id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_man_c0d455e3f6fb | unity_docs | rendering | In Unity's 'Activate and deactivate search providers', what is 'Usage example' and how does it work? | The toggle impacts only the current Search window. That means you can have multiple Search windows open, each with different search providers active. For example, you can:
Open a Search window for the Hierarchy search provider, showing
GameObjects
.
Have a second Search window open for the Project search provider, show... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_91aa09531a7a | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.TargetGuidByName` in Unity? | Returns string The GUID identifying the native target. Description Returns the GUID of the native target with the given name. Note : To retrieve a GUID for a Unity generated target, use GetUnityMainTargetGuid or GetUnityFrameworkTargetGuid ```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7acb04c097d2 | unity_docs | editor | What are the parameters of `SettingsProvider.ctor` in Unity? | Description Creates a new SettingsProvider. ```csharp
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.UIElements;// Create a new type of Settings asset.
class MyCustomSettings : ScriptableObject
{
public cons... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_23a76a6e579b | unity_docs | rendering | What is `TerrainData.AlphamapTextureName` in Unity? Explain its purpose and usage. | TerrainData.AlphamapTextureName
public static string
AlphamapTextureName
;
Description
The name for the Terrain alpha map textures.
Use this name when you call
CopyActiveRenderTextureToTexture
,
DirtyTextureRegion
,
SyncTexture
, or TerrainCallbacks.onTextureChanged to identify the Terrain alpha map textures... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d80192dfac8f | unity_docs | rendering | Explain 'UI Builder interface overview' in Unity. | To open the UI Builder window:
Select
Window
>
UI Toolkit
>
UI Builder
. This opens a UXML document that has been previously loaded with UIBuilder.
From the Project window, double-click a UXML file.
The following image shows an example UI Builder window:
To open a UI Document in UI Builder:
Use the File menu inside the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7458af4bbd9 | unity_docs | editor | What are the parameters of `iOS.Xcode.PBXProject.RemoveFrameworkFromProject` in Unity? | Description Removes a system framework dependency for the specified target. The function assumes system frameworks are located in the System/Library/Frameworks folder in the SDK source tree. ```csharp
using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;public class Sample_Remove... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_14ea15b126f6 | unity_docs | math | What is `Mesh.MeshData.GetTangents` in Unity? Explain its purpose and usage. | Mesh.MeshData.GetTangents
Declaration
public void
GetTangents
(NativeArray<Vector4>
outTangents
);
Parameters
Parameter
Description
outTangents
The destination vertex tangents array.
Description
Populates an array with the vertex tangents from the
MeshData
.
The destination array must have at least
ver... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e0aa912d26d | unity_docs | scripting | What are the parameters of `Search.CustomObjectIndexerAttribute.ctor` in Unity? | Description Register a new Indexing function bound to the specific type. ```csharp
[CustomObjectIndexer(typeof(SceneAsset), version = 2 /* update me when the code below changes */)]
internal static void IndexSceneName(CustomObjectIndexerTarget context, ObjectIndexer indexer)
{
if (!(context.target is SceneAsset sce... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3b37aa88ace | unity_docs | rendering | What is `SpriteRenderer.color` in Unity? Explain its purpose and usage. | SpriteRenderer.color
public
Color
color
;
Description
Rendering color for the Sprite graphic.
The selected vertex color becomes the rendering color, and is accessible in a pixel shader. The default color is white when no color is selected.
```csharp
//This example outputs Sliders that control the red green a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de7e2402ea1c | unity_docs | rendering | What is `Shader.GetPropertyNameId` in Unity? Explain its purpose and usage. | Shader.GetPropertyNameId
Declaration
public int
GetPropertyNameId
(int
propertyIndex
);
Parameters
Parameter
Description
propertyIndex
The index of the shader property.
Description
Returns the nameId of the shader property at the specified index.
If Unity cannot find a property at the specified index, th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_feff6412a968 | unity_docs | editor | Show me a Unity C# example demonstrating `PrefabUtility.SaveAsPrefabAssetAndConnect`. | unter a similar problem in the case of preserving references to existing Components when you save over an existing Prefab, if a single GameObject within the Prefab has more than one of the same Component type attached. In this case you cannot predict which of them will be matched to the existing references.
Additional ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9dd75fa3886f | unity_docs | rendering | What is `ReflectionProbe.textureHDRDecodeValues` in Unity? Explain its purpose and usage. | ReflectionProbe.textureHDRDecodeValues
public
Vector4
textureHDRDecodeValues
;
Description
HDR decode values of the reflection probe texture.
Additional resources:
Shader properties in HLSL
,
ReflectionProbe.texture
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_393a6b642603 | unity_docs | rendering | What is `GUI.Button` in Unity? Explain its purpose and usage. | GUI.Button
Declaration
public static bool
Button
(
Rect
position
,
string
text
);
Declaration
public static bool
Button
(
Rect
position
,
Texture
image
);
Declaration
public static bool
Button
(
Rect
position
,
GUIContent
content
);
Declaration
public static bool
Button
(
Rect
position
,
s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_982a417bfc0b | unity_docs | rendering | What is `UIElements.PanelRenderMode` in Unity? Explain its purpose and usage. | PanelRenderMode
enumeration
Description
Determines how a panel is rendered.
Properties
Property
Description
ScreenSpaceOverlay
Renders the panel as a 2D overlay on top of the screen, independent of any camera or world geometry.
WorldSpace
Renders the panel as an object within the 3D world. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_138fdb84a130_doc_11 | github | scripting | What does `FindLocaleIndex` do in this Unity script? Explain its purpose and signature. | Finds the index of the desired locale in the LocalizationSettings.The locale.The index of the locale or -1 if not found.
Signature:
```csharp
public int FindLocaleIndex(Locale desiredLocale)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_3364b9c89209 | unity_docs | scripting | Show me a Unity C# example demonstrating `AI.NavMeshBuildSource`. | ng that to the list of sources that are passed to the bake function. Alternatively, you can use the collect API to quickly create NavMesh build sources from available render meshes or physics colliders. See
NavMeshBuilder.CollectSources
.
If you use this function at runtime, any meshes with read/write access disabled ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_33f4421f91df | unity_docs | scripting | What is `TerrainTools.TerrainPaintToolWithOverlays_1` in Unity? Explain its purpose and usage. | TerrainPaintToolWithOverlays<T0>
class in
UnityEditor.TerrainTools
/
Inherits from:
TerrainTools.TerrainPaintToolWithOverlaysBase
Description
Base class for Terrain painting tools, which inherit from Editor Tools.
Derive from this class to implement your own terrain painting tools, which also appear in the Terr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_db3c48163822_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | interface IGameObjectFactoryThe interface represents a factory of objects of GameObject type. Usethe implementation of this interface should be used as a replacementfor GameObject.Instantiate invocations
Signature:
```csharp
public interface IGameObjectFactory
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ddc8fbabed8 | unity_docs | scripting | What is `Rendering.VertexAttributeFormat.SInt32` in Unity? Explain its purpose and usage. | VertexAttributeFormat.SInt32
Description
32-bit signed integer.
This format matches the @int@ data type in C#, with values ranging from -2147483648 to 2147483647.
Additional resources:
Mesh
class,
VertexAttribute
enum,
Mesh.GetVertexAttributeFormat
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fe02f6b47f18 | unity_docs | audio | What is `Experimental.Audio.AudioSampleProvider.SetSampleFramesAvailableNativeHandler` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
AudioSampleProvider.SetSampleFramesAvailableNativeHandler
Declaration
public void
SetSampleFramesAvailableNativeHandler
(
Experimental.Audio.AudioSampleProvider.SampleFramesEventNativeFunction
handler
,
IntPtr
userData
);
P... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_bd5969e828d3_doc_15 | github | scripting | What does `MoveTo` do in this Unity script? Explain its purpose and signature. | Moves the camera to view the supplied interest point instantaneously, without any animation. Requires that a camera has been set using SetControlledCamera.The latitude and longitude of the point on the ground which the camera should look at.The latitude, longitude and altitude from which the camera will look at the int... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_2f94f0d7ff0b | unity_docs | animation | What is `Animator.bodyRotation` in Unity? Explain its purpose and usage. | Animator.bodyRotation
public
Quaternion
bodyRotation
;
Description
The rotation of the body center of mass.
The rotation is in worldspace. You should only set this value from within an
OnAnimatorIK()
function call. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_67761689a464 | unity_docs | physics | Show me a Unity C# example demonstrating `Compilation.CompilationPipeline.compilationStarted`. | ou can use the
context
to associate timing, logging, error counts, or any per-compilation data with the right compilation cycle. For example, on compilation start, you can create an entry referenced by the
context
as a key, and capture start time or relevant state. On compilation finish, you can then look up the sa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c00e19843516 | unity_docs | physics | What is `RigidbodySleepMode2D` in Unity? Explain its purpose and usage. | RigidbodySleepMode2D
enumeration
Description
Settings for a Rigidbody2D's initial sleep state.
Properties
Property
Description
NeverSleep
Rigidbody2D never automatically sleeps.
StartAwake
Rigidbody2D is initially awake.
StartAsleep
Rigidbody2D is initially asleep. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_df48513e3e1e | unity_docs | editor | In Unity's 'Analyzing AssetBundles', what is 'BuildReport' and how does it work? | The BuildReport file (located at
Library/LastBuild.buildreport
in your project directory) is a Unity SerializedFile that records the content of each AssetBundle. This SerializedFile contains detailed information about the build, including timings for build steps and a granular view of AssetBundle contents. You can view... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d6849b673dc0 | unity_docs | rendering | Explain 'Smooth hard edges in lightmaps' in Unity. | Seam stitching is a feature that smooths unwanted hard edges in GameObjects rendered with baked lightmap textures generated by the Progressive
Lightmapper
.
When Unity bakes lightmap textures, it identifies mesh faces that are close together but separate from each other as being separate in texture space; the edges bet... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_faffdc280da9 | unity_docs | scripting | What is `Unity.Android.Gradle.Manifest.BaseElement` in Unity? Explain its purpose and usage. | BaseElement
class in
Unity.Android.Gradle.Manifest
/
Implemented in:
Unity.Android.Gradle
Description
Abstract base class for all existing Android manifest elements.
Properties
Property
Description
CustomElements
Custom child elements.
Public Methods
Method
Description
AddCustomElement
Adds a new element... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c35cfc46cac1 | unity_docs | scripting | Show me a Unity C# example demonstrating `Rendering.OnDemandRendering.effectiveRenderFrameRate`. | SyncCount
is 0 and
Application.targetFrameRate
is also greater than 0:
FPS =
Application.targetFrameRate
/
OnDemandRendering.renderFrameInterval
Android, iOS and tvOS use 30 FPS as the default framerate when no other value has been specified. In that case 30 /
OnDemandRendering.renderFrameInterval
is retu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a3137ced1eda | unity_docs | scripting | What is `WSA.Tile.PeriodicBadgeUpdate` in Unity? Explain its purpose and usage. | Tile.PeriodicBadgeUpdate
Declaration
public void
PeriodicBadgeUpdate
(string
uri
,
float
interval
);
Parameters
Parameter
Description
uri
A remote location from where to retrieve tile update
interval
A time interval in minutes, will be rounded to a value, supported by the system
Description
Starts perio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c2058d0e5178 | unity_docs | animation | What is `Animator.StartPlayback` in Unity? Explain its purpose and usage. | Animator.StartPlayback
Declaration
public void
StartPlayback
();
Description
Sets the animator in playback mode.
In playback mode, you control the animator by setting a time value. The animator is not updated from game logic. Use
playbackTime
to explicitly manipulate the progress of time. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_741aa15a51ee | unity_docs | math | What is `TerrainData.ComputeDetailInstanceTransforms` in Unity? Explain its purpose and usage. | TerrainData.ComputeDetailInstanceTransforms
Declaration
public DetailInstanceTransform[]
ComputeDetailInstanceTransforms
(int
patchX
,
int
patchY
,
int
layer
,
float
density
,
out
Bounds
bounds
);
Parameters
Parameter
Description
patchX
The x index of the patch.
patchY
The y index of the patch.
laye... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_23fbec171028 | unity_docs | performance | Explain 'Bucket allocator example' in Unity. | ## Example configuration
The bucket allocator reserves blocks of memory for allocations. Each block is divided into subsections of 16 KB. The following example configuration demonstrates the process of reserving blocks for allocations:
In this setup, the total block size (
Bucket Allocator Block Size
) is 4 MB, and th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_17f95d73c9d8 | unity_docs | editor | In Unity's 'Create looping transitions', what is 'Create the example' and how does it work? | Create a project in Unity with any template.
In your
Project window
, create a folder named
loop-transition-example
.
Right-click in the folder, and select
Create
>
UI Toolkit
>
Editor Window
.
In the
UI Toolkit Editor Window Creator
window, enter
LoopingExample
.
Save your changes. This creates three files as
LoopingE... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6fdf990b92b7 | unity_docs | scripting | What is `WebGLCompressionFormat` in Unity? Explain its purpose and usage. | WebGLCompressionFormat
enumeration
Description
An enum containing different compression types.
This enum is used within the WebGL platform to define what type of compression will be used for resources.
Properties
Property
Description
Brotli
WebGL resources are stored using Brotli compression.
Gzip
WebGL resou... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8df88ada0ba2 | unity_docs | rendering | Explain 'Register meshes and materials with the BatchRendererGroup API in URP' in Unity. | Mesh and Material
are managed C# objects in Unity which means you can’t use them from Burst C# code. This means that to use them in BRG draw commands, you must pre-register with the BRG.
To register Mesh and Material objects, use
BatchRendererGroup.RegisterMesh and BatchRendererGroup.RegisterMaterial
respectively. Thes... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f197bc095688 | unity_docs | performance | What is `Rendering.BatchRendererGroup.GetThreadedBatchContext` in Unity? Explain its purpose and usage. | BatchRendererGroup.GetThreadedBatchContext
Declaration
public
Rendering.ThreadedBatchContext
GetThreadedBatchContext
();
Returns
ThreadedBatchContext
Thread-safe and Burst-safe context.
Description
Get the thread-safe API for interacting with a
BatchRendererGroup
from Burst jobs. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a5c1cbefc042 | unity_docs | physics | In Unity's 'Image', what is 'Create an image' and how does it work? | You must use either UXML or C# code to add an Image element in your UI and provide the image source to the
--unity-image
USS custom property.
You can set the image scale mode with the
--unity-image-size
USS custom property. You can also set the image tint color with the
--unity-image-tint-color
USS custom property.
The... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3fb6d28b74b6 | unity_docs | editor | Explain 'Install Unity using Download Assistant' in Unity. | Unity Download Assistant is a small-sized executable file provided as.exe
for Windows and.dmg
for macOS. The Download Assistant guides you through downloading and installing Unity Editor and other components together.
To install Unity using the Download Assistant, follow these steps:
Access the
Unity download archive
w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_af2d5cd5fb5f | unity_docs | physics | What is `IMGUI.Controls.JointAngularLimitHandle.zMin` in Unity? Explain its purpose and usage. | JointAngularLimitHandle.zMin
public float
zMin
;
Description
Returns or specifies the minimum angular motion about the z-axis.
The value returned by this property depends on the current value of the
zMotion
property. If it is
ConfigurableJointMotion.Locked
, then it will always return 0. If it is
Configurab... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_31f7f0eaab68 | unity_docs | physics | What is `Collider2D.bounciness` in Unity? Explain its purpose and usage. | Collider2D.bounciness
public float
bounciness
;
Description
The bounciness used by the
Collider2D
.
A
Collider2D
can be assigned a
PhysicsMaterial2D
either directly via to the
Collider2D.sharedMaterial
, indirectly via the attached
Rigidbody2D.sharedMaterial
, the global default or if no
PhysicsMaterial... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_691c2fee1e6e | unity_docs | scripting | What is `GraphicsBuffer.GetNativeBufferPtr` in Unity? Explain its purpose and usage. | GraphicsBuffer.GetNativeBufferPtr
Declaration
public IntPtr
GetNativeBufferPtr
();
Returns
IntPtr
Pointer to the underlying graphics API buffer.
Description
Retrieve a native (underlying graphics API) pointer to the buffer.
Use this function to retrieve a pointer/handle corresponding to the graphics buffe... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_b3364c95752a | unity_docs | xr | In Unity's 'Ambisonic Audio', what is 'Selecting an ambisonic audio decoder' and how does it work? | To select an ambisonic audio decoder in your project, open your project’s Audio settings (menu:
Edit
>
Project Settings
>
Audio
). Select an
Ambisonic Decoder Plugin
from the list of available decoders in the project.
There are no built-in decoders included with Unity, but you can do one of the following options:
You c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7e40fa9c443d | unity_docs | rendering | In Unity's 'Transparent Bumped Diffuse', what is 'Transparent Properties' and how does it work? | Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader can make mesh geometry partially or fully transparent by reading the alpha channel of the main texture. In the alpha, 0 (black) is completely transparent while 255 (white) is completely opaque. If your main texture does not have an alp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1dcbfac9ef55 | unity_docs | physics | Show me a Unity C# example demonstrating `MonoBehaviour.OnParticleTrigger`. | MonoBehaviour.OnParticleTrigger()
Description
OnParticleTrigger is called when any particles in a Particle System meet the conditions in the trigger module.
This can be used to kill or modify particles that are inside or outside a collision volume.
```csharp
using UnityEngine;
using System.Collections;
using Syst... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_798e668770c0 | unity_docs | scripting | What are the parameters of `GameObject.BroadcastMessage` in Unity? | Description Calls the specified method on every MonoBehaviour attached to the GameObject or any of its children. A parameter specified for a method that doesn't accept parameters is ignored.
If options is set to SendMessageOptions.RequireReceiver an error is printed when the message is not picked up by any component. `... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0b1a3b46d0c9 | unity_docs | scripting | What is `SceneManagement.SceneUtility` in Unity? Explain its purpose and usage. | SceneUtility
class in
UnityEngine.SceneManagement
/
Implemented in:
UnityEngine.CoreModule
Description
Scene and Build Settings related utilities.
Static Methods
Method
Description
GetBuildIndexByScenePath
Get the build index from a Scene path.
GetScenePathByBuildIndex
Get the Scene path from a build index. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f74e45c09b9f | unity_docs | performance | What is `Profiling.IProfilerFrameTimeViewSampleSelectionController.ClearSelection` in Unity? Explain its purpose and usage. | IProfilerFrameTimeViewSampleSelectionController.ClearSelection
Declaration
public void
ClearSelection
();
Description
Call this method to clear the current selection in this frame time view based
Profiler module
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0083a0146520 | unity_docs | scripting | What is `UIElements.PointerCaptureOutEvent` in Unity? Explain its purpose and usage. | PointerCaptureOutEvent
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.PointerCaptureEventBase_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Event sent when a VisualElement releases a pointer.
Inherited Members
Properties Property Description
bubbles
Returns whether this even... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_5af1d78e8d8f | github | scripting | Write a Unity C# script called Scene Manager | ```csharp
using System;
using System.Collections.Generic;
using System.Linq;
using Solid.Attributes;
using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
/*Copyright (c) Created by Oleksii Volovich 2021*/
namespace Solid.SceneManagement
{
public static class SceneManager
{
private sta... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_67b1b8f5495f | unity_docs | scripting | Show me a Unity C# example demonstrating `Progress.Start`. | sing Report or SetDescription.
parentId
The unique ID of the parent progress indicator, if any. If the progress indicator has no parent, pass -1.
options
The progress indicator's initial progress options.
Returns
int
The newly created progress identifier. This identifier is used for all other APIs to update the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_94c38b305c2f | unity_docs | editor | What is `Handles.DrawingScope.Dispose` in Unity? Explain its purpose and usage. | Handles.DrawingScope.Dispose
Declaration
public void
Dispose
();
Description
Automatically reverts
Handles.color
and
Handles.matrix
to their values prior to entering the scope, when the scope is exited. You do not need to call this method manually. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_57bb5cf8be74 | unity_docs | scripting | In Unity's 'Troubleshooting on iOS devices', what is 'Application stops responding and Xcode displays interrupted in the status bar' and how does it work? | The following list provides some common reasons for this issue:
Scripting errors, such as using uninitialized variables.
Use of third party Thumb compiled native libraries. These libraries can trigger a known problem in the iOS SDK linker and might cause random crashes.
Use of generic types with value types as paramete... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5b4c1dbd24d7 | unity_docs | scripting | What is `RenderSettings.fogColor` in Unity? Explain its purpose and usage. | RenderSettings.fogColor
public static
Color
fogColor
;
Description
The color of the fog.
```csharp
using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour
{
void Example()
{
// Set the fog color to be blue
RenderSettings.fogColor = Color.blue; // And enable fog
RenderSetting... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2ae1ad3aaa75 | unity_docs | scripting | Show me a Unity C# example demonstrating `Search.ObjectIndexer`. | ObjectIndexer
class in
UnityEditor.Search
/
Inherits from:
Search.SearchIndexer
Description
A specialized
SearchIndexer
which provides methods to index a
Unity Object
from custom indexers.
The
ObjectIndexer
can only be used in the context of a
CustomObjectIndexerAttribute
and therefore cannot be instan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_613b2a4da95e | unity_docs | scripting | Show me a Unity code example for 'RepeatButton'. | the specified interval.
Note
: A RepeatButton doesn’t have the same styling as a regular Button. You can apply the.unity-button
USS class to it to make it look like a regular Button.
## Create a RepeatButton
Although you can create a RepeatButton with UXML, you must create the action logic in C#. The following C# exa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_92cdf4144f24 | unity_docs | rendering | In Unity's 'Unity Editor command line arguments reference', what is 'Configuration arguments' and how does it work? | You can run the Unity Editor and build Unity applications with additional commands and information on startup. This page lists the command line arguments you can use to launch and configure Unity Editor and Unity Player instances.
Command
Description
-createProject <pathname>
Create an empty project at the given path.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d649ddf19ce9 | unity_docs | editor | Give me an overview of the `RuntimeInitializeOnLoadMethodAttribute` class in Unity. | RuntimeInitializeOnLoadMethodAttribute
class in
UnityEngine
/
Inherits from:
Scripting.PreserveAttribute
/
Implemented in:
UnityEngine.CoreModule
Description
Use this attribute to get a callback when the runtime is starting up and loading the first scene.
Use the various options for
RuntimeInitializeLoadType... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_54d4d2cecdae | unity_docs | rendering | In Unity's 'Marking textures as “Virtual Texturing Only”', what is 'How it works' and how does it work? | By default, when you load a Scene in the Unity Editor, the Editor loads all referenced textures into both CPU and GPU memory. The Unity Editor cannot stream textures into GPU memory from disk, but SVT can stream them from CPU memory. When you mark a texture as
Virtual Texture Only
, this means that on scene load the Ed... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0d18182473a | unity_docs | scripting | Show me a Unity C# example demonstrating `Undo.RegisterFullObjectHierarchyUndo`. | hould use the dedicated functions. See
Undo.SetTransformParent
,
Undo.AddComponent
,
Undo.DestroyObjectImmediate
.
If any object involved is part of the current Scene (e.g. a game object in the Hierarchy window or a component attached to such game object), calling this function will immediately mark the Scene as mod... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_eb08936aa213 | github | scripting | Write a Unity Editor script for Android Target Build | ```csharp
/*
* MIT License
*
* Copyright (c) 2025 Diego Cangas Moldes
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_aa4824362852 | unity_docs | rendering | Show me a Unity C# example demonstrating `Search.SearchService.CreateIndex`. | exing option set.
roots
Search index roots, for example "Assets" to index all Assets under Assets.
includes
Exclusive list of assets to be indexed. If this list is empty, everything will be indexed.
excludes
Patterns to exclude assets to be indexed under roots.
onIndexReady
Callback that gets invoked when the i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e21c1e2f81b | unity_docs | physics | What is `Collider2D.GetShapes` in Unity? Explain its purpose and usage. | Collider2D.GetShapes
Declaration
public int
GetShapes
(
PhysicsShapeGroup2D
physicsShapeGroup
);
Parameters
Parameter
Description
physicsShapeGroup
The
PhysicsShapeGroup2D
to store the retrieved
PhysicsShape2D
in.
Returns
int
Returns the number of
PhysicsShape2D
retrieved from the
Collider2D
.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_dcbafc1128ce | unity_docs | physics | Give me an overview of the `ParticleSystemCollisionType` class in Unity. | ParticleSystemCollisionType
enumeration
Description
The type of collisions to use for a given Particle System.
Properties
Property
Description
Planes
Collide with a list of planes.
World
Collide with the world geometry. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ba6e681ae301 | unity_docs | math | Show me a Unity C# example demonstrating `AI.NavMesh.AddNavMeshData`. | ion
Translate the navmesh to this position.
rotation
Rotate the navmesh to this orientation.
Returns
NavMeshDataInstance
Representing the added navmesh.
Description
Adds the specified NavMeshData to the game.
This function is similar to
AddNavMeshData
above, but the position and rotation specified is appl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_024df8d81102 | github | scripting | Write a Unity C# script called Create Child | ```csharp
using UnityEngine;
namespace Duck.HierarchyBehaviour
{
public static partial class GameObjectExtensions
{
/// <summary>
/// Creates a new GameObject as a child transform.
/// </summary>
/// <param name="name">The desired GameObject name</param>
/// <returns>The new GameObject</returns>
public s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_977c4fbad56b | unity_docs | rendering | Explain 'Add per-instance properties to GPU instancing shaders in the Built-In Render Pipeline' in Unity. | By default, Unity GPU instances GameObjects with different Transforms in each instanced draw call. To add more variation to the instances, modify the shader to add per-instance properties such as color. You can do this both in
surface shaders
and in vertex/fragment shaders.
Custom shaders don’t need per-instance data, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7f263ebbd491 | unity_docs | math | What is `Handles.CapFunction` in Unity? Explain its purpose and usage. | Handles.CapFunction
Declaration
public delegate void
CapFunction
(int
controlID
,
Vector3
position
,
Quaternion
rotation
,
float
size
,
EventType
eventType
);
Parameters
Parameter
Description
controlID
The control ID for the handle.
position
The position of the handle in the space of
Handles.mat... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0d11e5b8b5f4 | unity_docs | editor | What is `Rendering.EditorGraphicsSettings.TryGetFirstRenderPipelineSettingsFromInterface` in Unity? Explain its purpose and usage. | EditorGraphicsSettings.TryGetFirstRenderPipelineSettingsFromInterface
Declaration
public static bool
TryGetFirstRenderPipelineSettingsFromInterface
(out TSettingsInterfaceType
settings
);
Parameters
Parameter
Description
settings
The settings object of type
TSettingsInterfaceType
if found, or
null
.
Retu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9a030477ff5b | unity_docs | ui | Show me a Unity C# example demonstrating `CursorLockMode`. | CursorLockMode
enumeration
Description
How the cursor should behave.
These are various modes that control the behaviour of the Cursor. A default cursor must be set in
PlayerSettings
>
Default Cursor
.
```csharp
//This script makes Buttons that control the Cursor's lock state. Note that the Confined mode only w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b3f7d922a68b | unity_docs | scripting | What is `Search.ObjectIndexer` in Unity? Explain its purpose and usage. | ObjectIndexer
class in
UnityEditor.Search
/
Inherits from:
Search.SearchIndexer
Description
A specialized
SearchIndexer
which provides methods to index a
Unity Object
from custom indexers.
The
ObjectIndexer
can only be used in the context of a
CustomObjectIndexerAttribute
and therefore cannot be instan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2a77b52b99ce | unity_docs | math | Show me a Unity C# example demonstrating `Matrix4x4.SetTRS`. | Matrix4x4.SetTRS
Declaration
public void
SetTRS
(
Vector3
pos
,
Quaternion
q
,
Vector3
s
);
Description
Sets this matrix to a translation, rotation and scaling matrix.
The current matrix is modified so that it places objects at position
pos
,
oriented in rotation
q
and scaled by
s
.
```csharp
// Tr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c233ee3cc6cc | unity_docs | editor | Show me a Unity C# example demonstrating `LightProbeGroup.probePositions`. | LightProbeGroup.probePositions
public Vector3[]
probePositions
;
Description
Editor only function to access and modify probe positions.
Probe positions are specified in local space relative to the parent object.
At runtime this function will return an empty Vector3 array and setting it will have no effect.
``... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b48d5385142c | unity_docs | rendering | What is `Rendering.BatchDrawCommandType` in Unity? Explain its purpose and usage. | BatchDrawCommandType
enumeration
Description
Enumerates the different draw command types a
BatchRendererGroup
can draw.
This is used in
BatchDrawRange
to say from what draw command stream the batch will read the commands.
Properties
Property
Description
Direct
A direct draw command with a mesh and material... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2decf1154c38 | unity_docs | scripting | What is `Device.Application.temporaryCachePath` in Unity? Explain its purpose and usage. | Application.temporaryCachePath
public static string
temporaryCachePath
;
Description
This has the same functionality as
Application.temporaryCachePath
. At the moment, the Device Simulator doesn't support simulation of this property. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_064357b1cda8 | unity_docs | scripting | Explain 'Clock management with the Video Player component' in Unity. | This section describes the different time update modes available for the Video Player component and how it interacts with them.
You can use the Video Player component to control how to time video playback relative to other interactive behaviors. For example, you can synchronize video playback with animation or with aud... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_92201e03c841 | unity_docs | rendering | What is `Rendering.RayTracingMeshInstanceConfig.material` in Unity? Explain its purpose and usage. | RayTracingMeshInstanceConfig.material
public
Material
material
;
Description
The
Material
the ray tracing instance uses.
This value is optional. If you use ray tracing shaders and don't set a Material, the GPU doesn't execute any code when rays hit an axis-aligned bounding box (AABB) associated with this in... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1385d5bb0a83 | unity_docs | rendering | In Unity's 'Configure reflections in prebuilt shaders', what is 'Configure reflections in the metallic workflow' and how does it work? | To make a material metallic or non-metallic, set the Metallic value to 1 or 0. Values between 0 and 1 blend the two results.
To control the blurriness or sharpness of the reflection, adjust the Smoothness property.
To make different parts of a material more or less metallic, add a texture map to control the Metallic an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c5bfbba9a3d4 | unity_docs | ui | Explain 'Multiplayer Sessions Building Block' in Unity. | Implement Unity’s
multiplayer sessions
in your project with this Unity Building Block’s pre-made UI elements. Learn what sessions are, how to set them up, how to debug them, and how to connect to Unity’s Netcode packages.
## Introduction
The Multiplayer Session Building Block helps you integrate Unity’s multiplayer s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e966ed564220 | unity_docs | editor | What is `BuildAssetBundleOptions.ChunkBasedCompression` in Unity? Explain its purpose and usage. | BuildAssetBundleOptions.ChunkBasedCompression
Description
Use chunk-based LZ4 compression when creating the AssetBundle.
When chunk-based compression is used, the content of the AssetBundle is broken into individual segments, which are compressed independently using the
CompressionType.Lz4HC
algorithm.
The resu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db06ec6a5dd9 | unity_docs | scripting | What is `Scripting.RequiredMemberAttribute` in Unity? Explain its purpose and usage. | RequiredMemberAttribute
class in
UnityEngine.Scripting
/
Implemented in:
UnityEngine.CoreModule
Description
When a type is marked, all of its members with [RequiredMember] are marked.
```csharp
using System;
using UnityEngine;
using UnityEngine.Scripting;public class NewBehaviourScript : MonoBehaviour
{
void S... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4d1758fd2029 | unity_docs | scripting | What is `Ping` in Unity? Explain its purpose and usage. | Ping
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Ping any given IP address (given in dot notation).
The ping operation is asynchronous and a ping object can be polled for status using
Ping.isDone
.
When a response is received it is in
Ping.time
.
Windows Store Apps
: A stream soc... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d26b1f545a04 | unity_docs | rendering | What is `LightmapParameters.irradianceBudget` in Unity? Explain its purpose and usage. | LightmapParameters.irradianceBudget
public int
irradianceBudget
;
Description
The amount of data used for Enlighten Realtime Global Illumination texels. Specifies how detailed view of the Scene a texel has. Small values mean more averaged out lighting.
Performance impact:
It affects the memory footprint and t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_18a55d1ffa7a | unity_docs | rendering | What is `ParticleSystem.MainModule.flipRotation` in Unity? Explain its purpose and usage. | ParticleSystem.MainModule.flipRotation
public float
flipRotation
;
Description
Makes some particles spin in the opposite direction.
Set between 0 and 1. Higher values cause a higher proportion of particles to spin in the opposite direction.
```csharp
using UnityEngine;
using System.Collections;[RequireCompone... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_218bc89df48a | unity_docs | rendering | What is `Experimental.Lightmapping.BakeAsync` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Lightmapping.BakeAsync
Declaration
public static bool
BakeAsync
(
SceneManagement.Scene
targetScene
);
Parameters
Parameter
Description
targetScene
The Scene to generate lighting data for.
Returns
bool
Returns true i... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3dffb47c8951 | unity_docs | animation | What is `Animations.AnimatorController.SetStateEffectiveBehaviours` in Unity? Explain its purpose and usage. | AnimatorController.SetStateEffectiveBehaviours(AnimatorState,int,StateMachineBehaviourInfo[])
Parameters
Parameter
Description
state
The AnimatorState which we want to set the Behaviour list.
layerIndex
The layer to set the Behaviour list.
behaviours
The Behaviour list that will be set.
Description
Sets the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c672b3e99bd6 | unity_docs | math | What is `AndroidJNI.NewString` in Unity? Explain its purpose and usage. | AndroidJNI.NewString
Declaration
public static IntPtr
NewString
(string
chars
);
Declaration
public static IntPtr
NewString
(char[]
chars
);
Description
Constructs a new
java.lang.String
object from an array of Unicode characters.
Additional resources:
Java Native Interface Specification (Oracle) | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ac26fd85b472 | unity_docs | editor | What is `Device.Application.isConsolePlatform` in Unity? Explain its purpose and usage. | Application.isConsolePlatform
public static bool
isConsolePlatform
;
Description
This has the same functionality as
Application.isConsolePlatform
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_043bef51b3b9 | unity_docs | scripting | What is `UIElements.BaseTreeView.AddToSelectionById` in Unity? Explain its purpose and usage. | BaseTreeView.AddToSelectionById
Declaration
public void
AddToSelectionById
(int
id
);
Parameters
Parameter
Description
id
The item id.
Description
Adds an item to the current selection by id.
This will also expand the selected item if not expanded already. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b2150ac9fbb | unity_docs | rendering | What is `Rendering.RayTracingInstanceCullingConfig.transparentMaterialConfig` in Unity? Explain its purpose and usage. | RayTracingInstanceCullingConfig.transparentMaterialConfig
public
Rendering.RayTracingInstanceMaterialConfig
transparentMaterialConfig
;
Description
A configuration for defining when a Material is considered being transparent.
RayTracingAccelerationStructure.CullInstances
can specify a
RayTracingSubMeshFlags... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a38e3bcf04ef | unity_docs | animation | What is `Animations.GenericBindingUtility.GetValues` in Unity? Explain its purpose and usage. | GenericBindingUtility.GetValues
Declaration
public static void
GetValues
(NativeArray<BoundProperty>
boundProperties
,
NativeArray<float>
values
);
Declaration
public static void
GetValues
(NativeArray<BoundProperty>
boundProperties
,
NativeArray<int>
values
);
Parameters
Parameter
Description
boundPro... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ab18e3321afa | unity_docs | rendering | What is `Rendering.PlatformKeywordSet` in Unity? Explain its purpose and usage. | PlatformKeywordSet
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
A collection of
ShaderKeyword
that represents a specific platform variant.
Additional resources:
ShaderKeyword
, Rendering.ShaderKeywordSetUtility,
Shader.EnableKeyword
,
Shader.EnableKeyword
,
Shader v... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_c0c0bc27b5b9 | unity_docs | rendering | Explain 'SketchUp Import Settings window reference' in Unity. | SketchUp is software that is commonly used for architecture modeling.
Unity reads SketchUp files directly and supports the following SketchUp features:
Textures and Materials, which Unity imports according to the settings on the
Materials tab
.
Component Definitions and Groups, which are converted into meshes, instance... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_065abd085fbf | unity_docs | scripting | Show me a Unity C# example demonstrating `Event.commandName`. | Event.commandName
public string
commandName
;
Description
The name of an ExecuteCommand or ValidateCommand Event.
Available commands are:
"Copy", "Cut", "Paste",
"Delete", "SoftDelete", "Duplicate",
"FrameSelected", "FrameSelectedWithLock",
"SelectAll", "Find" and "FocusProjectWindow".
Sent only in the editor.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6d21a703d5a9 | unity_docs | scripting | What is `Experimental.GraphView.StickyNote.SetPosition` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
StickyNote.SetPosition
Declaration
public void
SetPosition
(
Rect
rect
);
Description
Sets the position of the [StickyNote]. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_cac14e7e4bfe | unity_docs | scripting | What is `SearchService.ObjectSelectorSearchContext.engineScope` in Unity? Explain its purpose and usage. | ObjectSelectorSearchContext.engineScope
public
SearchService.SearchEngineScope
engineScope
;
Description
An enum that identifies the scope of the current search. This property is automatically set to SearchService.ObjectSelector.EngineScope. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_9f001b1cafc6 | unity_docs | scripting | In Unity's 'Handle Game Controller input', what is 'Game Controller input mapping' and how does it work? | You can map controller input in the Unity Input settings using the following:
Name KeyCode Axis A joystick button 14
joystick axis 14 B joystick button 13
joystick axis 13 X joystick button 15
joystick axis 15 Y joystick button 12
joystick axis 12
Left Stick
N/A
Axis 1 (X) - Horizontal, Axis 2 (Y) - Vertical
Right Stic... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ad8b2c40653f | unity_docs | input | What is `Rendering.OnDemandRendering.renderFrameInterval` in Unity? Explain its purpose and usage. | OnDemandRendering.renderFrameInterval
public static int
renderFrameInterval
;
Description
Get or set the current frame rate interval. To restore rendering back to the value of
Application.targetFrameRate
or
QualitySettings.vSyncCount
set this to 0 or 1.
```csharp
using UnityEngine;
using UnityEngine.Renderi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_17ce64784a64 | unity_docs | rendering | In Unity's 'Reflective Normal mapped Vertex-lit', what is 'Vertex-Lit Properties' and how does it work? | Note.
Unity 5 introduced the
Standard Shader
which replaces this shader.
This shader is
Vertex-Lit
, which is one of the simplest shaders. All lights shining on it are rendered in a single pass and calculated at vertices only.
Because it is vertex-lit, it won’t display any pixel-based rendering effects, such as light c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bbbc22caa735 | unity_docs | scripting | In Unity's 'Creating, loading, and saving scenes', what is 'Creating a new scene from the New Scene dialog' and how does it work? | Use the New Scene dialog to create new scenes from specific scene templates in your Project. You can also use the New Scene dialog to find and manage scene templates. For details see
The New Scene dialog
.
By default, the New Scene dialog opens when you create a new scene from the menu (
File
>
New Scene
) or by using ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_24d34acd3894 | unity_docs | scripting | Show me a Unity C# example demonstrating `ForceMode.Force`. | e in each FixedUpdate over a duration of time. This mode depends on the mass of rigidbody so more force must be applied to push or twist higher-mass objects the same amount as lower-mass objects.
This mode is useful for setting up realistic physics where it takes more force to move heavier objects.
In this mode, the un... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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