text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Portfolio.Shared.ViewModels
{
public class TechnologyViewModel
{
public TechnologyViewModel() { }
public TechnologyViewModel(Technology technology)
{
Id = technology.Id;
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace DesignPatternsApp.FoodCostTaxCalculator
{
public interface IDeliveryTaxCalculator
{
double CalculateTax(double price);
}
}
|
using Discord.Commands;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
using System.IO;
using System.Linq;
using Discord;
using System.Text.RegularExpressions;
using Discord.WebSocket;
using System.Timers;
using LucaasBetterBot;
namespace Lucaas... |
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace streamdeck_client_csharp.Events
{
public class KeyPayload
{
[JsonProperty("settings")]
public JObject Settings { get; private set; }
[JsonProperty("coordinates")]
public Coordinates Coordinates { get; private set; }
... |
#if !EXCLUDE_CODEGEN
#pragma warning disable 162
#pragma warning disable 219
#pragma warning disable 414
#pragma warning disable 649
#pragma warning disable 693
#pragma warning disable 1591
#pragma warning disable 1998
[assembly: global::System.CodeDom.Compiler.GeneratedCodeAttribute("Orleans-CodeGenerator", "1.1.0.0")... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SoftwareAuthKeyLoader.Kmm
{
public enum Status : byte
{
CommandWasPerformed,
CommandCouldNotBePerformed,
ItemDoesNotExist,
InvalidMessageId... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Kingdee.CAPP.Solidworks.RoutingPlugIn
{
public partial class NewProcess : Form
{
private string _routingId;
... |
using JhinBot.Interface;
namespace JhinBot.Validators.Implementation
{
public class ConfirmValidator : IValidator
{
private string _errorMsg;
public ConfirmValidator(string errorMsg)
{
_errorMsg = errorMsg;
}
public (bool success, string errorMsg) Validate... |
using Chess.v4.Models.Enums;
using System.Collections.Generic;
namespace Chess.v4.Models
{
public class GameMetaData
{
public string Annotator { get; set; }
public string Black { get; set; }
public string BlackELO { get; set; }
public string Date { get; set; }
public st... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Moq;
using System;
using System.Collections.Generic;
using Library.Interfaces;
using Library.Model;
namespace LibraryTest
{
[TestClass]
public class DataRepositoryTests
{
private MockRepository mockRepository;
private Mock<IDataFill... |
//Raimundo Jose Oliveira da Silva
//Robô desenvolvido em C# - Visual Studio 2019
//Referência: https://robocode.sourceforge.io/docs/robocode.dotnet/Index.html
using Robocode;
using System.Drawing;
namespace FNL
{
public class MyRobot : Robot
{
//Método inicial do MyRobot
pu... |
using System;
using System.Collections.Generic;
namespace Juicy.WindowsService.AutoUpdates
{
public sealed class AutoUpdateTask : PeriodicalTask
{
readonly static log4net.ILog Log =
log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
public AutoUpdateT... |
using ComInLan.Model.Base;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
namespace ComInLan.Model
{
public class CServer : BaseModel, IServer
{
//--------------Created from packet------------------//
public string Id { get; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace InfinityCode.OnlineMapsExamples
{
/// <summary>
/// Class control the map for the Tileset.
/// Tileset - a dynamic mesh, created at runtime.
/// </summary>
[Serializable]
[AddComponentMenu("Infinity Code/Online Maps/Contro... |
using System.Linq;
using System.Threading.Tasks;
using SFA.DAS.CommitmentsV2.Api.Types.Responses;
using SFA.DAS.CommitmentsV2.Shared.Interfaces;
using SFA.DAS.ProviderCommitments.Web.Models;
namespace SFA.DAS.ProviderCommitments.Web.Mappers.Cohort
{
public class BulkUploadAddAndApproveDraftApprenticeshipsViewMo... |
using Entitas;
[Game]
public sealed class FieldMovedComponent : IComponent
{
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1
{
public class Rekensom
{
public static int minSom(int getal1, int getal2)
{
return getal1 - getal2;
}
public int plusSo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
using Photon.Realtime;
using System.Linq;
public class GameManager : MonoBehaviourPunCallbacks
{
[Header("Stats")]
[HideInInspector]
public bool gameEnded = false; // has the game ended?
public fl... |
using NfePlusAlpha.Application.ViewModels.Apoio;
using NfePlusAlpha.Infra.Data.Retorno;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Runtime.Compi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HelpButton : MonoBehaviour {
public GameObject help;
public void OpenHelp(){
help.SetActive(!help.activeSelf);
}
}
|
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.Cors;
using ProjectTrackingServices.Models;
namespace ProjectTrackingServices.Controllers
{
[EnableCors(origins: "http://localhost:1630", headers: "*", methods: "*")]
publ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class KeyBindingUIManager : MonoBehaviour
{
public const string TAG = "KeyBindingUI";
[SerializeField] [Range(2f,50f)]private float _RequestTimeOut;
[SerializeField] private Text _InstructionalText;... |
/*
* interestcalctest
*
* Teste simples de API swagger in .net core.
*
* OpenAPI spec version: 1.0.0
* Contact: anjomar@gmail.com
* Generated by: https://github.com/swagger-api/swagger-codegen.git
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tas... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Shipwreck.TypeScriptModels.Decompiler.Transformations;
using System;
namespace Shipwreck.TypeScriptModels.Decompiler
{
[TestClass]
public class EventConventionTest
{
private class Auto
{
public event EventHandler TestEve... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/* ****************
*
* りんごの葉っぱ部分を作成
*
* ****************/
public class AppleLeefBehaviour : MonoBehaviour {
// Use this for initialization
Vector3[] vertices;
int[] triangles, _triangles;
int n = 40;
int h = 25;
int i, j, N... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Tkm1_Gm3_Main : MonoBehaviour {
//dar ebteda' az safhe hazf shavand
public GameObject bigPhone;
public Image water;
// Use this for initialization
void Start () {
//bigPhone.SetActive (false);
w... |
using System;
using System.Collections.Generic;
using System.Text;
using EnduroLibrary;
namespace EnduroTrackReader
{
public interface ITrackReader
{
IEnumerable<TrackPoint> GetAllPoints();
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace PagosCredijal
{
public class Address
{
public String addressType;
public String myAddress;
public String betweenStreets;
public String colony;
public String city;
publ... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Text;
namespace gView.Drawing.Pro.Filters
{
public class ExtractChannel : BaseFilter
{
public static readonly ExtractChannel R = new ExtractChannel(RGB.R);
public static readonly Ex... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace ProjetoAutoEscola
{
public partial class Teste : Form
{
public Teste(String nome)
... |
public class Solution {
public bool IsPowerOfTwo(int n) {
int cnt = 0;
while (n > 0) {
cnt += n & 1;
n >>= 1;
}
return cnt == 1;
}
} |
using UnityEngine;
using System.Collections;
public class TileFogController : TileController {
public override void Interact()
{
GameObject.FindGameObjectWithTag ("Player").GetComponent<PlayerController>().AddXP(1);
Deactivate ();
base.Interact ();
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Random = UnityEngine.Random;
using UnityEngine.Tilemaps;
/// <summary>
/// Class for generating levels.
/// OOP Challenge:
/// GameManager is currently very tightly coupled with this.
/// Try resolving it.
//... |
using System;
namespace EngageNet.Exceptions
{
[Serializable]
public class UnsupportedProviderFeatureException : ResponseException
{
public UnsupportedProviderFeatureException(int errorCode, string message, Exception inner)
: base(errorCode, message, inner)
{
}
public UnsupportedProviderFeatureExceptio... |
using System;
namespace Pounds_to_Dollars
{
class Program
{
static void Main(string[] args)
{
decimal inputDollars = decimal.Parse(Console.ReadLine());
decimal outputPounds = inputDollars * 1.31m;
Console.WriteLine($"{outputPounds:f3}");
}
}
}
|
namespace Ezphera.TimerScore
{
using UnityEngine;
[DisallowMultipleComponent]
[RequireComponent(typeof(Timer))]
[RequireComponent(typeof(ScoreManager))]
public class BaseGameManager : MonoBehaviour
{
/// <summary>
/// The BaseGameManager in scene
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
using MySql.Data.MySqlClient;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace ProyectoBolera
{
static class Conexion
{
public static DataSet getQue... |
using DesignPatternsApp.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace DesignPatternsApp.FoodMenu
{
public class RestaurantOperator
{
private readonly string RestaurantID;
FoodMenu foodMenu;
public RestaurantOperator(string RestaurantID)
{... |
using System.Collections;
using SimpleJSON;using System.Collections.Generic;
using System.Security;
using UnityEngine;
using UnityEngine.UI;
using System.IO;
public class contentPage : MonoBehaviour
{
public string EventID, Title, Description, ImageURL, M1, M2, M3, M4, M5,F1,F2,F3,F4,F5,F6,F7,F8, QS, QR;
public Bu... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
using BankAppCore.DataTranferObjects;
using BankAppCore.Services;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
usin... |
using NUnit.Framework;
using Cards;
using System;
using System.Diagnostics;
namespace CardsTests
{
public class CardTests
{
private Card two, ten, jack, queen, king, ace;
[SetUp]
public void Setup()
{
two = new Card('2', 'h');
ten = new Card('t', 's');
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
namespace ASPNETCoreBSON.Model
{
public class Mercury
{
[BsonId]
public ObjectId _id { get; set; }
public DateTime DateTimeS... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Linq;
using System.Windows.Forms;
using System.Reflection;
using DevExpress.XtraEditors;
using IRAP.Global;
using IRAP.Client.User;
using IRAP.Entity.MDM... |
namespace BettingSystem.Domain.Betting.Factories.Matches
{
using System;
using Exceptions;
using Models.Matches;
internal class MatchFactory : IMatchFactory
{
private readonly Status defaultMatchStatus = Status.NotStarted;
private readonly Statistics defaultMatchStatistics = new(ho... |
using ContestsPortal.Domain.Models;
using Microsoft.AspNet.Identity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ContestsPortal.Domain.DataAccess.Providers.Interfaces
{
public interface IProgrammingLanguageProvider
{
Tas... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class cooldownUI : MonoBehaviour {
public AnitoMovement onCooldown;
public Image image;
void Start(){
onCooldown = GameObject.Find ("proto_anito").GetComponent<AnitoMovement> ();
image = GetComponent<Image> ();
}
// Update is cal... |
using System.Web.Mvc;
namespace LiveTest.Controllers
{
public class MouseController : Controller
{
// GET: Mouse
public ActionResult Index(int? id)
{
return View(id);
}
[HttpGet]
public ActionResult About()
{
return View();
... |
using Microsoft.AspNetCore.Identity.UI.Services;
using Microsoft.AspNetCore.Mvc;
using Service.Contracts;
using SiemensCommunity.Adapters;
using SiemensCommunity.Models;
using System.Net;
using System.Threading.Tasks;
namespace SiemensCommunity.Controllers
{
[ApiController]
[Route("api/[controller]")]
pub... |
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using RepositoryAndUnitOfWork.Contracts;
using RepositoryAndUnitOfWork... |
using gView.DataSources.Fdb.MSSql;
using gView.Framework.IO;
using gView.Framework.system;
using gView.Framework.UI;
using gView.Framework.UI.Dialogs;
using System;
using System.ComponentModel;
using System.Drawing.Design;
using System.Windows.Forms;
namespace gView.DataSources.Fdb.UI.MSSql
{
public partial class ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class MainMenuController : MonoBehaviour
{
public Image mainPanel;
public Text highScore;
public Image optionsPanel;
public Image creditsPanel;
string highScoreText = "P... |
using Microsoft.ML;
using Microsoft.ML.Data;
using System;
using System.Collections.Generic;
using System.Threading;
namespace ia_toniazo
{
class Program
{
static void Main(string[] args)
{
//var data = new CreateDataBySantaMaria().CreateData();
MLContext mlContext = ne... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ConsoleApp.Functions
{
internal class Lambda
{
internal void Do()
{
#region 戻り値のない関数を実行するラムダ式
output("戻り値のないラムダ式を実行する");
Action lambda1 = () => output("excute lambda noparam");
... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class OnOffBotton : MonoBehaviour {
GameObject panel;
bool isOpen = false;
// Use this for initialization
void Start () {
//Button button = this.GetComponent <Button> ();
panel = GameObject.Find("SettingPanel");
}
// Update is ca... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO.Ports;
using AxisEq.CustomerDisplays;
namespace AxisEq
{
public class WincorCustomerDisplay : AbstractCustomerDisplay
{
public override int InitEncoding(int codepage)
{
// CodePage ... |
#version 430
layout(local_size_x = 32, local_size_y = 32) in;
layout(binding = 0) uniform sampler3D volumeDataTexture;
layout(binding = 1) uniform sampler3D volumeFloodSDF;
//layout(binding= 1) uniform sampler3D volumeColorTexture;
//layout(binding= 2) uniform sampler2D currentTextureColor;
layout(binding = 0, ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Routing;
using System.Web.Security;
using System.Web.SessionState;
using System.Web.Http;
using System.Data.Entity;
using chat.Models;
using chat.Sources.Files;
using chat.Sources.Startup;
using ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RPG
{
class InventarKlasse
{
private static InventarKlasse global;
private List<string> items;
public void Item_mehr(string name)
{
items.Ad... |
using UnityEngine;
using System.Collections;
public class StoryController : MonoBehaviour
{
private float timer = 0.0f;
public float storyInterval = 4.0f;
private int currentSlide = -1;
[SerializeField]
private MenuManager menuManager = null;
[SerializeField]
private GameObject[] slides ... |
using CarManageSystem.helper;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
using System.Linq;
using System.Text.RegularExpressions;
using System.Web;
using System.Web.SessionState;
namespace CarManageSystem.handler.FuelingCard
{
/// <summ... |
using System;
using System.Collections;
using System.Collections.Generic;
namespace DChild.Gameplay.Combat
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false)]
public class AttackTypeAttribute : Attribute
{
private AttackType m_type;
public AttackT... |
using UnityEngine;
using System.Collections;
public class NengLiangLiZiCtrl : MonoBehaviour {
public float MvSpeed = 0.7f;
Transform AimTran;
Transform LiZiTran;
float TimeSpawn;
// Use this for initialization
void Start()
{
TimeSpawn = Time.realtimeSinceStartup;
AimTran = WaterwheelCameraCtrl.GetInstance... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Net;
using System.Security.Cryptography;
using System.Threading;
using UnityEngine;
[ExecuteInEditMode]
public class FileListGenerator : MonoBehaviour
{
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyDropController : MonoBehaviour
{
[SerializeField] private GameObject[] dropArray;
[SerializeField] private int dropChance;
public void Drop()
{
if (Random.Range(0, 99) < dropChance)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ModificardorEfectos : MonoBehaviour
{
[SerializeField]
private PowerUps modifierPrefab;
bool inGround;
//private void Start()
//{
// Destroy(gameObject, 5f);
//}
void Update()
{
... |
using System.Collections.Generic;
using System.Linq;
using Uintra.Core.Search.Indexers.Diagnostics.Models;
namespace Uintra.Core.Search.Indexers.Diagnostics
{
public class IndexerDiagnosticService : IIndexerDiagnosticService
{
public IndexerDiagnosticService()
{
}
public Index... |
namespace SharpStore.Contracts
{
public interface IHtml
{
string Print(string url);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.Json.Serialization;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Entity... |
using System;
using EPI.HashTables;
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace EPI.UnitTests.HashTables
{
[TestClass]
public class SmallestSequentialSubarrayCoveringSetUnitTest
{
[TestMethod]
public void FindSmallestSequentialSubarrayCoveringSet()
{
SmallestSe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using DemoLibrary.Models;
using DemoLibrary.Queries;
using MediatR;
namespace DemoLibrary.Handlers
{
// the requesthandler has to be query or command
public class GetPers... |
using ClearBank.DeveloperTest.Services;
using ClearBank.DeveloperTest.Types;
using FluentAssertions;
using Moq;
using Xunit;
namespace ClearBank.DeveloperTest.Tests
{
public class PaymentServiceShould
{
private readonly Mock<IAccountService> _accountService;
private readonly Mock<IPaymentsVali... |
using Dapper;
using Oracle.DataAccess.Client;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BankBatchService
{
/// <summary>
/// OracleDBAccess
/// </summary>
public class Ora... |
using UnityEngine;
public interface Character {
// the functions should describe the input that causes the move, not the move itself.
// neutral light would be for neutral movement (no left, right or up input) and light attack button.
void neutralLight(GameObject collider, GameObject hitter);
void neutralHeavy(Gam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace System.Linq
{
public static class EnumerableExtension
{
public static IList<IEnumerable<TSource>> Paging<TSource>(this IEnumerable<TSource> source, int size)
{
if (size < 0) throw new Ar... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Entities;
using DataAccessLayer;
namespace BLL
{
public class RoleBusiness : IBusiness<Role>
{
UnitOfWork _uof;
Employee emp;
public RoleBusiness(Employee employee)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProyectoLP2
{
public enum EstadoVenta
{
anulado,
activa
}
}
|
using UnityEngine;
using System.Collections;
using Erf;
using System.IO;
using System;
public class ErfInitialization : MonoBehaviour {
// Use this for initialization
void Start () {
}
// zaladowanie biblioteki erf do kontekstu
void Awake() {
// Debug.LogWarning("Ustawienia... |
using System;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
class LittleJohn
{
static void Main()
{
//string patternSmall = @"(?<!>)(>)----->(?!>)";
//string patternMed = @"(?<!>)(>>)----->(?!>)";
//string patternLarg = @"(?<!>)(>>>)----->>(?!>)";
... |
namespace Zoo
{
class Hippo : Animal, IHerbivor
{
public void Start()
{
name = "Elsa";
}
public void EatLeaves()
{
Speak("nomnomnom");
}
public override void SayHello()
... |
using System.Collections.Generic;
using ODL.ApplicationServices.DTOModel;
namespace ODL.ApplicationServices.Validation
{
public class AdressInputValidator : Validator<AdressInputDTO>
{
// TODO: OBS! Vid persistering måste vi verifiera att vi har uppdateringsinfo ifall detta objekt redan finns i db, e... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Compent.Extensions;
using Compent.Shared.Logging.Contract;
using Compent.Shared.Search.Contract;
using Compent.Shared.Search.Contract.Helpers;
using Compent.Shared.Search.Elasticsearch;
using Compent.Shared.Search.El... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class ControlVideoMouse : MonoBehaviour, IPointerEnterHandler {
Animator controlAnim;
// Use this for initialization
void Start () {
controlAnim = GameObject.Find("Controles").GetComponent<Anim... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewUser : MonoBehaviour
{
[SerializeField]
InputField name;
[SerializeField]
InputField password;
[SerializeField]
InputField email;
void Start()
{
password.inputType = InputField.InputType.Pass... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using KartLib;
using KartLib.Views;
using KartObjects;
namespace KartSystem
{
public partial class DiscountReasonView : KartUserCo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AutoMapper;
using Models;
namespace A4AeroCrud.DTOS
{
public class ApplicationProfile : Profile
{
public ApplicationProfile()
{
CreateMap<BusinessCreateDto, BusinessEntity>();
... |
using System;
using System.Threading.Tasks;
namespace DataAccess.Users
{
public interface IDeleteUserCommand
{
Task ExecuteAsync(Guid userId);
}
}
|
using MahApps.Metro.Controls;
using MinecraftToolsBoxSDK;
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media.Imaging;
namespace MinecraftToolsBox.Commands
{
/// <summary>
/// BasicCommands.xaml 的交互逻辑
/// </summary>
public partial class EntityCommands : DockPa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using ContentPatcher.Framework.Conditions;
using ContentPatcher.Framework.Patches;
using ContentPatcher.Framework.Tokens;
using Pathoschild.Stardew.Common.Utilities;
using StardewModdingAPI;
name... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FdDecode
{
public class HeaderSecurity
{
/// <summary>
/// 加密方法
/// </summary>
/// <param name="text"></param>
/// <param name="key"></param>
/// <returns></returns>
... |
using System;
using static System.Math;
using System.Collections.Generic;
using System.Diagnostics;
namespace lab1
{
public static class Program
{
public static void Main(string[] args)
{
Console.WriteLine("Воронова Ольга Александровна ИУ5-33Б");
double[] coef = new do... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using DevExpress.XtraBars;
using DevExpress.XtraPrinting;
namespace SDI_LCS
{
public partial class F... |
using GzipMT.Abstractions;
using GzipMT.DataStructures;
using System.IO;
using System.IO.Compression;
using System.Linq;
namespace GzipMT.Application.GZip
{
public class DecompressionWorker : Worker<CompressedBlock, UncompressedBlock>
{
private readonly int _bufferSizeBytes;
public Decompress... |
using System;
using System.Collections.Generic;
using System.Linq;
using Chess.Data.Entities;
namespace Chess.Data.Piece
{
public class Rook : ChessPiece
{
public Rook()
{
ScoreValue = 500;
}
public override IEnumerable<Move> GetValidMoves(Square[][] board)
... |
using UnityEngine;
using System.Collections;
namespace DPYM
{
namespace PC
{
/* 键位绑定器,给固定的操作绑定键位 */
public class KeyBinder
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using GeoSearch.CSWQueryServiceReference;
namespace GeoSearch
{
public class SBAVocabularyTree : INotifyPropertyChanged
{
public const string SBA_Disasters = "Disasters";
... |
using OxyPlot.WindowsForms;
using System;
using System.Drawing;
using System.Windows.Forms;
namespace PterodactylCharts
{
public partial class Graph : Form
{
public Graph()
{
InitializeComponent();
}
public void GraphData(bool showGraph, GraphElements graphElements... |
using System;
using System.Web.UI;
using System.Text;
using Spire.Pdf;
using Spire.Pdf.Graphics;
using System.Drawing;
namespace Resume_Builder
{
public partial class index : Page
{
//Method to grab the user input for personal information
internal string contactInfo()
{
//M... |
namespace LoneWolf.Migration.Code
{
public class CombatSkill : GeneratorBase
{
public CombatSkill()
: base(
@"^.*([0-9]) point.*<span class=""smallcaps"">COMBAT SKILL</span>.*$",
@".add(new ModifyCombatSkill({0}))")
{
}
}
}
|
namespace XH.Infrastructure.Domain.UnitOfWorks
{
public interface IUnitOfWork
{
}
}
|
using System;
using System.Collections.Generic;
namespace Core.Entities
{
public partial class RVipTicket
{
public int RVipTicketId { get; set; }
public DateTime Date { get; set; }
public string Img { get; set; }
public bool? FirstPage { get; set; }
public string Alt { ... |
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