text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace MAS_Końcowy.Model
{
//TODO: Zmienić nazwę na zgodne z konwencją DishIngredients
public class DishContent
{
public int DishId { get; set; }
public Dish Dish { get; set; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Data.SqlClient;
using System.Collections;
using System.Drawing.Printing;
namespace SoundServant
{
public class StoredDisc
{
public readonly int Id;
string title;
bool cur... |
using Stagehand;
using UnityEngine;
namespace Plugins.Backstage.Vendors.Unity {
public class StagehandMonoBehaviour : MonoBehaviour {
// Living and Breathing Code
//
// If you build it with no uncovered edge cases,
// it will do exactly what you programmed it to do...
// every time.
//
// Therefore, we... |
using System;
using Microsoft.SharePoint;
using Microsoft.SharePoint.WebControls;
namespace BELCORP.GestorDocumental.Contratos.EH_Tareas.Layouts.BELCORP.GestorDocumental.Contratos.EH_Tareas
{
public partial class ERContratosCustomError : LayoutsPageBase
{
public const string MENSAJE_HTML_ERROR_PERSONA... |
using System;
using System.Reflection;
using System.Windows.Input;
using Xamarin.Forms;
namespace AsNum.XFControls.Binders {
public class CmdBinder {
#region
public static readonly BindableProperty EventProperty =
BindableProperty.CreateAttached("Event",
typeof(string... |
using System;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
//general manager of the UI
public class HUDManager : MonoBehaviour
{
//On screen information
public Image[] Lifes;
public Text ScoreText;
public Text HiScoreText;
//Elements for "win/next level" screen
public Ga... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ImageSwitchScript : MonoBehaviour {
public Sprite image1;
public Sprite image2;
public SpriteRenderer render;
bool im1current;
float time = 0.0f;
// Use this for initialization
void Start () {
i... |
using GraphicalEditor.Enumerations;
using GraphicalEditor.Models;
using GraphicalEditor.Models.MapObjectRelated;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GraphicalEditor.Repository
{
public... |
namespace Elm327.Core
{
/// <summary>
/// Represents all OBD protocols supported by the ELM chip.
/// </summary>
public enum ObdProtocolType
{
/// <summary>
/// The ELM chip will automatically determine the best protocol to use.
/// </summary>
Automatic = '0',
... |
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using JhinBot.Conversation;
using JhinBot.DiscordObjects;
using JhinBot.Enums;
using JhinBot.Preconditions;
using JhinBot.Services;
using JhinBot.Utils;
using NLog;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace JhinBot.Modules... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Text;
using ViaTim.Plugin.Entities.Recipient;
using ViaTim.Plugin.Entities.Types;
namespace ViaTim.Plugin.Entities.Package
{
[JsonObject]
public class ViaTimPackageInputFields : EntityBase<string>
{
[Js... |
using System;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.GraphSync.Extensions;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts;
using DFC.ServiceTaxonomy.UnpublishLater.Models;
using Newtonsoft.Json.Linq;
namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Parts
{
#pragma warning dis... |
using System;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event Reference of type `int`. Inherits from `AtomEventReference<int, IntVariable, IntEvent, IntVariableInstancer, IntEventInstancer>`.
/// </summary>
[Serializable]
public sealed class IntEventReference : AtomEventReference<
... |
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Event property drawer of type `IntPair`. Inherits from `AtomDrawer<IntPairEvent>`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[CustomPropertyDrawer(typeof(... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerRaycasting : MonoBehaviour
{
public float distanceToSee;
RaycastHit hit;
public bool isholding = false;
void Start()
{
}
void Update()
{
if (Input.GetKeyDown(KeyCode.F))
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class Level36 : MonoBehaviour
{
public float timer = 0f;
public Vector2 position;
private List<Record> leftLines = new List<Record>();
private List<Record> rightLines = new List<Record>();
private L... |
using Unity.Entities;
using Unity.Mathematics;
using Unity.Rendering;
using Unity.Transforms;
using UnityEngine;
using Water;
namespace Fire
{
[RequiresEntityConversion]
public class FireAuthoring : UnityEngine.MonoBehaviour, IConvertGameObjectToEntity
{
public UnityEngine.Color UnlitColor = Unity... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.SqlClient;
using System.Data;
using iTextSharp.text;
using iTextSharp.text.html.simpleparser;
using iTextSharp.text.pdf;
using System.IO;
using System.Text;
using... |
namespace Sentry.Extensibility;
/// <summary>
/// Form based request extractor.
/// </summary>
public class FormRequestPayloadExtractor : BaseRequestPayloadExtractor
{
private const string SupportedContentType = "application/x-www-form-urlencoded";
/// <summary>
/// Supports <see cref="IHttpRequest"/> wit... |
using System;
using System.Collections.Generic;
using System.Text;
namespace WebScrapingRobot.Model
{
public class Opportunity
{
public int Id { get; set; }
public string Name { get; set; }
public string SolicitationNumber { get; set; }
public string Category { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace huffman
{
public class Huffman
{
public Dictionary<char, float> numbers = new Dictionary<char, flo... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FrameOS.Systems.Script
{
public static class NeonSharp
{
/* NeonSharp documentation lol
*
* echoLine() == terminal.writeline()
* echo() == terminal.write()
* text = readInput() == ? Still... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
namespace dotLua
{
static internal class LuaConstant
{
public const int MultiReturn = -1;
}
} |
using NUnit.Framework;
namespace LAB09
{
[TestFixture]
public class MyMathTests
{
[TestCase]
public void CompareAdd01Asserts()
{
var actual = new MyMath ();
var expected = 2;
Assert.AreEqual(expected, actual.Add(1,1));
... |
using gView.Framework.Data;
using gView.Framework.Geometry;
using gView.Framework.IO;
using gView.Framework.system;
using gView.Framework.Web;
using gView.Framework.XML;
using gView.GraphicsEngine.Abstraction;
using gView.MapServer;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threadi... |
using System;
using System.Security.Claims;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using Sunnie.Models;
using Sunnie.Repositories;
// Responsible for handling HTTP requests from clients
// Gets data and saves data
namespace Sunnie.Controllers
{
[Authorize]
[Route("api/[contr... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Reflection;
using System.Threading;
using IRAP.Client.Global;
using IRAP.Global;
using IRAP.Client.User;
using IRAP.Client.SubS... |
using YourContacts.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace YourContacts.Contracts
{
public interface IDataStore
{
List<Contact> FetchAll();
Contact Find(int ID);
bool Create(Contact contactDet... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using AutoMapper;
using Lottery.Cache;
using Lottery.Controller;
using Lottery.Entities;
using Lottery.Enums;
using Lottery.Interfaces;
using Lottery.Interfaces.Analyzer;
using Lottery.Interfaces.BonusCalculator;
using Lotte... |
using DevanshAssociate_API.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DevanshAssociate_API.Services
{
interface ICustomerDataService
{
List<CustomerData> getAllCustomerData(CustomerData request);
List<CustomerData> getAll... |
using System.Collections.Generic;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using HotelBooking.ViewModels;
using HotelBooking.Models;
using HotelBooking.ModelBuilders.Abstract;
namespace HotelBooking.ModelBuilders.Concrete {
public class RoomSearchBuilder : IRoomSearchBuilder {
private read... |
namespace Models.ViewModels.Statistics
{
public class _BarChart
{
public int[] SumStartingBids { get; set; }
public int[] SumMaxBids { get; set; }
public int[] Difference { get; set; }
public string[] XLabels { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Abstraction.AbstractClass
{
public class Herbivora : Hewan
{
public override void Jenis()
{
Console.WriteLine("Hewan pemakan tumbuh tumbuhan.");... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Text;
namespace testMonogame
{
class GameOverScreen
{
Texture2D texture;
SpriteFont header;
SpriteFont font;
Rectangle blackBackground = new Rect... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AutoMapper;
using CyberSoldierServer.Data;
using CyberSoldierServer.Dtos.EjectDtos;
using CyberSoldierServer.Dtos.InsertDtos;
using CyberSoldierServer.Models.Auth;
using CyberSoldierServer.Models.PlayerModels;
using ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class gift : MonoBehaviour {
[SerializeField]
public float screenX;
public float screenY;
private int count = 0;
private GameObject[] gifts;
// Use this for initialization
void Start () {
this.randomLocation ();
/* thi... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using senai.inlock.webApi_.Domains;
using senai.inlock.webApi_.Interfaces;
using senai.inlock.webApi_.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace senai.inlock.webApi_.Controlle... |
using Cs_Notas.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Notas.Dominio.Interfaces.Servicos
{
public interface IServicoNomes: IServicoBase<Nomes>
{
List<Nomes> ObterNomesPorIdAto(int IdAto);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_IssPrefeitura.Dominio.Entities
{
public class ApuracaoIss
{
public int ApuracaoIssId { get; set; }
public DateTime DataFechamento { get; set; }
public int ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIShipRecharge : MonoBehaviour
{
[SerializeField] private float TransparencyWhenUsed = 0.2f;
[SerializeField] private List<Image> FullRechargesObj = new List<Image>();
private int CurrentNumRecharges ... |
namespace AI2048.AI.Searchers.Models
{
using System.Collections.Generic;
using System.Globalization;
using System.Text;
using AI2048.Game;
public class SearchResult
{
public LogarithmicGrid RootGrid { get; set; }
public Move BestMove { get; set; }
public double BestMo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Trap : MonoBehaviour {
public float damagePerTick;
public int ticks;
public int duration;
public LayerMask enemies;
private float tickTimer;
private float nextTickTime;
private bool activated;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Globalization;
using System.Collections.Specialized;
using System.IO;
using System.Xml;
namespace WindowsFA
{
public partial class FormFA... |
using System.ComponentModel.DataAnnotations.Schema;
namespace eMAM.Data.Models
{
public class Attachment
{
public int Id { get; set; }
public string FileName { get; set; }
public double FileSizeInMb { get; set; }
public int EmailId { get; set; }
public Email... |
using UnityEngine.Audio;
using UnityEngine;
using System;
using System.Collections;
public class AudioManager : MonoBehaviour
{
public AudioMixerGroup audioMixer;
public Sound[] sounds;
private Sound currentTheme ;
public static AudioManager instance;
void Awake()
{
if (instance =... |
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using System.IO.Ports;
using System;
using UnityEngine.SceneManagement;
public class CanvasScript : MonoBehaviour
{
[SerializeField]
TMP_Dropdown comportDropdown, baudRateDropdown;
[SerializeField]
string[] comportNames;
[SerializeField]
... |
using DevExpress.XtraEditors;
using DevExpress.XtraTab;
using Galeri.Business.Abstract;
using Galeri.Business.Ninject;
using Galeri.Entities.Concrete;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.T... |
namespace ProjetctTiGr13.Domain.FicheComponent
{
public class DeathRollManager
{
public int SuccessRoll { get; set; }
public int FailRoll { get; set; }
public DeathRollManager()
{
SuccessRoll = 0;
FailRoll = 0;
}
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
[CreateAssetMenu(fileName = "NewAudioAsset", menuName = "Scriptable Objects/Systems/Audio/Audio Asset")]
public class AudioAsset : ScriptableObject
{
public AudioClip Clip;
public Vector3 Position;
publ... |
using System;
namespace iSukces.Code.Db
{
public class AutoNavigationAttribute : Attribute
{
public AutoNavigationAttribute(string name, Type type, string inverse = null)
{
Name = name;
Type = type;
Inverse = inverse;
}
public AutoNavig... |
using System;
using UnityEngine.Events;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// None generic Unity Event of type `Collision2D`. Inherits from `UnityEvent<Collision2D>`.
/// </summary>
[Serializable]
public sealed class Collision2DUnityEvent : UnityEvent<Collision... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RRExpress.ApiClient {
public class ApiClientOption {
/// <summary>
/// Api 的基地址(http://xxx/{controller}/{action} , 基地址即为 http://xxx)
/// </summary>
public ... |
using System;
using System.Collections;
namespace CustomIterator
{
// IEnumerable needs System.Collections namespace
public class CustomEnumerablePeople : IEnumerable
{
// People is a collection of person
private Person[] _personArray;
public CustomEnumerablePeople(Person[] personA... |
using System.Linq;
namespace TechEval.Core
{
public interface IODataDispatcher
{
IQueryable<T> Dispatch<T>() where T : class;
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using Core.DAL;
using System.ComponentModel.DataAnnotations;
namespace Core.BIZ
{
public class CongNoNXB
{
public CongNoNXB() { }
public CongNoNXB(CO... |
using AutoMapper;
using University.Data;
using University.Data.CustomEntities;
using University.UI.Areas.Admin.Models;
using University.UI.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace University.UI.App_Start
{
public class MapperConfg : Profile
{
... |
using UnityEngine;
using System.Collections.Generic;
namespace Ardunity
{
[AddComponentMenu("ARDUnity/Reactor/Transform/RotationAxisReactor")]
[HelpURL("https://sites.google.com/site/ardunitydoc/references/reactor/rotationaxisreactor")]
public class RotationAxisReactor : ArdunityReactor
{
public Axis upAxi... |
using Hahn.ApplicatonProcess.December2020.Data.Entities;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Text;
namespace Hahn.ApplicatonProcess.December2020.Data
{
public class ApplicationDbContext : DbContext
{
public DbSet<Applicant> Applicants { get; set; }
p... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class DuckUI : MonoBehaviour {
/// <summary>
/// The width of the max health bar.
/// </summary>
public float maxHealthBarWidth = 165;
/// <summary>
/// The max health.
/// </summary>
public int maxHealth = 100;
/// <summary>
/// T... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using System.Collections.ObjectModel;
namespace Page500GoFishStore
{
class Game : INotifyPropertyChanged
{
private List<Player> players;
private Dict... |
namespace Vlc.DotNet.Core.Interops.Signatures
{
public enum VideoAdjustOptions
{
Enable = 0,
Contrast,
Brightness,
Hue,
Saturation,
Gamma
}
}
|
using NUnit.Framework;
using ProjectCore.EFCore;
using ProjectCore.Model.EntityModel;
using ProjectCore.Model.Parameter;
using ProjectCore.Service.System;
namespace ProjectCore.UnitTesting
{
public class Tests
{
[Test]
public void TestInsert()
{
ApplicationDbContext dbConte... |
using System;
using System.Collections.Generic;
using TexturePacker.Editor.Repository;
using UnityEngine;
namespace TexturePacker.Editor
{
public static class TransformationModificators
{
//Add modificator method here
private static readonly List<Action<SpriteDescription>> Modificators = new List<Action<SpriteD... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Welic.Dominio.Models.Client.Map;
using Welic.Dominio.Patterns.Service.Pattern;
namespace Welic.Dominio.Models.Client.Service
{
public interface IServicePessoa: IService<PessoaMap>
{
}
... |
using UnityEngine;
public class FindExtremePoints : MonoBehaviour
{
private float Xr;
private float Yt;
private float Yb;
public float XRight
{ get { return Xr; } }
public float YTop
{ get { return Yt; } }
public float YBot
{ get { return Yb; } }
private void Start()
{
... |
using VehicleInventory.Services.Contracts;
using VehicleInventory.Services.DTOs;
using CodingExercise.Data.Models;
using System.Collections.Generic;
using CodingExercise.Data;
using System.Linq;
using AutoMapper;
using System;
namespace VehicleInventory.Services
{
public class VehicleInventoryService : IVehicleIn... |
namespace Whathecode.System.Algorithm
{
/// <summary>
/// Option which specifies how a split operation should be handled.
/// </summary>
public enum SplitOption
{
/// <summary>
/// The location where is split is excluded from both results.
/// </summary>
None,
/// <summary>
/// The location where is s... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using TMPro;
using UnityEngine.Networking;
using System.Text;
namespace Michsky.UI.ModernUIPack
{
public class LoginInfo
{
public int code;
public string ad... |
using System;
namespace Admin.Helpers
{
public class TimeConverterResult
{
public TimeConverterResult(int Days, int Hours, int Minutes, int Seconds)
{
this.Days = Days;
this.Hours = Hours;
this.Minutes = Minutes;
this.Seconds = Seconds;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace RandomGenerator
{
/// <summary>
/// Provides a unified interface for accessing details of styles and features.
/// Combines and simplifies interfaces provided in RunConfig, DocFeatures and Defaults cla... |
using JhinBot.DiscordObjects;
using JhinBot.Enums;
using JhinBot.Interface;
using System;
using System.Linq;
namespace JhinBot.Convo.Validators
{
public class ListChoiceValidator : IValidator
{
private string _errorMessage;
private GuildConfig _guildConfig;
private ConversationType _ty... |
using Democlass;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using TechTalk.SpecFlow;
namespace APITests.Features
{
[Binding]
public class CreateUserSteps
{
private const string BASE_URL = "https://reqres.in/";
private readonly CeateUserDTO ceateUserDTO;
... |
using UnityEngine;
using System.Collections;
public class EnemyScriptCS : MonoBehaviour {
// PLACE THIS ON ANY ITEM THAT CAN INCREASE THE HORROR METER
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameOver : MonoBehaviour
{
public Text first, second, third;
void Start()
{
first.text = "1st: " + SaveSettings.winners[0];
second.text = "2... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using PAL_properties_;
using System.Data;
using BAL_DataAcessLayer_;
using System.Threading;
namespace MyOwnWebsite
{
public partial class LoginPage : System.Web.UI.Page
{... |
using Microsoft.Xna.Framework;
using Project371.Rendering;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Project371.Core
{
/// <summary>
/// Base class for a scene (a game level)
/// </summary>
abstract class Scene
{
... |
namespace gView.Framework.system
{
static public class NumberConverter
{
static public double ToDouble(this string value)
{
if (SystemInfo.IsWindows)
{
return double.Parse(value.Replace(",", "."), SystemInfo.Nhi);
}
return double.... |
using System.Threading.Tasks;
using RestSharp;
using ZendeskSell.Models;
namespace ZendeskSell.Products
{
public class ProductActions : IProductActions
{
private RestClient _client;
public ProductActions(RestClient client)
{
_client = client;
}
public asyn... |
// <copyright file="Packet.cs" company="Firoozeh Technology LTD">
// Copyright (C) 2019 Firoozeh Technology LTD. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//... |
using CitizenFX.Core;
namespace Fivem_Tests_Server.net
{
public class Main : BaseScript
{
public Main()
{
ConfigManager.Intialize();
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using FallstudieSem5.Models.Repository;
using FallstudieSem5.Models;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging.Abstractions;
namespace FallstudieSem5.Controllers
{
[Route("api/title")]
public... |
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria;
using Terraria.ModLoader;
namespace StarlightRiver.Dusts
{
public class JungleEnergy : ModDust
{
public override void OnSpawn(Dust dust)
... |
using SFML.Graphics;
using SFML.Window;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IcyMazeRunner.Klassen
{
class Credits : GameStates
{
Texture creditsTex;
Sprite credits;
bool isPressed = false;
... |
namespace Uintra.Features.Permissions.Models
{
public class PermissionViewModel
{
public int IntranetMemberGroupId { get; set; }
public int ActionId { get; set; }
public string ActionName { get; set; }
public int? ParentActionId { get; set; }
public int ResourceTypeId { ... |
using System.Linq;
using Cradiator.Model;
namespace Cradiator.Audio
{
public interface ISpeechTextParser
{
string Parse(string sentence, ProjectStatus projectStatus);
}
public class SpeechTextParser : ISpeechTextParser
{
readonly IBuildBuster _buildBuster;
public SpeechTextParser([InjectBuildBusterFullNa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security;
using System.Text;
using System.Threading.Tasks;
namespace Sample.Aspects
{
public class RequireAdminUserAttribute : HandlerAspectAttribute
{
public override void BeforeHandle(object command)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using HospitalSystem.Models;
namespace HospitalSystem.Business
{
public class Examine
{
private teamworkContext db = new teamworkContext();
public List<string> SearchExamine(string examineName)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BackendApi.DB.DataModel
{
public class INNER_ORDER_BASIC_SEAL_MST
{
public string ORDER_NO { get; set; }
public string BUMP_ID { get; set; }
public string BUMP_TYPE { get; set; }
... |
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
namespace AKCore.Models
{
public class HireModel
{
[Display(Name = "Namn")]
[Required]
public string Name { get; set; }
[Display(Name = "Epost")]
[Required]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace FACTEURS_PREMIERS
{
class Program
{
public static int lire()
{
int x;
do
{
Co... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using DevExpress.XtraEditors;
using System.Data.SqlClient;
using System.Xml;
namespace Asim... |
using UnityEngine;
public class PlayerMovement : MonoBehaviour
{
[SerializeField] float speed;
private Rigidbody playerRB;
public void Start()
{
playerRB = this.gameObject.GetComponent<Rigidbody>();
}
private void FixedUpdate()
{
float horizontal = Input.GetAxis("Horizonta... |
/*
* 2020 Microsoft Corp
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS”
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR C... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Z.Framework.Model
{
/// <summary>
/// 用户基本信息
/// </summary>
public class Account_Info
{
public string Account { set; get; }
public string Password
{... |
using Domain.FixingDomain;
using Repositories.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Repositories.Repository
{
public static class ExchangeTableEnumerableExtensions
{
public static IEnumerable<Fixing> ConvertToEnumerableDomain(this IEnumerable<ExchangeTa... |
// Copyright (c) Simple Injector Contributors. All rights reserved.
// Licensed under the MIT License. See LICENSE file in the project root for license information.
namespace SimpleInjector
{
using System;
using System.Diagnostics;
using System.Reflection;
using System.Reflection.Emit;
using Simpl... |
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Threading;
namespace IPCamFtpEvt
{
class Program
{
private const int THREAD_STACK_SIZE = 0x8000;
private static string gHttpTimeServer = "google.com";
private static string gDataDirectory = string... |
using Lanches_Mac.Models;
using System.Collections.Generic;
namespace Lanches_Mac.Repositories
{
public interface ILancheRepository
{
IEnumerable<Lanche> Lanches { get; }
IEnumerable<Lanche> LanchePreferidos { get; }
Lanche GetLancheById(int lancheId);
}
}
|
using Common.Data;
using Common.Exceptions;
using Common.Extensions;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Runtime.Serialization;
namespace Entity
{
[DataContract]
public partial class SystemScheduleColumns : IMappable
{
#region Constructors
... |
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