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using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Runtime.InteropServices; using UnityEngine.UI; using XinputGamePad; public class LogSampleNormal : MonoBehaviour { public int DeviceNumber; void Update() { DllConst.Capture(); int Buttons = DllConst.GetButtons(DeviceNu...
using System; using Xunit; namespace OptionalTypes.Tests.Unit { public static class NullableValueTests { [Fact] public static void VariousEquality_GivenEqualOptionals_ShouldBeEqual() { //Arrange var subject1 = new Optional<int?>(5); var subject2 = ne...
using UnityEngine; using System.Collections; using GameFrame; public class EnermyAnimation : GameBehaviour { Animator m_animator = null; AnimatorStateSetting m_stateSetting = new AnimatorStateSetting(); float t = 0; protected override void Init() { m_animator = GetComponent<Animator>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; //using System.Threading.Tasks; using System.Threading; using System.Net.Sockets; using System.Net; using System.Net.NetworkInformation; namespace TT_ClientSocketLibrary { public enum Enum_ConnectionEventClient { REC...
using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; using static System.Windows.Forms.VisualStyles.VisualStyleElement; namespace VV_ProjetoLobosOvelhas { class SimuladorTela : Form { private static readonly Color COR_VAZIA = Color.FromArgb(0,255,255,255); ...
using Microsoft.ServiceFabric.Services.Communication.Runtime; using System.Collections.Generic; using System.Fabric; using System.Threading; using System.Threading.Tasks; namespace Microsoft.ServiceFabric.Services.Runtime { public class StatelessService { public StatelessService(StatelessServiceContext c...
using System; namespace CustomIterator { public class Demo1 { public static void Run() { int[] intArray = { 10, 20, 30, 40, 50 }; foreach(int i in intArray) { Console.WriteLine(i); } /*********************************...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BugTracker.DataAccessLayer; namespace BugTracker.BusinessLayer { class VentaService { VentaDao oVentaDao; VentaService() { oVentaDao = new VentaDao();...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MorseCode : MonoBehaviour { int x = 0; Light morseLight; private void Start() { morseLight = GetComponentInChildren<Light>(); StartCoroutine("ControlLight"); } private...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SolidPrinciples.OpenClose { class Violation { public double TotalArea(Object[] shapeObjects) { double area = 0; foreach(var obj in ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using WeifenLuo.WinFormsUI.Docking; namespace MiNETDevTools.UI.Forms.Tools { public partial class To...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlaneSoundManager : MonoBehaviour { private AudioSource planeSound; void Start() { planeSound = this.GetComponent<AudioSource>(); } void Update() { planeSound.pitch = Mathf...
using Battleship.Logic; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; namespace Battleship.Tests.UnitTests { [TestClass] public class ShipRandomPlacerTests { [ExpectedException(typeof(ArgumentException))] [TestMethod]...
using AutoMapper; using WebApi.Services.Dto.MercadoLibre.Search; namespace WebApi.ViewModel.Mappings { public class ResultMappingProfile : Profile { public ResultMappingProfile() { CreateMap<Result, ResultViewModel>() .ForMember(x => x.seller_id, x => x.MapFrom(y =>...
using UnityEngine; public class ModelImport : MonoBehaviour { [Tooltip("GameObject container for a newly imported geometry file.")] public GameObject TargetObject; public void ImportModel(string path) { #if !UNITY_EDITOR Geometry.Initialize(path, this.TargetObject); #endif } }
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Web; namespace AdminPanelIntegration.Models { public class DBconnect { SqlConnection con; protected List<SqlParameter> sp; public SqlConnection getconnection() ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using k8s; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace nemo_api_service.library { public class BaseController:Controller { public IKubernetes _client; ...
using E_ticaret.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace E_ticaret.Controllers { public class KargoController : Controller { // GET: Kargo Model1 k = new Model1(); #region Kargo Liste public Act...
using ContosoUniversity.DAL; using ContosoUniversity.Models; using ContosoUniversity.ViewModels; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; namespace ContosoUniversity.Controllers { public class AccountCon...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class ShowHHeal : MonoBehaviour { private GameObject player; private BoHealthController health; public GameObject HtoHealText; private void Start() { player = GameObjec...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Text; namespace testMonogame { class AquamentusEnemy : IEnemy, ISprite { Texture2D texture; Rectangle destRect; public int X { get; set; } public ...
using System; using System.Collections.Generic; using Fingo.Auth.AuthServer.Client.Exceptions; using Fingo.Auth.AuthServer.Client.Services.Interfaces; using Fingo.Auth.Infrastructure.Logging; using Fingo.Auth.JsonWrapper; using Newtonsoft.Json; namespace Fingo.Auth.AuthServer.Client.Services.Implementation { publ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace MVC5Demo.Models { public class Individual { public int Id { get; set; } public DateTime DateAdded { get; set; } [Required(ErrorMessage="Please en...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using OnlineShopping.Models; namespace OnlineShopping.Controllers { public class MyOrdersController : ApiController { DbproonlineshoppingEntitie...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using LINQ101MVC.Controllers; namespace LINQ101MVC.Models { [Table("Sales.Customer")] public partial class Customer { public int CustomerID { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Core.BIZ; using Core.DAL; namespace WinForm.Views { public partial class frmThemNXB : Form ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebApplication1.Models { public class PaymentType { public string Id { get; set; } public string Description { get; set; } public bool IsActive { get; set; } public bool HasExtra { get; set; } public string Laun...
using UnityEngine; using System.Collections; public class SimpleCallback : MonoBehaviour { delegate void delegateCaller(); delegateCaller caller = FunctionToCall; // Use this for initialization void Start () { caller(); } static void FunctionToCall () { Debug.Log("Function called."); ...
using System; using System.Threading; using System.Threading.Tasks; using Justa.Job.Backend.Api.Application.MediatR.Requests; using Justa.Job.Backend.Api.Application.Services.DataValidation.Interfaces; using Justa.Job.Backend.Api.Application.Services.DataValidation.Models; using Microsoft.AspNetCore.Mvc; namespace Jus...
using System.ComponentModel.DataAnnotations; namespace Etherama.WebApplication.Models.API.v1.ViewModels { public class AddTokenRequestViewModel { [Required] public string CompanyName { get; set; } public string WebsiteUrl { get; set; } [Required] public string Contact...
//----------------------------------------------------------------------- // <copyright file="RestrictSpecialCharactersAttribute.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> //----------------------------------------------------------------------- ...
using Alabo.Domains.Entities.Core; using System; using System.Linq.Expressions; namespace Alabo.Domains.Query { /// <summary> /// </summary> /// <typeparam name="TEntity"></typeparam> public interface IOrderQuery<TEntity> : IPredicateQuery<TEntity> where TEntity : class, IEntity { IOrderQuer...
namespace Futbol5.DAL.Infrastructure { public class DatabaseFactory : Disposable, IDatabaseFactory { private Futbol5Entities dataContext; public Futbol5Entities Get() { return dataContext ?? (dataContext = new Futbol5Entities()); } protected override void ...
using SAAS.FrameWork.Module.SsApiDiscovery.ApiDesc.Attribute; using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Text; namespace SAAS.FrameWork.Util.Common { public static class TransObj<TIn, TOut> { ...
using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace Journey.WebApp.Data { public partial class Traveler { public Traveler() { TravelerAlbum = new HashSet<TravelerAlbum>(); TravelerR...
using System; using UnityEngine.Events; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// None generic Unity Event of type `QuaternionPair`. Inherits from `UnityEvent&lt;QuaternionPair&gt;`. /// </summary> [Serializable] public sealed class QuaternionPairUnityEvent : UnityEvent<...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CEMAPI.Models { public class CustomerDetails { public int ContactID { get; set; } public string SAPCustomerID { get; set; } public int ContextId { get; set; } public string ContextTyp...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Uintra.Persistence; using Uintra.Persistence.Sql; namespace Uintra.Core.Updater.Sql { [UintraTable("MigrationHistory")] public class MigrationHistory : SqlEntity<int> { [Key] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Dominio.ValuesObject { public class Conjuge { public int NumeroConjuge { get; set; } public string Descricao { get; set; } public List<Conjuge> Obter...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.ComponentModel.DataAnnotations; using System.Web; using ProjetoMVC.Repositorio; namespace ProjetoMVC.Models { public class Aluno : Pessoa { private string cidade, numero, orgaoExpedidor, rg, r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
namespace Sentry; /// <summary> /// Sentry View Hierarchy attachment. /// </summary> public class ViewHierarchyAttachment : Attachment { /// <summary> /// Initializes an instance of <see cref="ViewHierarchyAttachment"/>. /// </summary> /// /// <param name="content">The view hierarchy attachment</param>...
namespace AssessmentApp.Common { public static class GlobalConstants { public const string SystemName = "AssessmentApp"; public const string AdministratorRoleName = "Administrator"; } }
 using System; using strange.framework.api; using UnityEngine; namespace strange.examples.strangerocks { public class ResourceInstanceProvider : IInstanceProvider { //The GameObject instantiated from the prefab GameObject prototype; private string resourceName; private int layer; private int id = 0; p...
using System.Threading.Tasks; using Telegram.Bot.Types; using TelegramFootballBot.Core.Services; namespace TelegramFootballBot.Core.Models.Commands { public class StartCommand : Command { public override string Name => "/start"; private readonly IMessageService _messageService; publi...
namespace Photobooth { public partial class PhotoboothApp { } }
using Android.OS; using Android.Views; using Android.Widget; using MvvmCross.Droid.Shared.Attributes; using ResidentAppCross.Droid.Views.AwesomeSiniExtensions; using ResidentAppCross.ViewModels; namespace ResidentAppCross.Droid.Views { [MvxFragment(typeof (ApplicationViewModel), Resource.Id.application_host_contai...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem417 : ProblemBase { public override string ProblemName { get { return "417: Reciprocal cycles II"; } } publi...
using Content.Client.Weapons.Ranged.Barrels.Components; using Robust.Client.GameObjects; namespace Content.Client.Weapons.Ranged.Barrels.EntitySystems; public sealed class ClientBatteryBarrelSystem : EntitySystem { public override void Initialize() { base.Initialize(); SubscribeLocalEvent<Cli...
using Centrifuge.Distance.Game; using Centrifuge.Distance.GUI.Controls; using Centrifuge.Distance.GUI.Data; using Reactor.API.Attributes; using Reactor.API.Interfaces.Systems; using Reactor.API.Logging; using Reactor.API.Runtime.Patching; using UnityEngine; namespace Distance.WheelieBoostFix { [ModEntryPoint("com.see...
using ExitGames.Client.Photon; using Photon.Pun; using Photon.Realtime; using TMPro; using UnityEngine; using UnityEngine.UI; namespace Source.Code.MyPhoton { public class ConnectionToRoom : MonoBehaviourPunCallbacks { [SerializeField] private TextMeshProUGUI debugTMP; [SerializeField] private...
using DAL; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BLL { /** * Unit Of Work * */ public class AppManager { public static LinkedInContext linkedInContext = new LinkedInContext(); pu...
namespace Properties.Models { public class Area { public string PostcodePrefix { get; set; } public string FriendlyName { get; set; } } }
using System; using System.Text; namespace LAOffsetUpdater { public class MemoryReader { public int Handle { get; set; } public MemoryReader() { } public byte ReadByte(long address) { byte[] buffer = new byte[sizeof(byte)]; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace SqlServerWebAdmin { public partial class FileProperties : System.Web.UI.UserControl { public object Properties { get { ...
using Alabo.Cloud.People.UserRightss.Domain.Dtos; using Alabo.Cloud.People.UserRightss.Domain.Entities; using Alabo.Domains.Entities; using Alabo.Domains.Services; using Alabo.Industry.Shop.Orders.Dtos; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Alabo.Cloud.People.UserRight...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// Author: Corwin Belser /// Attach to a GameObject to expand it until reaching a max distance public class ScaleThenDestroy : MonoBehaviour { public float MAX_DISTANCE = 15f; /* Max size the GameObject should reach before being dest...
using Microsoft.Extensions.Logging; namespace EntityFrameworkCoreGetSQL { public class LoggerProvider : ILoggerProvider { public ILogger CreateLogger(string categoryName) { return new Logger(); } public void Dispose() { } } }
using ClearBank.DeveloperTest.Types; namespace ClearBank.DeveloperTest.PaymentSchemeValidators { public interface IPaymentSchemeValidator { bool IsValid(Account account, MakePaymentRequest request); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Med...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using WebApplication42.Models; namespace WebApplication42.Controllers { [Authorize] public class RealVController : Controller { volunteer v = null; public ActionResult logged...
using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc.Razor; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.DependencyInjection; namespace DemoF.Web.Extensions { using Core.Contracts; using Core.Repositories; using Persistence; using Persistence.Repositories; using Fi...
using System; using PostSharp.Extensibility; using PostSharp.Laos; namespace DelftTools.Utils.Aop.EditableObject { [MulticastAttributeUsage(MulticastTargets.Class)] public sealed class EditableObjectAttribute : CompoundAspect { /// <summary> /// Method called at compile time to get individu...
using StructureMap; namespace Ajf.NugetWatcher { public static class ServiceIoC { /// <summary> /// </summary> public static IContainer Initialize() { return new Container(c => { c.AddRegistry<ServiceRegistry>(); }); }...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using PingoSnake.Code.Engine; using PingoSnake.Code.Entities; using PingoSnake.Code.GUI; using PingoSnake.Code.LoadingScreens; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespa...
using System; using System.Collections.Generic; using System.Dynamic; using System.Globalization; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Threading; using System.Threading.Tasks; using CsvHelper; using DataProvider; using MailKit.Net.Smtp; using Microsoft.Extensions.Configuration...
using BDTest.Maps; namespace BDTest.NetCore.Razor.ReportMiddleware.Interfaces; public interface IBDTestDataReceiver { public Task OnReceiveTestDataAsync(BDTestOutputModel bdTestOutputModel); }
using UnityEngine; using System.Collections; public class Constants : MonoBehaviour { // Tags public const string PLAYER = "Player"; public const string ENEMY = "Enemy"; public const string MAIN_CAMRA = "MainCamera"; public const string GAME_CONTROLLER = "GameController"; public const string FOOTSTEP_MANAG...
using UnityEngine; using System.Collections; public class PlayerController : MonoBehaviour { public enum BodyMovementType { STILL = 0, TURNING, DRAGGING, }; public float startCatAngle = 45f; public GameObject rightPawGameObject; public GameObject leftPawGameObject; public HeadMovement headMovement; pu...
using Data.Contracts; using Data.Models; using Data.Services.Contracts; namespace Data.Services { public class UserDataService : DataService<User>, IUserDataService { public UserDataService(IUnitOfWork unitOfWork) : base(unitOfWork) { } #region IDisposable Members private bool _disposed; protected o...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; namespace Voting { class Voting { int candidates, voters; ArrayList persons; int[] results; public Voting(int n, int m) { candidates = n; ...
using System.Threading.Tasks; using TeamCityChangeNotifier.Http; namespace TeamCityChangeNotifier.Tests { public class FakeTeamCityReader : ITeamCityReader { private string _value; public FakeTeamCityReader(string value) { _value = value; } public Task<string> ReadBuildList(string buildName) { ...
using System; namespace DEV_3 { class FibonacciNumber { static void Main() { try { Console.WriteLine("Enter a number: "); int numberToCheck = int.Parse(Console.ReadLine()); if (numberToCheck < 0) { ...
using System; using System.Linq; using EnduroCalculator; using EnduroLibrary; using EnduroTrackReader; namespace EnduroCalculator { class Program { static void Main(string[] args) { TrackReader trackReader = new TrackReader(args[0]); var points = trackReader.GetAllPoint...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Meshop.Framework.Model; using Meshop.Framework.Services; namespace Meshop.Core.Models { public class CartViewModel { public List<CartItem> CartItems { get; set; } public decimal CartTotal { g...
using System; using System.ComponentModel.DataAnnotations; namespace ServiceQuotes.Application.Helpers { public class NullableStringLength : ValidationAttribute { public NullableStringLength(int minValue, int maxValue, string errorMessage) : base(errorMessage) { } public override bool IsValid(...
using UnityEngine; using Project.UI; namespace Project.Interactables { public class Pickable : Interactable { public string itemName; public Animator anim; private int triggerHash = Animator.StringToHash("PickedUp"); public override void Interact() { base...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace com.Sconit.Entity.SI.MES { public class MaterialIORequest { public string request_id { get; set; } public List<MES_Interface_MaterialIO> data { get; set; } public string requester { get; s...
namespace Sentry.Extensibility; /// <summary> /// The size allowed when extracting a request body in a web application. /// </summary> public enum RequestSize { /// <summary> /// No request payload is extracted /// </summary> /// <remarks>This is the default value. Opt-in is required.</remarks> Non...
using System; using System.Collections.Generic; using System.Data.Common; using System.Text; using System.Threading.Tasks; using System.Linq; using System.ComponentModel.DataAnnotations.Schema; using DbConnector.Core; using DbConnector.Core.Extensions; namespace DbConnector.Example.Providers { public abstract cla...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Entity))] public class DummyHeadtracker : MonoBehaviour { public Entity entity; public GameObject head; public GameObject forwardDirector; Rigidbody headRigidbody; Quaternion headInitialRotation; public ...
namespace Tutorial.LinqToEntities { #if EF using System; using System.Collections.Generic; using System.Data.Common; using System.Data.Entity; using System.Data.Entity.Core.Common; using System.Data.Entity.Core.Common.CommandTrees; using System.Data.Entity.Core.Common.CommandTrees.Expressio...
using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace test1_task4.Test { [TestClass] public class PlayerTests { [TestMethod] public void FireWithCorrctCoordinate() { //Assert.IsTrue(new Player().Fire(new Coordinate('A', 2), new ...
using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UI; namespace Looxid.Link { public enum Tab3DVisualizer { MIND_INDEX = 0, FEATURE_INDEX = 1, RAW_SIGNAL = 2 } public enum FeatureIndexEnum { DELTA = ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace TestForm { public partial class Form2 : Form { Point...
using System.Collections.Generic; using System.Linq; using Fingo.Auth.DbAccess.Models.Statuses; using Fingo.Auth.DbAccess.Repository.Interfaces; using Fingo.Auth.Domain.Infrastructure.ExtensionMethods; using Fingo.Auth.Domain.Models.UserModels; using Fingo.Auth.Domain.Users.Interfaces; namespace Fingo.Auth.Domain.Use...
using System; namespace Alabo.Cache { public interface ICacheContext : IDisposable { object Instance { get; } } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using MvvmCross.Core.ViewModels; namespace ResidentAppCross.ViewModels { public class ImageBundleViewModel : MvxNotifyPropertyChanged { private stri...
using Galeri.Entities.Abstract; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Galeri.DataAccess.Abstract { public interface IEntityRepository<TEntity> where TEntity:class,IEntity,new() { void Add(TEntity entity); v...
using Alabo.Domains.Repositories; using Alabo.Framework.Basic.Address.Domain.Entities; using MongoDB.Bson; namespace Alabo.Framework.Basic.Regions.Domain.Repositories { public interface IUserAddressRepository : IRepository<UserAddress, ObjectId> { } }
using System; using System.IO; using System.Windows.Forms; using iTextSharp.text.pdf; using iTextSharp.text; using System.Runtime.InteropServices; namespace UseFul.Uteis { public static class Arquivos { public static int GetQuantidadePaginasPDF(string caminhoPDF) { PdfReader pdfRea...
// CrowdSimulator - Crowd.cs // // Copyright (c) 2012, Dominik Gander // Copyright (c) 2012, Pascal Minder // // Permission to use, copy, modify, and distribute this software for any // purpose without fee is hereby granted, provided that the above // copyright notice and this permission notice appear in a...
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using System; using System.Linq; using TripLog.Models; using TripLog.Persistency; using TripLog.Server.Controllers; namespace TripLog.Server { [TestClass] public class TripLogContr...
using System.Collections.Generic; using UnityEngine; using UnityEditor.Sprites; namespace SpritePackerOverview { public class SpritePackerOverviewTreeModel { public class AtlasInfo { public Texture texture; public string size; public string format; }...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AppointmentManagement.UI.Entity.CustomEntity { public class CustomAppointment { public int Id { get; set; } public DateTime StartDate { get; set; } public DateTime EndDate { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.Entity; namespace FSDP.DATA.EF.Repositories { public interface IGenericRepository<TEntity> : IDisposable where TEntity : class { List<TEntity> Get(string includePropert...
using System; using System.Collections.Generic; using System.IO; using Leprechaun.Logging; namespace Leprechaun.Configuration { /// <summary> /// Resolves imported config files' paths. /// This amounts to an efficient glob implementation, which somehow seems to not exist for C# /// </summary> public class Config...
 using HowLeaky.ModelControllers; using HowLeaky.SyncModels; using HowLeaky.Tools; using System; using System.Collections.Generic; using System.Xml; namespace HowLeaky.Models { public enum ManagementEvent { mePlanting, meHarvest, meTillage, mePesticide, meIrrigation, meCropGrowing, meInPlantingWindow, m...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TwingateExrc.Tests { public static class FragmentationTest { public static void Run() { Console.WriteLine("Fragmentation tests start:"); var m =...
using UnityEngine; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// Event Reference Listener of type `ColliderGameObject`. Inherits from `AtomEventReferenceListener&lt;ColliderGameObject, ColliderGameObjectEvent, ColliderGameObjectEventReference, ColliderGameObjectUnityEvent&gt;`....