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/* Copyright (c) 2011-2012, HL7, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditi...
using NUnit.Framework; using WorkLog.Controllers; using WorkLog.Models; using WorkLog.Repositories; namespace WorkLog.Test.UnitTests.ControllersTests { public class TimeClockControllerTest { [Test] public void GetTimeClock_CallRepositoryGetAll() { //arrange var ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace IPC2Proyecto { public partial class Registro : System.Web.UI.Page { //localhost.Usuario u = new IPC2Proyecto.localhost.Usuario(); protected void ...
namespace ApartmentApps.Portal.Controllers { public interface IServiceQueryVariableProvider { object GetVariable(string name); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Routing; using System.Web.Security; using Mvc3ToolsUpdateWeb_Default.Models; using MvcMusicStore.Models; namespace Mvc3ToolsUpdateWeb_Default.Controllers { public class AccountController : C...
using System.Collections; using System.Collections.Generic; using UnityEngine; using FairyGUI; public class ChessInfoUIPanel : GUIBase { private Dictionary<ChessEntity, GComponent> m_infos = new Dictionary<ChessEntity, GComponent>(); protected override void OnStart() { base.OnStart(); UIPackage.AddPackage("Ch...
using System; using System.Collections.Generic; using System.Net; using System.Xml.Serialization; using System.Net.Http.Headers; using System.IO; using System.Net.Http; using ShutterflyStatusPost.mapi; namespace ShutterflyStatusPost { class StatusCommunication { public void PostData(LabStatus status, ...
using System.Collections.Generic; using UnityEngine; public class Localization : SingletonMonoBehaviour<Localization> { Dictionary<string, string> _localizedText = new Dictionary<string, string>(); protected override void Awake() { base.Awake(); DontDestroyOnLoad(this); LoadLoca...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using FXB.DataManager; using FXB.Data; using FXB.Common; namespace FXB.Dialog { public partial class...
using Alabo.Data.People.Users.Domain.Services; using Alabo.Test.Base.Attribute; using Alabo.Test.Base.Core; using Alabo.Test.Base.Core.Model; using Xunit; namespace Alabo.Test.Core.User.Domain.Services { public class IUserDetailServiceTests : CoreTest { [Theory] [InlineData(2)] [InlineD...
using System; namespace Microsoft.UnifiedPlatform.Service.Common.Telemetry { public class MessageContext : LogContext { public string Message { get; set; } public MessageContext() : base() { } public MessageContext(string message, TraceLevel severityLevel, string correlationId, strin...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; using System.Text; using System.IO; using Spock.Davcna; using System.Threading; using mr.bBall_Lib; pub...
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General; using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual; using Pe.Stracon.SGC.Presentacion.Core.ViewModel.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Sy...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Management; namespace Graphs.Utilities { public class PerformanceDataProvider { private static ManagementObject _processor; private List<PerformanceData> _peeks; private Stopwatch ...
using System; using System.Collections.Generic; using System.Linq; class ABC124A{ public static void Main(){ var ab = Console.ReadLine().Split().Select(int.Parse); if(ab.ElementAt(0)+ab.ElementAt(1)>ab.Max()*2-1){ Console.WriteLine(ab.ElementAt(0)+ab.ElementAt(1)); return; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using GrubTime.Middleware; using GrubTime.Models; using Microsoft.AspNetCore.Authorization; using System.Net.Http; using System.IO; using System.Text; using N...
using System.Collections.Generic; using System.Reflection; using UnityEngine; using BepInEx; using BepInEx.Configuration; using Newtonsoft.Json; using RadialUI; using Bounce.Unmanaged; using HarmonyLib; using LordAshes; using MoreSizesPlugin.Patches; using RadialUI.Extensions; namespace MoreSizesPlugin { public ...
using System.Reflection; using System.Runtime.CompilerServices; [assembly: AssemblyTitle("Leprechaun.InputProviders.Sitecore")] [assembly: AssemblyDescription("")] [assembly: InternalsVisibleTo("Leprechaun.InputProviders.Sitecore.Tests")]
using AutoMapper; using XH.Commands.Hazards; using XH.Domain.Hazards; using XH.Infrastructure.Mapper; namespace XH.Command.Handlers.Configs { public class HazardsMapperRegistrar : IAutoMapperRegistrar { public void Register(IMapperConfigurationExpression cfg) { cfg.CreateMap<Create...
using ApartmentApps.Data; namespace ApartmentApps.Api { public interface IMaintenanceRequestCheckinEvent { void MaintenanceRequestCheckin( MaintenanceRequestCheckin maitenanceRequest, MaitenanceRequest request); } public interface IMaintenanceRequestAssignedEvent { void Maintenance...
using System; using System.IO; using System.Collections; using System.Collections.Generic; using System.Globalization; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; using Data; using Display; using IO; using SFB; namespace DesktopInterface { public class DesktopProfiler : IButtonScrip...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GangOfFourDesignPatterns.Creational.FactoryMethod { /// <summary> /// Product interface /// </summary> public interface IProduct { void Drive(int miles); } }
using jaytwo.Common.Extensions; using jaytwo.Common.Parse; using NUnit.Framework; using System; using System.Collections.Generic; using System.Globalization; using System.Text; namespace jaytwo.Common.Test.Parse { [TestFixture] public partial class ParseUtilityTests { private static IEnumerable<TestCaseData> Par...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace test1_task3.Test { [TestClass] public class ValidatorOfAutomobileParametersTests { [TestMethod] public void IsValidWithCorrectTypeSedanOfAutomobilePositive() { Assert.IsTrue(new ValidatorOfAutomobileParameter...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Windows.Forms.DataVisualization.Charting; using System.Data.SqlClient; using System.Drawing.D...
using BusinessLayer.Interfaces; using DALLayer.DataRepository; using DomainModels; using System; using System.Collections.Generic; using System.Text; namespace BusinessLayer { public class CategoryBL : ICategoryBL { private readonly ICategoryDAL categoryDAL; public CategoryBL(ICategoryDAL catD...
using System; using System.Collections.Generic; namespace SpaceHosting.Index.Sparnn.Distances { internal interface IMatrixMetricSearchSpaceFactory { IMatrixMetricSearchSpace<TElement> Create<TElement>(IList<MathNet.Numerics.LinearAlgebra.Double.SparseVector> featureVectors, TElement[] elements, int sea...
using UnityEditor; using UnityAtoms.Editor; using UnityEngine; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Variable Inspector of type `GameObject`. Inherits from `AtomVariableEditor` /// </summary> [CustomEditor(typeof(GameObjectVariable))] public sealed class GameObjectVariableEditor...
using UnityEngine; using UnityEngine.Events; namespace Action { /// <summary> /// Action delay time. /// </summary> public class ActionDelay : ActionBase { ActionDelay( float duration, UnityAction callback ) : base(null, duration, callback) { } public static ActionDelay Create( float durati...
using System; using System.Collections.Generic; using Embraer_Backend.Models; using Microsoft.Extensions.Configuration; namespace Embraer_Backend.Models { public class DateDiferenceModel { private static readonly log4net.ILog log = log4net.LogManager.GetLogger(typeof(SecagensModel)); p...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class GameManager : MonoBehaviour { public const int RESOULUTION_WIDTH = 1280; public const int RESOULUTION_HEIGHT = 720; public const float WAITING_TIME = 1.0f; public const float SUCCESS_ACCURACY = 60.0f; publ...
using System.Collections.Generic; using System.Linq; using System.Web.Http; using Uintra.Core.Member.Helpers; using Uintra.Core.Member.Models; using Umbraco.Core.Services; using Umbraco.Web.WebApi; namespace Uintra.Core.User.Web { public abstract class UserApiControllerBase : UmbracoAuthorizedApiController { ...
using System.Linq; using UcenikShuffle.Common; using UcenikShuffle.Common.Exceptions; using Xunit; namespace UcenikShuffle.UnitTests.CommonTests { public class LvCombinationCountCalculatorTests { //TODO: check once again if expected variable for all cases is correct //TODO: test what happens to GetCombinationCo...
using Euler_Logic.Helpers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems.AdventOfCode.Y2019 { public class Problem20 : AdventOfCodeBase { private List<Dictionary<int, Dictionary<int, Node>>> _grid; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AddServiceASP_core21.Models; namespace AddServiceASP_core21.Services.Scoped { public class ItemScopedService : IScoped { Product product; int count = 0; public ItemScopedService() ...
using System.Collections.Generic; using CupcakePCL.BL; using CupcakePCL.DL.SQLiteBase; namespace CupcakePCL.DL { public class IdeaRepository { CupcakeDatabase db = null; protected static string dbLocation; public IdeaRepository(SQLiteConnection conn, string dbLocation) { ...
using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.IdentityModel.Tokens; using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Claims; using System.Text; using Syst...
using QuizApp.ViewModels; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace QuizApp.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class ChooseDetailQuizPage : ContentPage { public ChooseDetailQuizPage() { InitializeComponent(); va...
using goPlayApi.Models; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace goPlayApi { public class GoPlayDBContext:DbContext { public GoPlayDBContext(DbContextOptions<GoPlayDBContext> options):base(options) ...
using UnityEngine; using System.Collections; using DG.Tweening; public class Fire : MonoBehaviour { private Material _myMaterial; private int _times; private Vector2[] _offset_List = { new Vector2(0, 0) ,new Vector2(0.25f, 0), new Vector2(0.5f, 0),new Vector2(0.75f, 0) }; // Us...
using System; using System.Collections.Generic; using System.Linq; using MarkPad.Document; using MarkPad.Services.Interfaces; namespace MarkPad.MarkPadExtensions.SpellCheck { public class SpellCheckExtension : IDocumentViewExtension { public string Name { get { return "Spell check"; } } readonly IS...
using UnityEngine; public static class MethodExtensions { public static void ClampCoordinates(this Vector3 target, float minimumValue, float maximumValue) { target.x = Mathf.Clamp(target.x, minimumValue, maximumValue); target.y = Mathf.Clamp(target.y, minimumValue, maximumVal...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IPTables.Net.NfTables.Modules.Nat { class NfSnatActionOp { } }
using System; using System.Runtime.InteropServices; namespace Vlc.DotNet.Core.Interops.Signatures { /// <summary> /// Get duration (in ms) of media descriptor object item. /// </summary> [LibVlcFunction("libvlc_media_get_duration")] [UnmanagedFunctionPointer(CallingConvention.Cdecl)] internal ...
namespace gView.Framework.Symbology { public interface ISymbolRotation { float Rotation { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.ServiceProcess; using System.Text; using System.Threading.Tasks; using EBS.Infrastructure; using EBS.Infrastructure.Task; using Dapper.DBContext; using System.Reflection; using Autofac; using EBS.Infrastructure.Log; namespace EBS.AutoTask ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using HHY.Models; using HHY.Models; using System.IO; using static Microsoft.AspNetCore.Http.StatusCodes; using ...
using gView.Framework.IO; using gView.Framework.system; using gView.Framework.UI; using System; using System.Reflection; using System.Threading.Tasks; namespace gView.Framework.Metadata { [gView.Framework.system.RegisterPlugIn("32C9CDB8-5A2D-4fc1-87AD-2AE960D1E31A")] public class GeneralMetadata : IMetadataPro...
using LineOperator2.Models; using LineOperator2.Services; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; using SQLite; namespace LineOperator2.ViewModels { public class Job { [SQLite.PrimaryKey, SQLite.AutoIncrement] public int ID { get...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.OleDb; namespace Proyecto { public partial class Auto : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace KartObjects { /// <summary> /// Перечень типов оплат /// </summary> public enum PayTypeInfo { [EnumDescription("Нет значения")] None = 0, [EnumDescription("ОПЛАТА НАЛ")] ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using MonoGame.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input...
namespace EventFeed.Producer.Clicks { public interface IClickService { void RegisterClick(); } }
using System.Collections.Generic; using UserService.Model; using UserService.Repository; namespace UserService.Service { public class SpecialtyService : ISpecialtyService { private readonly ISpecialtyRepository _specialtyRepository; public SpecialtyService(ISpecialtyRepository specialtyReposi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DChild.Gameplay.Player.Equipments; using DChild.Gameplay; public class WeaponPickUp : MonoBehaviour { private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { ...
using System; using System.Collections.Generic; using Fingo.Auth.DbAccess.Models; namespace Fingo.Auth.DbAccess.Context { public class AuthServerContextSeeder { public static void Seed(AuthServerContext context) { SeedUsers(context); SeedProjects(context); } ...
using UnityEngine; using System.Collections; public class Items : Scenario { private GameObject[] other; private int lay = 2; private bool isVisible = true; private bool clickOt = false; private float time2 = -10f; private int togo = 5; public int Lay { get { return this.lay; } set { lay = value;...
using DataStructure.Abstractions; using System; using System.Collections.Generic; using System.Text; namespace DataStructure.Models { public class PlayList : BaseModel { public string PlayListName { get; set; } public User User { get; set; } public List<Song> Songs { get; set; } }...
[System.Serializable] public class CountryCodeModel { //public string as; public string city; public string country; public string countryCode; public string isp; public float lat; public float lon; public string org; public string query; public string region; public string ...
using System; using System.Collections.Generic; using System.Text; namespace RoadSimLib { public interface IInstance { IMap Map { get; } IDeck Deck { get; } } }
using System; namespace Ricky.Infrastructure.Core { public interface ILog { void Error(object message, Exception exception = null, Type type = null); void Info(object message, Exception exception = null, Type type = null); } }
using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using SmartSchool.API.Models; using System.Collections.Generic; using System.Linq; namespace SmartSchool.API.Controllers { [Route("api/[controller]")] [ApiController] public class AlunoController : ControllerBase { public List<Aluno> Aluno...
using HtmlAgilityPack; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MyKeibaDemo { class CHtmlResolver { public static RaceInfo GetRaceInfo(HtmlDocument htmldoc) { HtmlNode div = htmldoc.DocumentNode.SelectSingleNode("//html//div[@...
using CarManageSystem.helper; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.SessionState; namespace CarManageSystem.handler.DepartmentManage { /// <summary> /// View 的摘要说明 /// </summary> public class View : IHttpHandler...
using System.Web.Mvc; using System.IO; using System.Drawing; using BarCode.Helpers; using BarcodeLib; using System.Drawing.Imaging; namespace BarCode.Controllers { public class BarCodeController : Controller { public ActionResult Index() { return View(); } public A...
using System.Collections.Generic; using NHibernate; using NHibernate.Transform; using Profiling2.Domain.Contracts.Queries.Procs; using Profiling2.Domain.Prf.Persons; using SharpArch.NHibernate; namespace Profiling2.Infrastructure.Queries.Procs { public class PersonChangeActivityQuery : NHibernateQuery, IPersonCha...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RTreeCodeApproach { class Program { static void Main(string[] args) { var search = new Search(); search.SearchWithINN(); ...
using Newtonsoft.Json; using ProjectGrace.Logic.Business; using ProjectGrace.Logic.Business.Business_Models; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; namespace ProjectGrace.Logic.API.Controllers { ...
using Puppeteer.Core; using Puppeteer.Core.Configuration; using Puppeteer.Core.Helper; using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UIElements; namespace Puppeteer.UI { internal class ArchetypeView : PuppeteerView { public ...
/**************************************************** 文件:Parallax.cs 作者:Sam 邮箱: 403117224@qq.com 日期:2020/02/04 0:26 功能:摄像机Y轴锁定 *****************************************************/ using UnityEngine; public class Parallax : MonoBehaviour { public Transform Cam; public float moveRate; private f...
using System; using FoodPricer.Core.Order.Beverage; using FoodPricer.Core.Order.Dessert; using FoodPricer.Core.Order.Meal; using FoodPricer.Core.Order.MealPlan; using FoodPricer.Core.Order.MealPlan.Service; using FoodPricer.Core.Order.Offer.Discount.Service; namespace FoodPricer.Core.Order { public class Order ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace mvvm.Utils { class RelayCommand : ICommand { Action execute = ExecuteMethod; Func<bool> executable = CanExecuteMethod; static void ...
using CPClient.Domain.Entities; using CPClient.Data.Interfaces; using CPClient.Infra.Data.Context; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CPClient.Infra.Data.Repository { public class EnderecoTipoRepository : BaseReposito...
namespace KRFTemplateApi.Domain.CQRS.Sample.Command { using KRFCommon.CQRS.Command; public class SampleCommandOutput : ICommandResponse { public string Result { get; set; } } }
using FirstFollowParser; using System; using System.Collections.Generic; using System.Text; namespace LL1Parser { class Parser { public static List<Derivations> output = new List<Derivations>(); public static List<Derivations> parser(GrammarParser grammar, List<String> input) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IdomOffice.Interface.BackOffice.MasterData { public class Country { public string Id { get; set; } public int CountryId { get; set; } public string CountryName ...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewModdingAPI.Utilities; using StardewValley; namespace TimeNotifier { class ModEntry : Mod { private Models.TimeConfig Config { get; set; } private...
using Common.Attributes; using MODEL.ActionModel; using MODEL.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace ShengUI.Helper { public class SysAction { /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Framework.Data { partial class DbWrapperHelper { interface IWrappedDb { /* /// <summary>真正的實體</summary> object WrapInstance { get; }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task4 { class Program { static void Main(string[] args) { Console.CursorVisible = false; int n; Console.Write("Введите число элемент...
using UnityEngine; using System.Collections; public class SpriteManager : MonoBehaviour { public enum Direction { Up, Down, Left, Right }; int spriteIndex = 0; public Sprite[] front; public Sprite[] back; public Sprite[] left; public Sprite[] right; Sprite[] currentArray; // Use this for initialization ...
using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace HTyoLippumestari { public partial class register : System.Web.UI.Page { private string hashedpasswd; protected void ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IWorkFlow.DataBase; namespace IWorkFlow.ORM { [Serializable] [DataTableInfo("B_OA_Attachment", "id")] public class B_OA_Attachment : QueryInfo { [DataField("id", "B_OA_Atta...
using UnityEngine; using System.Collections; public class AutoScroll: MonoBehaviour { public enum ScrollDirection { Up = 0, Down, Left, Right } public ScrollDirection direction = ScrollDirection.Up; public float speed = 1; public float delay = 1...
using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using Swashbuckle.Swagger.Annotations; using XH.APIs.WebAPI.Models.Assets; using XH.Infrastructure.Storage; using XH.Infrastructure.Web.Storage; namespace XH.APIs.WebAPI.Controllers { [R...
namespace Entoarox.AdvancedLocationLoader.Configs { internal class Tile : TileInfo { /********* ** Accessors *********/ public int? Interval; public string LayerId; public string SheetId; public int? TileIndex; public int[] TileIndexes; /...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; namespace server.Controllers { [Route("api/[controller]")] public class HealthCheckController : Controller { [HttpGet("[action]")] public bool IsAlive() {...
using Model.Manager; using System.Collections.Generic; namespace Backend.Repository.RenovationPeriodRepository { public interface IRenovationPeriodRepository { List<RenovationPeriod> GetAllRenovationPeriod(); RenovationPeriod GetRenovationPeriodByRoomNumber(int roomNumber); void Update...
// File Prologue // Name: Darren Moody // Class: CS 1400 Section 005 // Project: Project 03 // Date: 9/29/2013 // // I declare that the following code was written by me or provided // by the instructor for this project. I understand that copying source // code from any other source constitutes cheating, and that I...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class NPC : Actor { public NPCManager _statScreenManager; public Vector3 _target; [SerializeField] private GameObject _player; [SerializeField] private NavMeshAgent _agent; [Seri...
using System; namespace _04._Baverage_labels { class Program { static void Main(string[] args) { string product = Console.ReadLine(); int volume = int.Parse(Console.ReadLine()); int energy = int.Parse(Console.ReadLine()); int sugar = int.Parse(Co...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using RestSharp; using service.Models; namespace service....
using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("AzureFunctions.Contrib.SignalR.Test")]
using UnityEngine; using UnityEngine.EventSystems; public class Queue : MonoBehaviour { [SerializeField] private Tip tip; [SerializeField] private DragDetector dragDetector; /// <summary> /// dragに対してキューの移動速度を制御するための係数 /// </summary> readonly private float speedCofficient = 1f;...
using NewsProject.Client.Helpers; using NewsProject.Shared.DataTransferObjects; using NewsProject.Shared.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace NewsProject.Client.Repository { public class NewsRepository : INewsRepository { pr...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using MultiUserBlock.Common.Enums; namespace MultiUserBlock.DB { public class Role { public int RoleId { get; set; } public UserRoleType UserRoleType { get; set; }...
using System.Collections.Generic; namespace SOLIDPrinciples.ISP.Example1.Good { public interface ITributavel { List<Item> ItensASeremTributados(); } }
using UnityEngine; using System.Collections; public class Fuel : MonoBehaviour { public float reactivateTime; PlayerStates playerState; void OnTriggerEnter2D(Collider2D col){ if (col.tag == "Player") { Refill(col.gameObject); } } void Refill(GameObject col) {...
using System.Web.Mvc; using DevExpress.Web.Mvc; namespace DevExpress.Web.Demos { public partial class HtmlEditorController : DemoController { public ActionResult CustomCss() { return DemoView("CustomCss"); } public ActionResult CustomCssPartial() { return PartialView...
using System; using System.Linq; using Tomelt.ContentManagement.MetaData; using Tomelt.Core.Common.Models; using Tomelt.Core.Contents.Extensions; using Tomelt.Data; using Tomelt.Data.Migration; namespace Tomelt.Core.Common { public class Migrations : DataMigrationImpl { private readonly IRepository<Identi...