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values | instruction stringlengths 22 180 | response stringlengths 100 46.1k | system stringclasses 5
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|---|---|---|---|---|---|
local_man_026c661cc574 | unity_docs | math | In Unity's 'Serialization rules', what is 'Field serialization rules' and how does it work? | Serializers in Unity work directly on the fields of your C# classes rather than their properties, so Unity only serializes your fields if they meet certain conditions. The following section outlines how to use field serialization in Unity.
To use field serialization you must ensure that the field:
Is public , or has a
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_221713f444a3_doc_4 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Destroys the given GameObject if it is not null, then creates a clone of the given TComponent and assigns it to the reference.IHierarchyBehaviour's will be initialized.Can be null, if it is not then it will be destroyed.The GameObject to clone.The new TComponent
Signature:
```csharp
public static TComponent OverwriteC... | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_ba0f5b7a208c | unity_docs | scripting | Show me a Unity C# example demonstrating `Video.VideoClip.audioTrackCount`. | ifferent audio tracks.
Play certain tracks depending on the context or user’s choice.
Change the volume on certain tracks.
Mute certain tracks.
To enable or deactivate a certain audio track from the clip, use
VideoPlayer.EnableAudioTrack
.
Additional resources:
VideoClip.GetAudioLanguage
,
VideoPlayer.EnableAudi... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a7e551553658 | unity_docs | math | What is `AndroidJNI.CallStaticDoubleMethodUnsafe` in Unity? Explain its purpose and usage. | AndroidJNI.CallStaticDoubleMethodUnsafe
Declaration
public static double
CallStaticDoubleMethodUnsafe
(IntPtr
clazz
,
IntPtr
methodID
,
jvalue*
args
);
Description
Invokes the specified
methodID
static method on a Java object, optionally passing in an array of arguments (
args
).
Additional resources:
Jav... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bbb565488da2 | unity_docs | scripting | In Unity's 'Look At Constraint component', what is 'Properties' and how does it work? | Property Description Is Active
Enable this option to evaluate the Constraint. To also apply the Constraint, enable the Lock property.
Weight
Set the strength of the Constraint. Valid values range from 0 (the Constraint has no effect) to 1 (this GameObject rotates at the same rate as its source GameObjects move).
This w... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_66d1b59b4a2c_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Visualizes an ExPresSXR Timer as a filling circle.
Signature:
```csharp
public class TimerUi : MonoBehaviour
``` | You are an experienced Unity developer specializing in C# scripting, XR/VR development, and performance optimization. |
local_man_0f62998bd5d0 | unity_docs | scripting | Explain 'Optimizing AssetBundle memory usage' in Unity. | Loading AssetBundles can consume memory depending on compression formats and access patterns.
When you load an AssetBundle, Unity allocates memory to both the assets contained in the AssetBundle and to its internal data. The main types of internal data for a loaded AssetBundle include:
Loading cache
: Stores recently a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9709f50a92e4 | unity_docs | scripting | What is `ObjectPreview.DrawPreview` in Unity? Explain its purpose and usage. | ObjectPreview.DrawPreview
Declaration
public void
DrawPreview
(
Rect
previewArea
);
Parameters
Parameter
Description
previewArea
The available area to draw the preview.
Description
This is the first entry point for Preview Drawing.
The default implementation will draw a grid of previews if there are mult... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00c60598b042 | unity_docs | scripting | What is `Unity.Properties.TypeUtility.GetRootType` in Unity? Explain its purpose and usage. | TypeUtility.GetRootType
Declaration
public static Type
GetRootType
(Type
type
);
Parameters
Parameter
Description
type
The <see cref="System.Type" /> for which we want the base type.
Returns
Type
The base type.
Description
Utility method to return the base type. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b54aa7373f92 | unity_docs | scripting | What is `PhysicsScene2D.Simulate` in Unity? Explain its purpose and usage. | PhysicsScene2D.Simulate
Declaration
public bool
Simulate
(float
deltaTime
,
int
simulationLayers
= Physics2D.AllLayers);
Parameters
Parameter
Description
deltaTime
The time to advance physics by.
simulationLayers
The
Rigidbody2D
and
Collider2D
layers to simulate.
Returns
bool
Whether the simulati... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_88927a2aef00 | unity_docs | ui | What is `UIElements.VisualElement.GetFirstAncestorOfType` in Unity? Explain its purpose and usage. | VisualElement.GetFirstAncestorOfType
Declaration
public T
GetFirstAncestorOfType
();
Description
Walks up the hierarchy, starting from this element's parent, and returns the first VisualElement of this type | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fe291570c1ff | unity_docs | physics | Explain 'Compilation and code reload' in Unity. | Compilation transforms the code you write into code that runs in a given context on a given platform. As you work in the Unity Editor, there are several scenarios where Unity may recompile and reload your code. Depending on your settings and the location of your code, opening the Editor for the first time, modifying yo... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_6082c7b347cd | unity_docs | scripting | Show me a Unity C# example demonstrating `ParticleSystem.NoiseModule.enabled`. | ParticleSystem.NoiseModule.enabled
public bool
enabled
;
Description
Specifies whether the the NoiseModule is enabled or disabled.
Additional resources:
ParticleSystem.noise
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBeha... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fc5d04ad3754 | unity_docs | scripting | What is `Unity.Properties.PropertyContainer.TrySetValue` in Unity? Explain its purpose and usage. | PropertyContainer.TrySetValue
Declaration
public static bool
TrySetValue
(TContainer
container
,
string
name
,
TValue
value
);
Parameters
Parameter
Description
container
The container whose property will be set.
name
The name of the property to set.
value
The value to assign to the property.
Returns
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f9a8a4c338f1 | unity_docs | editor | What is `Device.SystemInfo.supportsHardwareQuadTopology` in Unity? Explain its purpose and usage. | SystemInfo.supportsHardwareQuadTopology
public static bool
supportsHardwareQuadTopology
;
Description
This has the same functionality as
SystemInfo.supportsHardwareQuadTopology
and also mimics platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_de77b0db249b | unity_docs | scripting | Show me a Unity C# example demonstrating `Transform.localEulerAngles`. | le demonstrates the rotation of a GameObject using eulerAngles based on the Input of the user. The example shows that we never rely on reading the Quanternion.eulerAngles to increment the rotation, instead we set it using our Vector3 currentEulerAngles. All rotational changes happen in the currentEulerAngles variable, ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4c0edfed2459 | unity_docs | editor | What is `EditorApplication.EnterPlaymode` in Unity? Explain its purpose and usage. | EditorApplication.EnterPlaymode
Declaration
public static void
EnterPlaymode
();
Description
Switches the editor to Play mode.
Equivalent to setting
EditorApplication.isPlaying
to true. Additional resources:
isPlaying
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ad78926003e6 | unity_docs | editor | Explain 'Assembly metadata and compilation details' in Unity. | You can define additional metadata for your assemblies and retrieve information on the assemblies included in a
project build
.
## Setting assembly attributes
You can use assembly attributes to set metadata properties for your assemblies. Although not a requirement, it’s good practice to define these attributes in a ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_fb052fdaeec5_doc_4 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | Convert single column data by header name.
Signature:
```csharp
public static IEnumerable<T> ConvertColumnEnumerator<T>(string csvContent, string headerName, char cellSeparator = CSVDataHelper.CommaCharacter, bool supportCellMultiline = true)
``` | You are an expert Unity game developer. Provide clear, accurate, and practical answers about Unity development. |
local_man_f710cd634f0e | unity_docs | animation | Explain 'Importing models into Unity' in Unity. | This section contains information on importing models that you create in an external application into Unity.
Topic Description Importing a model
How to import any type of model.
Importing a model with humanoid animations
How to import a humanoid model for use with Unity’s Animation System.
Importing a model with non-hu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8c1b14020306 | unity_docs | scripting | What is `PlayerSettings.fullScreenMode` in Unity? Explain its purpose and usage. | PlayerSettings.fullScreenMode
public static
FullScreenMode
fullScreenMode
;
Description
Platform agnostic setting to define fullscreen behavior. Not all platforms support all modes.
See FullScreenMode documentation for possible settings. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_096f2e319860 | unity_docs | xr | What is `Search.SearchService.GetAction` in Unity? Explain its purpose and usage. | SearchService.GetAction
Declaration
public static
Search.SearchAction
GetAction
(
Search.SearchProvider
provider
,
string
actionId
);
Parameters
Parameter
Description
provider
Search provider to look up.
actionId
Unique action ID within the search provider.
Returns
SearchAction
The matching action.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_0c5b207399d5 | unity_docs | rendering | In Unity's 'Particle rotation', what is 'Rotation by speed' and how does it work? | The
Rotation by Speed
module can change a particle’s rotation based on its speed in distance units per second.
This module can be used when the particles represent solid objects moving over the ground such as rocks from a landslide. The rotation of the particles can be set in proportion to the speed so that they roll o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_e3638f791235_doc_5 | github | scripting | What does `FullFileFolder` do in this Unity script? Explain its purpose and signature. | Full folder path with
Signature:
```csharp
public string FullFileFolder(string relativePath) =>
Path.Combine(Environment.CurrentDirectory, relativePath);
``` | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_man_e725a99bcb58 | unity_docs | input | In Unity's 'UnsignedLongField', what is 'Create an UnsignedLongField' and how does it work? | You can create an UnsignedLongField with UI Builder, UXML, or C#. The following C# code creates an UnsignedLongField:
```
var unsignedLongField = new UnsignedLongField();
``` | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d797eb97ac65 | unity_docs | physics | Show me a Unity C# example demonstrating `QueryTriggerInteraction`. | QueryTriggerInteraction
enumeration
Description
Overrides the global
Physics.queriesHitTriggers
.
Overrides the global
Physics.queriesHitTriggers
to specify whether queries (raycasts, spherecasts, overlap tests, etc.) hit Triggers by default.
Use Ignore for queries to ignore trigger Colliders.
```csharp
//Crea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_abd2b9402b79 | unity_docs | scripting | What is `AssetDeleteResult` in Unity? Explain its purpose and usage. | AssetDeleteResult
enumeration
Description
Result of Asset delete operation
Properties
Property
Description
DidNotDelete
Tells the internal implementation that the callback did not delete the asset. The asset will be delete by the internal implementation.
FailedDelete
Tells Unity that the file cannot be deleted... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c51d74f5d5ef | unity_docs | editor | What are the parameters of `EditorGUILayout.BeginFoldoutHeaderGroup` in Unity? | Returns bool The foldout state selected by the user. If true, you should render sub-objects. Description Make a label with a foldout arrow to the left of it. This is useful for folder-like structures, where child objects only appear if you've unfolded the parent folder. This control cannot be nested in another BeginFol... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_872a4e4e9565 | unity_docs | physics | What is `AI.NavMeshAgent.SetDestination` in Unity? Explain its purpose and usage. | NavMeshAgent.SetDestination
Declaration
public bool
SetDestination
(
Vector3
target
);
Parameters
Parameter
Description
target
The target point to navigate to.
Returns
bool
True if the destination was requested successfully, otherwise false.
Description
Sets or updates the destination thus triggerin... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9aa4ae7db1a3 | unity_docs | input | What is `Toolbars.EditorToolbarFloatField` in Unity? Explain its purpose and usage. | EditorToolbarFloatField
class in
UnityEditor.Toolbars
/
Inherits from:
UIElements.FloatField
Description
A float field used with
EditorToolbarElementAttribute
.
Constructors
Constructor
Description
EditorToolbarFloatField
Creates a float field visual element that is styled to match a toolbar in an UnityEdit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e4f0959d70de | unity_docs | scripting | What is `UIElements.PropagationPhase` in Unity? Explain its purpose and usage. | PropagationPhase
enumeration
Description
The propagation phases of an event.
When an element receives an event, the event propagates from the panel's root element to the target element.
In the TrickleDown phase, the event is sent from the panel's root element to the target element.
In the BubbleUp phase, the... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dc218cc48f99 | unity_docs | editor | Explain 'Dedicated Server requirements' in Unity. | You must meet the following requirements to use the Dedicated Server build target.
Download and install Unity Editor version
2021.3 LTS
or later.
Install the Dedicated Server module for the platform you want to build your application on. For example, enable
Linux Dedicated Server Build Support
if you want to build for ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d426ddc1ec5b | unity_docs | input | Give me an overview of the `TouchPhase` class in Unity. | TouchPhase
enumeration
Description
Describes phase of a finger touch.
TouchPhase is an enum type that contains the states of possible finger touches. The states represent each action the finger can take on the most recent frame update. Since a touch is tracked over its "lifetime" by the device, the start and end o... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_00d715e37c6e | unity_docs | physics | What is `LightmapParameters.systemTag` in Unity? Explain its purpose and usage. | LightmapParameters.systemTag
public int
systemTag
;
Description
System tag is an integer identifier. It lets you force an object into a different Enlighten Realtime Global Illumination system even though all the other parameters are the same. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_82902235d24b | unity_docs | scripting | What is `Unity.Loading.ContentFile` in Unity? Explain its purpose and usage. | ContentFile
struct in
Unity.Loading
/
Implemented in:
UnityEngine.ContentLoadModule
Description
This struct acts like a handle for accessing a file loaded by
ContentLoadInterface.LoadContentFileAsync
. You can use it to access the status and results of the load operation.
Static Properties
Property
Descripti... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_3c1ceed7164b | unity_docs | rendering | What is `AssetDatabase.FindAssets` in Unity? Explain its purpose and usage. | AssetDatabase.FindAssets
Declaration
public static string[]
FindAssets
(string
filter
);
Declaration
public static string[]
FindAssets
(string
filter
,
string[]
searchInFolders
);
Parameters
Parameter
Description
filter
The filter string can contain search data. See below for details about this string.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d3a758d7c290 | unity_docs | rendering | What is `Rendering.ShadowSamplingMode.RawDepth` in Unity? Explain its purpose and usage. | ShadowSamplingMode.RawDepth
Description
Shadow sampling mode for sampling the depth value.
The texture and sampler can be declared with:
sampler2D _Shadowmap;
and sampled with:
tex2D(_Shadowmap, uv).r;
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_a711b147a25d | unity_docs | physics | Explain 'Particle physics' in Unity. | Resources for configuring simulated physics and collisions on
particles
.
Topic Description Particle physics forces
Understand how the
Particle System
can simulate physics forces that act on a particle.
Apply forces to particles
Use the Particle System Force Field to set up forces on the particles in a Particle System.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ee23244ae2e8 | unity_docs | physics | In Unity's 'Create a ragdoll', what is 'Use the Ragdoll Wizard' and how does it work? | It’s not possible to make the actual source asset into a ragdoll. This would require modifying the source asset file, and is therefore impossible. You will make an instance of the character asset into a ragdoll, which can then be saved as a Prefab for re-use.
Create an instance of the character by dragging it from the
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_ac37f9c8f363 | github | scripting | Write a Unity C# audio script for Play Continuous Sound | ```csharp
using UnityEngine;
/// <summary>
/// Play a long continuous sound
/// </summary>
[RequireComponent(typeof(AudioSource))]
public class PlayContinuousSound : MonoBehaviour
{
[Tooltip("The sound that is played")]
public AudioClip sound = null;
[Tooltip("Controls if the sound plays on start")]
... | You are a knowledgeable Unity developer. Explain Unity concepts clearly and provide practical, tested code examples. |
local_sr_f34ae26929be | unity_docs | editor | What is `Device.SystemInfo.supportsStoreAndResolveAction` in Unity? Explain its purpose and usage. | SystemInfo.supportsStoreAndResolveAction
public static bool
supportsStoreAndResolveAction
;
Description
This property has the same functionality as
SystemInfo.supportsStoreAndResolveAction
and also shows platform-specific behavior in the Unity Editor. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9056b409a94c | unity_docs | animation | Show me a Unity C# example demonstrating `Animations.AnimatorController.layers`. | AnimatorController.layers
public AnimatorControllerLayer[]
layers
;
Description
The layers in the controller.
It's important to note that the
AnimatorControllerLayer
are returned as a copy. The array should be set back into the property when changed.
```csharp
class ControllerModifier
{
UnityEditor.Animatio... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_4f76f5fdcdff | unity_docs | editor | What is `Build.Reporting.BuildStepMessage` in Unity? Explain its purpose and usage. | BuildStepMessage
struct in
UnityEditor.Build.Reporting
Description
Contains information about a single log message recorded during the build process.
Additional resources:
BuildStep.messages
Properties
Property
Description
content
The text content of the log message.
type
The LogType of the log message. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_7c06b6fa468a | unity_docs | rendering | What is `ParticleSystem.SizeBySpeedModule.y` in Unity? Explain its purpose and usage. | ParticleSystem.SizeBySpeedModule.y
public
ParticleSystem.MinMaxCurve
y
;
Description
Size by speed curve for the y-axis.
Additional resources:
MinMaxCurve
.
```csharp
using UnityEngine;
using System.Collections;[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
private ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_885110ea51e8 | unity_docs | editor | What is `PrefabUtility.prefabInstanceApplied` in Unity? Explain its purpose and usage. | PrefabUtility.prefabInstanceApplied
Parameters
Parameter
Description
value
Instance root GameObject.
Description
Unity calls this method automatically after a Prefab instance has been applied. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_e7501112da14 | unity_docs | rendering | In Unity's 'Shader loading', what is 'Check when Unity loads shaders' and how does it work? | To check when a shader loads from serialized data, search for the following
profiler markers
in the
Profiler
:
Shader.ParseThreaded
Shader.ParseMainThread
To check when a shader unloads shader variants, search for the
Shader.MainThreadCleanup
profiler marker. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f053d9142661 | unity_docs | scripting | What is `iOS.DeviceGeneration` in Unity? Explain its purpose and usage. | DeviceGeneration
enumeration
Description
iOS device generation.
```csharp
using UnityEngine;
using UnityEngine.iOS;public class DeviceGenerationExample : MonoBehaviour
{
string m_DeviceGeneration = "Undefined"; void Start()
{
// Check if the device running this is an "iPhone 14 Pro Max"
if (Device.generation =... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d50a987edcfe | unity_docs | rendering | What is `Rendering.RenderQueueRange` in Unity? Explain its purpose and usage. | RenderQueueRange
struct in
UnityEngine.Rendering
/
Implemented in:
UnityEngine.CoreModule
Description
Describes a material render queue range.
Additional resources: ScriptableRenderContext.DrawRenderers,
FilteringSettings.renderQueueRange
.
Static Properties
Property
Description
all
A range that includes a... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b0bcb8f489e5 | unity_docs | scripting | What is `Experimental.GraphView.GraphElement.OnCustomStyleResolved` in Unity? Explain its purpose and usage. | Experimental
: this API is experimental and might be changed or removed in the future.
GraphElement.OnCustomStyleResolved
Declaration
protected void
OnCustomStyleResolved
(
UIElements.ICustomStyle
style
);
Description
Called when the custom style properties are resolved. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_07a7a59cb1b0 | unity_docs | scripting | What are the parameters of `WaitWhile.ctor` in Unity? | Description Initializes a yield instruction with a given delegate to be evaluated. Declaration public WaitWhile (Func<bool> predicate ,
TimeSpan timeout , Unity.Android.Gradle.Manifest.Action onTimeout , WaitTimeoutMode timeoutMode ); Parameters Parameter Description predicate The supplied delegate will be evaluated ea... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d0efaf42a1ff | unity_docs | scripting | What is `iOS.Xcode.XcScheme.WriteToStream` in Unity? Explain its purpose and usage. | XcScheme.WriteToStream
Declaration
public void
WriteToStream
(TextWriter
tw
);
Parameters
Parameter
Description
tw
Text writer to write to.
Description
Writes the scheme contents to the specified text writer. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_dd0c3708309b | unity_docs | audio | In Unity's 'Audio High Pass Filter', what is 'Properties' and how does it work? | Property:
Function:
Cutoff Frequency
Highpass cutoff frequency in Hertz (range 10.0 to 22000.0, default = 5000.0).
Highpass Resonance Q
Highpass resonance quality value (range 1.0 to 10.0, default = 1.0). | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_db4b77babd2a | unity_docs | rendering | What is `UIElements.IPanel.isDirty` in Unity? Explain its purpose and usage. | IPanel.isDirty
public bool
isDirty
;
Description
Checks whether any element within the panel has had any changes to its state since the panel was last rendered.
This method doesn't verify if any bindings have been updated, if there are any pending transitions, or if any referenced assets (such as renderText... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_58c857a09115 | unity_docs | scripting | In Unity's 'Change the fade distance of lights with fall-off', what is 'Example' and how does it work? | Note
: The code example below only works with the Progressive Lightmapper when you use Baked or Mixed lights. To use the code example with
realtime lights
, use
Enlighten Realtime Global Illumination
.
```csharp
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Experimenta... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_8ed02ea17950 | unity_docs | animation | What is `AssetPostprocessor.OnPostprocessAnimation` in Unity? Explain its purpose and usage. | AssetPostprocessor.OnPostprocessAnimation(GameObject, AnimationClip)
Parameters
Parameter
Description
root
The root GameObject of the imported Asset.
clip
The current animation clip.
Description
This function is called when an AnimationClip has finished importing.
This function is called for every AnimationC... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_d527a18c8f41 | unity_docs | xr | In Unity's 'AssetBundle platform considerations', what is 'Build AssetBundles into the StreamingAssets folder' and how does it work? | AssetBundles placed in the StreamingAssets folder
are automatically packaged as part of your application’s APK or OBB file.
You can’t load these files directly from the APK or OBB file with the standard file path APIs. Instead, you must load them with the UnityWebRequestAssetBundle API with a
file:///
URL scheme. For e... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_8500a2976c5f | unity_docs | physics | In Unity's 'Introduction to rigid body physics', what is 'Rigid body GameObjects with physics-based movement' and how does it work? | In Unity, a Rigidbody component provides a physics-based way to control the movement and position of a GameObject. Instead of the Transform properties, you can use simulated physics forces and torque to move the GameObject, and let the
physics engine
calculate the results.
In most cases, if a GameObject has a Rigidbody... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_9bf8ff2a52fe | unity_docs | rendering | What is `LightTransport.IProbeIntegrator.IntegrateValidity` in Unity? Explain its purpose and usage. | IProbeIntegrator.IntegrateValidity
Declaration
public
LightTransport.IProbeIntegrator.Result
IntegrateValidity
(
LightTransport.IDeviceContext
context
,
int
positionOffset
,
int
positionCount
,
int
sampleCount
,
BufferSlice<float>
validityEstimateOut
);
Parameters
Parameter
Description
context
Device ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_2095cbde6ede | unity_docs | scripting | In Unity's 'Reference type management', what is 'Avoid closures and anonymous methods' and how does it work? | In general, avoid closures in C# whenever possible. You should minimize the use of
anonymous methods and method references
in performance-sensitive code, especially in code that executes on a per-frame basis.
Method references in C# are reference types, so they’re allocated on the managed heap. This means that if you p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c982ed94f032 | unity_docs | animation | What is `Animations.TransformStreamHandle.GetPositionReadMask` in Unity? Explain its purpose and usage. | TransformStreamHandle.GetPositionReadMask
Declaration
public bool
GetPositionReadMask
(
Animations.AnimationStream
stream
);
Parameters
Parameter
Description
stream
The
AnimationStream
that holds the animated values.
Returns
bool
Returns true if the position can be read.
Description
Gets the posit... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_1a34909e21e6 | unity_docs | xr | What is `Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.SizeBytes` in Unity? Explain its purpose and usage. | AsyncReadManagerRequestMetric.SizeBytes
public ulong
SizeBytes
;
Description
The size of the read request, in bytes.
For
AsyncReadManager
operations, the size reported by this metric corresponds to the value specified in the
ReadCommand.Size
field. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_cce60f3e22bf | unity_docs | editor | Explain 'Remote Config' in Unity. | com.unity.remote-config
## Description
Remote Config is a cloud service that lets you tune and customize your app over the air without requiring an update to your game. You can use rules to enable or disable features, change the difficulty of your game or run special events to target specific audiences. Campaigns con... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_97a369479878 | unity_docs | editor | What is `SearchService.SceneSearchContext` in Unity? Explain its purpose and usage. | SceneSearchContext
class in
UnityEditor.SearchService
Implements interfaces:
ISearchContext
Description
A search context implementation for Scene search engines. All methods that are called on a Scene search engine, and expect a
ISearchContext
, receive an object of this type.
Properties
Property
Description
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_351bd1a7dbc4 | unity_docs | rendering | Explain 'macOS build settings reference' in Unity. | Use these settings to configure how Unity builds your application for macOS platform. You can update your macOS build settings from the
Platform Settings
section of the
Build Profiles
window.
Property Description Architecture
Select the CPU to build for (only applies to Build And Run).
Intel 64-bit
: Use Intel/AMD 64-b... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_541e8410f7b6 | unity_docs | editor | What is `iOS.Xcode.PBXProject.RemoveAssetTagForFile` in Unity? Explain its purpose and usage. | PBXProject.RemoveAssetTagForFile
Declaration
public void
RemoveAssetTagForFile
(string
targetGuid
,
string
fileGuid
,
string
tag
);
Parameters
Parameter
Description
targetGuid
The GUID of the target, such as the one returned by
TargetGuidByName
.
fileGuid
The GUID of the file.
tag
The name of the asse... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_fd75a65f67fa | unity_docs | scripting | What is `UIElements.BaseVerticalCollectionView.horizontalScrollingEnabled` in Unity? Explain its purpose and usage. | BaseVerticalCollectionView.horizontalScrollingEnabled
public bool
horizontalScrollingEnabled
;
Description
This property controls whether the collection view shows a horizontal scroll bar when its content
does not fit in the visible area. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_52729ddd7b15 | unity_docs | editor | What is `EditorWindow.CreateWindow` in Unity? Explain its purpose and usage. | EditorWindow.CreateWindow
Declaration
public static T
CreateWindow
(params Type[]
desiredDockNextTo
);
Declaration
public static T
CreateWindow
(string
title
,
params Type[]
desiredDockNextTo
);
Parameters
Parameter
Description
T
The type of the window. Must derive from EditorWindow.
title
The title ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_3760a924465d | github | scripting | Write a Unity C# UI script for Game Logic | ```csharp
using UnityEngine;
using TetrisEngine.TetriminosPiece;
using System.Collections.Generic;
using pooling;
namespace TetrisEngine
{
//This class is responsable for conecting the engine to the view
//It is also responsable for calling Playfield.Step
public class GameLogic : MonoBehaviour
{
priva... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ec498e606d7e | unity_docs | scripting | What is `Unity.Properties.PropertyContainer.GetValue` in Unity? Explain its purpose and usage. | PropertyContainer.GetValue
Declaration
public static TValue
GetValue
(TContainer
container
,
string
name
);
Parameters
Parameter
Description
container
The container whose property value will be returned.
name
The name of the property to get.
Returns
TValue
The value for the specified name.
Descript... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_b3f87d32ceaa | unity_docs | ui | What is `UIElements.Vertex.position` in Unity? Explain its purpose and usage. | Vertex.position
public
Vector3
position
;
Description
Describes the vertex's position.
Note this value is a
Vector3
. If the vertex represents flat UI geometry, set the z component of this position field to
Vertex.nearZ
. The position value is relative to the
VisualElement
's local rectangle top-left c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5cebec699275 | unity_docs | scripting | What is `UIElements.Columns.IndexOf` in Unity? Explain its purpose and usage. | Columns.IndexOf
Declaration
public int
IndexOf
(
UIElements.Column
column
);
Parameters
Parameter
Description
column
The column to locate in the <see cref="Columns" />.
Returns
int
The index of the column if found in the collection; otherwise, -1.
Description
Returns the index of the specified colu... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bc5f7db779d4 | unity_docs | scripting | Explain 'Animate trees with Wind Zones' in Unity. | To create the effect of wind on your trees and particle systems, you can add one or more GameObjects with
Wind Zone
components. Trees within a wind zone bend in a realistic animated fashion, and the wind itself moves in pulses to create natural patterns of movement among the trees.
## Wind for Terrain
To create a Win... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_47dfd7e908c8 | unity_docs | ui | What is `UIElements.TreeView.bindItem` in Unity? Explain its purpose and usage. | TreeView.bindItem
public Action<VisualElement,int>
bindItem
;
Description
Callback for binding a data item to the visual element.
The method called by this callback receives the VisualElement to bind, and the index of the
element to bind it to.
If this property and makeItem are not set, Unity will try to ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_958997c02ebe | unity_docs | animation | Show me a Unity C# example demonstrating `Animations.AnimatorController.parameters`. | AnimatorController.parameters
public AnimatorControllerParameter[]
parameters
;
Description
Parameters are used to communicate between scripting and the controller. They are used to drive transitions and blendtrees for example.
It's important to note that the AnimatorControllerParameters are returned as a copy.... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_fdab2473cfc8 | unity_docs | scripting | Show me a Unity code example for 'Change the fade distance of lights with fall-off'. | the table for a visual representation of how these work, and the code sample below the image for an example of how to use this functionality.
Refer to FalloffType for more information.
## Example
Note
: The code example below only works with the Progressive Lightmapper when you use Baked or Mixed lights. To use the c... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_bcb13c2cd7b9 | unity_docs | ui | What is `UIElements.BaseListView.overridingAddButtonBehavior` in Unity? Explain its purpose and usage. | BaseListView.overridingAddButtonBehavior
public Action<BaseListView,Button>
overridingAddButtonBehavior
;
Description
This callback allows the user to implement a
DropdownMenu
when the Add Button is clicked.
This callback will only be called if showAddRemoveFooter is set to
true
.
Setting this callback ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_426a4a5fef22 | unity_docs | scripting | Explain 'Style text with rich text tags' in Unity. | You can use
USS to style a whole text string
, but what if you only want to style one word of your text string? This is difficult with USS, but it’s simple with rich text tags.
Topic Description Introduction to rich text tags
Learn about the syntax and scope of rich text tags.
Supported rich text tags
Find all the supp... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d7c3f5e6f71d | unity_docs | scripting | Show me a Unity C# example demonstrating `PrimitiveType.Plane`. | PrimitiveType.Plane
Description
A plane primitive.
Additional resources:
GameObject.CreatePrimitive
.
```csharp
using UnityEngine;
using System.Collections;// Creates a plane primitivepublic class ExampleClass : MonoBehaviour
{
void Start()
{
GameObject plane = GameObject.CreatePrimitive(PrimitiveType.Plane);
... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e0136cb7c478 | unity_docs | performance | What is `Profiling.RawFrameDataView.GetFlowEvents` in Unity? Explain its purpose and usage. | RawFrameDataView.GetFlowEvents
Declaration
public void
GetFlowEvents
(List<FlowEvent>
outFlowEvents
);
Parameters
Parameter
Description
outFlowEvents
Returns the list of all profiler flow events for the current frame and thread.
Description
Gets all flow events for the current frame and thread. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_f6c1ce890647 | unity_docs | scripting | What is `Search.QueryEngine_1.skipIncompleteFilters` in Unity? Explain its purpose and usage. | QueryEngine<T0>.skipIncompleteFilters
public bool
skipIncompleteFilters
;
Description
Boolean. Indicates if incomplete filters should be skipped.
If true, filters are skipped. If false and
validateFilters
is true, incomplete filters will generate errors when parsed.
See
QueryValidationOptions.skipIncompleteF... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e3441f35303e | unity_docs | editor | What is `Networking.PlayerConnection.PlayerConnectionGUIUtility.GetConnectionState` in Unity? Explain its purpose and usage. | PlayerConnectionGUIUtility.GetConnectionState
Declaration
public static
Networking.PlayerConnection.IConnectionState
GetConnectionState
(
EditorWindow
parentWindow
,
Action<string>
connectedCallback
);
Parameters
Parameter
Description
parentWindow
The
EditorWindow
that will use the connection.
connect... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_bd0089bffd92 | unity_docs | ui | In Unity's 'Bind a custom control', what is 'Create a serialized object' and how does it work? | Create a serialized object that contains a Texture2D.
Create a Unity project with any template.
In the
Project window
, create a folder named
bind-custom-control
to store the files.
Create a C# script named
TextureAsset.cs
and replace its contents with the following:
```csharp
using UnityEngine;
namespace UIToolkitExa... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_5ba5c4506927 | unity_docs | physics | What is `OverlapBoxCommand.ctor` in Unity? Explain its purpose and usage. | OverlapBoxCommand Constructor
Declaration
public
OverlapBoxCommand
(
Vector3
center
,
Vector3
halfExtents
,
Quaternion
orientation
,
QueryParameters
queryParameters
);
Parameters
Parameter
Description
center
The center of the box.
halfExtents
The half of the size of the box in each dimension.
or... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d32754ea980b | unity_docs | rendering | What is `Rendering.RayTracingAccelerationStructure.Settings.buildFlagsStaticGeometries` in Unity? Explain its purpose and usage. | RayTracingAccelerationStructure.Settings.buildFlagsStaticGeometries
public
Rendering.RayTracingAccelerationStructureBuildFlags
buildFlagsStaticGeometries
;
Description
The
flags
Unity uses when it builds acceleration structures associated with static geometries.
To customize the flags per ray tracing instan... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_54d0299fca4d | unity_docs | scripting | What is `Transform.DetachChildren` in Unity? Explain its purpose and usage. | Transform.DetachChildren
Declaration
public void
DetachChildren
();
Description
Unparents all children.
Useful if you want to destroy the root of a hierarchy without destroying the children.
Additional resources:
Transform.parent
to detach/change the parent of a single transform. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_a05bce10935c | unity_docs | editor | What is `Terrain.editorRenderFlags` in Unity? Explain its purpose and usage. | Terrain.editorRenderFlags
public
TerrainRenderFlags
editorRenderFlags
;
Description
Controls what part of the terrain should be rendered.
Set the value to a combination of
TerrainRenderFlags
values. The default value is TerrainRenderFlags.all.
The value is not serialized with Terrain component. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_d36149af6090 | unity_docs | scripting | What is `Windows.Speech.DictationRecognizer.DictationResult` in Unity? Explain its purpose and usage. | DictationRecognizer.DictationResult
Parameters
Parameter
Description
value
The delegate to be triggered when this event is triggered.
Description
Event indicating a phrase has been recognized with the specified confidence level. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_389b0ac527f2 | unity_docs | ui | Explain 'Panel events' in Unity. | A panel represents a visible instance of a UI hierarchy. It handles element behavior event dispatching within the hierarchy of the
visual tree
. It holds a reference to the root
visual element
of the hierarchy. For runtime UI, it’s comparable to the Canvas in UGUI.
You must attach an instance of a visual element to a p... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c4ed02f795a8 | unity_docs | scripting | Show me a Unity C# example demonstrating `AssetPostprocessor.OnPostprocessGameObjectWithAnimatedUserProperties`. | ription
Called when the animation curves for a custom property of type
float
are finished importing.
Called for every GameObject with an animated custom property of type
float
. Each animated property has an animation curve that is represented by an
EditorCurveBinding
. This lets you dynamically add components to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_abee88af7020 | unity_docs | rendering | What is `HandleUtility.PushCamera` in Unity? Explain its purpose and usage. | HandleUtility.PushCamera
Declaration
public static void
PushCamera
(
Camera
camera
);
Description
Store all camera settings.
The camera settings will be added to a so-called "stack" list, where they will stay until retrieved by a call to
PopCamera
. The settings will be stored in the reverse of the order in ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_6327faf783a0 | unity_docs | editor | In Unity's 'Set up the Android SDK Target API', what is 'Configure Target API version' and how does it work? | To configure the Android SDK Target API version in Android Player settings
, follow these steps:
Open
Android Player Settings
(menu:
Edit
>
Project Settings
>
Player
).
In the
Other Settings
section, change the
Target API Level
. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_1a9173caa29b | unity_docs | rendering | Explain 'XR Plug-in Management settings' in Unity. | Understand the settings you can configure with XR Plug-in
Management.
The
XR Plug-in Management
section of the
Project Settings
window contains the settings you can use to configure XR in your Unity project. Use this section to
Choose XR provider plug-ins and Configure settings
for each XR platform your project targets... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_man_ca5c7504cff9 | unity_docs | audio | In Unity's 'Audio Mixer', what is 'Audio Mixer window' and how does it work? | The window displays the Audio Mixer which is basically a tree of Audio Mixer Groups. An Audio Mixer group (bus) is a mix of audio signals processed through a signal chain which allows you to control volume attenuation and pitch correction. It allows you to insert effects that process the audio signal and change the par... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c17e3f6a21bd | unity_docs | rendering | What is `ParticleSystem.SubEmittersModule.AddSubEmitter` in Unity? Explain its purpose and usage. | ParticleSystem.SubEmittersModule.AddSubEmitter
Declaration
public void
AddSubEmitter
(
ParticleSystem
subEmitter
,
ParticleSystemSubEmitterType
type
,
ParticleSystemSubEmitterProperties
properties
);
Declaration
public void
AddSubEmitter
(
ParticleSystem
subEmitter
,
ParticleSystemSubEmitterType
ty... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_e47e840583da | unity_docs | rendering | What is `UIElements.PanelRenderMode.ScreenSpaceOverlay` in Unity? Explain its purpose and usage. | PanelRenderMode.ScreenSpaceOverlay
Description
Renders the panel as a 2D overlay on top of the screen, independent of any camera or world geometry.
The panel is drawn last in the rendering order and always appears on top of the scene.
This mode is suitable for HUDs and other UI that should always be visible to... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
gh_404ea3809f42_doc_0 | github | scripting | What does `this member` do in this Unity script? Explain its purpose and signature. | struct TOnViewWaitForInitEventComponentThe structure describes a parameters of an event which is generated with BaseViewwhen some instance of it has awaken and need to be registered
Signature:
```csharp
public struct TOnViewWaitForInitEventComponent: IComponent
``` | You are a senior Unity engineer. Answer questions about Unity scripting, XR/VR development, and game systems with working code examples. |
local_sr_673fe4eb5926 | unity_docs | animation | What is `Animations.AnimationHumanStream.rightFootHeight` in Unity? Explain its purpose and usage. | AnimationHumanStream.rightFootHeight
public float
rightFootHeight
;
Description
The right foot height from the floor. (Read Only)
The foot height is the distance between the ankle and the floor computed when the avatar was configured. | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_c477ebde62ff | unity_docs | editor | Give me an overview of the `AssetBundleBuild` class in Unity. | AssetBundleBuild
struct in
UnityEditor
Description
AssetBundle building map entry.
This structure is used with
BuildPipeline.BuildAssetBundles
to specify the name of a bundle and the names of the assets that it will contain. The array of AssetBundleBuild elements that is passed to the function is known as the "... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_0604f2deab5e | unity_docs | editor | What is `EditorApplication.SerializedPropertyCallbackFunction` in Unity? Explain its purpose and usage. | EditorApplication.SerializedPropertyCallbackFunction
Declaration
public delegate void
SerializedPropertyCallbackFunction
(
GenericMenu
menu
,
SerializedProperty
property
);
Parameters
Parameter
Description
menu
The contextual menu which is about to be shown to the user.
property
The property for which ... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
local_sr_ef989b838a82 | unity_docs | scripting | What is `GL.TRIANGLE_STRIP` in Unity? Explain its purpose and usage. | GL.TRIANGLE_STRIP
public static int
TRIANGLE_STRIP
;
Description
Mode for
Begin
: draw triangle strip.
Draws triangles between each vertex passed, from the beginning to the end. If you pass five vertices, A, B, C, D and E, three triangles are drawn. The first triangle is drawn between the first 3 vertices. All... | You are a Unity game development assistant. Help developers understand Unity APIs, best practices, and solve implementation challenges. |
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