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using AutoMapper; using System; using System.Collections.Generic; using System.Diagnostics.Contracts; using System.Linq; using XH.Commands.Enterprises; using XH.Commands.Enterprises.Base; using XH.Domain.Enterprises; using XH.Domain.Exceptions; using XH.Infrastructure.Command; using XH.Infrastructure.Domain.Repositori...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using DataAccess; using DataAccess.Model; using DataAccess.Repository; using KioskClient.Domain; using KioskClient.Properties; using KioskClient.View; namespace KioskClient.ViewModel ...
using System.Collections.Generic; using Agora.EventStore.Eventing; namespace Agora.EventStore.EventStore { public interface IEventStore { void CreateStream(string streamName); void AppendToStream(string streamName, IEvent eventData); IEnumerable<IEvent> ReadFromStream(string streamName...
namespace WebStore.DomainNew.ViewModels { public enum BreadCrumbType { None = 0, Category = 1, Brand = 2, Item = 3 } }
using IDI.Core.Common; using IDI.Digiccy.Common.Enums; using IDI.Digiccy.Models.Transaction; namespace IDI.Digiccy.Domain.Transaction.Services { public interface ITransactionService { bool Running { get; } void Start(); void Stop(); Result Bid(int uid, decimal price, decimal...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace SalesManagementDemo.Controllers { public class OrdersPageController : Controller { // GET: OrderPage public ActionResult Index() { return View(); } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestCameraScript : MonoBehaviour { public Transform target; private float xRot; private float yRot; public float ms = 2.0f; public Vector2 distance = new Vector2(3,1); public Vector2 angle = new Vector2(-15,45); //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; namespace Engine { public class EndScreenComp:BaseComponent { public TextRendererOnScreen TextRendererOnScreen; public string Score { get; s...
using Microsoft.AspNetCore.Http; using System; using System.Threading.Tasks; namespace gView.Server.Middleware { public class XForwardedMiddleware { private readonly RequestDelegate _next; public XForwardedMiddleware(RequestDelegate next) { _next = next; } ...
using UnityEngine; using System.Collections; public class BackGround : MonoBehaviour { //public GameObject back; private Vector2 initMousePos; //sdfsfsd public float minY=8,maxY=23,minX,maxX; void setPos(int i) { this.transform.position = new Vector2 (0, 23); minY = i; } void OnMouseDown() { if(Time...
using Microsoft.Extensions.Logging; using RabbitMQ.Client; using RabbitMQ.Client.Events; using System; namespace Accenture.DataSaver.Processors { public class MessageConsumer { MessageExtractor _extractor; private IModel _channel; private readonly ILogger<MessageConsumer> _logger; ...
using CoreGraphics; namespace ResidentAppCross.iOS { public interface ISoftKeyboardEventsListener { void DidShowKeyboard(); void DidHideKeyboard(); void WillShowKeyboard(ref CGRect overrideDefaultScroll); void WillHideKeyboard(ref CGRect overrideDefaultScroll); } }
using ND.FluentTaskScheduling.Domain.interfacelayer; using ND.FluentTaskScheduling.Model; using ND.FluentTaskScheduling.Model.enums; using ND.FluentTaskScheduling.Model.request; using ND.FluentTaskScheduling.Model.response; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Lin...
using System; using System.Collections.Generic; namespace GradConnect.Models { public class Job { public int Id { get; set; } public string Title { get; set; } public string Description { get; set; } public double Salary { get; set; } public string Location { get; set; }...
using System; using System.Net.Http; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace ACNADailyPrayer { class Program { static void Main(string[] args) { /* ACNADailyPrayer.Service testService = new Service(Service.Office.EveningPrayer, "Monday January 1 1900"); ...
using Android.Content; using Barebone.Common; using Barebone.Common.Services.Interfaces; using Barebone.Droid.Services; using MvvmCross.Core.ViewModels; using MvvmCross.Droid.Platform; using MvvmCross.Droid.Views; using MvvmCross.Platform; using MvvmCross.Platform.Platform; using System.Collections.Generic; using Syst...
using System; using System.Net; using System.Text.RegularExpressions; using System.Diagnostics; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Management; using Syste...
using System; using System.Data.Common; using System.Linq; using DataAccessLayer.EfStructures.Context; using DataAccessLayer.EfStructures.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Diagnostics; using Microsoft.EntityFrameworkCore.Storage; using Xunit; namespace DataAccessLayerT...
using System.Collections.Generic; using NFluent; using NSubstitute; using NUnit.Framework; namespace BootcampTwitterKata.Tests { public class Part_7_Query { private ITwitterQuery twitterQuery; private IBus bus; private CountProjection countProjection; private LikeCountProjection...
namespace pleasework.Enums { public enum Role { admin, manager, developer, tester, designer } public enum Priority { low, medium, high, criticaaal } }
using System; using System.Collections.Generic; using System.Diagnostics; using System.Text; namespace ObservableTune { public static class Utils { public static Chronometre CreateCronometer() { return new Chronometre(); } } public class Chronometre { p...
using EAN.GPD.Domain.Entities; using EAN.GPD.Domain.Models; using EAN.GPD.Domain.Repositories; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace EAN.GPD.Server.Controllers.V1 { [Route("v1/indicador")] public class IndicadorController : BaseController<IndicadorModel, IndicadorEntity> ...
using Xunit; using Pobs.Domain.Utils; namespace Pobs.Tests.Unit { public class UnixTimeTests { [Fact] public void HandlesNull() { Assert.Null((null as long?).ToUnixDateTime()); } [Fact] public void ConvertsMillisecondsCorrectly() ...
namespace MatchFullName { using System; using System.Text.RegularExpressions; public class StartUp { public static void Main() { var names = Console.ReadLine(); var pattern = @"\b[A-Z][a-z]+ [A-Z][a-z]+\b"; var validNames = Regex.Matches...
using System; using Microsoft.AspNetCore.Identity; namespace FR.IdentityServer.Models { public class ApplicationUser : IdentityUser { public string Name { get; set; } public string CompanyName { get; set; } public string PictureUrl { get; set; } } }
using gView.Core.Framework.Exceptions; using gView.Framework.system; using gView.Framework.Carto; using gView.Framework.IO; using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Collections.Concurrent; namespace gView.MapServer { public class ServiceRequestContext : IServiceRe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IRAPShared; namespace IRAP.Entity.FVS { public class AndonRspEventInfo : AndonEventInfo { /// <summary> /// 安灯事件隶属关系: /// 0-通知了别人,但我可响应; /// 1-通知我的,还未响应; /// 2-别人...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Day2CSharpAssignment { class AreaMainClass { static void Main() { Area area = new Area(); area.CalculateArea(6.1f); area.CalculateAr...
using Reactive.Flowable.Subscriber; using System.Collections.Generic; using System.Threading; using System.Threading.Channels; using System.Threading.Tasks; namespace Reactive.Flowable { public abstract class SubscriptionBase<T> : ISubscription { private readonly CancellationTokenSource cancelSource; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace WhatNEXT { class TaskTextParser: ITaskParser { private string[] timeSeparatorKeyWords = {"before", "after", "at"}; private TaskItem taskItem = new TaskItem(); //after 20 mins //befor...
using FrbaOfertas.Model; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace FrbaOfertas.Helpers { public static class SqlHelper { public static String getColumns(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using HW1.DAL; using Npgsql; namespace HW1.Models { class User { public String id { get; set; } public String userName { get; set; } public DateTime dataJoined { get; set...
using FluentValidation; using Galeri.Entities.Concrete; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Galeri.Business.ValidationTool { public class FotografValidator:AbstractValidator<Fotograf> { public FotografValidator()...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestEvent1 : BaseScriptedEvent { public GameObject enemy; public AudioClip voice; public void BattleTest() { //GameManager.instance.activeQuests.Add(GetQuest(1)); /*AddItem(0, 2); AddI...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Query.DTO { /// <summary> /// 货架信息,用来组织 货架树 /// </summary> public class ShelfInfoDto { // 货架 public int Id { get; set; } public int StoreId { get...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ChatBot.Domain.Configuration { public static class QnaMakerServiceConfiguration { public const string QnaKey = "FrequentlyAskedQuestions"; } }
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using WxShop.Model.Base; namespace WxShop.Model { /// <summary> /// 商品类型 /// </summary> [Table("ws_ProductType")] public class ProductTypeModel : EntityBase { /// <summary> /// 商品类型...
namespace Krafteq.ElsterModel { using System.Collections.Generic; using LanguageExt; using static LanguageExt.Prelude; public class KzFieldsFormBuilder { readonly List<KzFieldMeta> fields = new List<KzFieldMeta>(); readonly List<KzFieldValidationRules> validationRules = new Lis...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Web; using System.Web.Mvc; namespace WhereToEatApp.Controllers { public class HomeController : Controller { // // GET: /Home/ // [OutputCache(Duration ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DocGen.ObjectModel; using Word = DocumentFormat.OpenXml.Wordprocessing; using DocumentFormat.OpenXml; namespace DocGen.OOXML { /// <summary> /// Responsible for converting a given MultiColumnSection object...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Tomelt.ContentManagement; using Tomelt.ContentManagement.Drivers; using Tomelt.ContentManagement.Handlers; using Tomelt.EasyUIFields.Fields; using Tomelt.EasyUIFields.Settings; using Tomelt.Localization; namespace Tomelt.EasyUI...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CalcNumericoUtilCSharp { public static class Function { //Ler uma equação em um vetor public static List<double> readEquation (out List<double> expo, string endConditi...
using Mono.Cecil; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace Nailhang.Processing { class DefaultAssemblyResolver : IAssemblyResolver { readonly IEnumerable<string> windowsGACFol...
using ApiFipe.Domain.Model; using ApiFipe.Infra.Repository; using ApiFipe.Service.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ApiFipe.Service.Service { public class FipeService : IFipeService { FipeRepository...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.Contracts { public interface IMovieRepository:IRepository<Movy> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TinhLuongINFO { public class Ouput { private string outputString; private int outputCode; public string OutputString { get { ...
using System; using System.Collections.Generic; namespace ControleEstacionamento.Domain.Entities { public class Valores { public int ValorId { get; set; } public DateTime InicioVigencia { get; set; } public DateTime FimVigencia { get; set; } public double ValorHora { get; set; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using KartLib; using KartLib.Views; using KartObjects; using System.IO; using FastReport; namespace KartSystem { public partial cl...
public class Solution { public int MaximumGap(int[] nums) { if (nums.Length == 0) return 0; int max = 0, min = int.MaxValue; foreach (var num in nums) { max = Math.Max(max, num); min = Math.Min(min, num); } int size = (max-min) / nums.Length + 1; ...
using FeriaVirtual.Domain.Models.Users.Interfaces; using FeriaVirtual.Domain.SeedWork.Commands; using FeriaVirtual.Domain.SeedWork.Events; using FeriaVirtual.Domain.SeedWork.Query; using FeriaVirtual.Infrastructure.Persistence.RelationalRepositories; using FeriaVirtual.Infrastructure.SeedWork; using FeriaVirtual.Infra...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model.IntelligenceDiningTable { /// <summary> /// 元素字典 /// </summary> public class E_NutritionElements { /// <summary> /// 元素字典ID /// </summary> ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace UgyfelNyilvantartas { public partial class form_Reszletek : Form { public form...
// // Copyright (c) Autodesk, Inc. All rights reserved. // // This computer source code and related instructions and comments are the // unpublished confidential and proprietary information of Autodesk, Inc. // and are protected under Federal copyright and state trade secret law. // They may not be disclosed to, copi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections.Concurrent; using System.Threading; using System.Reflection; namespace SAAS.FrameWork.Message { public class MessageBus:IMessageBus { private static object _instanceLocker = new ob...
namespace Zebble.Device { using Android.Content; using Android.Content.PM; using Android.Media; using Android.Provider; using System; using System.IO; using System.Linq; using System.Threading.Tasks; using Zebble.Services; using Olive; partial class Media { stat...
using System; using System.Diagnostics; using System.IO; using System.Net; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using Telegram.Bot; using Telegram.Bot.Types.Enums; namespace WebArchive.Bot { class Program { private static TelegramBotClient BotClient; private ...
using SignalrData.Models; using SQLite; namespace TDC_Union.Model { public class ClassUnionFee { public ClassUnionFee() { } public ClassUnionFee(UnionFeeEventArgs uf) { StudentID = uf.StudentID; ID = uf.ID; _1 = uf._1; _...
using Assets.Scripts.Models; using UnityEngine; namespace Assets.Scripts.Controllers.InteractiveObjects.MiningObjects { public class DestroyableObject : InteractiveObject { public GameObject MainObject; public int Hp; public int CurrentHp { get; set; } public BaseObject ItemMo...
using Optymalizacja_wykorzystania_pamieci.Diagnostics; using Optymalizacja_wykorzystania_pamieci.Interfaces; using System; using System.Collections.Generic; using System.Linq; namespace Optymalizacja_wykorzystania_pamieci.Tasks.Array_of_Numbers { class Array_Of_Numbers { public int[] numbers { get; se...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.EntityFrameworkCore; using Eevee.Models; using Vspace = NaturalLanguage.vector.VectorSpace; namespace Eevee.Pages.Songs { publ...
using System; using System.Collections.Generic; using System.Web.UI; using System.Web.UI.WebControls; using System.Diagnostics; namespace MisterPostman { /// <summary> /// Object that active Postman in a page. /// </summary> public class PostmanActivator { private Page _page; priva...
using UnityEngine; using System.Collections; public class ScoreKeeper : MonoBehaviour { public int score = 0; public GameObject scoreUIObject; ScoreUI scoreUI; // Use this for initialization void Start () { scoreUI = scoreUIObject.GetComponent<ScoreUI> (); } // Update is called once per frame void Updat...
using Apbd_example_tutorial_10.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Apbd_example_tutorial_10.DTOs.Requests { public class EnrollStudentRequest { public Enrollment enrollment { get; set; } public string studentIndex...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using GSVM.Assembler; using GSVM.Assembler.Targets; namespace GSASMTest { class Program { static string testCode = @" ; sample comment jmp main main: hlt"; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; namespace WindowsFormsApplication5 { public partial class Form_registr...
using EuroMillionsHelper.Model; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace UnitTestEuroMillions { [TestClass] public class UnitTestRepartitionDizaineTirage { [TestMethod] public void TestMethod_RepartitionDizaineTirage_5_unites() { Tirage source = new Tirage(1, 2, 3, 4, 5, 0...
using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; namespace GDS.Comon { /// <summary> /// SqlServer数据访问帮助类 /// </summary> public sealed class Sq...
using EddiDataDefinitions; using System; using Utilities; namespace EddiEvents { [PublicAPI] public class NPCAttackCommencedEvent : Event { public const string NAME = "NPC attack commenced"; public const string DESCRIPTION = "Triggered when an attack on your ship by an NPC is detected"; ...
using System.IO; using System.Linq; using System.Text; using iSukces.Code.Interfaces; namespace iSukces.Code { public abstract class CodeWriter : ICodeWriter { protected CodeWriter(ILangInfo langInfo) { LangInfo = langInfo; } public void Append(string text) ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.Mvc; using ZY.OA.Common; using ZY.OA.IBLL; using ZY.OA.Model; using ZY.OA.Model.Enum; using ZY.OA.Model.SearchModel; namespace ZY.OA.UI.PortalNew.Controllers { public class ActionInfoController :...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Object_oriented_Programming_in_C_Part_1 { class A //object-oriented programming { static void Main(string[] args) { //methods part 1 int a,...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using OUTDOOR.src.view.options; using OUTDOOR.src.tools.objects; namespace OUTDOOR.src.view....
namespace PalTracker { public class WelcomeMessage { public string Message { get; set;} public string User { get; set;} public WelcomeMessage( string message ){ Message = message; } public WelcomeMessage( string message, string user ){ ...
using RRExpress.Common.Interfaces; using System.IO; using System.Net.Http; using System.Net.Http.Headers; namespace RRExpress.Common { public class ProtobufContentHandler : IContentHandler { public string ContentType { get { return "application/x-protobuf"; } ...
using System.Collections; using UnityEngine; public class TransformFollower : MonoBehaviour { [SerializeField] private bool lookAt = true; [SerializeField] private Transform target; [SerializeField] private Vector3 offsetPosition = new Vector3(0, 0, 0); [SerializeField] private Vector3 offsetPositionDialog = new ...
namespace Object_oriented_design_principles { using System; using System.Linq; /// <summary> /// Create generic classes for representing square, symmetric and diagonal matrices /// (a symmetric matrix is a square matrix that coincides with its transpose to it, /// a diagonal matrix is a square...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Nailhang.Display.Tools.TextSearch.Base { public interface IIndex { void Throttle(float quantile); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Serialization { public interface ISerializerFactory { ISerializer CreateSerializer(); } }
using Discord.Commands; using JhinBot.DiscordObjects; using JhinBot.Services; using JhinBot.Enums; using JhinBot.Tables.Objects; using JhinBot.Utils; using NLog; using System.Threading.Tasks; namespace JhinBot.Modules { [Summary("Contains commands related to ingame quotes.")] public class QuoteModule : BotMod...
using UnityEngine; using System.Collections; public class PowerupScript : MonoBehaviour { //controls the powerup objects created for Spawn public float speed = 20f; void Update () { //shoot left this.transform.Translate(Vector3.left * speed * Time.deltaTime); } void OnTriggerEnter2D (Collider2D coll){//destro...
using Entitas; [Game] public sealed class BlockComponent : IComponent { }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Domain.ValueObject { public enum PurchaseOrderStatus { [Description("作废")] Cancel = -1, [Description("初始")] Create = 1,...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using bellyful_proj.Models; using bellyful_proj_v._0._2.Data; namespace bellyful_proj_v._0._2.Controllers { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; using Mono.Cecil; using WebApiToTypeScript.Config; using System.Diagnostics; namespace WebApiToTypeScript.Types { public class TypeService : ServiceAware { private Regex ValidTypeN...
using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Web; using System.Web.Script.Serialization; using System.Threading; using Microsoft.SharePoint; using Microsoft.SharePoint.WebControls; using System.Globalization; using System.Linq; using System.Linq.Expressions; using ...
namespace TripDestination.Web.MVC.ViewModels.Trip { using System; using System.Collections.Generic; using TripDestination.Web.MVC.ViewModels.Shared; public class TripRateInputModel { public int TripId { get; set; } public BaseUserViewModel Driver { get; set; } public stri...
using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace ATeamFitness.Models { public class TimeBlock { [Key] ...
namespace ProjetoEscola.Domain.Entities.Enums { public enum StatusLivro { Disponivel, Indisponivel } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace GalaxyMapView.DataSource { static class ReadData { public static string ReadSystem() { Assembly assembly = Assemb...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using LoneWolf.Migration.Common; using LoneWolf.Migration.Files; namespace LoneWolf.Migration { public static class FileMigration { public static Result Execute(IEnumerable<string> args) { var input ...
using Puppeteer.Core; using Puppeteer.Core.WorldState; using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace Puppeteer.UI { internal class AgentView : PuppeteerView { public AgentView(VisualEle...
using System; using System.Collections.Generic; using System.Text; namespace InterfaceExampleProject { class HelloInSpanish : ISpeakable { public void SayHello() { Console.WriteLine("Hola"); } public void SayGoodbye() { Console.WriteLine("Adios"); } } }...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System...
using System.Data; using MySql.Data.MySqlClient; using System.Data.SqlClient; namespace DatabaseSQLtoMSSQL { class Program { static void Main(string[] args) { // ms sql connection string string mssqlConnection = "Server =server_address; Database =DBName; Uid =UserName; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; using System.Reflection; using System.IO; #if UNITY_EDITOR using UnityEditor; #endif namespace AlmenaraGames { [CreateAssetMenu(fileName = "New Audio Object", menuName = "Multi Listener Pooling Audio System/Audio ...
namespace SciVacancies.Captcha.CaptchaStores { public interface ICaptchaStore { void DeleteCaptcha(string captchaId); string GetCaptcha(string captchaId); void PutCaptcha(string captchaId, string captchaText); } }
using System; using System.IO; using System.Windows.Media.Imaging; namespace Appnotics.Slideshow { public class Photo : MediaObject { // required for serialization public Photo() { } public Photo(string path) { Path = path; SelectedOpacity = 0; MixmatchUsed = false; ImageName = Path; } pu...
namespace Witsml.Data.Measures { public class WitsmlMeasuredDepthCoord : MeasureWithDatum { } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace WebAppMedOffices.Models { [Table("DuracionTurnoEspecialidades")] public class DuracionTurnoEspecialidad { ...
using AsyncClasses; using Common.Exceptions; using System; using System.IO; using System.ServiceModel; namespace Contracts.Callback { [ServiceKnownType(typeof(TableLoader))] [ServiceKnownType(typeof(MLATableLoader))] [ServiceKnownType(typeof(ContentOpsTableLoader))] [ServiceKnownType(typeof(ScreenerTableLoader))]...