deva_robocasa / dataset_info.json
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{
"name": "deva_robocasa",
"views": [
"agentview_left",
"agentview_right",
"eye_in_hand"
],
"tile": [
[
"agentview_left",
"agentview_right"
],
[
"eye_in_hand",
null
]
],
"video": {
"native_hw": [
448,
448
],
"panel_hw": [
224,
224
],
"fps": 16
},
"affordance": {
"layout": "per_view",
"dtype": "float16",
"normalization": "none",
"native_hw": {
"agentview_left": [
224,
224
],
"agentview_right": [
224,
224
],
"eye_in_hand": [
224,
224
]
},
"view_size": [
128,
128
],
"arrays": {
"<view>": "float16 [T, Hv, Wv] - raw affordance, un-normalized; the loader resizes to view_size then per-frame max-normalizes"
}
},
"depth": {
"layout": "per_view",
"dtype": "float16",
"range": [
0,
1
],
"normalization": "per_view_per_clip_at_export",
"native_hw": {
"agentview_left": [
224,
224
],
"agentview_right": [
224,
224
],
"eye_in_hand": [
224,
224
]
},
"valid_mask": "derived from the tile grid (null cells are invalid); not stored",
"arrays": {
"<view>": "float16 [T, Hv, Wv] in [0,1], per-view per-clip normalized at export"
},
"source": "DepthAnything (vitl) disparity -> depth = 1/disparity; higher value = farther",
"clip": {
"clip_percentile": null,
"note": "no percentile clip; range set by the farthest pixel, so agentview content occupies roughly the lower half of [0,1] and never saturates"
}
}
}