text stringlengths 13 6.01M |
|---|
using System;
namespace AspCoreBl
{
public class Class1
{
}
}
|
using KingNetwork.Shared;
using KingNetwork.Shared.Interfaces;
using System;
using System.Net;
using System.Net.Sockets;
namespace KingNetwork.Server
{
/// <summary>
/// This class is responsible for represents the udp client connection.
/// </summary>
public class UdpClientConnection : ClientConnectio... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace TaxiService.Order.Migrations
{
public partial class Fourth : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropColumn(
name: "FirstName",
table: ... |
namespace RosPurcell.Web.Services.Logging
{
using System;
using log4net;
using log4net.Config;
using RosPurcell.Web.Infrastructure.Resources;
/// <summary>
/// Class implementing methods for logging data service calls to a file
/// </summary>
public class LoggingService : ILoggingSer... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using System.Collections;
using System.Data;
using IRAP.Global;
using IRAP.Server.Global;
using IRAP.Entities.DPA;
using IRAPORM;
using IRAPShared;
namespace IRAP.BL.DPA
{
public class I... |
using System;
using System.Collections.Generic;
using System.Text;
namespace eonix_ex1.Models
{
public class Spectator
{
public void WatchMonkey(object sender, MonkeyEventArgs e)
{
string action;
if (e.Trick == MonkeyTrick.acrobatics) { action = "applause"; }
... |
namespace DChild.Gameplay.Objects
{
public interface IPhysicsTime
{
float fixedDeltaTime { get; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UnconstraintedElevator : MonoBehaviour
{
public float upperLimit;
public float lowerLimit;
public float speed = 1f;
private bool goingUp = true;
private bool running = false;
private void Update()
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RoleManagement.EFDAL
{
public class ActionDal : BaseDal<Model.Action>
{
}
}
|
using FluentValidation;
using SFA.DAS.ProviderCommitments.Web.Models.Cohort;
namespace SFA.DAS.ProviderCommitments.Web.Validators.Cohort
{
public class SelectDraftApprenticeshipsEntryMethodViewModelValidator : AbstractValidator<SelectDraftApprenticeshipsEntryMethodViewModel>
{
public SelectDraftAppren... |
using System.IO;
using System.IO.IsolatedStorage;
using EventFeed.Producer.Clicks;
namespace EventFeed.Producer.Infrastructure
{
internal class IsolatedStorageClickStorage: IClickStorage
{
public void IncrementClickCount()
{
lock (this)
{
int currentClick... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
using System.Net;
using System.Web.Mvc;
using test1.Models;
using System.Transactions;
namespace test1.Controllers
{
public class ViewContactController : Controller
{
TestEntities db = new Te... |
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.MonoHooks.Editor
{
/// <summary>
/// Value List property drawer of type `Collider2DGameObject`. Inherits from `AtomDrawer<Collider2DGameObjectValueList>`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary... |
using System;
namespace KartObjects.Entities.Documents
{
[Serializable]
public class ReceiptDiscount:Entity
{
public decimal PercentDiscount { get; set; }
[DBIgnoreAutoGenerateParam]
[DBIgnoreReadParam]
public override string FriendlyName
{
get { r... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
namespace EasyDev.Util
{
[Obsolete("此工具类中的方法都已经有对应的扩展方法实现")]
public class DataSetUtil
{
/// <summary>
/// 获取数据集中的数据表
/// ... |
using NRaas.CommonSpace.Options;
using NRaas.MasterControllerSpace.Sims.Status;
using NRaas.MasterControllerSpace.SelectionCriteria;
using Sims3.Gameplay;
using Sims3.Gameplay.Abstracts;
using Sims3.Gameplay.Actors;
using Sims3.Gameplay.Autonomy;
using Sims3.Gameplay.CAS;
using Sims3.Gameplay.Core;
using Sims3.Gamepla... |
using System;
namespace PhotonInMaze.GameCamera {
internal class OneShotEvent : ICameraEvent {
private bool isDone = false;
private readonly Action camEvent;
private OneShotEvent(Action camEvent) {
this.camEvent = camEvent;
}
public static ICameraEvent Of(Act... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
using KartLib;
using System.ComponentModel;
namespace AxiReports
{
public class TareReportRecord : Entity
{
[DBIgnoreAutoGenerateParam]
[DBIgnoreReadParam]
public override string Fr... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace register
{
public partial class getcoursefrm : Form
{
List<int> gottenCourses;... |
using LoanAPound.Db;
using LoanAPound.Db.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace LoanAPound.LoanEngine
{
public class CreditScoreService : ICreditScoreService
{
private ICreditScoreProviderRepository _creditScoreProviderReposito... |
using System;
using System.Collections.Generic;
using Grasshopper.Kernel;
using PterodactylEngine;
using Rhino.Geometry;
namespace Pterodactyl
{
public class FlowchartGH : GH_Component
{
public FlowchartGH()
: base("Flowchart", "Flowchart",
"Add flowchart",
"Pter... |
using System.Windows;
using CaveDwellers.Mathematics;
using NUnit.Framework;
namespace CaveDwellersTest.Given_a_Mathematics_Calculator
{
public class When_CalculateDistance_is_called
{
[Test]
public void Then_it_gets_10_for_2_points_that_have_the_same_x_but_differ_10_in_y()
{
... |
using System;
using System.Xml;
using System.Configuration;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
// API
using ZKSoftwareAPI;
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace PiwoBack.Services.Interfaces
{
public interface IEmailService
{
void SendMessage(string email, string subject);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel.DataAnnotations;
namespace VEE.Models.BasedeDatos
{
public class DetallePlanilla
{
[Key]
public int Id { get; set; }
public Planilla Planilla { get; set; }
public Ca... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Key : MonoBehaviour
{
public string key;
public delegate void CallMe(string key);
public CallMe callback;
public delegate void TimerOut(string key);
public TimerOut timeOut;
float maxTime, currTime;
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using Microsoft.AspNetCore.Mvc;
using service.Models;
using Microsoft.AspNetCore.Hosting;
using Newtonsoft.Json;
using Microsoft.AspNetCore.Http;
using System.Threading;
using Newtonsoft.Json.Linq;
using System.IO;
using System.Thread... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FactoryProject
{
class Customer : IChocoBuyers
{
public string FirstName { get; set; }
public string LastName { get; set; }
public string Name
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace MdelVdationDemo.Models
{
public class HomeViewModel
{
[CustomValidation(typeof(CustomValidationHelper), "IsValid")]
public string TestCustomValidation { ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Telerik.OpenAccess;
namespace Sparda.Core.Services
{
public class Schema
{
#region • Fields •
private Dictionary<string, string> _joinTableAssociations = new Dictionary<... |
using UnityEngine;
using System.Collections;
public class Death : MonoBehaviour {
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnTriggerEnter(Collider col)
{
GameObject obj = GameObject.Find ("Sphere");
Ball ball = obj.GetComponent<Ball> ();
ball.NeueRunde ();... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
[CreateAssetMenu]
public class GameFlowManager : ScriptableObject
{
public void Menu()
{
SceneManager.LoadScene(0);
}
public void StartGame()
{
SceneManager.LoadScene(... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
private Counter myCoun... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InitStats : BaseScriptedEvent
{
void InitiateStats()
{
Debug.Log("Initializing stats");
foreach (BaseHero hero in GameManager.instance.activeHeroes)
{
hero.InitializeStats();
... |
using System;
using System.Reflection;
using System.ServiceModel;
using System.ServiceModel.Activation;
using Phenix.Core.Log;
using Phenix.Core.Mapping;
using Phenix.Services.Host.Core;
namespace Phenix.Services.Host.Service.Wcf
{
[ServiceBehavior(InstanceContextMode = InstanceContextMode.PerCall)]
[AspNetCompat... |
using System;
using System.Collections.Generic;
using System.Text;
namespace LM.Senac.BouncingBall.Physics
{
public class Planet: CollisionSpace
{
public Planet(string name, float gravity)
{
this._gravity = gravity;
this._name = name;
}
public double _g... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AxisPosCore;
using AxisPosCore.Common;
using KartObjects;
namespace AxisPosCore
{
public class ArticulSaleActionExecutor:GoodSaleActionExecutor
{
public ArticulSaleActionExecutor(POSActionMnemonic action)
... |
using System;
namespace Taggart.ITunes
{
public class Album : IComparable<Album>
{
#region Properties
public string Name { get; set; }
public string Artist { get; set; }
public int Year { get; set; }
#endregion
public int CompareTo(Album other)
{
... |
using System.Collections.Concurrent;
namespace BDTest.Settings;
public class CustomExceptionSettings
{
internal CustomExceptionSettings()
{
}
public ConcurrentBag<Type> SuccessExceptionTypes { get; } = new();
public ConcurrentBag<Type> InconclusiveExceptionTypes { get; } = new();
} |
using BDONotiBot.Code;
using Discord.Commands;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BDONotiBot.Modules
{
[Group("del")]
public class DeleteModule : ModuleBase<SocketCommandContext>
{
private ... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using Kendo.Mvc.Extensions;
using Kendo.Mvc.UI;
using RealEstate.Models;
namespace RealEstate.Controllers
{
[CHAA]
public class AdminContro... |
namespace P01Sorting
{
using System;
public abstract class Sorter<T> : ISortable<T>
where T : IComparable<T>
{
public abstract void Sort(params T[] array);
public bool IsSorted(T[] array)
{
bool isSorted = true;
for (int index = 0; index < array.Len... |
using System;
using System.Collections.Generic;
namespace NotSoSmartSaverAPI.ModelsGenerated
{
public partial class Budget
{
public string Ownerid { get; set; }
public float? Food { get; set; }
public float? Leisure { get; set; }
public float? Rent { get; set; }
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TY.SPIMS.Utilities
{
public enum NumericSearchType
{
All, Equal, GreaterThan, LessThan
}
public enum SaleType
{
All, CashInvoice, Cash, CashCharge, SalesOrder, ChargeInvoice, NoInvoice
... |
using Pe.Stracon.SGC.Cross.Core.Base;
using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual;
using Pe.Stracon.SGC.Infraestructura.Core.CommandContract.Contractual;
using Pe.Stracon.SGC.Infraestructura.Core.Context;
using Pe.Stracon.SGC.Infraestructura.Repository.Base;
using System;
using System.Collections.Gen... |
/*
* --------------------------------------------------------------------------------
* <copyright file = "Person" Developer: Diogo Rocha @IPCA</copyright>
* <author>Diogo Miguel Correia Rocha</author>
* <email>a18855@alunos.ipca.pt</email>
* <date>22/05/2020</date>
* <description>Esta classe é onde são trabal... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Acupuncture_Assistent
{
public partial class Form2 : Form
{
int ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LopDoiTuong
{
class MangPhanSo
{
public PhanSo[] a = new PhanSo[100];
int length;
public void Nhap() {
Them(new PhanSo(1, 2));
Them(new ... |
namespace BettingSystem.Infrastructure.Common.Extensions
{
using System;
using System.Collections.Generic;
public static class EnumerableExtensions
{
public static void ForEach<T>(
this IEnumerable<T> enumerable,
Action<T> action)
{
foreach (var item... |
using System;
using System.Collections.Generic;
using System.Text;
namespace testMonogame
{
class PlayerMoveCommand : ICommand
{
IPlayer player;
public PlayerMoveCommand(IPlayer playerIn)
{
player = playerIn;
}
public void Execute()
{
pla... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace InstallUtil
{
class Program
{
static void Main(string[] args)
{
}
}
[System.ComponentModel.RunInstaller(true)]
public class Sample : System.Configu... |
using UnityEngine;
public class Latch : MonoBehaviour {
public string _tag = "Player";
public bool isSet = false;
public AudioSource[] audioToStop;
void OnTriggerEnter(Collider that){
if(!that.CompareTag(_tag))return;
if(!isSet){
var audio = this.Get<AudioSource>();
if(audio) audio.Play();
... |
using Fingo.Auth.DbAccess.Repository.Interfaces;
using Fingo.Auth.Domain.Projects.Interfaces;
namespace Fingo.Auth.Domain.Projects.Implementation
{
public class GetAddressForSetPassword : IGetAddressForSetPassword
{
private readonly IProjectRepository projectRepository;
public GetAddressForSe... |
using Backend.Model.Pharmacies;
using System.Collections.Generic;
namespace IntegrationAdapters.Dtos
{
public class SearchResultDto
{
public PharmacySystem pharmacySystem { get; set; }
public List<DrugDto> drugs { get; set; }
}
}
|
using Euler_Logic.Helpers;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Euler_Logic.Problems.AdventOfCode.Y2022 {
public class Problem16 : AdventOfCodeBase {
public override string ProblemName => "Advent of Code 2022: 16";
public override string GetAnswer() {
... |
using Libreria;
using Microsoft.Reporting.WebForms;
using PROYECTOFINAL.Models;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace PROYECTOFINAL.Controllers
{
public class ReportesController : Controller
{
// GET: Repor... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ClipModels
{
public class I_SUBJ1
{
public const int EMPTY_SUBJECT = 0;
// Category Numbers constants
public const int MAIN_CATEGORIES = 1;
public const int SECONDARY_CATEGORIES = 2... |
using OnboardingSIGDB1.Domain._Base;
using System;
namespace OnboardingSIGDB1.Domain.Empresas.Specifications
{
public class ListarEmpresaSpecificationBuilder : SpecificationBuilder<Empresa>
{
private long _id;
private string _nome;
private string _cnpj;
private DateTime? _dataF... |
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Claims;
using System.Text;
using System.Threading.Tasks;
namespace InventoryManager.Data.Models
{
//Took out AplicationUser from MVC Project Mo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LiftManager : MonoBehaviour {
private LiftController [] lift;
private float timer;
private float maxTime;
private bool isMoving = false;
private bool canMove = false;
private bool direction = true;
void OnEnable ()
... |
using System;
using System.ComponentModel.DataAnnotations;
using com.Sconit.Entity.SYS;
namespace com.Sconit.Entity.PRD
{
[Serializable]
public partial class BomDetail : EntityBase, IAuditable
{
#region O/R Mapping Properties
[Display(Name = "BomDetail_Id", ResourceType = typeof(Resources.... |
namespace suspliers
{
using System;
using System.Data.Entity;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
public partial class Model1 : DbContext
{
public Model1()
: base("name=sup")
{
}
public virtual DbSet<s... |
/***********************************************************************
* Module: NonConsumableEquipmentService.cs
* Author: Jelena Budisa
* Purpose: Definition of the Class Service.Room&EquipmentService.NonConsumableEquipmentService
***********************************************************************/
usin... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
private bool hasGameEnded = false;
public float restartDelay = 1f;
[Header("Settings Menu")]
public GameObject settingsMen... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerBulletScript : MonoBehaviour
{
[SerializeField] private float speed;
[SerializeField] private float maxSpeed;
private protected AudioSource audioSource;
private protected Rigidbody2D rigidbody;
pri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using GossipBoard.Dto;
using GossipBoard.Models;
using GossipBoard.Services;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
namespace GossipBoard.Controllers... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AI1
{
//стан
public class State
{
//массив стану з порядком лунок
public int[] array;
//список дочірніх станів стану
List<State> childs;
//с... |
using Hahn.ApplicatonProcess.December2020.Domain.Application.Dto.Request;
using Hahn.ApplicatonProcess.December2020.Domain.Application.Dto.Response;
using System;
using System.Collections.Generic;
using System.Text;
namespace Hahn.ApplicatonProcess.December2020.Domain.Application.Applicant.Interfaces
{
public interf... |
namespace ApartmentApps.Api.Modules
{
public class PaymentBindingModel
{
}
} |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using ModelTransformationComponent;
using ModelTransformationComponent.SystemRules;
namespace TransformationComponentUnitTest
{
public partial class TransformUnitTest
{
public partial class TransformToRules
{
public partial class... |
//-----------------------------------------------------------------------
// <copyright file="Player.cs" company="4Deep Technologies LLC">
// Copyright (c) 4Deep Technologies LLC. All rights reserved.
// <author>Darren Ford</author>
// <date>Thursday, April 30, 2015 3:00:44 PM</date>
// </copyright>
//----------... |
using FrameOS.Systems.CommandSystem;
using FrameOS.Systems.Logs;
using System;
using System.Collections.Generic;
using System.Text;
namespace FrameOS.Commands
{
class TestCrashCommand : ICommand
{
public string description => "System command to test the Crash Catch System";
public string comm... |
// <copyright file="TableOfPOST.cs" company="WaterTrans">
// © 2020 WaterTrans
// </copyright>
namespace WaterTrans.GlyphLoader.Internal
{
/// <summary>
/// Table of POST.
/// </summary>
internal sealed class TableOfPOST
{
/// <summary>
/// Initializes a new instance of the <see cr... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
using Caserraria.Items;
namespace Caserraria.Items.Weapons
{
public class Infernohand : ModItem
{
public override void SetStaticDefaults()... |
using HabMap.ProjectConfigurations.Models;
using Prism.Commands;
using Prism.Mvvm;
using Prism.Regions;
using Prism.Interactivity.InteractionRequest;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using Prism.Events;
using HabMa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Runtime.InteropServices;
using DInvoke;
namespace UuidShellcode
{
class Program
{
[DllImport("kernel32.dll", SetLastError = true)]
static extern IntPtr H... |
using Belatrix.JobLogger.Enums;
namespace Belatrix.JobLogger.LoggerTypes
{
public interface IJobLogger
{
void LogMessage(string message, SeverityLevel severityLevel);
}
}
|
using AxiEndPoint.EndPointClient.Transfer;
namespace AxiEndPoint.EndPointServer.MessageHandlers
{
public interface IMessageHandler
{
byte[] Handle(MessageEventArgs args);
bool SatisfyBy(Message message);
}
} |
namespace TemplateTest
{
using System;
using System.ComponentModel;
using System.IO;
using Template;
using Xunit;
using Xunit.Extensions;
public class TemplateTest
{
[Fact]
public void PlainText_AlwaysRenderPlainText()
{
// arrange
cons... |
using System;
// using Prime31.ZestKit;
using DG.Tweening;
using UnityEngine;
namespace OpenUi.Transition
{
public static class TransformExtention
{
#region Fade
/// <summary>
/// Fades In a Ui Transform using CanvasGroup component
/// </summary>
/// <param name="transfo... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using DevExpress.XtraBars;
namespace SDI_LCS
{
public partial class Form_Password : DevExpress.XtraB... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace IxSApp
{
public partial class Card : UserControl
{
public Card()
{
InitializeComponent()... |
using System;
using System.Data;
using DrasCommon.Classes;
using DrasCommon.Datalayer;
namespace DrasCommon.Utilities
{
public class DRASLog
{
//public string Application { get; set; }
//public string PIN { get; set; }
//public string Message { get; set; }
/****... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Data;
namespace MVPSampleBLL.Model
{
internal class XMLManager
{
private string myXml = string.Empty;
public XMLManager(string xmlFilename)
{
myXml = xmlFilename;
}
... |
using System;
using System.Collections.Generic;
using System.ServiceModel;
using Phenix.Core.Message;
using Phenix.Core.Net;
using Phenix.Core.Security;
using Phenix.Services.Contract;
namespace Phenix.Services.Client.Library.Wcf
{
internal class MessageProxy : IMessage
{
#region 方法
private static Channe... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using TricareManagementSystem.Model;
namespace TricareManagementSystem.DataAccess.Employee
{
public class AddNewComment
{
public CommentDTO Comme... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace KartExchangeEngine
{
[Serializable]
public class ErrorList
{
public ErrorList()
{
Errors = new List<Error>();
}
public string FileName
{
get;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GotoMainGame : MonoBehaviour {
// Update is called once per frame
public void GotoGame () {
SceneManager.LoadScene(2);
}
}
|
using System;
namespace Marten.Events
{
public interface IEvent
{
Guid Id { get; set; }
}
} |
using Microsoft.CodeAnalysis.CSharp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace ParallelSerializer.Generator
{
public static class SerializerState
{
internal static List<Type> KnownTypesSerializ... |
using System;
namespace com.Sconit.Entity.SI.SD_ORD
{
[Serializable]
public partial class MiscOrderMaster
{
#region O/R Mapping Properties
//计划外出入库单号
public string MiscOrderNo { get; set; }
//计划外出入库类型
public com.Sconit.CodeMaster.MiscOrderType Type { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyOnHit : MonoBehaviour {
public Enemy enemy;
public Animator anim;
private void Start()
{
anim = GetComponent<Animator>();
enemy = GetComponent<Enemy>();
}
private void OnTriggerEn... |
using Framework.Core.Common;
using OpenQA.Selenium;
using Tests.Pages.Oberon;
namespace Tests.Pages.FastAction
{
public class FastActionBase : OberonBasePage
{
#region Page Objects
#endregion
public string FirstName { get; set; }
publ... |
using System;
using System.Collections.Generic;
namespace MinOstov
{
public class PlanePoint
{
public PlanePoint(int x, int y, int number)
{
X = x;
Y = y;
Number = number;
NeighboringPoints = new List<PlanePoint>();
Visited = false;
}
public PlanePoint()
{ }
public List<PlanePoint> Neig... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace snake3D
{
public class Control : MonoBehaviour
{
[Header("spead delay rotation camera")]
public float speadRotation;
[Header("spead delay move camera")]
public float s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Data;
/// <summary>
/// Descripción breve de Inicio
/// </summary>
public class Inicio
{
/// <summary>
/// MÉTODO CONSTRUCTOR POR DEFECTO
/// </summary>
#region método_constructor
public Inicio() {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using UniversityCourseAndResultMangementSystem.Gateway;
using UniversityCourseAndResultMangementSystem.Models;
namespace UniversityCourseAndResultMangementSystem.Manager
{
public class RegisterStudentManager
{
private... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class RealAngusTextWidget : MonoBehaviour {
public Text mainText;
Vector3 onscreenPosition;
Vector3 offscreenPosition;
float offscreenRotation = 20;
float onscreenRotation = 0;
RectTransform rectTransform;
InOutTransitioner transition... |
using gView.Framework.Geometry;
using System;
using System.Windows.Forms;
namespace gView.Plugins.MapTools.Controls
{
public partial class CoordControl : UserControl
{
ISpatialReference _sRef = null;
public CoordControl()
{
InitializeComponent();
panelXY.Dock =... |
using AutoMapper;
namespace Uintra.Core.Controls.LightboxGallery
{
public class LightboxAutoMapperProfile : Profile
{
public LightboxAutoMapperProfile()
{
//Mapper.CreateMap<LightboxGalleryPreviewModel, LightboxGalleryPreviewViewModel>()
// .ForMember(d => d.Links, o =>... |
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