text
stringlengths
13
6.01M
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Portfolio.Shared.ViewModels { public class TechnologyViewModel { public TechnologyViewModel() { } public TechnologyViewModel(Technology technology) { Id = technology.Id; ...
using System; using System.Collections.Generic; using System.Text; namespace DesignPatternsApp.FoodCostTaxCalculator { public interface IDeliveryTaxCalculator { double CalculateTax(double price); } }
using Discord.Commands; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using System.IO; using System.Linq; using Discord; using System.Text.RegularExpressions; using Discord.WebSocket; using System.Timers; using LucaasBetterBot; namespace Lucaas...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace streamdeck_client_csharp.Events { public class KeyPayload { [JsonProperty("settings")] public JObject Settings { get; private set; } [JsonProperty("coordinates")] public Coordinates Coordinates { get; private set; } ...
#if !EXCLUDE_CODEGEN #pragma warning disable 162 #pragma warning disable 219 #pragma warning disable 414 #pragma warning disable 649 #pragma warning disable 693 #pragma warning disable 1591 #pragma warning disable 1998 [assembly: global::System.CodeDom.Compiler.GeneratedCodeAttribute("Orleans-CodeGenerator", "1.1.0.0")...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SoftwareAuthKeyLoader.Kmm { public enum Status : byte { CommandWasPerformed, CommandCouldNotBePerformed, ItemDoesNotExist, InvalidMessageId...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace Kingdee.CAPP.Solidworks.RoutingPlugIn { public partial class NewProcess : Form { private string _routingId; ...
using JhinBot.Interface; namespace JhinBot.Validators.Implementation { public class ConfirmValidator : IValidator { private string _errorMsg; public ConfirmValidator(string errorMsg) { _errorMsg = errorMsg; } public (bool success, string errorMsg) Validate...
using Chess.v4.Models.Enums; using System.Collections.Generic; namespace Chess.v4.Models { public class GameMetaData { public string Annotator { get; set; } public string Black { get; set; } public string BlackELO { get; set; } public string Date { get; set; } public st...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using System; using System.Collections.Generic; using Library.Interfaces; using Library.Model; namespace LibraryTest { [TestClass] public class DataRepositoryTests { private MockRepository mockRepository; private Mock<IDataFill...
 //Raimundo Jose Oliveira da Silva //Robô desenvolvido em C# - Visual Studio 2019 //Referência: https://robocode.sourceforge.io/docs/robocode.dotnet/Index.html using Robocode; using System.Drawing; namespace FNL { public class MyRobot : Robot { //Método inicial do MyRobot pu...
using System; using System.Collections.Generic; namespace Juicy.WindowsService.AutoUpdates { public sealed class AutoUpdateTask : PeriodicalTask { readonly static log4net.ILog Log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); public AutoUpdateT...
using ComInLan.Model.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; namespace ComInLan.Model { public class CServer : BaseModel, IServer { //--------------Created from packet------------------// public string Id { get; ...
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace InfinityCode.OnlineMapsExamples { /// <summary> /// Class control the map for the Tileset. /// Tileset - a dynamic mesh, created at runtime. /// </summary> [Serializable] [AddComponentMenu("Infinity Code/Online Maps/Contro...
using System.Linq; using System.Threading.Tasks; using SFA.DAS.CommitmentsV2.Api.Types.Responses; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Web.Models; namespace SFA.DAS.ProviderCommitments.Web.Mappers.Cohort { public class BulkUploadAddAndApproveDraftApprenticeshipsViewMo...
using Entitas; [Game] public sealed class FieldMovedComponent : IComponent { }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1 { public class Rekensom { public static int minSom(int getal1, int getal2) { return getal1 - getal2; } public int plusSo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; using Photon.Realtime; using System.Linq; public class GameManager : MonoBehaviourPunCallbacks { [Header("Stats")] [HideInInspector] public bool gameEnded = false; // has the game ended? public fl...
using NfePlusAlpha.Application.ViewModels.Apoio; using NfePlusAlpha.Infra.Data.Retorno; using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Runtime.Compi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HelpButton : MonoBehaviour { public GameObject help; public void OpenHelp(){ help.SetActive(!help.activeSelf); } }
using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Cors; using ProjectTrackingServices.Models; namespace ProjectTrackingServices.Controllers { [EnableCors(origins: "http://localhost:1630", headers: "*", methods: "*")] publ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class KeyBindingUIManager : MonoBehaviour { public const string TAG = "KeyBindingUI"; [SerializeField] [Range(2f,50f)]private float _RequestTimeOut; [SerializeField] private Text _InstructionalText;...
/* * interestcalctest * * Teste simples de API swagger in .net core. * * OpenAPI spec version: 1.0.0 * Contact: anjomar@gmail.com * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tas...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Shipwreck.TypeScriptModels.Decompiler.Transformations; using System; namespace Shipwreck.TypeScriptModels.Decompiler { [TestClass] public class EventConventionTest { private class Auto { public event EventHandler TestEve...
using System.Collections; using System.Collections.Generic; using UnityEngine; /* **************** * * りんごの葉っぱ部分を作成 * * ****************/ public class AppleLeefBehaviour : MonoBehaviour { // Use this for initialization Vector3[] vertices; int[] triangles, _triangles; int n = 40; int h = 25; int i, j, N...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Tkm1_Gm3_Main : MonoBehaviour { //dar ebteda' az safhe hazf shavand public GameObject bigPhone; public Image water; // Use this for initialization void Start () { //bigPhone.SetActive (false); w...
using System; using System.Collections.Generic; using System.Text; using EnduroLibrary; namespace EnduroTrackReader { public interface ITrackReader { IEnumerable<TrackPoint> GetAllPoints(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace PagosCredijal { public class Address { public String addressType; public String myAddress; public String betweenStreets; public String colony; public String city; publ...
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.Text; namespace gView.Drawing.Pro.Filters { public class ExtractChannel : BaseFilter { public static readonly ExtractChannel R = new ExtractChannel(RGB.R); public static readonly Ex...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace ProjetoAutoEscola { public partial class Teste : Form { public Teste(String nome) ...
public class Solution { public bool IsPowerOfTwo(int n) { int cnt = 0; while (n > 0) { cnt += n & 1; n >>= 1; } return cnt == 1; } }
using UnityEngine; using System.Collections; public class TileFogController : TileController { public override void Interact() { GameObject.FindGameObjectWithTag ("Player").GetComponent<PlayerController>().AddXP(1); Deactivate (); base.Interact (); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; using UnityEngine.Tilemaps; /// <summary> /// Class for generating levels. /// OOP Challenge: /// GameManager is currently very tightly coupled with this. /// Try resolving it. //...
using System; namespace EngageNet.Exceptions { [Serializable] public class UnsupportedProviderFeatureException : ResponseException { public UnsupportedProviderFeatureException(int errorCode, string message, Exception inner) : base(errorCode, message, inner) { } public UnsupportedProviderFeatureExceptio...
using System; namespace Pounds_to_Dollars { class Program { static void Main(string[] args) { decimal inputDollars = decimal.Parse(Console.ReadLine()); decimal outputPounds = inputDollars * 1.31m; Console.WriteLine($"{outputPounds:f3}"); } } }
namespace Ezphera.TimerScore { using UnityEngine; [DisallowMultipleComponent] [RequireComponent(typeof(Timer))] [RequireComponent(typeof(ScoreManager))] public class BaseGameManager : MonoBehaviour { /// <summary> /// The BaseGameManager in scene /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using MySql.Data.MySqlClient; using System.Windows.Forms; using System.Data.SqlClient; namespace ProyectoBolera { static class Conexion { public static DataSet getQue...
using DesignPatternsApp.Models; using System; using System.Collections.Generic; using System.Text; namespace DesignPatternsApp.FoodMenu { public class RestaurantOperator { private readonly string RestaurantID; FoodMenu foodMenu; public RestaurantOperator(string RestaurantID) {...
using System.Collections; using SimpleJSON;using System.Collections.Generic; using System.Security; using UnityEngine; using UnityEngine.UI; using System.IO; public class contentPage : MonoBehaviour { public string EventID, Title, Description, ImageURL, M1, M2, M3, M4, M5,F1,F2,F3,F4,F5,F6,F7,F8, QS, QR; public Bu...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; using BankAppCore.DataTranferObjects; using BankAppCore.Services; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; usin...
using NUnit.Framework; using Cards; using System; using System.Diagnostics; namespace CardsTests { public class CardTests { private Card two, ten, jack, queen, king, ace; [SetUp] public void Setup() { two = new Card('2', 'h'); ten = new Card('t', 's'); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; namespace ASPNETCoreBSON.Model { public class Mercury { [BsonId] public ObjectId _id { get; set; } public DateTime DateTimeS...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Linq; using System.Windows.Forms; using System.Reflection; using DevExpress.XtraEditors; using IRAP.Global; using IRAP.Client.User; using IRAP.Entity.MDM...
namespace BettingSystem.Domain.Betting.Factories.Matches { using System; using Exceptions; using Models.Matches; internal class MatchFactory : IMatchFactory { private readonly Status defaultMatchStatus = Status.NotStarted; private readonly Statistics defaultMatchStatistics = new(ho...
using ContestsPortal.Domain.Models; using Microsoft.AspNet.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ContestsPortal.Domain.DataAccess.Providers.Interfaces { public interface IProgrammingLanguageProvider { Tas...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class cooldownUI : MonoBehaviour { public AnitoMovement onCooldown; public Image image; void Start(){ onCooldown = GameObject.Find ("proto_anito").GetComponent<AnitoMovement> (); image = GetComponent<Image> (); } // Update is cal...
using System.Web.Mvc; namespace LiveTest.Controllers { public class MouseController : Controller { // GET: Mouse public ActionResult Index(int? id) { return View(id); } [HttpGet] public ActionResult About() { return View(); ...
using Microsoft.AspNetCore.Identity.UI.Services; using Microsoft.AspNetCore.Mvc; using Service.Contracts; using SiemensCommunity.Adapters; using SiemensCommunity.Models; using System.Net; using System.Threading.Tasks; namespace SiemensCommunity.Controllers { [ApiController] [Route("api/[controller]")] pub...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using RepositoryAndUnitOfWork.Contracts; using RepositoryAndUnitOfWork...
using gView.DataSources.Fdb.MSSql; using gView.Framework.IO; using gView.Framework.system; using gView.Framework.UI; using gView.Framework.UI.Dialogs; using System; using System.ComponentModel; using System.Drawing.Design; using System.Windows.Forms; namespace gView.DataSources.Fdb.UI.MSSql { public partial class ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class MainMenuController : MonoBehaviour { public Image mainPanel; public Text highScore; public Image optionsPanel; public Image creditsPanel; string highScoreText = "P...
using Microsoft.ML; using Microsoft.ML.Data; using System; using System.Collections.Generic; using System.Threading; namespace ia_toniazo { class Program { static void Main(string[] args) { //var data = new CreateDataBySantaMaria().CreateData(); MLContext mlContext = ne...
using System; using System.Collections.Generic; using System.Text; namespace ConsoleApp.Functions { internal class Lambda { internal void Do() { #region 戻り値のない関数を実行するラムダ式 output("戻り値のないラムダ式を実行する"); Action lambda1 = () => output("excute lambda noparam"); ...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class OnOffBotton : MonoBehaviour { GameObject panel; bool isOpen = false; // Use this for initialization void Start () { //Button button = this.GetComponent <Button> (); panel = GameObject.Find("SettingPanel"); } // Update is ca...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO.Ports; using AxisEq.CustomerDisplays; namespace AxisEq { public class WincorCustomerDisplay : AbstractCustomerDisplay { public override int InitEncoding(int codepage) { // CodePage ...
#version 430 layout(local_size_x = 32, local_size_y = 32) in; layout(binding = 0) uniform sampler3D volumeDataTexture; layout(binding = 1) uniform sampler3D volumeFloodSDF; //layout(binding= 1) uniform sampler3D volumeColorTexture; //layout(binding= 2) uniform sampler2D currentTextureColor; layout(binding = 0, ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; using System.Web.Security; using System.Web.SessionState; using System.Web.Http; using System.Data.Entity; using chat.Models; using chat.Sources.Files; using chat.Sources.Startup; using ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RPG { class InventarKlasse { private static InventarKlasse global; private List<string> items; public void Item_mehr(string name) { items.Ad...
using UnityEngine; using System.Collections; public class StoryController : MonoBehaviour { private float timer = 0.0f; public float storyInterval = 4.0f; private int currentSlide = -1; [SerializeField] private MenuManager menuManager = null; [SerializeField] private GameObject[] slides ...
using CarManageSystem.helper; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Data; using System.Diagnostics; using System.Linq; using System.Text.RegularExpressions; using System.Web; using System.Web.SessionState; namespace CarManageSystem.handler.FuelingCard { /// <summ...
using System; using System.Collections; using System.Collections.Generic; namespace DChild.Gameplay.Combat { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false)] public class AttackTypeAttribute : Attribute { private AttackType m_type; public AttackT...
using UnityEngine; using System.Collections; public class NengLiangLiZiCtrl : MonoBehaviour { public float MvSpeed = 0.7f; Transform AimTran; Transform LiZiTran; float TimeSpawn; // Use this for initialization void Start() { TimeSpawn = Time.realtimeSinceStartup; AimTran = WaterwheelCameraCtrl.GetInstance...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.IO; using System.Net; using System.Security.Cryptography; using System.Threading; using UnityEngine; [ExecuteInEditMode] public class FileListGenerator : MonoBehaviour { p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyDropController : MonoBehaviour { [SerializeField] private GameObject[] dropArray; [SerializeField] private int dropChance; public void Drop() { if (Random.Range(0, 99) < dropChance) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ModificardorEfectos : MonoBehaviour { [SerializeField] private PowerUps modifierPrefab; bool inGround; //private void Start() //{ // Destroy(gameObject, 5f); //} void Update() { ...
using System.Collections.Generic; using System.Linq; using Uintra.Core.Search.Indexers.Diagnostics.Models; namespace Uintra.Core.Search.Indexers.Diagnostics { public class IndexerDiagnosticService : IIndexerDiagnosticService { public IndexerDiagnosticService() { } public Index...
namespace SharpStore.Contracts { public interface IHtml { string Print(string url); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.Json.Serialization; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.Entity...
using System; using EPI.HashTables; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.HashTables { [TestClass] public class SmallestSequentialSubarrayCoveringSetUnitTest { [TestMethod] public void FindSmallestSequentialSubarrayCoveringSet() { SmallestSe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using DemoLibrary.Models; using DemoLibrary.Queries; using MediatR; namespace DemoLibrary.Handlers { // the requesthandler has to be query or command public class GetPers...
using ClearBank.DeveloperTest.Services; using ClearBank.DeveloperTest.Types; using FluentAssertions; using Moq; using Xunit; namespace ClearBank.DeveloperTest.Tests { public class PaymentServiceShould { private readonly Mock<IAccountService> _accountService; private readonly Mock<IPaymentsVali...
using Dapper; using Oracle.DataAccess.Client; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BankBatchService { /// <summary> /// OracleDBAccess /// </summary> public class Ora...
using UnityEngine; public interface Character { // the functions should describe the input that causes the move, not the move itself. // neutral light would be for neutral movement (no left, right or up input) and light attack button. void neutralLight(GameObject collider, GameObject hitter); void neutralHeavy(Gam...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace System.Linq { public static class EnumerableExtension { public static IList<IEnumerable<TSource>> Paging<TSource>(this IEnumerable<TSource> source, int size) { if (size < 0) throw new Ar...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities; using DataAccessLayer; namespace BLL { public class RoleBusiness : IBusiness<Role> { UnitOfWork _uof; Employee emp; public RoleBusiness(Employee employee)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProyectoLP2 { public enum EstadoVenta { anulado, activa } }
using UnityEngine; using System.Collections; using Erf; using System.IO; using System; public class ErfInitialization : MonoBehaviour { // Use this for initialization void Start () { } // zaladowanie biblioteki erf do kontekstu void Awake() { // Debug.LogWarning("Ustawienia...
using System; using System.Linq; using System.Text; using System.Text.RegularExpressions; class LittleJohn { static void Main() { //string patternSmall = @"(?<!>)(>)----->(?!>)"; //string patternMed = @"(?<!>)(>>)----->(?!>)"; //string patternLarg = @"(?<!>)(>>>)----->>(?!>)"; ...
namespace Zoo { class Hippo : Animal, IHerbivor { public void Start() { name = "Elsa"; } public void EatLeaves() { Speak("nomnomnom"); } public override void SayHello() ...
using System.Collections.Generic; using ODL.ApplicationServices.DTOModel; namespace ODL.ApplicationServices.Validation { public class AdressInputValidator : Validator<AdressInputDTO> { // TODO: OBS! Vid persistering måste vi verifiera att vi har uppdateringsinfo ifall detta objekt redan finns i db, e...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Compent.Extensions; using Compent.Shared.Logging.Contract; using Compent.Shared.Search.Contract; using Compent.Shared.Search.Contract.Helpers; using Compent.Shared.Search.Elasticsearch; using Compent.Shared.Search.El...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class ControlVideoMouse : MonoBehaviour, IPointerEnterHandler { Animator controlAnim; // Use this for initialization void Start () { controlAnim = GameObject.Find("Controles").GetComponent<Anim...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class NewUser : MonoBehaviour { [SerializeField] InputField name; [SerializeField] InputField password; [SerializeField] InputField email; void Start() { password.inputType = InputField.InputType.Pass...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using KartLib; using KartLib.Views; using KartObjects; namespace KartSystem { public partial class DiscountReasonView : KartUserCo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AutoMapper; using Models; namespace A4AeroCrud.DTOS { public class ApplicationProfile : Profile { public ApplicationProfile() { CreateMap<BusinessCreateDto, BusinessEntity>(); ...
using System; using System.Threading.Tasks; namespace DataAccess.Users { public interface IDeleteUserCommand { Task ExecuteAsync(Guid userId); } }
using MahApps.Metro.Controls; using MinecraftToolsBoxSDK; using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media.Imaging; namespace MinecraftToolsBox.Commands { /// <summary> /// BasicCommands.xaml 的交互逻辑 /// </summary> public partial class EntityCommands : DockPa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using ContentPatcher.Framework.Conditions; using ContentPatcher.Framework.Patches; using ContentPatcher.Framework.Tokens; using Pathoschild.Stardew.Common.Utilities; using StardewModdingAPI; name...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace FdDecode { public class HeaderSecurity { /// <summary> /// 加密方法 /// </summary> /// <param name="text"></param> /// <param name="key"></param> /// <returns></returns> ...
using System; using static System.Math; using System.Collections.Generic; using System.Diagnostics; namespace lab1 { public static class Program { public static void Main(string[] args) { Console.WriteLine("Воронова Ольга Александровна ИУ5-33Б"); double[] coef = new do...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraBars; using DevExpress.XtraPrinting; namespace SDI_LCS { public partial class F...
using GzipMT.Abstractions; using GzipMT.DataStructures; using System.IO; using System.IO.Compression; using System.Linq; namespace GzipMT.Application.GZip { public class DecompressionWorker : Worker<CompressedBlock, UncompressedBlock> { private readonly int _bufferSizeBytes; public Decompress...
using System; using System.Collections.Generic; using System.Linq; using Chess.Data.Entities; namespace Chess.Data.Piece { public class Rook : ChessPiece { public Rook() { ScoreValue = 500; } public override IEnumerable<Move> GetValidMoves(Square[][] board) ...
using UnityEngine; using System.Collections; namespace DPYM { namespace PC { /* 键位绑定器,给固定的操作绑定键位 */ public class KeyBinder { } } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using GeoSearch.CSWQueryServiceReference; namespace GeoSearch { public class SBAVocabularyTree : INotifyPropertyChanged { public const string SBA_Disasters = "Disasters"; ...
using OxyPlot.WindowsForms; using System; using System.Drawing; using System.Windows.Forms; namespace PterodactylCharts { public partial class Graph : Form { public Graph() { InitializeComponent(); } public void GraphData(bool showGraph, GraphElements graphElements...
using System; using System.Web.UI; using System.Text; using Spire.Pdf; using Spire.Pdf.Graphics; using System.Drawing; namespace Resume_Builder { public partial class index : Page { //Method to grab the user input for personal information internal string contactInfo() { //M...
namespace LoneWolf.Migration.Code { public class CombatSkill : GeneratorBase { public CombatSkill() : base( @"^.*([0-9]) point.*<span class=""smallcaps"">COMBAT SKILL</span>.*$", @".add(new ModifyCombatSkill({0}))") { } } }
namespace XH.Infrastructure.Domain.UnitOfWorks { public interface IUnitOfWork { } }
using System; using System.Collections.Generic; namespace Core.Entities { public partial class RVipTicket { public int RVipTicketId { get; set; } public DateTime Date { get; set; } public string Img { get; set; } public bool? FirstPage { get; set; } public string Alt { ...