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render request: all 20 tasks, rig + appearance pinned, active/conditional marked
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Render request — held-out benchmark, 20 tasks × 20 demos

Everything needed is in this folder. Read the attempt lists here, upload the rendered output here.

What: re-render 400 existing demonstrations (20 tasks × 20 attempts) for the default Franka, at the stage1_5k camera rig, with appearance pinned.

Why 20 and not 10 — and why the existing LIBERO-rig renders don't count

Ten of these tasks are currently in the stage1_5k pretraining data, so they cannot be scored against today's models. They are listed as status: conditional. The other ten are status: active.

It would seem to follow that only the ten active tasks need rendering. It does not, for two reasons:

  1. The conditional ten become usable the moment a stage-1 run excludes the held-out set — which is planned. Rendering them now avoids a second round trip.
  2. Their existing renders don't meet the appearance requirement. Tasks 810/815/929/... already have renders at the correct camera rig in Franka-Datasets-v2-5k-LIBERO. We checked those manifests: they run TextureModder and LightingModder too. So they need re-rendering for appearance regardless of the rig.

So the ask is all 20. If you have to stage it, do the ten marked active first.

Why re-render: these demonstrations currently exist only at a superseded camera rig. The pretraining corpus (stage1_5k_camera_fixed) uses a different one, and this benchmark evaluates models pretrained on it — so a mismatch would give every evaluated model a train/eval viewpoint gap rather than measuring the model.


1. The camera rig — must match exactly

Verified identical across sampled tasks of Franka-Datasets-v2-5k-LIBERO and Franka-Datasets-v2-30k-LIBERO. Machine-readable copy: camera_rig.json.

value
embodiment franka (default)
camera group camera_fixed
wrist camera mounted on the end-effector body, hand→camera translation [0.05, 0.0, 0.0], quat [0, 0.707108, 0.707108, 0], fovy 75°
third-person camera camera_to_world translation [1.0086, 0.0, 1.1904]
resolution 640 × 360
fps 15

The wrist rig is the one that matters most. The superseded batch had it at [-0.074, 0, 0.0292] with fovy 51.9° — 12.7 cm away, on the opposite side of the hand, and 23° narrower. If a render comes back at the old rig it is unusable, and the difference is invisible in a single still frame: it only shows up in how the image moves.

A quick self-check after rendering one episode: compose the inverse end-effector pose with the recorded camera_to_world and confirm the translation is [0.05, 0, 0] to 3 decimals, and that it is constant across frames (it should be rigid — ours measures a per-element std of ~7e-08).


1b. Appearance must be PINNED — this is new, and it matters more than the rig

The existing demos are appearance-randomized per demo: the render pipeline runs TextureModder and LightingModder off a per-attempt variant_seed, so each of a task's 20 demonstrations has a different table material, a different floor and different lighting. We only found this by looking at the frames — it is recorded in the render manifest, not in the task's domain_randomization block, which contains position deltas only.

For a 20-demo benchmark that is a problem. The policy has to learn appearance-invariance and the manipulation skill from 20 samples, so the score conflates two abilities and cannot be attributed to the one under test. Measured on the current demos: a reach task scores 82% while two manipulation tasks score 2% and 0%, with 99 of 100 rollouts running to the step cap — acting, never completing.

So please render all 20 demos of a task under ONE fixed appearance. Everything in this list held constant across every demo of every task:

pin why
table material varies per demo today — six demos of task 953 have six different tables
floor / background varies with it; one demo sits on brown parquet, another on green grass
lighting LightingModder is active per demo
object materials / textures TextureModder recolours the OBJECTS too, so the same mesh reads as a different object between demos

Concretely: disable TextureModder and LightingModder, or hold variant_seed constant across the whole batch.

Object meshes do NOT need changing — we verified those are already consistent. The eval scene loads cup_2, muffin_4, sweet_potato_4, tissue_box_2 from exactly the same tabletopgen/task_88200032_layout_1_rand_00000 directory the training scene references. The problem is purely that their materials are randomized, so identical geometry looks like a different object from demo to demo.

Object PLACEMENT should keep varying — that is the axis the benchmark is meant to test.

If your pipeline cannot pin any of these, please say so rather than varying them — we would rather know and design around it than discover it in the frames again.

2. What to render

file contents
tasks.json all 10 tasks, required + spare attempt ids, the rig
attempts/task_<id>.json one file per task
attempts/all_attempts.csv flat table — task_id, task_name, operation, role, attempt_id, n_frames, reward_final

See tasks.json and attempts/all_attempts.csv for all 20 tasks, each marked active or conditional.

attempt_id is the identity — please render exactly those. They are not arbitrary: they were selected as the highest-reward demonstrations available for each task, and they are the only ones with verified trace and goal data. Episode indices are renumbered by every build, so please key your output on attempt_id, not on episode order.

role = spare lists 40 further attempts per task, ranked. If a required attempt fails to render, take the highest-ranked spare and say which you substituted — don't silently drop one, as 20 demos is the whole adaptation budget and a missing demo is 5% of it.


3. Where to upload

Please upload into uploads/ in this same folder, one directory per task:

uploads/
  task_809/
    meta/          LeRobot v3.0 metadata
    data/          parquet
    videos/        observation.images.third_person/ and .wrist/
    render_manifest.json     attempt_id -> episode_index, per episode
  task_811/
  ...

render_manifest.json is the important one — without an attempt_id → episode_index mapping we have to recover the pairing by matching trajectories, which works but is slower and needs checking. If your pipeline already emits task_manifest.json in the usual shape, that is perfect; please just make sure records[] is populated (two tasks in the previous batch shipped with records: [] while having over a thousand episodes).


4. Anything else

If a task can't be rendered at this rig for a structural reason, please say which and why rather than substituting a different rig — we'd rather run a 9-task benchmark than one with a mixed rig.

Questions on any of this are welcome before rendering starts; a wrong rig is expensive to discover afterwards.