text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Runtime.InteropServices;
using UnityEngine.UI;
using XinputGamePad;
public class LogSampleNormal : MonoBehaviour {
public int DeviceNumber;
void Update()
{
DllConst.Capture();
int Buttons = DllConst.GetButtons(DeviceNu... |
using System;
using Xunit;
namespace OptionalTypes.Tests.Unit
{
public static class NullableValueTests
{
[Fact]
public static void VariousEquality_GivenEqualOptionals_ShouldBeEqual()
{
//Arrange
var subject1 = new Optional<int?>(5);
var subject2 = ne... |
using UnityEngine;
using System.Collections;
using GameFrame;
public class EnermyAnimation : GameBehaviour
{
Animator m_animator = null;
AnimatorStateSetting m_stateSetting = new AnimatorStateSetting();
float t = 0;
protected override void Init()
{
m_animator = GetComponent<Animator>();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
//using System.Threading.Tasks;
using System.Threading;
using System.Net.Sockets;
using System.Net;
using System.Net.NetworkInformation;
namespace TT_ClientSocketLibrary
{
public enum Enum_ConnectionEventClient
{
REC... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Windows.Forms;
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
namespace VV_ProjetoLobosOvelhas
{
class SimuladorTela : Form
{
private static readonly Color COR_VAZIA = Color.FromArgb(0,255,255,255);
... |
using Microsoft.ServiceFabric.Services.Communication.Runtime;
using System.Collections.Generic;
using System.Fabric;
using System.Threading;
using System.Threading.Tasks;
namespace Microsoft.ServiceFabric.Services.Runtime
{
public class StatelessService
{
public StatelessService(StatelessServiceContext c... |
using System;
namespace CustomIterator
{
public class Demo1
{
public static void Run()
{
int[] intArray = { 10, 20, 30, 40, 50 };
foreach(int i in intArray)
{
Console.WriteLine(i);
}
/*********************************... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BugTracker.DataAccessLayer;
namespace BugTracker.BusinessLayer
{
class VentaService
{
VentaDao oVentaDao;
VentaService()
{
oVentaDao = new VentaDao();... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MorseCode : MonoBehaviour
{
int x = 0;
Light morseLight;
private void Start()
{
morseLight = GetComponentInChildren<Light>();
StartCoroutine("ControlLight");
}
private... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SolidPrinciples.OpenClose
{
class Violation
{
public double TotalArea(Object[] shapeObjects)
{
double area = 0;
foreach(var obj in ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using WeifenLuo.WinFormsUI.Docking;
namespace MiNETDevTools.UI.Forms.Tools
{
public partial class To... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlaneSoundManager : MonoBehaviour
{
private AudioSource planeSound;
void Start()
{
planeSound = this.GetComponent<AudioSource>();
}
void Update()
{
planeSound.pitch = Mathf... |
using Battleship.Logic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Battleship.Tests.UnitTests
{
[TestClass]
public class ShipRandomPlacerTests
{
[ExpectedException(typeof(ArgumentException))]
[TestMethod]... |
using AutoMapper;
using WebApi.Services.Dto.MercadoLibre.Search;
namespace WebApi.ViewModel.Mappings
{
public class ResultMappingProfile : Profile
{
public ResultMappingProfile()
{
CreateMap<Result, ResultViewModel>()
.ForMember(x => x.seller_id, x => x.MapFrom(y =>... |
using UnityEngine;
public class ModelImport : MonoBehaviour {
[Tooltip("GameObject container for a newly imported geometry file.")]
public GameObject TargetObject;
public void ImportModel(string path) {
#if !UNITY_EDITOR
Geometry.Initialize(path, this.TargetObject);
#endif
}
}
|
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
namespace AdminPanelIntegration.Models
{
public class DBconnect
{
SqlConnection con;
protected List<SqlParameter> sp;
public SqlConnection getconnection()
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using k8s;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace nemo_api_service.library
{
public class BaseController:Controller
{
public IKubernetes _client;
... |
using E_ticaret.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace E_ticaret.Controllers
{
public class KargoController : Controller
{
// GET: Kargo
Model1 k = new Model1();
#region Kargo Liste
public Act... |
using ContosoUniversity.DAL;
using ContosoUniversity.Models;
using ContosoUniversity.ViewModels;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Security;
namespace ContosoUniversity.Controllers
{
public class AccountCon... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class ShowHHeal : MonoBehaviour
{
private GameObject player;
private BoHealthController health;
public GameObject HtoHealText;
private void Start()
{
player = GameObjec... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Text;
namespace testMonogame
{
class AquamentusEnemy : IEnemy, ISprite
{
Texture2D texture;
Rectangle destRect;
public int X { get; set; }
public ... |
using System;
using System.Collections.Generic;
using Fingo.Auth.AuthServer.Client.Exceptions;
using Fingo.Auth.AuthServer.Client.Services.Interfaces;
using Fingo.Auth.Infrastructure.Logging;
using Fingo.Auth.JsonWrapper;
using Newtonsoft.Json;
namespace Fingo.Auth.AuthServer.Client.Services.Implementation
{
publ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace MVC5Demo.Models
{
public class Individual
{
public int Id { get; set; }
public DateTime DateAdded { get; set; }
[Required(ErrorMessage="Please en... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using OnlineShopping.Models;
namespace OnlineShopping.Controllers
{
public class MyOrdersController : ApiController
{
DbproonlineshoppingEntitie... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using LINQ101MVC.Controllers;
namespace LINQ101MVC.Models
{
[Table("Sales.Customer")]
public partial class Customer
{
public int CustomerID { get; set; }
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Core.BIZ;
using Core.DAL;
namespace WinForm.Views
{
public partial class frmThemNXB : Form
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace WebApplication1.Models
{
public class PaymentType
{
public string Id { get; set; }
public string Description { get; set; }
public bool IsActive { get; set; }
public bool HasExtra { get; set; }
public string Laun... |
using UnityEngine;
using System.Collections;
public class SimpleCallback : MonoBehaviour {
delegate void delegateCaller();
delegateCaller caller = FunctionToCall;
// Use this for initialization
void Start () {
caller();
}
static void FunctionToCall () {
Debug.Log("Function called.");
... |
using System;
using System.Threading;
using System.Threading.Tasks;
using Justa.Job.Backend.Api.Application.MediatR.Requests;
using Justa.Job.Backend.Api.Application.Services.DataValidation.Interfaces;
using Justa.Job.Backend.Api.Application.Services.DataValidation.Models;
using Microsoft.AspNetCore.Mvc;
namespace Jus... |
using System.ComponentModel.DataAnnotations;
namespace Etherama.WebApplication.Models.API.v1.ViewModels
{
public class AddTokenRequestViewModel
{
[Required]
public string CompanyName { get; set; }
public string WebsiteUrl { get; set; }
[Required]
public string Contact... |
//-----------------------------------------------------------------------
// <copyright file="RestrictSpecialCharactersAttribute.cs" company="Caspian Pacific Tech">
// Copyright (c) Caspian Pacific Tech. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
... |
using Alabo.Domains.Entities.Core;
using System;
using System.Linq.Expressions;
namespace Alabo.Domains.Query {
/// <summary>
/// </summary>
/// <typeparam name="TEntity"></typeparam>
public interface IOrderQuery<TEntity> : IPredicateQuery<TEntity> where TEntity : class, IEntity {
IOrderQuer... |
namespace Futbol5.DAL.Infrastructure
{
public class DatabaseFactory : Disposable, IDatabaseFactory
{
private Futbol5Entities dataContext;
public Futbol5Entities Get()
{
return dataContext ?? (dataContext = new Futbol5Entities());
}
protected override void ... |
using SAAS.FrameWork.Module.SsApiDiscovery.ApiDesc.Attribute;
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
namespace SAAS.FrameWork.Util.Common
{
public static class TransObj<TIn, TOut>
{
... |
using Microsoft.AspNetCore.Identity;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace Journey.WebApp.Data
{
public partial class Traveler
{
public Traveler()
{
TravelerAlbum = new HashSet<TravelerAlbum>();
TravelerR... |
using System;
using UnityEngine.Events;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// None generic Unity Event of type `QuaternionPair`. Inherits from `UnityEvent<QuaternionPair>`.
/// </summary>
[Serializable]
public sealed class QuaternionPairUnityEvent : UnityEvent<... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace CEMAPI.Models
{
public class CustomerDetails
{
public int ContactID { get; set; }
public string SAPCustomerID { get; set; }
public int ContextId { get; set; }
public string ContextTyp... |
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using Uintra.Persistence;
using Uintra.Persistence.Sql;
namespace Uintra.Core.Updater.Sql
{
[UintraTable("MigrationHistory")]
public class MigrationHistory : SqlEntity<int>
{
[Key]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Notas.Dominio.ValuesObject
{
public class Conjuge
{
public int NumeroConjuge { get; set; }
public string Descricao { get; set; }
public List<Conjuge> Obter... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations;
using System.Web;
using ProjetoMVC.Repositorio;
namespace ProjetoMVC.Models
{
public class Aluno : Pessoa
{
private string cidade, numero, orgaoExpedidor, rg, r... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
namespace Sentry;
/// <summary>
/// Sentry View Hierarchy attachment.
/// </summary>
public class ViewHierarchyAttachment : Attachment
{
/// <summary>
/// Initializes an instance of <see cref="ViewHierarchyAttachment"/>.
/// </summary>
/// /// <param name="content">The view hierarchy attachment</param>... |
namespace AssessmentApp.Common
{
public static class GlobalConstants
{
public const string SystemName = "AssessmentApp";
public const string AdministratorRoleName = "Administrator";
}
}
|
using System;
using strange.framework.api;
using UnityEngine;
namespace strange.examples.strangerocks
{
public class ResourceInstanceProvider : IInstanceProvider
{
//The GameObject instantiated from the prefab
GameObject prototype;
private string resourceName;
private int layer;
private int id = 0;
p... |
using System.Threading.Tasks;
using Telegram.Bot.Types;
using TelegramFootballBot.Core.Services;
namespace TelegramFootballBot.Core.Models.Commands
{
public class StartCommand : Command
{
public override string Name => "/start";
private readonly IMessageService _messageService;
publi... |
namespace Photobooth
{
public partial class PhotoboothApp
{
}
}
|
using Android.OS;
using Android.Views;
using Android.Widget;
using MvvmCross.Droid.Shared.Attributes;
using ResidentAppCross.Droid.Views.AwesomeSiniExtensions;
using ResidentAppCross.ViewModels;
namespace ResidentAppCross.Droid.Views
{
[MvxFragment(typeof (ApplicationViewModel), Resource.Id.application_host_contai... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems {
public class Problem417 : ProblemBase {
public override string ProblemName {
get { return "417: Reciprocal cycles II"; }
}
publi... |
using Content.Client.Weapons.Ranged.Barrels.Components;
using Robust.Client.GameObjects;
namespace Content.Client.Weapons.Ranged.Barrels.EntitySystems;
public sealed class ClientBatteryBarrelSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<Cli... |
using Centrifuge.Distance.Game;
using Centrifuge.Distance.GUI.Controls;
using Centrifuge.Distance.GUI.Data;
using Reactor.API.Attributes;
using Reactor.API.Interfaces.Systems;
using Reactor.API.Logging;
using Reactor.API.Runtime.Patching;
using UnityEngine;
namespace Distance.WheelieBoostFix
{
[ModEntryPoint("com.see... |
using ExitGames.Client.Photon;
using Photon.Pun;
using Photon.Realtime;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Source.Code.MyPhoton
{
public class ConnectionToRoom : MonoBehaviourPunCallbacks
{
[SerializeField] private TextMeshProUGUI debugTMP;
[SerializeField] private... |
using DAL;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BLL
{
/**
* Unit Of Work
* */
public class AppManager
{
public static LinkedInContext linkedInContext =
new LinkedInContext();
pu... |
namespace Properties.Models
{
public class Area
{
public string PostcodePrefix { get; set; }
public string FriendlyName { get; set; }
}
} |
using System;
using System.Text;
namespace LAOffsetUpdater
{
public class MemoryReader
{
public int Handle { get; set; }
public MemoryReader()
{
}
public byte ReadByte(long address)
{
byte[] buffer = new byte[sizeof(byte)];
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace SqlServerWebAdmin
{
public partial class FileProperties : System.Web.UI.UserControl
{
public object Properties
{
get
{
... |
using Alabo.Cloud.People.UserRightss.Domain.Dtos;
using Alabo.Cloud.People.UserRightss.Domain.Entities;
using Alabo.Domains.Entities;
using Alabo.Domains.Services;
using Alabo.Industry.Shop.Orders.Dtos;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace Alabo.Cloud.People.UserRight... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// Author: Corwin Belser
/// Attach to a GameObject to expand it until reaching a max distance
public class ScaleThenDestroy : MonoBehaviour {
public float MAX_DISTANCE = 15f; /* Max size the GameObject should reach before being dest... |
using Microsoft.Extensions.Logging;
namespace EntityFrameworkCoreGetSQL
{
public class LoggerProvider : ILoggerProvider
{
public ILogger CreateLogger(string categoryName)
{
return new Logger();
}
public void Dispose()
{
}
}
}
|
using ClearBank.DeveloperTest.Types;
namespace ClearBank.DeveloperTest.PaymentSchemeValidators
{
public interface IPaymentSchemeValidator
{
bool IsValid(Account account, MakePaymentRequest request);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Med... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using WebApplication42.Models;
namespace WebApplication42.Controllers
{
[Authorize]
public class RealVController : Controller
{
volunteer v = null;
public ActionResult logged... |
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Mvc.Razor;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
namespace DemoF.Web.Extensions
{
using Core.Contracts;
using Core.Repositories;
using Persistence;
using Persistence.Repositories;
using Fi... |
using System;
using PostSharp.Extensibility;
using PostSharp.Laos;
namespace DelftTools.Utils.Aop.EditableObject
{
[MulticastAttributeUsage(MulticastTargets.Class)]
public sealed class EditableObjectAttribute : CompoundAspect
{
/// <summary>
/// Method called at compile time to get individu... |
using StructureMap;
namespace Ajf.NugetWatcher
{
public static class ServiceIoC
{
/// <summary>
/// </summary>
public static IContainer Initialize()
{
return new Container(c =>
{
c.AddRegistry<ServiceRegistry>();
});
}... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using PingoSnake.Code.Engine;
using PingoSnake.Code.Entities;
using PingoSnake.Code.GUI;
using PingoSnake.Code.LoadingScreens;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespa... |
using System;
using System.Collections.Generic;
using System.Dynamic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Threading;
using System.Threading.Tasks;
using CsvHelper;
using DataProvider;
using MailKit.Net.Smtp;
using Microsoft.Extensions.Configuration... |
using BDTest.Maps;
namespace BDTest.NetCore.Razor.ReportMiddleware.Interfaces;
public interface IBDTestDataReceiver
{
public Task OnReceiveTestDataAsync(BDTestOutputModel bdTestOutputModel);
} |
using UnityEngine;
using System.Collections;
public class Constants : MonoBehaviour
{
// Tags
public const string PLAYER = "Player";
public const string ENEMY = "Enemy";
public const string MAIN_CAMRA = "MainCamera";
public const string GAME_CONTROLLER = "GameController";
public const string FOOTSTEP_MANAG... |
using UnityEngine;
using System.Collections;
public class PlayerController : MonoBehaviour {
public enum BodyMovementType {
STILL = 0,
TURNING,
DRAGGING,
};
public float startCatAngle = 45f;
public GameObject rightPawGameObject;
public GameObject leftPawGameObject;
public HeadMovement headMovement;
pu... |
using Data.Contracts;
using Data.Models;
using Data.Services.Contracts;
namespace Data.Services
{
public class UserDataService : DataService<User>, IUserDataService
{
public UserDataService(IUnitOfWork unitOfWork)
: base(unitOfWork)
{ }
#region IDisposable Members
private bool _disposed;
protected o... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
namespace Voting
{
class Voting
{
int candidates, voters;
ArrayList persons;
int[] results;
public Voting(int n, int m)
{
candidates = n;
... |
using System.Threading.Tasks;
using TeamCityChangeNotifier.Http;
namespace TeamCityChangeNotifier.Tests
{
public class FakeTeamCityReader : ITeamCityReader
{
private string _value;
public FakeTeamCityReader(string value)
{
_value = value;
}
public Task<string> ReadBuildList(string buildName)
{
... |
using System;
namespace DEV_3
{
class FibonacciNumber
{
static void Main()
{
try
{
Console.WriteLine("Enter a number: ");
int numberToCheck = int.Parse(Console.ReadLine());
if (numberToCheck < 0)
{
... |
using System;
using System.Linq;
using EnduroCalculator;
using EnduroLibrary;
using EnduroTrackReader;
namespace EnduroCalculator
{
class Program
{
static void Main(string[] args)
{
TrackReader trackReader = new TrackReader(args[0]);
var points = trackReader.GetAllPoint... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Meshop.Framework.Model;
using Meshop.Framework.Services;
namespace Meshop.Core.Models
{
public class CartViewModel
{
public List<CartItem> CartItems { get; set; }
public decimal CartTotal { g... |
using System;
using System.ComponentModel.DataAnnotations;
namespace ServiceQuotes.Application.Helpers
{
public class NullableStringLength : ValidationAttribute
{
public NullableStringLength(int minValue, int maxValue, string errorMessage) : base(errorMessage) { }
public override bool IsValid(... |
using UnityEngine;
using Project.UI;
namespace Project.Interactables
{
public class Pickable : Interactable
{
public string itemName;
public Animator anim;
private int triggerHash = Animator.StringToHash("PickedUp");
public override void Interact()
{
base... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace com.Sconit.Entity.SI.MES
{
public class MaterialIORequest
{
public string request_id { get; set; }
public List<MES_Interface_MaterialIO> data { get; set; }
public string requester { get; s... |
namespace Sentry.Extensibility;
/// <summary>
/// The size allowed when extracting a request body in a web application.
/// </summary>
public enum RequestSize
{
/// <summary>
/// No request payload is extracted
/// </summary>
/// <remarks>This is the default value. Opt-in is required.</remarks>
Non... |
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Text;
using System.Threading.Tasks;
using System.Linq;
using System.ComponentModel.DataAnnotations.Schema;
using DbConnector.Core;
using DbConnector.Core.Extensions;
namespace DbConnector.Example.Providers
{
public abstract cla... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Entity))]
public class DummyHeadtracker : MonoBehaviour {
public Entity entity;
public GameObject head;
public GameObject forwardDirector;
Rigidbody headRigidbody;
Quaternion headInitialRotation;
public ... |
namespace Tutorial.LinqToEntities
{
#if EF
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Data.Entity;
using System.Data.Entity.Core.Common;
using System.Data.Entity.Core.Common.CommandTrees;
using System.Data.Entity.Core.Common.CommandTrees.Expressio... |
using System.Collections.Generic;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace test1_task4.Test
{
[TestClass]
public class PlayerTests
{
[TestMethod]
public void FireWithCorrctCoordinate()
{
//Assert.IsTrue(new Player().Fire(new Coordinate('A', 2), new ... |
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
namespace Looxid.Link
{
public enum Tab3DVisualizer
{
MIND_INDEX = 0,
FEATURE_INDEX = 1,
RAW_SIGNAL = 2
}
public enum FeatureIndexEnum
{
DELTA = ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace TestForm
{
public partial class Form2 : Form
{
Point... |
using System.Collections.Generic;
using System.Linq;
using Fingo.Auth.DbAccess.Models.Statuses;
using Fingo.Auth.DbAccess.Repository.Interfaces;
using Fingo.Auth.Domain.Infrastructure.ExtensionMethods;
using Fingo.Auth.Domain.Models.UserModels;
using Fingo.Auth.Domain.Users.Interfaces;
namespace Fingo.Auth.Domain.Use... |
using System;
namespace Alabo.Cache {
public interface ICacheContext : IDisposable {
object Instance { get; }
}
} |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MvvmCross.Core.ViewModels;
namespace ResidentAppCross.ViewModels
{
public class ImageBundleViewModel : MvxNotifyPropertyChanged
{
private stri... |
using Galeri.Entities.Abstract;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Galeri.DataAccess.Abstract
{
public interface IEntityRepository<TEntity> where TEntity:class,IEntity,new()
{
void Add(TEntity entity);
v... |
using Alabo.Domains.Repositories;
using Alabo.Framework.Basic.Address.Domain.Entities;
using MongoDB.Bson;
namespace Alabo.Framework.Basic.Regions.Domain.Repositories {
public interface IUserAddressRepository : IRepository<UserAddress, ObjectId> {
}
} |
using System;
using System.IO;
using System.Windows.Forms;
using iTextSharp.text.pdf;
using iTextSharp.text;
using System.Runtime.InteropServices;
namespace UseFul.Uteis
{
public static class Arquivos
{
public static int GetQuantidadePaginasPDF(string caminhoPDF)
{
PdfReader pdfRea... |
// CrowdSimulator - Crowd.cs
//
// Copyright (c) 2012, Dominik Gander
// Copyright (c) 2012, Pascal Minder
//
// Permission to use, copy, modify, and distribute this software for any
// purpose without fee is hereby granted, provided that the above
// copyright notice and this permission notice appear in a... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Moq;
using System;
using System.Linq;
using TripLog.Models;
using TripLog.Persistency;
using TripLog.Server.Controllers;
namespace TripLog.Server
{
[TestClass]
public class TripLogContr... |
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.Sprites;
namespace SpritePackerOverview
{
public class SpritePackerOverviewTreeModel
{
public class AtlasInfo
{
public Texture texture;
public string size;
public string format;
}... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace AppointmentManagement.UI.Entity.CustomEntity
{
public class CustomAppointment
{
public int Id { get; set; }
public DateTime StartDate { get; set; }
public DateTime EndDate { get; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.Entity;
namespace FSDP.DATA.EF.Repositories
{
public interface IGenericRepository<TEntity> : IDisposable where TEntity : class
{
List<TEntity> Get(string includePropert... |
using System;
using System.Collections.Generic;
using System.IO;
using Leprechaun.Logging;
namespace Leprechaun.Configuration
{
/// <summary>
/// Resolves imported config files' paths.
/// This amounts to an efficient glob implementation, which somehow seems to not exist for C#
/// </summary>
public class Config... |
using HowLeaky.ModelControllers;
using HowLeaky.SyncModels;
using HowLeaky.Tools;
using System;
using System.Collections.Generic;
using System.Xml;
namespace HowLeaky.Models
{
public enum ManagementEvent { mePlanting, meHarvest, meTillage, mePesticide, meIrrigation, meCropGrowing, meInPlantingWindow, m... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TwingateExrc.Tests
{
public static class FragmentationTest
{
public static void Run()
{
Console.WriteLine("Fragmentation tests start:");
var m =... |
using UnityEngine;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Event Reference Listener of type `ColliderGameObject`. Inherits from `AtomEventReferenceListener<ColliderGameObject, ColliderGameObjectEvent, ColliderGameObjectEventReference, ColliderGameObjectUnityEvent>`.... |
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