface ITestContext
{
ITest GetTest(int id);
IEnumerable<IUserTest> GetTestsProfile(int id);
void CheckTest(ITestResult test);
void AddTest(ITest test);
}
}
|
using System.Web.Mvc;
namespace CarDealerApp.Controllers
{
using System.Net;
using CarDealer.Data;
using CarDealer.Data.Repositories;
using CarDealer.Models;
using CarDealer.Services;
using Filters;
[RoutePrefix("customers")]
public class CustomersController : Controller
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Mail;
using System.IO;
namespace Anywhere2Go.Library
{
public class SendMail
{
private SmtpClient SmtpMail;
private String SendTo;
private String strSubject;
private String st... |
using Models;
using System;
using System.Collections.Generic;
using System.Linq;
namespace DataAccesLayer.Repositories
{
public class KategoriRepository : IKategoriRepository<Kategori>
{
CategoryDataManager categoryDataManager;
List<Kategori> kategoriList;
public KategoriRepository()
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Reflection;
using DevExpress.XtraEditors;
using IRAP.Global;
using IRAP.Client.User;
using IRAP.Client.SubSystem;
using IRAP.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.UI;
using System.Linq;
[DisallowMultipleComponent]
[RequireComponent(typeof(LineRenderer))]
public class AIStateController : MonoBehaviour
{
private bool _isAIOn = true;
private bool _being... |
using AutoMapper;
using ParrisConnection.DataLayer.DataAccess;
using ParrisConnection.DataLayer.Entities.Wall;
using ParrisConnection.ServiceLayer.Data;
using System.Collections.Generic;
namespace ParrisConnection.ServiceLayer.Services.Status.Save
{
public class StatusSaveService : IStatusSaveService
{
... |
using CEMAPI.BAL;
using CEMAPI.DAL;
using CEMAPI.Models;
using Rotativa.Options;
using DMSUploadDownload;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text.RegularExpressions;
using System.Web;
using System.Web.Configuration;
using System.Web... |
using System;
using System.Data;
using System.Configuration;
using System.Collections;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Web.UI.HtmlControls;
using CIPMSBC;
using CIPMSBC.Eligibilit... |
using System;
using System.Collections.Generic;
using System.Text;
namespace IModelRepository.Models
{
public interface IUser
{
int Id { get; set; }
string FirstName { get; set; }
string LastName { get; set; }
string Phone { get; set; }
string Position { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace PhotographyEvent.Events
{
// This page shows previous events list
public partial class PreviousEvents : System.Web.UI.Page
{
protected v... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Web;
#region Comments
//Is there like a namespace class. I just want to be able to say namespace.GetExecutingNamespace() then get all types in namespace
//Implement class like this below
//var poodle = Dog.Cr... |
using System;
using System.Collections.Generic;
using System.Linq;
using LoginNavigation.Models;
using Xamarin.Forms;
namespace LoginNavigation
{
public partial class NewPassword : ContentPage
{
public NewPassword()
{
InitializeComponent();
}
public async void Cha... |
using AxisPosCore;
//using AxisPosCore.Common;
using AxisPosCore.Common;
using KartLib;
using KartObjects;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
using KartObjects.Entities.Documents;
namespace KartSystem.Presenters
{
... |
using System.Collections.Generic;
using System.Windows.Forms;
using DevExpress.XtraEditors;
namespace Phenix.Windows.Helper
{
/// <summary>
/// EditControl助手
/// </summary>
public static class EditControlHelper
{
#region 方法
/// <summary>
/// 搜索第一个匹配的控件,并定位焦点
/// </summary>
/// <param na... |
using System;
using System.Collections.Generic;
namespace OrgMan.DomainObjects.Common
{
public class MemberInformationDomainModel
{
public Guid UID { get; set; }
public DateTime EntryDate { get; set; }
public DateTime ExitDate { get; set; }
public List<MemberInformationToMem... |
using System;
using System.Collections.Generic;
namespace CalculatorServices.WebAPI.DTOs
{
public class QueryResponse
{
public List<OperationResponse> Operations { get; set; }
}
public class OperationResponse
{
public string OperationType { get; set; } = "";
public string ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using EBS.Query;
using EBS.Query.DTO;
using EBS.Admin.Services;
using Newtonsoft.Json;
using EBS.Application;
using EBS.Infrastructure.File;
namespace EBS.Admin.Controllers
{
[Permission]
public class Sal... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class PlayerWinLose : MonoBehaviour
{
int enemiesPetrified = 0;
public Text textCounter;
public Text textWin;
public Text textPoints;
public CanvasGroup di... |
using UnityEngine;
namespace Grandma.PF
{
public class ChargingState : TimedState
{
public ChargingData Data { get; set; }
//TODO: requires fully charged?
}
}
|
using UnityEngine.Audio;
using UnityEngine;
[RequireComponent(typeof(AudioSource))]
public class ClipsContainer : MonoBehaviour
{
private AudioSource clipOutput;
public Audio[] clips;
private void Start()
{
clipOutput = GetComponent<AudioSource>();
}
public void PutClip(int index)
... |
using EntityFrameworkCore.BootKit;
using Newtonsoft.Json.Linq;
using Quickflow.Core;
using Quickflow.Core.Entities;
using Quickflow.Core.Interfacess;
using RazorLight;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Quickflow.ActivityReposi... |
namespace CatchTheThief
{
using System;
public class StartUp
{
public static void Main()
{
string integerType = Console.ReadLine();
long countIDs = long.Parse(Console.ReadLine());
long thiefID = long.MinValue;
for (int i = 0; i < countIDs; ... |
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