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namespace Sentry.Internal.ScopeStack; internal class AsyncLocalScopeStackContainer : IScopeStackContainer { private readonly AsyncLocal<KeyValuePair<Scope, ISentryClient>[]?> _asyncLocalScope = new(); public KeyValuePair<Scope, ISentryClient>[]? Stack { get => _asyncLocalScope.Value; set =...
#region Using directives using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; #endregion namespace Sideris { public partial class TransfersView : UserControl { public Trans...
using CaveGeneration.Models; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System.Linq; using System; using CaveGeneration.Content_Generation.Goal_Placement; using CaveGeneration.Content_Generation.Astar; using System.Collections.Generic; using CaveGe...
namespace Fingo.Auth.DbAccess.Models.Statuses { public enum UserStatus { Active = 0 , Deleted = 1 , Registered = 2 , AccountCreated } }
namespace MetroBlog.Web.ViewModels { using System; using System.Collections.Generic; /// <summary> /// Defines a view model for the post summaries list /// </summary> public class PostSummaryListViewModel { private readonly List<PostSummaryViewModel> postsList = new List<PostSummar...
using System; namespace AssemblyResolver.QuickStart.Sample { /// <summary> /// Class TestClass. /// </summary> public class TestClass { /// <summary> /// Outputs the message. /// </summary> public void OutputMessage() { Console.WriteLine("Hello w...
/******************************************* * * This class should only control Modules that involves Player Air Controls * NO CALCULATIONS SHOULD BE DONE HERE * *******************************************/ using UnityEngine; namespace DChild.Gameplay.Player.Controllers { [System.Serializable] public ...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Reflection; using System.Threading.Tasks; using CompanyEmployees.Extensions; using Contracts; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Ht...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleUI { class Program { static void Main(string[] args) { var vehicles = new List<Vehicle>(); var juansCar = new Car() {Year=2021 , Make="F...
using UnityEngine; using UnityEngine.Rendering; namespace DChild { [RequireComponent(typeof(MeshRenderer))] public class RenderOrder3D : MonoBehaviour { [SerializeField][SortingLayer] private int m_sortingLayer; [SerializeField] private int m_sortingOrder; private ...
using System; namespace _11_Self_Operator_overload { public abstract class Product { public string Name { get;} public int Colories { get;} public int Volume { get; set; } public double totalColories { get { return Volume / 100...
using System; using AxisPosCore; using AxisPosCore.Common; using KartObjects; namespace AxisPosCore.ActionExecutors { public class CloseReceiptActionExecutor : POSActionExecutor { public CloseReceiptActionExecutor(POSActionMnemonic action) : base(action) { ValidRegistra...
using BattleEngine.Utils; namespace BattleEngine.Actors.Damages { public class BattleDamage : BattleObject { private int _tick; private int _deltaTick; public BattleDamage() { } public int tick { get { return _tick; } } pu...
using YesSql.Indexes; namespace DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Indexes { public class JobProfileIndex : MapIndex { public string? ContentItemId { get; set; } public string? GraphSyncPartId { get; set; } public string? DynamicTitlePrefix { get; set; } public string...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using WatiN.Core; namespace WebAutomation { public partial class Search_Controls : System.Windows.For...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp3 { class Program { class Student // Создаем класс с именем "Student" { private string name; // имя студента private s...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebAppMVC.DTO { public class MovieDTO { } }
using UnityEngine; using UnityEngine.UI; public class UiPokemonInfoCell : MonoBehaviour { [SerializeField] private Image _pokemonIcon; [SerializeField] private Text _pokemonName; [SerializeField] private Text _pokemonId; public void Set(Response.PokemonInfo data) { _pokemonId.text = strin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Btf.Data.Model.User; namespace Btf.Data.Contracts.Interfaces { public interface ILocationRepository : IRepository<City> { IQueryable<Country> GetCountries(); IQueryable<Sta...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Serialization; using System.Reflection; using System.Text.RegularExpressions; using Serialization.Configuration; namespace Serialization.Mappers { public class ManyToOneMapper : PropertyMapperBase { ...
using Microsoft.EntityFrameworkCore; namespace SpacePort.Models { public class SpacePortContext : DbContext { public virtual DbSet<Port> Ports { get; set; } public virtual DbSet<Vessel> Vessels { get; set; } public virtual DbSet<Manifest> Manifests { get; set; } public SpacePortContext(DbContextO...
using System; using System.Collections.Generic; namespace HospitalSystem.Models { public partial class withdraw_medicine_record { public long WithdrawMedicineRecordID { get; set; } public Nullable<long> MedicineID { get; set; } public Nullable<long> PatientID { get; set; } ...
using Hayaa.BaseModel; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using System; using System.Collections.Generic; using System.Text; namespace Hayaa.WorkerSecurity.Client { public class UserAuthorityFilter : IActionFilter { public void OnActionExecuted(ActionExecutedContex...
using System; using DFC.ServiceTaxonomy.VersionComparison.Controllers; using DFC.ServiceTaxonomy.VersionComparison.Drivers; using DFC.ServiceTaxonomy.VersionComparison.Services; using DFC.ServiceTaxonomy.VersionComparison.Models; using DFC.ServiceTaxonomy.VersionComparison.Services.PropertyServices; using Microsoft.As...
using UnityEngine; using UnityEngine.Serialization; namespace UnityAtoms.MonoHooks { /// <summary> /// Generic base class for all Mono Hooks. /// </summary> /// <typeparam name="E">Event of type `AtomEvent&lt;EV&gt;`</typeparam> /// <typeparam name="EV">Event value type</typeparam> /// <typepar...
using Backend.Model; using System; using System.Collections.Generic; using System.Linq; using UserService.CustomException; using UserService.Model; namespace UserService.Repository { public class CityRepository : ICityRepository { private readonly MyDbContext _context; public CityRepository(M...
using System.ComponentModel; using System.Linq; using ApartmentApps.Api.Modules; using ApartmentApps.Api.Services; using ApartmentApps.Data; using ApartmentApps.Data.Repository; using ApartmentApps.Portal.Controllers; using Ninject; namespace ApartmentApps.Api.ViewModels { [DisplayName("Buildings")] public cla...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class WaveManager : MonoBehaviour { [SerializeField] private Wave[] wave; [SerializeField] private Transform enemySpawnPoint; [SerializeField] private float timeBetweenSpawn = 1f; [SerializeFiel...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; using Caserraria.Items; namespace Caserraria.Items.Healing { public class PurifiedHoney : ModItem { public override void SetStaticDefaults...
using MediatR; using MikeGrayCodes.Authentication.Application.Authentication; using MikeGrayCodes.Authentication.Domain.Entities.ApplicationUser; using MikeGrayCodes.BuildingBlocks.Application; using System.Threading; using System.Threading.Tasks; namespace MikeGrayCodes.Authentication.Application.Users.Commands { ...
using System; using System.Collections.Generic; namespace Fingo.Auth.Domain.CustomData.Factories.Actions.Interfaces { public interface IGetUserCustomDataListFromProject { List<Tuple<string , string>> Invoke(Guid projectGuid , string userLogin); } }
using NetEscapades.AspNetCore.SecurityHeaders.Headers; // ReSharper disable once CheckNamespace namespace Microsoft.AspNetCore.Builder { /// <summary> /// Extension methods for adding a <see cref="ServerHeader" /> to a <see cref="HeaderPolicyCollection" /> /// </summary> public static class RemoveCusto...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace mec.Model { public class BaseParam { public int ItemsPerPage { get; set; } public int CurrentPage { get; set; } public string OrgCode { get; set; } } ...
using UnityEngine; using System.Collections; using System; using System.Collections.Generic; //using Parse; public class AssetDownloader : MonoBehaviour { private const string DB_FILE = "4823754324275785482736"; private const string PARSE_TABLE_ANALYTICS = "AnalyticsDownloadData"; private const string PA...
using System; using System.Collections.Generic; using System.Text; namespace PaperPlane.API.ProtocolStack.Security.Auth { public class TLAuth { public TLAuth(byte[] key, long salt) { AuthKey = key; Salt = salt; } public byte[] AuthKey { get; } p...
namespace TestDummies; public class DummyWrappingSink : ILogEventSink { [ThreadStatic] static List<LogEvent>? _emitted; public static List<LogEvent> Emitted => _emitted ??= new(); readonly ILogEventSink _sink; public DummyWrappingSink(ILogEventSink sink) { _sink = sink; } pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Newtonsoft.Json; namespace NSchedule.Entities { public class Group : Scheduleable { [JsonProperty("attDLs")] public List<object> AttDLs { get; set; } } }
using System; using Framework.Core.Common; using NUnit.Framework; using Tests.Data.Van; using Tests.Pages.Van.LogIn; using Tests.Pages.Van.Main; using Tests.Pages.Van.Main.Common.DefaultPage; namespace Tests.Projects.Van.AFLMembershipTests { public class UserWith1082CanSeeAFLWorksiteAndEmployerOnCD ...
using System.ComponentModel.DataAnnotations; using DataLayer.Entities; namespace SolarSystemWeb.Models.Entities { public class SpaceObjectTypeDto : SimpleModel { public SpaceObjectTypeDto () { Plural = ""; } [Required(ErrorMessage = "Нужно указать форму...
using HPYL.BLL; using HPYL.Model; using HPYL_API.App_Start.Attribute; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using XL.Application.Code; using XL.Model.Message; namespace HPYL_API.Controllers.FollowType { ...
// File Prologue // Name: Darren Moody // CS 1400 Section 005 // Assignment: Project 10 // Date: 12/06/2013 // // // // I declare that the following code was written by me or provided // by the instructor for this project. I understand that copying source // code from any other source constitutes cheating, and tha...
using System; using System.Linq; using System.Web.Mvc; using Lecture04.BlogPosts.AspNetMvc.Controllers.ViewModels; using Lecture04.BlogPosts.AspNetMvc.Repository; using Lecture04.BlogPosts.EntityFramework.Contexts; using Lecture04.BlogPosts.EntityFramework.Domain; using Lecture04.BlogPosts.EntityFramework.Repositories...
namespace _01._OddLines { using System; using System.IO; public class Startup { public static void Main() { StreamReader reader = new StreamReader("file.txt"); using (reader) { string input = reader.ReadLine(); int cou...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using ExitGames.Logging; using ExitGames.Logging.Log4Net; using log4net.Config; using Photon.SocketServer; namespace ThreeCountriesKillServer { /// <summary> /// 所有的Photon Server...
using UnityEngine; using System.Collections; using System.Collections.Generic; /** * @author Chris Foulston */ namespace Malee.Hive.Util.IK { public class IKHuman : IKArmature { public GameObject Hips; public GameObject Spine; public GameObject Neck; public GameObject Head; public GameObject Chest; ...
using AutoMapper; using BLL.Dto; using BLL.Exceptions; using BLL.Interfaces; using DAL.Entities; using DAL.Interfaces; using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BLL.Services { public class Cate...
using System.Collections.Generic; using System.Windows; using CaveDwellers.Core; using CaveDwellers.Positionables; using CaveDwellers.Positionables.Monsters; using CaveDwellers.Utility; using CaveDwellersTest.MonstersForTest; using CaveDwellersTest.StonesForTest; namespace CaveDwellersTest.LevelsForTest { public c...
using System; using System.Threading.Tasks; using System.Net.Http; using System.IO; using System.Collections.Generic; using System.Text; using System.Linq; namespace iPadPos { public class WebService { static WebService main; public static WebService Main { get { return main ?? (main = new WebService ...
using System.Collections; using System.Collections.Generic; using System.Globalization; using UnityEngine; using UnityEngine.UI; public class npcTalkManager : MonoBehaviour { public GameObject UItextBox; public Text dialogueText; public bool updateBox; /* NAME: Start SYNOPSIS: ...
namespace RosPurcell.Web.Infrastructure.Mapping { using Umbraco.Core.Models; using Zone.UmbracoMapper; public abstract class BaseMapping { /// <summary> /// Maps the content to a model of the given type /// </summary> /// <typeparam name="T">The model type</typeparam> ...
using UnityEngine; namespace Assets.Scripts { /// <summary> /// Generic singleton instance to create manager /// </summary> /// <typeparam name="T"></typeparam> public abstract class SingletonInstance<T> : MonoBehaviour where T : MonoBehaviour { private static T _instance; //...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ServerLibrary { public class MessageReader { public static Dictionary<string, string> messages = new Dictionary<string, string>(); public MessageReader(...
using System.Threading.Tasks; using System.Collections.Generic; using Microsoft.UnifiedPlatform.Service.Common.Models; namespace Microsoft.UnifiedPlatform.Service.Common.Redis { public interface IRedisListProvider { Task<List<string>> GetAllLogs(ClusterConfigurationDto clusterConfiguration, AppConfigu...
using gView.Core.Framework.Exceptions; using gView.Framework.system; using gView.MapServer; using gView.Server.AppCode; using gView.Server.AppCode.Extensions; using gView.Server.Models; using gView.Server.Services.Logging; using gView.Server.Services.MapServer; using gView.Server.Services.Security; using Microsoft.Asp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using TO; using System.Data; using System.Data.SqlClient; using System.Data.SqlTypes; namespace DAL { public class CasoDeTesteDAL { private static List<CasoDeTesteTO> PreencherLista(DataTable dt) { ...
// Copyright (c) 2020, mParticle, Inc // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ag...
using System.Web.Http; using AutoMapper; using Conditions.Guards; using Properties.Core.Interfaces; using Properties.Models; namespace Properties.Controllers { [RoutePrefix( "api/landlords/{landlordReference:length(1,12)}/submittedproperties/{submittedPropertyReference:length(1,14)}/description" )...
using EAN.GPD.Domain.Entities; using EAN.GPD.Domain.Models; using EAN.GPD.Domain.Repositories; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace EAN.GPD.Server.Controllers.V1 { [Route("v1/arvore")] public class ArvoreController : BaseController<ArvoreModel, ArvoreEntity> { ...
using System; using System.Collections.Generic; using Tomelt.Environment.Configuration; using Tomelt.Environment.Extensions.Models; using Tomelt.Modules.Models; namespace Tomelt.Modules.ViewModels { public class FeaturesViewModel { public IEnumerable<ModuleFeature> Features { get; set; } public Fea...
//using System.Collections.Generic; //using System.Linq; //using UseFul.Uteis; //using Welic.Dominio.Models.Departamento.Map; //namespace UseFul.ClientApi.Dtos //{ // public class DepartamentoDto: BaseDto<DepartamentoDto> // { // public int IdDepartamento { get; set; } // public string Descricao {...
using System.Collections; using System.Collections.Generic; using JetBrains.Annotations; using UnityEngine; /// <summary> /// Provides access to configuration data /// </summary> public static class ConfigurationUtils { #region Properties /// <summary> /// Gets the paddle move units per second //...
using System; using System.Collections.Generic; using System.Text; namespace BattleShots { public interface IBluetooth { void SetupBt(); List<string> GetKnownDevices(); void StartDiscoveringDevices(); void StopDiscoveringDevices(); void PairToDevice(string name, bool kn...
using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Options; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Claims; using System.Security.Principal; using System.Threading.Tasks; using AdminAPI.Models; using...
// // Tutorial2.cs // // Public domain C# ISAM .NET example // // FairCom Corporation, 6300 West Sugar Creek Drive, Columbia, MO 65203 USA // // The goal of this tutorial is to introduce the most basic ISAM .NET API // to accomplish creating and manipulating a table through the ctreeServer // // Functionally,...
using UnityEngine; using System.Collections; public class ConeOfViewController : MonoBehaviour { public ConeOfViewRenderer leftCone; public ConeOfViewRenderer rightCone; public float innerGapHalfAngle = 0; public float actualAngleRange { get; private set;} bool registeredForEvents; public static ConeOfView...
using Konscious.Security.Cryptography; using System; using System.Collections.Generic; using System.Security.Cryptography; using System.Text; using System.Linq; namespace thedailypost.Service { public static class UserServiceHelper { // Generates a random salt public static byte[] CreateSalt(...
using Sentry.Extensibility; using Sentry.Internal; using Sentry.Internal.Extensions; namespace Sentry.Protocol; /// <summary> /// Describes the application. /// </summary> /// <remarks> /// As opposed to the runtime, this is the actual application that /// was running and carries meta data about the current session. ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace FuelRadar.UI { public partial class SearchStartPage : ContentPage { public SearchStartPage(object dataContext) { this.BindingContext ...
using System; using System.Collections.Generic; using System.Configuration; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading; using HTB.Database; using HTB.Database.Views; using HTB.v2.intranetx.routeplanter; using HTBUtilities; using log4...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; namespace MODEL.ViewModel { public partial class VIEW_MST_CATEGORY { public List<VIEW_MST_CATEGORY> children { get; set; } [Required] public ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; namespace CountrySS { class Country { private string name; private Int64 population; private float area; private HashSet<string> cities; private ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using Podemski.Musicorum.Interfaces.Entities; namespace Podemski.Musicorum.Dao.Entities { public sealed class Artist : IArtist { public Artist() ...
using FootballTAL.Data; using System; namespace FootballTAL.BusinessLogic { public class CreateFootballClub { public FootballClubExtenions CreateClub(string[] fields) { try { return new FootballClubExtenions() { ClubRan...
using UnityEngine; using TMPro; using UnityEngine.UI; using Photon.Pun; using Photon.Realtime; using System.Collections; public class GameModeManager : MonoBehaviourPunCallbacks { private const string FORTUNE = "myFortune"; private const string WIN_MESSAGE = "Congrats ! You won the game!"; private const s...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class HeartScript : MonoBehaviour { private float timeBetweenBeats = 1.0f; private float timerToBeat = 0.0f; public GameObject blood; bool playingBeatAnimation = false; public Animator anim = null; // Use this for initia...
using fNbt; /// <summary> /// Cell Behaviors should implement this if they wish to save extra data. /// </summary> public interface IHasData { void writeToNbt(NbtCompound tag); void readFromNbt(NbtCompound tag); }
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class BaseQuestKillRequirement { public int enemyID; public int quantity; [ReadOnly] public int targetsKilled; }
/*********************************************************************** * Module: PlacementInRoomController.cs * Author: Dragana Carapic * Purpose: Definition of the Class Controller.Examination&Placement&DrugController.PlacementInRoomController *******************************************************************...
using System; using System.DrawingCore; namespace OOP_LAB_3.Model { public class Ring : UnFilledRing { public Ring(float radiusSmall, float radiusBig, Point startPoint, Graphics context) : base(radiusSmall, radiusBig, startPoint, context) { } public override string Type => "fil...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GDS.Entity { public class BackRoleMenuBind : ModelBase { public int MenuId { get; set; } public int RoleId { get; set; } public int OperationRight { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EntVenta { public class Venta { public int Id { get; set; } public int IdCliente { get; set; } public int IdUsuario { get; set; } public int IdCaja { g...
using Alabo.AutoConfigs.Repositories; using Alabo.AutoConfigs.Services; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities; using Alabo.Domains.Enums; using Alabo.Domains.Services; using Alabo.Extensions; using Alabo.Framework.Basic.Grades.Domain.Configs; using Alabo.Framework.Basic.Grades.Dtos; using Alabo.F...
using Xamarin.Forms; namespace ObservableTune.Views { public partial class ObsList2Page : ContentPage { public ObsList2Page() { InitializeComponent(); } } }
using jaytwo.Common.Extensions; using jaytwo.Common.Http; using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace jaytwo.Common.Test.Http.UrlHelperTests { public static class SetSchemeTests { private static IE...
using Framework.Core.Common; using Tests.Data.Van.Input; using OpenQA.Selenium; namespace Tests.Pages.Van.Main.VirtualPhoneBankPages.VirtualPhoneBankDetailsPageComponents { public class SkippingVpbDetailsPageComponent : VirtualPhoneBankDetailsPageComponent { private readonly Driver _driver; ...
namespace BettingSystem.Application.Competitions.Teams.Queries.Details { using Common.Mapping; using Domain.Competitions.Models.Teams; public class TeamDetailsResponseModel : IMapFrom<Team> { public int Id { get; private set; } public string Name { get; private set; } = default!; ...
using ApartmentApps.Api.Modules; using ApartmentApps.Api.Services; using ApartmentApps.Api.ViewModels; using ApartmentApps.Data; namespace ApartmentApps.Api { public class IncidentReportFormMapper : BaseMapper<IncidentReport, IncidentReportFormModel> { private readonly IBlobStorageService _blobStorageS...
using System.Data.Entity; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; namespace VEE.Models { // Puede agregar datos del perfil del usuario agregando más propiedades a la clase ApplicationUser. Para más información, v...
using System.Linq; using Microsoft.AspNet.Mvc; using Microsoft.AspNet.Mvc.Rendering; using Microsoft.Data.Entity; using Stolons.Models; using System; using System.Threading.Tasks; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Hosting; using System.Security.Claims; using Microsoft.AspNet.Http; using System.Col...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.Serialization.Json; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ControlLibrary { public partial class Serializa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class failCanyon : MonoBehaviour { [SerializeField] GameObject failer; // Start is called before the first frame update void OnTriggerEnter(Collider other) { failer.SetActive(true); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Globalization; using System.IO; using System.Linq; using System.Threading; using Terminal.Gui; using Xunit; using Xunit.Abstractions; // Alias Console to MockConsole so we don't accidentally use Console using Console = Terminal....
using KartObjects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects.Entities; namespace KartLib { [Serializable] public class DiscountPromoAction : SimpleDbEntity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public overrid...
using EduHome.DataContext; using EduHome.Models.Entity; using EduHome.ViewModels; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.ModelBinding; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.IO; using System.Linq; usi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; public class BoomerEnemy1 : Enemy1 { public float stopDistance; private float attackTime; private Animator anim; public Transform spitPoint; public GameObject spit1; //PhotonView view; Game...
using System; using System.Windows.Forms; using Project.Forms.Layouts; using Project.Models; using Project.Services; using Project.Helpers; using Project.Data; namespace Project.Forms { public partial class RoomCreate : BaseLayout { private Panel panel; private Label title; private Labe...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using Lab29.Models; namespace Lab29.Controllers { public class MovieController : ApiController { [HttpGet] //1. public List<Movy> GetAllMovies() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace moyenne { class Program { static void Main(string[] args) { int n; do { Console.WriteLine("tapez la taille du tablea...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Inventory : MonoBehaviour { public List<ItemInstance> items; public ItemInstance GetCurrenItem(Item item) { return this.items.Find(inst => inst.item == item); } public void AddItem(ItemInstance inst)...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebApp.Data.Models { public class UserResponseModel { public Guid Id { get; set; } public string Email { get; set; } public Permissions Permission { get; set; } } }