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using System; namespace AspCoreBl { public class Class1 { } }
using KingNetwork.Shared; using KingNetwork.Shared.Interfaces; using System; using System.Net; using System.Net.Sockets; namespace KingNetwork.Server { /// <summary> /// This class is responsible for represents the udp client connection. /// </summary> public class UdpClientConnection : ClientConnectio...
using Microsoft.EntityFrameworkCore.Migrations; namespace TaxiService.Order.Migrations { public partial class Fourth : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropColumn( name: "FirstName", table: ...
namespace RosPurcell.Web.Services.Logging { using System; using log4net; using log4net.Config; using RosPurcell.Web.Infrastructure.Resources; /// <summary> /// Class implementing methods for logging data service calls to a file /// </summary> public class LoggingService : ILoggingSer...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.Collections; using System.Data; using IRAP.Global; using IRAP.Server.Global; using IRAP.Entities.DPA; using IRAPORM; using IRAPShared; namespace IRAP.BL.DPA { public class I...
using System; using System.Collections.Generic; using System.Text; namespace eonix_ex1.Models { public class Spectator { public void WatchMonkey(object sender, MonkeyEventArgs e) { string action; if (e.Trick == MonkeyTrick.acrobatics) { action = "applause"; } ...
namespace DChild.Gameplay.Objects { public interface IPhysicsTime { float fixedDeltaTime { get; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UnconstraintedElevator : MonoBehaviour { public float upperLimit; public float lowerLimit; public float speed = 1f; private bool goingUp = true; private bool running = false; private void Update() {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RoleManagement.EFDAL { public class ActionDal : BaseDal<Model.Action> { } }
using FluentValidation; using SFA.DAS.ProviderCommitments.Web.Models.Cohort; namespace SFA.DAS.ProviderCommitments.Web.Validators.Cohort { public class SelectDraftApprenticeshipsEntryMethodViewModelValidator : AbstractValidator<SelectDraftApprenticeshipsEntryMethodViewModel> { public SelectDraftAppren...
using System.IO; using System.IO.IsolatedStorage; using EventFeed.Producer.Clicks; namespace EventFeed.Producer.Infrastructure { internal class IsolatedStorageClickStorage: IClickStorage { public void IncrementClickCount() { lock (this) { int currentClick...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; using System.Net; using System.Web.Mvc; using test1.Models; using System.Transactions; namespace test1.Controllers { public class ViewContactController : Controller { TestEntities db = new Te...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.MonoHooks.Editor { /// <summary> /// Value List property drawer of type `Collider2DGameObject`. Inherits from `AtomDrawer&lt;Collider2DGameObjectValueList&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary...
using System; namespace KartObjects.Entities.Documents { [Serializable] public class ReceiptDiscount:Entity { public decimal PercentDiscount { get; set; } [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string FriendlyName { get { r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; namespace EasyDev.Util { [Obsolete("此工具类中的方法都已经有对应的扩展方法实现")] public class DataSetUtil { /// <summary> /// 获取数据集中的数据表 /// ...
using NRaas.CommonSpace.Options; using NRaas.MasterControllerSpace.Sims.Status; using NRaas.MasterControllerSpace.SelectionCriteria; using Sims3.Gameplay; using Sims3.Gameplay.Abstracts; using Sims3.Gameplay.Actors; using Sims3.Gameplay.Autonomy; using Sims3.Gameplay.CAS; using Sims3.Gameplay.Core; using Sims3.Gamepla...
using System; namespace PhotonInMaze.GameCamera { internal class OneShotEvent : ICameraEvent { private bool isDone = false; private readonly Action camEvent; private OneShotEvent(Action camEvent) { this.camEvent = camEvent; } public static ICameraEvent Of(Act...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using KartLib; using System.ComponentModel; namespace AxiReports { public class TareReportRecord : Entity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string Fr...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace register { public partial class getcoursefrm : Form { List<int> gottenCourses;...
using LoanAPound.Db; using LoanAPound.Db.Model; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LoanAPound.LoanEngine { public class CreditScoreService : ICreditScoreService { private ICreditScoreProviderRepository _creditScoreProviderReposito...
using System; using System.Collections.Generic; using Grasshopper.Kernel; using PterodactylEngine; using Rhino.Geometry; namespace Pterodactyl { public class FlowchartGH : GH_Component { public FlowchartGH() : base("Flowchart", "Flowchart", "Add flowchart", "Pter...
using System.Windows; using CaveDwellers.Mathematics; using NUnit.Framework; namespace CaveDwellersTest.Given_a_Mathematics_Calculator { public class When_CalculateDistance_is_called { [Test] public void Then_it_gets_10_for_2_points_that_have_the_same_x_but_differ_10_in_y() { ...
using System; using System.Xml; using System.Configuration; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; // API using ZKSoftwareAPI; ...
using System; using System.Collections.Generic; using System.Text; namespace PiwoBack.Services.Interfaces { public interface IEmailService { void SendMessage(string email, string subject); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; namespace VEE.Models.BasedeDatos { public class DetallePlanilla { [Key] public int Id { get; set; } public Planilla Planilla { get; set; } public Ca...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Key : MonoBehaviour { public string key; public delegate void CallMe(string key); public CallMe callback; public delegate void TimerOut(string key); public TimerOut timeOut; float maxTime, currTime; ...
using System; using System.Collections.Generic; using System.Diagnostics; using Microsoft.AspNetCore.Mvc; using service.Models; using Microsoft.AspNetCore.Hosting; using Newtonsoft.Json; using Microsoft.AspNetCore.Http; using System.Threading; using Newtonsoft.Json.Linq; using System.IO; using System.Thread...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FactoryProject { class Customer : IChocoBuyers { public string FirstName { get; set; } public string LastName { get; set; } public string Name { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace MdelVdationDemo.Models { public class HomeViewModel { [CustomValidation(typeof(CustomValidationHelper), "IsValid")] public string TestCustomValidation { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Telerik.OpenAccess; namespace Sparda.Core.Services { public class Schema { #region • Fields • private Dictionary<string, string> _joinTableAssociations = new Dictionary<...
using UnityEngine; using System.Collections; public class Death : MonoBehaviour { void Start () { } // Update is called once per frame void Update () { } void OnTriggerEnter(Collider col) { GameObject obj = GameObject.Find ("Sphere"); Ball ball = obj.GetComponent<Ball> (); ball.NeueRunde ();...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; [CreateAssetMenu] public class GameFlowManager : ScriptableObject { public void Menu() { SceneManager.LoadScene(0); } public void StartGame() { SceneManager.LoadScene(...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace WindowsFormsApplication1 { public partial class Form1 : Form { private Counter myCoun...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class InitStats : BaseScriptedEvent { void InitiateStats() { Debug.Log("Initializing stats"); foreach (BaseHero hero in GameManager.instance.activeHeroes) { hero.InitializeStats(); ...
using System; using System.Reflection; using System.ServiceModel; using System.ServiceModel.Activation; using Phenix.Core.Log; using Phenix.Core.Mapping; using Phenix.Services.Host.Core; namespace Phenix.Services.Host.Service.Wcf { [ServiceBehavior(InstanceContextMode = InstanceContextMode.PerCall)] [AspNetCompat...
using System; using System.Collections.Generic; using System.Text; namespace LM.Senac.BouncingBall.Physics { public class Planet: CollisionSpace { public Planet(string name, float gravity) { this._gravity = gravity; this._name = name; } public double _g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using AxisPosCore; using AxisPosCore.Common; using KartObjects; namespace AxisPosCore { public class ArticulSaleActionExecutor:GoodSaleActionExecutor { public ArticulSaleActionExecutor(POSActionMnemonic action) ...
using System; namespace Taggart.ITunes { public class Album : IComparable<Album> { #region Properties public string Name { get; set; } public string Artist { get; set; } public int Year { get; set; } #endregion public int CompareTo(Album other) { ...
using System.Collections.Concurrent; namespace BDTest.Settings; public class CustomExceptionSettings { internal CustomExceptionSettings() { } public ConcurrentBag<Type> SuccessExceptionTypes { get; } = new(); public ConcurrentBag<Type> InconclusiveExceptionTypes { get; } = new(); }
using BDONotiBot.Code; using Discord.Commands; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BDONotiBot.Modules { [Group("del")] public class DeleteModule : ModuleBase<SocketCommandContext> { private ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using Kendo.Mvc.Extensions; using Kendo.Mvc.UI; using RealEstate.Models; namespace RealEstate.Controllers { [CHAA] public class AdminContro...
namespace P01Sorting { using System; public abstract class Sorter<T> : ISortable<T> where T : IComparable<T> { public abstract void Sort(params T[] array); public bool IsSorted(T[] array) { bool isSorted = true; for (int index = 0; index < array.Len...
using System; using System.Collections.Generic; namespace NotSoSmartSaverAPI.ModelsGenerated { public partial class Budget { public string Ownerid { get; set; } public float? Food { get; set; } public float? Leisure { get; set; } public float? Rent { get; set; } public ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TY.SPIMS.Utilities { public enum NumericSearchType { All, Equal, GreaterThan, LessThan } public enum SaleType { All, CashInvoice, Cash, CashCharge, SalesOrder, ChargeInvoice, NoInvoice ...
using Pe.Stracon.SGC.Cross.Core.Base; using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual; using Pe.Stracon.SGC.Infraestructura.Core.CommandContract.Contractual; using Pe.Stracon.SGC.Infraestructura.Core.Context; using Pe.Stracon.SGC.Infraestructura.Repository.Base; using System; using System.Collections.Gen...
/* * -------------------------------------------------------------------------------- * <copyright file = "Person" Developer: Diogo Rocha @IPCA</copyright> * <author>Diogo Miguel Correia Rocha</author> * <email>a18855@alunos.ipca.pt</email> * <date>22/05/2020</date> * <description>Esta classe é onde são trabal...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Acupuncture_Assistent { public partial class Form2 : Form { int ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LopDoiTuong { class MangPhanSo { public PhanSo[] a = new PhanSo[100]; int length; public void Nhap() { Them(new PhanSo(1, 2)); Them(new ...
namespace BettingSystem.Infrastructure.Common.Extensions { using System; using System.Collections.Generic; public static class EnumerableExtensions { public static void ForEach<T>( this IEnumerable<T> enumerable, Action<T> action) { foreach (var item...
using System; using System.Collections.Generic; using System.Text; namespace testMonogame { class PlayerMoveCommand : ICommand { IPlayer player; public PlayerMoveCommand(IPlayer playerIn) { player = playerIn; } public void Execute() { pla...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace InstallUtil { class Program { static void Main(string[] args) { } } [System.ComponentModel.RunInstaller(true)] public class Sample : System.Configu...
using UnityEngine; public class Latch : MonoBehaviour { public string _tag = "Player"; public bool isSet = false; public AudioSource[] audioToStop; void OnTriggerEnter(Collider that){ if(!that.CompareTag(_tag))return; if(!isSet){ var audio = this.Get<AudioSource>(); if(audio) audio.Play(); ...
using Fingo.Auth.DbAccess.Repository.Interfaces; using Fingo.Auth.Domain.Projects.Interfaces; namespace Fingo.Auth.Domain.Projects.Implementation { public class GetAddressForSetPassword : IGetAddressForSetPassword { private readonly IProjectRepository projectRepository; public GetAddressForSe...
using Backend.Model.Pharmacies; using System.Collections.Generic; namespace IntegrationAdapters.Dtos { public class SearchResultDto { public PharmacySystem pharmacySystem { get; set; } public List<DrugDto> drugs { get; set; } } }
using Euler_Logic.Helpers; using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2022 { public class Problem16 : AdventOfCodeBase { public override string ProblemName => "Advent of Code 2022: 16"; public override string GetAnswer() { ...
using Libreria; using Microsoft.Reporting.WebForms; using PROYECTOFINAL.Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.Mvc; namespace PROYECTOFINAL.Controllers { public class ReportesController : Controller { // GET: Repor...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ClipModels { public class I_SUBJ1 { public const int EMPTY_SUBJECT = 0; // Category Numbers constants public const int MAIN_CATEGORIES = 1; public const int SECONDARY_CATEGORIES = 2...
using OnboardingSIGDB1.Domain._Base; using System; namespace OnboardingSIGDB1.Domain.Empresas.Specifications { public class ListarEmpresaSpecificationBuilder : SpecificationBuilder<Empresa> { private long _id; private string _nome; private string _cnpj; private DateTime? _dataF...
using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Text; using System.Threading.Tasks; namespace InventoryManager.Data.Models { //Took out AplicationUser from MVC Project Mo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LiftManager : MonoBehaviour { private LiftController [] lift; private float timer; private float maxTime; private bool isMoving = false; private bool canMove = false; private bool direction = true; void OnEnable () ...
using System; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.SYS; namespace com.Sconit.Entity.PRD { [Serializable] public partial class BomDetail : EntityBase, IAuditable { #region O/R Mapping Properties [Display(Name = "BomDetail_Id", ResourceType = typeof(Resources....
namespace suspliers { using System; using System.Data.Entity; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; public partial class Model1 : DbContext { public Model1() : base("name=sup") { } public virtual DbSet<s...
/*********************************************************************** * Module: NonConsumableEquipmentService.cs * Author: Jelena Budisa * Purpose: Definition of the Class Service.Room&EquipmentService.NonConsumableEquipmentService ***********************************************************************/ usin...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { private bool hasGameEnded = false; public float restartDelay = 1f; [Header("Settings Menu")] public GameObject settingsMen...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerBulletScript : MonoBehaviour { [SerializeField] private float speed; [SerializeField] private float maxSpeed; private protected AudioSource audioSource; private protected Rigidbody2D rigidbody; pri...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using GossipBoard.Dto; using GossipBoard.Models; using GossipBoard.Services; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; namespace GossipBoard.Controllers...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AI1 { //стан public class State { //массив стану з порядком лунок public int[] array; //список дочірніх станів стану List<State> childs; //с...
using Hahn.ApplicatonProcess.December2020.Domain.Application.Dto.Request; using Hahn.ApplicatonProcess.December2020.Domain.Application.Dto.Response; using System; using System.Collections.Generic; using System.Text; namespace Hahn.ApplicatonProcess.December2020.Domain.Application.Applicant.Interfaces { public interf...
namespace ApartmentApps.Api.Modules { public class PaymentBindingModel { } }
using Microsoft.VisualStudio.TestTools.UnitTesting; using ModelTransformationComponent; using ModelTransformationComponent.SystemRules; namespace TransformationComponentUnitTest { public partial class TransformUnitTest { public partial class TransformToRules { public partial class...
//----------------------------------------------------------------------- // <copyright file="Player.cs" company="4Deep Technologies LLC"> // Copyright (c) 4Deep Technologies LLC. All rights reserved. // <author>Darren Ford</author> // <date>Thursday, April 30, 2015 3:00:44 PM</date> // </copyright> //----------...
using FrameOS.Systems.CommandSystem; using FrameOS.Systems.Logs; using System; using System.Collections.Generic; using System.Text; namespace FrameOS.Commands { class TestCrashCommand : ICommand { public string description => "System command to test the Crash Catch System"; public string comm...
// <copyright file="TableOfPOST.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> namespace WaterTrans.GlyphLoader.Internal { /// <summary> /// Table of POST. /// </summary> internal sealed class TableOfPOST { /// <summary> /// Initializes a new instance of the <see cr...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; using Caserraria.Items; namespace Caserraria.Items.Weapons { public class Infernohand : ModItem { public override void SetStaticDefaults()...
using HabMap.ProjectConfigurations.Models; using Prism.Commands; using Prism.Mvvm; using Prism.Regions; using Prism.Interactivity.InteractionRequest; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using Prism.Events; using HabMa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; using DInvoke; namespace UuidShellcode { class Program { [DllImport("kernel32.dll", SetLastError = true)] static extern IntPtr H...
using Belatrix.JobLogger.Enums; namespace Belatrix.JobLogger.LoggerTypes { public interface IJobLogger { void LogMessage(string message, SeverityLevel severityLevel); } }
using AxiEndPoint.EndPointClient.Transfer; namespace AxiEndPoint.EndPointServer.MessageHandlers { public interface IMessageHandler { byte[] Handle(MessageEventArgs args); bool SatisfyBy(Message message); } }
namespace TemplateTest { using System; using System.ComponentModel; using System.IO; using Template; using Xunit; using Xunit.Extensions; public class TemplateTest { [Fact] public void PlainText_AlwaysRenderPlainText() { // arrange cons...
using System; // using Prime31.ZestKit; using DG.Tweening; using UnityEngine; namespace OpenUi.Transition { public static class TransformExtention { #region Fade /// <summary> /// Fades In a Ui Transform using CanvasGroup component /// </summary> /// <param name="transfo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraBars; namespace SDI_LCS { public partial class Form_Password : DevExpress.XtraB...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; namespace IxSApp { public partial class Card : UserControl { public Card() { InitializeComponent()...
using System; using System.Data; using DrasCommon.Classes; using DrasCommon.Datalayer; namespace DrasCommon.Utilities { public class DRASLog { //public string Application { get; set; } //public string PIN { get; set; } //public string Message { get; set; } /****...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; namespace MVPSampleBLL.Model { internal class XMLManager { private string myXml = string.Empty; public XMLManager(string xmlFilename) { myXml = xmlFilename; } ...
using System; using System.Collections.Generic; using System.ServiceModel; using Phenix.Core.Message; using Phenix.Core.Net; using Phenix.Core.Security; using Phenix.Services.Contract; namespace Phenix.Services.Client.Library.Wcf { internal class MessageProxy : IMessage { #region 方法 private static Channe...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using TricareManagementSystem.Model; namespace TricareManagementSystem.DataAccess.Employee { public class AddNewComment { public CommentDTO Comme...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace KartExchangeEngine { [Serializable] public class ErrorList { public ErrorList() { Errors = new List<Error>(); } public string FileName { get; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GotoMainGame : MonoBehaviour { // Update is called once per frame public void GotoGame () { SceneManager.LoadScene(2); } }
using System; namespace Marten.Events { public interface IEvent { Guid Id { get; set; } } }
using Microsoft.CodeAnalysis.CSharp; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace ParallelSerializer.Generator { public static class SerializerState { internal static List<Type> KnownTypesSerializ...
using System; namespace com.Sconit.Entity.SI.SD_ORD { [Serializable] public partial class MiscOrderMaster { #region O/R Mapping Properties //计划外出入库单号 public string MiscOrderNo { get; set; } //计划外出入库类型 public com.Sconit.CodeMaster.MiscOrderType Type { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyOnHit : MonoBehaviour { public Enemy enemy; public Animator anim; private void Start() { anim = GetComponent<Animator>(); enemy = GetComponent<Enemy>(); } private void OnTriggerEn...
using Framework.Core.Common; using OpenQA.Selenium; using Tests.Pages.Oberon; namespace Tests.Pages.FastAction { public class FastActionBase : OberonBasePage { #region Page Objects #endregion public string FirstName { get; set; } publ...
using System; using System.Collections.Generic; namespace MinOstov { public class PlanePoint { public PlanePoint(int x, int y, int number) { X = x; Y = y; Number = number; NeighboringPoints = new List<PlanePoint>(); Visited = false; } public PlanePoint() { } public List<PlanePoint> Neig...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace snake3D { public class Control : MonoBehaviour { [Header("spead delay rotation camera")] public float speadRotation; [Header("spead delay move camera")] public float s...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data; /// <summary> /// Descripción breve de Inicio /// </summary> public class Inicio { /// <summary> /// MÉTODO CONSTRUCTOR POR DEFECTO /// </summary> #region método_constructor public Inicio() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using UniversityCourseAndResultMangementSystem.Gateway; using UniversityCourseAndResultMangementSystem.Models; namespace UniversityCourseAndResultMangementSystem.Manager { public class RegisterStudentManager { private...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class RealAngusTextWidget : MonoBehaviour { public Text mainText; Vector3 onscreenPosition; Vector3 offscreenPosition; float offscreenRotation = 20; float onscreenRotation = 0; RectTransform rectTransform; InOutTransitioner transition...
using gView.Framework.Geometry; using System; using System.Windows.Forms; namespace gView.Plugins.MapTools.Controls { public partial class CoordControl : UserControl { ISpatialReference _sRef = null; public CoordControl() { InitializeComponent(); panelXY.Dock =...
using AutoMapper; namespace Uintra.Core.Controls.LightboxGallery { public class LightboxAutoMapperProfile : Profile { public LightboxAutoMapperProfile() { //Mapper.CreateMap<LightboxGalleryPreviewModel, LightboxGalleryPreviewViewModel>() // .ForMember(d => d.Links, o =>...