text stringlengths 13 6.01M |
|---|
namespace Sentry.Internal.ScopeStack;
internal class AsyncLocalScopeStackContainer : IScopeStackContainer
{
private readonly AsyncLocal<KeyValuePair<Scope, ISentryClient>[]?> _asyncLocalScope = new();
public KeyValuePair<Scope, ISentryClient>[]? Stack
{
get => _asyncLocalScope.Value;
set =... |
#region Using directives
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
#endregion
namespace Sideris
{
public partial class TransfersView : UserControl
{
public Trans... |
using CaveGeneration.Models;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.Linq;
using System;
using CaveGeneration.Content_Generation.Goal_Placement;
using CaveGeneration.Content_Generation.Astar;
using System.Collections.Generic;
using CaveGe... |
namespace Fingo.Auth.DbAccess.Models.Statuses
{
public enum UserStatus
{
Active = 0 ,
Deleted = 1 ,
Registered = 2 ,
AccountCreated
}
} |
namespace MetroBlog.Web.ViewModels
{
using System;
using System.Collections.Generic;
/// <summary>
/// Defines a view model for the post summaries list
/// </summary>
public class PostSummaryListViewModel
{
private readonly List<PostSummaryViewModel> postsList = new List<PostSummar... |
using System;
namespace AssemblyResolver.QuickStart.Sample
{
/// <summary>
/// Class TestClass.
/// </summary>
public class TestClass
{
/// <summary>
/// Outputs the message.
/// </summary>
public void OutputMessage()
{
Console.WriteLine("Hello w... |
/*******************************************
*
* This class should only control Modules that involves Player Air Controls
* NO CALCULATIONS SHOULD BE DONE HERE
*
*******************************************/
using UnityEngine;
namespace DChild.Gameplay.Player.Controllers
{
[System.Serializable]
public ... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using CompanyEmployees.Extensions;
using Contracts;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Ht... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleUI
{
class Program
{
static void Main(string[] args)
{
var vehicles = new List<Vehicle>();
var juansCar = new Car() {Year=2021 , Make="F... |
using UnityEngine;
using UnityEngine.Rendering;
namespace DChild
{
[RequireComponent(typeof(MeshRenderer))]
public class RenderOrder3D : MonoBehaviour
{
[SerializeField][SortingLayer]
private int m_sortingLayer;
[SerializeField]
private int m_sortingOrder;
private ... |
using System;
namespace _11_Self_Operator_overload
{
public abstract class Product
{
public string Name { get;}
public int Colories { get;}
public int Volume { get; set; }
public double totalColories
{
get
{
return Volume / 100... |
using System;
using AxisPosCore;
using AxisPosCore.Common;
using KartObjects;
namespace AxisPosCore.ActionExecutors
{
public class CloseReceiptActionExecutor : POSActionExecutor
{
public CloseReceiptActionExecutor(POSActionMnemonic action)
: base(action)
{
ValidRegistra... |
using BattleEngine.Utils;
namespace BattleEngine.Actors.Damages
{
public class BattleDamage : BattleObject
{
private int _tick;
private int _deltaTick;
public BattleDamage()
{
}
public int tick
{
get { return _tick; }
}
pu... |
using YesSql.Indexes;
namespace DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Indexes
{
public class JobProfileIndex : MapIndex
{
public string? ContentItemId { get; set; }
public string? GraphSyncPartId { get; set; }
public string? DynamicTitlePrefix { get; set; }
public string... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using WatiN.Core;
namespace WebAutomation
{
public partial class Search_Controls : System.Windows.For... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp3
{
class Program
{
class Student // Создаем класс с именем "Student"
{
private string name; // имя студента
private s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace WebAppMVC.DTO
{
public class MovieDTO
{
}
} |
using UnityEngine;
using UnityEngine.UI;
public class UiPokemonInfoCell : MonoBehaviour
{
[SerializeField] private Image _pokemonIcon;
[SerializeField] private Text _pokemonName;
[SerializeField] private Text _pokemonId;
public void Set(Response.PokemonInfo data)
{
_pokemonId.text = strin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Btf.Data.Model.User;
namespace Btf.Data.Contracts.Interfaces
{
public interface ILocationRepository : IRepository<City>
{
IQueryable<Country> GetCountries();
IQueryable<Sta... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Serialization;
using System.Reflection;
using System.Text.RegularExpressions;
using Serialization.Configuration;
namespace Serialization.Mappers
{
public class ManyToOneMapper : PropertyMapperBase
{
... |
using Microsoft.EntityFrameworkCore;
namespace SpacePort.Models
{
public class SpacePortContext : DbContext
{
public virtual DbSet<Port> Ports { get; set; }
public virtual DbSet<Vessel> Vessels { get; set; }
public virtual DbSet<Manifest> Manifests { get; set; }
public SpacePortContext(DbContextO... |
using System;
using System.Collections.Generic;
namespace HospitalSystem.Models
{
public partial class withdraw_medicine_record
{
public long WithdrawMedicineRecordID { get; set; }
public Nullable<long> MedicineID { get; set; }
public Nullable<long> PatientID { get; set; }
... |
using Hayaa.BaseModel;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Filters;
using System;
using System.Collections.Generic;
using System.Text;
namespace Hayaa.WorkerSecurity.Client
{
public class UserAuthorityFilter : IActionFilter
{
public void OnActionExecuted(ActionExecutedContex... |
using System;
using DFC.ServiceTaxonomy.VersionComparison.Controllers;
using DFC.ServiceTaxonomy.VersionComparison.Drivers;
using DFC.ServiceTaxonomy.VersionComparison.Services;
using DFC.ServiceTaxonomy.VersionComparison.Models;
using DFC.ServiceTaxonomy.VersionComparison.Services.PropertyServices;
using Microsoft.As... |
using UnityEngine;
using UnityEngine.Serialization;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Generic base class for all Mono Hooks.
/// </summary>
/// <typeparam name="E">Event of type `AtomEvent<EV>`</typeparam>
/// <typeparam name="EV">Event value type</typeparam>
/// <typepar... |
using Backend.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using UserService.CustomException;
using UserService.Model;
namespace UserService.Repository
{
public class CityRepository : ICityRepository
{
private readonly MyDbContext _context;
public CityRepository(M... |
using System.ComponentModel;
using System.Linq;
using ApartmentApps.Api.Modules;
using ApartmentApps.Api.Services;
using ApartmentApps.Data;
using ApartmentApps.Data.Repository;
using ApartmentApps.Portal.Controllers;
using Ninject;
namespace ApartmentApps.Api.ViewModels
{
[DisplayName("Buildings")]
public cla... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class WaveManager : MonoBehaviour
{
[SerializeField] private Wave[] wave;
[SerializeField] private Transform enemySpawnPoint;
[SerializeField] private float timeBetweenSpawn = 1f;
[SerializeFiel... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
using Caserraria.Items;
namespace Caserraria.Items.Healing
{
public class PurifiedHoney : ModItem
{
public override void SetStaticDefaults... |
using MediatR;
using MikeGrayCodes.Authentication.Application.Authentication;
using MikeGrayCodes.Authentication.Domain.Entities.ApplicationUser;
using MikeGrayCodes.BuildingBlocks.Application;
using System.Threading;
using System.Threading.Tasks;
namespace MikeGrayCodes.Authentication.Application.Users.Commands
{
... |
using System;
using System.Collections.Generic;
namespace Fingo.Auth.Domain.CustomData.Factories.Actions.Interfaces
{
public interface IGetUserCustomDataListFromProject
{
List<Tuple<string , string>> Invoke(Guid projectGuid , string userLogin);
}
} |
using NetEscapades.AspNetCore.SecurityHeaders.Headers;
// ReSharper disable once CheckNamespace
namespace Microsoft.AspNetCore.Builder
{
/// <summary>
/// Extension methods for adding a <see cref="ServerHeader" /> to a <see cref="HeaderPolicyCollection" />
/// </summary>
public static class RemoveCusto... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace mec.Model
{
public class BaseParam
{
public int ItemsPerPage { get; set; }
public int CurrentPage { get; set; }
public string OrgCode { get; set; }
}
... |
using UnityEngine;
using System.Collections;
using System;
using System.Collections.Generic;
//using Parse;
public class AssetDownloader : MonoBehaviour {
private const string DB_FILE = "4823754324275785482736";
private const string PARSE_TABLE_ANALYTICS = "AnalyticsDownloadData";
private const string PA... |
using System;
using System.Collections.Generic;
using System.Text;
namespace PaperPlane.API.ProtocolStack.Security.Auth
{
public class TLAuth
{
public TLAuth(byte[] key, long salt)
{
AuthKey = key;
Salt = salt;
}
public byte[] AuthKey { get; }
p... |
namespace TestDummies;
public class DummyWrappingSink : ILogEventSink
{
[ThreadStatic]
static List<LogEvent>? _emitted;
public static List<LogEvent> Emitted => _emitted ??= new();
readonly ILogEventSink _sink;
public DummyWrappingSink(ILogEventSink sink)
{
_sink = sink;
}
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Newtonsoft.Json;
namespace NSchedule.Entities
{
public class Group : Scheduleable
{
[JsonProperty("attDLs")]
public List<object> AttDLs { get; set; }
}
} |
using System;
using Framework.Core.Common;
using NUnit.Framework;
using Tests.Data.Van;
using Tests.Pages.Van.LogIn;
using Tests.Pages.Van.Main;
using Tests.Pages.Van.Main.Common.DefaultPage;
namespace Tests.Projects.Van.AFLMembershipTests
{
public class UserWith1082CanSeeAFLWorksiteAndEmployerOnCD
... |
using System.ComponentModel.DataAnnotations;
using DataLayer.Entities;
namespace SolarSystemWeb.Models.Entities
{
public class SpaceObjectTypeDto : SimpleModel
{
public SpaceObjectTypeDto ()
{
Plural = "";
}
[Required(ErrorMessage = "Нужно указать форму... |
using HPYL.BLL;
using HPYL.Model;
using HPYL_API.App_Start.Attribute;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using XL.Application.Code;
using XL.Model.Message;
namespace HPYL_API.Controllers.FollowType
{
... |
// File Prologue
// Name: Darren Moody
// CS 1400 Section 005
// Assignment: Project 10
// Date: 12/06/2013
//
//
//
// I declare that the following code was written by me or provided
// by the instructor for this project. I understand that copying source
// code from any other source constitutes cheating, and tha... |
using System;
using System.Linq;
using System.Web.Mvc;
using Lecture04.BlogPosts.AspNetMvc.Controllers.ViewModels;
using Lecture04.BlogPosts.AspNetMvc.Repository;
using Lecture04.BlogPosts.EntityFramework.Contexts;
using Lecture04.BlogPosts.EntityFramework.Domain;
using Lecture04.BlogPosts.EntityFramework.Repositories... |
namespace _01._OddLines
{
using System;
using System.IO;
public class Startup
{
public static void Main()
{
StreamReader reader = new StreamReader("file.txt");
using (reader)
{
string input = reader.ReadLine();
int cou... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ExitGames.Logging;
using ExitGames.Logging.Log4Net;
using log4net.Config;
using Photon.SocketServer;
namespace ThreeCountriesKillServer
{
/// <summary>
/// 所有的Photon Server... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/**
* @author Chris Foulston
*/
namespace Malee.Hive.Util.IK {
public class IKHuman : IKArmature {
public GameObject Hips;
public GameObject Spine;
public GameObject Neck;
public GameObject Head;
public GameObject Chest;
... |
using AutoMapper;
using BLL.Dto;
using BLL.Exceptions;
using BLL.Interfaces;
using DAL.Entities;
using DAL.Interfaces;
using Microsoft.AspNetCore.Identity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BLL.Services
{
public class Cate... |
using System.Collections.Generic;
using System.Windows;
using CaveDwellers.Core;
using CaveDwellers.Positionables;
using CaveDwellers.Positionables.Monsters;
using CaveDwellers.Utility;
using CaveDwellersTest.MonstersForTest;
using CaveDwellersTest.StonesForTest;
namespace CaveDwellersTest.LevelsForTest
{
public c... |
using System;
using System.Threading.Tasks;
using System.Net.Http;
using System.IO;
using System.Collections.Generic;
using System.Text;
using System.Linq;
namespace iPadPos
{
public class WebService
{
static WebService main;
public static WebService Main {
get {
return main ?? (main = new WebService ... |
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using UnityEngine;
using UnityEngine.UI;
public class npcTalkManager : MonoBehaviour
{
public GameObject UItextBox;
public Text dialogueText;
public bool updateBox;
/*
NAME: Start
SYNOPSIS:
... |
namespace RosPurcell.Web.Infrastructure.Mapping
{
using Umbraco.Core.Models;
using Zone.UmbracoMapper;
public abstract class BaseMapping
{
/// <summary>
/// Maps the content to a model of the given type
/// </summary>
/// <typeparam name="T">The model type</typeparam>
... |
using UnityEngine;
namespace Assets.Scripts
{
/// <summary>
/// Generic singleton instance to create manager
/// </summary>
/// <typeparam name="T"></typeparam>
public abstract class SingletonInstance<T> : MonoBehaviour where T : MonoBehaviour
{
private static T _instance;
//... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ServerLibrary
{
public class MessageReader
{
public static Dictionary<string, string> messages = new Dictionary<string, string>();
public MessageReader(... |
using System.Threading.Tasks;
using System.Collections.Generic;
using Microsoft.UnifiedPlatform.Service.Common.Models;
namespace Microsoft.UnifiedPlatform.Service.Common.Redis
{
public interface IRedisListProvider
{
Task<List<string>> GetAllLogs(ClusterConfigurationDto clusterConfiguration, AppConfigu... |
using gView.Core.Framework.Exceptions;
using gView.Framework.system;
using gView.MapServer;
using gView.Server.AppCode;
using gView.Server.AppCode.Extensions;
using gView.Server.Models;
using gView.Server.Services.Logging;
using gView.Server.Services.MapServer;
using gView.Server.Services.Security;
using Microsoft.Asp... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TO;
using System.Data;
using System.Data.SqlClient;
using System.Data.SqlTypes;
namespace DAL
{
public class CasoDeTesteDAL
{
private static List<CasoDeTesteTO> PreencherLista(DataTable dt)
{
... |
// Copyright (c) 2020, mParticle, Inc
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or ag... |
using System.Web.Http;
using AutoMapper;
using Conditions.Guards;
using Properties.Core.Interfaces;
using Properties.Models;
namespace Properties.Controllers
{
[RoutePrefix(
"api/landlords/{landlordReference:length(1,12)}/submittedproperties/{submittedPropertyReference:length(1,14)}/description"
)... |
using EAN.GPD.Domain.Entities;
using EAN.GPD.Domain.Models;
using EAN.GPD.Domain.Repositories;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace EAN.GPD.Server.Controllers.V1
{
[Route("v1/arvore")]
public class ArvoreController : BaseController<ArvoreModel, ArvoreEntity>
{
... |
using System;
using System.Collections.Generic;
using Tomelt.Environment.Configuration;
using Tomelt.Environment.Extensions.Models;
using Tomelt.Modules.Models;
namespace Tomelt.Modules.ViewModels {
public class FeaturesViewModel {
public IEnumerable<ModuleFeature> Features { get; set; }
public Fea... |
//using System.Collections.Generic;
//using System.Linq;
//using UseFul.Uteis;
//using Welic.Dominio.Models.Departamento.Map;
//namespace UseFul.ClientApi.Dtos
//{
// public class DepartamentoDto: BaseDto<DepartamentoDto>
// {
// public int IdDepartamento { get; set; }
// public string Descricao {... |
using System.Collections;
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEngine;
/// <summary>
/// Provides access to configuration data
/// </summary>
public static class ConfigurationUtils
{
#region Properties
/// <summary>
/// Gets the paddle move units per second
//... |
using System;
using System.Collections.Generic;
using System.Text;
namespace BattleShots
{
public interface IBluetooth
{
void SetupBt();
List<string> GetKnownDevices();
void StartDiscoveringDevices();
void StopDiscoveringDevices();
void PairToDevice(string name, bool kn... |
using Microsoft.AspNetCore.Http;
using Microsoft.Extensions.Options;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IdentityModel.Tokens.Jwt;
using System.Linq;
using System.Security.Claims;
using System.Security.Principal;
using System.Threading.Tasks;
using AdminAPI.Models;
using... |
//
// Tutorial2.cs
//
// Public domain C# ISAM .NET example
//
// FairCom Corporation, 6300 West Sugar Creek Drive, Columbia, MO 65203 USA
//
// The goal of this tutorial is to introduce the most basic ISAM .NET API
// to accomplish creating and manipulating a table through the ctreeServer
//
// Functionally,... |
using UnityEngine;
using System.Collections;
public class ConeOfViewController : MonoBehaviour {
public ConeOfViewRenderer leftCone;
public ConeOfViewRenderer rightCone;
public float innerGapHalfAngle = 0;
public float actualAngleRange { get; private set;}
bool registeredForEvents;
public static ConeOfView... |
using Konscious.Security.Cryptography;
using System;
using System.Collections.Generic;
using System.Security.Cryptography;
using System.Text;
using System.Linq;
namespace thedailypost.Service
{
public static class UserServiceHelper
{
// Generates a random salt
public static byte[] CreateSalt(... |
using Sentry.Extensibility;
using Sentry.Internal;
using Sentry.Internal.Extensions;
namespace Sentry.Protocol;
/// <summary>
/// Describes the application.
/// </summary>
/// <remarks>
/// As opposed to the runtime, this is the actual application that
/// was running and carries meta data about the current session.
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace FuelRadar.UI
{
public partial class SearchStartPage : ContentPage
{
public SearchStartPage(object dataContext)
{
this.BindingContext ... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using HTB.Database;
using HTB.Database.Views;
using HTB.v2.intranetx.routeplanter;
using HTBUtilities;
using log4... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
namespace MODEL.ViewModel
{
public partial class VIEW_MST_CATEGORY
{
public List<VIEW_MST_CATEGORY> children { get; set; }
[Required]
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
namespace CountrySS
{
class Country
{
private string name;
private Int64 population;
private float area;
private HashSet<string> cities;
private ... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using Podemski.Musicorum.Interfaces.Entities;
namespace Podemski.Musicorum.Dao.Entities
{
public sealed class Artist : IArtist
{
public Artist()
... |
using FootballTAL.Data;
using System;
namespace FootballTAL.BusinessLogic
{
public class CreateFootballClub
{
public FootballClubExtenions CreateClub(string[] fields)
{
try
{
return new FootballClubExtenions()
{
ClubRan... |
using UnityEngine;
using TMPro;
using UnityEngine.UI;
using Photon.Pun;
using Photon.Realtime;
using System.Collections;
public class GameModeManager : MonoBehaviourPunCallbacks
{
private const string FORTUNE = "myFortune";
private const string WIN_MESSAGE = "Congrats ! You won the game!";
private const s... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class HeartScript : MonoBehaviour {
private float timeBetweenBeats = 1.0f;
private float timerToBeat = 0.0f;
public GameObject blood;
bool playingBeatAnimation = false;
public Animator anim = null;
// Use this for initia... |
using fNbt;
/// <summary>
/// Cell Behaviors should implement this if they wish to save extra data.
/// </summary>
public interface IHasData {
void writeToNbt(NbtCompound tag);
void readFromNbt(NbtCompound tag);
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class BaseQuestKillRequirement
{
public int enemyID;
public int quantity;
[ReadOnly] public int targetsKilled;
}
|
/***********************************************************************
* Module: PlacementInRoomController.cs
* Author: Dragana Carapic
* Purpose: Definition of the Class Controller.Examination&Placement&DrugController.PlacementInRoomController
*******************************************************************... |
using System;
using System.DrawingCore;
namespace OOP_LAB_3.Model
{
public class Ring : UnFilledRing
{
public Ring(float radiusSmall, float radiusBig, Point startPoint, Graphics context) : base(radiusSmall, radiusBig, startPoint, context)
{
}
public override string Type => "fil... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GDS.Entity
{
public class BackRoleMenuBind : ModelBase
{
public int MenuId { get; set; }
public int RoleId { get; set; }
public int OperationRight { get; set; ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EntVenta
{
public class Venta
{
public int Id { get; set; }
public int IdCliente { get; set; }
public int IdUsuario { get; set; }
public int IdCaja { g... |
using Alabo.AutoConfigs.Repositories;
using Alabo.AutoConfigs.Services;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Entities;
using Alabo.Domains.Enums;
using Alabo.Domains.Services;
using Alabo.Extensions;
using Alabo.Framework.Basic.Grades.Domain.Configs;
using Alabo.Framework.Basic.Grades.Dtos;
using Alabo.F... |
using Xamarin.Forms;
namespace ObservableTune.Views
{
public partial class ObsList2Page : ContentPage
{
public ObsList2Page()
{
InitializeComponent();
}
}
}
|
using jaytwo.Common.Extensions;
using jaytwo.Common.Http;
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace jaytwo.Common.Test.Http.UrlHelperTests
{
public static class SetSchemeTests
{
private static IE... |
using Framework.Core.Common;
using Tests.Data.Van.Input;
using OpenQA.Selenium;
namespace Tests.Pages.Van.Main.VirtualPhoneBankPages.VirtualPhoneBankDetailsPageComponents
{
public class SkippingVpbDetailsPageComponent : VirtualPhoneBankDetailsPageComponent
{
private readonly Driver _driver;
... |
namespace BettingSystem.Application.Competitions.Teams.Queries.Details
{
using Common.Mapping;
using Domain.Competitions.Models.Teams;
public class TeamDetailsResponseModel : IMapFrom<Team>
{
public int Id { get; private set; }
public string Name { get; private set; } = default!;
... |
using ApartmentApps.Api.Modules;
using ApartmentApps.Api.Services;
using ApartmentApps.Api.ViewModels;
using ApartmentApps.Data;
namespace ApartmentApps.Api
{
public class IncidentReportFormMapper : BaseMapper<IncidentReport, IncidentReportFormModel>
{
private readonly IBlobStorageService _blobStorageS... |
using System.Data.Entity;
using System.Security.Claims;
using System.Threading.Tasks;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
namespace VEE.Models
{
// Puede agregar datos del perfil del usuario agregando más propiedades a la clase ApplicationUser. Para más información, v... |
using System.Linq;
using Microsoft.AspNet.Mvc;
using Microsoft.AspNet.Mvc.Rendering;
using Microsoft.Data.Entity;
using Stolons.Models;
using System;
using System.Threading.Tasks;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Hosting;
using System.Security.Claims;
using Microsoft.AspNet.Http;
using System.Col... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Json;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ControlLibrary
{
public partial class Serializa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class failCanyon : MonoBehaviour
{
[SerializeField] GameObject failer;
// Start is called before the first frame update
void OnTriggerEnter(Collider other)
{
failer.SetActive(true);
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Threading;
using Terminal.Gui;
using Xunit;
using Xunit.Abstractions;
// Alias Console to MockConsole so we don't accidentally use Console
using Console = Terminal.... |
using KartObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects.Entities;
namespace KartLib
{
[Serializable]
public class DiscountPromoAction : SimpleDbEntity
{
[DBIgnoreAutoGenerateParam]
[DBIgnoreReadParam]
public overrid... |
using EduHome.DataContext;
using EduHome.Models.Entity;
using EduHome.ViewModels;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.ModelBinding;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
usi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Pun;
public class BoomerEnemy1 : Enemy1
{
public float stopDistance;
private float attackTime;
private Animator anim;
public Transform spitPoint;
public GameObject spit1;
//PhotonView view;
Game... |
using System;
using System.Windows.Forms;
using Project.Forms.Layouts;
using Project.Models;
using Project.Services;
using Project.Helpers;
using Project.Data;
namespace Project.Forms {
public partial class RoomCreate : BaseLayout {
private Panel panel;
private Label title;
private Labe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using Lab29.Models;
namespace Lab29.Controllers
{
public class MovieController : ApiController
{
[HttpGet] //1.
public List<Movy> GetAllMovies()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace moyenne
{
class Program
{
static void Main(string[] args)
{
int n;
do
{
Console.WriteLine("tapez la taille du tablea... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Inventory : MonoBehaviour {
public List<ItemInstance> items;
public ItemInstance GetCurrenItem(Item item) {
return this.items.Find(inst => inst.item == item);
}
public void AddItem(ItemInstance inst)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace WebApp.Data.Models
{
public class UserResponseModel
{
public Guid Id { get; set; }
public string Email { get; set; }
public Permissions Permission { get; set; }
}
}
|
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