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local_sr_30d2d9ed0068
unity_docs
scripting
Show me a Unity C# example demonstrating `Actions.EditorAction`.
, an EditorAction temporarily overrides the currently active EditorTool and remains active until either cancelled or completed. The action can complete itself, or rely on user input to resolve. When the action is finished, the previously active EditorTool is re-enabled. During an EditorAction , press Enter (macO...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1ddc8d948a00
unity_docs
xr
What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.TotalTimeMicroseconds` in Unity? Explain its purpose and usage.
AsyncReadManagerRequestMetric.TotalTimeMicroseconds public double TotalTimeMicroseconds ; Description The total time in microseconds from the read request being added until its completion, or the time of metrics retrieval, depending whether the read has completed or not.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4904a0a69834
unity_docs
scripting
Explain 'Verify the Unity Accelerator version' in Unity.
You can verify the Unity Accelerator version from a client machine accessing a remote Unity Accelerator instance and also from the server machine. ## Verify on a client machine From the client, access the API agent health end point by visiting the following page from a browser: http://[AcceleratorIP]:[AcceleratorPort...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_d8880ddbee3b
github
scripting
Write a Unity C# MonoBehaviour script called Remove Objects With Tag
```csharp using UnityEngine; /// <summary> /// Removes all objects in a scene using a particular tag /// </summary> public class RemoveObjectsWithTag : MonoBehaviour { public void RemoveObjects(string tag) { GameObject[] taggedObjects = GameObject.FindGameObjectsWithTag(tag); foreach (GameObj...
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_ff00d474768c
unity_docs
editor
What is `GUIStyleState` in Unity? Explain its purpose and usage.
GUIStyleState class in UnityEngine / Implemented in: UnityEngine.IMGUIModule Description Specialized values for the given states used by GUIStyle objects. The GUIStyle contains all values for displaying GUI elements. Properties Property Description background The background image used by GUI elements in t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_1bdf1dd261fa
unity_docs
xr
What is `Experimental.GraphView.SearchWindowContext` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. SearchWindowContext struct in UnityEditor.Experimental.GraphView Description This structure includes parameters for configuring the search window. Properties Property Description requestedHeight Requested height of the wind...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_7b26c48b5ceb
unity_docs
rendering
Explain 'Material Inspector window reference' in Unity.
You can view and edit a Material asset in the Inspector window. The Material Inspector makes it possible to do the following things: Modify a Material or Material Variant’s Properties Identify and change its relationships with other Materials and Material Variant Copy and paste its Property settings Associate it with a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b61439e38c77
unity_docs
rendering
Show me a Unity C# example demonstrating `Search.SearchTable`.
SearchTable class in UnityEditor.Search Description A search table configuration is used to define the columns when search results are displayed in table view. See DisplayMode.Table . ``` static SearchTable CreateDecalsTableConfiguration() { var materialIcon = EditorGUIUtility.Load("Material Icon") as Texture;...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_ee3ec386c849
unity_docs
editor
Explain 'Install Unity on offline computers' in Unity.
The Unity Download Assistant supports offline deployment. ## Before you begin Make sure you’ve run the Download Assistant on an online computer. For more information, refer to Install Unity using Download Assistant . This process generates the installer files and the script that the offline computers require for the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_239da28db8ac
unity_docs
ui
In Unity's 'Click events', what is 'Examples' and how does it work?
The following example shows how to react to the ClickEvent on a colored visual element. When an element is clicked, its color will change to a new, random color. To see the example in action, do the following: Create a new C# script called ClickEventExampleWindow. Copy the example code into the C# script. Under Window ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_0691bfbf80a4
unity_docs
math
What is `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemCpyStride` in Unity? Explain its purpose and usage.
UnsafeUtility.MemCpyStride Declaration public static void MemCpyStride (void* destination , int destinationStride , void* source , int sourceStride , int elementSize , int count ); Parameters Parameter Description destination A pointer to the start of the destination memory block. The memory block shoul...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_3ca817176efd
unity_docs
rendering
What is `Rendering.RenderTextureSubElement` in Unity? Explain its purpose and usage.
RenderTextureSubElement enumeration Description Types of data that you can encapsulate within a render texture. An enum that allows you to specify access to the different types of data that may be encapsulated within the RenderTexture. These are broadly aligned with the different types of surfaces that the underly...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_153360d28ece
unity_docs
rendering
What is `Renderer.receiveShadows` in Unity? Explain its purpose and usage.
Renderer.receiveShadows public bool receiveShadows ; Description Does this object receive shadows? Usually objects should receive shadows, but turning this off can be useful for optimization purposes, in cases of when you know that no shadows will be needed on this particular object. Note that receive shadows f...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e88e41ee48ac
unity_docs
scripting
In Unity's 'Particle velocity', what is 'Details' and how does it work?
This effect is very useful for emitting particles from a moving object, such as dust clouds from a car, smoke from a rocket, steam from a steam train’s chimney, or any situation where the particles should initially be moving at a percentage of the speed of the object they appear to come from. This module only has an ef...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_bc6bb865f715
unity_docs
audio
In Unity's 'Search the Unity Asset Store', what is 'Types' and how does it work?
Filter Search token Query example Description Category store: category=<category> store: category=audio/music Searches for music. Platform store: platform=<platform> store: platform=standaloneosxuniversal Searches for assets that support macOS.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_e3334c063488
github
scripting
Write a Unity C# script called Bishop
```csharp using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bishop : Piece { public override bool[,] PossibleMoves() { bool[,] ret = new bool [8,8]; int i, j; Piece p; // UP - RIGHT i = CurrentX + 1; j = Curr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c5b326f2bc48
unity_docs
scripting
In Unity's 'Rect Transform', what is 'Properties' and how does it work?
Property: Function: Pos (X, Y, Z) Position of the rectangle's pivot point relative to the anchors. The pivot point is the location around which the rectangle rotates. Width/Height Width and height of the rectangle. Left, Top, Right, Bottom Positions of the rectangle's edges relative to their anchors. This can be though...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7ef555445023
unity_docs
scripting
What is `Rendering.BatchDrawCommandProceduralIndirect.indirectArgsBufferHandle` in Unity? Explain its purpose and usage.
BatchDrawCommandProceduralIndirect.indirectArgsBufferHandle public GraphicsBufferHandle indirectArgsBufferHandle ; Description GraphicsBufferHandle of the GraphicsBuffer from which the indirect draw command will be read. If indexBufferHandle is default then the data at indirectArgsBufferOffset in the refe...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9e632fb01064
unity_docs
scripting
Show me a Unity C# example demonstrating `Vector4.operator_add`.
Vector4.operator + public static Vector4 operator + ( Vector4 a , Vector4 b ); Description Adds two vectors. Adds corresponding components together. ```csharp using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void Start() { print(new Vector4(1, 2, 3, 4) + new Vec...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6f257e97ef02
unity_docs
animation
What is `Animations.AnimationMixerPlayable` in Unity? Explain its purpose and usage.
AnimationMixerPlayable struct in UnityEngine.Animations / Implemented in: UnityEngine.AnimationModule Implements interfaces: IPlayable Description An implementation of IPlayable that controls an animation mixer. NOTE: You can use PlayableExtensions methods with AnimationMixerPlayable objects. Static Prope...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b17d6b18e7ac
unity_docs
rendering
Show me a Unity C# example demonstrating `LightTransport.BufferSlice_1.UnsafeReinterpret`.
erhead is unacceptable. Advanced scenarios where you need to bypass safety checks. Custom type layouts that don't follow standard alignment rules. Warning: This method can lead to undefined behavior, memory corruption, or crashes if used incorrectly. Prefer SafeReinterpret unless you have specific performance requi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_50dc35551802
unity_docs
rendering
In Unity's 'Include sprites in text', what is 'Create a sprite asset' and how does it work?
You create sprite assets from atlas textures. Although sprite assets and their source textures are separate entities, you must keep the source textures in the project after you’ve created the sprite assets. To create a sprite asset: Import the sprite atlas . Select the atlas and change the following texture options in ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_aee9ec451fc1
unity_docs
math
What is `PolygonCollider2D.GetPath` in Unity? Explain its purpose and usage.
PolygonCollider2D.GetPath Declaration public Vector2[] GetPath (int index ); Parameters Parameter Description index The index of the path to retrieve. Returns Vector2[] An ordered array of the vertices (points) in the selected path. Description Gets a path from the Collider by its index. A path is...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b815a33444a1
unity_docs
scripting
Give me an overview of the `TextAsset` class in Unity.
TextAsset class in UnityEngine / Inherits from: Object / Implemented in: UnityEngine.CoreModule Description Represents a raw text or binary file asset. You can use raw text files in your project as assets and get their contents through this class. For more information, see text . You can access the file as ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_43c2257434c0
unity_docs
audio
What is `AudioEchoFilter.delay` in Unity? Explain its purpose and usage.
AudioEchoFilter.delay public float delay ; Description Echo delay in ms. 10 to 5000. Default = 500. ```csharp using UnityEngine;[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class Example : MonoBehaviour { // Set the delay on the chorus filter to the max working va...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7c26ba7e41b3
unity_docs
editor
What is `SceneManagement.StageUtility.GoToMainStage` in Unity? Explain its purpose and usage.
StageUtility.GoToMainStage Declaration public static void GoToMainStage (); Description Navigate the Editor to the main stage. This is equivalent to clicking the Scenes breadcrumb in the Scene view while in Prefab Mode.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_995d7ba6f878
unity_docs
scripting
What is `MonoBehaviour.OnMouseOver` in Unity? Explain its purpose and usage.
MonoBehaviour.OnMouseOver() Description Called every frame while the mouse is over the Collider . A call to OnMouseEnter occurs on the first frame the mouse is over the object. OnMouseOver is then called each frame until the mouse moves away, at which point OnMouseExit is called. This event is sent to all scr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_61324bd5729a
unity_docs
rendering
In Unity's 'Control material variant properties', what is 'Override a parent property' and how does it work?
To override a parent property so the child material uses a different value, follow these steps: Select the child material. In the Inspector window, modify the property you want to override. Unity displays a line to the left of the property to indicate that it’s an override. To move the override further up the hierarchy...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_870ca501ede6
unity_docs
ui
What is `Accessibility.AccessibilityNode.dismissed` in Unity? Explain its purpose and usage.
AccessibilityNode.dismissed Description Called when the user of the screen reader dismisses this node. Return an appropriate bool value to indicate if the node was successfully dismissed. On Android, subscribing to this event enables the Dismiss custom action, which is available in the TalkBack local contex...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_07ea0903d265
unity_docs
rendering
Show me a Unity C# example demonstrating `Rendering.GraphicsSettings.TrySetCurrentRenderPipelineGlobalSettings`.
ly works at runtime. You can't use it in the Unity Editor. Calling it from the Editor results in an error log message and the method immediately returns false. At build time, Unity inspects the RenderPipelineGlobalSettings and RenderPipelineAsset assigned in Quality settings to ensure the right resources are built....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d9ae5148442d
unity_docs
rendering
What is `Search.CustomObjectIndexerAttribute.type` in Unity? Explain its purpose and usage.
CustomObjectIndexerAttribute.type public Type type ; Description Each time an object of a specific type is indexed, the registered function is called. ```csharp [CustomObjectIndexer(typeof(Shader), version = 2)] internal static void ShaderIndexing(CustomObjectIndexerTarget context, ObjectIndexer indexer) { if ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_339eb2d93a7b_doc_2
github
scripting
What does `InitialJobData` do in this Unity script? Explain its purpose and signature.
Returns the job data for the first job run.Override this in child classes to use data other than in the first scheduled job run. Signature: ```csharp public virtual TData InitialJobData => default; ```
You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development.
local_sr_16e3baa2ff94
unity_docs
rendering
What is `Renderer.renderingLayerMask` in Unity? Explain its purpose and usage.
Renderer.renderingLayerMask public uint renderingLayerMask ; Description Determines which rendering layer this renderer lives on, if you use a scriptable render pipeline . For more information, refer to: Rendering layers in URP Rendering layers in HDRP .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_1d9b0de9e176
unity_docs
rendering
Explain 'Navigating the CPU Usage Profiler module' in Unity.
The CPU Usage Profiler module has some universal operations to make it easier to navigate between views. ## Focus on a selected sample To focus on a selected sample, press the F key. If you’ve selected nothing, this shows the default zoom level. When you change to the Hierarchy , Raw Hierarchy or Inverted Hierarchy v...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cf4f77bc9660
unity_docs
scripting
What is `TerrainUtils.TerrainTileCoord` in Unity? Explain its purpose and usage.
TerrainTileCoord struct in UnityEngine.TerrainUtils / Implemented in: UnityEngine.TerrainModule Description Specifies a set of 2D tile coordinates. Properties Property Description tileX Tile X coordinate. tileZ Tile Z coordinate.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_c6bdb72ebf30
unity_docs
ui
In Unity's 'Bind with binding path in C# script', what is 'Bind with the binding path' and how does it work?
Create a custom Editor window in C# with a TextField . Set the binding path to the name property of a GameObject and make an explicit call to the Bind() method. Create a project in Unity with any template. In your Project window , create a folder named bind-with-binding-path folder to store your file. In the bind-with-...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_e5e9d9e6cbc0
unity_docs
scripting
In Unity's 'MultiColumnListView', what is 'Create a MultiColumnListView' and how does it work?
You can create a MultiColumnListView with UXML and C#. The following C# example creates a MultiColumnListView with two columns: ``` var multiColumnListView = new MultiColumnListView(); multiColumnListView.columns.Add(new Column { title = "Name", width = 20 }); multiColumnListView.columns.Add(new Column { title = "Power...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_385a0372f354
unity_docs
editor
What is `UIElements.ListViewReorderMode` in Unity? Explain its purpose and usage.
ListViewReorderMode enumeration Description Options to change the drag-and-drop mode for items in the ListView. Using Animated will affect the layout of the ListView, by adding drag handles before every item. Multiple item drag is only supported in the Simple mode. Properties Property Description Si...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7117b5fad158
unity_docs
scripting
What is `Component.SendMessage` in Unity? Explain its purpose and usage.
Component.SendMessage Declaration public void SendMessage (string methodName ); Declaration public void SendMessage (string methodName , object value ); Declaration public void SendMessage (string methodName , object value , SendMessageOptions options ); Declaration public void SendMessage (strin...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_987000cdcf04
unity_docs
editor
Give me an overview of the `SelectionBaseAttribute` class in Unity.
SelectionBaseAttribute class in UnityEngine / Implemented in: UnityEngine.CoreModule Description Add this attribute to a script class to mark its GameObject as a selection base object for Scene View picking. In the Unity Scene View, when clicking to select objects, Unity will try to figure out the best object t...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_70a7efb261c2
unity_docs
scripting
What is `PlayerSettings.iOS.VisionOSManualProvisioningProfileID` in Unity? Explain its purpose and usage.
PlayerSettings.iOS.VisionOSManualProvisioningProfileID public static string VisionOSManualProvisioningProfileID ; Description A provisioning profile Universally Unique Identifier (UUID) that Xcode will use to build your visionOS app in Manual Signing mode.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_78a5395ae204
unity_docs
animation
What is `Playables.PlayableBinding` in Unity? Explain its purpose and usage.
PlayableBinding struct in UnityEngine.Playables / Implemented in: UnityEngine.CoreModule Description Struct that holds information regarding an output of a PlayableAsset. PlayableAssets specify the type of outputs it supports using PlayableBindings. Do not create PlayableBinding objects directly. Use the provid...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_9f226037adf8
unity_docs
scripting
What is `Pool.ObjectPool_1.Dispose` in Unity? Explain its purpose and usage.
ObjectPool<T0>.Dispose Declaration public void Dispose (); Description Removes all pooled items and invokes the pool's action on destroy callback for each item in the pool. The action on destroy callback is the delegate passed to the constructor as the optional actionOnDestroy parameter.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_2b1a545bad49
unity_docs
rendering
In Unity's 'Tessellation Surface Shader examples in the Built-In Render Pipeline', what is 'Tessellation & geometry shaders' and how does it work?
Surface Shaders have support for simple tessellation and displacement. When you write custom Shader programs , you can use the full set of DX11 shader model 5.0 features, including geometry, hull, and domain Shaders. Current limitations of tessellation support: Only triangle domain - no quads , no isoline tessellation....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ac76f6b1bc09
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.CollisionModule.minKillSpeed`.
ParticleSystem.CollisionModule.minKillSpeed public float minKillSpeed ; Description Kill particles whose speed falls below this threshold, after a collision. Additional resources: ParticleSystem.collision . ```csharp using UnityEngine; using System.Collections;[RequireComponent(typeof(ParticleSystem))] publi...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ee7367a18b40
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.ForceOverLifetimeModule.yMultiplier`.
ParticleSystem.ForceOverLifetimeModule.yMultiplier public float yMultiplier ; Description Defines the y-axis multiplier. Changing this property is more efficient than accessing the entire curve, if you only want to change the overall y-axis multiplier. ```csharp using UnityEngine; using System.Collections;[Re...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fea24fe9d602
unity_docs
scripting
What is `Events.UnityEventBase.SetPersistentListenerState` in Unity? Explain its purpose and usage.
UnityEventBase.SetPersistentListenerState Declaration public void SetPersistentListenerState (int index , Events.UnityEventCallState state ); Parameters Parameter Description index Index of the listener to query. state State to set. Description Modify the execution state of a persistent listener.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8711a0726183
unity_docs
editor
What is `Callbacks.RunAfterPackageAttribute` in Unity? Explain its purpose and usage.
RunAfterPackageAttribute class in UnityEditor.Callbacks Description Add this attribute to a callback method to mark that this callback must be run after any callbacks that are part of the specified package. To define dependencies for a callback, use the following attributes: RunAfterClassAttribute , RunBeforeCl...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d205ad43f6b7
unity_docs
editor
What is `AssetDatabase.ClearLabels` in Unity? Explain its purpose and usage.
AssetDatabase.ClearLabels Declaration public static void ClearLabels ( Object obj ); Parameters Parameter Description obj The asset object to remove labels from. Description Removes all labels attached to an asset. ```csharp using UnityEngine; using UnityEditor; public class AssetDatabaseExamples : MonoB...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_24464e729a94
unity_docs
rendering
What is `TerrainData.DirtyHeightmapRegion` in Unity? Explain its purpose and usage.
TerrainData.DirtyHeightmapRegion Declaration public void DirtyHeightmapRegion ( RectInt region , TerrainHeightmapSyncControl syncControl ); Parameters Parameter Description region The rectangular region to mark as dirty. syncControl Controls how CPU synchronization is performed. Description Marks the...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_91e8c00766cf
unity_docs
animation
In Unity's 'Use curves', what is 'Save a curve preset' and how does it work?
To save your current curve as a preset: In the Curve Editor , click the Settings button. The Presets panel opens. The last curve in the list is a representation of your current edit. Click it to save the curve as a preset.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d52dff2a2d8e
unity_docs
editor
Show me a Unity C# example demonstrating `AssetDatabase.GetCurrentCacheServerIp`.
AssetDatabase.GetCurrentCacheServerIp Declaration public static string GetCurrentCacheServerIp (); Returns string Returns a string representation of the current Cache Server IP address. Description Gets the IP address of the Cache Server currently in use by the Editor. ```csharp using UnityEditor; using U...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_7d0b35110bf6
unity_docs
scripting
Show me a Unity C# example demonstrating `Video.VideoPlayer.url`.
layer.url public string url ; Description The file URL or web URL that the VideoPlayer reads content from. In addition to URLs, this property also accepts raw paths to local files. The raw paths can either be absolute on the platform or relative to the Player root. If the user sets both a VideoPlayer.clip a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_db7ded1398de
unity_docs
scripting
What is `Networking.UnityWebRequest.timeout` in Unity? Explain its purpose and usage.
UnityWebRequest.timeout public int timeout ; Description The number of seconds after which UnityWebRequest attempts to abort the request if no response is received. The default value is 0 which means no timeout is applied and UnityWebRequest will wait until the response is received. When the response takes lo...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_813a93235c20
unity_docs
editor
Show me a Unity C# example demonstrating `VersionControl.Provider.AddIsValid`.
ets ); Parameters Parameter Description assets List of assets to test. Description Given a list of assets this function returns true if Provider.Add is a valid task to perform on at least one of the assets in the list. An Asset is considered to be valid for adding if it has not already been added to the ver...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6ce0ff36f070
unity_docs
math
What are the parameters of `Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemClear` in Unity?
Description Clears a block of memory, setting all bytes to zero. The MemClear method sets all bytes in a specified memory block to zero. This is useful for initializing memory without any residual data that might cause unexpected behavior. Use this method to ensure memory safety when reusing or reallocating memory bloc...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e2106d625299
unity_docs
rendering
What is `Rendering.LightShadowCasterCullingInfo` in Unity? Explain its purpose and usage.
LightShadowCasterCullingInfo struct in UnityEngine.Rendering / Implemented in: UnityEngine.CoreModule Description This structure contains the information to perform shadow caster culling for a given light. Additional resources: ShadowCastersCullingInfos . Properties Property Description projectionType The ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_8d0cb3356c38_doc_2
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Deserialize JSON string to object Signature: ```csharp public static T FromJson<T>(string json) ```
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_sr_f553c39371dd
unity_docs
rendering
Show me a Unity C# example demonstrating `Search.SearchService.EnumerateDatabases`.
SearchService.EnumerateDatabases Declaration public static IEnumerable<ISearchDatabase> EnumerateDatabases (); Returns IEnumerable<ISearchDatabase> Search database interfaces. Description Enumerate search databases. Most of the search databases are asset and scene indexes. ``` static string EnsureDecalPr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6e03301ae61b
unity_docs
physics
What is `PhysicsShapeGroup2D.AddCircle` in Unity? Explain its purpose and usage.
PhysicsShapeGroup2D.AddCircle Declaration public int AddCircle ( Vector2 center , float radius ); Parameters Parameter Description center The center point of the circle shape. This is analogous to Collider2D.offset . radius The radius of the circle defining a radius around the center . This is identica...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_458eaa079a25
unity_docs
ui
In Unity's 'Brushes', what is 'Custom Brushes' and how does it work?
You can create your own custom Brushes with unique shapes or specific parameters for your needs. For example, use the heightmap Texture of a specific geological feature to define a Brush, then use the Stamp Terrain tool to place that feature on your Terrain. To create a new Brush, click the New Brush button in the Terr...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f5556f2cb364
unity_docs
editor
What is `EditorUtility.OpenPropertyEditor` in Unity? Explain its purpose and usage.
EditorUtility.OpenPropertyEditor Declaration public static void OpenPropertyEditor ( Object obj ); Parameters Parameter Description obj The object to open in the properties editor. Description Open properties editor for an Object. Opens an Inspector-like window to show and edit the properties of an Objec...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_f522b91ce703_doc_14
github
scripting
What does `this member` do in this Unity script? Explain its purpose and signature.
Represents an object which can receive three arguments as part of its initialization process.Base interface of . Signature: ```csharp public interface IThreeArguments ```
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_93b75c306f97
unity_docs
ui
Give me an overview of the `FullScreenMovieControlMode` class in Unity.
FullScreenMovieControlMode enumeration Description Describes options for displaying movie playback controls. Windows Store Apps : OS doesn't provide a Stop button control because of this Unity will stop a video if Escape or Back Button is pressed if video is launched with FullScreenMovieControlMode.Full or...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_71a20454dbb8
unity_docs
rendering
What is `TextureImporter.IsPlatformTextureFormatValid` in Unity? Explain its purpose and usage.
TextureImporter.IsPlatformTextureFormatValid Declaration public static bool IsPlatformTextureFormatValid ( TextureImporterType textureType , BuildTarget target , TextureImporterFormat currentFormat ); Parameters Parameter Description textureType The TextureImporterType that the importer uses. target...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_6fed451134af
unity_docs
rendering
What is `EditorUtility.UpdateGlobalShaderProperties` in Unity? Explain its purpose and usage.
EditorUtility.UpdateGlobalShaderProperties Declaration public static void UpdateGlobalShaderProperties (float time ); Parameters Parameter Description time Time to use. -1 to disable. Description Updates the global shader properties to use when rendering. If the Editor is not in Play Mode, Graphics.Blit ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bf4845e63956
unity_docs
scripting
Show me a Unity C# example demonstrating `ParticleSystem.CollisionModule.collidesWith`.
ParticleSystem.CollisionModule.collidesWith public LayerMask collidesWith ; Description Control which Layers this Particle System collides with. Additional resources: LayerMask . ```csharp using UnityEngine; using System.Collections;[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : Mon...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e3e707304b78
unity_docs
performance
What is `UIElements.TempMeshAllocator` in Unity? Explain its purpose and usage.
TempMeshAllocator struct in UnityEngine.UIElements / Implemented in: UnityEngine.UIElementsModule Description Used in jobs to allocate UI Toolkit temporary meshes. Public Methods Method Description AllocateTempMesh Allocates the specified number of vertices and indices from a temporary allocator.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a4f89173004e
unity_docs
xr
What is `Rendering.ObjectIdResult` in Unity? Explain its purpose and usage.
ObjectIdResult class in UnityEngine.Rendering / Implemented in: UnityEngine.CoreModule Description The results of an ObjectIdRequest, stored in ObjectIdRequest._result, containing the ObjectIdResult.idToObjectMapping that is needed to interpret the color-encoded object IDs that are rendered in the ObjectIdRequ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_4c52845a282d
unity_docs
scripting
Explain 'Font assets' in Unity.
You can create a font asset from an imported font file. Topic Description Introduction to font assets Convert font to font asset before using them in your project. Font Asset properties reference Information about each Font Asset property. Font Asset Creator properties reference Information about each Font Asset Creato...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_b9910b660805
unity_docs
scripting
What is `Experimental.GraphView.IDropTarget.DragLeave` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. IDropTarget.DragLeave Declaration public bool DragLeave ( UIElements.DragLeaveEvent evt , IEnumerable<ISelectable> selection , Experimental.GraphView.IDropTarget leftTarget , Experimental.GraphView.ISelection dragSource ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_8226eaf5b558
unity_docs
scripting
What is `Unity.Android.Gradle.RepositoriesMode` in Unity? Explain its purpose and usage.
RepositoriesMode enumeration Description The repository mode configures how repositories are setup in the build. For more information about the file, see Gradle's documentation: Enum RepositoriesMode Properties Property Description Null Repositories mode unset. PreferSettings Repositories mode PREFER_SETTING...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_642010463eab
unity_docs
rendering
What is `LightTransport.PostProcessing.IProbePostProcessor.Initialize` in Unity? Explain its purpose and usage.
IProbePostProcessor.Initialize Declaration public bool Initialize ( LightTransport.IDeviceContext context ); Parameters Parameter Description context Device context. Returns bool True if the initialization was successful. Description Initialize the IProbePostProcessor . Must be called before using...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_a7c1e079422b
unity_docs
editor
What are the parameters of `AssetDatabase.OpenAsset` in Unity?
Returns bool Returns true if the asset opened successfully, otherwise false. Description Opens the asset with associated application. Opens asset in an external editor, texture application or modelling tool depending on what type of asset it is. ```csharp using UnityEditor; using UnityEngine;public class AssetDatabaseE...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_82d3efc07387
unity_docs
editor
What is `EditorWindow.Show` in Unity? Explain its purpose and usage.
EditorWindow.Show Declaration public void Show (); Declaration public void Show (bool immediateDisplay ); Parameters Parameter Description immediateDisplay Immediately display Show . Description Show the EditorWindow window. EditorWindow.Show displays any window that has been created. In the script...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_d258296415e8
unity_docs
scripting
Explain 'Build and deliver for Universal Windows Platform' in Unity.
Before you build and deliver your Universal Windows Platform (UWP) application, you can learn more about build settings and deployment. Topic Description UWP build settings reference Reference documentation for UWP build settings. Generate a Visual Studio C++ solution Understand the Visual Studio C++ solution that Unit...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_fc88fb0da3fd
unity_docs
scripting
What is `TestTools.Coverage.ResetAll` in Unity? Explain its purpose and usage.
Coverage.ResetAll Declaration public static void ResetAll (); Description Resets all coverage data. ```csharp using UnityEngine; using UnityEngine.TestTools;public class CoverageExample : MonoBehaviour { void Start() { // Reset all coverage data that has been captured up to this point. Coverage.ResetAll(); ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f6de5ede0c2a
unity_docs
scripting
What is `UIElements.PanelChangedEventBase_1.originPanel` in Unity? Explain its purpose and usage.
PanelChangedEventBase<T0>.originPanel public UIElements.IPanel originPanel ; Description In the case of AttachToPanelEvent, the panel to which the event target element was attached. In the case of DetachFromPanelEvent, the panel from which the event target element is detached.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_09a5f5984f73
unity_docs
scripting
What is `Windows.WebCam.PhotoCaptureFrame.CopyRawImageDataIntoBuffer` in Unity? Explain its purpose and usage.
PhotoCaptureFrame.CopyRawImageDataIntoBuffer Declaration public void CopyRawImageDataIntoBuffer (List<byte> byteBuffer ); Parameters Parameter Description byteBuffer The destination byte list to which the raw captured image data will be copied to. Description Will copy the raw IMFMediaBuffer image data int...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_cd29c5d90856
unity_docs
physics
What is `QueryTriggerInteraction.Ignore` in Unity? Explain its purpose and usage.
QueryTriggerInteraction.Ignore Description Queries never report Trigger hits. ```csharp //Create two GameObjects (e.g. a Cube) and place them near each other. Attach this script to one of them. //Click on the GameObject with the script. Attach the other GameObject to the “My Game Object” field in the Inspector. //M...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_ab096e3a6c4f
unity_docs
scripting
What are the parameters of `Debug.Log` in Unity?
Description Logs a message to the Unity Console. Use Debug.Log to print informational messages that help you debug your application. For example, you could print a message containing a GameObject.name and information about the object’s current state. You can format messages with string concatenation: Debug.Log("Text: "...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e9cf51c08f0a
unity_docs
scripting
Show me a Unity C# example demonstrating `PrimitiveType.Capsule`.
PrimitiveType.Capsule Description A capsule primitive. Additional resources: GameObject.CreatePrimitive . ```csharp using UnityEngine; using System.Collections;// Creates a capsule primitivepublic class ExampleClass : MonoBehaviour { void Start() { GameObject capsule = GameObject.CreatePrimitive(PrimitiveType....
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_bb652610d8d0
unity_docs
physics
Show me a Unity C# example demonstrating `ArticulationBody.AddRelativeTorque`.
ill result in only the Angular Velocity Per Second accumulator being applied. For more information on how ForceMode affects angular velocity, see Rigidbody.AddTorque . Applying a torque to an ArticulationBody wakes up that body. If the torque size is zero then the ArticulationBody does not wake up. Unit of measuremen...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5fe8e1f3c3e4
unity_docs
scripting
What is `Experimental.Rendering.GraphicsFormat.R8_SInt` in Unity? Explain its purpose and usage.
Experimental : this API is experimental and might be changed or removed in the future. GraphicsFormat.R8_SInt Description A one-component, 8-bit signed integer format that has a single 8-bit R component.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_34ada6e9fcbd
unity_docs
rendering
What is `TextureFormat.RGB9e5Float` in Unity? Explain its purpose and usage.
TextureFormat.RGB9e5Float Description RGB HDR format, with 9 bit mantissa per channel and a 5 bit shared exponent. Three partial-precision floating-point numbers encoded into a single 32-bit value all sharing the same 5-bit exponent (variant of s10e5, which is sign bit, 10-bit mantissa, and 5-bit biased(15) exponen...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_8fcab36a5831
github
scripting
Write a Unity C# XR/VR script for AR Occlusion Quality Changer
```csharp using TMPro; using UnityEngine; using UnityEngine.XR.ARFoundation; using UnityEngine.XR.ARSubsystems; [RequireComponent(typeof(AROcclusionManager))] public class AROcclusionQualityChanger : MonoBehaviour { [SerializeField] private TMP_Dropdown depthQualityDropdown; private AROcclusionManager occ...
You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples.
local_sr_cbfc45f45155
unity_docs
xr
What is `Networking.UnityWebRequest.method` in Unity? Explain its purpose and usage.
UnityWebRequest.method public string method ; Description Defines the HTTP verb used by this UnityWebRequest , such as GET or POST . This property may be set to any non-zero-length alphabetic string, and will be used verbatim. Therefore, this property can be employed to set the UnityWebRequest to transmit a...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_e96038e6d2c8
unity_docs
rendering
What are the parameters of `Texture2D.ReadPixels` in Unity?
Description Reads pixels from the current render target and writes them to a texture. This method copies a rectangular area of pixel colors from the currently active render target on the GPU (for example the screen, a RenderTexture , or a GraphicsTexture ) and writes them to a texture on the CPU at position ( destX , d...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_18b6c47fdb61
unity_docs
animation
What is `Animator.ApplyBuiltinRootMotion` in Unity? Explain its purpose and usage.
Animator.ApplyBuiltinRootMotion Declaration public void ApplyBuiltinRootMotion (); Description Apply the default Root Motion. Applies the default root motion. Use this in MonoBehaviour.OnAnimatorMove or in StateMachineBehaviour.OnStateMove on frames where you don't want to handle the root motion manually.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_05c7cddb7ce6
github
scripting
Write a Unity C# UI script for Buff Basic
```csharp using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace BuffBasic { public class BuffBasic : MonoBehaviour { [SerializeField] Text label; public void AddBuffEffect() { label.text...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_37972e1c3187
unity_docs
editor
What is `Device.SystemInfo.maxAnisotropyLevel` in Unity? Explain its purpose and usage.
SystemInfo.maxAnisotropyLevel public static int maxAnisotropyLevel ; Description This has the same functionality as SystemInfo.maxAnisotropyLevel and also mimics platform-specific behavior in the Unity Editor.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_5c85561d3205
unity_docs
physics
What is `CompositeCollider2D.vertexDistance` in Unity? Explain its purpose and usage.
CompositeCollider2D.vertexDistance public float vertexDistance ; Description Controls the minimum distance allowed between generated vertices. Controls the minimum distance allowed between generated vertices. Any vertices closer than or equal to this distance will be removed. Setting too high a distance can res...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_16d835b85170
unity_docs
math
What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.SetSubsystemFilter` in Unity? Explain its purpose and usage.
AsyncReadManagerMetricsFilters.SetSubsystemFilter Declaration public void SetSubsystemFilter ( Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem _subsystem ); Declaration public void SetSubsystemFilter (AssetLoadingSubsystem[] _subsystems ); Parameters Parameter Description _subsystem AssetLoadingSubsyste...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_man_17f4a755a706
unity_docs
scripting
In Unity's 'Material variants', what is 'Similarities to prefab variants' and how does it work?
Material variants are similar to prefab variants for GameObjects , but with the following key differences: You can change the parent of a material variant. You can lock properties so child materials can’t override them.
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_f3e9f9902823
unity_docs
math
Show me a Unity C# example demonstrating `Vector2.SmoothDamp`.
he time it will take to reach the target. A smaller value will reach the target faster. maxSpeed Optionally allows you to clamp the maximum speed. deltaTime The time since the last call to this function. By default Time.deltaTime. Description Gradually changes a vector towards a desired goal over time. The vecto...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
gh_5a0a62daf0e4
github
scripting
Write a Unity C# script called XR Joystick
```csharp using System; using UnityEngine; using UnityEngine.Events; using UnityEngine.XR.Interaction.Toolkit; /// <summary> /// An interactable joystick that can move side to side, and forward and back by a direct interactor /// </summary> public class XRJoystick : XRBaseInteractable { public enum JoystickType ...
You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples.
local_man_d60109b9ccf5
unity_docs
ui
Explain 'Bind without the binding path' in Unity.
Version : 2021.3+ You can call BindProperty() to bind an element to a SerializedProperty object directly, instead of with the binding path. This example demonstrates how to bind with BindProperty() . ## Example overview This example creates a custom Editor window to change the name of a GameObject . You can find the ...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_d3c2e2550c71
unity_docs
scripting
What is `Keyframe.outWeight` in Unity? Explain its purpose and usage.
Keyframe.outWeight public float outWeight ; Description Sets the outgoing weight for this key. The outgoing weight affects the slope of the curve from this key to the next key. The weight is a value between 0 and 1. Set weightedMode to WeightedMode.Out or WeightedMode.Both to include weight when calculati...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_53c3aa4f2dc0
unity_docs
scripting
What is `Tools.handleRect` in Unity? Explain its purpose and usage.
Tools.handleRect public static Rect handleRect ; Description The rectangle used for the rect tool. The rectangle is relative to the handlePosition and is rotated around the handleRectRotation .
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.
local_sr_052a4da0a8a3
unity_docs
scripting
Show me a Unity C# example demonstrating `InspectorNameAttribute`.
InspectorNameAttribute class in UnityEngine / Inherits from: PropertyAttribute / Implemented in: UnityEngine.CoreModule Description Use this attribute on enum value declarations to change the display name shown in the Inspector. Additional resources: SerializedProperty.enumDisplayNames ```csharp using Unity...
You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges.