| # | |
| # Injects useful arguments for running mjlab in docker. | |
| # See docs/source/installation.rst for usage. | |
| # | |
| # Patterned after the uv-in-docker example: | |
| # https://github.com/astral-sh/uv-docker-example/blob/5748835918ec293d547bbe0e42df34e140aca1eb/run.sh | |
| # | |
| # Key arguments: | |
| # --rm Remove the container after exiting | |
| # --runtime=nvidia Use NVIDIA Container runtime to give GPU access | |
| # --gpus all Expose all GPUs by default | |
| # -v .:/app Mount current directory to /app (code changes don't require rebuild) | |
| # -v /app/.venv Mount venv separately (keeps developer's environment out of container) | |
| # -p 8080:8080 Publish port 8080 for viewing mjlab web interface on the host | |
| # -it (conditional) Launch in interactive mode if running in a terminal | |
| # (Note: if running training, there's a blocking wandb prompt before training begins) | |
| # docker build Build and launch the image (tag matches the Makefile) | |
| # "$@" Forward all arguments to the docker image | |
| if [ -t 1 ]; then | |
| INTERACTIVE="-it" | |
| else | |
| INTERACTIVE="" | |
| fi | |
| docker run \ | |
| --rm \ | |
| --runtime=nvidia \ | |
| --gpus all \ | |
| --volume .:/app \ | |
| --volume /app/.venv \ | |
| --publish 8080:8080 \ | |
| $INTERACTIVE \ | |
| $(docker build -qt mjlab .) \ | |
| "$@" | |