id stringlengths 15 22 | source stringclasses 2
values | category stringclasses 12
values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
values |
|---|---|---|---|---|---|
local_sr_e4de6d4a3122 | unity_docs | input | What is `GameObject.SetGameObjectsActive` in Unity? Explain its purpose and usage. | GameObject.SetGameObjectsActive
Declaration
public static void
SetGameObjectsActive
(NativeArray<int>
instanceIDs
,
bool
active
);
Declaration
public static void
SetGameObjectsActive
(ReadOnlySpan<int>
instanceIDs
,
bool
active
);
Parameters
Parameter
Description
instanceIDs
Instance IDs of GameObjec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d2100d19f182 | unity_docs | scripting | What is `ParticleSystem.CollisionModule.bounce` in Unity? Explain its purpose and usage. | ParticleSystem.CollisionModule.bounce
public
ParticleSystem.MinMaxCurve
bounce
;
Description
How much force is applied to each particle after a collision.
Additional resources:
ParticleSystem.collision
,
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleS... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_158117440660 | unity_docs | math | What is `AndroidJNI.CallStaticLongMethodUnsafe` in Unity? Explain its purpose and usage. | AndroidJNI.CallStaticLongMethodUnsafe
Declaration
public static long
CallStaticLongMethodUnsafe
(IntPtr
clazz
,
IntPtr
methodID
,
jvalue*
args
);
Description
Invokes the specified
methodID
static method on a Java object, optionally passing in an array of arguments (
args
).
Additional resources:
Java Nati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a788c415fada | unity_docs | editor | What are the parameters of `VersionControl.Provider.GetLatest` in Unity? | Description Start a task for getting the latest version of an out of sync asset from the version control server. Note that the Provider.GetLatest task does not solve file conflicts, in such cases consider using the Provider.Resolve method as well. ```csharp
using System.Collections.Generic;
using UnityEditor;
using Uni... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_44079e3a507b | unity_docs | physics | What is `Collision2D.GetContacts` in Unity? Explain its purpose and usage. | Collision2D.GetContacts
Declaration
public int
GetContacts
(ContactPoint2D[]
contacts
);
Parameters
Parameter
Description
contacts
An array of
ContactPoint2D
used to receive the results.
Returns
int
Returns the number of contacts placed in the
contacts
array.
Description
Retrieves all contact poi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6c0fdbf09210 | unity_docs | editor | What is `SceneManagement.PrefabStage.openedFromInstanceObject` in Unity? Explain its purpose and usage. | PrefabStage.openedFromInstanceObject
public
GameObject
openedFromInstanceObject
;
Description
A GameObject inside the Prefab instance that you opened Prefab Mode through.
If, to open Prefab Mode, you clicked the angled right arrow next to a Prefab instance root, this GameObject is that root. If you opened Pre... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d45d999a2f31 | unity_docs | scripting | What is `LODGroup` in Unity? Explain its purpose and usage. | LODGroup
class in
UnityEngine
/
Inherits from:
Component
/
Implemented in:
UnityEngine.CoreModule
Description
LODGroup lets you group multiple Renderers into LOD levels.
This can be used to switch between different LOD levels at runtime based on size on screen.
Static Properties
Property
Description
cros... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_70a47406c7a4 | unity_docs | editor | What is `TerrainTools.TerrainPaintTool_1.OnInspectorGUI` in Unity? Explain its purpose and usage. | TerrainPaintTool<T0>.OnInspectorGUI
Declaration
public void
OnInspectorGUI
(
Terrain
terrain
,
TerrainTools.IOnInspectorGUI
editContext
);
Parameters
Parameter
Description
terrain
Active Terrain object.
editContext
Interface used to communicate between Editor and Paint tools.
Description
Custom terra... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_36bbcaa9aa1c | unity_docs | physics | Show me a Unity code example for 'Build for Embedded Linux from the command line'. | build host can be a Linux, Windows, or macOS machine.
The following example uses the Linux variant of the executable (
Unity
), but you can replace it with an equivalent executable for your preferred build host’s operating system.
## Command line arguments
To instruct Unity to start in CLI mode and build the project ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9f6d0950a152 | unity_docs | scripting | What is `Unity.IntegerTime.RationalTimeExtensions.Divide` in Unity? Explain its purpose and usage. | RationalTimeExtensions.Divide
Declaration
public static
Unity.IntegerTime.RationalTime
Divide
(
Unity.IntegerTime.RationalTime
lhs
,
Unity.IntegerTime.RationalTime
rhs
);
Parameters
Parameter
Description
t
The left hand side.
r
The right hand side.
Returns
RationalTime
A new instance that is the ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_83a04ec9dd6c | unity_docs | input | In Unity's 'Input for Android devices', what is 'Android keyboard' and how does it work? | Android devices include a touchscreen keyboard. When you select editable UI elements such as
Input Fields
Unity automatically activates the Android touchscreen keyboard and handles input from it. For information on how to manually activate and configure the Android touchscreen keyboard, refer to
Mobile Keyboard
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7cae2c7bf7e5 | unity_docs | rendering | In Unity's 'Reflective Parallax Specular', what is 'Parallax Normal mapped Properties' and how does it work? | Parallax Normal mapped
is the same as regular
Normal mapped
, but with a better simulation of “depth”. The extra depth effect is achieved through the use of a
Height Map
. The Height Map is contained in the alpha channel of the
Normal map
. In the alpha, black is zero depth and white is full depth. This is most often u... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ac753ed49217 | unity_docs | physics | Explain 'Use a scoped registry in your project' in Unity. | Add a scoped registry to your project to access custom packages.
## Integrity and security of scoped registries
Whenever you add a scoped registry to your project, use the same level of caution that you use when installing any other third-party software:
Install scoped registries only from trusted sources, because th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0d6eab1a6b79 | unity_docs | scripting | What is `Windows.Speech.PhraseRecognizer` in Unity? Explain its purpose and usage. | PhraseRecognizer
class in
UnityEngine.Windows.Speech
/
Implemented in:
UnityEngine.CoreModule
Description
A common base class for both keyword recognizer and grammar recognizer.
Phrase recognizer is the smallest speech recognition unit that can be individually started and stopped. Typically, you should create a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_428103fc969b | github | scripting | Write a Unity C# MonoBehaviour script called View Normals | ```csharp
using UnityEngine;
[ExecuteInEditMode]
public class ViewNormals : MonoBehaviour
{
// Use this for initialization
private MeshFilter objectMesh;
void OnDrawGizmos()
{
if (objectMesh != null)
{
for (int i = 0; i < objectMesh.mesh.vertexCount; ++i)
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_ca4376ed4d9b | unity_docs | editor | Show me a Unity C# example demonstrating `IMGUI.Controls.PrimitiveBoundsHandle.DrawHandle`. | display this instance in the current handle camera using its current configuration.
Always write properties to the handle before calling this function. Place the calls to this function inside
EditorGUI.BeginChangeCheck
and
EditorGUI.EndChangeCheck
to detect user interaction and read the updated properties from the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_38a1071e82e8_doc_7 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | The size, in viewport units, of the periphery inside the viewport that will not be considered in view.
Signature:
```csharp
public float viewportPeriphery
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_sr_4d7a0613804c | unity_docs | physics | What is `Search.SearchService.ShowObjectPicker` in Unity? Explain its purpose and usage. | SearchService.ShowObjectPicker
Declaration
public static
Search.ISearchView
ShowObjectPicker
(Action<Object,bool>
selectHandler
,
Action<Object>
trackingHandler
,
string
searchText
,
string
typeName
,
Type
filterType
,
float
defaultWidth
,
float
defaultHeight
,
Search.SearchFlags
flags
);
Parameters
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0c3184c713be | unity_docs | scripting | What is `Mesh.bounds` in Unity? Explain its purpose and usage. | Mesh.bounds
public
Bounds
bounds
;
Description
The bounding volume of the Mesh.
This is the axis-aligned bounding box of the mesh in its own space, so the bounds don't change if you change the Transform position, rotation or scale. The
Renderer.bounds
property is similar but returns the bounds in world spa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b8514372431 | unity_docs | rendering | What is `Lightmapping.lightingSettings` in Unity? Explain its purpose and usage. | Lightmapping.lightingSettings
public static
LightingSettings
lightingSettings
;
Description
The
LightingSettings
that will be used for the current Scene. Will throw an exception if it is null.
Additional resources:
TryGetLightingSettings
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1c048b6d69a | unity_docs | scripting | Show me a Unity C# example demonstrating `Transform.Find`. | me
n
and returns it.
If no child with name
n
can be found, null is returned.
If
n
contains a '/' character it will access the Transform in the hierarchy like a path name.
Note:
Find
does not work properly if you have '/' in the name of a GameObject.
Note:
Find
does not perform a recursive descend down a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_911889dd0f0e | unity_docs | math | What is `PlayerSettings.SetAdditionalCompilerArguments` in Unity? Explain its purpose and usage. | PlayerSettings.SetAdditionalCompilerArguments
Declaration
public static void
SetAdditionalCompilerArguments
(
Build.NamedBuildTarget
buildTarget
,
string[]
additionalCompilerArguments
);
Parameters
Parameter
Description
buildTarget
The
NamedBuildTarget
.
additionalCompilerArguments
An array of the addi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fef6ae5bc226 | unity_docs | rendering | What are the parameters of `Graphics.RenderMeshInstanced` in Unity? | Description Renders multiple instances of a mesh using GPU instancing. This function renders Meshes for the current frame, similar to Graphics.RenderMesh , but is more performant due to the use of GPU instancing. Use this function to render the same Mesh multiple times using an instanced shader. Unity automatically cal... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2e255cfe2bbe | unity_docs | input | Show me a Unity C# example demonstrating `GUIUtility.hotControl`. | ontrol
;
Description
The controlID of the current hot control.
The hot control is one that is temporarily active. When the user mousedown's on a button, it becomes hot.
No other controls are allowed to respond to mouse events while some other control is hot.
once the user mouseup's, the control sets
hotControl... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_00a3e91ef49f | unity_docs | rendering | Explain 'Highlights Profiler module reference' in Unity. | The Highlights Profiler module displays information on whether your application is meeting its target frame rate and if its performance is bound by the CPU or the GPU. It can help you to determine if your application is CPU bound or GPU bound and where to begin investigating potential performance problems.
This module ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_587bc034b3ef | unity_docs | physics | Explain 'Moving objects with vectors' in Unity. | Vectors are a fundamental mathematical concept which allow you to describe a direction and magnitude. In games and apps, vectors are often used to describe fundamental properties such as the position of a character, the speed something is moving, or the distance between two objects.
Vector arithmetic is fundamental to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ecb7726fb2fb | unity_docs | math | What is `UIElements.Clickable.ProcessUpEvent` in Unity? Explain its purpose and usage. | Clickable.ProcessUpEvent
Declaration
protected void
ProcessUpEvent
(
UIElements.EventBase
evt
,
Vector2
localPosition
,
int
pointerId
);
Description
This method processes the up event sent to the target Element. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b5615b28e8f5 | unity_docs | scripting | Show me a Unity C# example demonstrating `Component.GetComponentInChildren`. | d to that GameObject). You can then call
GetComponentInChildren
on that reference.
See the
Component
and
GameObject
class reference pages for the other variations of the
GetComponent
family of methods.
The following example gets a reference to a hinge joint component on the same GameObject as the script, or any... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2f41db8e2afc | unity_docs | audio | Show me a Unity C# example demonstrating `Rendering.SplashScreen.isFinished`. | SplashScreen.isFinished
public static bool
isFinished
;
Description
Returns true once the splash screen has finished. This is once all logos have been shown for their specified duration.
```csharp
using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;// This example shows how you could draw t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f08644d9197a | unity_docs | scripting | What is `Rendering.SupportedRenderingFeatures.reflectionProbesBlendDistance` in Unity? Explain its purpose and usage. | SupportedRenderingFeatures.reflectionProbesBlendDistance
public bool
reflectionProbesBlendDistance
;
Description
If this property is true, the blend distance field in the Reflection Probe Inspector window is editable.
Additional resources:
ReflectionProbe.blendDistance
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_beaad7bb8ec1 | unity_docs | scripting | What is `Sprites.PackerJob.AssignToAtlas` in Unity? Explain its purpose and usage. | PackerJob.AssignToAtlas
Declaration
public void
AssignToAtlas
(string
atlasName
,
Sprite
sprite
,
SpritePackingMode
packingMode
,
SpritePackingRotation
packingRotation
);
Description
Assigns a Sprite to an already registered atlas. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9ec4245edb6b | unity_docs | scripting | What is `Video.VideoPlayer.isPrepared` in Unity? Explain its purpose and usage. | VideoPlayer.isPrepared
public bool
isPrepared
;
Description
Returns whether the
VideoPlayer
has successfully prepared the content to be played.
A prepared VideoPlayer can play back the content instantly because preliminary parsing and buffering has been done.
A VideoPlayer starts out as not prepared (
false
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_eb2de59c60e1 | unity_docs | scripting | Show me a Unity C# example demonstrating `SystemLanguage.Slovak`. | SystemLanguage.Slovak
Description
Slovak.
```csharp
using UnityEngine;public class Example : MonoBehaviour
{
void Start()
{
//This checks if your computer's operating system is in the Slovak language
if (Application.systemLanguage == SystemLanguage.Slovak)
{
//Outputs into console that the system is Slovak
D... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_1ad72fcf5e5b_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Links one event from broadcaster GameObject to one method from listener GameObject's MoonoBehaviour.
Signature:
```csharp
public class EventLink<T1, T2> : EventLinkBase
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_9ae754182e39 | unity_docs | math | What is `Collider.ClosestPointOnBounds` in Unity? Explain its purpose and usage. | Collider.ClosestPointOnBounds
Declaration
public
Vector3
ClosestPointOnBounds
(
Vector3
position
);
Description
The closest point to the bounding box of the attached collider.
This can be used to calculate hit points when applying explosion damage.
```csharp
using UnityEngine;
using System.Collections;publ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_427463d9798e | unity_docs | scripting | What is `PackageManager.UI.IPackageManagerExtension.OnPackageSelectionChange` in Unity? Explain its purpose and usage. | IPackageManagerExtension.OnPackageSelectionChange
Declaration
public void
OnPackageSelectionChange
(PackageInfo
packageInfo
);
Parameters
Parameter
Description
packageInfo
The newly selected package information (can be null).
Description
Called by the Package Manager UI when the package selection changed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4be1a4e2c0cc | unity_docs | rendering | In Unity's 'Pass tags in ShaderLab reference', what is 'Render pipeline compatibility' and how does it work? | Feature name Universal Render Pipeline
(URP)
High Definition Render Pipeline (HDRP)
Custom SRP
Built-in Render Pipeline
ShaderLab: Pass Tags block Yes Yes Yes Yes
ShaderLab: LightMode Pass tag Yes Yes Yes Yes | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_7b3e345d29f6 | unity_docs | rendering | Explain 'Introduction to shaders' in Unity. | A shader program, commonly referred to as a shader, is a program that runs on a GPU.
## Types of shader
In Unity, shaders are divided into three broad categories. You use each category for different things, and work with them differently.
Shaders that are part of the
graphics pipeline
are the most common type of shad... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f2410ca80d43 | unity_docs | rendering | What is `UIElements.RuntimePanelUtils.CameraTransformWorldToPanel` in Unity? Explain its purpose and usage. | RuntimePanelUtils.CameraTransformWorldToPanel
Declaration
public static
Vector2
CameraTransformWorldToPanel
(
UIElements.IPanel
panel
,
Vector3
worldPosition
,
Camera
camera
);
Parameters
Parameter
Description
panel
The local coordinates reference panel.
worldPosition
The world position to transfo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5728dcdceee3 | unity_docs | physics | In Unity's 'Create a custom build script', what is 'Create an advanced build script with build profiles and AssetBundles' and how does it work? | This example demonstrates a custom build script that introduces several advanced concepts:
Using the active build profile
: This script automatically sets the scene list, flags, and settings based on the
active build profile
. Before using this script, you configure the builds by creating and saving
build profiles
in t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_22f169d753ba | unity_docs | scripting | What is `UIElements.UxmlAttributeDescription.TryGetValueFromBag` in Unity? Explain its purpose and usage. | UxmlAttributeDescription.TryGetValueFromBag
Declaration
protected bool
TryGetValueFromBag
(
UIElements.IUxmlAttributes
bag
,
UIElements.CreationContext
cc
,
Func<string,T,T>
converterFunc
,
T
defaultValue
,
ref T
value
);
Parameters
Parameter
Description
bag
A bag contains attributes and their values ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e9be7d57841 | unity_docs | ui | Show me a Unity C# example demonstrating `UIElements.UxmlElementAttribute`. | brary tab in UI Builder.
The
visibility
field can be used to control the visibility of the custom control in the Library tab.
For an example of migrating a custom control from
UxmlFactory
and
UxmlTraits
to the
UxmlElement
and
UxmlAttributes
system,
refer to
Enhanced custom controls creation with UXML
.
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d8f7497c6a2a | unity_docs | physics | Explain 'Reference other files from UXML' in Unity. | In a UXML file, you can use the
<Template>
and the
<Style>
elements to reference other UXML or USS files. The two elements both accept either an src attribute or a path attribute.
## Thesrcattribute
This is the recommended way to reference other files.
Use the following syntax for the src attribute:
```
src="<path-to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4dd5278d5139 | unity_docs | xr | In Unity's 'Apple ARKit XR Plugin', what is 'Compatible with Unity' and how does it work? | These package versions are available in Unity version 6000.0:
Documentation location:
State
Versions available:
com.unity.xr.arkit@6.5 released 6.5.0-pre.1, 6.5.0-pre.2, 6.5.0-pre.3, 6.5.0
com.unity.xr.arkit@6.4 released 6.4.0-pre.1, 6.4.0, 6.4.1, 6.4.2
com.unity.xr.arkit@6.3 released 6.3.0-pre.1, 6.3.0-pre.2, 6.3.0, 6... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_427896aa884e | unity_docs | math | What are the parameters of `Tilemaps.Tilemap.GetTilesBlock` in Unity? | Returns TileBase[] The array of Tile s at the given bounds. Description Retrieves an array of Tiles with the given bounds. This is meant for more a performant way to get Tiles as a batch, when compared to calling GetTile for every single position.
The bounds size must match the array size. For example bounds of 1x2x3 n... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_423a68ddc583 | unity_docs | scripting | What is `Logger.LogException` in Unity? Explain its purpose and usage. | Logger.LogException
Declaration
public void
LogException
(Exception
exception
);
Declaration
public void
LogException
(Exception
exception
,
Object
context
);
Parameters
Parameter
Description
exception
Runtime Exception.
context
Object to which the message applies.
Description
A variant of
Logge... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ecb6af3d884b | unity_docs | rendering | What is `ParticleSystemRenderer.maskInteraction` in Unity? Explain its purpose and usage. | ParticleSystemRenderer.maskInteraction
public
SpriteMaskInteraction
maskInteraction
;
Description
Specifies how the Particle System Renderer interacts with
SpriteMask
.
By default, particles do not interact with SpriteMasks and are visible regardless of whether you assign a SpriteMask or not.
You can make th... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0f39b03a263c | unity_docs | audio | Show me a Unity C# example demonstrating `Rendering.SplashScreen.Begin`. | SplashScreen.Begin
Declaration
public static void
Begin
();
Description
Initializes the splash screen so it is ready to begin drawing. Call this before you start calling
SplashScreen.Draw
. Internally this function resets the timer and prepares the logos for drawing.
```csharp
using System.Collections;
using U... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c75febd9530 | unity_docs | scripting | What is `PlayerLoop.Initialization` in Unity? Explain its purpose and usage. | Initialization
struct in
UnityEngine.PlayerLoop
/
Implemented in:
UnityEngine.CoreModule
Description
Update phase in the native player loop.
This is the C# representation of an update phase in the native player loop. It can only be used to identify the update phase in native. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d1326fd7fa5a | unity_docs | scripting | What is `Build.Content.ProfileEventType` in Unity? Explain its purpose and usage. | ProfileEventType
enumeration
Description
Options for labelling captured profile events using the ContentBuildInterface.BeginProfileCapture and ContentBuildInterface.EndProfileCapture APIs.
Properties
Property
Description
Begin
Use to indicate that a task has begun.
End
Use to indicate that a task has ended.
I... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6a0ac8149e21 | unity_docs | editor | What are the parameters of `VersionControl.Provider.SubmitIsValid` in Unity? | Description Returns true if submitting the assets is a valid operation. Do note that the task will always return true if the changeset parameter is set to an existing changeset. ```csharp
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;public class EditorScript :... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f98b22a1475b | unity_docs | input | What is `UIElements.Hash128Field` in Unity? Explain its purpose and usage. | Hash128Field
class in
UnityEngine.UIElements
/
Inherits from:
UIElements.TextInputBaseField_1
/
Implemented in:
UnityEngine.UIElementsModule
Description
Makes a field for editing an
Hash128
. For more information, refer to
UXML element Hash128Field
.
Static Properties
Property
Description
inputUssClas... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_2d982123f63c | unity_docs | scripting | What is `Experimental.GraphView.GraphView.elementsInsertedToStackNode` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphView.elementsInsertedToStackNode
public Action<StackNode,int,IEnumerable<GraphElement>>
elementsInsertedToStackNode
;
Description
Callback for when GraphElements are inserted into a StackNode. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0e5360fd2dac | unity_docs | physics | What is `SpringJoint.tolerance` in Unity? Explain its purpose and usage. | SpringJoint.tolerance
public float
tolerance
;
Description
The maximum allowed error between the current spring length and the length defined by
minDistance
and
maxDistance
.
If the tolerance is set very high the solver might not run and the spring would effectively not exist.
If the tolerance is set close ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_170992589b32 | unity_docs | rendering | What is `Experimental.Rendering.GraphicsFormatUtility.GetFormatString` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphicsFormatUtility.GetFormatString
Declaration
public static string
GetFormatString
(
Experimental.Rendering.GraphicsFormat
format
);
Declaration
public static string
GetFormatString
(
TextureFormat
format
);
Descri... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6e610183cb37 | unity_docs | rendering | What is `AssetPostprocessor.OnPreprocessMaterialDescription` in Unity? Explain its purpose and usage. | AssetPostprocessor.OnPreprocessMaterialDescription(MaterialDescription,Material, AnimationClip[])
Parameters
Parameter
Description
description
A
MaterialDescription
that describes the imported camera properties and animations.
material
The material generated by the Model Importer.
animations
The animation c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_012769f04f80 | unity_docs | editor | What is `Search.SearchFlags` in Unity? Explain its purpose and usage. | SearchFlags
enumeration
Description
Search options used to fetch items. Mostly with
SearchContext
to specify how a search should be handled.
```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;
public class SearchFlags_NoIndexing
{... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9393359adae6 | unity_docs | editor | What is `IMGUI.Controls.TreeView.RenameEndedArgs` in Unity? Explain its purpose and usage. | RenameEndedArgs
struct in
UnityEditor.IMGUI.Controls
Description
Method arguments for the virtual method
RenameEnded
.
Properties
Property
Description
acceptedRename
Is true if the rename is accepted.
itemID
Item with ID that are being renamed.
newName
Name entered in the rename overlay.
originalName
The o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_63ef258a83b9 | unity_docs | scripting | What is `Experimental.GraphView.Port` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
Port
class in
UnityEditor.Experimental.GraphView
/
Inherits from:
Experimental.GraphView.GraphElement
Description
GraphView Port class.
Properties
Property
Description
allowMultiDrag
When this property is set to true, you... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_5d0b4d5e3145 | unity_docs | scripting | In Unity's 'Introduction to asynchronous programming with Awaitable', what is 'Awaitable compared to .NET ValueTask' and how does it work? | The .NET
ValueTask<TResult>
offers some of the same key benefits and limitations of
Awaitable
. The typical recommended use for ValueTask is for asynchronous workloads that are expected to complete synchronously most of the time. For more information, refer to
Understanding the Whys, Whats, and Whens of ValueTask
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_35f8fb3212ea_doc_10 | github | scripting | What does `OnDrag` do in this Unity script? Explain its purpose and signature. | Handle ongoing drag: forward to ScrollRect and optionally cancel button press if dragged too far.
Signature:
```csharp
public void OnDrag(PointerEventData eventData)
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_9669a477b3a7 | unity_docs | ui | Explain 'Bind to a list with ListView' in Unity. | Version
: 2021.3+
The ListView control is the most efficient way to create lists. To bind to a list with ListView, set the binding path of the ListView to the name of the property that contains the list.
This example demonstrates how to bind to a list with ListView.
## Example overview
The example creates a list of t... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a0c3987f9232 | unity_docs | rendering | Give me an overview of the `ModelImporterMaterialImportMode` class in Unity. | ModelImporterMaterialImportMode
enumeration
Description
Material import options for
ModelImporter
.
Determines the method used to handle materials in the Model Importer.
Properties
Property
Description
None
The model importer does not import materials.
ImportStandard
The model importer imports materials in s... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_c246364e7a98_doc_0 | github | scripting | What does `MapTo01` do in this Unity script? Explain its purpose and signature. | Converts a float to its 0-1 position in the given range.
Signature:
```csharp
public static float MapTo01(this float x, float xMin, float xMax)
=> Mathf.Clamp01(MapTo(x, xMin, xMax));
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_1d9de2aa7e91 | unity_docs | editor | What is `PluginImporter.GetIcon` in Unity? Explain its purpose and usage. | PluginImporter.GetIcon
Declaration
public
Texture2D
GetIcon
(string
className
);
Parameters
Parameter
Description
className
The fully qualified class name of a
MonoScript
imported by this plugin.
Returns
Texture2D
Returns the custom icon that will be associated with the imported
MonoScript
. If no c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c5262245ba7f | unity_docs | scripting | What is `UIElements.Foldout.value` in Unity? Explain its purpose and usage. | Foldout.value
public bool
value
;
Description
This is the state of the Foldout's toggle. It is true if the
Foldout
is open and its contents are
visible, and false if the Foldout is closed, and its contents are hidden. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_3549715b3153 | unity_docs | rendering | In Unity's 'Upgrade to Unity 6.0', what is 'Improvements to light probe energy conservation' and how does it work? | Light Probes are now as bright as
lightmaps
. Previously, Unity’s
Light Probes
were only 94% as bright as they should be. For this reason, objects lit with light probes appeared a bit darker than objects lit with lightmaps. Because of the subtlety of this change, it is possible that many users won’t see a noticeable di... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d9bf486a65ea | unity_docs | scripting | Show me a Unity C# example demonstrating `Animations.TransformSceneHandle`. | TransformSceneHandle
struct in
UnityEngine.Animations
/
Implemented in:
UnityEngine.AnimationModule
Description
Handle to read position, rotation and scale of an object in the Scene.
TransformSceneHandle are read-only.
A TransformSceneHandle is a safe handle on a
TransformAccess
. The
Animator
used to create... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e2d65e3bca3e | unity_docs | rendering | What is `LightingSettings.Lightmapper` in Unity? Explain its purpose and usage. | Lightmapper
enumeration
Description
Backends available for baking lighting.
Properties
Property
Description
ProgressiveCPU
Backend for baking lighting using the CPU. Uses a progressive path tracing algorithm.
ProgressiveGPU
Backend for baking lighting using the GPU. Uses a progressive path tracing algorithm. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_49615f744b85 | unity_docs | scripting | What is `Color.grey` in Unity? Explain its purpose and usage. | Color.grey
public static
Color
grey
;
Description
English spelling for
gray
. RGBA is the same (0.5, 0.5, 0.5, 1).
```csharp
//Attach this script to a GameObject with a Renderer (go to Create>3D Object and select one of the first 6 options to create a GameObject with a Renderer automatically attached).
//Thi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bb07417ba595 | unity_docs | scripting | What is `SubsystemsImplementation.SubsystemWithProvider.running` in Unity? Explain its purpose and usage. | SubsystemWithProvider.running
public bool
running
;
Description
Whether or not the subsystem is running.
This returns true after Start has been called on the subsystem, and false after Stop is called. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3e2e8fe02749 | unity_docs | rendering | What is `RenderTextureDescriptor.ctor` in Unity? Explain its purpose and usage. | RenderTextureDescriptor.RenderTextureDescriptor Constructor
Declaration
public
RenderTextureDescriptor
(int
width
,
int
height
,
RenderTextureFormat
colorFormat
= RenderTextureFormat.Default,
int
depthBufferBits
= 0,
int
mipCount
= Texture.GenerateAllMips,
RenderTextureReadWrite
readWrite
= RenderTextu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_489d012738bf | unity_docs | scripting | What is `Device.Application.GetStackTraceLogType` in Unity? Explain its purpose and usage. | Application.GetStackTraceLogType
Declaration
public static
StackTraceLogType
GetStackTraceLogType
(
LogType
logType
);
Description
This has the same functionality as
Application.GetStackTraceLogType
. At the moment, the Device Simulator doesn't support simulation of this method. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7e9d661f28d1 | unity_docs | editor | What is `CloudProjectSettings` in Unity? Explain its purpose and usage. | CloudProjectSettings
class in
UnityEditor
Description
Use this class to retrieve information about the currently selected project and the current Unity ID that is logged in.
Static Properties
Property
Description
coppaCompliance
The current COPPA compliance state.
organizationId
The Organization ID, formatted... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de25c71380a3 | unity_docs | editor | What is `EditorUtility.InstanceIDToObject` in Unity? Explain its purpose and usage. | EditorUtility.InstanceIDToObject
Declaration
public static Object
InstanceIDToObject
(int
instanceID
);
Description
Translates an instance ID to a reference to an object.
If the object is not loaded from disk, loads it from disk.
Editor Window to enter the instance ID and print the name of the object.
```csh... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_967a6307b5d9_doc_15 | github | scripting | What does `GetOverrides` do in this Unity script? Explain its purpose and signature. | Gets Tiling Rule overrides for thisA list of Tiling Rule overrides to fillThe input overrides list is not valid
Signature:
```csharp
public void GetOverrides(List<KeyValuePair<RuleTile.TilingRule, RuleTile.TilingRule>> overrides)
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_4c4663791fe3 | unity_docs | physics | In Unity's 'Introduction to physics articulations', what is 'Building an Articulation in Unity' and how does it work? | To build a physics articulation in Unity, you must add an Articulation Body component to each GameObject that the articulation consists of. Each Articulation Body component allows you to configure in one single place:
The physical body properties of the corresponding GameObject. Basically, its mass and the way it respo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_b7fffa3bf14b | github | scripting | Write a Unity C# XR/VR script for Order Room Binder | ```csharp
using UnityEngine;
using System.Collections.Generic;
namespace TapLive.Orders
{
/// <summary>
/// Binds order data to XR room/UI elements
/// Manages visual representation of orders in 3D space
/// </summary>
public class OrderRoomBinder : MonoBehaviour
{
[Header("Prefabs")]
... | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_sr_3ec0fa8750ea | unity_docs | editor | What is `VersionControl.Provider.Move` in Unity? Explain its purpose and usage. | Provider.Move
Declaration
public static
VersionControl.Task
Move
(string
from
,
string
to
);
Parameters
Parameter
Description
from
Path to the source asset.
to
Path to the destination.
Description
Uses the version control plugin to move an asset from one path to another.
Do note that the source asset... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_35d9b232b946 | unity_docs | rendering | Explain 'Surface Shader required directives reference for the Built-In Render Pipeline' in Unity. | surfaceFunction
- which Cg function has surface shader code. The function should have the form of
void surf (Input IN, inout SurfaceOutput o)
, where Input is a structure you have defined. Input should contain any texture coordinates and extra automatic variables needed by surface function.
lightModel
- lighting model ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f1cf9fde4b13 | unity_docs | scripting | Give me an overview of the `Awaitable` class in Unity. | Awaitable
class in
UnityEngine
/
Implemented in:
UnityEngine.CoreModule
Description
Custom Unity type that can be awaited and used as an async return type in the C# asynchronous programming model.
Awaitable
is usually a preferable alternative to .NET
Task
for asynchronous code in Unity. It's important, howev... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b924f8157f3a | unity_docs | scripting | What is `UIElements.BindablePropertyChangedEventArgs.ctor` in Unity? Explain its purpose and usage. | BindablePropertyChangedEventArgs Constructor
Declaration
public
BindablePropertyChangedEventArgs
(ref
UIElements.BindingId
propertyName
);
Parameters
Parameter
Description
propertyName
The name of the property that has changed.
Description
Instantiates a new
BindablePropertyChangedEventArgs
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f3038dff21aa | unity_docs | scripting | What is `Search.PropertyDatabaseRecordKey.operator_gt` in Unity? Explain its purpose and usage. | PropertyDatabaseRecordKey.operator >
public static bool
operator >
(
Search.PropertyDatabaseRecordKey
lhs
,
Search.PropertyDatabaseRecordKey
rhs
);
Parameters
Parameter
Description
lhs
A record key.
rhs
A record key.
Description
The greater than operator. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d9abc7dadb4f | unity_docs | scripting | What is `AndroidJavaClass` in Unity? Explain its purpose and usage. | AndroidJavaClass
class in
UnityEngine
/
Inherits from:
AndroidJavaObject
/
Implemented in:
UnityEngine.AndroidJNIModule
Description
AndroidJavaClass is the Unity representation of a generic instance of java.lang.Class.
Note
: this API can be used from custom thread, but requires that thread to be attached to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_95a2c6703bb6 | unity_docs | rendering | What is `VideoClipImporter.sRGBClip` in Unity? Explain its purpose and usage. | VideoClipImporter.sRGBClip
public bool
sRGBClip
;
Description
Whether the imported clip contains sRGB color data.
This setting is copied into the
VideoClip.sRGB
value of the resulting clip.
Additional resources:
Linear and Gamma rendering
,
TextureImporter.sRGBTexture
and
PlayerSettings.colorSpace
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de3203f98e41 | unity_docs | scripting | What is `GlobalObjectId.GetGlobalObjectIdSlow` in Unity? Explain its purpose and usage. | GlobalObjectId.GetGlobalObjectIdSlow
Declaration
public static
GlobalObjectId
GetGlobalObjectIdSlow
(
Object
targetObject
);
Parameters
Parameter
Description
targetObject
The object to obtain the unique identifier for.
Returns
GlobalObjectId
The
GlobalObjectId
for the object. If the conversion is un... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_914b30c298fb | unity_docs | rendering | In Unity's 'Cameras', what is 'Additional resources and examples' and how does it work? | 📚
Documentation
:
Camera Inspector windows reference for URP
📚
Documentation
:
Camera Inspector window reference for the Built-In Render Pipeline
📚
Documentation
:
Camera render order in URP
👥
Community
:
Camera section at Unity Discussions | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_20c23d023c03 | unity_docs | scripting | What is `Accessibility.AccessibilitySettings.fontScaleChanged` in Unity? Explain its purpose and usage. | AccessibilitySettings.fontScaleChanged
Description
Event that is invoked on the main thread when the user changes the
font scale in the system settings.
For all the supported platforms, refer to
AccessibilitySettings
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8a5ac5b53c27 | unity_docs | scripting | What is `MPE.ChannelClient.Shutdown` in Unity? Explain its purpose and usage. | ChannelClient.Shutdown
Declaration
public static void
Shutdown
();
Description
Closes all ChannelClients in this instance of Unity.
For more information about what happens when a
ChannelClient
is closed, see
ChannelClient.Close
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_243db4b86a77 | unity_docs | scripting | What is `FullScreenMovieScalingMode.AspectFill` in Unity? Explain its purpose and usage. | FullScreenMovieScalingMode.AspectFill
Description
Scale the movie until the movie fills the entire screen.
Content at the edges of the larger of the two dimensions is clipped so that the
other dimension fits the screen exactly. The aspect ratio of the movie is
preserved. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_86c32f389296 | unity_docs | ui | Explain 'Switch to another version of a UPM package' in Unity. | Use the information on this page to update
UPM packages
that you installed from the
Unity Registry
or a
scoped registry
, or from a
local source
. The information on this page also applies to packages you
installed from the Asset Store
, if they’re in the UPM format.
If you want to install a specific version of a packa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e5a1d90739ed | unity_docs | rendering | Show me a Unity code example for 'Final color modifier Surface Shader example in the Built-In Render Pipeline'. | urface Shader
compilation directive
finalcolor:functionName
is used for this, with a function that takes
Input IN, SurfaceOutput o, inout fixed4 color
parameters.
Here’s a simple Shader that applies tint to the final color. This is different from just applying tint to the surface Albedo color: this tint will also affec... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_157335150f30 | unity_docs | scripting | What is `ParticleSystemSimulationSpace` in Unity? Explain its purpose and usage. | ParticleSystemSimulationSpace
enumeration
Description
The space to simulate particles in.
Properties
Property
Description
Local
Simulate particles in local space.
World
Simulate particles in world space.
Custom
Simulate particles relative to a custom transform component, defined by ParticleSystem.MainModule.c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5edd17a92cdb | unity_docs | scripting | What is `UIElements.PointerEventBase_1.currentTarget` in Unity? Explain its purpose and usage. | PointerEventBase<T0>.currentTarget
public
UIElements.IEventHandler
currentTarget
;
Description
Gets the current target of the event.
The current target is the element in the propagation path for which event handlers are currently being executed. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_35abded7372f | unity_docs | networking | What is `Unity.Android.Gradle.Manifest.Gravity` in Unity? Explain its purpose and usage. | Gravity
enumeration
Description
Mirrors the
Gravity
enum.
For more information about the attribute, see Android's documentation:
Gravity attribute
Properties
Property
Description
AxisClip
Mirrors android:gravity="axisClip".
AxisPullAfter
Mirrors android:gravity="axisPullAfter".
AxisPullBefore
Mirrors an... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6b8cc7e984b2 | unity_docs | rendering | What is `MaterialPropertyBlock.GetFloat` in Unity? Explain its purpose and usage. | MaterialPropertyBlock.GetFloat
Declaration
public float
GetFloat
(string
name
);
Declaration
public float
GetFloat
(int
nameID
);
Parameters
Parameter
Description
nameID
The name ID of the property retrieved by
Shader.PropertyToID
.
name
The name of the property.
Description
Get a float from the pr... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_47f2d1797ecc | unity_docs | rendering | What is `SpeedTreeImporter.enableBump` in Unity? Explain its purpose and usage. | SpeedTreeImporter.enableBump
public bool[]
enableBump
;
Description
Gets and sets an array of booleans to enable normal mapping for each LOD.
Because normal mapping comes with an increased performance cost, you may want to only render normal maps on the SpeedTree assets that are nearest to the player. You can ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f759da13a51a | unity_docs | rendering | What is `ParticleSystem.RotationOverLifetimeModule.enabled` in Unity? Explain its purpose and usage. | ParticleSystem.RotationOverLifetimeModule.enabled
public bool
enabled
;
Description
Specifies whether the RotationOverLifetimeModule is enabled or disabled.
Additional resources:
ParticleSystem.rotationOverLifetime
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSyste... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5e7db8a2a527 | unity_docs | scripting | What is `UIElements.LayerMaskField.ctor` in Unity? Explain its purpose and usage. | LayerMaskField Constructor
Declaration
public
LayerMaskField
(int
defaultMask
);
Parameters
Parameter
Description
defaultMask
The mask to use for a first selection.
Description
Constructor of the field.
Declaration
public
LayerMaskField
(string
label
,
int
defaultMask
);
Parameters
Parameter
De... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_db3c48163822 | github | scripting | Write a Unity C# script called I Game Object Factory | ```csharp
using TinyECS.Interfaces;
using UnityEngine;
namespace TinyECSUnityIntegration.Interfaces
{
/// <summary>
/// interface IGameObjectFactory
///
/// The interface represents a factory of objects of GameObject type. Use
/// the implementation of this interface should be used as a replace... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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